DivineDragoonKain

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Oct 29th, 2017
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  1. Pilot level 15
  2.  
  3. Pilot: Nat Palm
  4. Mech: Shake'n'Bake
  5.  
  6. Licenses:
  7. Manticore 3, Goblin 3, Minotaur 3, Genghis 3, Sherman 3
  8.  
  9. Talents:
  10.  
  11. Hacker 3
  12. Nuclear Cavalier 3
  13. Technophile 3
  14. Uncanny Reflexes 3
  15. Vanguard 3
  16. Grease Monkey 3
  17.  
  18. Kit: +32 HP, +3 Systems, +2 Engineering, +6 Aim, +11 Heat Capacity, +1 E-Defense, +1 Invasion, +1 size to Blasts, Cones and Lines, +5/5 EP IP
  19.  
  20. Core: Minotaur
  21.  
  22. Size 1
  23.  
  24. Hull: 10
  25. - HP: 42/42
  26. - Melee: 0
  27. - Repair Rate: 11
  28. Agility: 10
  29. - Evasion: 10
  30. - Speed: 5
  31. Systems: 12+3
  32. - E-Defense: 16
  33. - Scan: +5
  34. - Invasion: +6
  35. - Lock On: +5
  36. - Sensors: 15
  37. Engineering: 11+3
  38. - Heat Capacity: 0/25
  39. - Repairs: 7
  40. - Cooling Rate: 7
  41.  
  42. Aim: +6
  43. Armor: +0
  44.  
  45. EP: 9/12
  46. IP: 15/15
  47.  
  48. Weapons:
  49.  
  50. Integrated Flamethrower: 3 EP, 2 IP. Heavy Energy CQB. Cone 7, 1d6 Energy Damage, 2d6 Heat damage.
  51. 2x Arc Projector. 6 EP, 2 IP. Main Energy CQBs. Cone 8, 2d6 Heat damage. 1d6 Heat (Self).
  52.  
  53. Systems:
  54.  
  55. HR OS-Rv57 System upgrade II: Unique, 1 IP. Gain an extra choice for invasions on Exposed targets: 2 Difficulty: Your target immediately makes a roll on the overheating chart, rolling twice and choosing the higher result. Your target counts as volatile until the end of its next turn.
  56. HR OS System Upgrade III: Unique, 2 IP. On an invasion attempt on an Exposed target, gain the following choices: 1 Difficulty: The target must pass an engineering skill check or be stunned. 2 Difficulty: The target takes an extra 2d6 heat damage
  57. Horus Invasion Rig: 1 IP. Unique. The Exposed condition you inflict lasts indefinitely, in addition invasions on non-exposed targets deals 1d6 Heat damage.
  58. Ram Drive: 1 IP, Unique. While you're overheating, your first energy weapon attack of the turn deals an additional 1d6+1 Heat damage.
  59. Minotaur Reactor Bootstrap v6.5: 1 IP. On a successful Invasion against an Exposed target, deal 1d6+3 Heat damage instead of just 1d6.
  60. Redundant Systems: 1 IP. Limited (4). Unique. You can Stabilize Systems as an EOR action.
  61. Reactor Stabilizer: Unique. 2 IP. The first overheating roll you make in a round, roll 2d20 and choose the lower result. Cancels Volatile for a normal roll.
  62. Explosive Vent: 2 IP. Unique. When you Stabilize Systems, you can explosively vent in a blast 2. Everyone must pass an agility check or take 1d6 energy and 1d6 heat.
  63.  
  64. AIs:
  65.  
  66. Agni: Limited (2). For 3 rounds, as an EOR, reduce your heat by cooling rate if moving, 2x if not. Make a blast 2 around self that forces an agility check, on failure targets take 2d6 heat damage, are pushed outside the blast and knocked prone. This area provides light cover for a round.
  67. Asura: Limited (2), 1d6 Heat damage per round for five rounds, gain an extra action per round.
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