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- Debug
- 8016E424 Enable Debugging Features (U)
- 800FE9F8 asm for various debug commands
- 8016E3E4 0001 TIMER BAR ON/OFF
- 8016E3EC 00xx various menus
- 00 Nothing
- 01 Level info
- 02 Player/Camera Pos/Rot
- 64 MAIN MENU
- 65 LIGHT EDIT
- 66 FOG EDIT
- 8116E3F4 00xx current selection
- 8016E3F7 0001 DEBUG DISPLAY MODE
- 8016E3FC 0001 NO DAMAGE
- 8016E404 0001 NO ATTRIBUTE
- 8016E40C 0001 G BUTTON DEBUG (No Clip)
- 8016523F 00xx BOM
- 80165240 00xx FIRE
- 801778FF automatically complete level?
- 0C00DAF9
- 800FDD48
- 800FF83C JAL to MAIN MENU
- 800FE828 JAL to BOMBERMAN ACTION MENU
- [BOMBERMAN ACTION MENU]
- 80134228 GAME START
- 80082468
- 800FE6D8
- Level hacking
- 002193B0 very first level object coordinates
- aaaaxxxx yyyyzzzz uuuuvvvv uuuuuuuu
- aa = object number
- xx = x coordinates
- yy = y coordinates
- zz = z coordinates
- vv = variable
- 8016E428 Starting Point X Y Z
- 8016E450 Current Level Objects
- 80081D9C asm to store level number
- 8016E428 Current level
- 80106DA0 Level select table
- 000F92C0
- 80106E9C Level XYZ starting point
- 000F93BC
- xxxxyyyy zzzz0000
- xx = x coordinates
- yy = y coordinates
- zz = z coordinates
- 800041B0
- 80082168 ASM to load music value
- 80108a00
- 000FAF20 Level properties? 0x38 bytes?
- 0x03 Music Value
- 000F984C Level Table - 0x24 bytes long
- 0x00 Starting Point (RAM Pointer)
- 0x04 Level Collision Start Offset
- 0x08 Level Collision End Offset
- 0x0C Level Model Start Offset
- 0x10 Level Model End Offset
- 0x14 Unknown (00000000)
- 0x18 Unknown (FFFFFFFF)
- 0x1C Unknown Offset
- 0x20 Unknown (FFFFFFFF)
- 8001EAC4
- 80081C8C asm to load level model
- 80108240 Level Model table
- 802D2EC0 Battle Room Model in ram
- Level values
- 00 Intro Level
- 02 Battle Room
- 03 Hyper Room
- 05 Sky Room
- 06 Secret Room
- 09 Blue Cave
- 0A Hole Lake
- 0B Red Cave
- 0C Dark Wood
- 0E Dragon Road
- 0F Vs. Nitros
- 10 Clown Valley
- 11 Great Rock
- 12 Fog Route
- 13 Vs. Endol
- 60 unused level?
- 83 Vs. Nitros 1 Cutscene
- 84 Defeated Nitros 1 Cutscene
- 8A Endol Cutscene
- BB Credits
- Object misc
- 00127E00 - 00128D20
- 80122D10 801131F4
- 80122D1C 80113200
- 8016CC30
- 802EAC60
- 8016CAA0 Loaded objects table
- 009B15F0 bomb upgrade object
- Object values
- 0020 Extra Bomb
- 0021 Firepower Upgrade
- 0022 Rainbow Gem
- 0023 Life Heart
- 0024 Full Heart
- 0025 Blue Crystal
- 0026 1-up
- 0027 Adok Bomb
- 0028 Radio (no text)
- 0029 Remote Bomb Upgrade
- 002A Ice Bomb Upgrade
- 002B Salt Bomb Upgrade
- 002C Key Crystal
- 002D Body Armour
- 002E Card Key
- 002F Disc
- 0030 Gold Gem
- 0031 Red Crystal
- 0032 Bubble Panel
- 0033 Radio
- 0034 Power Glove
- 0035 Card Key
- 0040 Arrows Pointing to Exit
- 0041 Block
- 0042 Block
- 0043 Block
- 0044 Block (Missile comes out when destroyed)
- 004A Trampoline
- 0050 Door with bomb graphic
- 0059 switch
- 005A switch-activated platform
- 00A1 Blue Slime
- 00A2 Red Slime
- 00A3 Yellow Slime
- 00AB Bomb Rat
- 00AD Dice Enemy
- 00B3 Red orbs flying around green octagon
- 00B7
- 00CC
- 00EE Dancing Bomb Enemy
- 0136
- 0137
- 018B giant B door right half
- 018C giant C door left half
- 0225
- 0264
- 0289
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