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Bomberman Hero hacking

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Nov 16th, 2015
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  1. Debug
  2.  
  3. 8016E424 Enable Debugging Features (U)
  4.  
  5. 800FE9F8 asm for various debug commands
  6.  
  7. 8016E3E4 0001 TIMER BAR ON/OFF
  8.  
  9. 8016E3EC 00xx various menus
  10. 00 Nothing
  11. 01 Level info
  12. 02 Player/Camera Pos/Rot
  13. 64 MAIN MENU
  14. 65 LIGHT EDIT
  15. 66 FOG EDIT
  16.  
  17.  
  18. 8116E3F4 00xx current selection
  19.  
  20. 8016E3F7 0001 DEBUG DISPLAY MODE
  21.  
  22. 8016E3FC 0001 NO DAMAGE
  23.  
  24. 8016E404 0001 NO ATTRIBUTE
  25.  
  26. 8016E40C 0001 G BUTTON DEBUG (No Clip)
  27.  
  28. 8016523F 00xx BOM
  29.  
  30. 80165240 00xx FIRE
  31.  
  32. 801778FF automatically complete level?
  33.  
  34. 0C00DAF9
  35.  
  36.  
  37.  
  38. 800FDD48
  39.  
  40.  
  41. 800FF83C JAL to MAIN MENU
  42.  
  43.  
  44. 800FE828 JAL to BOMBERMAN ACTION MENU
  45.  
  46.  
  47. [BOMBERMAN ACTION MENU]
  48.  
  49. 80134228 GAME START
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56. 80082468
  57.  
  58.  
  59. 800FE6D8
  60.  
  61. Level hacking
  62.  
  63. 002193B0 very first level object coordinates
  64.  
  65.  
  66. aaaaxxxx yyyyzzzz uuuuvvvv uuuuuuuu
  67.  
  68. aa = object number
  69. xx = x coordinates
  70. yy = y coordinates
  71. zz = z coordinates
  72. vv = variable
  73.  
  74. 8016E428 Starting Point X Y Z
  75.  
  76.  
  77. 8016E450 Current Level Objects
  78.  
  79.  
  80. 80081D9C asm to store level number
  81.  
  82. 8016E428 Current level
  83.  
  84. 80106DA0 Level select table
  85. 000F92C0
  86.  
  87. 80106E9C Level XYZ starting point
  88. 000F93BC
  89.  
  90. xxxxyyyy zzzz0000
  91.  
  92. xx = x coordinates
  93. yy = y coordinates
  94. zz = z coordinates
  95.  
  96. 800041B0
  97.  
  98. 80082168 ASM to load music value
  99.  
  100.  
  101. 80108a00
  102. 000FAF20 Level properties? 0x38 bytes?
  103.  
  104. 0x03 Music Value
  105.  
  106.  
  107.  
  108. 000F984C Level Table - 0x24 bytes long
  109.  
  110. 0x00 Starting Point (RAM Pointer)
  111. 0x04 Level Collision Start Offset
  112. 0x08 Level Collision End Offset
  113. 0x0C Level Model Start Offset
  114. 0x10 Level Model End Offset
  115. 0x14 Unknown (00000000)
  116. 0x18 Unknown (FFFFFFFF)
  117. 0x1C Unknown Offset
  118. 0x20 Unknown (FFFFFFFF)
  119.  
  120.  
  121.  
  122. 8001EAC4
  123.  
  124. 80081C8C asm to load level model
  125.  
  126. 80108240 Level Model table
  127.  
  128. 802D2EC0 Battle Room Model in ram
  129.  
  130. Level values
  131.  
  132. 00 Intro Level
  133. 02 Battle Room
  134. 03 Hyper Room
  135. 05 Sky Room
  136. 06 Secret Room
  137. 09 Blue Cave
  138. 0A Hole Lake
  139. 0B Red Cave
  140. 0C Dark Wood
  141. 0E Dragon Road
  142. 0F Vs. Nitros
  143. 10 Clown Valley
  144. 11 Great Rock
  145. 12 Fog Route
  146. 13 Vs. Endol
  147. 60 unused level?
  148.  
  149. 83 Vs. Nitros 1 Cutscene
  150. 84 Defeated Nitros 1 Cutscene
  151. 8A Endol Cutscene
  152. BB Credits
  153.  
  154. Object misc
  155.  
  156. 00127E00 - 00128D20
  157.  
  158.  
  159.  
  160. 80122D10 801131F4
  161.  
  162. 80122D1C 80113200
  163.  
  164.  
  165.  
  166. 8016CC30
  167.  
  168. 802EAC60
  169.  
  170.  
  171.  
  172. 8016CAA0 Loaded objects table
  173.  
  174.  
  175.  
  176. 009B15F0 bomb upgrade object
  177.  
  178. Object values
  179.  
  180. 0020 Extra Bomb
  181. 0021 Firepower Upgrade
  182. 0022 Rainbow Gem
  183. 0023 Life Heart
  184. 0024 Full Heart
  185. 0025 Blue Crystal
  186. 0026 1-up
  187. 0027 Adok Bomb
  188. 0028 Radio (no text)
  189. 0029 Remote Bomb Upgrade
  190. 002A Ice Bomb Upgrade
  191. 002B Salt Bomb Upgrade
  192. 002C Key Crystal
  193. 002D Body Armour
  194. 002E Card Key
  195. 002F Disc
  196. 0030 Gold Gem
  197. 0031 Red Crystal
  198. 0032 Bubble Panel
  199. 0033 Radio
  200. 0034 Power Glove
  201. 0035 Card Key
  202. 0040 Arrows Pointing to Exit
  203. 0041 Block
  204. 0042 Block
  205. 0043 Block
  206. 0044 Block (Missile comes out when destroyed)
  207. 004A Trampoline
  208. 0050 Door with bomb graphic
  209. 0059 switch
  210. 005A switch-activated platform
  211. 00A1 Blue Slime
  212. 00A2 Red Slime
  213. 00A3 Yellow Slime
  214. 00AB Bomb Rat
  215. 00AD Dice Enemy
  216. 00B3 Red orbs flying around green octagon
  217. 00B7
  218. 00CC
  219. 00EE Dancing Bomb Enemy
  220. 0136
  221. 0137
  222. 018B giant B door right half
  223. 018C giant C door left half
  224. 0225
  225. 0264
  226. 0289
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