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- Initialize engine version: 5.3.0f2 (ceb02979c32c)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD Radeon HD 8370D (ID=0x9998)
- Vendor: ATI
- VRAM: 2031 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- - Completed reload, in 0.173 seconds
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.dll (this message is harmless)
- Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.336116 ms
- No 'Bad Word Resources RTL' added!
- If you want to use this functionality, please add your desired 'Bad Word Resources RTL' in the editor.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=True fileC=185
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Architecture Test: Unity64bits=True and System64bits=False
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- [1104 - LeaderboardFindResult] - 222556 -- 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 29ac -> priority: 1
- The referenced script on this Behaviour (Game Object 'Snow Explosion') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'weaponcameo') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.805594 ms
- Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 21436.
- Total: 37.589256 ms (FindLiveObjects: 1.949970 ms CreateObjectMapping: 1.869564 ms MarkObjects: 33.605309 ms DeleteObjects: 0.163306 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21436.
- Total: 38.464012 ms (FindLiveObjects: 1.669660 ms CreateObjectMapping: 1.641656 ms MarkObjects: 35.064800 ms DeleteObjects: 0.087059 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- LOAD[C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/_1mainmenu.low]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assets/Scenes/Menus/_1MainMenu_BAKED.unity is scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21438.
- Total: 35.526993 ms (FindLiveObjects: 2.178986 ms CreateObjectMapping: 1.945811 ms MarkObjects: 31.301554 ms DeleteObjects: 0.098981 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 3.192649 ms
- Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Verdun\Verdun_Data\Managed\System.Xml.dll (this message is harmless)
- Game Version: 236 Network Version: 236
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 1301 unused Assets to reduce memory usage. Loaded Objects now: 36683.
- Total: 38.164570 ms (FindLiveObjects: 2.757628 ms CreateObjectMapping: 1.591195 ms MarkObjects: 33.207993 ms DeleteObjects: 0.606090 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36683.
- Total: 38.090820 ms (FindLiveObjects: 3.504012 ms CreateObjectMapping: 1.413749 ms MarkObjects: 33.022785 ms DeleteObjects: 0.148334 ms)
- Best region found in PlayerPrefs. Connecting to: us
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (AudioListener).
- (Filename: Line: 525)
- PressedEnlistButton
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- currentSquad != null
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Joniing squad: Berlin Gaurds on role 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- [504 - LobbyEnter] - 109775242520483375 -- 0 -- False -- 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 36.410347 ms
- Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 21836.
- Total: 53.468494 ms (FindLiveObjects: 1.656074 ms CreateObjectMapping: 1.771969 ms MarkObjects: 35.936234 ms DeleteObjects: 14.102280 ms)
- PreLoadLevelCleanup unloading level scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21486.
- Total: 77.101036 ms (FindLiveObjects: 1.766701 ms CreateObjectMapping: 1.782782 ms MarkObjects: 58.382652 ms DeleteObjects: 15.166680 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
- LOAD[C:/Program Files (x86)/Steam/steamapps/common/Verdun/Verdun_Data/BundlesWin/_10douaumont.high]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Assets/Scenes/Levels/_10Douaumont_HIGHMEM.unity is scene
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21487.
- Total: 71.819778 ms (FindLiveObjects: 3.226475 ms CreateObjectMapping: 2.739884 ms MarkObjects: 65.756104 ms DeleteObjects: 0.096486 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1498)
- The referenced script on this Behaviour (Game Object '') is missing!
- (Filename: Line: 1655)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
- UnloadTime: 3.163814 ms
- The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'SingleSpawns') is missing!
- (Filename: Line: 1655)
- Unloading 6205 unused Assets to reduce memory usage. Loaded Objects now: 357796.
- Total: 142.779236 ms (FindLiveObjects: 26.916130 ms CreateObjectMapping: 9.287934 ms MarkObjects: 87.969627 ms DeleteObjects: 18.604151 ms)
- The renderer RTP_blend_underlying is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch.
- (Filename: Line: 577)
- The renderer RTP_blend_underlying is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch.
- (Filename: Line: 577)
- init player match with: Gametype:FRONTLINE serverGameStatus: 2 matchWinner 1 team1 1 team2 2 team1wins 0 team2wins 0 currentRoundIndex 0 roundTimeLimit 1515 roundLimit 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- AddRound with: roundWinner: 1 team1RoundScore 3 team2RoundScore 1 roundTimeLimit 1515 running True roundStartTime 20
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- QueueIncomingUnreliableWarning. This client buffers many incoming messages. This is OK temporarily. With lots of these warnings, check if you send too much or execute messages too slow.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 11)
- Unloading 278 unused Assets to reduce memory usage. Loaded Objects now: 347703.
- Total: 155.998154 ms (FindLiveObjects: 38.418819 ms CreateObjectMapping: 9.157900 ms MarkObjects: 102.147041 ms DeleteObjects: 6.273009 ms)
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