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Crashes in Verdun

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Nov 25th, 2015
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  1. Initialize engine version: 5.3.0f2 (ceb02979c32c)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD Radeon HD 8370D (ID=0x9998)
  6. Vendor: ATI
  7. VRAM: 2031 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
  35. - Completed reload, in 0.173 seconds
  36. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
  38. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  39. <RI> Initializing input.
  40.  
  41. <RI> Input initialized.
  42.  
  43. desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
  44. <RI> Initialized touch support.
  45.  
  46. UnloadTime: 1.336116 ms
  47. No 'Bad Word Resources RTL' added!
  48. If you want to use this functionality, please add your desired 'Bad Word Resources RTL' in the editor.
  49.  
  50. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  51.  
  52. Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=185
  53.  
  54. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  55.  
  56. Architecture Test: Unity64bits=True and System64bits=False
  57.  
  58. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  59.  
  60. [1104 - LeaderboardFindResult] - 222556 -- 1
  61.  
  62. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  63.  
  64. Setting up 1 worker threads for Enlighten.
  65. Thread -> id: 29ac -> priority: 1
  66. The referenced script on this Behaviour (Game Object 'Snow Explosion') is missing!
  67.  
  68. (Filename: Line: 1655)
  69.  
  70. The referenced script on this Behaviour (Game Object 'weaponcameo') is missing!
  71.  
  72. (Filename: Line: 1655)
  73.  
  74. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  75. UnloadTime: 2.805594 ms
  76.  
  77. Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 21436.
  78. Total: 37.589256 ms (FindLiveObjects: 1.949970 ms CreateObjectMapping: 1.869564 ms MarkObjects: 33.605309 ms DeleteObjects: 0.163306 ms)
  79.  
  80. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  81.  
  82. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21436.
  83. Total: 38.464012 ms (FindLiveObjects: 1.669660 ms CreateObjectMapping: 1.641656 ms MarkObjects: 35.064800 ms DeleteObjects: 0.087059 ms)
  84.  
  85. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  86. LOAD[C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/_1mainmenu.low]
  87.  
  88. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  89.  
  90. Assets/Scenes/Menus/_1MainMenu_BAKED.unity is scene
  91.  
  92. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  93.  
  94.  
  95. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21438.
  96. Total: 35.526993 ms (FindLiveObjects: 2.178986 ms CreateObjectMapping: 1.945811 ms MarkObjects: 31.301554 ms DeleteObjects: 0.098981 ms)
  97.  
  98. The referenced script on this Behaviour is missing!
  99.  
  100. (Filename: Line: 1498)
  101.  
  102. The referenced script on this Behaviour (Game Object '') is missing!
  103.  
  104. (Filename: Line: 1655)
  105.  
  106. The referenced script on this Behaviour is missing!
  107.  
  108. (Filename: Line: 1498)
  109.  
  110. The referenced script on this Behaviour (Game Object '') is missing!
  111.  
  112. (Filename: Line: 1655)
  113.  
  114. The referenced script on this Behaviour is missing!
  115.  
  116. (Filename: Line: 1498)
  117.  
  118. The referenced script on this Behaviour (Game Object '') is missing!
  119.  
  120. (Filename: Line: 1655)
  121.  
  122. The referenced script on this Behaviour is missing!
  123.  
  124. (Filename: Line: 1498)
  125.  
  126. The referenced script on this Behaviour (Game Object '') is missing!
  127.  
  128. (Filename: Line: 1655)
  129.  
  130. Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
  131. UnloadTime: 3.192649 ms
  132. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
  133. Game Version: 236 Network Version: 236
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  136.  
  137.  
  138. Unloading 1301 unused Assets to reduce memory usage. Loaded Objects now: 36683.
  139. Total: 38.164570 ms (FindLiveObjects: 2.757628 ms CreateObjectMapping: 1.591195 ms MarkObjects: 33.207993 ms DeleteObjects: 0.606090 ms)
  140.  
  141. Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
  142.  
  143. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36683.
  144. Total: 38.090820 ms (FindLiveObjects: 3.504012 ms CreateObjectMapping: 1.413749 ms MarkObjects: 33.022785 ms DeleteObjects: 0.148334 ms)
  145.  
  146. Best region found in PlayerPrefs. Connecting to: us
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  149.  
  150. Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioListener).
  151.  
  152. (Filename: Line: 525)
  153.  
  154. PressedEnlistButton
  155.  
  156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  157.  
  158. currentSquad != null
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  161.  
  162. Joniing squad: Berlin Gaurds on role 1
  163.  
  164. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  165.  
  166. [504 - LobbyEnter] - 109775242520483375 -- 0 -- False -- 1
  167.  
  168. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  169.  
  170. Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
  171. UnloadTime: 36.410347 ms
  172.  
  173. Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 21836.
  174. Total: 53.468494 ms (FindLiveObjects: 1.656074 ms CreateObjectMapping: 1.771969 ms MarkObjects: 35.936234 ms DeleteObjects: 14.102280 ms)
  175.  
  176. PreLoadLevelCleanup unloading level scene
  177.  
  178. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  179.  
  180. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  181.  
  182. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21486.
  183. Total: 77.101036 ms (FindLiveObjects: 1.766701 ms CreateObjectMapping: 1.782782 ms MarkObjects: 58.382652 ms DeleteObjects: 15.166680 ms)
  184.  
  185. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  186. LOAD[C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/_10douaumont.high]
  187.  
  188. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  189.  
  190. Assets/Scenes/Levels/_10Douaumont_HIGHMEM.unity is scene
  191.  
  192. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  193.  
  194.  
  195. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21487.
  196. Total: 71.819778 ms (FindLiveObjects: 3.226475 ms CreateObjectMapping: 2.739884 ms MarkObjects: 65.756104 ms DeleteObjects: 0.096486 ms)
  197.  
  198. The referenced script on this Behaviour is missing!
  199.  
  200. (Filename: Line: 1498)
  201.  
  202. The referenced script on this Behaviour (Game Object '') is missing!
  203.  
  204. (Filename: Line: 1655)
  205.  
  206. The referenced script on this Behaviour is missing!
  207.  
  208. (Filename: Line: 1498)
  209.  
  210. The referenced script on this Behaviour (Game Object '') is missing!
  211.  
  212. (Filename: Line: 1655)
  213.  
  214. Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
  215. UnloadTime: 3.163814 ms
  216. The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
  217.  
  218. (Filename: Line: 1655)
  219.  
  220. The referenced script on this Behaviour (Game Object '<null>') is missing!
  221.  
  222. (Filename: Line: 1655)
  223.  
  224. The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
  225.  
  226. (Filename: Line: 1655)
  227.  
  228. The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
  229.  
  230. (Filename: Line: 1655)
  231.  
  232.  
  233. Unloading 6205 unused Assets to reduce memory usage. Loaded Objects now: 357796.
  234. Total: 142.779236 ms (FindLiveObjects: 26.916130 ms CreateObjectMapping: 9.287934 ms MarkObjects: 87.969627 ms DeleteObjects: 18.604151 ms)
  235.  
  236. The renderer RTP_blend_underlying is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch.
  237.  
  238. (Filename: Line: 577)
  239.  
  240. The renderer RTP_blend_underlying is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch.
  241.  
  242. (Filename: Line: 577)
  243.  
  244. init player match with: Gametype:FRONTLINE serverGameStatus: 2 matchWinner 1 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1
  245.  
  246. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  247.  
  248. AddRound with: roundWinner: 1 team1RoundScore 3 team2RoundScore 1 roundTimeLimit 1515 running True roundStartTime 20
  249.  
  250. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  251.  
  252. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  253.  
  254. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  255.  
  256. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  257.  
  258. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  259.  
  260. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  261.  
  262. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  263.  
  264. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  265.  
  266. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  267.  
  268. QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
  269.  
  270. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  271.  
  272. Unloading 2 Unused Serialized files (Serialized files now loaded: 11)
  273.  
  274. Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 347703.
  275. Total: 155.998154 ms (FindLiveObjects: 38.418819 ms CreateObjectMapping: 9.157900 ms MarkObjects: 102.147041 ms DeleteObjects: 6.273009 ms)
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