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- This is the beginning of your direct message history with @Coty.
- [7:43 PM] MonkeysInSpace: COB
- [7:43 PM] MonkeysInSpace: COBY
- [7:43 PM] MonkeysInSpace: KOTY
- [7:44 PM] MonkeysInSpace: COTE
- [7:44 PM] MonkeysInSpace: KUTY
- [11:11 PM] Coty: yeah?
- [11:24 PM] MonkeysInSpace: the goyim have been talking
- [11:24 PM] MonkeysInSpace: we agreed hidden ores tweaked to provide more than average
- [11:24 PM] Coty: what do you mean?
- [11:24 PM] MonkeysInSpace: and lapis only enchants, no exp
- [11:24 PM] MonkeysInSpace: hiddenores
- [11:24 PM] MonkeysInSpace: makes is
- [11:24 PM] MonkeysInSpace: so that when you mine stone
- [11:25 PM] MonkeysInSpace: theres a % chance to drop ore
- [11:25 PM] MonkeysInSpace: https://github.com/DevotedMC/HiddenOre
- GitHub
- DevotedMC/HiddenOre
- HiddenOre - Allows after-map generation positive rebalance via fine-control over custom drops - Anti-Xray - Built for Minecraft and Spigot 1.10
- [11:25 PM] MonkeysInSpace: "or ad-hoc generation of ores into the blocks of the world on-demand"
- [11:25 PM] Coty: ohhh
- [11:25 PM] Coty: so like, everything is stone until you mine
- [11:25 PM] Coty: and then it generates ore around it?
- [11:25 PM] MonkeysInSpace: thats one mode
- [11:26 PM] MonkeysInSpace: the other is the stone just straight drops ore sometimes
- [11:26 PM] Coty: that's probably the one we'd choose + an obfuscator if we can
- [11:26 PM] MonkeysInSpace: WAY less intensive than obfuscation
- [11:26 PM] Coty: I like obfuscators to ruin cavefinders tbh
- [11:26 PM] Coty: tons of random ore
- [11:26 PM] Coty: no way to filter
- [11:26 PM] MonkeysInSpace: unless theres no caves :^)
- [11:26 PM] Coty: also helps ruins finding bases
- [11:26 PM] MonkeysInSpace: yeah true
- [11:26 PM] Coty: well, this time around there will be no claiming land
- [11:27 PM] Coty: no /f map
- [11:27 PM] MonkeysInSpace: but orebfuscator can EASILY be run in a less intensive mode
- [11:27 PM] Coty: so hiding a base will finally be possible
- [11:27 PM] MonkeysInSpace: you'll need something to hide entities as well
- [11:27 PM] Coty: thats true
- [11:27 PM] Coty: what about that one crazy one that put a shitload of people underground?
- [11:27 PM] Coty: was pretty funny / effective
- [11:27 PM] MonkeysInSpace: theres ways past it though
- [11:27 PM] Coty: hmmm
- [11:27 PM] MonkeysInSpace: just filter people below map
- [11:28 PM] Coty: I wonder if I can just do a raycast from each entity to each player close to it every few ticks
- [11:28 PM] Coty: super simple and pretty cheap
- [11:28 PM] Coty: but it means a distance check and possible raycast for every entity against every player :/
- [11:28 PM] Coty: bleh
- [11:28 PM] MonkeysInSpace: another thing
- [11:28 PM] Coty: not sure how fast a rayacast can be in minecraft, or if the api will even allow it
- [11:28 PM] MonkeysInSpace: how are you going to stop people from just straight digging through a wall
- [11:28 PM] Coty: what do you mean?
- [11:29 PM] MonkeysInSpace: ok, we make a castle wall
- [11:29 PM] MonkeysInSpace: In factions you'd have to use TNT to blow it up
- [11:29 PM] MonkeysInSpace: but under your schema
- [11:29 PM] MonkeysInSpace: what stops them from using a pickaxe to kill it
- [11:29 PM] Coty: actually that brings up a good point
- [11:29 PM] Coty: tl;dr when the durability is above a certain level
- [11:29 PM] Coty: only explosions are able to break it
- [11:29 PM] MonkeysInSpace: ok, say we make a castle wall
- [11:29 PM] MonkeysInSpace: but the castle is getting cramped
- [11:29 PM] Coty: so you might have to blow it up a bit, then dig through
- [11:29 PM] MonkeysInSpace: what do we do?
- [11:30 PM] Coty: thats a design / player problem
- [11:30 PM] Coty: once a wall is up and reinforced, it is until its destroyed
- [11:30 PM] Coty: people will have to keep that in mind when building
- [11:30 PM] MonkeysInSpace: also something else
- [11:30 PM] MonkeysInSpace: remember you suggested that blocks with dura can't be pushed with pistons?
- [11:30 PM] Coty: correct
- [11:31 PM] MonkeysInSpace: no piston doors
- [11:31 PM] Coty: thats true, people will have to deal with it I guess
- [11:31 PM] MonkeysInSpace: I've got a simple fix coby
- [11:31 PM] Coty: yeah?
- [11:31 PM] MonkeysInSpace: #1 to the pickaxe problem
- [11:31 PM] MonkeysInSpace: you have to keep track of what reinforcements are done to a block correct
- [11:31 PM] Coty: not really no
- [11:32 PM] Coty: its just an int that goes up and down
- [11:32 PM] MonkeysInSpace: I right click block, it absorbs iron, integer goes up
- [11:32 PM] MonkeysInSpace: right?
- [11:32 PM] Coty: sort of yeah
- [11:32 PM] MonkeysInSpace: why not simply keep track of what group did the right click?
- [11:32 PM] Coty: because I don't want ownership of blocks
- [11:33 PM] Coty: period
- [11:33 PM] MonkeysInSpace: except for iron doors
- [11:33 PM] Coty: well no
- [11:33 PM] Coty: You do something like
- [11:33 PM] Coty: /b dorrpass password
- [11:33 PM] Coty: if anyone can guess the password they can get in
- [11:33 PM] Coty: once you do it once, you can open and close the door at will
- [11:34 PM] Coty: but everyone in your "faction" will have to do it at least once
- [11:34 PM] Coty: although I'm considering making it automatic for a faction
- [11:34 PM] Coty: that part is still in concepting I guess, I haven't prototyped it yet
- [11:34 PM] MonkeysInSpace: well part of the other idea was having special effects when you right click a block
- [11:34 PM] MonkeysInSpace: to fix the piston door idea
- [11:34 PM] MonkeysInSpace: right click block with slime, it can be moved
- [11:35 PM] Coty: ohhh, thats interesting
- [11:35 PM] MonkeysInSpace: but that'd let enemies dick shit over too easily
- [11:35 PM] MonkeysInSpace: so you'd need ownership, he who reinforces can do the sticky
- [11:35 PM] Coty: yeah basically an enemy could set up a pusher next to your piston door(edited)
- [11:35 PM] Coty: honestly though losing piston doors isnt that big of a loss
- [11:36 PM] Coty: especially when this system encourages smaller, more discrete bases
- [11:36 PM] MonkeysInSpace: you said you wanted castles
- [11:36 PM] Coty: I didn't say that, you did
- [11:36 PM] Coty: I think castles will be a silly idea this iteration
- [11:36 PM] Coty: dwarf homes will be better suited
- [11:36 PM] Coty: or even sky homes tbh
- [11:36 PM] Coty: although thats just my wishful thinking
- [11:37 PM] MonkeysInSpace: thats just it
- [11:37 PM] MonkeysInSpace: it doesn't encourage small bases you fucking cunt
- [11:37 PM] MonkeysInSpace: you're just thinking like a rat
- [11:37 PM] Coty: lol you get so angry over video games
- [11:37 PM] MonkeysInSpace: a rat base won't stand up to any amount of punishment
- [11:38 PM] Coty: It encourages using the least amount of space possible. You need a bed for every faction member. But you don't want to have to reinforce 100000000 blocks
- [11:38 PM] Coty: I imagine people will make spawner rooms for their stacked beds and reinforce the shit out of them with autism cubes
- [11:38 PM] Coty: deep underground so they cannot be found
- [11:39 PM] MonkeysInSpace: so your entire game is you want it to be find the base
- [11:39 PM] MonkeysInSpace: but the fights will be over relatively quickly
- [11:39 PM] Coty: not really
- [11:39 PM] Coty: especially if you need to make a tnt cannon underground
- [11:39 PM] Coty: or a drop one above without getting cucked
- [11:39 PM] MonkeysInSpace: Coty do you understand the type of TNT cannons you can build in 1.9?
- [11:40 PM] Coty: I know, they get pretty intense
- [11:40 PM] Coty: I'm pretty hype over it
- [11:40 PM] MonkeysInSpace: I'm not sure whether I ever showed you a slime cannon
- [11:40 PM] Coty: you showed me a couple
- [11:40 PM] Coty: one you had me join a server to show me
- [11:40 PM] Coty: a long time ago
- [11:40 PM] Coty: neat stuff
- [11:42 PM] MonkeysInSpace: Cote I'm trying to tell you
- [11:42 PM] MonkeysInSpace: the way to make 4craft better
- [11:42 PM] MonkeysInSpace: isn't to encourage people to sit like jews in a cellar waiting for /a/ to bust through
- [11:43 PM] Coty: I'm not trying to make it "better" - I'm trying to make it fun
- [11:43 PM] Coty: the formula is stale and needs to be changed a ton
- [11:43 PM] MonkeysInSpace: you're going to kill any sort of aesthetic building with this too
- [11:43 PM] MonkeysInSpace: I hope you know
- [11:43 PM] MonkeysInSpace: When I first heard your idea
- [11:43 PM] Coty: the past few iterations have just been "factions bullshit + /a/'s shitty balance ideas because they totally play lots of video games"
- [11:43 PM] Coty: and yeah I know
- [11:43 PM] MonkeysInSpace: I thought you intended for large bases to be the outcome
- [11:43 PM] MonkeysInSpace: through elimination of the factions claim system
- [11:44 PM] Coty: I never said that
- [11:44 PM] MonkeysInSpace: your entire formula is encouraging underground autism cubes
- [11:45 PM] MonkeysInSpace: I thought you were against that so I assumed the direction would take it in the exact opposite direction
- [11:46 PM] Coty: I want crazy wars and spies to be a thing again, the amazing autistic calamaty that was the v1 anarchy
- [11:47 PM] Coty: not giant castles and flower gardens and cakes
- [11:47 PM] MonkeysInSpace: do you even know why the crazy wars happened?
- [11:47 PM] MonkeysInSpace: people had these big ass open bases
- [11:47 PM] MonkeysInSpace: not god damn autism cubes hidden underground
- [11:47 PM] Coty: I disagree about that being the reason. And either way, people are still gonna be fags and make giant above ground castles
- [11:47 PM] MonkeysInSpace: you're delusional if you think what your doing will lead to a repeat of v1
- [11:48 PM] MonkeysInSpace: yes
- [11:48 PM] MonkeysInSpace: and they'll be first to die
- [11:48 PM] MonkeysInSpace: they cannot survive in your meta as a design
- [11:48 PM] MonkeysInSpace: BY design
- [11:48 PM] Coty: and 4craft will once again retain its 2 week lifespan and you can do v8 in a few months lol
- [11:48 PM] MonkeysInSpace: sky bases won't work either
- [11:48 PM] MonkeysInSpace: you can build above them
- [11:48 PM] Coty: I know, thats why I said its just wishful thinking
- [11:49 PM] MonkeysInSpace: nothing in your meta prevents block placement, only destruction
- [11:49 PM] MonkeysInSpace: open roofs = ded
- [11:49 PM] Coty: correct
- [11:49 PM] Coty: unless they do glass and reinforce a shitload I guess
- [11:49 PM] Coty: like 10 layers of glass lmao
- [11:49 PM] Coty: itd be interesting if you needed less to reinforce blocks that break faster, although tbh I doubt I'll have time to get that complex with it
- [11:50 PM] MonkeysInSpace: You realize I'm going to have to shit talk this entire iteration. Just from your design goals I can tell it's going to play badly.
- [11:50 PM] Coty: hue, oh well
- [11:50 PM] Coty: everyone shittalks every iteration(edited)
- [11:51 PM] Coty: I'm doing v9 more for funsies than the typical /a/ pandering 4craft seems to tend towards
- [11:51 PM] Coty: anyways, gotta sleep now
- [11:51 PM] Coty: night mang
- [11:51 PM] Coty: send anymore exploits in my design you can think of
- [11:51 PM] Coty: hopefully you'll find something I haven't already noted
- [11:51 PM] MonkeysInSpace: I won't.
- [11:51 PM] Coty: hue
- [11:52 PM] Coty: salty
- [11:52 PM] MonkeysInSpace: No it's just clear that you're honestly not going to give a shit either way. I already pointed out the main flaw in your design.
- [11:52 PM] MonkeysInSpace: and you stated it was intentional
- [11:53 PM] Coty: tbh acting like that shows that you don't really care about 4craft being fun, you just like to find things to shit on until that itself stops being fun :p
- [11:53 PM] MonkeysInSpace: right
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