Advertisement
WindStrike

Crypt of the Damned, Session 1

Sep 16th, 2016
133
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 39.72 KB | None | 0 0
  1. <DM> === SESSION START ===
  2. * DM magically teleports Bob, Nigel_Splashberry and Nimono into what appears to be a decrepit dungeon entrance room. Cobwebs fill the room, along with random rubble on the ground. The walls appear to have withstood the test of time, as they're quite sturdy, despite the brickwork looking all delapidated. To the south of your position, you can feel the warm sunlight from the sun entering the room. A mysical barrier seals the group within the dungeon,
  3. * DM however. To the north of you stands a lone open doorway.
  4. <Bob> Ahh, dat's da stuff. Good ol' bein' kicked 'round an' landin' in random places in da world. Good times, eh buds-.......
  5. <Nimono> waaaaaaaugh!
  6. * Bob looks at Nimono and Nimono.
  7. * Nimono tilts his head
  8. <Bob> ..... well, furry guy says waugh, dat's good 'nuff fer me!
  9. <Bob> FER DA WAAAAAAGH!
  10. * Nimono shrugs and exits the room to the north
  11. <Nigel_Splashberry> Yooooo duuuuuude
  12. * Bob charges to the north and goes for a flying kick of kicking to the open do- oh, crap, I misread that. I assumed the door was closed. ........ fsteak
  13. <Nigel_Splashberry> This place is lit, man
  14. * DM watches as a flying kick attempts to land Nimono square in the back of the head.
  15. <Bob> oops
  16. <Bob> what's the roll, courage vs. courage?
  17. <DM> Kick
  18. <DM> REQUIREMENTS: Two legs
  19. <DM> DESCRIPTION: Why run when you can kick the crap out of your enemy? Kick a target with your leg!
  20. <DM> Roll your Courage +5 dice vs. targets' Courage dice
  21. <DM> Damage: Halved
  22. <Nimono> $17d10
  23. <Navi> Nimono: You rolled 17 Dice with 10 Sides. Results: 4, 1, 3, 1, 4, 5, 4, 1, 1, 2, 2, 5, 10, 2, 9, 4 and 8. Total: 66. Successes: 6.
  24. <Bob> (technically, you have +1 dice from my war flag giving you a bonus)
  25. <Nimono> ah
  26. <Nimono> $1d10
  27. <Navi> Nimono: You rolled 1 Die with 10 Sides. Result: 8. Successes: 1.
  28. <Nimono> then 7 successes
  29. <Bob> $30d10
  30. <Navi> Bob: You rolled 30 Dice with 10 Sides. Results: 7, 6, 6, 5, 1, 6, 6, 6, 10, 2, 7, 9, 7, 10, 10, 10, 1, 4, 4, 4, 4, 5, 6, 6, 9, 5, 7, 8, 9 and 4. Total: 184. Successes: 26.
  31. <Nigel_Splashberry> Hey man, it must be nice getting a nice boot to the skull!
  32. <Bob> ........ oops
  33. <Nigel_Splashberry> Duuuuude, that kick is rad
  34. <Nimono> 26-7-2/2 = 9
  35. <Nimono> 3/12h, 17/17m
  36. <Bob> (is there any chance that, because Nimono is so short, I kicked so high I went over his head? that was a high courage roll...)
  37. * Nimono falls unconscious
  38. <Nigel_Splashberry> Oh man, dude, you knocked out his lights!
  39. <DM> *Nimono takes 2 hearts Damage as Bob barely scratches the surface and flies into the next room.
  40. <Nimono> oh ok
  41. <Bob> DOH!
  42. <Nimono> 10/12h, 17/17m
  43. * Nimono glares at Bob
  44. <Bob> Me's real sorry matey, me's really is. 'ere, matey...
  45. * Bob uses Heal Beam on Nimono, heal 4 hearts back.
  46. <Nigel_Splashberry> Whoa there buddy, that was some weird time framing skills there. What, did a random force come by to witness the insanity?
  47. * Nimono continues glaring
  48. <Bob> 25h, 5m
  49. <Nigel_Splashberry> Yo, uh, are we going to keep on moving, pal?
  50. * Bob looks around in da new room 'e's in.
  51. <Bob> Dunno, da room don't seem ta know wat it is yet, so me's not sure whethers ta keep goin' or not.
  52. * Nimono rubs his head and grumbles as he looks around the room
  53. <Nigel_Splashberry> Do you not worry, my dude! I have bombs! ... I think.
  54. <DM> *Bob, however manages to land on two feet in front of the next north door in the 2nd room, which is quite large. Its a square-shaped room, again with cobwebs hanging from the walls, and random rubble scattered about. To the south is the entrance you just entered the room in; to the north is a doorway. On the west wall is also another doorway, however something about this doorway is conspicious. There's a large blue panel on the floor in front of it. On the
  55. <DM> East wall is ... Well, you can't see what's on the east wall due to the bright red barrier blocking your view. Could be something behind it too. In the center of the room, right in front of Bob is a random fountain.
  56. * Nimono hops into the fountain
  57. <Nigel_Splashberry> Well, that room sure did take it's lovely time to restructure itself!
  58. <DM> *Nimono hops into. ... some soothing, cool water that magically recovers Nimono to full Hearts and Magic.
  59. <Nigel_Splashberry> Whoooooooa duuuuude. Mind if I surf on that fountain?
  60. * Nimono splashes water at Nigel and Bob
  61. <DM> *Nigel_Splashberry could surf on the fountain, but lacks a proper surfboard.
  62. * Nigel_Splashberry pulls out his Lizalfos Brandplank Smashboard
  63. * Bob actually can surf on i- oh wait, the signature move isn't written yet..... he can't. -_-
  64. * Nigel_Splashberry then proceeds to surf, on the fountain, yo.
  65. <Bob> Woah. Dat's a good surfy boardy. Me's gots ta try some hookshot surfin' wit dat!
  66. * Bob steps into ze fountain.
  67. <DM> *Nigel_Splashberry suddenly receives a Red Rupee for his mad surfin' skills.
  68. <Bob> If'n da furry is gonna splash sum water at me, me moight as well be fully dubmerged!
  69. <Nigel_Splashberry> Duuuuude, look at this Ruby I somehow obtained!
  70. <Nigel_Splashberry> ... Is it a Ruby or a Rupee?
  71. <Nigel_Splashberry> Whatevs
  72. <Bob> Let's see 'ere...
  73. <Nimono> if it's a ruby, i want it
  74. * Bob goes to the large blue panel next to the west doorway... and steps on it.
  75. <Bob> Me's wonders if dis is gonner do somefin'.
  76. * Nimono hops out of the fountain and investigates the strange east wall barrier
  77. <DM> *Bob simply stands on a blue panel that does absolutely nothing.
  78. <Bob> ....
  79. * Bob rolls for self-anger. 1 = calm, 2 = the panel is goin' down.
  80. <Bob> $1d2
  81. <Navi> Bob: You flipped 1 coin. Result: Heads.
  82. <Bob> Hmm, guess dis floppy button dingy ain't worth me toime.
  83. <DM> *Nimono approaches the red barrier, which simply is not amused. It stares back blankly at Nimono.
  84. * Bob turns around and helps Nimono in his staring contest against the red barrier.
  85. * Nimono shrugs and approaches the north doorway
  86. <DM> *Nimono, however, can feintly make out what appears to be a Locked Door behind the barrier.
  87. <Nimono> I guess the only place we can go is north!
  88. <Nimono> So let's go!
  89. * Nimono exits to the north
  90. <Bob> $1d2
  91. <Navi> Bob: You flipped 1 coin. Result: Heads.
  92. * Bob is still calm.
  93. <Bob> You win dis one, red bear-rear!
  94. * Bob follows Nimono north.
  95. <Bob> (dey see me looooadin'. dey haaaaatin'. dey call me bob n' slashy)
  96. <DM> *Nimono and Bob enters a new room, which is a bit of a long hallway. At the end of this hallway stands a fairly generously-decorated doorway with what appears to be a complicated locking mechanism on it.
  97. <DM> At the center of the hallway stands a lone chest.
  98. * Nimono rushes the chest and tries to open it!
  99. <Bob> ... who sticks a chest wit probably wot's gonna be a key to da door in da same room? Dat's not logic. It's GENIUS! ..... wot's a genius?
  100. * Nigel_Splashberry gets off the sarfbread and follows the party, like a rad dude.
  101. <DM> *Nimono easily opens the chest and finds an old piece of parchment inside of it.
  102. <Bob> (auto-followin', afk for a bit, hopefully be back in 10 minutes, give or take)
  103. <DM> *Upon closer inspection, it appears to be the Dungeon Map of the dungeon. ... Might want to hold on to it.
  104. * Nimono holds the map above his head and hums the item get tune
  105. <DM> https://zurpg.sephiroth.ws/thread-1102.html
  106. <Kefka> ZURPG: 09/15/16 - A Dungeon Romp - Crypt of the Damned
  107. <DM> Dungeon Map added.
  108. <Nigel_Splashberry> Whooooooooa duuuuuude, that map looks rad!
  109. <DM> (No need to map the dungeon out in Google Docs now, eh?)
  110. <Nimono> Hmm
  111. <Nigel_Splashberry> Well, friends, it would appear we need to adventure to that weird room to the left!
  112. * Nimono checks the door to the north
  113. <SubEye-College> ((I used Google Spreadsheets))
  114. <Nimono> So, looks like we'll need the boss key for this thing.
  115. <Nimono> It's... It's...
  116. <Nimono> IT'S SO FREAKING UGLY! EUGHHHH
  117. * Nimono exits the room to the south to get away from the ugly boss door ><
  118. <Nigel_Splashberry> Whoa there buddy, might want to calm down and take a chill pill!
  119. <Nigel_Splashberry> ... Do those exist?
  120. <DM> *Nimono and Bob return to the Central Chamber.
  121. * Nigel_Splashberry heads back to the Central Centre Chamber of Central Chambers
  122. <Nimono> Hmm... So which way can we go now...?
  123. <Nimono> I guess west!
  124. * Nimono opens the west door
  125. <DM> *Nimono easily opens the west door, peering into yet another cobweb-filled chamber.
  126. <Nimono> Ugghhh, so many cobwebs...
  127. <DM> *You also begin to smell something that might make your stomach churn.
  128. <Nigel_Splashberry> Obviously, there needs to be a bone zone!
  129. <Nigel_Splashberry> ... Or a gigantic spider, whatever floats your goat.
  130. <Nigel_Splashberry> Or was it boat?
  131. <Nimono> uggghhhhh, what's that smell!?
  132. <DM> *Nigel_Splashberry suddenly feels a bone drop from the ceiling.
  133. <Nigel_Splashberry> Well, it would appear that I was...
  134. <Nigel_Splashberry> Boned
  135. <DM> (So, action? Or you guys gonna keep peering into the next room?)
  136. <Nigel_Splashberry> Now, where did this bone come from, buddy?
  137. <Nigel_Splashberry> Surely, it HAS to come from the top!
  138. <Nigel_Splashberry> Is it a spider? I don't know! Man, this gets weird!
  139. <DM> *Nigel_Splashberry looks up and sees what appears to be the remains of a skeleton that's missing a few bones, still stuck to a large cobweb.
  140. <Nigel_Splashberry> Well, it would appear that guy didn't have a lovely day at all!
  141. <Nigel_Splashberry> I wonder if he left any loot up there...
  142. <Nigel_Splashberry> Nah, it probably decomposed.
  143. * Nimono checks the room
  144. <DM> *suddenly, a small rat comes out of a crack in the wall and speeds into the west room, scurrying past Nimono, who's still standing in the central room looking into the west wing.
  145. * Nimono goes through the doorway
  146. <Nigel_Splashberry> Whoa there buddy, was that a rattata?
  147. <Nimono> i dunno, but all I know is, I wanna eat it
  148. <Nimono> I'm hungry
  149. <Nimono> No wait... I can't digest meat, what am I thinkin'
  150. <Nigel_Splashberry> Well, that rat may or may not contain the secrets of the universe!
  151. <Nigel_Splashberry> ... Or, well, the secrets of this cobweb-infested area
  152. <DM> *Nimono (And Bob, who's on auto-follow) enters the West Wing. This room is rectangular in shape, and sports yet another of those blue panels on the floor next to the east doorway you folk entered from. This room, much like the others, is filled with cobwebs, however it also has a pile of bones near the west wall. To the south is yet another red barrier, and to the north is another doorway.
  153. * Nimono steps on the blue panel
  154. <DM> *Nimono is already standing on said blue panel, as it's next to the doorway he just went through.
  155. * Nigel_Splashberry follows the rest of the party, reluctant of the lack of plot.
  156. * Nimono stomps up and down on the panel
  157. <DM> *Nigel finally enters the scene as well, while Nimono rapidly jumps up and down.
  158. <DM> *The blue panel, however, just stares at Nimono blankly. Reluctant of the lack of plot.
  159. <Nigel_Splashberry> Man, are those a pile of boned bones I see?
  160. <Nimono> :(
  161. <DM> *There's no sign of the rat that entered the room.
  162. * Nimono continues into the room
  163. <DM> *Nigel has yet another bone drop from the ceiling onto his head.
  164. <Nigel_Splashberry> I wonder, does anyone want a bone to pick with over at that bone pile?
  165. <Nigel_Splashberry> Dude, I keep getting them bones a droppin' on my head, bro. Maybe I should turn one into FireBone and another into WaterBone!
  166. <DM> *The bone pile just sits there, staring blankly into Nigel's soul.
  167. * Nimono shrugs and just goes through the north door
  168. * Nigel_Splashberry picks up the bone that was dropped, and stashes it for a later boning.
  169. <DM> *Nimono enters the next room, this room has a large crystal that's embedded atop a sturdy base. This crystal almost makes it look like an oversized crystal ball.
  170. <Nimono> !
  171. * Nimono leaps onto the crystal
  172. * Nigel_Splashberry heads on towards the northern room, like a boss
  173. <DM> There's a blue panel on floor by the west wall of the room, and another of those red barriers to the east.
  174. <DM> *Nimono leaps up onto the crystal, which seems to do nothing.
  175. <Nimono> Hrrmmmm...
  176. <Nimono> How large is the room, and how big is the crystal?
  177. <DM> *Nigel enters the room and sees Nimono leap up on a large crystal. This room is about half the size of the central chamber, and the crystal is about the size of a beach ball.
  178. <DM> *if beach balls were even a thing.
  179. <Nimono> (I'll rephrase: how TALL is the room?)
  180. * Bob suddenly awakens from his auto-follow coma.
  181. <Bob> Ooh, dat's a shoiny ball.
  182. <DM> *The ceiling appears to be about 9-feet above the ground.
  183. <Nigel_Splashberry> Y'know, with all these blue panels, there may be a thing where we should step on as many as we can around the area or something. Maybe.
  184. * Nimono attempts to pocket the crystal
  185. <DM> *Nimono, unfortunately, cannot seem to cause the crystal to budge.
  186. <Bob> But dere's only 1 in each room so far. Me's not so sure we should split up.
  187. <Nimono> Hrmmm...
  188. <Nimono> Guess there's only one thing to do!
  189. <Nimono> Guys, stand back!
  190. <Bob> KILL IT WITH FIRE- I mean... do wotevah.
  191. * Bob stands back.
  192. * Nigel_Splashberry heads back to the entrance of the room
  193. * Nimono focuses magic energies into himself and Enlarges!
  194. <Nimono> 12/12h, 12/17m
  195. <Nimono> (DESCRIPTION: Once charged, you can activate the burst of Magic to suddenly grow in size, larger than his teammates and probably most of his enemies. Who's the small guy now?)
  196. * Nimono then attempts to yank the crystal off its base
  197. <DM> *Nimono suddenly becomes ginormous, dwarving even the size of Bob.
  198. <Bob> Now DAT'S a big furry guy! ...... please don't kill me. >_<
  199. <Nimono> COME ON YOU STUPID CRYSTAL
  200. <Nigel_Splashberry> Well, now we wait for a giant spider!
  201. <Bob> Spidah?
  202. <DM> *Nimono, however, is still unable to cause the crystal ball to budge. However, from the sheer force of Nimono's pull, it suddenly reacts. A large blue barrier sprouts out of the blue panel on the west wall, while the red barrier on the east wall dissapates, and becomes a red panel on the ground.
  203. <Nimono> Ooh!
  204. <Nimono> Ah, i see now. It's a crystal switch.
  205. * Nimono attempts to pick up crystal and base together
  206. <Nimono> I WANT MY PORTABLE CRYSTAL SWITCH, DARN IT
  207. <Bob> Me thinks yer s'posed ta hit da ding, not picks it up.
  208. <DM> *Nimono's attempt to thwart the DM's plans is not going to work, as the crystal switch is unable to be moved.
  209. <Nigel_Splashberry> Hold on friends, I want to try something
  210. <Nimono> Well yes, but think of it this way: If i can pick it up and take it with us, we could flip the switches whenever we want!
  211. <Nigel_Splashberry> It might kill me, though
  212. <Nimono> Oh?
  213. * Nigel_Splashberry stands ontop the lowered red barrier
  214. <Nimono> Oh, i see what you're planning
  215. * Nimono smacks the crystal
  216. <DM> *Nigel_Splashberry is instantly disentegrated by the sheer force of the red barrier re-materializing upon him while the blue barrier retracts back into the floor.
  217. <Nimono> ........................................................................................................oops
  218. <Bob> Well, 'e did say it moight kill 'em...
  219. <Bob> ....
  220. <DM> *Nigel_Splashberry respawns back at the entrance of the room, missing a heart.
  221. <Nigel_Splashberry> 13h, 10m
  222. <Nigel_Splashberry> WORTH IT
  223. <Bob> ... me's not healin' ya fer dat.
  224. * Bob hits the crystal again.
  225. <Nigel_Splashberry> Don't worry, pal, Lizalfos need no heals!
  226. <Nimono> Oh how i wish the doorways were bigger so I could stay like this! Oh well.
  227. * Nimono shrinks back down to his normal size
  228. <DM> *Bob causes the red barrier to retract and the blue barrier to come back into place.
  229. <Bob> Kay, now we's got da dings where dey sposed ta. Back down to da previous roomy!
  230. <Nimono> Yup!
  231. * Bob heads south to the West Wing.
  232. * Nimono races out of the room after Bob
  233. * Nigel_Splashberry follows the rest
  234. <DM> *The party re-enters the west wing, only to notice the red barrier on the south door is no longer there, but instead is a red panel on the floor. However they're unable to return to the central chamber now due to the blue barrier blocking the way back out to the east.
  235. <Bob> Well dat's nifty.
  236. <Nimono> Makes sense. Though... I wonder how we'll get to the central room with the barriers down
  237. * Nimono shrugs
  238. <Nimono> Oh well!
  239. * Nimono heads through the south door
  240. * Nigel_Splashberry follows the rest.
  241. <DM> *Nimono heads south, into another room, however as he enters the room he can hear the loud scritching of something. There's also a conspicious bone pile in the center of the room.
  242. <Nimono> Aaaaaaa that noise
  243. * Nimono covers his ears
  244. <Nimono> That noise is annoying! >:<
  245. <DM> *Nigel joins Nimono in the south room.
  246. * Bob joins them.
  247. <Nigel_Splashberry> Well, it would appear that the bone pile got boned
  248. <Bob> Wot noise?
  249. * Bob looks up towards the ceiling.
  250. <Nigel_Splashberry> Pretty humerus
  251. <DM> *As Bob enters the room, the door behind you shuts and locks itself with strong iron bars.
  252. <Nimono> GYEH!
  253. <DM> *Bob looks up, only to see the fangs of a feroucious Skulltulla hanging from its web.
  254. * Nimono looks up as well
  255. <DM> *Suddenly the bone pile jumps to life!
  256. * Nigel_Splashberry looks up to the Skully, and then exclaims "Well, that guy sure looks like fun."
  257. <Nimono> is that a...s....s......s....sp....
  258. * Nigel_Splashberry looks back to the bone pile that turned into a thing
  259. <Nimono> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  260. <Nigel_Splashberry> Annnnnnd that pile of bones turned alive and was not amused by my humerus joke!
  261. <Nimono> NONONONONONONONONONONONONONONONONOONONONONONONOONONONONONONONONONONONONONONONO
  262. <DM> *You can also hear the howl of a Wolfos as it shows up from the darkness.
  263. <DM> $init r
  264. <Nigel_Splashberry> Whoa there buddy, you might want to calm down, or you might get a spider bite!
  265. <Navi> DM: No battle in progress.
  266. <Nimono> SPIDER NO
  267. <Nimono> NO NO NO NO NO
  268. <DM> $init 1d18 Stalchild
  269. <Navi> DM: Stalchild's initiative roll has been entered. They rolled: 8.
  270. <Nigel_Splashberry> Annnnd that's a wolf.
  271. * Bob wakes up from petrification.
  272. <Nimono> NO SPIDER NO SPIDER NO SPIDER
  273. <DM> $init 1d10 GiantSkulltulla
  274. <Navi> DM: GiantSkulltulla's initiative roll has been entered. They rolled: 3.
  275. <Nimono> AAAAAAAAAAAAA IT'S HUGE
  276. <Nimono> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  277. <DM> $init 1d12 Wolfos
  278. <Navi> DM: Wolfos's initiative roll has been entered. They rolled: 2.
  279. * Nimono curls up in a fetal position
  280. <DM> *ROLL INITIATIVES!*
  281. <Nimono> ;_;
  282. <Nimono> $init 1d10
  283. <Nigel_Splashberry> What are you talking about? It's just a spider!
  284. <Navi> Nimono: Your initiative roll has been entered. You rolled: 5.
  285. <Nigel_Splashberry> A mutated one, that is.
  286. <Nimono> IT'S A GIANT SPIDER THAT'S REALLY FREAKING CREEPY
  287. <Nimono> AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  288. <Bob> Dat... dat ain't gud.
  289. <Bob> $init 1d10
  290. <Nigel_Splashberry> Really? I see no problem with it.
  291. <Navi> Bob: Your initiative roll has been entered. You rolled: 5.
  292. * Nimono falls to the ground and cries
  293. <Nigel_Splashberry> Seems like a pretty cool guy.
  294. <Nigel_Splashberry> $init 1d10
  295. <Navi> Nigel_Splashberry: Your initiative roll has been entered. You rolled: 1.
  296. <DM> https://zurpg.sephiroth.ws/thread-1102.html
  297. <Kefka> ZURPG: 09/15/16 - A Dungeon Romp - Crypt of the Damned
  298. <DM> Enemy Profiles up!
  299. <Nigel_Splashberry> Annnd there goes my luck
  300. <Bob> (heads up folks, you two both get +1 armor, attack dice, and defense dice, courtesies of my war flag, so don't forget!)
  301. <DM> $init s
  302. <Navi> Round 1: Stalchild, Nimono, Bob, GiantSkulltulla, Wolfos and Nigel_Splashberry
  303. <Bob> "<Nigel_Splashberry> Annnnnnd that pile of bones turned alive and was not amused by my humerus joke!" --> I just noticed. Well played.
  304. <Nimono> 12/12h, 12/17m | +1 armor, +1 attack die, +1 defense die
  305. <Bob> 25h, 5m
  306. <Nigel_Splashberry> 13h, 10m | Bobbo's Flag of What Now? (+1ATK Dice, +1DEF Dice, +1Armor)
  307. <Bob> (said bonuses are already tackled in mah profile, no need for me to list it on myself)
  308. <DM> *Stalchild is definitely not amused by Nigel_Splashberry's joke, and attempts to swipe at Nigel_Splashberry with Fetid Swipe!
  309. <DM> Roll your Courage +3 dice vs. targets' Courage dice
  310. <DM> Damage: +0
  311. <DM> EFFECT: Target loses 3 Defense Dice
  312. <DM> $25d10
  313. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 10, 1, 10, 10, 7, 6, 5, 6, 7, 2, 4, 4, 1, 3, 3, 1, 6, 7, 5, 10, 1, 10, 5, 10 and 4. Total: 138. Successes: 21.
  314. <Nigel_Splashberry> Ah, well, I deserved that.
  315. <Nigel_Splashberry> $24d10
  316. <Navi> Nigel_Splashberry: You rolled 24 Dice with 10 Sides. Results: 1, 7, 3, 5, 2, 8, 4, 3, 7, 4, 9, 2, 8, 4, 9, 9, 8, 3, 10, 1, 6, 1, 7 and 2. Total: 123. Successes: 13.
  317. <DM> *Stalchild then Covers the Wolfos!
  318. <DM> $endturn
  319. <DM> Stalchild: 6h, 0m | Covering Wolfos
  320. <DM> Giant Skulltula: 12h, 10m | Regen x3
  321. <DM> Wolfos: 15h, 3m | Covered by Stalchild
  322. <Navi> Round 1: Stalchild, Nimono, Bob, GiantSkulltulla, Wolfos and Nigel_Splashberry
  323. <Bob> Whelp, dat's not gud. Blast 'em ta bits, me mateys!
  324. <Nigel_Splashberry> (Somehow took no damage from that)
  325. <Nigel_Splashberry> 13h, 10m | Bobbo's Flag of What Now? (+1ATK Dice, +1DEF Dice, +1Armor) | -3 DEF Dice
  326. <Nimono> Lesse here...
  327. * Nimono attacks the GiantSkulltula with Deku's Wrath!
  328. <Nimono> EFFECT: This bypasses Cover.
  329. <Nimono> Roll your Wisdom +6 dice vs. targets' Wisdom dice
  330. <Nimono> Damage: +4
  331. <Nimono> $34d10
  332. <Navi> Nimono: You rolled 34 Dice with 10 Sides. Results: 6, 6, 3, 5, 10, 3, 9, 1, 10, 1, 6, 2, 8, 9, 4, 5, 3, 2, 6, 1, 6, 5, 9, 3, 7, 9, 3, 2, 10, 9, 4, 5, 5 and 7. Total: 184. Successes: 24.
  333. <DM> $8d10
  334. <Navi> DM: You rolled 8 Dice with 10 Sides. Results: 10, 5, 10, 9, 6, 9, 9 and 1. Total: 59. Successes: 9.
  335. <Nimono> by the way, is the thing on a string or on the ground, or is it in its web?
  336. <DM> *Its hanging on a string from the ceiling.
  337. <DM> $5d10
  338. <Nimono> then it has +5 defense dice
  339. <Navi> DM: You rolled 5 Dice with 10 Sides. Results: 10, 7, 10, 3 and 1. Total: 31. Successes: 5.
  340. <DM> (Forgot its defense dice)
  341. <Bob> (so 24 - 14 = 10 + 4 - 6 = 8?)
  342. <Nimono> yes
  343. <Nimono> 12/12h, 8/17m | +1 armor, +1 attack die, +1 defense die
  344. <DM> *Giant Skulltula takes 8 hearts damage from Nimono's furious wrath.
  345. <DM> Stalchild: 6h, 0m | Covering Wolfos
  346. <DM> Giant Skulltula: 4h, 10m | Regen x3
  347. <DM> Wolfos: 15h, 3m | Covered by Stalchild
  348. <Nimono> (now it can counterattack)
  349. <DM> *Giant Skulltula swings back in retaliation of Nimono's attack with a whirling spin!
  350. <DM> Roll your Courage +9 dice vs. targets' Courage dice
  351. <DM> Damage: -3
  352. <Nimono> actually hold on!
  353. <DM> $25d10
  354. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 2, 5, 7, 2, 1, 2, 1, 3, 9, 9, 6, 1, 9, 5, 5, 3, 9, 1, 3, 3, 10, 1, 8, 9 and 9. Total: 123. Successes: 14.
  355. <Nimono> I just noticed wolfos drains attack dice
  356. <Nimono> so my dice should've been 2 lower
  357. <Nimono> should i roll to take away successes, potentially?
  358. <DM> Oversight, I'll let it pass.
  359. <Nimono> alright
  360. <Bob> 25h, 5m | -2 Attack Dice & Courage
  361. <Nimono> $17d10
  362. <Navi> Nimono: You rolled 17 Dice with 10 Sides. Results: 9, 8, 6, 8, 1, 7, 10, 6, 4, 1, 6, 5, 1, 9, 4, 10 and 5. Total: 100. Successes: 14.
  363. <Nimono> ROLLOFF!?
  364. <Nimono> that ain't good for me!
  365. <DM> ROLLOFF!
  366. <DM> $25d10
  367. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 4, 9, 9, 8, 2, 8, 9, 4, 10, 8, 4, 8, 6, 3, 7, 4, 8, 4, 5, 5, 4, 10, 8, 4 and 6. Total: 157. Successes: 18.
  368. <Nimono> $17d10
  369. <Navi> Nimono: You rolled 17 Dice with 10 Sides. Results: 3, 5, 4, 7, 5, 8, 10, 3, 7, 7, 4, 4, 6, 7, 4, 3 and 10. Total: 97. Successes: 12.
  370. <Nigel_Splashberry> 13h, 10m | Bobbo's Flag of What Now? (+1 ATK Dice, +1 DEF Dice, +1 Armor) | -3 DEF Dice, -2 ATK Dice, -2 Courage
  371. <Bob> (eh at least it's reduced damage)
  372. <Nimono> 18-12=6-3=3-3 armor = 0 ........................
  373. * Nimono is unaffected????
  374. <DM> ¯\_(ツ)_/¯
  375. * Bob observes as the laws of fisics unscrew themselves into screwernisms.
  376. <Nimono> 12/12h, 8/17m | +1 armor, +1 attack die, +1 defense die | -2 courage, -2 attack dice
  377. <Nimono> $endturn
  378. <Navi> Round 1: Stalchild, Nimono, Bob, GiantSkulltulla, Wolfos and Nigel_Splashberry
  379. -Navi- To end your turn in #zurpg, use $endturn.
  380. <DM> *Everyone suddenly feels a cold blast of air as the fourth wall shrugs.
  381. <DM> *I guess this how chills feel.. ... ¯\_(ツ)_/¯
  382. * Bob draws his two swords, Potential Blade & Doran's Blade... and Cross-Slashes GiantSkulltula!
  383. <Bob> (this is one roll, so... you roll Courage to defend)
  384. <Bob> Roll your Courage dice vs. targets' Courage dice
  385. <Bob> Damage: +0
  386. <Bob> EFFECT: If it hits, you gain 2 Attack Dice.
  387. <Bob> Roll your Courage +2 dice vs. targets' Courage dice
  388. <Bob> Damage: +0
  389. <Bob> EFFECT: If it hits, you recover 3 Hearts.
  390. <Bob> so +1 on my end..
  391. <Bob> $24d10
  392. <Navi> Bob: You rolled 24 Dice with 10 Sides. Results: 2, 9, 3, 8, 3, 10, 2, 7, 5, 5, 7, 3, 9, 2, 6, 3, 5, 2, 8, 3, 1, 10, 9 and 8. Total: 130. Successes: 16.
  393. <DM> $16d10
  394. <Navi> DM: You rolled 16 Dice with 10 Sides. Results: 4, 2, 3, 1, 6, 6, 1, 7, 5, 3, 4, 7, 3, 6, 4 and 7. Total: 69. Successes: 7.
  395. <Bob> (dangit, still not dead)
  396. <Bob> Gah, one shy!
  397. * Bob recovers nothing.
  398. <DM> *Giant Skulltula hangs on by the thread with only ONE heart left.
  399. <Bob> ...
  400. <Bob> 25h, 5m | -2 Attack Dice & Courage | +2 Attack Dice
  401. <Nimono> rrrrrrrrrrrrrrgh
  402. <Bob> (guess that's a counter?)
  403. <Nimono> (yurp)
  404. <DM> *Giant Skulltula once again counters with Whirling Spin!
  405. <DM> $25d10
  406. <DM> Roll your Courage +9 dice vs. targets' Courage dice
  407. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 10, 10, 9, 8, 1, 4, 1, 6, 6, 8, 9, 6, 8, 8, 4, 2, 9, 6, 3, 5, 2, 3, 1, 6 and 6. Total: 141. Successes: 18.
  408. <DM> Damage: -3
  409. <Bob> $25d10
  410. <Bob> wait
  411. <Navi> Bob: You rolled 25 Dice with 10 Sides. Results: 5, 2, 8, 10, 6, 5, 9, 5, 4, 7, 5, 8, 8, 1, 3, 6, 9, 9, 3, 6, 2, 5, 5, 8 and 7. Total: 146. Successes: 20.
  412. <Bob> $2d10
  413. <Navi> Bob: You rolled 2 Dice with 10 Sides. Results: 9 and 10. Total: 19. Successes: 3.
  414. <Bob> -3 (from wolfos aura)
  415. * Bob gets hit....... barely.
  416. * Bob brushes it off.
  417. * Bob finishes his turn...... by using Poke to finish the GiantSkulltula. ^_^
  418. <Bob> 25h, 5m | -2 Attack Dice & Courage | +2 Attack Dice
  419. <Bob> $endturn
  420. <Navi> Round 1: Stalchild, Nimono, Bob, GiantSkulltulla, Wolfos and Nigel_Splashberry
  421. <Nimono> LOL
  422. <Bob> DESCRIPTION: Poke someone. For the lulz. This is automatic and counts as a Support Action, by the way.
  423. <Bob> Neutral Damage: 1
  424. <Bob> FYI: This does not break Cover.
  425. <DM> *Giant Skulltula suddenly spontaneously combusts into shadows as Bob waltzes right up to it and pokes it. Its spirit heads off to the sun where KEESE AND CO denies it the enlightening it deserves, and thus ends up in eternal torment knowing it was done in by a simple poke.
  426. <DM> $remove GiantSkulltulla
  427. <Navi> Round 1: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  428. <Bob> (YES, ANOTHER POKE KILL FOR THE RECORD BOOKS!)
  429. <DM> *Wolfos attempts to use Second Chance, but realizes its magic pool isn't large enough for it to cast, thus causing 1 Neutral Damage to itself before it attempts to claw out Bob's eyes with its Shadow Claws!
  430. <DM> Roll your Courage +2 dice vs. targets' Courage dice
  431. <DM> Damage: +0
  432. <DM> EFFECT: If it hits, target loses 2 Defense Dice.
  433. <DM> $22d10
  434. <Navi> DM: You rolled 22 Dice with 10 Sides. Results: 10, 10, 5, 5, 4, 7, 2, 3, 2, 7, 2, 6, 10, 9, 1, 8, 6, 2, 10, 1, 1 and 9. Total: 120. Successes: 17.
  435. <Bob> uh oh
  436. <Bob> $23d10
  437. <Navi> Bob: You rolled 23 Dice with 10 Sides. Results: 4, 7, 10, 8, 1, 8, 5, 10, 7, 4, 9, 2, 8, 2, 8, 10, 5, 10, 7, 6, 6, 7 and 4. Total: 148. Successes: 21.
  438. * Bob parry's Wolfos' claw attempt!
  439. <Bob> *parries
  440. <DM> *Wolfos misses its target, and goes back to sulking in the corner.
  441. <DM> $endturn
  442. <Navi> Round 1: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  443. <DM> Stalchild: 6h, 0m | Covering Wolfos
  444. <DM> Wolfos: 14h, 3m | Covered by Stalchild | Sulking in the corner
  445. * Nigel_Splashberry casts Untouchable upon himself, like a boss
  446. <Nigel_Splashberry> COSTS: 5 Magic
  447. <Nigel_Splashberry> DESCRIPTION: Flush a current of water over the target, giving them an increased ability to dodge attacks.
  448. <Nigel_Splashberry> EFFECT: Target gains 3 Defense Dice
  449. <Nigel_Splashberry> 13h, 5m | Bobbo's Flag of What Now? (+1 ATK Dice, +1 DEF Dice, +1 Armor) | -2 ATK Dice, -2 Courage
  450. * Nigel_Splashberry then proceeds to attempt to bonk the Wolfos!
  451. <Nigel_Splashberry> Bonk!:
  452. <Nigel_Splashberry> Roll your Courage +9 dice vs. targets' Courage dice
  453. <Nigel_Splashberry> Damage: +0
  454. <Nigel_Splashberry> EFFECT: If it hits, target loses 3 Wisdom. That's bonkers!
  455. <Nigel_Splashberry> $25d10
  456. <Navi> Nigel_Splashberry: You rolled 25 Dice with 10 Sides. Results: 6, 4, 10, 8, 4, 1, 8, 2, 4, 4, 2, 2, 5, 10, 6, 5, 6, 10, 3, 8, 8, 5, 5, 7 and 10. Total: 143. Successes: 20.
  457. <DM> $22d10
  458. <Navi> DM: You rolled 22 Dice with 10 Sides. Results: 4, 4, 6, 10, 10, 9, 6, 3, 9, 3, 7, 9, 10, 8, 2, 4, 10, 4, 8, 9, 10 and 3. Total: 148. Successes: 19.
  459. <DM> *Wolfos is barely bonked, and loses 3 wisdom in the process.
  460. <Nigel_Splashberry> $endturn
  461. <Navi> Round 1 Over!
  462. <Navi> Round 2: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  463. <DM> *Wolfos also apparently was no longer being covered by Stalchild.
  464. <DM> Stalchild: 6h, 0m
  465. <DM> Wolfos: 13h, 3m | Sulking in the corner
  466. <DM> *Stalchild decides to rapidly punch Nimono in the face! (Your defending roll is rolled ONLY ONCE.)
  467. <DM> Roll your Courage +5 dice vs. targets' Courage dice * 3
  468. <DM> Damage: Halved
  469. <DM> EFFECT: If you hit the target with all three hits successfully, the third punch will do full damage.
  470. <DM> $27d10
  471. <DM> $27d10
  472. <Navi> DM: You rolled 27 Dice with 10 Sides. Results: 5, 9, 5, 2, 6, 10, 7, 3, 9, 1, 7, 4, 10, 6, 3, 5, 9, 2, 7, 5, 10, 7, 2, 2, 1, 2 and 5. Total: 144. Successes: 20.
  473. <DM> $27d10
  474. <Navi> DM: You rolled 27 Dice with 10 Sides. Results: 9, 10, 5, 1, 5, 3, 6, 6, 9, 5, 2, 2, 4, 3, 8, 8, 2, 4, 10, 6, 2, 2, 3, 6, 1, 10 and 8. Total: 140. Successes: 18.
  475. <Navi> DM: You rolled 27 Dice with 10 Sides. Results: 2, 10, 9, 7, 9, 8, 1, 9, 2, 4, 4, 8, 3, 9, 10, 5, 2, 2, 3, 9, 4, 6, 9, 9, 7, 10 and 2. Total: 163. Successes: 19.
  476. <Nimono> SAFJHSDGF WHAT!
  477. <Nimono> THAT'S ENOUGH!
  478. * Nimono activates his Soul Lantern's ability to change his defense to Wisdom!
  479. <Nimono> 12/12h, 7/17m | +1 armor, +1 attack die, +1 defense die | -2 courage, -2 attack dice
  480. <Nimono> $31d10
  481. <Navi> Nimono: You rolled 31 Dice with 10 Sides. Results: 3, 1, 1, 10, 2, 1, 8, 9, 9, 6, 9, 8, 8, 3, 1, 6, 5, 9, 5, 10, 1, 7, 2, 10, 10, 7, 9, 9, 4, 8 and 10. Total: 191. Successes: 26.
  482. <Nimono> HMPH
  483. <DM> *Stalchild misses as Nimono blocks with his ... Lantern? O_o' It goes and joins Wolfos in the corner.
  484. <DM> Stalchild: 6h, 0m | Sulking in the corner
  485. <DM> Wolfos: 13h, 3m | Sulking in the corner
  486. <DM> $endturn
  487. <Navi> Round 2: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  488. <Nimono> ...Heh.
  489. <Nigel_Splashberry> ((Where is Wolfos's -3 Wisdom?))
  490. <DM> Stalchild: 6h, 0m | Sulking in the corner
  491. <DM> Wolfos: 13h, 3m | Sulking in the corner | -3 Wisdom
  492. <DM> (Oops)
  493. <Nimono> oh, i forgot I regen 1 magic each round
  494. <Nimono> oops
  495. <Nimono> oh well, can't count it!
  496. * Nimono slashes at Stalchild with Akreiyu!
  497. <Nimono> Roll your Wisdom +6 dice vs. targets' Courage dice
  498. <Nimono> Damage: +0
  499. <Nimono> EFFECT: If it hits, you recover 2 Magic.
  500. <Nimono> $32d10
  501. <Navi> Nimono: You rolled 32 Dice with 10 Sides. Results: 7, 9, 1, 6, 1, 2, 4, 9, 1, 10, 8, 8, 8, 1, 9, 3, 6, 7, 8, 5, 8, 4, 6, 7, 4, 3, 5, 2, 7, 3, 2 and 3. Total: 167. Successes: 19.
  502. <Nimono> that's pathetic! D:<
  503. <DM> $25d10
  504. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 2, 3, 9, 2, 4, 3, 10, 4, 2, 8, 2, 10, 8, 10, 3, 3, 7, 10, 7, 4, 4, 3, 1, 7 and 6. Total: 132. Successes: 15.
  505. <Nimono> cuuuurrrrsssseeeeeeeeessssssssssssss
  506. <Nimono> HMPH!
  507. <DM> 19-15=4 damage
  508. * Nimono regains 2 magic, and charges up
  509. <DM> Stalchild: 2h, 0m | Sulking in the corner
  510. <DM> Wolfos: 13h, 3m | Sulking in the corner | -3 Wisdom
  511. <Nimono> 12/12h, 9/17m | +1 armor, +1 attack die, +1 defense die | -2 courage, -2 attack dice | Charging
  512. <Nimono> $endturn
  513. <Navi> Round 2: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  514. -Navi- To end your turn in #zurpg, use $endturn.
  515. * Bob casts Earth Shield on himself.
  516. <Bob> DESCRIPTION: A mold of earth covers a target in a protective shell.
  517. <Bob> EFFECT: Target gains 2 Armor.
  518. * Bob uses Cover on Nimono.
  519. <Bob> $endturn
  520. <Navi> Round 2: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  521. <DM> *Wolfos howls loudly, empowering itself and the Stalchild.
  522. <DM> EFFECT: You and your allies gain 2 Attack Dice.
  523. <DM> DURATION: Howl lasts until the end of your turn two rounds later.
  524. <DM> *Wolfos then leaps at Nigel!
  525. <DM> Roll your Power dice vs. targets' Power dice
  526. <DM> Damage: +4
  527. <DM> $21d10
  528. <Bob> 25h, 5m | -2 Attack Dice & Courage | +2 Attack Dice | +2 Armor | Covering Nimono
  529. <Navi> DM: You rolled 21 Dice with 10 Sides. Results: 6, 9, 3, 9, 10, 5, 10, 2, 4, 1, 6, 6, 1, 10, 8, 9, 1, 7, 6, 1 and 9. Total: 123. Successes: 17.
  530. <Nigel_Splashberry> $21d10
  531. <Navi> Nigel_Splashberry: You rolled 21 Dice with 10 Sides. Results: 9, 7, 9, 6, 1, 2, 9, 2, 9, 4, 7, 8, 6, 6, 8, 1, 5, 9, 5, 6 and 5. Total: 124. Successes: 16.
  532. <DM> $endturn
  533. <Navi> Round 2: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  534. <DM> Stalchild: 2h, 0m | Sulking in the corner | +2 Attack Dice
  535. <DM> Wolfos: 13h, 3m | Sulking in the corner | -3 Wisdom | +2 Attack Dice
  536. * Nigel_Splashberry somehow still doesn't take any damage
  537. * Nimono is done charging
  538. * Nigel_Splashberry attempts to cast Valoo's Rage on Wolfos
  539. <Nigel_Splashberry> COSTS: 5 Magic
  540. <Nigel_Splashberry> DESCRIPTION: Bring down the rage of the great Fire dragon upon the target!
  541. <Nigel_Splashberry> Roll your Wisdom dice vs. targets' Wisdom dice
  542. <Nigel_Splashberry> Damage: +0
  543. <Nigel_Splashberry> Neutral Damage: 8
  544. <Nigel_Splashberry> $14d10
  545. <Navi> Nigel_Splashberry: You rolled 14 Dice with 10 Sides. Results: 10, 7, 4, 8, 5, 5, 4, 1, 5, 3, 9, 2, 1 and 4. Total: 68. Successes: 8.
  546. <DM> $7d10
  547. <Navi> DM: You rolled 7 Dice with 10 Sides. Results: 3, 3, 2, 4, 2, 6 and 1. Total: 21. Successes: 1.
  548. <Nigel_Splashberry> 13h, 0m | Bobbo's Flag of What Now? (+1 ATK Dice, +1 DEF Dice, +1 Armor) | -2 ATK Dice, -2 Courage
  549. * Nigel_Splashberry then proceeds to consume a Magic Jar
  550. <Nigel_Splashberry> 13h, 4m | Bobbo's Flag of What Now? (+1 ATK Dice, +1 DEF Dice, +1 Armor) | -2 ATK Dice, -2 Courage
  551. <Nigel_Splashberry> $endturn
  552. <Navi> Round 2 Over!
  553. <Navi> Round 3: Stalchild, Nimono, Bob, Wolfos and Nigel_Splashberry
  554. <DM> *Wolfos, having seen better days, gets set ablaze by the great Valoo's fire as it's incinerated into ashes. Its spirit joins KEESE AND CO on the sun where it gets enlightened about how much of a failure it really is.
  555. <DM> $remove wolfos
  556. <Navi> DM: wolfos does not appear to be in the battle.
  557. <DM> $remove Wolfos
  558. <Navi> Round 3: Stalchild, Nimono, Bob and Nigel_Splashberry
  559. <Bob> 25h, 2m | +2 Attack Dice | +2 Armor | Covering Nimono
  560. <DM> *Stalchild, seeing its allies been either disintegrated or mutilated to death, decides to attempt to outrun its opponents!
  561. <DM> Roll your Courage +3 dice vs. targets' Courage dice
  562. <DM> Damage: None
  563. <DM> EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
  564. <DM> $25d10
  565. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 9, 2, 6, 6, 2, 1, 5, 7, 6, 9, 6, 3, 3, 4, 7, 8, 7, 7, 3, 9, 5, 4, 9, 9 and 7. Total: 144. Successes: 17.
  566. <Nigel_Splashberry> $22d10
  567. <Navi> Nigel_Splashberry: You rolled 22 Dice with 10 Sides. Results: 1, 1, 10, 3, 6, 10, 1, 7, 6, 6, 9, 6, 1, 5, 2, 9, 1, 4, 2, 4, 10 and 9. Total: 113. Successes: 15.
  568. <Nimono> $14d10
  569. <Navi> Nimono: You rolled 14 Dice with 10 Sides. Results: 10, 7, 2, 9, 2, 6, 8, 10, 2, 9, 10, 1, 1 and 6. Total: 83. Successes: 12.
  570. <Bob> $25d10
  571. <Navi> Bob: You rolled 25 Dice with 10 Sides. Results: 1, 1, 2, 6, 7, 10, 1, 7, 5, 2, 6, 5, 5, 8, 9, 5, 7, 9, 1, 8, 7, 2, 3, 5 and 2. Total: 124. Successes: 17.
  572. * Bob rollsoff
  573. <Bob> $25d10
  574. <Navi> Bob: You rolled 25 Dice with 10 Sides. Results: 4, 3, 2, 5, 3, 7, 5, 4, 9, 10, 10, 9, 1, 7, 3, 2, 3, 8, 7, 10, 6, 1, 6, 4 and 2. Total: 131. Successes: 16.
  575. <Bob> well
  576. <Bob> technically
  577. <DM> *Bob wishes a rolloff, but as its the escape maneuver, it doesn't matter.
  578. <Bob> ti's not a rolloff in this case unless the rolloff is vs. the average
  579. <DM> *Stalchild manages to escape!
  580. <DM> $init r
  581. <Navi> DM: The bot has been reset.
  582. <Nimono> welp
  583. <Bob> Gah, dat bony dingy escaped!
  584. <SubEye-College> ((And of course, the door still doesn't open!))
  585. <Nigel_Splashberry> Well, he had no body to play with, now he REALLY doesn't have a body to play with!
  586. <DM> *Stalchild uses its remaining energy to escape through the now open door.
  587. <DM> 175 Rupees drop, along with a Bait item.
  588. <DM> *Each participant gets the 175 Rupees
  589. <DM> $2d3
  590. <Navi> DM: You rolled 2 Dice with 3 Sides. Results: 1 and 1. Total: 2.
  591. <DM> Two Restoration Hearts also drop.
  592. <Bob> All you's folksee buddies. Enjoy yer 'earts.
  593. * Nimono yoinks the rupees
  594. <DM> *Astonishingly enough, with a mystical whirring sound a tresure chest matieralizes by the south wall.
  595. * Nigel_Splashberry snags a heart.
  596. <Nigel_Splashberry> Hey pal, you want that treasure?
  597. <Nimono> !!
  598. * Nimono opens the treasure chest!!
  599. <DM> *Nimono opens the chest to find a nice, shiny golden small key lying in the bottom of it.
  600. * Nimono takes the key and attempts to pick up the chest
  601. <DM> *Nimono attempts to pick up the chest, ... only to realize the chest picked him up and shoved him inside! The chest then slams shut and locks itself.
  602. <Nigel_Splashberry> Well, there goes our buddy
  603. <DM> *Nimono mystically respawns back at the entrance of the room, missing a heart.
  604. <Nimono> eep!
  605. <Nimono> I...
  606. <Nimono> I got eaten by a chest
  607. <Nimono> ;_;
  608. * Nigel_Splashberry would bonk the chest, but nah
  609. <Bob> wot if we puts some food in da chest
  610. <Nigel_Splashberry> Such as this bone I still have?
  611. <Bob> ... shure.
  612. <DM> *While our party discusses the shenanigans of the chest that ate Nimono, the chest magically despawns, and you can hear the sound of something moving out in the west wing.
  613. <Nigel_Splashberry> Well, friends, should we pull onwards?
  614. <Nimono> !
  615. * Nimono rushes out the door
  616. <Nigel_Splashberry> I'll take that as a yes.
  617. * Nigel_Splashberry follows
  618. <DM> *Nimono rushes back into the West Wing, only to find the construction crew exiting the temple through the east door, as there's now a shiny new floor that replaced the blue barrier blockading access to the Central Chamber. It appears all is clear.
  619. <Nimono> Sweet!
  620. * Nimono returns to the central chamber
  621. <Nigel_Splashberry> Whoa there buddy, it would appear some guys did a thing to reinvent the room!
  622. * Nigel_Splashberry heads to Central Area
  623. <DM> *Nimono enters the central chamber, ... and low and behold the red barrier from before has been replaced by a simple red square on the floor. There's nothing blockading access to the locked door that was behind it now.
  624. <DM> *Nigel joins Nimono in the Central Chamber.
  625. <Bob> (flippin' back to auto-follow)
  626. <Bob> (blarghity)
  627. <DM> *Bob auto-follows the group back into the central chamber
  628. * Nigel_Splashberry attempts to head east
  629. <DM> *Nigel attempts to head east, but a locked door blocks the way.
  630. * Nimono flops into the fountain before heading to the locked door
  631. <DM> *Nimono recovers back to full hearts and magic before approaching the locked door.
  632. * Nigel_Splashberry also heads back to the fountain, to slurp a water
  633. * Nimono unlocks the door to the east
  634. <DM> *Nigel also recovers back to full hearts and magic, he also gives Bob a sip who also recovers back to full Hearts and Magic as well.
  635. <Nigel_Splashberry> 14h, 10m
  636. <DM> *Nimono does indeed unlock the eastern door, however that eastern door was hungry enough to eat the key before opening.
  637. * Nigel_Splashberry attempts to bottle the water from the fountain, but it probably would not work
  638. * Nigel_Splashberry heads on east after the attempt
  639. <DM> *Miraculously, the water phases through the bottle. ... Yeah, it doesn't work.
  640. <DM> *Nigel and Bob enters the next room as the screen fades to black.
  641. * Nimono follows in
  642. <Nigel_Splashberry> Whoa there buddy, who turned out the lights?
  643. <DM> *Nimono also enters the next room. ... LOADING
  644. <DM> LOADING.
  645. <DM> === SESSION END ===
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement