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- # Interact delay sets the pace of the 'Player Queue' and 'Denizen Queue'
- # execution, which is where commands triggered by scripts are stored.
- # Recommend 10-20.
- interact_delay_in_ticks: 10
- # How long should the maximum line length be for multi-line text?
- multi_line_text_maximum_length: 55
- # By default, players can talk to Denizens even if there are no
- # chat triggers in the script. I believe this is best for RPG-type
- # behavior. Change this to true if you would like chat near a
- # Denizen to be global if there are no chat triggers for the
- # script being triggered.
- chat_globally_if_no_chat_triggers: false
- # Furthermore, if there are chat triggers available, and the Player
- # doesn't match one, should the player still talk and recieve a
- # response from the Denizen, or should he just chat globally and
- # ignore the Denizen. Change this to true if you would like
- # chat near a Denizen to be global if there are available chat
- # triggers, but the player failed to match one.
- chat_globally_if_failed_chat_triggers: false
- # Should players around the player interacting with the Denizen
- # hear the conversation?
- bystanders_hear_player_to_npc_chat: false
- bystanders_hear_npc_to_player_chat: false
- # This set of nodes defines ranges for different types of
- # chat/interaction/etc.
- player_to_npc_chat_range_in_blocks: 4
- npc_to_player_chat_range_in_blocks: 7
- npc_emote_range_in_blocks: 7
- player_to_npc_shout_range_in_blocks: 15
- npc_to_player_shout_range_in_blocks: 15
- player_to_npc_whisper_range_in_blocks: 2
- npc_to_player_whisper_range_in_blocks: 3
- # These nodes define how chatting, shouting, etc. is displayed
- # to players in the game. <PLAYER>, <NPC>, and <TEXT> are all
- # replaceable variables. Remember to use " around your string
- # if your text contains a single apostrophe.
- player_chat_to_npc: "<PLAYER>: <TEXT>"
- player_chat_to_npc_bystander: "<PLAYER>: <TEXT>"
- npc_chat_to_bystanders: "[NPC]<NPC>: <TEXT>"
- npc_chat_to_player: "[NPC]<NPC>: <TEXT>"
- npc_chat_to_player_bystander: "[NPC]<NPC>: <TEXT>"
- player_whisper_to_npc: "You whisper to <NPC>, '<TEXT>'"
- player_whisper_to_npc_bystander: "<PLAYER> whispers something to <NPC>."
- npc_whisper_to_bystanders: "<NPC> whispers, '<TEXT>'"
- npc_whisper_to_player: "<NPC> whispers to you, '<TEXT>'"
- npc_whisper_to_player_bystander: "<NPC> whispers something to <PLAYER>."
- player_shout_to_bystanders: "You shout, '<TEXT>'"
- player_shout_to_bystanders_bystander: "<PLAYER> shouts, '<TEXT>'"
- npc_shout_to_bystanders: "<NPC> shouts, '<TEXT>'"
- npc_shout_to_player: "<NPC> shouts at you, '<TEXT>'"
- npc_shout_to_player_bystander: "<NPC> shouts at <PLAYER>, '<TEXT>'"
- # Default texts that Denizens use when interacting. These
- # can also be set per-denizen, which will override the
- # defaults set below.
- default_no_requirements_met_text: Sorry, I have nothing else for you right now.
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