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Jul 9th, 2012
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  1. # Interact delay sets the pace of the 'Player Queue' and 'Denizen Queue'
  2. # execution, which is where commands triggered by scripts are stored.
  3. # Recommend 10-20.
  4. interact_delay_in_ticks: 10
  5.  
  6. # How long should the maximum line length be for multi-line text?
  7. multi_line_text_maximum_length: 55
  8.  
  9. # By default, players can talk to Denizens even if there are no
  10. # chat triggers in the script. I believe this is best for RPG-type
  11. # behavior. Change this to true if you would like chat near a
  12. # Denizen to be global if there are no chat triggers for the
  13. # script being triggered.
  14. chat_globally_if_no_chat_triggers: false
  15.  
  16. # Furthermore, if there are chat triggers available, and the Player
  17. # doesn't match one, should the player still talk and recieve a
  18. # response from the Denizen, or should he just chat globally and
  19. # ignore the Denizen. Change this to true if you would like
  20. # chat near a Denizen to be global if there are available chat
  21. # triggers, but the player failed to match one.
  22. chat_globally_if_failed_chat_triggers: false
  23.  
  24. # Should players around the player interacting with the Denizen
  25. # hear the conversation?
  26. bystanders_hear_player_to_npc_chat: false
  27. bystanders_hear_npc_to_player_chat: false
  28.  
  29. # This set of nodes defines ranges for different types of
  30. # chat/interaction/etc.
  31. player_to_npc_chat_range_in_blocks: 4
  32. npc_to_player_chat_range_in_blocks: 7
  33. npc_emote_range_in_blocks: 7
  34. player_to_npc_shout_range_in_blocks: 15
  35. npc_to_player_shout_range_in_blocks: 15
  36. player_to_npc_whisper_range_in_blocks: 2
  37. npc_to_player_whisper_range_in_blocks: 3
  38.  
  39. # These nodes define how chatting, shouting, etc. is displayed
  40. # to players in the game. <PLAYER>, <NPC>, and <TEXT> are all
  41. # replaceable variables. Remember to use " around your string
  42. # if your text contains a single apostrophe.
  43. player_chat_to_npc: "<PLAYER>: <TEXT>"
  44. player_chat_to_npc_bystander: "<PLAYER>: <TEXT>"
  45. npc_chat_to_bystanders: "[NPC]<NPC>: <TEXT>"
  46. npc_chat_to_player: "[NPC]<NPC>: <TEXT>"
  47. npc_chat_to_player_bystander: "[NPC]<NPC>: <TEXT>"
  48.  
  49. player_whisper_to_npc: "You whisper to <NPC>, '<TEXT>'"
  50. player_whisper_to_npc_bystander: "<PLAYER> whispers something to <NPC>."
  51. npc_whisper_to_bystanders: "<NPC> whispers, '<TEXT>'"
  52. npc_whisper_to_player: "<NPC> whispers to you, '<TEXT>'"
  53. npc_whisper_to_player_bystander: "<NPC> whispers something to <PLAYER>."
  54.  
  55. player_shout_to_bystanders: "You shout, '<TEXT>'"
  56. player_shout_to_bystanders_bystander: "<PLAYER> shouts, '<TEXT>'"
  57. npc_shout_to_bystanders: "<NPC> shouts, '<TEXT>'"
  58. npc_shout_to_player: "<NPC> shouts at you, '<TEXT>'"
  59. npc_shout_to_player_bystander: "<NPC> shouts at <PLAYER>, '<TEXT>'"
  60.  
  61. # Default texts that Denizens use when interacting. These
  62. # can also be set per-denizen, which will override the
  63. # defaults set below.
  64. default_no_requirements_met_text: Sorry, I have nothing else for you right now.
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