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intercept GL output - correct display

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Dec 4th, 2011
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  1. ===============================================================================
  2. GLIntercept version 1.02 Log generated on: Sun Dec 04 13:11:39 2011
  3.  
  4. ===============================================================================
  5.  
  6. wglChoosePixelFormat(7D0113F7,0028F590)=1
  7. wglSetPixelFormat(7D0113F7,1,0028F590)=true
  8. wglCreateContext(7D0113F7)=00010000
  9. wglGetCurrentDC()=00000000
  10. wglGetCurrentContext()=00000000
  11. wglMakeCurrent(7D0113F7,00010000)=true
  12. wglGetProcAddress("wglChoosePixelFormatARB")=10025340
  13. wglChoosePixelFormat(98011CF3,0028F0C4)=1
  14. wglSetPixelFormat(98011CF3,1,0028F0C4)=true
  15. wglCreateContext(98011CF3)=00010001
  16. wglGetCurrentDC()=7D0113F7
  17. wglGetCurrentContext()=00010000
  18. wglMakeCurrent(98011CF3,00010001)=true
  19. glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..."
  20. wglMakeCurrent(98011CF3,00000000)=true
  21. wglDeleteContext(00010001)=true
  22. wglMakeCurrent(7D0113F7,00010000)=true
  23. wglChoosePixelFormatARB(BD01169C,0028F1B0,00000000,1,0028F15C,0028F158)=true
  24. wglGetProcAddress("wglGetPixelFormatAttribiv...")=10025370
  25. wglGetProcAddress("wglGetPixelFormatAttribiv...")=10025370
  26. wglGetPixelFormatAttribivARB(BD01169C,17,0,14,0028F1AC,0028ED94)=true
  27. wglSetPixelFormat(BD01169C,17,0028F600)=true
  28. wglGetProcAddress("wglCreateContextAttribsAR...")=100253A0
  29. wglCreateContextAttribsARB(BD01169C,00000000,0028F59C)
  30. ----->wglCreateLayerContext(BD01169C,0)=00020001 =00020001
  31. wglMakeCurrent(BD01169C,00020001)=true
  32. glGetString(GL_VERSION)="4.1.11251 Compatibility P..."
  33. glGetIntegerv(GL_CONTEXT_PROFILE_MASK,0028F5C8)
  34. glGetIntegerv(GL_CONTEXT_FLAGS,0028F5C8)
  35. wglGetProcAddress("wglSwapIntervalEXT")=100253D0
  36. wglGetProcAddress("wglGetSwapIntervalEXT")=10025400
  37. wglGetSwapIntervalEXT()=0
  38. wglMakeCurrent(7D0113F7,00000000)=true
  39. wglDeleteContext(00010000)=true
  40. wglGetCurrentContext()=00000000
  41. wglMakeCurrent(BD01169C,00020001)=true
  42. wglGetCurrentContext()=00020001
  43. glShadeModel(GL_SMOOTH)
  44. glEnable(GL_DEPTH_TEST)
  45. glEnable(GL_MULTISAMPLE)
  46. glGenLists(1)=1
  47. glNewList(1,GL_COMPILE)
  48. glBegin(GL_QUADS)
  49. glColor3ub(198,12,129)
  50. glVertex3f(0.540000,86.930000,22.549999)
  51. glVertex3f(1.540000,86.930000,22.549999)
  52. glVertex3f(1.540000,86.930000,23.549999)
  53. glVertex3f(0.540000,86.930000,23.549999)
  54. glColor3ub(161,250,128)
  55. glVertex3f(39.270000,76.489998,74.720001)
  56. glVertex3f(40.270000,76.489998,74.720001)
  57. glVertex3f(40.270000,76.489998,75.720001)
  58. glVertex3f(39.270000,76.489998,75.720001)
  59. glColor3ub(139,187,211)
  60. glVertex3f(35.330002,74.760002,4.260000)
  61. glVertex3f(36.330002,74.760002,4.260000)
  62. glVertex3f(36.330002,74.760002,5.260000)
  63. glVertex3f(35.330002,74.760002,5.260000)
  64. glColor3ub(51,217,240)
  65. glVertex3f(21.500000,12.310000,25.170000)
  66. glVertex3f(22.500000,12.310000,25.170000)
  67. glVertex3f(22.500000,12.310000,26.170000)
  68. glVertex3f(21.500000,12.310000,26.170000)
  69. glColor3ub(59,42,139)
  70. glVertex3f(59.360001,38.490002,43.520000)
  71. glVertex3f(60.360001,38.490002,43.520000)
  72. glVertex3f(60.360001,38.490002,44.520000)
  73. glVertex3f(59.360001,38.490002,44.520000)
  74. glColor3ub(23,85,238)
  75. glVertex3f(74.510002,79.690002,49.590000)
  76. glVertex3f(75.510002,79.690002,49.590000)
  77. glVertex3f(75.510002,79.690002,50.590000)
  78. glVertex3f(74.510002,79.690002,50.590000)
  79.  
  80. ...
  81.  
  82. glColor3ub(130,100,49)
  83. glVertex3f(4.830000,85.910004,5.910000)
  84. glVertex3f(5.830000,85.910004,5.910000)
  85. glVertex3f(5.830000,85.910004,6.910000)
  86. glVertex3f(4.830000,85.910004,6.910000)
  87. glColor3ub(122,250,18)
  88. glVertex3f(53.529999,64.650002,75.489998)
  89. glVertex3f(54.529999,64.650002,75.489998)
  90. glVertex3f(54.529999,64.650002,76.489998)
  91. glVertex3f(53.529999,64.650002,76.489998)
  92. glColor3ub(67,253,175)
  93. glVertex3f(65.790001,15.650000,42.669998)
  94. glVertex3f(66.790001,15.650000,42.669998)
  95. glVertex3f(66.790001,15.650000,43.669998)
  96. glVertex3f(65.790001,15.650000,43.669998)
  97. glEnd()
  98. glEndList()
  99. glGenLists(1)=2
  100. glNewList(2,GL_COMPILE)
  101. glBegin(GL_QUADS)
  102. glVertex3f(-1.000000,0.000000,-1.000000)
  103. glVertex3f(-1.000000,0.000000,1.000000)
  104. glVertex3f(1.000000,0.000000,1.000000)
  105. glVertex3f(1.000000,0.000000,-1.000000)
  106. glEnd()
  107. glEndList()
  108. glGenLists(1)=3
  109. glNewList(3,GL_COMPILE)
  110. glColor4ub(0,0,255,255)
  111. glPushMatrix()
  112. glScalef(2.000000,1.000000,2.000000)
  113. glPushMatrix()
  114. glScalef(0.500000,1.000000,1.000000)
  115. glTranslatef(0.000000,1.000000,0.000000)
  116. glCallList(2)
  117. glPopMatrix()
  118. glPushMatrix()
  119. glTranslatef(0.000000,0.500000,1.000000)
  120. glScalef(0.500000,0.500000,0.500000)
  121. glRotatef(90.000000,1.000000,0.000000,0.000000)
  122. glCallList(2)
  123. glPopMatrix()
  124. glPushMatrix()
  125. glTranslatef(0.000000,0.500000,-1.000000)
  126. glScalef(0.500000,0.500000,0.500000)
  127. glRotatef(-90.000000,1.000000,0.000000,0.000000)
  128. glCallList(2)
  129. glPopMatrix()
  130. glPushMatrix()
  131. glTranslatef(-0.500000,0.500000,0.000000)
  132. glScalef(0.500000,0.500000,1.000000)
  133. glRotatef(90.000000,0.000000,0.000000,1.000000)
  134. glCallList(2)
  135. glPopMatrix()
  136. glPushMatrix()
  137. glTranslatef(0.500000,0.500000,0.000000)
  138. glScalef(0.500000,0.500000,1.000000)
  139. glRotatef(-90.000000,0.000000,0.000000,1.000000)
  140. glCallList(2)
  141. glPopMatrix()
  142. glPopMatrix()
  143. glEndList()
  144. glGenLists(1)=4
  145. glNewList(4,GL_COMPILE)
  146. glColor4ub(255,0,0,255)
  147. glPushMatrix()
  148. glScaled(2.000000,1.000000,2.000000)
  149. glPushMatrix()
  150. glScaled(0.500000,1.000000,1.000000)
  151. glTranslated(0.000000,1.000000,0.000000)
  152. glCallList(2)
  153. glPopMatrix()
  154. glPushMatrix()
  155. glTranslated(0.000000,0.500000,1.000000)
  156. glScaled(0.500000,0.500000,0.500000)
  157. glRotated(90.000000,1.000000,0.000000,0.000000)
  158. glCallList(2)
  159. glPopMatrix()
  160. glPushMatrix()
  161. glTranslated(0.000000,0.500000,-1.000000)
  162. glScaled(0.500000,0.500000,0.500000)
  163. glRotated(-90.000000,1.000000,0.000000,0.000000)
  164. glCallList(2)
  165. glPopMatrix()
  166. glPushMatrix()
  167. glTranslated(-0.500000,0.500000,0.000000)
  168. glScaled(0.500000,0.500000,1.000000)
  169. glRotated(90.000000,0.000000,0.000000,1.000000)
  170. glCallList(2)
  171. glPopMatrix()
  172. glPushMatrix()
  173. glTranslated(0.500000,0.500000,0.000000)
  174. glScaled(0.500000,0.500000,1.000000)
  175. glRotated(-90.000000,0.000000,0.000000,1.000000)
  176. glCallList(2)
  177. glPopMatrix()
  178. glPopMatrix()
  179. glEndList()
  180. glViewport(0,0,600,400)
  181. glMatrixMode(GL_PROJECTION)
  182. glLoadIdentity()
  183. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  184. glMatrixMode(GL_MODELVIEW)
  185. glGetString(GL_VERSION)="4.1.11251 Compatibility P..."
  186. glGetString(GL_EXTENSIONS)="GL_AMDX_debug_output GL_A..."
  187. wglGetCurrentContext()=00020001
  188. glViewport(0,0,600,400)
  189. glMatrixMode(GL_PROJECTION)
  190. glLoadIdentity()
  191. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  192. glMatrixMode(GL_MODELVIEW)
  193. glClearColor(0.000000,0.000000,0.000000,1.000000)
  194. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  195. glMatrixMode(GL_MODELVIEW)
  196. glLoadIdentity()
  197. glMultMatrixf([0.707107,-0.408248,0.577350,0.000000,0.000000,0.816497,0.577350,0.000000,-0.707107,-0.408248,0.577350,0.000000,0.000000,0.000000,0.000000,1.000000])
  198. glTranslated(-20.000000,-20.000000,-20.000000)
  199. glTranslatef(-2.500000,0.000000,2.500000)
  200. glCallList(3)
  201. glTranslatef(5.000000,0.000000,-5.000000)
  202. glCallList(4)
  203. wglSwapBuffers(BD01169C)=true
  204. wglGetCurrentContext()=00020001
  205. glViewport(0,0,600,400)
  206. glMatrixMode(GL_PROJECTION)
  207. glLoadIdentity()
  208. glMultMatrixd([1.154701,0.000000,0.000000,0.000000,0.000000,1.732051,0.000000,0.000000,0.000000,0.000000,-1.000100,-1.000000,0.000000,0.000000,-0.200010,0.000000])
  209. glMatrixMode(GL_MODELVIEW)
  210. glClearColor(0.000000,0.000000,0.000000,1.000000)
  211. glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
  212. glMatrixMode(GL_MODELVIEW)
  213. glLoadIdentity()
  214. glMultMatrixf([0.707107,-0.408248,0.577350,0.000000,0.000000,0.816497,0.577350,0.000000,-0.707107,-0.408248,0.577350,0.000000,0.000000,0.000000,0.000000,1.000000])
  215. glTranslated(-20.000000,-20.000000,-20.000000)
  216. glTranslatef(-2.500000,0.000000,2.500000)
  217. glCallList(3)
  218. glTranslatef(5.000000,0.000000,-5.000000)
  219. glCallList(4)
  220. wglSwapBuffers(BD01169C)=true
  221. wglMakeCurrent(00000000,00000000)=true
  222. wglDeleteContext(00020001)=true
  223.  
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