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- #include <a_samp>
- #include "streamer.inc"
- #include "zcmd.inc"
- #include "sscanf2"
- #include "foreach.inc"
- #include <Dini>
- #include <Dutils>
- #include <Dudb>
- #pragma unused ret_memcpy
- #define TEAM_COPS ( 1 )
- #define TEAM_ROBBERS ( 2 )
- #define TEAM_PROROBBERS ( 3 )
- #define TEAM_SWAT ( 4 )
- #define TEAM_EROBBERS ( 5 )
- #define TEAM_ARMY ( 6 )
- #define DBLUE_ "{87CEFA}"
- #define savefolder "/save/%s.ini"
- enum tk
- {
- StunTK,AskTick,Fight
- };
- new TickCount[MAX_PLAYERS][tk];
- new
- Iterator:PlayerInCNR<MAX_PLAYERS>,
- Iterator:PlayerInCOPS<MAX_PLAYERS>,
- Iterator:PlayerInROBBERS<MAX_PLAYERS>
- ;
- new Float:gRandomPlayerSpawnscnrrobber[ 2 ][ 3 ] =
- {
- { 2787.2317,1270.4355,10.7500 },
- { 1297.7286,2678.6980,10.8203 }
- };
- new Float:gRandomPlayerSpawnscnrcop[ 3 ][ 3 ] =
- {
- { 2309.6406,2470.1592,3.2734 },
- { 2290.3398,2424.8931,10.8203 },
- { 2239.0569,2449.2832,11.0372 }
- };
- forward SpawnCNR(playerid);
- new pWeapons[MAX_PLAYERS][13],pAmmo[MAX_PLAYERS][13];
- new SavedSKIN[MAX_PLAYERS];
- new
- Text:KillerTD1, Text:KillerTD2,
- Text:KillerTD3, Text:KillerTD4,
- Text:KillerTD5, Text:KillerTD6,
- Text:KillerTD7, CarsCnr[ 187 ],
- CnRgate[ 5 ], Cp[ 7 ],
- CNR_ZONE[ 5 ],
- Text:KillerTD9, RobberP2,
- RobberP, RobberOP,
- Text:RobTD,
- PlayerBombs[MAX_PLAYERS],
- Jailbreak[MAX_PLAYERS],
- IsSpecating[MAX_PLAYERS],
- gTime[ MAX_PLAYERS ][ 2 ],
- Text:KillerTD0,
- Text:KillerTD8,
- bool:Cuffed[ MAX_PLAYERS ],
- KillerTimer[MAX_PLAYERS],
- jailtimer2, jailtimer,
- spawntiming, robberytime,
- cnrjail, cnrjailtiming,
- spawntime,
- robberytiming,
- Robstart[ MAX_PLAYERS ],
- RobOn[ MAX_PLAYERS ],
- PoliceP, PoliceOP;
- #define DIALOG_CnR 1235
- #define DIALOG_EMPTY 9999
- // ( Hex Colors )
- #define B "{168BFF}"
- #define S "{3399ff}"
- #define G "{6EF83C}"
- #define R "{F81414}"
- #define W "{FFFFFF}"
- #define O "{FFAF00}"
- #define YE "{FFFF00}"
- #define GRI "{C0C0C0}"
- #define RSC1 "{00FFFB}"
- #define RSC2 "{00FF1E}"
- #define SRV_C "{FFDF00}"
- #define LB_C "{00a7c2}"
- #define P_C "{faa8e3}"
- #define V_C "{A307DB}"
- #define ADM_CC "{25ADCC}"
- #define L_YE "{f0e690}"
- #define JOBINFO 0xC8F1FAFF
- #define GRAY 0xBEBEBEFF
- //=======================Zone System===================================================
- #define MAX_ZONE_NAME 28
- forward Zones_Update();
- enum SAZONE_MAIN { //Betamaster
- SAZONE_NAME[28],
- Float:SAZONE_AREA[6]
- };
- static const gSAZones[][SAZONE_MAIN] = {
- // NAME AREA (Xmin,Ymin,Zmin,Xmax,Ymax,Zmax)
- {"The Big Ear", {-410.00,1403.30,-3.00,-137.90,1681.20,200.00}},
- {"Aldea Malvada", {-1372.10,2498.50,0.00,-1277.50,2615.30,200.00}},
- {"Angel Pine", {-2324.90,-2584.20,-6.10,-1964.20,-2212.10,200.00}},
- {"Arco del Oeste", {-901.10,2221.80,0.00,-592.00,2571.90,200.00}},
- {"Avispa Country Club", {-2646.40,-355.40,0.00,-2270.00,-222.50,200.00}},
- {"Avispa Country Club", {-2831.80,-430.20,-6.10,-2646.40,-222.50,200.00}},
- {"Avispa Country Club", {-2361.50,-417.10,0.00,-2270.00,-355.40,200.00}},
- {"Avispa Country Club", {-2667.80,-302.10,-28.80,-2646.40,-262.30,71.10}},
- {"Avispa Country Club", {-2470.00,-355.40,0.00,-2270.00,-318.40,46.10}},
- {"Avispa Country Club", {-2550.00,-355.40,0.00,-2470.00,-318.40,39.70}},
- {"Back o Beyond", {-1166.90,-2641.10,0.00,-321.70,-1856.00,200.00}},
- {"Battery Point", {-2741.00,1268.40,-4.50,-2533.00,1490.40,200.00}},
- {"Bayside", {-2741.00,2175.10,0.00,-2353.10,2722.70,200.00}},
- {"Bayside Marina", {-2353.10,2275.70,0.00,-2153.10,2475.70,200.00}},
- {"Beacon Hill", {-399.60,-1075.50,-1.40,-319.00,-977.50,198.50}},
- {"Blackfield", {964.30,1203.20,-89.00,1197.30,1403.20,110.90}},
- {"Blackfield", {964.30,1403.20,-89.00,1197.30,1726.20,110.90}},
- {"Blackfield Chapel", {1375.60,596.30,-89.00,1558.00,823.20,110.90}},
- {"Blackfield Chapel", {1325.60,596.30,-89.00,1375.60,795.00,110.90}},
- {"Blackfield Intersection", {1197.30,1044.60,-89.00,1277.00,1163.30,110.90}},
- {"Blackfield Intersection", {1166.50,795.00,-89.00,1375.60,1044.60,110.90}},
- {"Blackfield Intersection", {1277.00,1044.60,-89.00,1315.30,1087.60,110.90}},
- {"Blackfield Intersection", {1375.60,823.20,-89.00,1457.30,919.40,110.90}},
- {"Blueberry", {104.50,-220.10,2.30,349.60,152.20,200.00}},
- {"Blueberry", {19.60,-404.10,3.80,349.60,-220.10,200.00}},
- {"Blueberry Acres", {-319.60,-220.10,0.00,104.50,293.30,200.00}},
- {"Caligula's Palace", {2087.30,1543.20,-89.00,2437.30,1703.20,110.90}},
- {"Caligula's Palace", {2137.40,1703.20,-89.00,2437.30,1783.20,110.90}},
- {"Calton Heights", {-2274.10,744.10,-6.10,-1982.30,1358.90,200.00}},
- {"Chinatown", {-2274.10,578.30,-7.60,-2078.60,744.10,200.00}},
- {"City Hall", {-2867.80,277.40,-9.10,-2593.40,458.40,200.00}},
- {"Come-A-Lot", {2087.30,943.20,-89.00,2623.10,1203.20,110.90}},
- {"Commerce", {1323.90,-1842.20,-89.00,1701.90,-1722.20,110.90}},
- {"Commerce", {1323.90,-1722.20,-89.00,1440.90,-1577.50,110.90}},
- {"Commerce", {1370.80,-1577.50,-89.00,1463.90,-1384.90,110.90}},
- {"Commerce", {1463.90,-1577.50,-89.00,1667.90,-1430.80,110.90}},
- {"Commerce", {1583.50,-1722.20,-89.00,1758.90,-1577.50,110.90}},
- {"Commerce", {1667.90,-1577.50,-89.00,1812.60,-1430.80,110.90}},
- {"Conference Center", {1046.10,-1804.20,-89.00,1323.90,-1722.20,110.90}},
- {"Conference Center", {1073.20,-1842.20,-89.00,1323.90,-1804.20,110.90}},
- {"Cranberry Station", {-2007.80,56.30,0.00,-1922.00,224.70,100.00}},
- {"Creek", {2749.90,1937.20,-89.00,2921.60,2669.70,110.90}},
- {"Dillimore", {580.70,-674.80,-9.50,861.00,-404.70,200.00}},
- {"Doherty", {-2270.00,-324.10,-0.00,-1794.90,-222.50,200.00}},
- {"Doherty", {-2173.00,-222.50,-0.00,-1794.90,265.20,200.00}},
- {"Downtown", {-1982.30,744.10,-6.10,-1871.70,1274.20,200.00}},
- {"Downtown", {-1871.70,1176.40,-4.50,-1620.30,1274.20,200.00}},
- {"Downtown", {-1700.00,744.20,-6.10,-1580.00,1176.50,200.00}},
- {"Downtown", {-1580.00,744.20,-6.10,-1499.80,1025.90,200.00}},
- {"Downtown", {-2078.60,578.30,-7.60,-1499.80,744.20,200.00}},
- {"Downtown", {-1993.20,265.20,-9.10,-1794.90,578.30,200.00}},
- {"Downtown Los Santos", {1463.90,-1430.80,-89.00,1724.70,-1290.80,110.90}},
- {"Downtown Los Santos", {1724.70,-1430.80,-89.00,1812.60,-1250.90,110.90}},
- {"Downtown Los Santos", {1463.90,-1290.80,-89.00,1724.70,-1150.80,110.90}},
- {"Downtown Los Santos", {1370.80,-1384.90,-89.00,1463.90,-1170.80,110.90}},
- {"Downtown Los Santos", {1724.70,-1250.90,-89.00,1812.60,-1150.80,110.90}},
- {"Downtown Los Santos", {1370.80,-1170.80,-89.00,1463.90,-1130.80,110.90}},
- {"Downtown Los Santos", {1378.30,-1130.80,-89.00,1463.90,-1026.30,110.90}},
- {"Downtown Los Santos", {1391.00,-1026.30,-89.00,1463.90,-926.90,110.90}},
- {"Downtown Los Santos", {1507.50,-1385.20,110.90,1582.50,-1325.30,335.90}},
- {"East Beach", {2632.80,-1852.80,-89.00,2959.30,-1668.10,110.90}},
- {"East Beach", {2632.80,-1668.10,-89.00,2747.70,-1393.40,110.90}},
- {"East Beach", {2747.70,-1668.10,-89.00,2959.30,-1498.60,110.90}},
- {"East Beach", {2747.70,-1498.60,-89.00,2959.30,-1120.00,110.90}},
- {"East Los Santos", {2421.00,-1628.50,-89.00,2632.80,-1454.30,110.90}},
- {"East Los Santos", {2222.50,-1628.50,-89.00,2421.00,-1494.00,110.90}},
- {"East Los Santos", {2266.20,-1494.00,-89.00,2381.60,-1372.00,110.90}},
- {"East Los Santos", {2381.60,-1494.00,-89.00,2421.00,-1454.30,110.90}},
- {"East Los Santos", {2281.40,-1372.00,-89.00,2381.60,-1135.00,110.90}},
- {"East Los Santos", {2381.60,-1454.30,-89.00,2462.10,-1135.00,110.90}},
- {"East Los Santos", {2462.10,-1454.30,-89.00,2581.70,-1135.00,110.90}},
- {"Easter Basin", {-1794.90,249.90,-9.10,-1242.90,578.30,200.00}},
- {"Easter Basin", {-1794.90,-50.00,-0.00,-1499.80,249.90,200.00}},
- {"Easter Bay Airport", {-1499.80,-50.00,-0.00,-1242.90,249.90,200.00}},
- {"Easter Bay Airport", {-1794.90,-730.10,-3.00,-1213.90,-50.00,200.00}},
- {"Easter Bay Airport", {-1213.90,-730.10,0.00,-1132.80,-50.00,200.00}},
- {"Easter Bay Airport", {-1242.90,-50.00,0.00,-1213.90,578.30,200.00}},
- {"Easter Bay Airport", {-1213.90,-50.00,-4.50,-947.90,578.30,200.00}},
- {"Easter Bay Airport", {-1315.40,-405.30,15.40,-1264.40,-209.50,25.40}},
- {"Easter Bay Airport", {-1354.30,-287.30,15.40,-1315.40,-209.50,25.40}},
- {"Easter Bay Airport", {-1490.30,-209.50,15.40,-1264.40,-148.30,25.40}},
- {"Easter Bay Chemicals", {-1132.80,-768.00,0.00,-956.40,-578.10,200.00}},
- {"Easter Bay Chemicals", {-1132.80,-787.30,0.00,-956.40,-768.00,200.00}},
- {"El Castillo del Diablo", {-464.50,2217.60,0.00,-208.50,2580.30,200.00}},
- {"El Castillo del Diablo", {-208.50,2123.00,-7.60,114.00,2337.10,200.00}},
- {"El Castillo del Diablo", {-208.50,2337.10,0.00,8.40,2487.10,200.00}},
- {"El Corona", {1812.60,-2179.20,-89.00,1970.60,-1852.80,110.90}},
- {"El Corona", {1692.60,-2179.20,-89.00,1812.60,-1842.20,110.90}},
- {"El Quebrados", {-1645.20,2498.50,0.00,-1372.10,2777.80,200.00}},
- {"Esplanade East", {-1620.30,1176.50,-4.50,-1580.00,1274.20,200.00}},
- {"Esplanade East", {-1580.00,1025.90,-6.10,-1499.80,1274.20,200.00}},
- {"Esplanade East", {-1499.80,578.30,-79.60,-1339.80,1274.20,20.30}},
- {"Esplanade North", {-2533.00,1358.90,-4.50,-1996.60,1501.20,200.00}},
- {"Esplanade North", {-1996.60,1358.90,-4.50,-1524.20,1592.50,200.00}},
- {"Esplanade North", {-1982.30,1274.20,-4.50,-1524.20,1358.90,200.00}},
- {"Fallen Tree", {-792.20,-698.50,-5.30,-452.40,-380.00,200.00}},
- {"Fallow Bridge", {434.30,366.50,0.00,603.00,555.60,200.00}},
- {"Fern Ridge", {508.10,-139.20,0.00,1306.60,119.50,200.00}},
- {"Financial", {-1871.70,744.10,-6.10,-1701.30,1176.40,300.00}},
- {"Fisher's Lagoon", {1916.90,-233.30,-100.00,2131.70,13.80,200.00}},
- {"Flint Intersection", {-187.70,-1596.70,-89.00,17.00,-1276.60,110.90}},
- {"Flint Range", {-594.10,-1648.50,0.00,-187.70,-1276.60,200.00}},
- {"Fort Carson", {-376.20,826.30,-3.00,123.70,1220.40,200.00}},
- {"Foster Valley", {-2270.00,-430.20,-0.00,-2178.60,-324.10,200.00}},
- {"Foster Valley", {-2178.60,-599.80,-0.00,-1794.90,-324.10,200.00}},
- {"Foster Valley", {-2178.60,-1115.50,0.00,-1794.90,-599.80,200.00}},
- {"Foster Valley", {-2178.60,-1250.90,0.00,-1794.90,-1115.50,200.00}},
- {"Frederick Bridge", {2759.20,296.50,0.00,2774.20,594.70,200.00}},
- {"Gant Bridge", {-2741.40,1659.60,-6.10,-2616.40,2175.10,200.00}},
- {"Gant Bridge", {-2741.00,1490.40,-6.10,-2616.40,1659.60,200.00}},
- {"Ganton", {2222.50,-1852.80,-89.00,2632.80,-1722.30,110.90}},
- {"Ganton", {2222.50,-1722.30,-89.00,2632.80,-1628.50,110.90}},
- {"Garcia", {-2411.20,-222.50,-0.00,-2173.00,265.20,200.00}},
- {"Garcia", {-2395.10,-222.50,-5.30,-2354.00,-204.70,200.00}},
- {"Garver Bridge", {-1339.80,828.10,-89.00,-1213.90,1057.00,110.90}},
- {"Garver Bridge", {-1213.90,950.00,-89.00,-1087.90,1178.90,110.90}},
- {"Garver Bridge", {-1499.80,696.40,-179.60,-1339.80,925.30,20.30}},
- {"Glen Park", {1812.60,-1449.60,-89.00,1996.90,-1350.70,110.90}},
- {"Glen Park", {1812.60,-1100.80,-89.00,1994.30,-973.30,110.90}},
- {"Glen Park", {1812.60,-1350.70,-89.00,2056.80,-1100.80,110.90}},
- {"Green Palms", {176.50,1305.40,-3.00,338.60,1520.70,200.00}},
- {"Greenglass College", {964.30,1044.60,-89.00,1197.30,1203.20,110.90}},
- {"Greenglass College", {964.30,930.80,-89.00,1166.50,1044.60,110.90}},
- {"Hampton Barns", {603.00,264.30,0.00,761.90,366.50,200.00}},
- {"Hankypanky Point", {2576.90,62.10,0.00,2759.20,385.50,200.00}},
- {"Harry Gold Parkway", {1777.30,863.20,-89.00,1817.30,2342.80,110.90}},
- {"Hashbury", {-2593.40,-222.50,-0.00,-2411.20,54.70,200.00}},
- {"Hilltop Farm", {967.30,-450.30,-3.00,1176.70,-217.90,200.00}},
- {"Hunter Quarry", {337.20,710.80,-115.20,860.50,1031.70,203.70}},
- {"Idlewood", {1812.60,-1852.80,-89.00,1971.60,-1742.30,110.90}},
- {"Idlewood", {1812.60,-1742.30,-89.00,1951.60,-1602.30,110.90}},
- {"Idlewood", {1951.60,-1742.30,-89.00,2124.60,-1602.30,110.90}},
- {"Idlewood", {1812.60,-1602.30,-89.00,2124.60,-1449.60,110.90}},
- {"Idlewood", {2124.60,-1742.30,-89.00,2222.50,-1494.00,110.90}},
- {"Idlewood", {1971.60,-1852.80,-89.00,2222.50,-1742.30,110.90}},
- {"Jefferson", {1996.90,-1449.60,-89.00,2056.80,-1350.70,110.90}},
- {"Jefferson", {2124.60,-1494.00,-89.00,2266.20,-1449.60,110.90}},
- {"Jefferson", {2056.80,-1372.00,-89.00,2281.40,-1210.70,110.90}},
- {"Jefferson", {2056.80,-1210.70,-89.00,2185.30,-1126.30,110.90}},
- {"Jefferson", {2185.30,-1210.70,-89.00,2281.40,-1154.50,110.90}},
- {"Jefferson", {2056.80,-1449.60,-89.00,2266.20,-1372.00,110.90}},
- {"Julius Thruway East", {2623.10,943.20,-89.00,2749.90,1055.90,110.90}},
- {"Julius Thruway East", {2685.10,1055.90,-89.00,2749.90,2626.50,110.90}},
- {"Julius Thruway East", {2536.40,2442.50,-89.00,2685.10,2542.50,110.90}},
- {"Julius Thruway East", {2625.10,2202.70,-89.00,2685.10,2442.50,110.90}},
- {"Julius Thruway North", {2498.20,2542.50,-89.00,2685.10,2626.50,110.90}},
- {"Julius Thruway North", {2237.40,2542.50,-89.00,2498.20,2663.10,110.90}},
- {"Julius Thruway North", {2121.40,2508.20,-89.00,2237.40,2663.10,110.90}},
- {"Julius Thruway North", {1938.80,2508.20,-89.00,2121.40,2624.20,110.90}},
- {"Julius Thruway North", {1534.50,2433.20,-89.00,1848.40,2583.20,110.90}},
- {"Julius Thruway North", {1848.40,2478.40,-89.00,1938.80,2553.40,110.90}},
- {"Julius Thruway North", {1704.50,2342.80,-89.00,1848.40,2433.20,110.90}},
- {"Julius Thruway North", {1377.30,2433.20,-89.00,1534.50,2507.20,110.90}},
- {"Julius Thruway South", {1457.30,823.20,-89.00,2377.30,863.20,110.90}},
- {"Julius Thruway South", {2377.30,788.80,-89.00,2537.30,897.90,110.90}},
- {"Julius Thruway West", {1197.30,1163.30,-89.00,1236.60,2243.20,110.90}},
- {"Julius Thruway West", {1236.60,2142.80,-89.00,1297.40,2243.20,110.90}},
- {"Juniper Hill", {-2533.00,578.30,-7.60,-2274.10,968.30,200.00}},
- {"Juniper Hollow", {-2533.00,968.30,-6.10,-2274.10,1358.90,200.00}},
- {"K.A.C.C. Military Fuels", {2498.20,2626.50,-89.00,2749.90,2861.50,110.90}},
- {"Kincaid Bridge", {-1339.80,599.20,-89.00,-1213.90,828.10,110.90}},
- {"Kincaid Bridge", {-1213.90,721.10,-89.00,-1087.90,950.00,110.90}},
- {"Kincaid Bridge", {-1087.90,855.30,-89.00,-961.90,986.20,110.90}},
- {"King's", {-2329.30,458.40,-7.60,-1993.20,578.30,200.00}},
- {"King's", {-2411.20,265.20,-9.10,-1993.20,373.50,200.00}},
- {"King's", {-2253.50,373.50,-9.10,-1993.20,458.40,200.00}},
- {"LVA Freight Depot", {1457.30,863.20,-89.00,1777.40,1143.20,110.90}},
- {"LVA Freight Depot", {1375.60,919.40,-89.00,1457.30,1203.20,110.90}},
- {"LVA Freight Depot", {1277.00,1087.60,-89.00,1375.60,1203.20,110.90}},
- {"LVA Freight Depot", {1315.30,1044.60,-89.00,1375.60,1087.60,110.90}},
- {"LVA Freight Depot", {1236.60,1163.40,-89.00,1277.00,1203.20,110.90}},
- {"Las Barrancas", {-926.10,1398.70,-3.00,-719.20,1634.60,200.00}},
- {"Las Brujas", {-365.10,2123.00,-3.00,-208.50,2217.60,200.00}},
- {"Las Colinas", {1994.30,-1100.80,-89.00,2056.80,-920.80,110.90}},
- {"Las Colinas", {2056.80,-1126.30,-89.00,2126.80,-920.80,110.90}},
- {"Las Colinas", {2185.30,-1154.50,-89.00,2281.40,-934.40,110.90}},
- {"Las Colinas", {2126.80,-1126.30,-89.00,2185.30,-934.40,110.90}},
- {"Las Colinas", {2747.70,-1120.00,-89.00,2959.30,-945.00,110.90}},
- {"Las Colinas", {2632.70,-1135.00,-89.00,2747.70,-945.00,110.90}},
- {"Las Colinas", {2281.40,-1135.00,-89.00,2632.70,-945.00,110.90}},
- {"Las Payasadas", {-354.30,2580.30,2.00,-133.60,2816.80,200.00}},
- {"Las Venturas Airport", {1236.60,1203.20,-89.00,1457.30,1883.10,110.90}},
- {"Las Venturas Airport", {1457.30,1203.20,-89.00,1777.30,1883.10,110.90}},
- {"Las Venturas Airport", {1457.30,1143.20,-89.00,1777.40,1203.20,110.90}},
- {"Las Venturas Airport", {1515.80,1586.40,-12.50,1729.90,1714.50,87.50}},
- {"Last Dime Motel", {1823.00,596.30,-89.00,1997.20,823.20,110.90}},
- {"Leafy Hollow", {-1166.90,-1856.00,0.00,-815.60,-1602.00,200.00}},
- {"Liberty City", {-1000.00,400.00,1300.00,-700.00,600.00,1400.00}},
- {"Lil' Probe Inn", {-90.20,1286.80,-3.00,153.80,1554.10,200.00}},
- {"Linden Side", {2749.90,943.20,-89.00,2923.30,1198.90,110.90}},
- {"Linden Station", {2749.90,1198.90,-89.00,2923.30,1548.90,110.90}},
- {"Linden Station", {2811.20,1229.50,-39.50,2861.20,1407.50,60.40}},
- {"Little Mexico", {1701.90,-1842.20,-89.00,1812.60,-1722.20,110.90}},
- {"Little Mexico", {1758.90,-1722.20,-89.00,1812.60,-1577.50,110.90}},
- {"Los Flores", {2581.70,-1454.30,-89.00,2632.80,-1393.40,110.90}},
- {"Los Flores", {2581.70,-1393.40,-89.00,2747.70,-1135.00,110.90}},
- {"Los Santos International", {1249.60,-2394.30,-89.00,1852.00,-2179.20,110.90}},
- {"Los Santos International", {1852.00,-2394.30,-89.00,2089.00,-2179.20,110.90}},
- {"Los Santos International", {1382.70,-2730.80,-89.00,2201.80,-2394.30,110.90}},
- {"Los Santos International", {1974.60,-2394.30,-39.00,2089.00,-2256.50,60.90}},
- {"Los Santos International", {1400.90,-2669.20,-39.00,2189.80,-2597.20,60.90}},
- {"Los Santos International", {2051.60,-2597.20,-39.00,2152.40,-2394.30,60.90}},
- {"Marina", {647.70,-1804.20,-89.00,851.40,-1577.50,110.90}},
- {"Marina", {647.70,-1577.50,-89.00,807.90,-1416.20,110.90}},
- {"Marina", {807.90,-1577.50,-89.00,926.90,-1416.20,110.90}},
- {"Market", {787.40,-1416.20,-89.00,1072.60,-1310.20,110.90}},
- {"Market", {952.60,-1310.20,-89.00,1072.60,-1130.80,110.90}},
- {"Market", {1072.60,-1416.20,-89.00,1370.80,-1130.80,110.90}},
- {"Market", {926.90,-1577.50,-89.00,1370.80,-1416.20,110.90}},
- {"Market Station", {787.40,-1410.90,-34.10,866.00,-1310.20,65.80}},
- {"Martin Bridge", {-222.10,293.30,0.00,-122.10,476.40,200.00}},
- {"Missionary Hill", {-2994.40,-811.20,0.00,-2178.60,-430.20,200.00}},
- {"Montgomery", {1119.50,119.50,-3.00,1451.40,493.30,200.00}},
- {"Montgomery", {1451.40,347.40,-6.10,1582.40,420.80,200.00}},
- {"Montgomery Intersection", {1546.60,208.10,0.00,1745.80,347.40,200.00}},
- {"Montgomery Intersection", {1582.40,347.40,0.00,1664.60,401.70,200.00}},
- {"Mulholland", {1414.00,-768.00,-89.00,1667.60,-452.40,110.90}},
- {"Mulholland", {1281.10,-452.40,-89.00,1641.10,-290.90,110.90}},
- {"Mulholland", {1269.10,-768.00,-89.00,1414.00,-452.40,110.90}},
- {"Mulholland", {1357.00,-926.90,-89.00,1463.90,-768.00,110.90}},
- {"Mulholland", {1318.10,-910.10,-89.00,1357.00,-768.00,110.90}},
- {"Mulholland", {1169.10,-910.10,-89.00,1318.10,-768.00,110.90}},
- {"Mulholland", {768.60,-954.60,-89.00,952.60,-860.60,110.90}},
- {"Mulholland", {687.80,-860.60,-89.00,911.80,-768.00,110.90}},
- {"Mulholland", {737.50,-768.00,-89.00,1142.20,-674.80,110.90}},
- {"Mulholland", {1096.40,-910.10,-89.00,1169.10,-768.00,110.90}},
- {"Mulholland", {952.60,-937.10,-89.00,1096.40,-860.60,110.90}},
- {"Mulholland", {911.80,-860.60,-89.00,1096.40,-768.00,110.90}},
- {"Mulholland", {861.00,-674.80,-89.00,1156.50,-600.80,110.90}},
- {"Mulholland Intersection", {1463.90,-1150.80,-89.00,1812.60,-768.00,110.90}},
- {"North Rock", {2285.30,-768.00,0.00,2770.50,-269.70,200.00}},
- {"Ocean Docks", {2373.70,-2697.00,-89.00,2809.20,-2330.40,110.90}},
- {"Ocean Docks", {2201.80,-2418.30,-89.00,2324.00,-2095.00,110.90}},
- {"Ocean Docks", {2324.00,-2302.30,-89.00,2703.50,-2145.10,110.90}},
- {"Ocean Docks", {2089.00,-2394.30,-89.00,2201.80,-2235.80,110.90}},
- {"Ocean Docks", {2201.80,-2730.80,-89.00,2324.00,-2418.30,110.90}},
- {"Ocean Docks", {2703.50,-2302.30,-89.00,2959.30,-2126.90,110.90}},
- {"Ocean Docks", {2324.00,-2145.10,-89.00,2703.50,-2059.20,110.90}},
- {"Ocean Flats", {-2994.40,277.40,-9.10,-2867.80,458.40,200.00}},
- {"Ocean Flats", {-2994.40,-222.50,-0.00,-2593.40,277.40,200.00}},
- {"Ocean Flats", {-2994.40,-430.20,-0.00,-2831.80,-222.50,200.00}},
- {"Octane Springs", {338.60,1228.50,0.00,664.30,1655.00,200.00}},
- {"Old Venturas Strip", {2162.30,2012.10,-89.00,2685.10,2202.70,110.90}},
- {"Palisades", {-2994.40,458.40,-6.10,-2741.00,1339.60,200.00}},
- {"Palomino Creek", {2160.20,-149.00,0.00,2576.90,228.30,200.00}},
- {"Paradiso", {-2741.00,793.40,-6.10,-2533.00,1268.40,200.00}},
- {"Pershing Square", {1440.90,-1722.20,-89.00,1583.50,-1577.50,110.90}},
- {"Pilgrim", {2437.30,1383.20,-89.00,2624.40,1783.20,110.90}},
- {"Pilgrim", {2624.40,1383.20,-89.00,2685.10,1783.20,110.90}},
- {"Pilson Intersection", {1098.30,2243.20,-89.00,1377.30,2507.20,110.90}},
- {"Pirates in Men's Pants", {1817.30,1469.20,-89.00,2027.40,1703.20,110.90}},
- {"Playa del Seville", {2703.50,-2126.90,-89.00,2959.30,-1852.80,110.90}},
- {"Prickle Pine", {1534.50,2583.20,-89.00,1848.40,2863.20,110.90}},
- {"Prickle Pine", {1117.40,2507.20,-89.00,1534.50,2723.20,110.90}},
- {"Prickle Pine", {1848.40,2553.40,-89.00,1938.80,2863.20,110.90}},
- {"Prickle Pine", {1938.80,2624.20,-89.00,2121.40,2861.50,110.90}},
- {"Queens", {-2533.00,458.40,0.00,-2329.30,578.30,200.00}},
- {"Queens", {-2593.40,54.70,0.00,-2411.20,458.40,200.00}},
- {"Queens", {-2411.20,373.50,0.00,-2253.50,458.40,200.00}},
- {"Randolph Industrial Estate", {1558.00,596.30,-89.00,1823.00,823.20,110.90}},
- {"Redsands East", {1817.30,2011.80,-89.00,2106.70,2202.70,110.90}},
- {"Redsands East", {1817.30,2202.70,-89.00,2011.90,2342.80,110.90}},
- {"Redsands East", {1848.40,2342.80,-89.00,2011.90,2478.40,110.90}},
- {"Redsands West", {1236.60,1883.10,-89.00,1777.30,2142.80,110.90}},
- {"Redsands West", {1297.40,2142.80,-89.00,1777.30,2243.20,110.90}},
- {"Redsands West", {1377.30,2243.20,-89.00,1704.50,2433.20,110.90}},
- {"Redsands West", {1704.50,2243.20,-89.00,1777.30,2342.80,110.90}},
- {"Regular Tom", {-405.70,1712.80,-3.00,-276.70,1892.70,200.00}},
- {"Richman", {647.50,-1118.20,-89.00,787.40,-954.60,110.90}},
- {"Richman", {647.50,-954.60,-89.00,768.60,-860.60,110.90}},
- {"Richman", {225.10,-1369.60,-89.00,334.50,-1292.00,110.90}},
- {"Richman", {225.10,-1292.00,-89.00,466.20,-1235.00,110.90}},
- {"Richman", {72.60,-1404.90,-89.00,225.10,-1235.00,110.90}},
- {"Richman", {72.60,-1235.00,-89.00,321.30,-1008.10,110.90}},
- {"Richman", {321.30,-1235.00,-89.00,647.50,-1044.00,110.90}},
- {"Richman", {321.30,-1044.00,-89.00,647.50,-860.60,110.90}},
- {"Richman", {321.30,-860.60,-89.00,687.80,-768.00,110.90}},
- {"Richman", {321.30,-768.00,-89.00,700.70,-674.80,110.90}},
- {"Robada Intersection", {-1119.00,1178.90,-89.00,-862.00,1351.40,110.90}},
- {"Roca Escalante", {2237.40,2202.70,-89.00,2536.40,2542.50,110.90}},
- {"Roca Escalante", {2536.40,2202.70,-89.00,2625.10,2442.50,110.90}},
- {"Rockshore East", {2537.30,676.50,-89.00,2902.30,943.20,110.90}},
- {"Rockshore West", {1997.20,596.30,-89.00,2377.30,823.20,110.90}},
- {"Rockshore West", {2377.30,596.30,-89.00,2537.30,788.80,110.90}},
- {"Rodeo", {72.60,-1684.60,-89.00,225.10,-1544.10,110.90}},
- {"Rodeo", {72.60,-1544.10,-89.00,225.10,-1404.90,110.90}},
- {"Rodeo", {225.10,-1684.60,-89.00,312.80,-1501.90,110.90}},
- {"Rodeo", {225.10,-1501.90,-89.00,334.50,-1369.60,110.90}},
- {"Rodeo", {334.50,-1501.90,-89.00,422.60,-1406.00,110.90}},
- {"Rodeo", {312.80,-1684.60,-89.00,422.60,-1501.90,110.90}},
- {"Rodeo", {422.60,-1684.60,-89.00,558.00,-1570.20,110.90}},
- {"Rodeo", {558.00,-1684.60,-89.00,647.50,-1384.90,110.90}},
- {"Rodeo", {466.20,-1570.20,-89.00,558.00,-1385.00,110.90}},
- {"Rodeo", {422.60,-1570.20,-89.00,466.20,-1406.00,110.90}},
- {"Rodeo", {466.20,-1385.00,-89.00,647.50,-1235.00,110.90}},
- {"Rodeo", {334.50,-1406.00,-89.00,466.20,-1292.00,110.90}},
- {"Royal Casino", {2087.30,1383.20,-89.00,2437.30,1543.20,110.90}},
- {"San Andreas Sound", {2450.30,385.50,-100.00,2759.20,562.30,200.00}},
- {"Santa Flora", {-2741.00,458.40,-7.60,-2533.00,793.40,200.00}},
- {"Santa Maria Beach", {342.60,-2173.20,-89.00,647.70,-1684.60,110.90}},
- {"Santa Maria Beach", {72.60,-2173.20,-89.00,342.60,-1684.60,110.90}},
- {"Shady Cabin", {-1632.80,-2263.40,-3.00,-1601.30,-2231.70,200.00}},
- {"Shady Creeks", {-1820.60,-2643.60,-8.00,-1226.70,-1771.60,200.00}},
- {"Shady Creeks", {-2030.10,-2174.80,-6.10,-1820.60,-1771.60,200.00}},
- {"Sobell Rail Yards", {2749.90,1548.90,-89.00,2923.30,1937.20,110.90}},
- {"Spinybed", {2121.40,2663.10,-89.00,2498.20,2861.50,110.90}},
- {"Starfish Casino", {2437.30,1783.20,-89.00,2685.10,2012.10,110.90}},
- {"Starfish Casino", {2437.30,1858.10,-39.00,2495.00,1970.80,60.90}},
- {"Starfish Casino", {2162.30,1883.20,-89.00,2437.30,2012.10,110.90}},
- {"Temple", {1252.30,-1130.80,-89.00,1378.30,-1026.30,110.90}},
- {"Temple", {1252.30,-1026.30,-89.00,1391.00,-926.90,110.90}},
- {"Temple", {1252.30,-926.90,-89.00,1357.00,-910.10,110.90}},
- {"Temple", {952.60,-1130.80,-89.00,1096.40,-937.10,110.90}},
- {"Temple", {1096.40,-1130.80,-89.00,1252.30,-1026.30,110.90}},
- {"Temple", {1096.40,-1026.30,-89.00,1252.30,-910.10,110.90}},
- {"The Camel's Toe", {2087.30,1203.20,-89.00,2640.40,1383.20,110.90}},
- {"The Clown's Pocket", {2162.30,1783.20,-89.00,2437.30,1883.20,110.90}},
- {"The Emerald Isle", {2011.90,2202.70,-89.00,2237.40,2508.20,110.90}},
- {"The Farm", {-1209.60,-1317.10,114.90,-908.10,-787.30,251.90}},
- {"The Four Dragons Casino", {1817.30,863.20,-89.00,2027.30,1083.20,110.90}},
- {"The High Roller", {1817.30,1283.20,-89.00,2027.30,1469.20,110.90}},
- {"The Mako Span", {1664.60,401.70,0.00,1785.10,567.20,200.00}},
- {"The Panopticon", {-947.90,-304.30,-1.10,-319.60,327.00,200.00}},
- {"The Pink Swan", {1817.30,1083.20,-89.00,2027.30,1283.20,110.90}},
- {"The Sherman Dam", {-968.70,1929.40,-3.00,-481.10,2155.20,200.00}},
- {"The Strip", {2027.40,863.20,-89.00,2087.30,1703.20,110.90}},
- {"The Strip", {2106.70,1863.20,-89.00,2162.30,2202.70,110.90}},
- {"The Strip", {2027.40,1783.20,-89.00,2162.30,1863.20,110.90}},
- {"The Strip", {2027.40,1703.20,-89.00,2137.40,1783.20,110.90}},
- {"The Visage", {1817.30,1863.20,-89.00,2106.70,2011.80,110.90}},
- {"The Visage", {1817.30,1703.20,-89.00,2027.40,1863.20,110.90}},
- {"Unity Station", {1692.60,-1971.80,-20.40,1812.60,-1932.80,79.50}},
- {"Valle Ocultado", {-936.60,2611.40,2.00,-715.90,2847.90,200.00}},
- {"Verdant Bluffs", {930.20,-2488.40,-89.00,1249.60,-2006.70,110.90}},
- {"Verdant Bluffs", {1073.20,-2006.70,-89.00,1249.60,-1842.20,110.90}},
- {"Verdant Bluffs", {1249.60,-2179.20,-89.00,1692.60,-1842.20,110.90}},
- {"Verdant Meadows", {37.00,2337.10,-3.00,435.90,2677.90,200.00}},
- {"Verona Beach", {647.70,-2173.20,-89.00,930.20,-1804.20,110.90}},
- {"Verona Beach", {930.20,-2006.70,-89.00,1073.20,-1804.20,110.90}},
- {"Verona Beach", {851.40,-1804.20,-89.00,1046.10,-1577.50,110.90}},
- {"Verona Beach", {1161.50,-1722.20,-89.00,1323.90,-1577.50,110.90}},
- {"Verona Beach", {1046.10,-1722.20,-89.00,1161.50,-1577.50,110.90}},
- {"Vinewood", {787.40,-1310.20,-89.00,952.60,-1130.80,110.90}},
- {"Vinewood", {787.40,-1130.80,-89.00,952.60,-954.60,110.90}},
- {"Vinewood", {647.50,-1227.20,-89.00,787.40,-1118.20,110.90}},
- {"Vinewood", {647.70,-1416.20,-89.00,787.40,-1227.20,110.90}},
- {"Whitewood Estates", {883.30,1726.20,-89.00,1098.30,2507.20,110.90}},
- {"Whitewood Estates", {1098.30,1726.20,-89.00,1197.30,2243.20,110.90}},
- {"Willowfield", {1970.60,-2179.20,-89.00,2089.00,-1852.80,110.90}},
- {"Willowfield", {2089.00,-2235.80,-89.00,2201.80,-1989.90,110.90}},
- {"Willowfield", {2089.00,-1989.90,-89.00,2324.00,-1852.80,110.90}},
- {"Willowfield", {2201.80,-2095.00,-89.00,2324.00,-1989.90,110.90}},
- {"Willowfield", {2541.70,-1941.40,-89.00,2703.50,-1852.80,110.90}},
- {"Willowfield", {2324.00,-2059.20,-89.00,2541.70,-1852.80,110.90}},
- {"Willowfield", {2541.70,-2059.20,-89.00,2703.50,-1941.40,110.90}},
- {"Yellow Bell Station", {1377.40,2600.40,-21.90,1492.40,2687.30,78.00}},
- // Main Zones
- {"Los Santos", {44.60,-2892.90,-242.90,2997.00,-768.00,900.00}},
- {"Las Venturas", {869.40,596.30,-242.90,2997.00,2993.80,900.00}},
- {"Bone County", {-480.50,596.30,-242.90,869.40,2993.80,900.00}},
- {"Tierra Robada", {-2997.40,1659.60,-242.90,-480.50,2993.80,900.00}},
- {"Tierra Robada", {-1213.90,596.30,-242.90,-480.50,1659.60,900.00}},
- {"San Fierro", {-2997.40,-1115.50,-242.90,-1213.90,1659.60,900.00}},
- {"Red County", {-1213.90,-768.00,-242.90,2997.00,596.30,900.00}},
- {"Flint County", {-1213.90,-2892.90,-242.90,44.60,-768.00,900.00}},
- {"Whetstone", {-2997.40,-2892.90,-242.90,-1213.90,-1115.50,900.00}}
- };
- enum PlayerData
- {
- RecentlyRobbed,
- Jailed,
- Arrests,
- Zone[ 100 ],
- EnterCP,
- Takedowns,
- Robberies,
- PlayerRobberies,
- CopsKilled,
- InCNR,
- BreakCuffs,
- Timearrested,
- INMG,
- ShopRobbed[ 100 ],
- ActionID
- };
- new
- gsString[ 2048 ],
- gsBigString[ 2096 ]
- ;
- new PlayerInfo[ MAX_PLAYERS ][ PlayerData ];
- stock bool:False = false;
- #define FormatMSG(%0,%1,%2,%3)\
- do{\
- gsBigString[0]=EOS;\
- format(gsBigString, sizeof(gsBigString), (%2), %3);\
- SendClientMessage((%0),(%1), gsBigString);\
- }\
- while(False)
- #define COLOR_YELLOW 0xFFFF00AA
- #define RED (0xE60000FF)
- #define WHITE_ "{FFFFFF}"
- #define RED_ "{E62525}"
- #define BROWN_ "{A52A2A}"
- #define GREY_ "{808080}"
- #define LIGHTRED_ "{FF975E}"
- #define JOBINFO_ "{C8F1FA}"
- #define BLUE_ "{004BFF}"
- #define LBLUE_ "{00FFFF}"
- #define DARK_ORANGE "{C03A00}"
- #define ORANGE_ "{FF9200}"
- #define BLUE2_ "{001F6A}"
- #define PURPLE_ "{B50D61}"
- #define SKIN_ "{FFA863}"
- #define SKIN2_ "{B77259}"
- #define LIGHTYELLOW_ "{FFFF6D}"
- #define PINK_ "{EB1CC1}"
- #define WOOD_ "{8B5A2B}"
- #define GREENBLUE_ "{1FC4A6}"
- #define GREEN_ "{00FF00}"
- #define GRAY_ "{BEBEBE}"
- #define LIGHTBLUE_ "{00E5EE}"
- #define DARKBLUE_ "{0040FF}"
- #define BLACK_ "{7A7A7A}"
- #define AdminInfo_ "{00D799}"
- #define RACE_ "{46E01B}"
- #define COLOR_ULTRARED (0xFF0000FF)
- #define HOLDING(%0) \
- ((newkeys & (%0)) == (%0))
- #define RELEASED(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define PRESSED(%0) \
- (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
- #define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
- #define HOLDING(%0) \
- ((newkeys & (%0)) == (%0))
- #define RELEASED(%0) \
- (((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))
- //==================================== Stores =======================//
- new
- Store1, //Bank
- Store2, Store2Exit,//Calgius
- Store3, Store3Exit,//4 Dragon
- Store4, Store4Exit,//Red Sands Casino
- Store5, //Royal Casino
- Store6, Store6Exit,//Binco
- Store7, //Binco
- Store8, //Bank
- Store9, Store9Exit,//Ammunation
- Store10, //Ammunation
- Store11, Store11Exit,//Cluckin Bell
- Store12, Store12Exit,//Pizza
- Store13, Store13Exit,//Burger Shop
- Store14, //Burger Shop
- Store15, //Burger Shop
- Store16, //Burger Shop
- Store17, Store17Exit,//24/7 Shop
- Store18, //24/7 Shop
- Store19, //24/7 Shop
- Store20, //24/7 Shop
- Store21, //Cluckin Bell Shop
- Store22 //Pizza Shop
- ;
- public OnFilterScriptInit()
- {
- CREATE3D();
- SetTimer("RobbersPro",1000,true);
- SetTimer("Update", 1000, true);
- SetTimer("Zones_Update", 500, 1);
- //Stores
- Store1= CreateDynamicCP( 2270.8896,2292.0337,10.8203,2.0,-1,-1); // Bank CP
- Store2= CreateDynamicCP( 2196.8003,1677.1257,12.3672,2.0,-1,-1); // Calguis
- Store2Exit= CreateDynamicCP( 2234.1506,1714.3947,1012.3828,2.0,-1,-1);//Calguis Exit
- Store3= CreateDynamicCP( 2019.5112,1007.6406,10.8203,2.0,-1,-1);//4 Dragon
- Store3Exit= CreateDynamicCP( 2018.6523,1017.6573,996.8750,2.0,-1,-1);//4 Dragon Exit
- Store4= CreateDynamicCP( 2167.4512,2115.5269,10.8203,2.0,-1,-1);//Redsand Casino
- Store4Exit= CreateDynamicCP(1133.2821,-14.4744,1000.6797,2.0,-1,-1);//Redsand Casino
- Store5= CreateDynamicCP( 2090.0652,1514.6912,10.8203,2.0,-1,-1);//Royal Casino
- Store6= CreateDynamicCP( 2103.1604,2257.4949,11.0234,2.0,-1,-1);//Binco Shop
- Store6Exit= CreateDynamicCP( 207.7650,-111.0889,1005.1328,2.0,-1,-1);//Binco Shop Exit
- Store7= CreateDynamicCP( 1655.3794,1733.4390,10.8281,2.0,-1,-1);//Binco Shop
- Store8= CreateDynamicCP( 2354.9150,1543.8160,10.8203,2.0,-1,-1); // Bank CP
- Store9= CreateDynamicCP( 2158.7559,943.2726,10.8203,2.0,-1,-1); // Ammunation CP
- Store9Exit= CreateDynamicCP( 286.1490,-40.6444,1001.5156,2.0,-1,-1);//Ammunation Shop Exit
- Store10= CreateDynamicCP( 2537.9285,2083.9502,10.8203,2.0,-1,-1); // Ammunation CP
- Store11= CreateDynamicCP( 2638.4160,1671.6783,11.0234,2.0,-1,-1);// Cluckin Bell CP
- Store11Exit= CreateDynamicCP( 365.1504,-11.4891,1001.8516,2.0,-1,-1);// Cluckin Bell CP Exit
- Store12= CreateDynamicCP( 2638.4282,1850.0570,11.0234,2.0,-1,-1);// Pizza CP
- Store12Exit= CreateDynamicCP( 372.3458,-133.5157,1001.4922,2.0,-1,-1);// Pizza CP Exit
- Store13= CreateDynamicCP( 2170.3120,2794.9949,10.8203,2.0,-1,-1);// Burger CP
- Store13Exit= CreateDynamicCP( 362.7684,-75.0646,1001.5078,2.0,-1,-1);// Burger CP Exit
- Store14= CreateDynamicCP( 2472.1184,2034.2938,11.0625,2.0,-1,-1);// Burger CP
- Store15= CreateDynamicCP( 2365.7756,2071.0264,10.8203,2.0,-1,-1);// Burger CP
- Store16= CreateDynamicCP( 1158.5654,2072.2627,11.0625,2.0,-1,-1);// Burger CP
- Store17= CreateDynamicCP( 2097.5088,2223.6741,11.0234,2.0,-1,-1);// 24/7 CP
- Store17Exit= CreateDynamicCP( -27.2616,-58.2641,1003.5469,2.0,-1,-1);// 24/7 CP Exit
- Store18= CreateDynamicCP( 1937.2565,2307.3269,10.8203,2.0,-1,-1);// 24/7 CP
- Store19= CreateDynamicCP( 2194.0891,1991.0579,12.2969,2.0,-1,-1);// 24/7 CP
- Store20= CreateDynamicCP( 2884.9958,2453.5703,11.0690,2.0,-1,-1);// 24/7 CP
- Store21= CreateDynamicCP( 2763.7302,2469.0498,11.0625,2.0,-1,-1);// Well Stacked Pizza CP
- Store22= CreateDynamicCP( 2846.1580,2415.1174,11.0690,2.0,-1,-1);// Cluckin Bell CP
- PoliceP= CreateDynamicCP( 2286.5427,2430.6497,10.8203,2.0,-1,-1);
- PoliceOP= CreateDynamicCP( 288.9210,167.1413,1007.1719,2.0,-1,-1);
- //============================= Create Map Icon ============================//
- CreateDynamicMapIcon( -1551.8900,1168.8789,7.1875, 52, -1,-1); // Server Bank
- CreateDynamicMapIcon( 2354.9150,1543.8160,10.8203, 52, -1,-1); // Bank Store 1
- CreateDynamicMapIcon( 2270.8896,2292.0337,10.8203, 52, -1,-1); // Bank Store 2
- CreateDynamicMapIcon( 2020.0339,1007.9818,10.8203, 25, -1,-1); //Casino
- CreateDynamicMapIcon( 2194.5830,1676.2454,12.3672, 25, -1,-1); //Casino
- CreateDynamicMapIcon( 2167.4512,2115.5269,10.8203, 25, -1,-1); //Casino
- CreateDynamicMapIcon( 2103.1604,2257.4949,11.0234, 45, -1,-1); //Binco
- CreateDynamicMapIcon( 1655.3794,1733.4390,10.8281, 45, -1,-1); //Binco
- CreateDynamicMapIcon( 2158.7559,943.2726,10.8203, 6, -1,-1); //Ammunation
- CreateDynamicMapIcon( 2537.9285,2083.9502,10.8203, 6, -1,-1); //Ammunation
- CreateDynamicMapIcon( 2636.3132,1670.7179,11.0234, 14, -1,-1);//Cluckin Bell
- CreateDynamicMapIcon( 2636.9695,1850.4019,11.0234, 29, -1,-1);//Well Stacked Pizza
- CreateDynamicMapIcon( 2170.3120,2794.9949,10.8203, 10, -1,-1); //Burger
- CreateDynamicMapIcon( 2472.1184,2034.2938,11.0625, 10, -1,-1); //Burger
- CreateDynamicMapIcon( 2365.7756,2071.0264,10.8203, 10, -1,-1); //Burger
- CreateDynamicMapIcon( 1158.5654,2072.2627,11.0625, 10, -1,-1); //Burger
- CreateDynamicMapIcon( 2097.5088,2223.6741,11.0234, 49, -1,-1); //24/7
- CreateDynamicMapIcon( 1937.2565,2307.3269,10.8203, 49, -1,-1); //24/7
- CreateDynamicMapIcon( 2194.0891,1991.0579,12.2969, 49, -1,-1); //24/7
- CreateDynamicMapIcon( 2884.9958,2453.5703,11.0690, 49, -1,-1); //24/7
- CreateDynamicMapIcon( 2763.7302,2469.0498,11.0625, 29, -1,-1);//Well Stacked Pizza
- CreateDynamicMapIcon( 2846.1580,2415.1174,11.0690, 14, -1,-1);//Cluckin Bell
- CreateDynamicMapIcon( 2225.6360,1838.6033,10.8203, 48, -1,-1);//Lv Club
- CreateDynamicMapIcon( 2295.2620,2460.0950,10.8203, 30, -1,-1);//Cops
- CreateDynamicMapIcon( 1634.2102,1554.5667,10.8083, 30, -1,-1);//Swat
- CreateDynamicMapIcon( 302.9118,2027.4635,17.6406, 30, -1,-1);//Army
- CreateDynamicMapIcon( 1322.9247,2672.7522,11.2392, 23, -1,-1);//Robber
- CreateDynamicMapIcon( 2817.1924,1282.4027,10.9609, 23, -1,-1); //Robber
- CarsCnr[ 0 ] = AddStaticVehicle(601, 2305.1479, 2424.9680, 10.5791, 150.9386, 1, 1);
- CarsCnr[ 1 ] = AddStaticVehicle(411,1622.6000000,1530.4000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 2 ] = AddStaticVehicle(411,1629.1000000,1529.9000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 3 ] = AddStaticVehicle(411,1635.6000000,1529.4000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 4 ] = AddStaticVehicle(411,1644.3000000,1528.8000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 5 ] = AddStaticVehicle(411,1652.3000000,1528.2000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 6 ] = AddStaticVehicle(522,1652.3000000,1538.4000000,10.4000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 7 ] = AddStaticVehicle(522,1644.0000000,1538.0000000,10.4000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 8 ] = AddStaticVehicle(522,1636.5000000,1537.6000000,10.4000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 9 ] = AddStaticVehicle(522,1629.9000000,1537.4000000,10.4000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 10 ] = AddStaticVehicle(522,1622.3000000,1537.3000000,10.4000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 11 ] = AddStaticVehicle(497,1615.5000000,1531.3000000,11.1000000,0.0000000,-1,-1); //Police Maverick
- CarsCnr[ 12 ] = AddStaticVehicle(497,1656.7002000,1527.7002000,11.0000000,0.0000000,-1,-1); //Police Maverick
- CarsCnr[ 13 ] = AddStaticVehicle(541,1651.2000000,1545.9000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 14 ] = AddStaticVehicle(541,1644.3000000,1545.6000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 15 ] = AddStaticVehicle(541,1637.5000000,1545.4000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 16 ] = AddStaticVehicle(541,1629.8000000,1545.7000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 17 ] = AddStaticVehicle(541,1622.0000000,1545.2000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 18 ] = AddStaticVehicle(497,1615.6000000,1546.8000000,11.1000000,0.0000000,-1,-1); //Police Maverick
- CarsCnr[ 19 ] = AddStaticVehicle(497,1656.5000000,1548.5000000,11.0000000,0.0000000,-1,-1); //Police Maverick
- CarsCnr[ 20 ] = AddStaticVehicle(601,1615.6000000,1557.9000000,10.7000000,0.0000000,-1,-1); //S.W.A.T. Van
- CarsCnr[ 21 ] = AddStaticVehicle(601,1656.7000000,1558.9000000,10.7000000,0.0000000,-1,-1); //S.W.A.T. Van
- CarsCnr[ 22 ] = AddStaticVehicle(598,1621.3000000,1557.4000000,10.7000000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 23 ] = AddStaticVehicle(598,1643.3000000,1556.9000000,10.7000000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 24 ] = AddStaticVehicle(598,1629.4004000,1557.0000000,10.7000000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 25 ] = AddStaticVehicle(598,1636.5000000,1556.7000000,10.7000000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 26 ] = AddStaticVehicle(598,1650.8000000,1557.1000000,10.7000000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 27 ] = AddStaticVehicle(523,1620.5000000,1563.9000000,10.5000000,0.0000000,-1,-1); //HPV1000
- CarsCnr[ 28 ] = AddStaticVehicle(523,1629.9004000,1564.4004000,10.5000000,0.0000000,-1,-1); //HPV1000
- CarsCnr[ 29 ] = AddStaticVehicle(523,1636.4000000,1564.7000000,10.5000000,0.0000000,-1,-1); //HPV1000
- CarsCnr[ 30 ] = AddStaticVehicle(523,1642.8000000,1565.0000000,10.5000000,0.0000000,-1,-1); //HPV1000
- CarsCnr[ 31 ] = AddStaticVehicle(523,1650.9000000,1565.4000000,10.5000000,0.0000000,-1,-1); //HPV1000
- CarsCnr[ 32 ] = AddStaticVehicle(599,1657.0000000,1567.7000000,11.2000000,0.0000000,-1,-1); //Police Ranger
- CarsCnr[ 33 ] = AddStaticVehicle(599,1616.0000000,1566.7000000,11.2000000,0.0000000,-1,-1); //Police Ranger
- CarsCnr[ 34 ] = AddStaticVehicle(522,1374.4000000,2693.0000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 35 ] = AddStaticVehicle(522,1369.2000000,2692.8999000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 36 ] = AddStaticVehicle(522,1363.7000000,2692.8000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 37 ] = AddStaticVehicle(522,1358.0000000,2692.5000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 38 ] = AddStaticVehicle(522,1353.3000000,2692.3000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 39 ] = AddStaticVehicle(522,1348.1000000,2692.0000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 40 ] = AddStaticVehicle(522,1341.9000000,2691.7000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 41 ] = AddStaticVehicle(522,1335.6000000,2691.8999000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 42 ] = AddStaticVehicle(522,1330.2000000,2691.6001000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 43 ] = AddStaticVehicle(522,1325.4000000,2692.0000000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 44 ] = AddStaticVehicle(522,1319.6000000,2691.3999000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 45 ] = AddStaticVehicle(522,1313.4004000,2691.7002000,10.5000000,0.0000000,-1,-1); //NRG-500
- CarsCnr[ 46 ] = AddStaticVehicle(487,1302.8000000,2694.1001000,11.1000000,184.0000000,-1,-1); //Maverick
- CarsCnr[ 47 ] = AddStaticVehicle(411,1374.3000000,2651.0000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 48 ] = AddStaticVehicle(411,1363.7000000,2651.0000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 49 ] = AddStaticVehicle(411,1330.7000000,2651.2000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 50 ] = AddStaticVehicle(411,1319.5000000,2651.8000000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 51 ] = AddStaticVehicle(411,1308.1000000,2651.3999000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 52 ] = AddStaticVehicle(411,1297.2000000,2651.6001000,10.7000000,0.0000000,-1,-1); //Infernus
- CarsCnr[ 53 ] = AddStaticVehicle(541,1369.5000000,2651.3000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 54 ] = AddStaticVehicle(541,1358.2000000,2650.8999000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 55 ] = AddStaticVehicle(541,1336.0000000,2651.2000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 56 ] = AddStaticVehicle(541,1325.6000000,2651.3999000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 57 ] = AddStaticVehicle(541,1314.0000000,2650.7000000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 58 ] = AddStaticVehicle(541,1303.1000000,2651.3999000,10.5000000,0.0000000,-1,-1); //Bullet
- CarsCnr[ 59 ] = AddStaticVehicle(411,2764.7000000,1262.2000000,10.5000000,272.0000000,-1,-1); //Infernus
- CarsCnr[ 60 ] = AddStaticVehicle(411,2764.5000000,1265.7000000,10.5000000,272.0000000,-1,-1); //Infernus
- CarsCnr[ 61 ] = AddStaticVehicle(411,2764.3000000,1268.9000000,10.5000000,272.0000000,-1,-1); //Infernus
- CarsCnr[ 62 ] = AddStaticVehicle(541,2765.7000000,1272.2000000,10.4000000,272.0000000,-1,-1); //Bullet
- CarsCnr[ 63 ] = AddStaticVehicle(541,2765.6001000,1275.2000000,10.4000000,272.0000000,-1,-1); //Bullet
- CarsCnr[ 64 ] = AddStaticVehicle(559,2764.8999000,1278.5000000,10.5000000,266.0000000,-1,-1); //Jester
- CarsCnr[ 65 ] = AddStaticVehicle(559,2765.1006000,1281.7998000,10.5000000,265.9950000,-1,-1); //Jester
- CarsCnr[ 66 ] = AddStaticVehicle(559,2765.2002000,1284.7998000,10.5000000,266.9950000,-1,-1); //Jester
- CarsCnr[ 67 ] = AddStaticVehicle(541,2772.2998000,1294.5000000,10.4000000,180.0000000,-1,-1); //Bullet
- CarsCnr[ 68 ] = AddStaticVehicle(489,2779.1006000,1295.2998000,10.8000000,182.0000000,-1,-1); //Rancher
- CarsCnr[ 69 ] = AddStaticVehicle(489,2782.2002000,1295.5000000,10.8000000,182.0000000,-1,-1); //Rancher
- CarsCnr[ 70 ] = AddStaticVehicle(541,2775.3999000,1294.3000000,10.4000000,180.0000000,-1,-1); //Bullet
- CarsCnr[ 71 ] = AddStaticVehicle(559,2765.5000000,1287.9000000,10.5000000,266.9950000,-1,-1); //Jester
- CarsCnr[ 72 ] = AddStaticVehicle(559,2765.8999000,1291.1000000,10.5000000,266.9950000,-1,-1); //Jester
- CarsCnr[ 73 ] = AddStaticVehicle(521,2785.3000000,1294.2000000,10.4000000,180.0000000,-1,-1); //FCR-900
- CarsCnr[ 74 ] = AddStaticVehicle(522,2791.6001000,1294.2000000,10.4000000,184.0000000,-1,-1); //NRG-500
- CarsCnr[ 75 ] = AddStaticVehicle(461,2795.0000000,1294.2000000,10.4000000,180.0000000,-1,-1); //PCJ-600
- CarsCnr[ 76 ] = AddStaticVehicle(468,2787.5000000,1294.1000000,10.4000000,194.0000000,-1,-1); //Sanchez
- CarsCnr[ 77 ] = AddStaticVehicle(402,2805.7000000,1326.5000000,10.7000000,270.0000000,-1,-1); //Buffalo
- CarsCnr[ 78 ] = AddStaticVehicle(415,2805.5000000,1329.5000000,10.6000000,270.0000000,-1,-1); //Cheetah
- CarsCnr[ 79 ] = AddStaticVehicle(411,2805.4004000,1332.5996000,10.4000000,265.9950000,-1,-1); //Infernus
- CarsCnr[ 80 ] = AddStaticVehicle(437,2806.1001000,1340.9000000,10.9000000,178.0000000,-1,-1); //Coach
- CarsCnr[ 81 ] = AddStaticVehicle(437,2806.3000000,1354.9000000,10.9000000,177.9950000,-1,-1); //Coach
- CarsCnr[ 82 ] = AddStaticVehicle(487,2809.0000000,1370.9000000,11.0000000,180.0000000,-1,-1); //Maverick
- CarsCnr[ 83 ] = AddStaticVehicle(487,2823.5000000,1372.2000000,11.0000000,180.0000000,-1,-1); //Maverick
- CarsCnr[ 84 ] = AddStaticVehicle(487,2838.6001000,1373.1000000,11.0000000,180.0000000,-1,-1); //Maverick
- CarsCnr[ 85 ] = AddStaticVehicle(541, 2294.9751, 2395.1379, 10.5434, 0.0000, 0, 1 );
- CarsCnr[ 86 ] = AddStaticVehicle(541, 2294.9573, 2385.3606, 10.5434, 0.0000, 0, 1 );
- CarsCnr[ 87 ] = AddStaticVehicle(489,2816.6006000,1312.5996000,10.9000000,95.9990000,-1,-1); //Rancher
- CarsCnr[ 88 ] = AddStaticVehicle(470,2829.1001000,1269.9000000,10.9000000,90.0000000,-1,-1); //Patriot
- CarsCnr[ 89 ] = AddStaticVehicle(470,2829.2000000,1264.7000000,10.9000000,90.0000000,-1,-1); //Patriot
- CarsCnr[ 90 ] = AddStaticVehicle(489,2830.0000000,1245.1000000,11.1000000,90.0000000,-1,-1); //Rancher
- CarsCnr[ 91 ] = AddStaticVehicle(489,2830.0000000,1241.3000000,11.1000000,90.0000000,-1,-1); //Rancher
- CarsCnr[ 92 ] = AddStaticVehicle(470,284.1000100,2029.2000000,17.8000000,269.0000000,-1,-1); //Patriot
- CarsCnr[ 93 ] = AddStaticVehicle(446,2292.30004883,519.00000000,0.00000000,270.00000000,-1,-1); //Squalo
- CarsCnr[ 94 ] = AddStaticVehicle(470,284.6000100,2024.6000000,17.8000000,268.9950000,-1,-1); //Patriot
- CarsCnr[ 95 ] = AddStaticVehicle(470,285.1000100,2020.1000000,17.8000000,268.9950000,-1,-1); //Patriot
- CarsCnr[ 96 ] = AddStaticVehicle(411,283.5000000,1994.3000000,17.5000000,274.0000000,-1,-1); //Infernus
- CarsCnr[ 97 ] = AddStaticVehicle(411,282.7000100,1988.4000000,17.5000000,273.9990000,-1,-1); //Infernus
- CarsCnr[ 98 ] = AddStaticVehicle(411,281.7000100,1981.2000000,17.5000000,273.9990000,-1,-1); //Infernus
- CarsCnr[ 99 ] = AddStaticVehicle(541,279.7000100,1963.2000000,17.3000000,268.0000000,-1,-1); //Bullet
- CarsCnr[ 100 ] = AddStaticVehicle(541,280.2000100,1955.5000000,17.3000000,267.9950000,-1,-1); //Bullet
- CarsCnr[ 101 ] = AddStaticVehicle(541,279.5000000,1947.8000000,17.3000000,267.9950000,-1,-1); //Bullet
- CarsCnr[ 102 ] = AddStaticVehicle(497,319.7999900,2046.8000000,17.9000000,182.0000000,-1,-1); //Police Maverick
- CarsCnr[ 103 ] = AddStaticVehicle(497,296.3999900,2046.7000000,17.9000000,181.9970000,-1,-1); //Police Maverick
- CarsCnr[ 104 ] = AddStaticVehicle(522,302.5000000,2049.8000000,17.3000000,180.0000000,-1,-1); //NRG-500
- CarsCnr[ 105 ] = AddStaticVehicle(522,308.7000100,2049.5000000,17.3000000,180.0000000,-1,-1); //NRG-500
- CarsCnr[ 106 ] = AddStaticVehicle(522,313.7000100,2049.3000000,17.3000000,180.0000000,-1,-1); //NRG-500
- CarsCnr[ 107 ] = AddStaticVehicle(523,299.2000100,2050.0000000,17.3000000,178.0000000,-1,-1); //HPV1000
- CarsCnr[ 108 ] = AddStaticVehicle(523,306.1000100,2049.5000000,17.3000000,177.9950000,-1,-1); //HPV1000
- CarsCnr[ 109 ] = AddStaticVehicle(523,311.2000100,2049.3000000,17.3000000,177.9950000,-1,-1); //HPV1000
- CarsCnr[ 110 ] = AddStaticVehicle(415,318.2999900,2029.9000000,17.7000000,90.0000000,-1,-1); //Cheetah
- CarsCnr[ 111 ] = AddStaticVehicle(415,318.2000100,2025.5000000,17.7000000,90.0000000,-1,-1); //Cheetah
- CarsCnr[ 112 ] = AddStaticVehicle(415,317.2000100,2020.6000000,17.7000000,90.0000000,-1,-1); //Cheetah
- CarsCnr[ 113 ] = AddStaticVehicle(476,305.7000100,2004.1000000,18.8000000,186.0000000,-1,-1); //Rustler
- CarsCnr[ 114 ] = AddStaticVehicle(599,2307.6541000,2432.0132000,3.2828000,359.7990000,-1,-1); //Police Ranger
- CarsCnr[ 115 ] = AddStaticVehicle(599,2311.9124000,2431.7556000,3.2828000,359.7990000,-1,-1); //Police Ranger
- CarsCnr[ 116 ] = AddStaticVehicle(598,2299.2234000,2431.7944000,2.9070000,0.1000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 117 ] = AddStaticVehicle(598,2303.2290000,2431.9158000,3.0070000,0.0000000,-1,-1); //Police Car (LVPD)
- CarsCnr[ 118 ] = AddStaticVehicle(523,2314.4641000,2460.1409000,2.7722000,88.4264000,-1,-1); //HPV1000
- CarsCnr[ 119 ] = AddStaticVehicle(523,2314.3149000,2455.5918000,2.7722000,88.4264000,-1,-1); //HPV1000
- CarsCnr[ 120 ] = AddStaticVehicle(597,2285.6313000,2432.4355000,2.9726000,0.0000000,-1,-1); //Police Car (SFPD)
- CarsCnr[ 121 ] = AddStaticVehicle(597,2294.6094000,2432.2659000,2.9726000,0.0000000,-1,-1); //Police Car (SFPD)
- CarsCnr[ 122 ] = AddStaticVehicle(597,2290.2861000,2432.4155000,2.9726000,0.0000000,-1,-1); //Police Car (SFPD)
- CarsCnr[ 123 ] = AddStaticVehicle(528,2273.3298,2422.0361,10.8636,151.1364,0,0); // police car 1
- CarsCnr[ 124 ] = AddStaticVehicle(497, 2327.2590, 2392.7686, 11.1085, 49.9959,-1,-1);
- CarsCnr[ 125 ] = AddStaticVehicle(497, 2328.5825, 2375.7224, 11.1085, 51.3500, -1,-1);
- CarsCnr[ 126 ] = AddStaticVehicle(497, 2342.0979, 2396.5598, 11.1085, 54.1028, -1,-1);
- CarsCnr[ 127 ] = AddStaticVehicle(497, 2344.4739, 2377.9148, 11.1085, 48.1800, -1,-1);
- CarsCnr[ 128 ] = AddStaticVehicle(598, 2268.7070, 2405.8599, 10.8461, 53.9641, -1,-1);
- CarsCnr[ 129 ] = AddStaticVehicle(598, 2263.0259, 2405.8804, 10.8461, 53.9641, -1,-1);
- CarsCnr[ 130 ] = AddStaticVehicle(598, 2257.1843, 2405.8608, 10.8461, 53.9641, -1,-1);
- CarsCnr[ 131 ] = AddStaticVehicle(598, 2251.0037, 2405.8179, 10.8461, 53.9641, -1,-1);
- CarsCnr[ 132 ] = AddStaticVehicle(598, 2244.6067, 2405.8352, 10.8461, 53.9641, -1,-1);
- CarsCnr[ 133 ] = AddStaticVehicle(599, 2337.2676, 2406.1133, 10.8724, 63.3000, -1,-1);
- CarsCnr[ 134 ] = AddStaticVehicle(599, 2330.4619, 2406.0444, 10.8724, 63.3000, -1,-1);
- CarsCnr[ 135 ] = AddStaticVehicle(599, 2323.6560, 2406.0320, 10.8724, 63.3000, -1,-1);
- CarsCnr[ 136 ] = AddStaticVehicle(599, 2309.8044, 2406.0398, 10.8724, 63.3000, -1,-1);
- CarsCnr[ 137 ] = AddStaticVehicle(599, 2302.5701, 2405.9536, 10.8724, 63.3000, -1,-1);
- CarsCnr[ 138 ] = AddStaticVehicle(541, 2279.7263, 2385.8083, 10.5434, 0.0000, -1,-1);
- CarsCnr[ 139 ] = AddStaticVehicle(541, 2279.6941, 2395.6726, 10.5434, 0.0000, -1,-1);
- CarsCnr[ 140 ] = AddStaticVehicle(476, 2850.3999000,1365.8000000,12.0000000,95.9990000, -1,-1);
- CarsCnr[ 141 ] = AddStaticVehicle(476, 2849.3999000,1351.6000000,12.0000000,95.9990000, -1,-1);
- CarsCnr[ 142 ] = AddStaticVehicle(476, 1346.8000000,2652.8999000,12.0000000,0.0000000, -1,-1);
- CarsCnr[ 143 ] = AddStaticVehicle(598, 2274.3999 ,2446 ,10.7,0,-1,-1);
- CarsCnr[ 144 ] = AddStaticVehicle(598, 2278.3999 ,2445.7 ,10.7,181.247,-1,-1);
- CarsCnr[ 145 ] = AddStaticVehicle(598, 2282.5 ,2459 ,10.5,181.247,-1,-1);
- CarsCnr[ 146 ] = AddStaticVehicle(598, 2269.5 ,2459.2 ,10.5,181.247,-1,-1);
- CarsCnr[ 147 ] = AddStaticVehicle(415, 2281.7 ,2475.8 ,10.6,180,-1,-1);
- CarsCnr[ 148 ] = AddStaticVehicle(415, 2277.3 ,2475.8999 ,10.6,180,-1,-1);
- CarsCnr[ 149 ] = AddStaticVehicle(415, 2273.1001 ,2475.7 ,10.6,180,-1,-1);
- CarsCnr[ 150 ] = AddStaticVehicle(415, 2269.2 ,2476.7 ,10.6,180,-1,-1);
- CarsCnr[ 151 ] = AddStaticVehicle(489, 2260 ,2445.1001 ,10.9,0,-1,-1);
- CarsCnr[ 152 ] = AddStaticVehicle(489, 2252.2 ,2445.3999 ,10.9,0,-1,-1);
- CarsCnr[ 153 ] = AddStaticVehicle(415, 2256.5 ,2445 ,10.7,0,-1,-1);
- CarsCnr[ 154 ] = AddStaticVehicle(580, 2260.2 ,2475.2 ,10.7,177,-1,-1);
- CarsCnr[ 155 ] = AddStaticVehicle(523, 2255.8999 ,2474.3999 ,10.5,172,-1,-1);
- CarsCnr[ 156 ] = AddStaticVehicle(523, 2254.1001 ,2474.7 ,10.5,171.996,-1,-1);
- CarsCnr[ 157 ] = AddStaticVehicle(523, 2251.8999 ,2474.5 ,10.5,171.996,-1,-1);
- CarsCnr[ 158 ] = AddStaticVehicle(415, 2194.8999 ,2502.5 ,10.7,180,-1,-1);
- CarsCnr[ 159 ] = AddStaticVehicle(522, 2189.5 ,2501.3999 ,10.5,184,-1,-1);
- CarsCnr[ 160 ] = AddStaticVehicle(541, 2155.3999 ,2184.5 ,10.4,182,-1,-1);
- CarsCnr[ 161 ] = AddStaticVehicle(541, 2192.2 ,2502.1001 ,10.5,176,-1,-1);
- CarsCnr[ 162 ] = AddStaticVehicle(541, 2155.3 ,2200.6001 ,10.4,182,-1,-1);
- CarsCnr[ 163 ] = AddStaticVehicle(541, 2155.6001 ,2168.7 ,10.4,182,-1,-1);
- CarsCnr[ 164 ] = AddStaticVehicle(411, 2155.3 ,2121.3 ,10.6,0,-1,-1);
- CarsCnr[ 165 ] = AddStaticVehicle(411, 2154.6001 ,2103.5 ,10.6,0,-1,-1);
- CarsCnr[ 166 ] = AddStaticVehicle(411, 2154.7 ,2086.5 ,10.6,0,-1,-1);
- CarsCnr[ 167 ] = AddStaticVehicle(522, 2184.1001 ,1979.1 ,10.5,90,-1,-1);
- CarsCnr[ 168 ] = AddStaticVehicle(522, 2185.2 ,1995.8 ,10.5,90,-1,-1);
- CarsCnr[ 169 ] = AddStaticVehicle(522, 2185.7 ,2004 ,10.5,90,-1,-1);
- CarsCnr[ 170 ] = AddStaticVehicle(522, 2170 ,1973.9 ,10.5,274,-1,-1);
- CarsCnr[ 171 ] = AddStaticVehicle(522, 2170.7 ,1985.1 ,10.5,273.999,-1,-1);
- CarsCnr[ 172 ] = AddStaticVehicle(522, 2171.3999 ,1996.3 ,10.5,273.999,-1,-1);
- CarsCnr[ 173 ] = AddStaticVehicle(522, 2171.7 ,2000.3 ,10.5,273.999,-1,-1);
- CarsCnr[ 174 ] = AddStaticVehicle(522, 2171.2 ,1992.8 ,10.5,273.999,-1,-1);
- CarsCnr[ 175 ] = AddStaticVehicle(522, 2170.9004 ,1988.7998 ,10.5,273.999,-1,-1);
- CarsCnr[ 176 ] = AddStaticVehicle(522, 2170.3999 ,1981.6 ,10.5,273.999,-1,-1);
- CarsCnr[ 177 ] = AddStaticVehicle(522, 2170.1006 ,1977.5996 ,10.5,273.999,-1,-1);
- CarsCnr[ 178 ] = AddStaticVehicle(522, 2069.2 ,1761.8 ,10.4,336,-1,-1);
- CarsCnr[ 179 ] = AddStaticVehicle(522, 2086.7 ,1797.1 ,10.4,335.995,-1,-1);
- CarsCnr[ 180 ] = AddStaticVehicle(522, 2075 ,1634.6 ,10.4,0,-1,-1);
- CarsCnr[ 181 ] = AddStaticVehicle(522, 2074.7 ,1569.6 ,10.4,0,-1,-1);
- CarsCnr[ 182 ] = AddStaticVehicle(522, 2075.1001 ,1545.2 ,10.4,0,-1,-1);
- CarsCnr[ 183 ] = AddStaticVehicle(522, 2075 ,1521.7 ,10.4,0,-1,-1);
- CarsCnr[ 184 ] = AddStaticVehicle(598, 2282.3999 ,2445.3999 ,10.7,0,-1,-1);
- CarsCnr[ 185 ] = AddStaticVehicle(598, 2278.3999 ,2445.7 ,10.7,181.247,-1,-1);
- CarsCnr[ 186 ] = AddStaticVehicle(598, 2269.3999 ,2446.3 ,10.7,0,-1,-1);
- // ( Set Cops Vehicles )
- for( new xc = 0; xc < 187; xc++ )
- {
- SetVehicleVirtualWorld( CarsCnr[ xc ], 15 );
- SetVehicleNumberPlate( CarsCnr[ xc ], "{DB881A}xSF" );
- }
- // ( CNR Gates )
- CnRgate[ 0 ] = CreateObject( 976, 1397.23999, 2693.86011, 9.91000, 0.00000, 0.00000, 90.070001, 300.0 );
- CnRgate[ 1 ] = CreateObject( 976, 1397.23999, 2694.51001, 9.91000, 0.00000, 0.00000, 269.2300, 300.0 );
- CnRgate[ 2 ] = CreateObject( 971, 2756.9004000,1308.5000000,13.0000000, 0.00, 0.00,270.0000000, 300.0 );
- CnRgate[ 3 ] = CreateObject( 971, 2756.7998000,1317.9004000,13.0000000, 0.00, 0.00, 90.5000000, 300.0 );
- CnRgate[ 4 ] = CreateObject( 976, 2237.28003, 2448.85010, 9.88000, 0.00000, 0.00000, 90.29000, 300.0 );
- Cp[ 0 ] = CreateDynamicCP( 2298.0181,2466.5144,3.2734, 2, 15 );
- Cp[ 1 ] = CreateDynamicCP( 1301.2958,2674.1523,11.2392, 2, 15 );
- Cp[ 2 ] = CreateDynamicCP( 2817.1924,1282.4027,10.9609, 2, 15 );
- Cp[ 3 ] = CreateDynamicCP( 2200.6138,2475.1443,10.8203, 3, 15 );
- Cp[ 4 ] = CreateDynamicCP( 2146.9143,2750.7075,10.8203, 3, 15 );
- Cp[ 5 ] = CreateDynamicCP( 1640.8662,1573.5791,10.8203, 2, 15 );
- Cp[ 6 ] = CreateDynamicCP( 319.0746,2006.3840,17.6406, 2, 15 );
- RobberP= CreateDynamicCP( 1260.3131,2673.1099,10.8203,2, 15 );
- RobberP2= CreateDynamicCP( 2830.4456,1291.6594,10.7729,2, 15 );
- RobberOP= CreateDynamicCP( 2576.0725, -1304.3121, 1060.9844, 2, 15 );
- CNR_ZONE[ 0 ] = GangZoneCreate( 1257.429, 2587.360, 1530.238, 2700.725 );
- CNR_ZONE[ 1 ] = GangZoneCreate( 2234.375, 2417.96875, 2355.46875, 2507.8125 );
- CNR_ZONE[ 2 ] = GangZoneCreate( 1493.931, 1276.748, 1722.611, 1694.775 );
- CNR_ZONE[ 3 ] = GangZoneCreate( 107.536, 1792.202, 362.333, 2113.791 );
- CNR_ZONE[ 4 ] = GangZoneCreate( 2745.170, 1221.008, 2874.000, 1374.770 );
- //CNR
- CreateDynamicObject(6522, 1236.979614, 2673.399902, 17.906229, 0.000000, 0.000000, 0.000000,15,-1);
- CreateDynamicObject(8210, 2608.2448, 1345.0718, 80.4540, 0.0000, 0.0000, -93.3999,15,-1);
- CreateDynamicObject(8210,2769.8999000,1323.5000000,13.0000000,0.0000000,0.0000000,0.0000000,15,-1); //object(vgsselecfence12) (1)
- CreateDynamicObject(9951,2845.3000000,1291.6000000,21.8000000,0.0000000,0.0000000,0.0000000,15,-1); //object(pier3_sfe) (1)
- CreateDynamicObject(8210,2797.3999000,1350.8000000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (2)
- CreateDynamicObject(8210,2829.3000000,1382.6000000,13.0000000,0.0000000,0.0000000,0.0000000,15,-1); //object(vgsselecfence12) (3)
- CreateDynamicObject(8209,2808.1006000,1223.7002000,13.0000000,0.0000000,0.0000000,179.9950000,15,-1); //object(vgsselecfence11) (2)
- CreateDynamicObject(8210,2856.5000000,1354.8000000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (5)
- CreateDynamicObject(8210,2860.3999000,1251.6000000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (6)
- CreateDynamicObject(8210,2758.0000000,1250.5996000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (8)
- CreateDynamicObject(8210,2825.3999000,1382.8000000,13.0000000,0.0000000,0.0000000,0.0000000,15,-1); //object(vgsselecfence12) (9)
- CreateDynamicObject(8210,2797.6001000,1354.9000000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (10)
- CreateDynamicObject(8209,2810.8999000,1223.8000000,13.0000000,0.0000000,0.0000000,179.9950000,15,-1); //object(vgsselecfence11) (1)
- CreateDynamicObject(8210,2757.8999000,1275.3000000,13.0000000,0.0000000,0.0000000,90.0000000,15,-1); //object(vgsselecfence12) (4)
- RobTD = TextDrawCreate(202.000000, 188.000000, "~b~ROBBERY IN PROGRESS ~nl~~w~STAY IN THE STORE ~nl~~r~25 ~w~SECONDS LEFT.");
- TextDrawBackgroundColor(RobTD, 255);
- TextDrawFont(RobTD, 2);
- TextDrawLetterSize(RobTD, 0.529999, 2.599999);
- TextDrawColor(RobTD, -1);
- TextDrawSetOutline(RobTD, 1);
- TextDrawSetProportional(RobTD, 1);
- TextDrawSetSelectable(RobTD, 0);
- KillerTD0 = TextDrawCreate(660.000000, 1.000000, " ");
- TextDrawBackgroundColor(KillerTD0, 255);
- TextDrawFont(KillerTD0, 1);
- TextDrawLetterSize(KillerTD0, 0.500000, 1.000000);
- TextDrawColor(KillerTD0, -1);
- TextDrawSetOutline(KillerTD0, 0);
- TextDrawSetProportional(KillerTD0, 1);
- TextDrawSetShadow(KillerTD0, 1);
- TextDrawUseBox(KillerTD0, 1);
- TextDrawBoxColor(KillerTD0, 255);
- TextDrawTextSize(KillerTD0, -5.000000, 64.000000);
- TextDrawSetSelectable(KillerTD0, 0);
- KillerTD1 = TextDrawCreate(250.000000, 77.000000, "~r~CnR");
- TextDrawBackgroundColor(KillerTD1, 255);
- TextDrawFont(KillerTD1, 0);
- TextDrawLetterSize(KillerTD1, 0.500000, 2.000000);
- TextDrawColor(KillerTD1, -1);
- TextDrawSetOutline(KillerTD1, 0);
- TextDrawSetProportional(KillerTD1, 1);
- TextDrawSetShadow(KillerTD1, 1);
- TextDrawSetSelectable(KillerTD1, 0);
- KillerTD2 = TextDrawCreate(280.000000, 90.000000, "Killcam");
- TextDrawBackgroundColor(KillerTD2, 255);
- TextDrawFont(KillerTD2, 1);
- TextDrawLetterSize(KillerTD2, 0.529999, 2.000000);
- TextDrawColor(KillerTD2, -1);
- TextDrawSetOutline(KillerTD2, 0);
- TextDrawSetProportional(KillerTD2, 1);
- TextDrawSetShadow(KillerTD2, 1);
- TextDrawSetSelectable(KillerTD2, 0);
- KillerTD3 = TextDrawCreate(661.000000, 340.000000, " ");
- TextDrawBackgroundColor(KillerTD3, 255);
- TextDrawFont(KillerTD3, 1);
- TextDrawLetterSize(KillerTD3, 0.500000, 1.000000);
- TextDrawColor(KillerTD3, -1);
- TextDrawSetOutline(KillerTD3, 0);
- TextDrawSetProportional(KillerTD3, 1);
- TextDrawSetShadow(KillerTD3, 1);
- TextDrawUseBox(KillerTD3, 1);
- TextDrawBoxColor(KillerTD3, 255);
- TextDrawTextSize(KillerTD3, -26.000000, 0.000000);
- TextDrawSetSelectable(KillerTD3, 0);
- KillerTD4 = TextDrawCreate(10.000000, 348.000000, "~g~PLAYER: ~w~: VK Khaber");
- TextDrawBackgroundColor(KillerTD4, 255);
- TextDrawFont(KillerTD4, 2);
- TextDrawLetterSize(KillerTD4, 0.400000, 1.000000);
- TextDrawColor(KillerTD4, -1);
- TextDrawSetOutline(KillerTD4, 0);
- TextDrawSetProportional(KillerTD4, 1);
- TextDrawSetShadow(KillerTD4, 1);
- TextDrawSetSelectable(KillerTD4, 0);
- KillerTD5 = TextDrawCreate(10.000000, 366.000000, "~r~HEALTH ~w~:100%");
- TextDrawBackgroundColor(KillerTD5, 255);
- TextDrawFont(KillerTD5, 2);
- TextDrawLetterSize(KillerTD5, 0.500000, 1.000000);
- TextDrawColor(KillerTD5, -1);
- TextDrawSetOutline(KillerTD5, 0);
- TextDrawSetProportional(KillerTD5, 1);
- TextDrawSetShadow(KillerTD5, 1);
- TextDrawSetSelectable(KillerTD5, 0);
- KillerTD6 = TextDrawCreate(490.000000, 366.000000, "~r~ARMOUR ~w~:0%");
- TextDrawBackgroundColor(KillerTD6, 255);
- TextDrawFont(KillerTD6, 2);
- TextDrawLetterSize(KillerTD6, 0.500000, 1.000000);
- TextDrawColor(KillerTD6, -1);
- TextDrawSetOutline(KillerTD6, 0);
- TextDrawSetProportional(KillerTD6, 1);
- TextDrawSetShadow(KillerTD6, 1);
- TextDrawSetSelectable(KillerTD6, 0);
- KillerTD7 = TextDrawCreate(506.000000, 347.000000, "~r~Killsteak ~w~: 0");
- TextDrawBackgroundColor(KillerTD7, 255);
- TextDrawFont(KillerTD7, 2);
- TextDrawLetterSize(KillerTD7, 0.460000, 1.199999);
- TextDrawColor(KillerTD7, -1);
- TextDrawSetOutline(KillerTD7, 0);
- TextDrawSetProportional(KillerTD7, 1);
- TextDrawSetShadow(KillerTD7, 1);
- TextDrawSetSelectable(KillerTD7, 0);
- KillerTD8 = TextDrawCreate(210.000000, 380.000000, "You will respawn in ~y~15 ~w~Seconds.");
- TextDrawBackgroundColor(KillerTD8, 255);
- TextDrawFont(KillerTD8, 1);
- TextDrawLetterSize(KillerTD8, 0.460000, 1.100000);
- TextDrawColor(KillerTD8, -1);
- TextDrawSetOutline(KillerTD8, 0);
- TextDrawSetProportional(KillerTD8, 1);
- TextDrawSetShadow(KillerTD8, 1);
- TextDrawSetSelectable(KillerTD8, 0);
- KillerTD9 = TextDrawCreate(210.000000, 400.000000, "Press the fire key to respawn at anytime.");
- TextDrawBackgroundColor(KillerTD9, 255);
- TextDrawFont(KillerTD9, 1);
- TextDrawLetterSize(KillerTD9, 0.370000, 1.299999);
- TextDrawColor(KillerTD9, -1);
- TextDrawSetOutline(KillerTD9, 0);
- TextDrawSetProportional(KillerTD9, 1);
- TextDrawSetShadow(KillerTD9, 1);
- TextDrawSetSelectable(KillerTD9, 0);
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[128];
- new file[128];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(file, sizeof(file), savefolder,pname);
- if(!dini_Exists(file)) {
- dini_Create(file);
- dini_IntSet(file, "Arrests", PlayerInfo[ playerid ][ Arrests]);
- dini_IntSet(file, "Takedowns", PlayerInfo[ playerid ][ Takedowns]);
- dini_IntSet(file, "Robberies", PlayerInfo[ playerid ][ Robberies]);
- dini_IntSet(file, "PlayerRobberies", PlayerInfo[ playerid ][ PlayerRobberies]);
- dini_IntSet(file, "CopsKilled", PlayerInfo[ playerid ][ CopsKilled]);
- dini_IntSet(file, "Timearrested", PlayerInfo[ playerid ][ Timearrested]);
- }
- else {
- PlayerInfo[ playerid ][ Arrests] = dini_Int(file, "Arrests");
- PlayerInfo[ playerid ][ Takedowns] = dini_Int(file, "Takedowns");
- PlayerInfo[ playerid ][ Robberies] = dini_Int(file, "Robberies");
- PlayerInfo[ playerid ][ PlayerRobberies] = dini_Int(file, "PlayerRobberies");
- PlayerInfo[ playerid ][ CopsKilled] = dini_Int(file, "CopsKilled");
- PlayerInfo[ playerid ][ Timearrested] = dini_Int(file, "Timearrested");
- }
- return 1;
- }
- public OnPlayerDeath( playerid, killerid, reason )
- {
- if( PlayerInfo[ playerid ][ InCNR] == 1 ) // ( CnR )
- {
- PlayerInfo[ playerid ][ ActionID ] = 2;
- }
- if( PlayerInfo[ playerid ][ ActionID ] == 2 ) // ( CnR )
- {
- if ( IsPlayerConnected( killerid ) )
- {
- gsString[ 0 ] = EOS;
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Remove( PlayerInCNR, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Killercam( playerid,killerid );
- if( GetPlayerTeam( killerid ) == TEAM_PROROBBERS)
- {
- PlayerInfo[ killerid ][ CopsKilled]++;
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- }
- }
- gsString[ 0 ] = EOS;
- SendClientMessage(killerid,RED,"{FF0000}- CnR - {3BBD44}You have received 1 score and $5000 for killing an officer!");
- GivePlayerMoney(killerid, 5000);
- }
- if( GetPlayerTeam( killerid ) == TEAM_ROBBERS)
- {
- PlayerInfo[ killerid ][ CopsKilled]++;
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- }
- }
- gsString[ 0 ] = EOS;
- SendClientMessage(killerid,RED,"{FF0000}- CnR - {3BBD44}You have received 1 score and $5000 for killing an officer!");
- GivePlayerMoney(killerid, 5000);
- }
- if( GetPlayerTeam( killerid ) == TEAM_EROBBERS)
- {
- PlayerInfo[ killerid ][ CopsKilled]++;
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- }
- }
- SendClientMessage(killerid,RED,"{FF0000}- CnR - {3BBD44}You have received 1 score and $5000 for killing an officer!");
- GivePlayerMoney(killerid, 5000);
- }
- if( GetPlayerTeam( killerid ) == TEAM_SWAT )
- {
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been taken down by Officer %s(%d).", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid );
- }
- }
- FormatMSG( playerid, ~1, "{FF0000}- CnR - {BABABA}You have been taken down by Officer %s(%d)", PlayerName( killerid ), killerid );
- PlayerInfo[ killerid ][ Takedowns]++;
- }
- if( GetPlayerTeam( killerid ) == TEAM_ARMY )
- {
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been taken down by Officer %s(%d).", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid );
- }
- }
- FormatMSG( playerid, ~1, "{FF0000}- CnR - {BABABA}You have been taken down by Officer %s(%d)", PlayerName( killerid ), killerid );
- PlayerInfo[ killerid ][ Takedowns]++;
- }
- if( GetPlayerTeam( killerid ) == TEAM_COPS )
- {
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}[CnR] {7A7A7A}%s(%d) killed %s(%d) ({BABABA}%s{7A7A7A})", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid,GetWeapon( reason ) );
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been taken down by Officer %s(%d).", PlayerName( playerid ), playerid, PlayerName( killerid ), killerid );
- }
- }
- FormatMSG( playerid, ~1, "{FF0000}- CnR - {BABABA}You have been taken down by Officer %s(%d)", PlayerName( killerid ), killerid );
- PlayerInfo[ killerid ][ Takedowns]++;
- }
- }
- }
- }
- GetWeapon(weaponid)
- {
- new gunname[ 32 ];
- GetWeaponName( weaponid, gunname, sizeof( gunname ) );
- return gunname;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[128];
- new file[128];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(file, sizeof(file), savefolder,pname);
- if(!dini_Exists(file)) {
- }
- else { // if not
- dini_IntSet(file, "Arrests", PlayerInfo[ playerid ][ Arrests]);
- dini_IntSet(file, "Takedowns", PlayerInfo[ playerid ][ Takedowns]);
- dini_IntSet(file, "Robberies", PlayerInfo[ playerid ][ Robberies]);
- dini_IntSet(file, "PlayerRobberies", PlayerInfo[ playerid ][ PlayerRobberies]);
- dini_IntSet(file, "CopsKilled", PlayerInfo[ playerid ][ CopsKilled]);
- dini_IntSet(file, "Timearrested", PlayerInfo[ playerid ][ Timearrested]);
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- if( PlayerInfo[ playerid ][ ActionID ] == 2 ) // ( CnR )
- {
- TextDrawHideForPlayer(playerid, KillerTD0);
- TextDrawHideForPlayer(playerid, KillerTD1);
- TextDrawHideForPlayer(playerid, KillerTD2);
- TextDrawHideForPlayer(playerid, KillerTD3);
- TextDrawHideForPlayer(playerid, KillerTD4);
- TextDrawHideForPlayer(playerid, KillerTD5);
- TextDrawHideForPlayer(playerid, KillerTD6);
- TextDrawHideForPlayer(playerid, KillerTD7);
- TextDrawHideForPlayer(playerid, KillerTD8);
- TextDrawHideForPlayer(playerid, KillerTD9);
- TogglePlayerSpectating(playerid, false);
- IsSpecating[playerid] =0;
- KillTimer( KillerTimer[ playerid] );
- if ( GetPlayerTeam( playerid ) == TEAM_COPS)
- {
- RespawnplayerCop( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ARMY)
- {
- RespawnplayerArmy( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_SWAT)
- {
- RespawnplayerSwat( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS)
- {
- RespawnplayerRobber( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS)
- {
- RespawnplayerProRobber( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS)
- {
- RespawnplayerERobber( playerid );
- }
- }
- PlayerBombs[playerid]=3;
- return 1;
- }
- public OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid )
- {
- new Float:hp;
- GetPlayerHealth(playerid, hp);
- if( GetPlayerTeam( issuerid ) == TEAM_ROBBERS || GetPlayerTeam( issuerid ) == TEAM_PROROBBERS || GetPlayerTeam( issuerid ) == TEAM_EROBBERS )
- {
- if( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- SetPlayerHealth(playerid, hp+amount);
- TogglePlayerControllable(issuerid,0);
- SetTimerEx("WarningUnfreeze",3000,false,"id",issuerid,GetPlayerVirtualWorld(issuerid));
- }
- }
- if( GetPlayerTeam( issuerid ) == TEAM_COPS || GetPlayerTeam( issuerid ) == TEAM_ARMY || GetPlayerTeam( issuerid ) == TEAM_SWAT )
- {
- if( GetPlayerTeam( playerid ) == TEAM_COPS || GetPlayerTeam( playerid ) == TEAM_ARMY || GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- SetPlayerHealth(playerid, hp+amount);
- TogglePlayerControllable(issuerid,0);
- SetTimerEx("WarningUnfreeze",3000,false,"id",issuerid,GetPlayerVirtualWorld(issuerid));
- }
- }
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if( GetPlayerTeam( issuerid ) == TEAM_COPS || GetPlayerTeam( issuerid ) == TEAM_ARMY || GetPlayerTeam( issuerid ) == TEAM_SWAT )
- {
- if(IsPlayerInRangeOfPoint(i, 75, 1323.8813,2673.1052,11.2392))
- {
- ResetPlayerWeapons( issuerid );
- Announce( issuerid, "~r~~h~Weapons Reseted!~n~~w~Don't kill in Robbers spawn zone!", 4000, 4 );
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == KEY_FIRE)
- {
- if( PlayerInfo[ playerid ][ ActionID ] == 2 ) // ( CnR )
- {
- if(IsSpecating[playerid] == 1)
- {
- TextDrawHideForPlayer(playerid, KillerTD0);
- TextDrawHideForPlayer(playerid, KillerTD1);
- TextDrawHideForPlayer(playerid, KillerTD2);
- TextDrawHideForPlayer(playerid, KillerTD3);
- TextDrawHideForPlayer(playerid, KillerTD4);
- TextDrawHideForPlayer(playerid, KillerTD5);
- TextDrawHideForPlayer(playerid, KillerTD6);
- TextDrawHideForPlayer(playerid, KillerTD7);
- TextDrawHideForPlayer(playerid, KillerTD8);
- TextDrawHideForPlayer(playerid, KillerTD9);
- TogglePlayerSpectating(playerid, false);
- IsSpecating[playerid] =0;
- KillTimer( KillerTimer[ playerid] );
- if ( GetPlayerTeam( playerid ) == TEAM_COPS)
- {
- RespawnplayerCop( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ARMY)
- {
- RespawnplayerArmy( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_SWAT)
- {
- RespawnplayerSwat( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS)
- {
- RespawnplayerRobber( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS)
- {
- RespawnplayerProRobber( playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS)
- {
- RespawnplayerERobber( playerid );
- }
- }
- }
- }
- if(PRESSED(KEY_LOOK_BEHIND))
- {
- if ( PlayerInfo[ playerid ][ ActionID ] == 2 )
- {
- if ( GetPlayerTeam( playerid ) != TEAM_COPS && GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT ) return SendClientMessage(playerid,RED," "RED_"{FF0000}ERROR: {C8C8C8}You must be a cop while in a /CnR minigame to use this command!");
- new targetid = GetClosestPlayer( playerid, .checkvw = true, .range = 2.0 );
- if( targetid == INVALID_PLAYER_ID ) return SendClientMessage(playerid,RED," "RED_"{FF0000}Server: {778899}No criminals near your range.");
- if( Cuffed[ targetid ] == true ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}The robber is already arrested!");
- if(GetPlayerTeam( targetid ) != TEAM_ROBBERS && GetPlayerTeam( targetid ) != TEAM_PROROBBERS && GetPlayerTeam( targetid ) != TEAM_EROBBERS ) return 1;
- SendClientMessage(playerid,RED,"{FF0000}- CnR - {3BBD44}You have received 2 score and $6500 for catching a criminal!");
- PlayerInfo[ targetid ][ Timearrested]++;
- PlayerInfo[ targetid ][ Jailed ] = 1;
- PlayerInfo[ targetid ][ BreakCuffs ] = 1;
- foreach( Player, i )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_COPS )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by Officer %s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ARMY )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by {5A00FF}Army Officer {D2D2AB}%s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by {15D4ED}Swat Captain {D2D2AB}%s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- }
- GivePlayerMoney(playerid, 6500);
- jailtimer = SetTimerEx( "CnrJail", 4000, 0, "i", targetid );
- jailtimer2 = SetTimerEx( "CnrJailRefresh", 4000, 0, "i", targetid );
- Announce( playerid, "~r~~h~SUSPECT ARRESTED!", 4000, 4 );
- Announce( targetid, "~r~ARRESTED~w~!~nl~~w~TYPE /BREAKCUFFS [/BC]~nl~~w~TO ESCAPE!", 4000, 4 );
- SendClientMessage(targetid,RED,"{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have been cuffed and arrested!");
- SendClientMessage(targetid,RED,"{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You will serve 30 seconds in jail.");
- PlayerInfo[ playerid ][ Arrests]++;
- }
- }
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerEnterVehicle( playerid, vehicleid, ispassenger )
- {
- if ( PlayerInfo[ playerid ][ ActionID ] == 2 )
- {
- if( Cuffed[ playerid ] == true )
- {
- if ( PlayerInfo[ playerid ][ BreakCuffs ] == 1)
- {
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {E65555}%s(%d) has evaded his arrest (Vehicle Evasion)", PlayerName( playerid ), playerid);
- }
- }
- Cuffed[ playerid ] = false;
- KillTimer(jailtimer);
- KillTimer(jailtimer2);
- PlayerInfo[playerid][BreakCuffs] = 0;
- }
- }
- }
- return 1;
- }
- public OnPlayerEnterDynamicCP( playerid, checkpointid )
- {
- static Float:posx2[ MAX_PLAYERS ][ 2 ];
- static Float:posy2[ MAX_PLAYERS ][ 2 ];
- static Float:posz2[ MAX_PLAYERS ][ 2 ];
- static Float:zangle2[ MAX_PLAYERS ][ 2 ];
- if(checkpointid == Store1)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Bank" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",2500,5);
- SetPlayerInterior( playerid, 0 );
- SetPlayerPos(playerid,2309.5686,-15.8837,26.7496);
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerInterior( playerid, 0 );
- SetPlayerPos(playerid,2309.5686,-15.8837,26.7496);
- }
- }
- }
- if(checkpointid == Store2)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Calgious Casino" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,2233.8032 ,1712.2303,1011.7632);
- SetPlayerInterior( playerid, 1 );
- }
- else
- {
- SetPlayerPos(playerid,2233.8032 ,1712.2303,1011.7632);
- SetPlayerInterior( playerid, 1 );
- }
- }
- }
- if(checkpointid == Store2Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- SetPlayerPos(playerid, 2193.9080,1675.5385,12.3672 );
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store3)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "4 Dragon Casino" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- GetPlayerPos( playerid, posx2[ playerid ][ 0 ], posy2[ playerid ][ 0 ], posz2[ playerid ][ 0 ] );
- GetPlayerFacingAngle( playerid, zangle2[ playerid ][ 0 ] );
- SetPlayerPos(playerid,2008.8306,1016.1687,994.4688);
- SetPlayerInterior( playerid, 10 );
- }
- else
- {
- GetPlayerPos( playerid, posx2[ playerid ][ 0 ], posy2[ playerid ][ 0 ], posz2[ playerid ][ 0 ] );
- GetPlayerFacingAngle( playerid, zangle2[ playerid ][ 0 ] );
- SetPlayerPos(playerid,2008.8306,1016.1687,994.4688);
- SetPlayerInterior( playerid, 10 );
- }
- }
- }
- if(checkpointid == Store3Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- SetPlayerPos( playerid, posx2[ playerid ][ 0 ] + 5, posy2[ playerid ][ 0 ], posz2[ playerid ][ 0 ] );
- SetPlayerFacingAngle( playerid, zangle2[ playerid ][ 0 ] );
- SetPlayerInterior( playerid, 0 );
- }
- }
- if(checkpointid == Store4)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Casino" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,1133.0935,-9.4303,1000.6797);
- SetPlayerInterior( playerid, 12 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerPos(playerid,1133.0935,-9.4303,1000.6797);
- SetPlayerInterior( playerid, 12 );
- }
- }
- }
- if(checkpointid == Store4Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2167.1433,2119.6877,10.8203);
- SetPlayerFacingAngle( playerid, 0.4730 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 2089.1265,1519.1575,10.8203 );
- SetPlayerFacingAngle( playerid, 7.1586 );
- }
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- SetPlayerInterior( playerid, 0 );
- }
- }
- if(checkpointid == Store5)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Royal Casino" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,1133.0935,-9.4303,1000.6797);
- SetPlayerInterior( playerid, 12 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- SetPlayerPos(playerid,1133.0935,-9.4303,1000.6797);
- SetPlayerInterior( playerid, 12 );
- }
- }
- }
- if(checkpointid == Store6)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Binco" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,207.4441,-107.7490,1005.1328);
- SetPlayerFacingAngle( playerid, 0.7508 );
- SetPlayerInterior( playerid, 15 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerPos(playerid,207.4441,-107.7490,1005.1328);
- SetPlayerFacingAngle( playerid, 0.7508 );
- SetPlayerInterior( playerid, 15 );
- }
- }
- }
- if(checkpointid == Store6Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- Robstart[ playerid ] = 0;
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2105.7771,2256.8118,11.0234);
- SetPlayerFacingAngle( playerid, 272.2740 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 1653.1239,1733.1302,10.8203 );
- SetPlayerFacingAngle( playerid, 89.0192 );
- }
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store7)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Binco" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,207.4441,-107.7490,1005.1328);
- SetPlayerFacingAngle( playerid, 0.7508 );
- SetPlayerInterior( playerid, 15 );
- }
- else
- {
- SetPlayerPos(playerid,207.4441,-107.7490,1005.1328);
- SetPlayerFacingAngle( playerid, 0.7508 );
- SetPlayerInterior( playerid, 15 );
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- }
- }
- }
- if(checkpointid == Store8)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Bank" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",2500,5);
- SetPlayerInterior( playerid, 0 );
- SetPlayerPos(playerid,2309.5686,-15.8837,26.7496);
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- SetPlayerInterior( playerid, 0 );
- SetPlayerPos(playerid,2309.5686,-15.8837,26.7496);
- }
- }
- }
- if(checkpointid == Store9)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Ammunation" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",2500,5);
- SetPlayerInterior( playerid, 1 );
- SetPlayerPos(playerid,285.3693,-38.0492,1001.5156);
- SetPlayerFacingAngle( playerid, 21.5801 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerInterior( playerid, 1 );
- SetPlayerPos(playerid,285.3693,-38.0492,1001.5156);
- SetPlayerFacingAngle( playerid, 21.5801 );
- }
- }
- }
- if(checkpointid == Store9Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- Robstart[ playerid ] = 0;
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2155.2732,942.9988,10.8203 );
- SetPlayerFacingAngle( playerid, 90.4685 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 2534.5569,2082.9429,10.8203);
- SetPlayerFacingAngle( playerid, 89.8886 );
- }
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store10)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Ammunation" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",2500,5);
- SetPlayerInterior( playerid, 1 );
- SetPlayerPos(playerid,285.3693,-38.0492,1001.5156);
- SetPlayerFacingAngle( playerid, 21.5801 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- SetPlayerInterior( playerid, 1 );
- SetPlayerPos(playerid,285.3693,-38.0492,1001.5156);
- SetPlayerFacingAngle( playerid, 21.5801 );
- }
- }
- }
- if(checkpointid == Store11)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Cluckin Bell" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.3098,-9.0513,1001.8516);
- SetPlayerInterior( playerid, 9 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerPos(playerid,365.3098 ,-9.0513,1001.8516);
- SetPlayerInterior( playerid, 9 );
- }
- }
- }
- if(checkpointid == Store11Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2633.1025,1671.5349,10.8203 );
- SetPlayerFacingAngle( playerid, 90.8305);
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 2848.1365,2413.0388,11.0690 );
- SetPlayerFacingAngle( playerid, 224.9740);
- }
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store12)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Well Stacked Pizza" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,371.5939,-129.0607,1001.4922);
- SetPlayerFacingAngle( playerid, 2.4788);
- SetPlayerInterior( playerid, 5 );
- }
- else
- {
- SetPlayerPos(playerid,371.5939,-129.0607,1001.4922);
- SetPlayerFacingAngle( playerid, 2.4788);
- SetPlayerInterior( playerid, 5 );
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- }
- }
- }
- if(checkpointid == Store12Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2636.0862,1849.8922,11.0234 );
- SetPlayerFacingAngle( playerid, 91.4210);
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 2762.0913,2466.7473,11.0625 );
- SetPlayerFacingAngle( playerid, 126.5631);
- }
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store13)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Burger Shot" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- }
- else
- {
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- }
- }
- }
- if(checkpointid == Store13Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2173.9604,2795.7378,10.8203 );
- SetPlayerFacingAngle( playerid, 269.2012);
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 2467.4170,2034.1187,11.0625 );
- SetPlayerFacingAngle( playerid, 89.3927);
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 3)
- {
- SetPlayerPos( playerid, 2363.2280,2071.1501,10.8203 );
- SetPlayerFacingAngle( playerid, 93.4661);
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 4)
- {
- SetPlayerPos( playerid, 1162.3760,2072.4702,11.0625 );
- SetPlayerFacingAngle( playerid, 272.1936);
- }
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- Robstart[ playerid ] = 0;
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- SetPlayerInterior( playerid, 0 );
- KillTimer(robberytiming);
- robberytiming=-1;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store14)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Burger Shot" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- }
- else
- {
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- }
- }
- }
- if(checkpointid == Store15)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Burger Shot" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- }
- else
- {
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- }
- }
- }
- if(checkpointid == Store16)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Burger Shot" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 4;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- }
- else
- {
- SetPlayerPos(playerid,365.4099 ,-73.6167,1001.5078);
- SetPlayerInterior( playerid, 10 );
- PlayerInfo[ playerid ][ EnterCP ] = 4;
- }
- }
- }
- if(checkpointid == Store17)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "24/7" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- }
- }
- if(checkpointid == Store17Exit)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 2098.0432,2220.3806,10.8203 );
- SetPlayerFacingAngle( playerid, 179.8655 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos( playerid, 1933.6343,2307.1343,10.8203 );
- SetPlayerFacingAngle( playerid, 91.6785 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 3)
- {
- SetPlayerPos( playerid, 2189.2288,1990.6420,10.8203 );
- SetPlayerFacingAngle( playerid, 92.3521 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 4)
- {
- SetPlayerPos( playerid, 2886.2598,2451.2739,11.0690 );
- SetPlayerFacingAngle( playerid, 229.0240 );
- }
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "None" );
- SetPlayerInterior( playerid, 0 );
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- Robstart[ playerid ] = 0;
- KillTimer(robberytiming);
- robberytiming=-1;
- TextDrawHideForPlayer(playerid, RobTD);
- }
- }
- if(checkpointid == Store18)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "24/7" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- }
- }
- if(checkpointid == Store19)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "24/7" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 3;
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- }
- }
- if(checkpointid == Store20)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 4;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "24/7" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 4;
- SetPlayerPos(playerid,-26.6916 ,-55.7149,1003.5469);
- SetPlayerInterior( playerid, 6 );
- }
- }
- }
- if(checkpointid == Store21)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Well Stacked Pizza" );
- Robstart[ playerid ] = 1;
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,371.5939,-129.0607,1001.4922);
- SetPlayerFacingAngle( playerid, 2.4788);
- SetPlayerInterior( playerid, 5 );
- }
- else
- {
- SetPlayerPos(playerid,371.5939,-129.0607,1001.4922);
- SetPlayerFacingAngle( playerid, 2.4788);
- SetPlayerInterior( playerid, 5 );
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- }
- }
- }
- if(checkpointid == Store22)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- format( PlayerInfo[ playerid ][ ShopRobbed ], 25, "Cluckin Bell" );
- Robstart[ playerid ] = 1;
- GameTextForPlayer(playerid,"~b~/ROB ~w~TO ~nl~ATTEMPT A ROBBERY",5000,5);
- SetPlayerPos(playerid,365.3098,-9.0513,1001.8516);
- SetPlayerInterior( playerid, 9 );
- }
- else
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- SetPlayerPos(playerid,365.3098 ,-9.0513,1001.8516);
- SetPlayerInterior( playerid, 9 );
- }
- }
- }
- if(checkpointid == PoliceP)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- SetPlayerPos(playerid,288.2816,173.2520,1007.1794);
- SetPlayerInterior( playerid, 3 );
- }
- }
- if(checkpointid == PoliceOP)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- SetPlayerPos(playerid,2287.2363,2425.5176,10.8203);
- SetPlayerInterior( playerid, 0 );
- }
- }
- if(checkpointid == RobberP)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- SendClientMessage( playerid, COLOR_ULTRARED,""R"Welcome to Robbers HQ");
- SetPlayerPos( playerid , 2567.0352,-1294.6320,1063.2520 );
- SetPlayerInterior( playerid , 2 );
- PlayerInfo[ playerid ][ EnterCP ] = 1;
- }
- else SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to enter robbers HQ!");
- }
- }
- if(checkpointid == RobberOP)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- if ( PlayerInfo[ playerid ][ EnterCP ] == 1)
- {
- SetPlayerPos( playerid, 1268.7513,2673.2830,10.8203);
- SetPlayerFacingAngle( playerid, 273.1829 );
- }
- else if ( PlayerInfo[ playerid ][ EnterCP ] == 2)
- {
- SetPlayerPos(playerid,2828.1384,1291.5239,10.7696 );
- SetPlayerFacingAngle( playerid, 92.0744 );
- }
- PlayerInfo[ playerid ][ EnterCP ] = 0;
- SendClientMessage( playerid, COLOR_ULTRARED,""R"You have left Robbers HQ");
- SetPlayerInterior( playerid , 0 );
- SetPlayerVirtualWorld( playerid , 15 );
- }
- else SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to leave robbers HQ!");
- }
- }
- if(checkpointid == RobberP2)
- {
- if ( !IsPlayerInAnyVehicle( playerid ) )
- {
- if( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- PlayerInfo[ playerid ][ EnterCP ] = 2;
- SetPlayerPos( playerid , 2567.0352,-1294.6320,1063.2520 );
- SetPlayerInterior( playerid , 2 );
- }
- else SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to enter robbers HQ!");
- }
- }
- // ( CnR )
- if( checkpointid == Cp[ 0 ] )
- {
- if( GetPlayerTeam( playerid ) != TEAM_COPS && GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT )
- return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a cop while in a /CnR minigame to enter robbers HQ!");
- ShowPlayerDialog( playerid , DIALOG_CnR + 2 , DIALOG_STYLE_LIST , "{004BFF}LVPD Refill" , CNRRefill( ) , "Select" , "" );
- }
- if( checkpointid == Cp[ 1 ] )
- {
- if( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS )
- return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to enter robbers HQ!");
- ShowPlayerDialog( playerid , DIALOG_CnR + 3 , DIALOG_STYLE_LIST , ""O"Robbery Refill" , CNRRefill( ) , "Select" , "" );
- }
- if( checkpointid == Cp[ 2 ] )
- {
- if( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS )
- return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to enter robbers HQ!");
- ShowPlayerDialog( playerid , DIALOG_CnR + 3 , DIALOG_STYLE_LIST , ""O"Robbery Refill" , CNRRefill( ) , "Select" , "" );
- }
- if( checkpointid == Cp[ 3 ] )
- {
- if ( IsPlayerInAnyVehicle( playerid ) )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 4 , DIALOG_STYLE_LIST , ""O"Refill Station" , RefillStation( ) , "Select" , "" );
- }
- }
- if( checkpointid == Cp[ 4 ] )
- {
- if ( IsPlayerInAnyVehicle( playerid ) )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 4 , DIALOG_STYLE_LIST , ""O"Refill Station" , RefillStation( ) , "Select" , "" );
- }
- }
- if( checkpointid == Cp[ 5 ] )
- {
- if( GetPlayerTeam( playerid ) != TEAM_COPS && GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT )
- return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a cop while in a /CnR minigame to enter robbers HQ!");
- ShowPlayerDialog( playerid , DIALOG_CnR + 2 , DIALOG_STYLE_LIST , ""BLUE_"LVPD Refill" , CNRRefill( ) , "Select" , "" );
- }
- if( checkpointid == Cp[ 6 ] )
- {
- if( GetPlayerTeam( playerid ) != TEAM_COPS && GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT )
- return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to enter robbers HQ!");
- ShowPlayerDialog( playerid , DIALOG_CnR + 2 , DIALOG_STYLE_LIST , ""PURPLE_"LVPD Refill" , CNRRefill( ) , "Select" , "" );
- }
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- switch( dialogid )
- {
- case DIALOG_CnR:
- {
- if( !response ) return ( 1 );
- switch( listitem )
- {
- case 0:
- {
- SpawnPlayerCop( playerid );
- }
- case 1:
- {
- SpawnPlayerRobber( playerid );
- }
- case 2:
- {
- if(PlayerInfo[ playerid ][ CopsKilled ] < 100 && PlayerInfo[ playerid ][ Robberies ] < 100)
- return SendClientMessage( playerid, -1, "Server: {FF0000}You need at least 100 store robberies and 100 cop kills to choose this class!" );
- SpawnPlayerProRobber( playerid );
- }
- case 3:
- {
- if( PlayerInfo[ playerid ][ Takedowns ] < 200 && PlayerInfo[ playerid ][ Arrests ] < 200 )
- return SendClientMessage( playerid, -1, "Server: {5A00FF}You need at least 200 arrests and 200 takedowns to choose this class!" );
- SpawnPlayerArmy( playerid );
- }
- case 4:
- {
- SpawnPlayerSwat( playerid );
- }
- case 5:
- {
- SpawnPlayerERobber( playerid );
- }
- }
- }
- case DIALOG_CnR + 2:
- {
- if( !response ) return ( 1 );
- switch( listitem )
- {
- case 0:
- {
- SetPlayerHealth( playerid , 100.0 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {87CEFA}You have refilled your health!");
- }
- case 1:
- {
- SetPlayerArmour( playerid, 100.0 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {87CEFA}You have refilled your armour!");
- }
- case 2:
- {
- if( GetPlayerTeam( playerid ) == TEAM_ARMY )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 3, 1 );
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 27, 100 );
- GivePlayerWeapon( playerid, 30, 500 );
- GivePlayerWeapon( playerid, 34, 500 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {87CEFA}You have refilled your weapons!");
- }
- if( GetPlayerTeam( playerid ) == TEAM_COPS )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 24, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SendClientMessage(playerid,RED,"{FF0000}Server: {87CEFA}You have refilled your weapons!");
- }
- if( GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 28, 500 );
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SendClientMessage(playerid,RED,"{FF0000}Server: {87CEFA}You have refilled your weapons!");
- }
- }
- }
- }
- case DIALOG_CnR + 4:
- {
- if( !response ) return ( 1 );
- switch( listitem )
- {
- case 0:
- {
- if(2000 > GetPlayerMoney(playerid)) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You dont have that amount of money!");
- SendClientMessage(playerid,RED,"{FF0000}Server: {FFFFFF}You have repaired your vehicle!");
- RepairVehicle( GetPlayerVehicleID( playerid ) );
- GivePlayerMoney( playerid, -2000 );
- }
- case 1:
- {
- if(5000 > GetPlayerMoney(playerid)) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You dont have that amount of money!");
- switch( GetVehicleModel( GetPlayerVehicleID( playerid ) ) )
- {
- case 448,461,462,463,468,471,509,510,521,522,523,581,586,449:
- return SendClientMessage(playerid,RED,"{FF0000}ERROR: {C8C8C8}This vehicle is not compatible with nitro!");
- }
- SendClientMessage(playerid,RED,"{FF0000}Server: {FFFFFF}You have added nitro in your vehicle!");
- GivePlayerMoney( playerid, -5000 );
- AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
- }
- case 2:
- {
- if(6500 > GetPlayerMoney(playerid)) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You dont have that amount of money!");
- switch( GetVehicleModel( GetPlayerVehicleID( playerid ) ) )
- {
- case 448,461,462,463,468,471,509,510,521,522,523,581,586,449:
- return SendClientMessage(playerid,RED,"{FF0000}Server: {FFFFFF}You have repaired your vehicle! (Nitro not compatible)"),RepairVehicle( GetPlayerVehicleID( playerid ) ),GivePlayerMoney( playerid, -2000 );
- }
- RepairVehicle( GetPlayerVehicleID( playerid ));
- GivePlayerMoney( playerid, -6500 );
- AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {FFFFFF}You have repaired and added nitro to your vehicle!");
- }
- }
- }
- case DIALOG_CnR + 3:
- {
- if( !response ) return ( 1 );
- switch( listitem )
- {
- case 0:
- {
- SetPlayerHealth( playerid , 100.0 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {DB881A}You have refilled your health!");
- }
- case 1:
- {
- SetPlayerArmour( playerid, 100.0 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {DB881A}You have refilled your armour!");
- }
- case 2:
- {
- if( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 4, 1 );
- GivePlayerWeapon( playerid, 29, 1200 );
- GivePlayerWeapon( playerid, 31, 2000 );
- GivePlayerWeapon( playerid, 26, 600 );
- GivePlayerWeapon( playerid, 27, 500 );
- GivePlayerWeapon( playerid, 16, 5 );
- GivePlayerWeapon( playerid, 34, 200 );
- SendClientMessage(playerid,RED,"{FF0000}Server: {DB881A}You have refilled your weapons!");
- }
- if( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 5, 1 ); // Bat
- GivePlayerWeapon( playerid, 24, 100 ); // Deagle
- GivePlayerWeapon( playerid, 25, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 28, 500 ); // Micro SMG
- GivePlayerWeapon( playerid, 30, 500 ); // AK-47
- GivePlayerWeapon( playerid, 33, 100 ); // Sniper
- SendClientMessage(playerid,RED,"{FF0000}Server: {DB881A}You have refilled your weapons!");
- }
- if( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- ResetPlayerWeapons( playerid );
- GivePlayerWeapon( playerid, 5, 1 ); // Bat
- GivePlayerWeapon( playerid, 24, 100 ); // Deagle
- GivePlayerWeapon( playerid, 25, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- GivePlayerWeapon(playerid, 35, 4);
- SendClientMessage(playerid,RED,"{FF0000}Server: {DB881A}You have refilled your weapons!");
- }
- }
- }
- }
- }
- return 1;
- }
- // ( CnR - Private Chat )
- CMD:tpm( playerid , params [ ] )
- {
- new
- CNRText[ 128 ]
- ;
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}ERROR: {C8C8C8}You must be in a CnR minigame to use this command!" );
- if ( sscanf( params, "s[128]", CNRText ) ) return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}» {DB881A}USAGE: {FFE4C4}/tpm <text>" );
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_ROBBERS || GetPlayerTeam( i ) == TEAM_PROROBBERS || GetPlayerTeam( i ) == TEAM_EROBBERS )
- {
- FormatMSG( i, ~1, "{FF0000}[TPM] {FFFF00}%s(%i): %s", PlayerName( playerid ), playerid, CNRText );
- }
- }
- }
- if ( GetPlayerTeam( playerid ) == TEAM_COPS || GetPlayerTeam( playerid ) == TEAM_ARMY || GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_COPS || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_SWAT )
- {
- FormatMSG( i, ~1, "{FF0000}[TPM] {15D4ED}%s(%i): %s", PlayerName( playerid ), playerid, CNRText );
- }
- }
- }
- return ( 1 );
- }
- CMD:leave( playerid, params[ ] )
- {
- if ( PlayerInfo[ playerid ][ ActionID ] == 0 && PlayerInfo[ playerid ][ INMG] == 0) return SendClientMessage( playerid,-1, "{FF0000}ERROR: {C8C8C8}You aren't in a Race, DM or Event!" );
- if ( PlayerInfo[ playerid ][ ActionID ] == 2 )
- {
- KillTimer(spawntiming);
- spawntiming=-1;
- KillTimer(robberytiming);
- robberytiming=-1;
- RemovePlayerFromVehicle( playerid );
- SetPlayerInterior( playerid , 0 );
- SetPlayerTeam( playerid, NO_TEAM );
- PlayerInfo[ playerid ][ ActionID ] = ( 0 );
- ResetPlayerWeapons( playerid );
- LoadPlayerCoords(playerid);
- Iter_Remove( PlayerInCNR, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Remove( PlayerInCOPS, playerid );
- // ( GangZone CNR )
- GangZoneHideForPlayer( playerid, CNR_ZONE[ 0 ] ); // Rob
- GangZoneHideForPlayer( playerid, CNR_ZONE[ 1 ] ); // Cop
- GangZoneHideForPlayer( playerid, CNR_ZONE[ 2 ] ); // Swat
- GangZoneHideForPlayer( playerid, CNR_ZONE[ 3 ] ); // Army
- GangZoneHideForPlayer( playerid, CNR_ZONE[ 4 ] ); // Rob2
- // ( Leave Message )
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {BABABA}You have left the Cops and Robbers minigame." );
- TextDrawHideForPlayer(playerid, RobTD);
- Cuffed[ playerid ] = false;
- Robstart[ playerid ] = 0;
- ClearAnimations(playerid);
- PlayerInfo[ playerid ][ InCNR] = 0;
- SetPlayerVirtualWorld(playerid,0);
- }
- return ( 1 );
- }
- CMD:setarrest( playerid, params[ ] )
- {
- if ( !IsPlayerAdmin( playerid ) )
- return SendClientMessage( playerid,-1, "{C8C8C8}You are not authorized to use this command!" );
- new
- Player,
- value
- ;
- if ( sscanf( params, "ui", Player, value ) )
- return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}» {DB881A}USAGE: {FFE4C4}/setarrest [PlayerID] [arrests]" );
- if ( !IsPlayerConnected( Player ) )
- return SendClientMessage( playerid,-1, ""R"Player is not connected" );
- PlayerInfo[ Player ][ Arrests] = value;
- if ( Player != playerid )
- {
- FormatMSG( Player, -1, ""DBLUE_"Administrator \"%s\" has set your arrests to '%d'", PlayerName( playerid ), value );
- FormatMSG( playerid, -1, ""DBLUE_"You have set \"%s's\" arrests to '%d'", PlayerName( Player ), value );
- }
- else
- FormatMSG( playerid, -1, ""DBLUE_"You set your arrests to '%d'", value );
- return ( 1 );
- }
- CMD:settakedown( playerid, params[ ] )
- {
- if ( !IsPlayerAdmin( playerid ) )
- return SendClientMessage( playerid,-1, "{C8C8C8}You are not authorized to use this command!" );
- new
- Player,
- value
- ;
- if ( sscanf( params, "ui", Player, value ) )
- return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}» {DB881A}USAGE: {FFE4C4}/settakedown [PlayerID] [takedown]" );
- if ( !IsPlayerConnected( Player ) )
- return SendClientMessage( playerid,-1, ""R"Player is not connected" );
- PlayerInfo[ Player ][ Takedowns] = value;
- if ( Player != playerid )
- {
- FormatMSG( Player, -1, ""DBLUE_"Administrator \"%s\" has set your takedown to '%d'", PlayerName( playerid ), value );
- FormatMSG( playerid, -1, ""DBLUE_"You have set \"%s's\" takedown to '%d'", PlayerName( Player ), value );
- }
- else
- FormatMSG( playerid, -1, ""DBLUE_"You set your takedown to '%d'", value );
- return ( 1 );
- }
- CMD:setrobberies( playerid, params[ ] )
- {
- if ( !IsPlayerAdmin( playerid ) )
- return SendClientMessage( playerid,-1, "{C8C8C8}You are not authorized to use this command!" );
- new
- Player,
- value
- ;
- if ( sscanf( params, "ui", Player, value ) )
- return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}» {DB881A}USAGE: {FFE4C4}/setrobberies [PlayerID] [robberies]" );
- if ( !IsPlayerConnected( Player ) )
- return SendClientMessage( playerid,-1, ""R"Player is not connected" );
- PlayerInfo[ Player ][ Robberies ] = value;
- if ( Player != playerid )
- {
- FormatMSG( Player, -1, ""DBLUE_"Administrator \"%s\" has set your robberies to '%d'", PlayerName( playerid ), value );
- FormatMSG( playerid, -1, ""DBLUE_"You have set \"%s's\" robberies to '%d'", PlayerName( Player ), value );
- }
- else
- FormatMSG( playerid, -1, ""DBLUE_"You set your robberiess to '%d'", value );
- return ( 1 );
- }
- CMD:setcopskilled( playerid, params[ ] )
- {
- if ( !IsPlayerAdmin( playerid ) )
- return SendClientMessage( playerid,-1, "{C8C8C8}You are not authorized to use this command!" );
- new
- Player,
- value
- ;
- if ( sscanf( params, "ui", Player, value ) )
- return SendClientMessage( playerid, COLOR_ULTRARED, "{FF0000}» {DB881A}USAGE: {FFE4C4}/setcopskilled [PlayerID] [copskilled]" );
- if ( !IsPlayerConnected( Player ) )
- return SendClientMessage( playerid,-1, ""R"Player is not connected" );
- PlayerInfo[ Player ][ CopsKilled ] = value;
- if ( Player != playerid )
- {
- FormatMSG( Player, -1, ""DBLUE_"Administrator \"%s\" has set your cops killed to '%d'", PlayerName( playerid ), value );
- FormatMSG( playerid, -1, ""DBLUE_"You have set \"%s's\" cops killed to '%d'", PlayerName( Player ), value );
- }
- else
- FormatMSG( playerid, -1, ""DBLUE_"You set your cops killed to '%d'", value );
- return ( 1 );
- }
- CMD:rob( playerid, params[ ] )
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS ) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You must be a robber in CnR to use this command!");
- if ( IsPlayerInAnyVehicle( playerid ) ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be on foot to commit robberies.");
- if ( Robstart[ playerid ] == 1 )
- {
- if( RobOn[ playerid ] == 1 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You have recently robbed a shop, you can only rob a store once every 2 minutes.");
- TogglePlayerControllable(playerid,1);
- robberytime=25;
- robberytiming = SetTimerEx("Robberytimer",1000,1,"i",playerid);
- TextDrawShowForPlayer(playerid, RobTD);
- SendClientMessage( playerid, COLOR_ULTRARED,""BLUE_"Server: {DB881A}You have started a robbery, the cops have been notified!");
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_COPS || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_SWAT )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {15D4ED}Suspect %s(%i) has started a robbery at the %s in %s. Units respond!", PlayerName( playerid ), playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {15D4ED}Suspect %s(%i) has started a robbery at the %s in %s. Units respond!", PlayerName( playerid ), playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {15D4ED}Suspect %s(%i) has started a robbery at the %s in %s. Units respond!", PlayerName( playerid ), playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- }
- ApplyAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 );
- RobOn[ playerid ] = ( 1 );
- SetTimerEx( "RobTimmer", 120000, 0, "i", playerid );
- SetPlayerAttachedObject( playerid, 0, 1550, 15, 0.016491, 0.205742, -0.208498, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // Money Bag
- }
- else
- {
- new id=-255, Float:x,Float:y,Float:z;
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to use this command!");
- GetPlayerPos(playerid,x,y,z);
- if(!isnull(params))
- {
- sscanf(params, "u", id);
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, RED, " "RED_"» Error « {BABABA}» Error « {BABABA}This player is not connected");
- else if(id == playerid) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You can't rob yourself!");
- else
- {
- if(IsPlayerInRangeOfPoint(id,4.00,x,y,z)) robplayer(playerid,id);
- else SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}This player is too far away from you!");
- }
- }
- else
- {
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i,4.00,x,y,z) && i != playerid)
- {
- id=i;
- break;
- }
- }
- if(id == -255) SendClientMessage(playerid,RED,"{FF0000}Server: {778899}No players to rob near you."); else robplayer(playerid,id);
- }
- }
- return true;
- }
- stock robplayer(robber,robbed)
- {
- if(IsPlayerInRangeOfPoint(robber, 75, 1323.8813,2673.1052,11.2392)) return SendClientMessage(robber,RED," "RED_"» Error « {BABABA}You cannot rob players in robbers spawn place!");
- if ( IsPlayerInAnyVehicle( robbed ) )
- return SendClientMessage( robber, COLOR_ULTRARED, "You can not rob anyone from inside a vehicle." );
- else if ( IsPlayerInAnyVehicle( robbed ) )
- return SendClientMessage( robber, COLOR_YELLOW, "Player with that ID is inside in a vehicle! You can't rob him!" );
- else if ( PlayerInfo[ robbed ][ RecentlyRobbed ] == 1 )
- return SendClientMessage( robber, COLOR_ULTRARED, "That player has been robbed recently. Try again later." );
- if ( GetPlayerMoney( robbed ) > 4999)
- {
- new robbedcash;
- robbedcash = random( 5000 );
- new string[128];
- format(string,sizeof(string),"~w~ROBBED %s~nl~~w~+~g~~h~$%d~w~!",PlayerName( robbed ),robbedcash);
- GameTextForPlayer(robber,string,2500,3);
- new string2[128];
- format(string2,sizeof(string2),"~w~%s HAS ROBBED YOU!~nl~~w~~r~-$%d~w~!",PlayerName( robber ),robbedcash);
- GameTextForPlayer(robbed,string2,2500,3);
- GivePlayerMoney( robber, robbedcash );
- GivePlayerMoney( robbed, -robbedcash );
- PlayerInfo[ robbed ][ RecentlyRobbed ] = 1;
- SetTimerEx( "ResetRobVariable", 100000, 0, "i", robbed );
- PlayerInfo[ robber ][ PlayerRobberies]++;
- }
- else if ( GetPlayerMoney( robbed ) < 4999 )
- {
- gsString[ 0 ] = EOS;
- format( gsString, sizeof( gsString ), "%s[ID:%d] don't have enough money for rob.", PlayerName( robbed ), robbed );
- return SendClientMessage( robber, COLOR_ULTRARED, gsString );
- }
- return 1;
- }
- forward Robberytimer(playerid);
- public Robberytimer(playerid)
- {
- new srv_string2[ 256 ];
- format( srv_string2, sizeof( srv_string2 ), "~b~ROBBERY IN PROGRESS ~nl~~w~STAY IN THE STORE ~nl~~r~%d ~w~SECONDS LEFT.",robberytime);
- TextDrawSetString( RobTD, srv_string2 );
- robberytime--;
- if(robberytime == 0)
- {
- KillTimer(robberytiming);
- TextDrawHideForPlayer(playerid, RobTD);
- robberytiming=-1;
- donerob(playerid);
- }
- }
- forward Jailtimer(playerid);
- public Jailtimer(playerid)
- {
- gsString[ 0 ] = EOS;
- format( gsString, sizeof( gsString ), "~b~You will be released in %d seconds.~nl~~w~Type /escape to attempt to escape", cnrjail );
- GameTextForPlayer(playerid,gsString, 2000, 5);
- cnrjail--;
- if(cnrjail == 0)
- {
- KillTimer(cnrjailtiming);
- cnrjailtiming=-1;
- JailReleasecnr(playerid);
- }
- }
- forward Spawntimer(playerid);
- public Spawntimer(playerid)
- {
- new srv_string2[ 256 ];
- format( srv_string2, sizeof( srv_string2 ), "You will respawn in ~y~%d ~w~Seconds.",spawntime);
- TextDrawSetString( KillerTD8, srv_string2 );
- spawntime--;
- if(spawntime == 0)
- {
- KillTimer(spawntiming);
- spawntiming=-1;
- }
- }
- forward donerob(playerid);
- public donerob(playerid)
- {
- switch( random( 2 ) )
- {
- case 0:
- {
- ClearAnimations(playerid);
- GameTextForPlayer(playerid,"~r~ROBBERY FAILED",1000,5);
- SendClientMessage(playerid,RED,""R"- "GRI"CnR "R"- "ORANGE_"You have failed the robbery and got away with nothing,the cops have been notified.");
- }
- case 1:
- {
- ClearAnimations(playerid);
- PlayerInfo[ playerid ][ Robberies]++;
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- GameTextForPlayer(playerid,"You have Robbed ~g~$15000",1000,5);
- GivePlayerMoney( playerid , 15000 );
- SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have successfully completed the robbery and got away with {00FF00}$15,000");
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- GameTextForPlayer(playerid,"You have Robbed ~g~$25000",1000,5);
- GivePlayerMoney( playerid , 25000 );
- SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have successfully completed the robbery and got away with {00FF00}$25,000");
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- GameTextForPlayer(playerid,"You have Robbed ~g~$70000",1000,5);
- GivePlayerMoney( playerid , 70000 );
- SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have successfully completed the robbery and got away with {00FF00}$70,000");
- }
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- format( gsString, sizeof( gsString ), "{7A7A7A}[CnR] {87CEFA}%s(%i) has robbed the %s in %s and got away with {00FF00}$15,000", PlayerName( playerid ),playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- format( gsString, sizeof( gsString ), "{7A7A7A}[CnR] {87CEFA}%s(%i) has robbed the %s in %s and got away with {00FF00}$25,000", PlayerName( playerid ),playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( gsString, sizeof( gsString ), "{7A7A7A}[CnR] {87CEFA}%s(%i) has robbed the %s in %s and got away with {00FF00}$35,000", PlayerName( playerid ),playerid,PlayerInfo[ playerid ][ ShopRobbed ],PlayerInfo[ playerid ][ Zone ]);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- }
- }
- }
- return 1;
- }
- CMD:bk(playerid, params[])
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must in the CnR minigame to use this command!");
- gsString[ 0 ] = EOS;
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS || GetPlayerTeam( playerid ) == TEAM_PROROBBERS || GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_ROBBERS || GetPlayerTeam( i ) == TEAM_PROROBBERS || GetPlayerTeam( i ) == TEAM_EROBBERS )
- {
- FormatMSG( i, ~1, "{FF0000}ROBBER RADIO: {DB881A}%s(%d) is requesting backup! Location: %s", PlayerName( playerid ), playerid, PlayerInfo[ playerid ][ Zone ] );
- }
- }
- }
- if ( GetPlayerTeam( playerid ) == TEAM_COPS || GetPlayerTeam( playerid ) == TEAM_ARMY || GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_COPS || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_SWAT )
- {
- FormatMSG( i, ~1, "{004BFF}COP RADIO: {15D4ED}Officer %s(%d) is requesting backup! Location: %s", PlayerName( playerid ), playerid, PlayerInfo[ playerid ][ Zone ] );
- }
- }
- }
- return true;
- }
- CMD:stun(playerid,params[])
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must in the CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a army/swats while in a /CnR minigame to use this command!");
- if ( ( GetTickCount() - TickCount[ playerid ][StunTK] ) < 10000 ) return SendClientMessage( playerid,RED, " "RED_"» Error « {BABABA}You can't stun that often!" );
- new id=-255, Float:x,Float:y,Float:z;
- GetPlayerPos(playerid,x,y,z);
- if(!isnull(params))
- {
- sscanf(params, "u", id);
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, RED, " "RED_"» Error « {BABABA}This player is not connected");
- else if(id == playerid) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You cant stun yourself!");
- else
- {
- if(IsPlayerInRangeOfPoint(id,3.00,x,y,z)) stunplayer(playerid,id);
- else SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}This player is too far away from you!");
- }
- }
- else
- {
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i,3.00,x,y,z) && i != playerid)
- {
- id=i;
- break;
- }
- }
- if(id == -255) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}There are no robbers near you to stun!");
- else stunplayer(playerid,id);
- }
- return 1;
- }
- CMD:cuff(playerid,params[])
- {
- new id=-255, Float:x,Float:y,Float:z;
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must in the CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_SWAT ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a Swat while in a /CnR minigame to use this command!");
- GetPlayerPos(playerid,x,y,z);
- if(!isnull(params))
- {
- sscanf(params, "u", id);
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, RED, " "RED_"» Error « {BABABA}This player is not connected");
- else if(id == playerid) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}You cant cuff yourself!");
- else
- {
- if(IsPlayerInRangeOfPoint(id,3.00,x,y,z)) cuffplayer(playerid,id);
- else SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}This player is too far away from you!");
- }
- }
- else
- {
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i,3.00,x,y,z) && i != playerid)
- {
- id=i;
- break;
- }
- }
- if(id == -255) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}There are no robbers near you to cuff!"); else cuffplayer(playerid,id);
- }
- return 1;
- }
- stock cuffplayer(cop,cuffed)
- {
- if(GetPlayerTeam( cuffed ) != TEAM_ROBBERS && GetPlayerTeam( cuffed ) != TEAM_PROROBBERS && GetPlayerTeam( cuffed ) != TEAM_EROBBERS ) return SendClientMessage( cop, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You cannot cuff a cop!");
- new str[128];
- if(GetPlayerSpecialAction(cuffed) == SPECIAL_ACTION_CUFFED) SendClientMessage(cop, RED, " "RED_"» Error « {BABABA}This player is already has been cuffed!");
- else
- {
- SetPlayerSpecialAction(cuffed,SPECIAL_ACTION_CUFFED);
- SetPlayerAttachedObject(cuffed, 8, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
- format(str,sizeof(str)," {71A5B0}» Swat «"JOBINFO_" %s has been cuffed by officer %s",PlayerName(cuffed),PlayerName(cop));
- SendClientMessageToAll(JOBINFO,str);
- printf("%s",str);
- SetTimerEx("uncuff",15000,false,"i",cuffed);
- SendClientMessage(cuffed,GRAY,"You will be uncuffed in 15 seconds");
- }
- return 1;
- }
- forward uncuff(playerid);
- public uncuff(playerid) if(IsPlayerConnected(playerid)) SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE),RemovePlayerAttachedObject(playerid,8);
- stock stunplayer(cop,stuned)
- {
- new str[128];
- if(GetPlayerTeam( stuned ) != TEAM_ROBBERS && GetPlayerTeam( stuned ) != TEAM_PROROBBERS && GetPlayerTeam( stuned ) != TEAM_EROBBERS ) return SendClientMessage( cop, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You cannot cuff a cop!");
- format(str,sizeof(str)," {71A5B0}» Officer «"JOBINFO_" %s has been stunned by officer %s", PlayerName(stuned), PlayerName(cop));
- SendClientMessageToAll(JOBINFO,str);
- printf("%s",str);
- gsString[ 0 ] = EOS;
- TogglePlayerControllable(stuned,0);
- SetTimerEx("WarningUnfreeze",3000,false,"id",stuned,GetPlayerVirtualWorld(stuned));
- TickCount[ cop ][StunTK] = GetTickCount();
- return 1;
- }
- forward WarningUnfreeze(playerid,w);
- public WarningUnfreeze(playerid,w)
- {
- TogglePlayerControllable(playerid,1);
- return 1;
- }
- CMD:bomb(playerid,params[])
- {
- new id=-255, Float:x,Float:y,Float:z;
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a elite robber while in a /CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_EROBBERS ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a elite robber while in a /CnR minigame to use this command!");
- if( id == INVALID_PLAYER_ID ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be near to cop to attach bomb!");
- GetPlayerPos(playerid,x,y,z);
- if(!isnull(params))
- {
- sscanf(params, "u", id);
- if(!IsPlayerConnected(id)) return SendClientMessage(playerid, RED, " "RED_"» Error « {BABABA}This player is not connected");
- else
- {
- if(IsPlayerInRangeOfPoint(id,3.00,x,y,z)) bombplayer(playerid,id);
- else SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}This player is too far away from you!");
- }
- }
- else
- {
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i,3.00,x,y,z) && i != playerid)
- {
- id=i;
- break;
- }
- }
- if(id == -255) SendClientMessage(playerid,RED," "RED_"» Error « {BABABA}There are no players near you to bomb!");
- else bombplayer(playerid,id);
- }
- return 1;
- }
- forward TerrorBomb(playerid);
- public TerrorBomb(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid, 4)) RemovePlayerAttachedObject(playerid, 4);
- if(GetPlayerState(playerid) != 7) BombPlayer(playerid,0,10.0);
- new str[128];
- format(str,sizeof(str)," {71A5B0}» Elite Robber «"JOBINFO_" %s has been blown up",PlayerName(playerid));
- SendClientMessageToAll(JOBINFO,str);
- printf("%s",str);
- return 1;
- }
- stock BombPlayer(playerid,Type,Float:range)
- {
- new Float:x,Float:y,Float:z;
- GetPlayerPos(playerid, x, y, z);
- CreateExplosion(x, y, z, Type, range);
- }
- stock bombplayer(terror,bombed)
- {
- new str[128];
- if (PlayerBombs[terror] <= 0) SendClientMessage( terror,RED, " "RED_"» Error « {BABABA}You have already used all of your bombs" );
- else
- {
- PlayerBombs[terror]--;
- ApplyAnimation(terror, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
- SetPlayerAttachedObject(bombed,4,1252,1,0.00,-0.12,-0.02,0.0,-78.0,2.0,1.00,1.00,1.00);
- SendClientMessage(bombed,JOBINFO," {71A5B0}» Elite Robber «"JOBINFO_" The bomb will blow up in 5 seconds");
- if(terror == bombed) format(str,sizeof(str)," {71A5B0}» Elite Robber «"JOBINFO_" Terrorist %s will blow up himself soon!",PlayerName(terror));
- else format(str,sizeof(str)," {71A5B0}» Elite Robber «"JOBINFO_" Terrorist %s has attached a bomb to %s!",PlayerName(terror),PlayerName(bombed));
- SendClientMessageToAll(JOBINFO,str);
- printf("%s",str);
- SetTimerEx("TerrorBomb",5000,false,"i",bombed);
- }
- return 1;
- }
- CMD:ar(playerid, params[])
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage(playerid,RED," "RED_"{FF0000}ERROR: {C8C8C8}You must be a cop while in a /CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_COPS && GetPlayerTeam( playerid ) != TEAM_ARMY && GetPlayerTeam( playerid ) != TEAM_SWAT ) return SendClientMessage(playerid,RED," "RED_"{FF0000}ERROR: {C8C8C8}You must be a cop while in a /CnR minigame to use this command!");
- new targetid = GetClosestPlayer( playerid, .checkvw = true, .range = 2.0 );
- if( targetid == INVALID_PLAYER_ID ) return SendClientMessage(playerid,RED," "RED_"{FF0000}Server: {778899}No criminals near your range.");
- if( Cuffed[ targetid ] == true ) return SendClientMessage(playerid,RED," "RED_"{FF0000}ERROR: {C8C8C8}Player just escaped from his arrest, please wait before arresting them!");
- if(GetPlayerTeam( targetid ) != TEAM_ROBBERS && GetPlayerTeam( targetid ) != TEAM_PROROBBERS && GetPlayerTeam( targetid ) != TEAM_EROBBERS ) return 1;
- SendClientMessage(playerid,RED,"{FF0000}- CnR - {3BBD44}You have received 2 score and $6500 for catching a criminal!");
- PlayerInfo[ targetid ][ Timearrested]++;
- PlayerInfo[ targetid ][ BreakCuffs ] = 1;
- foreach( Player, i )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_COPS )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by Officer %s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ARMY )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by {5A00FF}Army Officer {D2D2AB}%s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {D2D2AB}Suspect %s(%d) has been arrested by {15D4ED}Swat Captain {D2D2AB}%s(%d).", PlayerName( targetid ), targetid, PlayerName( playerid ), playerid );
- }
- }
- GivePlayerMoney(playerid, 6500);
- jailtimer = SetTimerEx( "CnrJail", 4000, 0, "i", targetid );
- jailtimer2 = SetTimerEx( "CnrJailRefresh", 4000, 0, "i", targetid );
- Cuffed[ targetid ] = true;
- Announce( playerid, "~r~~h~SUSPECT ARRESTED!", 4000, 4 );
- Announce( targetid, "~r~ARRESTED~w~!~nl~~w~TYPE /BREAKCUFFS /BC ~n~~w~TO ESCAPE!", 4000, 4 );
- SendClientMessage(targetid,RED,"{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have been cuffed and arrested!");
- SendClientMessage(targetid,RED,"{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You will serve 30 seconds in jail.");
- PlayerInfo[ playerid ][ Arrests]++;
- return true;
- }
- CMD:bc(playerid, params[])
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber in CnR to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber in CnR to use this command!");
- if( Cuffed[ playerid ] != true ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be cuffed to use this command!" );
- if ( PlayerInfo[ playerid ][ BreakCuffs ] == 0) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be cuffed to use this command!" );
- switch( random( 2 ) )
- {
- case 0:
- {
- SendClientMessage(playerid,RED,"*** {FF0000}Your attempt to break your cuffs has failed,you will now serve jail time!");
- Announce( playerid, "~r~ESCAPE FAILED!", 2000, 4 );
- PlayerInfo[ playerid ][ BreakCuffs ] = 0;
- }
- case 1:
- {
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{7A7A7A}[CnR] {E65555}%s(%d) has evaded his arrest (Broke Handcuffs)", PlayerName( playerid ), playerid);
- }
- }
- Cuffed[ playerid ] = false;
- Announce( playerid, "~g~~h~~h~BROKE CUFFS!", 2000, 4 );
- KillTimer(jailtimer2);
- KillTimer(jailtimer);
- PlayerInfo[ playerid ][ BreakCuffs ] = 0;
- }
- }
- return true;
- }
- CMD:escape(playerid, params[])
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in jail to use this command!");
- if ( GetPlayerTeam( playerid ) != TEAM_ROBBERS && GetPlayerTeam( playerid ) != TEAM_PROROBBERS && GetPlayerTeam( playerid ) != TEAM_EROBBERS ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in jail to use this command!");
- if( Jailbreak [ playerid ] == 1 ) return SendClientMessage(playerid,RED," "RED_"» Jail « {BABABA}You can't break jail.You already tried to break jail.");
- if ( PlayerInfo[ playerid ][ Jailed ] == 0 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You are not in jail");
- PlayerInfo[ playerid ][ Jailed ] = 1;
- gTime[ playerid ][ 0 ] = 1;
- gTime[ playerid ][ 1 ] = 1;
- Jailbreak[playerid] = 1;
- switch( random( 2 ) )
- {
- case 0:
- {
- foreach( Player, i )
- {
- if ( GetPlayerTeam( i ) == TEAM_COPS || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_SWAT )
- {
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {87CEFA}Suspect %s(%d) has failed an attempt escape from jail.", PlayerName( playerid ), playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {87CEFA}Suspect %s(%d) has failed an attempt escape from jail.", PlayerName( playerid ), playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- format( gsString, sizeof( gsString ), "{004BFF}COP RADIO: {87CEFA}Suspect %s(%d) has failed an attempt escape from jail.", PlayerName( playerid ), playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- }
- Announce( playerid, "~r~ESCAPE FAILED!", 2000, 4 );
- SendClientMessage(playerid,RED,"{FF0000}*** {FF0000}Your escape has failed, 20 seconds added to your jail sentence!");
- SetTimerEx( "JailReleasecnr", 50000, 0, "i", playerid );
- gTime[ playerid ][ 0 ] = 1;
- gTime[ playerid ][ 1 ] = 1;
- }
- case 1:
- {
- SendClientMessage(playerid,RED,"*** {FF0000}You have escaped from jail, the cops have been notified!");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- FormatMSG( i, ~1, "{FF0000}*** %s(%d) has escaped from prison!", PlayerName( playerid ), playerid);
- }
- }
- Announce( playerid, "~b~~h~~h~ESCAPED!", 2000, 4 );
- SetTimerEx( "JailReleasecnr", 100, 0, "i", playerid );
- PlayerInfo[ playerid ][ Jailed ] = 0;
- gTime[ playerid ][ 0 ] = 0;
- gTime[ playerid ][ 1 ] = 0;
- }
- }
- return true;
- }
- CMD:cnrstats( playerid, params[ ] )
- {
- format( gsString, sizeof gsString, ""BLUE_"%s(ID:%i) "LIGHTBLUE_"stats:\n\n", PlayerName( playerid ),playerid);
- format( gsString, sizeof gsString, "%s"ORANGE_"Cops and Robbers Stats:\n\
- "LIGHTBLUE_"> Arrests: "W"%d\n\
- "LIGHTBLUE_"> Takedowns: "W"%d\n\
- "LIGHTBLUE_"> Robberies: "W"%d\n", gsString,PlayerInfo[ playerid ][ Arrests ],PlayerInfo[ playerid ][ Takedowns ],PlayerInfo[ playerid ][ Robberies ] );
- format( gsString, sizeof gsString, "%s"LIGHTBLUE_"> Player Robberies: "W"%d\n\
- "LIGHTBLUE_"> Cops Killed: "W"%d\n\
- "LIGHTBLUE_"> Times Arrested: "W"%d\n\n", gsString,PlayerInfo[ playerid ][ PlayerRobberies ],PlayerInfo[ playerid ][ CopsKilled ], PlayerInfo[ playerid ][ Timearrested ] );
- ShowPlayerDialog(playerid,DIALOG_EMPTY,DIALOG_STYLE_MSGBOX,""ORANGE_"xSF: "W"CnR Statistics",gsString,"Exit","");
- return ( 1 );
- }
- CMD:cnrhelp( playerid, params[ ] )
- {
- if ( PlayerInfo[ playerid ][ ActionID ] != 2 ) return SendClientMessage( playerid, COLOR_ULTRARED,"{FF0000}ERROR: {C8C8C8}You must be a robber while in a /CnR minigame to use this command!");
- if ( GetPlayerTeam( playerid ) == TEAM_COPS )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Cop Help" , CopsHelp( ) , "Close" , "" );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ARMY )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""PURPLE_"Army Help" , ArmyHelp( ) , "Close" , "" );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_SWAT )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Swat Help" , SwatHelp( ) , "Close" , "" );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_ROBBERS )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Criminal Help" , RobsHelp( ) , "Close" , "" );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_PROROBBERS )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Pro Criminal Help" , ProRobsHelp( ) , "Close" , "" );
- }
- if ( GetPlayerTeam( playerid ) == TEAM_EROBBERS )
- {
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Elite Criminal Help" , ERobsHelp( ) , "Close" , "" );
- }
- return ( 1 );
- }
- CMD:cnr( playerid , params [ ] )
- {
- ShowPlayerDialog( playerid, DIALOG_CnR, DIALOG_STYLE_LIST, ""O"Choose your Side", CNRMenu( ), "Select", "Exit" );
- return 1;
- }
- forward RobbersPro(playerid);
- public RobbersPro(playerid)
- {
- for(new i=0; i<MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if( GetPlayerTeam( i ) == TEAM_SWAT || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_COPS )
- {
- if(IsPlayerInRangeOfPoint(i, 75, 1323.8813,2673.1052,11.2392))
- {
- new Float:health;
- GameTextForPlayer(i,"~w~GET OUT OF ROBBERS BASE~y~!~nl~~r~-15 HEALTH", 1000, 5);
- GetPlayerHealth(i,health);
- SetPlayerHealth(i,health-15);
- }
- }
- }
- }
- return 1;
- }
- CNRMenu( )
- {
- gsBigString[ 0 ] = EOS;
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "LIGHTBLUE_"Cops\t\t\t"GRI"LVPD \t\t "W"(Players: %d)\n", gsBigString, Iter_Count(PlayerInCOPS));
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "O"Robbers\t\t"GRI"LV Mafia \t "W"(Players: %d)\n", gsBigString, Iter_Count(PlayerInROBBERS));
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "R"Pro Robbers\t\t"GRI"Pro Mafia\n", gsBigString );
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "PURPLE_"Army\t\t\t"GRI"Army Task Force\n", gsBigString );
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "BLUE_"Swat\t\t\t"BLACK_"LVPD Commanders\n", gsBigString);
- format( gsBigString, sizeof( gsBigString ), "%s"YE"• "RED_"Elite Robbers\t\t"BLACK_"Mafia Commanders", gsBigString);
- return gsBigString;
- }
- RobsHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""O"You have joined Las Venturas Mafia!\n\n");
- strcat(gsBigString,""B"Criminal Help:\n");
- strcat(gsBigString,""W"Your job is to cause mayhem in the streets of Las Venturas.\n");
- strcat(gsBigString,""W"You must do your best to evade any cops while your at it.\n");
- strcat(gsBigString,""W"The cops are marked as "LBLUE_"blue "W"on your map radar.\n");
- strcat(gsBigString,""W"The elite swat team is marked as "BLUE_"darkblue "W" on your map radar.\n\n");
- strcat(gsBigString,""W"You can enter some shops and "R"/rob "W" the store for cash.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box at anytime, Good luck boys!\n");
- return gsBigString;
- }
- ProRobsHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""O"You have joined Las Venturas Pro Mafia!\n\n");
- strcat(gsBigString,""B"Pro Criminal Help:\n");
- strcat(gsBigString,""W"Your job is to cause mayhem in the streets of Las Venturas.\n");
- strcat(gsBigString,""W"You must do your best to evade any cops while your at it.\n");
- strcat(gsBigString,""W"The cops are marked as "LBLUE_"blue "W"on your map radar.\n");
- strcat(gsBigString,""W"The elite swat team is marked as "BLUE_"darkblue "W" on your map radar.\n\n");
- strcat(gsBigString,""W"You can enter some shops and "R"/rob "W" the store for cash.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box at anytime, Good luck boys!\n");
- return gsBigString;
- }
- ERobsHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""O"You have joined Las Venturas Elite Mafia!\n\n");
- strcat(gsBigString,""B"Elite Criminal Help:\n");
- strcat(gsBigString,""W"Your job is to cause mayhem in the streets of Las Venturas.\n");
- strcat(gsBigString,""W"You must do your best to evade any cops while your at it.\n");
- strcat(gsBigString,""W"The cops are marked as "LBLUE_"blue "W"on your map radar.\n");
- strcat(gsBigString,""W"The elite swat team is marked as "BLUE_"darkblue "W" on your map radar.\n\n");
- strcat(gsBigString,""W"You can enter some shops and "R"/rob "W" the store for cash.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n\n");
- strcat(gsBigString,""W"Type "YE"/bomb "W"to bomb cops. Remember you have only 3 bomb.\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box at anytime, Good luck boys!\n");
- return gsBigString;
- }
- ArmyHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""LB_C"You have joined Army!\n\n");
- strcat(gsBigString,""BLUE_"Army Help:\n");
- strcat(gsBigString,""W"Your mission is to protect the street of Las Venturas by eliminating any crime.\n");
- strcat(gsBigString,""W"Suspects are shown as "O"orange "W"on your map radar. The most wanted suspects are shown in darker orange.\n");
- strcat(gsBigString,""W"Type "R"/ar(MMB) "W"to arrest any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"Type "YE"/stun "W"to arrest any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"You get more score and money by arresting rather then takedowns.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n");
- strcat(gsBigString,""W"Type "LB_C"/bk "W"to request backup at anytime.\n\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box anytime, Good luck soliders!");
- return gsBigString;
- }
- SwatHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""LB_C"You have joined Swat!\n\n");
- strcat(gsBigString,""BLUE_"Swat Help:\n");
- strcat(gsBigString,""W"Your mission is to protect the street of Las Venturas by eliminating any crime.\n");
- strcat(gsBigString,""W"Suspects are shown as "O"orange "W"on your map radar. The most wanted suspects are shown in darker orange.\n");
- strcat(gsBigString,""W"Type "R"/ar(MMB) "W"to arrest any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"Type "YE"/stun "W"to arrest any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"Type "GREEN_"/cuff "W"to cuff any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"You get more score and money by arresting rather then takedowns.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n");
- strcat(gsBigString,""W"Type "LB_C"/bk "W"to request backup at anytime.\n\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box anytime, Good luck soliders!");
- return gsBigString;
- }
- CopsHelp( )
- {
- gsBigString[ 0 ] = EOS;
- strcat(gsBigString,""LB_C"You have joined Las Venturas Police Deapartment!\n\n");
- strcat(gsBigString,""BLUE_"Cop Help:\n");
- strcat(gsBigString,""W"Your mission is to protect the street of Las Venturas by eliminating any crime.\n");
- strcat(gsBigString,""W"Suspects are shown as "O"orange "W"on your map radar. The most wanted suspects are shown in darker orange.\n");
- strcat(gsBigString,""W"Type "R"/ar(MMB) "W"to arrest any criminal nearby, you and the suspect must be on foot.\n");
- strcat(gsBigString,""W"You get more score and money by arresting rather then takedowns.\n");
- strcat(gsBigString,""W"Type {FFB6C1}/tpm "W"to teamchat with your team members.\n");
- strcat(gsBigString,""W"Type "LB_C"/bk "W"to request backup at anytime.\n\n");
- strcat(gsBigString,""W"Type /cnrhelp to open this box anytime, Good luck soliders!");
- return gsBigString;
- }
- stock SpawnPlayerCop( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_COPS) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a cop! Choose a different class.");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- format( gsString, sizeof( gsString ), "{FF0000}[CnR] {FFE4C4}%s(%i) has joined Cops and Robbers {15D4ED}(Cops)", PlayerName( playerid ),playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- gsString[0]=EOS;
- format(gsString, 144, "~w~You Have Joined The ~h~~h~~b~COP TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- SetPlayerHealth( playerid, 100 );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Add( PlayerInCOPS, playerid );
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}You have joined the LVPD!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}Your mission is to arrests any robbers and keep the streets of LV clean!");
- SetPlayerTeam( playerid, TEAM_COPS ); // Cops Team
- SetPlayerRandomSpawnCC( playerid );
- switch( random( 6 ) )
- {
- case 0: SetPlayerSkin( playerid , 280 );
- case 1: SetPlayerSkin( playerid , 281 );
- case 2: SetPlayerSkin( playerid , 282 );
- case 3: SetPlayerSkin( playerid , 283 );
- case 4: SetPlayerSkin( playerid , 284 );
- case 5: SetPlayerSkin( playerid , 286 );
- }
- SetPlayerColor( playerid , 0x33CCFFAA ); // light_blue
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 24, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Cop Help" , CopsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock SpawnPlayerSwat( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_SWAT) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a swat! Choose a different class.");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- format( gsString, sizeof( gsString ), "{FF0000}[CnR] {FFE4C4}%s(%i) has joined Cops and Robbers "BLUE_"(Swat)", PlayerName( playerid ),playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- gsString[0]=EOS;
- format(gsString, 144, "~w~You Have Joined The ~p~SWAT TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth( playerid, 100 );
- SetPlayerArmour( playerid, 100 );
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}You have joined the Swat!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}Your mission is to arrests any robbers and keep the streets of LV clean!");
- SetPlayerTeam( playerid, TEAM_SWAT ); // SWAT Team
- SetPlayerPos( playerid , 1620.5907,1550.4069,10.8039 );
- SetPlayerSkin( playerid , 285 );
- SetPlayerColor( playerid , 0x0259EAAA );
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 24, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Swat Help" , SwatHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock SpawnPlayerArmy( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_ARMY) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a army! Choose a different class.");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- format( gsString, sizeof( gsString ), "{FF0000}[CnR] {FFE4C4}%s(%i) has joined Cops and Robbers {5A00FF}(Army)", PlayerName( playerid ),playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- gsString[0]=EOS;
- format(gsString, 144, "~w~You Have Joined The ~b~ARMY TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerArmour( playerid, 50 );
- SetPlayerHealth( playerid, 100 );
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}You have joined the Army!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {004BFF}Your mission is to arrests any robbers and keep the streets of LV clean!");
- SetPlayerTeam( playerid, TEAM_ARMY ); // Army Team
- SetPlayerPos( playerid ,308.2154,2044.8608,17.6406 );
- SetPlayerSkin( playerid , 287 );
- SetPlayerColor( playerid , 0xB360FDFF );
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 3, 1 );
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 27, 100 );
- GivePlayerWeapon( playerid, 30, 500 );
- GivePlayerWeapon( playerid, 34, 500 );
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""PURPLE_"Army Help" , ArmyHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock SpawnPlayerERobber( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_EROBBERS) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a elite robber! Choose a different class.");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- format( gsString, sizeof( gsString ), "{FF0000}[CnR] {FFE4C4}%s(%i) has joined Cops and Robbers {FF0000}(Elite Robbers)", PlayerName( playerid ),playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- gsString[0]=EOS;
- format(gsString, 144, "~w~You Have Joined The ~r~ELITE ROBBBERS TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth( playerid, 100 );
- SetPlayerArmour( playerid, 100 );
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have joined the Elite Robbers!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}Your mission is create mayhem in LV and evade cops!");
- SetPlayerTeam( playerid, TEAM_EROBBERS ); // Elite Robbers Team
- Cuffed[ playerid ] = false;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 294 );
- SetPlayerColor( playerid , 0xFF0000FF ); // ultra_red
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 4, 1 );
- GivePlayerWeapon( playerid, 23, 100 );
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 28, 500 );
- GivePlayerWeapon( playerid, 31, 500 );
- GivePlayerWeapon( playerid, 34, 100 );
- GivePlayerWeapon(playerid, 35, 4);
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Elite Criminal Help" , ERobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock SpawnPlayerProRobber( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_PROROBBERS) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a pro robber! Choose a different class.");
- foreach( Player, i )
- {
- if( PlayerInfo[ i ][ InCNR] == 1 )
- {
- format( gsString, sizeof( gsString ), "{FF0000}[CnR] {FFE4C4}%s(%i) has joined Cops and Robbers "R"(Pro Robbers)", PlayerName( playerid ),playerid);
- SendClientMessage( i, COLOR_ULTRARED,gsString);
- }
- }
- gsString[0]=EOS;
- format(gsString, 144, "You Have Joined The ~r~PRO ROBBBERS TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth( playerid, 100 );
- SetPlayerArmour( playerid, 50 );
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have joined the Pro Robbers!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}Your mission is create mayhem in LV and evade cops!");
- SetPlayerTeam( playerid, TEAM_PROROBBERS ); // Pro Robbers Team
- Cuffed[ playerid ] = false;
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 110 );
- SetPlayerColor( playerid , 0xFF0000FF ); // ultra_red
- ResetPlayerWeapons( playerid );
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 4, 1 );
- GivePlayerWeapon( playerid, 29, 1200 );
- GivePlayerWeapon( playerid, 31, 2000 );
- GivePlayerWeapon( playerid, 26, 600 );
- GivePlayerWeapon( playerid, 27, 500 );
- GivePlayerWeapon( playerid, 16, 5 );
- GivePlayerWeapon( playerid, 34, 200 );
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Remove( PlayerInROBBERS, playerid );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Pro Criminal Help" , ProRobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock SpawnPlayerRobber( playerid )
- {
- if(GetPlayerTeam( playerid ) == TEAM_ROBBERS) return SendClientMessage(playerid,-1,"{FF0000}ERROR: {C8C8C8}You are already a robber! Choose a different class.");
- gsString[0]=EOS;
- format(gsString, 144, "~w~You Have Joined The ~r~ROBBBERS TEAM~w~!");
- Announce(playerid, gsString, 3000, 4);
- PlayerInfo[ playerid ][ InCNR] = 1;
- Iter_Add( PlayerInROBBERS, playerid );
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SavePlayerCoords(playerid);
- PlayerInfo[ playerid ][ INMG] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerHealth( playerid, 100 );
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}You have joined the Robbers!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {DB881A}Your mission is create mayhem in LV and evade cops!");
- SetPlayerTeam( playerid, TEAM_ROBBERS ); // Robbers Team
- Cuffed[ playerid ] = false;
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 295 );
- SetPlayerColor( playerid , 0xFF04298D ); // ultra_red
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- GivePlayerWeapon( playerid, 5, 1 ); // Bat
- GivePlayerWeapon( playerid, 24, 100 ); // Deagle
- GivePlayerWeapon( playerid, 25, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 28, 500 ); // Micro SMG
- GivePlayerWeapon( playerid, 30, 500 ); // AK-47
- GivePlayerWeapon( playerid, 33, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Remove( PlayerInCOPS, playerid );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Criminal Help" , RobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerArmy( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- SetPlayerHealth( playerid, 100 );
- SetPlayerArmour( playerid, 50 );
- SetPlayerTeam( playerid, TEAM_ARMY ); // Army Team
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerPos( playerid ,308.2154,2044.8608,17.6406 );
- SetPlayerSkin( playerid , 287 );
- SetPlayerColor( playerid , 0xB360FDFF );
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a Army!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- GivePlayerWeapon( playerid, 3, 1 );
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 27, 100 );
- GivePlayerWeapon( playerid, 30, 500 );
- GivePlayerWeapon( playerid, 34, 500 );
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""PURPLE_"Army Help" , ArmyHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerCop( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- KillTimer( KillerTimer[ playerid] );
- SetPlayerHealth( playerid, 100 );
- Iter_Add( PlayerInCOPS, playerid );
- SetPlayerTeam( playerid, TEAM_COPS ); // Cops Team
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerRandomSpawnCC( playerid );
- switch( random( 6 ) )
- {
- case 0: SetPlayerSkin( playerid , 280 );
- case 1: SetPlayerSkin( playerid , 281 );
- case 2: SetPlayerSkin( playerid , 282 );
- case 3: SetPlayerSkin( playerid , 283 );
- case 4: SetPlayerSkin( playerid , 284 );
- case 5: SetPlayerSkin( playerid , 286 );
- }
- SetPlayerColor( playerid , 0x33CCFFAA ); // light_blue
- ResetPlayerWeapons( playerid );
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a LVPD!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 24, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Cop Help" , CopsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerSwat( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- SetPlayerArmour( playerid, 100 );
- KillTimer( KillerTimer[ playerid] );
- SetPlayerHealth( playerid, 100 );
- SetPlayerTeam( playerid, TEAM_SWAT ); // SWAT Team
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerPos( playerid , 1620.5907,1550.4069,10.8039 );
- SetPlayerSkin( playerid , 285 );
- SetPlayerColor( playerid , 0x0259EAAA );
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a Swat!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon( playerid, 3, 1 ); // Bulan
- GivePlayerWeapon( playerid, 23, 100 ); // Silenced 9mm
- GivePlayerWeapon( playerid, 24, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 32, 500 ); // Tec-9
- GivePlayerWeapon( playerid, 31, 500 ); // M4
- GivePlayerWeapon( playerid, 34, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""BLUE_"Swat Help" , SwatHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerERobber( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- SetPlayerArmour( playerid, 100 );
- KillTimer( KillerTimer[ playerid] );
- SetPlayerHealth( playerid, 100 );
- SetPlayerTeam( playerid, TEAM_EROBBERS ); // Elite Robbers Team
- Cuffed[ playerid ] = false;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 294 );
- SetPlayerColor( playerid , 0xFF0000FF ); // ultra_red
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a Elite Robber!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon( playerid, 4, 1 );
- GivePlayerWeapon( playerid, 23, 100 );
- GivePlayerWeapon( playerid, 26, 100 );
- GivePlayerWeapon( playerid, 28, 500 );
- GivePlayerWeapon( playerid, 31, 500 );
- GivePlayerWeapon( playerid, 34, 100 );
- GivePlayerWeapon(playerid, 35, 4);
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Elite Criminal Help" , ERobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerProRobber( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- SetPlayerArmour( playerid, 50 );
- KillTimer( KillerTimer[ playerid] );
- SetPlayerHealth( playerid, 100 );
- SetPlayerTeam( playerid, TEAM_PROROBBERS ); // Pro Robbers Team
- Cuffed[ playerid ] = false;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 110 );
- SetPlayerColor( playerid , 0xFF0000FF ); // ultra_red
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a Pro Robber!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon( playerid, 4, 1 );
- GivePlayerWeapon( playerid, 29, 1200 );
- GivePlayerWeapon( playerid, 31, 2000 );
- GivePlayerWeapon( playerid, 26, 600 );
- GivePlayerWeapon( playerid, 27, 500 );
- GivePlayerWeapon( playerid, 16, 5 );
- GivePlayerWeapon( playerid, 34, 200 );
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Pro Criminal Help" , ProRobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- stock RespawnplayerRobber( playerid )
- {
- PlayerInfo[ playerid ][ InCNR] = 1;
- KillTimer( KillerTimer[ playerid] );
- SetPlayerHealth( playerid, 100 );
- Iter_Add( PlayerInROBBERS, playerid );
- SetPlayerTeam( playerid, TEAM_ROBBERS ); // Robbers Team
- Cuffed[ playerid ] = false;
- PlayerInfo[ playerid ][ ActionID ] = ( 2 );
- SetPlayerRandomSpawnCR( playerid );
- SetPlayerSkin( playerid , 295 );
- SetPlayerColor( playerid , 0xFF0000FF ); // ultra_red
- // ( GangZone CNR )
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 0 ], 0xFF04298D ); // Rob
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 1 ], 0x0080FF85 ); // Cop
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 2 ], 0x0259EAAA); // SWAT
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 3 ], 0xB360FDFF ); // ARMY
- GangZoneShowForPlayer( playerid, CNR_ZONE[ 4 ], 0xFF04298D ); // Rob2
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {FF0000}You have respawned as a Robber!");
- SendClientMessage(playerid, -1, "{FF0000}xSF {7A7A7A}»{DBED15} {778899}Type /leave to exit the deathmatch.");
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon( playerid, 5, 1 ); // Bat
- GivePlayerWeapon( playerid, 24, 100 ); // Deagle
- GivePlayerWeapon( playerid, 25, 100 ); // Sawnoff Shotgun
- GivePlayerWeapon( playerid, 28, 500 ); // Micro SMG
- GivePlayerWeapon( playerid, 30, 500 ); // AK-47
- GivePlayerWeapon( playerid, 33, 100 ); // Sniper
- SetPlayerVirtualWorld( playerid, 15 );
- Iter_Add( PlayerInCNR, playerid );
- ShowPlayerDialog( playerid , DIALOG_CnR + 1 , DIALOG_STYLE_MSGBOX , ""R"Criminal Help" , RobsHelp( ) , "Close" , "" );
- return ( 1 );
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- stock GetClosestPlayer(playerid, checkvw = false, Float:range = FLOAT_INFINITY)
- {
- new Float:playerPos[ 3 ];
- GetPlayerPos( playerid, playerPos[ 0 ], playerPos[ 1 ], playerPos[ 2 ]);
- new Float:closestDist = FLOAT_INFINITY;
- new closestPlayer = INVALID_PLAYER_ID;
- new Float:thisDist;
- foreach(new i : Player)
- {
- if( i == playerid ) continue;
- if( checkvw && GetPlayerVirtualWorld( playerid ) != GetPlayerVirtualWorld( i ) ) continue;
- if( GetPlayerInterior( playerid ) != GetPlayerInterior( i ) ) continue;
- thisDist = GetPlayerDistanceFromPoint( i, playerPos[ 0 ], playerPos[ 1 ], playerPos[ 2 ] );
- if( thisDist < closestDist && thisDist < range )
- {
- closestPlayer = i;
- closestDist = thisDist;
- }
- }
- return closestPlayer;
- }
- stock PlayerName(playerid)
- {
- new name[ MAX_PLAYER_NAME ];
- GetPlayerName( playerid, name, sizeof( name ) );
- return name;
- }
- stock Killercam( playerid,killerid )
- {
- new Float:health;
- new Float:armour;
- GetPlayerHealth(killerid,health);
- GetPlayerArmour(killerid,armour);
- new srv_string[ 256 ];
- format( srv_string, sizeof( srv_string ), "~r~Killsteak ~w~: 1");
- TextDrawSetString( KillerTD7, srv_string );
- new srv_string4[ 256 ];
- format( srv_string4, sizeof( srv_string4 ), "~r~ARMOUR ~w~: %.0f%",armour);
- TextDrawSetString( KillerTD6, srv_string4 );
- new srv_string3[ 256 ];
- format( srv_string3, sizeof( srv_string3 ), "~r~HEALTH ~w~: %.0f%",health);
- TextDrawSetString( KillerTD5, srv_string3 );
- new srv_string2[ 256 ];
- format( srv_string2, sizeof( srv_string2 ), "~g~PLAYER: ~w~: %s",PlayerName(killerid));
- TextDrawSetString( KillerTD4, srv_string2 );
- spawntime=15;
- spawntiming = SetTimerEx("Spawntimer",1000,1,"i",playerid);
- TextDrawShowForPlayer(playerid, KillerTD0);
- TextDrawShowForPlayer(playerid, KillerTD1);
- TextDrawShowForPlayer(playerid, KillerTD2);
- TextDrawShowForPlayer(playerid, KillerTD3);
- TextDrawShowForPlayer(playerid, KillerTD4);
- TextDrawShowForPlayer(playerid, KillerTD5);
- TextDrawShowForPlayer(playerid, KillerTD6);
- TextDrawShowForPlayer(playerid, KillerTD7);
- TextDrawShowForPlayer(playerid, KillerTD8);
- TextDrawShowForPlayer(playerid, KillerTD9);
- return ( 1 );
- }
- RefillStation( )
- {
- gsString[ 0 ] = EOS;
- strcat(gsString,"{3BBD44}Repair Vehicle \t\t "GREEN_"$2000\n");
- strcat(gsString,""LBLUE_"Add Nitro(x10) \t\t "GREEN_"$5000\n");
- strcat(gsString,""LBLUE_"Repair and add Nitro \t "GREEN_"$6500\t ");
- return gsString;
- }
- stock JailReleasecnr( liPlayer )
- {
- if ( GetPlayerTeam( liPlayer ) == TEAM_ROBBERS)
- {
- SetPlayerSpecialAction( liPlayer, SPECIAL_ACTION_NONE );
- ClearAnimations(liPlayer);
- GivePlayerWeapon( liPlayer, 4, 1 );
- GivePlayerWeapon( liPlayer, 23, 100 );
- GivePlayerWeapon( liPlayer, 26, 100 );
- GivePlayerWeapon( liPlayer, 28, 500 );
- GivePlayerWeapon( liPlayer, 31, 500 );
- GivePlayerWeapon( liPlayer, 34, 100 );
- PlayerInfo[ liPlayer ][ Jailed ] = 0;
- Cuffed[ liPlayer ] = false;
- SetPlayerInterior( liPlayer, 0 );
- PlayerPlaySound( liPlayer, 1057, 0.0, 0.0, 0.0 );
- SetPlayerHealth( liPlayer, 100 );
- SetPlayerPos( liPlayer , 2290.1704, 2428.5388, 10.8666 );
- Jailbreak[liPlayer] = 0;
- }
- else if ( GetPlayerTeam( liPlayer ) == TEAM_PROROBBERS)
- {
- SetPlayerSpecialAction( liPlayer, SPECIAL_ACTION_NONE );
- ClearAnimations(liPlayer);
- GivePlayerWeapon( liPlayer, 4, 1 );
- GivePlayerWeapon( liPlayer, 29, 1200 );
- GivePlayerWeapon( liPlayer, 31, 2000 );
- GivePlayerWeapon( liPlayer, 26, 600 );
- GivePlayerWeapon( liPlayer, 27, 500 );
- GivePlayerWeapon( liPlayer, 16, 5 );
- GivePlayerWeapon( liPlayer, 34, 200 );
- PlayerInfo[ liPlayer ][ Jailed ] = 0;
- Cuffed[ liPlayer ] = false;
- SetPlayerInterior( liPlayer, 0 );
- PlayerPlaySound( liPlayer, 1057, 0.0, 0.0, 0.0 );
- SetPlayerHealth( liPlayer, 100 );
- SetPlayerPos( liPlayer , 2290.1704, 2428.5388, 10.8666 );
- Jailbreak[liPlayer] = 0;
- }
- else if ( GetPlayerTeam( liPlayer ) == TEAM_EROBBERS)
- {
- SetPlayerSpecialAction( liPlayer, SPECIAL_ACTION_NONE );
- ClearAnimations(liPlayer);
- GivePlayerWeapon( liPlayer, 4, 1 );
- GivePlayerWeapon( liPlayer, 23, 100 );
- GivePlayerWeapon( liPlayer, 26, 100 );
- GivePlayerWeapon( liPlayer, 28, 500 );
- GivePlayerWeapon( liPlayer, 31, 500 );
- GivePlayerWeapon( liPlayer, 34, 100 );
- GivePlayerWeapon(liPlayer, 35, 4);
- PlayerInfo[ liPlayer ][ Jailed ] = 0;
- Cuffed[ liPlayer ] = false;
- SetPlayerInterior( liPlayer, 0 );
- PlayerPlaySound( liPlayer, 1057, 0.0, 0.0, 0.0 );
- SetPlayerHealth( liPlayer, 100 );
- SetPlayerPos( liPlayer , 2290.1704, 2428.5388, 10.8666 );
- Jailbreak[liPlayer] = 0;
- }
- return ( 1 );
- }
- public Zones_Update()
- {
- new zone[MAX_ZONE_NAME];
- for(new i=0; i<MAX_PLAYERS; i++){
- GetPlayer2DZone(i, zone, MAX_ZONE_NAME);
- format( PlayerInfo[ i ][ Zone ], 25, "%s", zone);}
- return 1;
- }
- stock SavePlayerCoords(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- if( PlayerInfo[ playerid ][ INMG] == 0 )
- {
- new Float:x,Float:y,Float:z,Float:a,Float:health,Float:armour;
- for( new w=0; w < 13; w++ ) GetPlayerWeaponData( playerid, w, pWeapons[playerid][w], pAmmo[playerid][w] );
- SetPlayerInterior( playerid, 0 );
- GetPlayerHealth(playerid,health);
- GetPlayerArmour(playerid,armour);
- SetPVarFloat(playerid,"HEALTH",health);
- SetPVarFloat(playerid,"ARMOUR",armour);
- SavedSKIN[playerid]=GetPlayerSkin(playerid);
- GetPlayerPos(playerid,x,y,z);
- GetPlayerFacingAngle(playerid,a);
- SetPVarFloat(playerid,"xpos",x);
- SetPVarFloat(playerid,"ypos",y);
- SetPVarFloat(playerid,"zpos",z);
- SetPVarFloat(playerid,"apos",a);
- SetPVarInt(playerid,"ipos",GetPlayerInterior(playerid));
- SetPVarInt(playerid,"vpos",GetPlayerVirtualWorld(playerid));
- }
- }
- return 1;
- }
- stock LoadPlayerCoords(playerid)
- {
- SetPlayerHealth(playerid , GetPVarFloat(playerid,"HEALTH"));
- SetPlayerArmour(playerid , GetPVarFloat(playerid,"ARMOUR"));
- for( new w=0; w < 13; w++ ) if((IsvalidWeapon(pWeapons[playerid][w]) == 1)) GivePlayerWeaponEX( playerid, pWeapons[playerid][w], pAmmo[playerid][w] );
- SetPlayerSkin(playerid,SavedSKIN[playerid]);
- SetPlayerPosEx2(playerid,GetPVarFloat(playerid,"xpos"),GetPVarFloat(playerid,"ypos"),GetPVarFloat(playerid,"zpos"),GetPVarFloat(playerid,"apos"),GetPVarInt(playerid,"ipos"));
- SetPlayerVirtualWorld(playerid, GetPVarInt(playerid,"vpos"));
- DeletePVar(playerid,"xpos"),DeletePVar(playerid,"ypos"),DeletePVar(playerid,"zpos"),DeletePVar(playerid,"apos"),DeletePVar(playerid,"ipos");
- DeletePVar(playerid,"HEALTH"),DeletePVar(playerid,"ARMOUR");
- DeletePVar(playerid,"vpos");
- }
- stock SetPlayerPosEx2(playerid,Float:x,Float:y,Float:z,Float:a,INT=0)
- {
- SetPlayerPos(playerid,x,y,z),SetPlayerFacingAngle(playerid,a);
- SetPlayerInterior(playerid,INT);
- return 1;
- }
- stock IsvalidWeapon(s_weapon)
- {
- new s_Type=0;
- switch(s_weapon)
- {
- case 18,35,36,37,38: s_Type = 2;
- case 1..17: s_Type =1;
- case 22..34:s_Type=1;
- case 39..46:s_Type=1;
- default: s_Type = 0;
- }
- //2 --> not allowed weapon
- //1 --> valid
- //0 --> invalid
- return s_Type;
- }
- stock GivePlayerWeaponEX(playerid,weaponW,ammoW)
- {
- if(ammoW > 0 )
- {
- if(IsvalidWeapon(weaponW) == 2)
- {
- if(GetPlayerVirtualWorld(playerid) != 0) GivePlayerWeapon(playerid,weaponW,ammoW);
- }
- else GivePlayerWeapon(playerid,weaponW,ammoW);
- }
- return 1;
- }
- SetPlayerRandomSpawnCR( playerid )
- {
- new rand = random( sizeof( gRandomPlayerSpawnscnrrobber ) );
- SetPlayerPos( playerid, gRandomPlayerSpawnscnrrobber[ rand ][ 0 ], gRandomPlayerSpawnscnrrobber[ rand ][ 1 ], gRandomPlayerSpawnscnrrobber[ rand ][ 2 ] );
- return ( 1 );
- }
- SetPlayerRandomSpawnCC( playerid )
- {
- new rand = random( sizeof( gRandomPlayerSpawnscnrcop ) );
- SetPlayerPos( playerid, gRandomPlayerSpawnscnrcop[ rand ][ 0 ], gRandomPlayerSpawnscnrcop[ rand ][ 1 ], gRandomPlayerSpawnscnrcop[ rand ][ 2 ] );
- return ( 1 );
- }
- CNRRefill( )
- {
- gsString[ 0 ] = EOS;
- strcat(gsString,""W"Refill Health\n");
- strcat(gsString,""W"Refill Armour (Premium Only)\n");
- strcat(gsString,""W"Refill Weapons");
- return gsString;
- }
- stock Announce( playerid, zString[ ], liTime, liStile )
- {
- GameTextForPlayer( playerid, zString, liTime, liStile );
- return ( 1 );
- }
- stock IsPlayerInZone(playerid, zone[])
- {
- new TmpZone[MAX_ZONE_NAME];
- GetPlayer3DZone(playerid, TmpZone, sizeof(TmpZone));
- for(new i = 0; i != sizeof(gSAZones); i++)
- {
- if(strfind(TmpZone, zone, true) != -1)
- return 1;
- }
- return 0;
- }
- stock GetPlayer2DZone(playerid, zone[], len)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- for(new i = 0; i != sizeof(gSAZones); i++ )
- {
- if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4])
- {
- return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
- }
- }
- return 0;
- }
- forward CgateRob(playerid);
- public CgateRob( playerid ) {
- MoveObject( CnRgate[ 0 ], 1397.23999, 2693.86011, 9.91000, 2.00 );
- MoveObject( CnRgate[ 1 ], 1397.23999, 2694.51001, 9.91000, 2.00 );
- }
- forward CgateRob2(playerid);
- public CgateRob2( playerid ) {
- MoveObject( CnRgate[ 2 ], 2756.9004000,1308.5000000,13.0000000, 2.00 );
- MoveObject( CnRgate[ 3 ], 2756.7998000,1317.9004000,13.0000000, 2.00 );
- }
- forward Update(playerid);
- public Update(playerid)
- {
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i, 15.00,1391.1689,2694.5232,10.8203))
- {
- if( GetPlayerTeam( i ) == TEAM_ROBBERS || GetPlayerTeam( i ) == TEAM_PROROBBERS || GetPlayerTeam( i ) == TEAM_EROBBERS )
- {
- MoveObject( CnRgate[ 0 ], 1397.0926, 2701.6347, 9.9467, 4.00 );
- MoveObject( CnRgate[ 1 ], 1397.23999, 2688.2905,9.91000, 4.00 );
- SetTimerEx( "CgateRob", 5000 , 0 , "i" , playerid );
- }
- }
- }
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i,15.00,2237.28003, 2448.85010, 9.88000))
- {
- if( GetPlayerTeam( i ) == TEAM_COPS || GetPlayerTeam( i ) == TEAM_ARMY || GetPlayerTeam( i ) == TEAM_SWAT )
- {
- MoveObject(CnRgate[ 4 ] ,2237.28003, 2457.6030, 9.88000, 4.00 );
- SetTimerEx( "CgateCop", 5000 , 0 , "i" , playerid );
- }
- }
- }
- foreach (new i : Player)
- {
- if(IsPlayerInRangeOfPoint(i, 15.00,2756.9004000,1308.5000000,13.0000000))
- {
- if( GetPlayerTeam( i ) == TEAM_ROBBERS || GetPlayerTeam( i ) == TEAM_PROROBBERS || GetPlayerTeam( i ) == TEAM_EROBBERS )
- {
- MoveObject( CnRgate[ 2 ], 2756.9004000,1308.5000000,6.0000000, 4.00 );
- MoveObject( CnRgate[ 3 ], 2756.7998000,1317.9004000,6.0000000, 4.00 );
- SetTimerEx( "CgateRob2", 5000 , 0 , "i" , playerid );
- }
- }
- }
- return 1;
- }
- forward CREATE3D();
- public CREATE3D()
- {
- CreateDynamic3DTextLabel( ""ORANGE_"Robbers's\n "W"HQ", 0x33CCFFFF, 1260.3131,2673.1099,10.8203, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""ORANGE_"Robbers's\n "W"HQ", 0x33CCFFFF, 2830.4456,1291.6594,10.7729, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""R"Exit Base", 0x33CCFFFF, 2576.0725,-1304.3121,1060.9844, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""ORANGE_"Robber Refill", 0x33CCFFFF, 1301.2958,2674.1523,11.2392, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""ORANGE_"Robber Refill", 0x33CCFFFF, 2817.1924,1282.4027,10.9609, 30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( "{004BFF}LVPD Refill", 0x33CCFFFF, 2298.0181,2466.5144,3.2734, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""BLUE_"LVPD Refill", 0x33CCFFFF, 1640.8662,1573.5791,10.8203, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""PURPLE_"LVPD Refill", 0x33CCFFFF, 319.0746,2006.3840,17.6406, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 15 );
- CreateDynamic3DTextLabel( ""GREEN_"Bank", 0xF67E0FF, 2270.8967,2291.8743,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""GREEN_"Bank", 0xF67E0FF, 2354.9150,1543.8160,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""BLUE_"Police Station", 0xF67E0FF, 2286.5427,2430.6497,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""PINK_"Royal Casino", 0xF67E0FF, 2090.0652,1514.6912,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"4 Dragons", 0xF67E0FF, 2019.5112,1007.6406,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Casino", 0xF67E0FF, 2167.4512,2115.5269,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""W"Wang's\n "LIGHTBLUE_"Private Vehicles", 0xF67E0FF, -1958.2229,292.4807,35.4688, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""BLUE_"Bank", 0xF67E0FF,-1551.7205,1168.7186,7.1875, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Binco", 0xF67E0FF, 2103.1604,2257.4949,11.0234, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Binco", 0xF67E0FF, 1655.3794,1733.4390,10.8281, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Ammunation", 0xF67E0FF, 2158.7559,943.2726,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Ammunation", 0xF67E0FF, 2537.9285,2083.9502,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Cluckin Bell", 0xF67E0FF, 2638.4160,1671.6783,11.0234, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Well Stacked Pizza", 0xF67E0FF,2638.4282,1850.0570,11.0234, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Burger Shot", 0xF67E0FF, 2170.3120,2794.9949,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Burger Shot", 0xF67E0FF, 2472.1184,2034.2938,11.0625, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Burger Shot", 0xF67E0FF, 2365.7756,2071.0264,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Burger Shot", 0xF67E0FF, 1158.5654,2072.2627,11.0625, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"24/7", 0xF67E0FF, 2097.5088,2223.6741,11.0234, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"24/7", 0xF67E0FF, 1937.2565,2307.3269,10.8203, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"24/7", 0xF67E0FF, 2194.0891,1991.0579,12.2969, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"24/7", 0xF67E0FF, 2884.9958,2453.5703,11.0690, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Well Stacked Pizza", 0xF67E0FF,2763.7302,2469.0498,11.0625, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- CreateDynamic3DTextLabel( ""O"Cluckin Bell", 0xF67E0FF, 2846.1580,2415.1174,11.0690, 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0 );
- return 1;
- }
- forward CgateCop(playerid);
- public CgateCop( playerid ) return MoveObject( CnRgate[ 4 ], 2237.28003, 2448.85010, 9.88000, 2.00 );
- stock GetPlayer3DZone(playerid, zone[], len)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- for(new i = 0; i != sizeof(gSAZones); i++ )
- {
- if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4] && z >= gSAZones[i][SAZONE_AREA][2] && z <= gSAZones[i][SAZONE_AREA][5])
- {
- return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
- }
- }
- return 0;
- }
- forward RobTimmer(playerid);
- public RobTimmer( playerid ) return RobOn[ playerid ] = ( 0 ); // ROB
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