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Coby's Vision

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Aug 6th, 2016
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  1. This is the beginning of your direct message history with @Coty.
  2. [7:43 PM] MonkeysInSpace: COB
  3. [7:43 PM] MonkeysInSpace: COBY
  4. [7:43 PM] MonkeysInSpace: KOTY
  5. [7:44 PM] MonkeysInSpace: COTE
  6. [7:44 PM] MonkeysInSpace: KUTY
  7. [11:11 PM] Coty: yeah?
  8. [11:24 PM] MonkeysInSpace: the goyim have been talking
  9. [11:24 PM] MonkeysInSpace: we agreed hidden ores tweaked to provide more than average
  10. [11:24 PM] Coty: what do you mean?
  11. [11:24 PM] MonkeysInSpace: and lapis only enchants, no exp
  12. [11:24 PM] MonkeysInSpace: hiddenores
  13. [11:24 PM] MonkeysInSpace: makes is
  14. [11:24 PM] MonkeysInSpace: so that when you mine stone
  15. [11:25 PM] MonkeysInSpace: theres a % chance to drop ore
  16. [11:25 PM] MonkeysInSpace: https://github.com/DevotedMC/HiddenOre
  17. GitHub
  18. DevotedMC/HiddenOre
  19. HiddenOre - Allows after-map generation positive rebalance via fine-control over custom drops - Anti-Xray - Built for Minecraft and Spigot 1.10
  20.  
  21. [11:25 PM] MonkeysInSpace: "or ad-hoc generation of ores into the blocks of the world on-demand"
  22. [11:25 PM] Coty: ohhh
  23. [11:25 PM] Coty: so like, everything is stone until you mine
  24. [11:25 PM] Coty: and then it generates ore around it?
  25. [11:25 PM] MonkeysInSpace: thats one mode
  26. [11:26 PM] MonkeysInSpace: the other is the stone just straight drops ore sometimes
  27. [11:26 PM] Coty: that's probably the one we'd choose + an obfuscator if we can
  28. [11:26 PM] MonkeysInSpace: WAY less intensive than obfuscation
  29. [11:26 PM] Coty: I like obfuscators to ruin cavefinders tbh
  30. [11:26 PM] Coty: tons of random ore
  31. [11:26 PM] Coty: no way to filter
  32. [11:26 PM] MonkeysInSpace: unless theres no caves :^)
  33. [11:26 PM] Coty: also helps ruins finding bases
  34. [11:26 PM] MonkeysInSpace: yeah true
  35. [11:26 PM] Coty: well, this time around there will be no claiming land
  36. [11:27 PM] Coty: no /f map
  37. [11:27 PM] MonkeysInSpace: but orebfuscator can EASILY be run in a less intensive mode
  38. [11:27 PM] Coty: so hiding a base will finally be possible
  39. [11:27 PM] MonkeysInSpace: you'll need something to hide entities as well
  40. [11:27 PM] Coty: thats true
  41. [11:27 PM] Coty: what about that one crazy one that put a shitload of people underground?
  42. [11:27 PM] Coty: was pretty funny / effective
  43. [11:27 PM] MonkeysInSpace: theres ways past it though
  44. [11:27 PM] Coty: hmmm
  45. [11:27 PM] MonkeysInSpace: just filter people below map
  46. [11:28 PM] Coty: I wonder if I can just do a raycast from each entity to each player close to it every few ticks
  47. [11:28 PM] Coty: super simple and pretty cheap
  48. [11:28 PM] Coty: but it means a distance check and possible raycast for every entity against every player :/
  49. [11:28 PM] Coty: bleh
  50. [11:28 PM] MonkeysInSpace: another thing
  51. [11:28 PM] Coty: not sure how fast a rayacast can be in minecraft, or if the api will even allow it
  52. [11:28 PM] MonkeysInSpace: how are you going to stop people from just straight digging through a wall
  53. [11:28 PM] Coty: what do you mean?
  54. [11:29 PM] MonkeysInSpace: ok, we make a castle wall
  55. [11:29 PM] MonkeysInSpace: In factions you'd have to use TNT to blow it up
  56. [11:29 PM] MonkeysInSpace: but under your schema
  57. [11:29 PM] MonkeysInSpace: what stops them from using a pickaxe to kill it
  58. [11:29 PM] Coty: actually that brings up a good point
  59. [11:29 PM] Coty: tl;dr when the durability is above a certain level
  60. [11:29 PM] Coty: only explosions are able to break it
  61. [11:29 PM] MonkeysInSpace: ok, say we make a castle wall
  62. [11:29 PM] MonkeysInSpace: but the castle is getting cramped
  63. [11:29 PM] Coty: so you might have to blow it up a bit, then dig through
  64. [11:29 PM] MonkeysInSpace: what do we do?
  65. [11:30 PM] Coty: thats a design / player problem
  66. [11:30 PM] Coty: once a wall is up and reinforced, it is until its destroyed
  67. [11:30 PM] Coty: people will have to keep that in mind when building
  68. [11:30 PM] MonkeysInSpace: also something else
  69. [11:30 PM] MonkeysInSpace: remember you suggested that blocks with dura can't be pushed with pistons?
  70. [11:30 PM] Coty: correct
  71. [11:31 PM] MonkeysInSpace: no piston doors
  72. [11:31 PM] Coty: thats true, people will have to deal with it I guess
  73. [11:31 PM] MonkeysInSpace: I've got a simple fix coby
  74. [11:31 PM] Coty: yeah?
  75. [11:31 PM] MonkeysInSpace: #1 to the pickaxe problem
  76. [11:31 PM] MonkeysInSpace: you have to keep track of what reinforcements are done to a block correct
  77. [11:31 PM] Coty: not really no
  78. [11:32 PM] Coty: its just an int that goes up and down
  79. [11:32 PM] MonkeysInSpace: I right click block, it absorbs iron, integer goes up
  80. [11:32 PM] MonkeysInSpace: right?
  81. [11:32 PM] Coty: sort of yeah
  82. [11:32 PM] MonkeysInSpace: why not simply keep track of what group did the right click?
  83. [11:32 PM] Coty: because I don't want ownership of blocks
  84. [11:33 PM] Coty: period
  85. [11:33 PM] MonkeysInSpace: except for iron doors
  86. [11:33 PM] Coty: well no
  87. [11:33 PM] Coty: You do something like
  88. [11:33 PM] Coty: /b dorrpass password
  89. [11:33 PM] Coty: if anyone can guess the password they can get in
  90. [11:33 PM] Coty: once you do it once, you can open and close the door at will
  91. [11:34 PM] Coty: but everyone in your "faction" will have to do it at least once
  92. [11:34 PM] Coty: although I'm considering making it automatic for a faction
  93. [11:34 PM] Coty: that part is still in concepting I guess, I haven't prototyped it yet
  94. [11:34 PM] MonkeysInSpace: well part of the other idea was having special effects when you right click a block
  95. [11:34 PM] MonkeysInSpace: to fix the piston door idea
  96. [11:34 PM] MonkeysInSpace: right click block with slime, it can be moved
  97. [11:35 PM] Coty: ohhh, thats interesting
  98. [11:35 PM] MonkeysInSpace: but that'd let enemies dick shit over too easily
  99. [11:35 PM] MonkeysInSpace: so you'd need ownership, he who reinforces can do the sticky
  100. [11:35 PM] Coty: yeah basically an enemy could set up a pusher next to your piston door(edited)
  101. [11:35 PM] Coty: honestly though losing piston doors isnt that big of a loss
  102. [11:36 PM] Coty: especially when this system encourages smaller, more discrete bases
  103. [11:36 PM] MonkeysInSpace: you said you wanted castles
  104. [11:36 PM] Coty: I didn't say that, you did
  105. [11:36 PM] Coty: I think castles will be a silly idea this iteration
  106. [11:36 PM] Coty: dwarf homes will be better suited
  107. [11:36 PM] Coty: or even sky homes tbh
  108. [11:36 PM] Coty: although thats just my wishful thinking
  109. [11:37 PM] MonkeysInSpace: thats just it
  110. [11:37 PM] MonkeysInSpace: it doesn't encourage small bases you fucking cunt
  111. [11:37 PM] MonkeysInSpace: you're just thinking like a rat
  112. [11:37 PM] Coty: lol you get so angry over video games
  113. [11:37 PM] MonkeysInSpace: a rat base won't stand up to any amount of punishment
  114. [11:38 PM] Coty: It encourages using the least amount of space possible. You need a bed for every faction member. But you don't want to have to reinforce 100000000 blocks
  115. [11:38 PM] Coty: I imagine people will make spawner rooms for their stacked beds and reinforce the shit out of them with autism cubes
  116. [11:38 PM] Coty: deep underground so they cannot be found
  117. [11:39 PM] MonkeysInSpace: so your entire game is you want it to be find the base
  118. [11:39 PM] MonkeysInSpace: but the fights will be over relatively quickly
  119. [11:39 PM] Coty: not really
  120. [11:39 PM] Coty: especially if you need to make a tnt cannon underground
  121. [11:39 PM] Coty: or a drop one above without getting cucked
  122. [11:39 PM] MonkeysInSpace: Coty do you understand the type of TNT cannons you can build in 1.9?
  123. [11:40 PM] Coty: I know, they get pretty intense
  124. [11:40 PM] Coty: I'm pretty hype over it
  125. [11:40 PM] MonkeysInSpace: I'm not sure whether I ever showed you a slime cannon
  126. [11:40 PM] Coty: you showed me a couple
  127. [11:40 PM] Coty: one you had me join a server to show me
  128. [11:40 PM] Coty: a long time ago
  129. [11:40 PM] Coty: neat stuff
  130. [11:42 PM] MonkeysInSpace: Cote I'm trying to tell you
  131. [11:42 PM] MonkeysInSpace: the way to make 4craft better
  132. [11:42 PM] MonkeysInSpace: isn't to encourage people to sit like jews in a cellar waiting for /a/ to bust through
  133. [11:43 PM] Coty: I'm not trying to make it "better" - I'm trying to make it fun
  134. [11:43 PM] Coty: the formula is stale and needs to be changed a ton
  135. [11:43 PM] MonkeysInSpace: you're going to kill any sort of aesthetic building with this too
  136. [11:43 PM] MonkeysInSpace: I hope you know
  137. [11:43 PM] MonkeysInSpace: When I first heard your idea
  138. [11:43 PM] Coty: the past few iterations have just been "factions bullshit + /a/'s shitty balance ideas because they totally play lots of video games"
  139. [11:43 PM] Coty: and yeah I know
  140. [11:43 PM] MonkeysInSpace: I thought you intended for large bases to be the outcome
  141. [11:43 PM] MonkeysInSpace: through elimination of the factions claim system
  142. [11:44 PM] Coty: I never said that
  143. [11:44 PM] MonkeysInSpace: your entire formula is encouraging underground autism cubes
  144. [11:45 PM] MonkeysInSpace: I thought you were against that so I assumed the direction would take it in the exact opposite direction
  145. [11:46 PM] Coty: I want crazy wars and spies to be a thing again, the amazing autistic calamaty that was the v1 anarchy
  146. [11:47 PM] Coty: not giant castles and flower gardens and cakes
  147. [11:47 PM] MonkeysInSpace: do you even know why the crazy wars happened?
  148. [11:47 PM] MonkeysInSpace: people had these big ass open bases
  149. [11:47 PM] MonkeysInSpace: not god damn autism cubes hidden underground
  150. [11:47 PM] Coty: I disagree about that being the reason. And either way, people are still gonna be fags and make giant above ground castles
  151. [11:47 PM] MonkeysInSpace: you're delusional if you think what your doing will lead to a repeat of v1
  152. [11:48 PM] MonkeysInSpace: yes
  153. [11:48 PM] MonkeysInSpace: and they'll be first to die
  154. [11:48 PM] MonkeysInSpace: they cannot survive in your meta as a design
  155. [11:48 PM] MonkeysInSpace: BY design
  156. [11:48 PM] Coty: and 4craft will once again retain its 2 week lifespan and you can do v8 in a few months lol
  157. [11:48 PM] MonkeysInSpace: sky bases won't work either
  158. [11:48 PM] MonkeysInSpace: you can build above them
  159. [11:48 PM] Coty: I know, thats why I said its just wishful thinking
  160. [11:49 PM] MonkeysInSpace: nothing in your meta prevents block placement, only destruction
  161. [11:49 PM] MonkeysInSpace: open roofs = ded
  162. [11:49 PM] Coty: correct
  163. [11:49 PM] Coty: unless they do glass and reinforce a shitload I guess
  164. [11:49 PM] Coty: like 10 layers of glass lmao
  165. [11:49 PM] Coty: itd be interesting if you needed less to reinforce blocks that break faster, although tbh I doubt I'll have time to get that complex with it
  166. [11:50 PM] MonkeysInSpace: You realize I'm going to have to shit talk this entire iteration. Just from your design goals I can tell it's going to play badly.
  167. [11:50 PM] Coty: hue, oh well
  168. [11:50 PM] Coty: everyone shittalks every iteration(edited)
  169. [11:51 PM] Coty: I'm doing v9 more for funsies than the typical /a/ pandering 4craft seems to tend towards
  170. [11:51 PM] Coty: anyways, gotta sleep now
  171. [11:51 PM] Coty: night mang
  172. [11:51 PM] Coty: send anymore exploits in my design you can think of
  173. [11:51 PM] Coty: hopefully you'll find something I haven't already noted
  174. [11:51 PM] MonkeysInSpace: I won't.
  175. [11:51 PM] Coty: hue
  176. [11:52 PM] Coty: salty
  177. [11:52 PM] MonkeysInSpace: No it's just clear that you're honestly not going to give a shit either way. I already pointed out the main flaw in your design.
  178. [11:52 PM] MonkeysInSpace: and you stated it was intentional
  179. [11:53 PM] Coty: tbh acting like that shows that you don't really care about 4craft being fun, you just like to find things to shit on until that itself stops being fun :p
  180. [11:53 PM] MonkeysInSpace: right
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