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- RP CHARACTER
- -----
- BASICS //
- Forename: Gwyneth
- Surname: Doromire
- Alias(es): "The Wandering Guardian"
- Race: Snow Elf
- Age: 19 in human years
- Gender: Female
- Height: 5ft11
- Weight: 147lbs
- Build: Extremely slender and elegant
- Body Type: Bipedal
- Alignment: Lawful Neutral
- APPEARANCE //
- Hair Colour: Close-to-white silver
- Hair Style: Long and untamed, it seems to be cut very rarely and simply flows free
- Eyes: Soft grey, close to white
- Facial Structure: A very soft yet defined face, with an elegant sort of appearance
- Skin Tone: Snow white, with light freckles here and there
- Special Marks: N/A
- Makeup: None
- Bust: 32B
- PERSONALITY //
- Likes: Wind, Nature, Sweet food, Friends
- Dislikes: Bright light, loud noises, romance/sex,
- Fears: Losing her Chimes
- Personality Traits: Calm, Peaceful, Careful, Affectionate
- Personality Flaws: Nigh-mute, Distant, Ignorant,
- Hobby(s): Caretaking
- Mental Conditions: N/A
- ABILITIES //
- Wind Chimes: Abilities based around number of Chimes in her company. The more Chimes, the stronger the abilities.
- 0 CHIMES/
- Snow Blast: Basic snow projectile
- Teleport: Simple teleport
- Chime Call: Bring a nearby Chime to her
- Reveal Life: Shows all living things in an area
- Cryomanipulation: Basic ice manipulation
- 1 CHIME/
- Chime Blast: Fire a blast of energy with a Chime as the conduit
- Chime Throw: Throw a Chime at an enemy, before having it return
- Magical Journey: A portal that allows her to pass through any solid object
- Shrine of the Guardian: A small shrine, that when stood on provides healing and debuff curing based on Chimes present
- Spiritual Bindings: A blast of Spirit energy that can stun most weak foes
- 5 CHIMES/
- Chime Ray: A concentrated beam of energy from 5 Chimes
- Chime Song: Summon a large group of Chimes (Current Chimes * 1.5)
- Chime Shield: A small forcefield around a target, sustained by Chimes
- Clairvoyance: Brief knowledge of an objective
- 10 CHIMES/
- Fate Prevention: Make a target unable to move or act, but also invincible to all outside sources
- Totem of the Guardian: Summon a small totem that buffs those friendly to the user
- Enhanced Cyromanipulation: More advanced ice manipulation
- Chime Storm: A tornado of Chimes sent at a target
- 20 CHIMES/
- Chime Blessing: A ritual that provides powerful buffs and healing at the cost of cast speed
- Chime Dance: Provides the user with more Chimes (Current Chimes * 2), slow cast
- Chime Lasso: Form a rope of Chimes to latch onto and wrap around things
- Chime Threshold: Form a threshold on the ground that speeds up those that pass over it
- 40 CHIMES/
- Chime Blizzard: Rain down Chimes on a target
- Chime Negation: Stop all forms of Magic aside from the user's inside an area
- Chime Swarm: All current Chimes attach to the target
- Chime Armour: Armour made from Chime energy
- Chime Constructs: Construct basic entities with Chime energy
- 80 CHIMES/
- Chime Summon: Summon more Chimes and drain nearby energy (Current chimes * 3), extremely slow cast
- Chime Thrall: Summon a huge Chime-being, guarding the Chimes and the user
- Chime Tremors: All Chimes vibrate the ground, causing the ground to shake
- Chime Rune: A Chime trap that detonates on impact
- 320 CHIMES/
- Chime Detonation: All Chimes explode outwards from the user
- Chime Miracle: Powerful healing and cure, slow cast
- Chime Constructions: More advanced constructs
- Chime Fountain: Chime-energy buffs in a large area
- 500+ CHIMES/
- Divine Chimes: Cure and heal almost completely anything, extremely slow cast
- Chime Golem: A gigantic creature of Chime energy, loyal to the user
- Chime Temple: A HUGE radius of powerful buffs, slow cast
- Return to Sender: Consume Chimes, sending them back to their realm, to supercharge abilities
- Ultimate Crymanipulation: Perfect control of ice
- Ultimate Constructs: Perfect constructions of Chime energy
- WEAPONS //
- Chimes: For every being that emits energy, there are Chimes ready to manipulate it. Being a carer of these creatures, Gwyneth can reveal and guide them, using them for her powerful abilities and energy manipulation. They stand at a few inches tall, bright white with big glowing eyes and small smiles. They are immune to most forms of damage due to being made of pure energy, and can only disappear if the attacker has specific energy draining abilities, or they choose to leave by themselves.
- ATTIRE //
- Caretaker's Garb: Her basic attire, she often wears it casually, as it is just simple attire from back in her realm.
- HEAD: She wears nothing on her head
- TORSO: She wears a long sleeved hooded coat, with thick fabric and white designs all over it. She wears a simple long sleeved shirt below this, and wears a grey scarf loosely around her neck
- HANDS: She wears basic gloves, grey in colour and covering all her hands
- LEGS: She wears long pants that have equally as much insulation as her coat and shirt
- FEET: She wears foot-wrappings, beneath insulated and strong boots.
- COLOURS: Mostly black, white and grey
- ALTERNATE ATTIRE //
- Babysitter: She often wears this in modern situations, where her long robes aren't exactly fitting.
- HEAD: She wears a basic beanie on her head, grey in colour
- TORSO: On her torso, she wears a basic black t-shirt with a large white heart on the centre, covering a majority of the shirt. Sometimes, she wears a black hoodie over this.
- HANDS: She wears nothing on her hands
- LEGS: She wears black skinny jeans, with no belt
- FEET: She wears basic canvas Hi-top trainers, that extend just past her ankle, black with white lace
- COLOURS: Black/White/Grey.
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