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May 8th, 2015
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  1. //Im OnPlayerSpawn:
  2.  
  3. //LCN
  4. if(isPlayerInFrak(playerid, 6))
  5. {
  6. new rang = PlayerInfo[playerid][pRang];
  7.  
  8. if(rang == 6)
  9. {
  10. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  11. SetPlayerFacingAngle(playerid, 133.8925);
  12. SetPlayerSkin(playerid, 113);
  13. }
  14. if(rang == 5)
  15. {
  16. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  17. SetPlayerFacingAngle(playerid, 133.8925);
  18. SetPlayerSkin(playerid, 127);
  19. }
  20. if(rang == 4)
  21. {
  22. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  23. SetPlayerFacingAngle(playerid, 133.8925);
  24. SetPlayerSkin(playerid, 93);
  25. }
  26. if(rang == 3)
  27. {
  28. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  29. SetPlayerFacingAngle(playerid, 133.8925);
  30. SetPlayerSkin(playerid, 126);
  31. }
  32. if(rang == 2)
  33. {
  34. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  35. SetPlayerFacingAngle(playerid, 133.8925);
  36. SetPlayerSkin(playerid, 125);
  37. }
  38. if(rang == 1)
  39. {
  40. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  41. SetPlayerFacingAngle(playerid, 133.8925);
  42. SetPlayerSkin(playerid, 124);
  43. }
  44. if(rang == 0)
  45. {
  46. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  47. SetPlayerFacingAngle(playerid, 133.8925);
  48. SetPlayerSkin(playerid, 98);
  49. }
  50. }
  51. //PD
  52. if(isPlayerInFrak(playerid, 1))
  53. {
  54. new rang = PlayerInfo[playerid][pRang];
  55.  
  56. if(rang == 6)
  57. {
  58. SetPlayerInterior(playerid, 10);
  59. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  60. SetPlayerFacingAngle(playerid, 39.4803);
  61. SetPlayerSkin(playerid, 283);
  62. }
  63. if(rang == 5)
  64. {
  65. SetPlayerInterior(playerid, 10);
  66. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  67. SetPlayerFacingAngle(playerid, 39.4803);
  68. SetPlayerSkin(playerid, 288);
  69. }
  70. if(rang == 4)
  71. {
  72. SetPlayerInterior(playerid, 10);
  73. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  74. SetPlayerFacingAngle(playerid, 39.4803);
  75. SetPlayerSkin(playerid, 282);
  76. }
  77. if(rang == 3)
  78. {
  79. SetPlayerInterior(playerid, 10);
  80. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  81. SetPlayerFacingAngle(playerid, 39.4803);
  82. SetPlayerSkin(playerid, 265);
  83. }
  84. if(rang == 2)
  85. {
  86. SetPlayerInterior(playerid, 10);
  87. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  88. SetPlayerFacingAngle(playerid, 39.4803);
  89. SetPlayerSkin(playerid, 267);
  90. }
  91. if(rang == 1)
  92. {
  93. SetPlayerInterior(playerid, 10);
  94. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  95. SetPlayerFacingAngle(playerid, 39.4803);
  96. SetPlayerSkin(playerid, 266);
  97. }
  98. if(rang == 0)
  99. {
  100. SetPlayerInterior(playerid, 10);
  101. SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
  102. SetPlayerFacingAngle(playerid, 39.4803);
  103. SetPlayerSkin(playerid, 284);
  104. }
  105. }
  106. //FBI
  107. if(isPlayerInFrak(playerid, 2))
  108. {
  109. new rang = PlayerInfo[playerid][pRang];
  110.  
  111. if(rang == 6)
  112. {
  113. SetPlayerInterior(playerid, 3);
  114. SetPlayerPos(playerid, 288.745971,169.350997,1007.171875);
  115. SetPlayerFacingAngle(playerid, 133.8925);
  116. SetPlayerSkin(playerid, 165);
  117. }
  118. if(rang == 5)
  119. {
  120. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  121. SetPlayerFacingAngle(playerid, 133.8925);
  122. SetPlayerSkin(playerid, 166);
  123. }
  124. if(rang == 4)
  125. {
  126. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  127. SetPlayerFacingAngle(playerid, 133.8925);
  128. SetPlayerSkin(playerid, 164);
  129. }
  130. if(rang == 3)
  131. {
  132. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  133. SetPlayerFacingAngle(playerid, 133.8925);
  134. SetPlayerSkin(playerid, 163);
  135. }
  136. if(rang == 2)
  137. {
  138. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  139. SetPlayerFacingAngle(playerid, 133.8925);
  140. SetPlayerSkin(playerid, 286);
  141. }
  142. if(rang == 1)
  143. {
  144. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  145. SetPlayerFacingAngle(playerid, 133.8925);
  146. SetPlayerSkin(playerid, 286);
  147. }
  148. if(rang == 0)
  149. {
  150. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  151. SetPlayerFacingAngle(playerid, 133.8925);
  152. SetPlayerSkin(playerid, 286);
  153. }
  154. }
  155. //O-Amt
  156. if(isPlayerInFrak(playerid, 3))
  157. {
  158. new rang = PlayerInfo[playerid][pRang];
  159.  
  160. if(rang == 6)
  161. {
  162. SetPlayerInterior(playerid, 3);
  163. SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
  164. SetPlayerFacingAngle(playerid, 133.8925);
  165. SetPlayerSkin(playerid, 283);
  166. }
  167. if(rang == 5)
  168. {
  169. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  170. SetPlayerFacingAngle(playerid, 133.8925);
  171. SetPlayerSkin(playerid, 288);
  172. }
  173. if(rang == 4)
  174. {
  175. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  176. SetPlayerFacingAngle(playerid, 133.8925);
  177. SetPlayerSkin(playerid, 282);
  178. }
  179. if(rang == 3)
  180. {
  181. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  182. SetPlayerFacingAngle(playerid, 133.8925);
  183. SetPlayerSkin(playerid, 265);
  184. }
  185. if(rang == 2)
  186. {
  187. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  188. SetPlayerFacingAngle(playerid, 133.8925);
  189. SetPlayerSkin(playerid, 267);
  190. }
  191. if(rang == 1)
  192. {
  193. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  194. SetPlayerFacingAngle(playerid, 133.8925);
  195. SetPlayerSkin(playerid, 266);
  196. }
  197. if(rang == 0)
  198. {
  199. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  200. SetPlayerFacingAngle(playerid, 133.8925);
  201. SetPlayerSkin(playerid, 284);
  202. }
  203. }
  204. //Medics
  205. if(isPlayerInFrak(playerid, 4))
  206. {
  207. new rang = PlayerInfo[playerid][pRang];
  208.  
  209. if(rang == 6)
  210. {
  211. SetPlayerInterior(playerid, 3);
  212. SetPlayerPos(playerid, 1494.325195,1304.942871,1093.289062);
  213. SetPlayerFacingAngle(playerid, 133.8925);
  214. SetPlayerSkin(playerid, 283);
  215. }
  216. if(rang == 5)
  217. {
  218. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  219. SetPlayerFacingAngle(playerid, 133.8925);
  220. SetPlayerSkin(playerid, 288);
  221. }
  222. if(rang == 4)
  223. {
  224. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  225. SetPlayerFacingAngle(playerid, 133.8925);
  226. SetPlayerSkin(playerid, 282);
  227. }
  228. if(rang == 3)
  229. {
  230. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  231. SetPlayerFacingAngle(playerid, 133.8925);
  232. SetPlayerSkin(playerid, 265);
  233. }
  234. if(rang == 2)
  235. {
  236. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  237. SetPlayerFacingAngle(playerid, 133.8925);
  238. SetPlayerSkin(playerid, 267);
  239. }
  240. if(rang == 1)
  241. {
  242. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  243. SetPlayerFacingAngle(playerid, 133.8925);
  244. SetPlayerSkin(playerid, 266);
  245. }
  246. if(rang == 0)
  247. {
  248. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  249. SetPlayerFacingAngle(playerid, 133.8925);
  250. SetPlayerSkin(playerid, 284);
  251. }
  252. }
  253. //Grove Street
  254. if(isPlayerInFrak(playerid, 5))
  255. {
  256. new rang = PlayerInfo[playerid][pRang];
  257.  
  258. if(rang == 6)
  259. {
  260. SetPlayerInterior(playerid, 3);
  261. SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
  262. SetPlayerFacingAngle(playerid, 133.8925);
  263. SetPlayerSkin(playerid, 283);
  264. }
  265. if(rang == 5)
  266. {
  267. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  268. SetPlayerFacingAngle(playerid, 133.8925);
  269. SetPlayerSkin(playerid, 288);
  270. }
  271. if(rang == 4)
  272. {
  273. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  274. SetPlayerFacingAngle(playerid, 133.8925);
  275. SetPlayerSkin(playerid, 282);
  276. }
  277. if(rang == 3)
  278. {
  279. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  280. SetPlayerFacingAngle(playerid, 133.8925);
  281. SetPlayerSkin(playerid, 265);
  282. }
  283. if(rang == 2)
  284. {
  285. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  286. SetPlayerFacingAngle(playerid, 133.8925);
  287. SetPlayerSkin(playerid, 267);
  288. }
  289. if(rang == 1)
  290. {
  291. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  292. SetPlayerFacingAngle(playerid, 133.8925);
  293. SetPlayerSkin(playerid, 266);
  294. }
  295. if(rang == 0)
  296. {
  297. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  298. SetPlayerFacingAngle(playerid, 133.8925);
  299. SetPlayerSkin(playerid, 284);
  300. }
  301. }
  302. //Los Vagos
  303. if(isPlayerInFrak(playerid, 7))
  304. {
  305. new rang = PlayerInfo[playerid][pRang];
  306.  
  307. if(rang == 6)
  308. {
  309. SetPlayerInterior(playerid, 1);
  310. SetPlayerPos(playerid, 2527.654052,-1679.388305,1015.498596);
  311. SetPlayerFacingAngle(playerid, 133.8925);
  312. SetPlayerSkin(playerid, 283);
  313. }
  314. if(rang == 5)
  315. {
  316. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  317. SetPlayerFacingAngle(playerid, 133.8925);
  318. SetPlayerSkin(playerid, 288);
  319. }
  320. if(rang == 4)
  321. {
  322. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  323. SetPlayerFacingAngle(playerid, 133.8925);
  324. SetPlayerSkin(playerid, 282);
  325. }
  326. if(rang == 3)
  327. {
  328. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  329. SetPlayerFacingAngle(playerid, 133.8925);
  330. SetPlayerSkin(playerid, 265);
  331. }
  332. if(rang == 2)
  333. {
  334. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  335. SetPlayerFacingAngle(playerid, 133.8925);
  336. SetPlayerSkin(playerid, 267);
  337. }
  338. if(rang == 1)
  339. {
  340. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  341. SetPlayerFacingAngle(playerid, 133.8925);
  342. SetPlayerSkin(playerid, 266);
  343. }
  344. if(rang == 0)
  345. {
  346. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  347. SetPlayerFacingAngle(playerid, 133.8925);
  348. SetPlayerSkin(playerid, 284);
  349. }
  350. }
  351. //Russen Mafia
  352. if(isPlayerInFrak(playerid, 8))
  353. {
  354. new rang = PlayerInfo[playerid][pRang];
  355.  
  356. if(rang == 6)
  357. {
  358. SetPlayerInterior(playerid, 2);
  359. SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
  360. SetPlayerFacingAngle(playerid, 133.8925);
  361. SetPlayerSkin(playerid, 283);
  362. }
  363. if(rang == 5)
  364. {
  365. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  366. SetPlayerFacingAngle(playerid, 133.8925);
  367. SetPlayerSkin(playerid, 288);
  368. }
  369. if(rang == 4)
  370. {
  371. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  372. SetPlayerFacingAngle(playerid, 133.8925);
  373. SetPlayerSkin(playerid, 282);
  374. }
  375. if(rang == 3)
  376. {
  377. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  378. SetPlayerFacingAngle(playerid, 133.8925);
  379. SetPlayerSkin(playerid, 265);
  380. }
  381. if(rang == 2)
  382. {
  383. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  384. SetPlayerFacingAngle(playerid, 133.8925);
  385. SetPlayerSkin(playerid, 267);
  386. }
  387. if(rang == 1)
  388. {
  389. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  390. SetPlayerFacingAngle(playerid, 133.8925);
  391. SetPlayerSkin(playerid, 266);
  392. }
  393. if(rang == 0)
  394. {
  395. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  396. SetPlayerFacingAngle(playerid, 133.8925);
  397. SetPlayerSkin(playerid, 284);
  398. }
  399. }
  400. //SF Rifa
  401. if(isPlayerInFrak(playerid, 9))
  402. {
  403. new rang = PlayerInfo[playerid][pRang];
  404.  
  405. if(rang == 6)
  406. {
  407. SetPlayerInterior(playerid, 8);
  408. SetPlayerPos(playerid, 2807.619873,-1171.899902,1025.570312);
  409. SetPlayerFacingAngle(playerid, 133.8925);
  410. SetPlayerSkin(playerid, 283);
  411. }
  412. if(rang == 5)
  413. {
  414. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  415. SetPlayerFacingAngle(playerid, 133.8925);
  416. SetPlayerSkin(playerid, 288);
  417. }
  418. if(rang == 4)
  419. {
  420. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  421. SetPlayerFacingAngle(playerid, 133.8925);
  422. SetPlayerSkin(playerid, 282);
  423. }
  424. if(rang == 3)
  425. {
  426. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  427. SetPlayerFacingAngle(playerid, 133.8925);
  428. SetPlayerSkin(playerid, 265);
  429. }
  430. if(rang == 2)
  431. {
  432. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  433. SetPlayerFacingAngle(playerid, 133.8925);
  434. SetPlayerSkin(playerid, 267);
  435. }
  436. if(rang == 1)
  437. {
  438. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  439. SetPlayerFacingAngle(playerid, 133.8925);
  440. SetPlayerSkin(playerid, 266);
  441. }
  442. if(rang == 0)
  443. {
  444. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  445. SetPlayerFacingAngle(playerid, 133.8925);
  446. SetPlayerSkin(playerid, 284);
  447. }
  448. }
  449. //Yakuza
  450. if(isPlayerInFrak(playerid, 10))
  451. {
  452. new rang = PlayerInfo[playerid][pRang];
  453.  
  454. if(rang == 6)
  455. {
  456. SetPlayerInterior(playerid, 5);
  457. SetPlayerPos(playerid, 1267.663208,-781.323242,1091.906250);
  458. SetPlayerFacingAngle(playerid, 133.8925);
  459. SetPlayerSkin(playerid, 283);
  460. }
  461. if(rang == 5)
  462. {
  463. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  464. SetPlayerFacingAngle(playerid, 133.8925);
  465. SetPlayerSkin(playerid, 288);
  466. }
  467. if(rang == 4)
  468. {
  469. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  470. SetPlayerFacingAngle(playerid, 133.8925);
  471. SetPlayerSkin(playerid, 282);
  472. }
  473. if(rang == 3)
  474. {
  475. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  476. SetPlayerFacingAngle(playerid, 133.8925);
  477. SetPlayerSkin(playerid, 265);
  478. }
  479. if(rang == 2)
  480. {
  481. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  482. SetPlayerFacingAngle(playerid, 133.8925);
  483. SetPlayerSkin(playerid, 267);
  484. }
  485. if(rang == 1)
  486. {
  487. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  488. SetPlayerFacingAngle(playerid, 133.8925);
  489. SetPlayerSkin(playerid, 266);
  490. }
  491. if(rang == 0)
  492. {
  493. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  494. SetPlayerFacingAngle(playerid, 133.8925);
  495. SetPlayerSkin(playerid, 284);
  496. }
  497. }
  498. //Hitman
  499. if(isPlayerInFrak(playerid, 11))
  500. {
  501. new rang = PlayerInfo[playerid][pRang];
  502.  
  503. if(rang == 6)
  504. {
  505. SetPlayerInterior(playerid, 18);
  506. SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
  507. SetPlayerFacingAngle(playerid, 133.8925);
  508. SetPlayerSkin(playerid, 283);
  509. }
  510. if(rang == 5)
  511. {
  512. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  513. SetPlayerFacingAngle(playerid, 133.8925);
  514. SetPlayerSkin(playerid, 288);
  515. }
  516. if(rang == 4)
  517. {
  518. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  519. SetPlayerFacingAngle(playerid, 133.8925);
  520. SetPlayerSkin(playerid, 282);
  521. }
  522. if(rang == 3)
  523. {
  524. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  525. SetPlayerFacingAngle(playerid, 133.8925);
  526. SetPlayerSkin(playerid, 265);
  527. }
  528. if(rang == 2)
  529. {
  530. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  531. SetPlayerFacingAngle(playerid, 133.8925);
  532. SetPlayerSkin(playerid, 267);
  533. }
  534. if(rang == 1)
  535. {
  536. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  537. SetPlayerFacingAngle(playerid, 133.8925);
  538. SetPlayerSkin(playerid, 266);
  539. }
  540. if(rang == 0)
  541. {
  542. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  543. SetPlayerFacingAngle(playerid, 133.8925);
  544. SetPlayerSkin(playerid, 284);
  545. }
  546. }
  547. //Terroristen
  548. if(isPlayerInFrak(playerid, 12))
  549. {
  550. new rang = PlayerInfo[playerid][pRang];
  551.  
  552. if(rang == 6)
  553. {
  554. SetPlayerInterior(playerid, 6);
  555. SetPlayerPos(playerid, 316.524993,-167.706985,999.593750);
  556. SetPlayerFacingAngle(playerid, 133.8925);
  557. SetPlayerSkin(playerid, 283);
  558. }
  559. if(rang == 5)
  560. {
  561. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  562. SetPlayerFacingAngle(playerid, 133.8925);
  563. SetPlayerSkin(playerid, 288);
  564. }
  565. if(rang == 4)
  566. {
  567. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  568. SetPlayerFacingAngle(playerid, 133.8925);
  569. SetPlayerSkin(playerid, 282);
  570. }
  571. if(rang == 3)
  572. {
  573. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  574. SetPlayerFacingAngle(playerid, 133.8925);
  575. SetPlayerSkin(playerid, 265);
  576. }
  577. if(rang == 2)
  578. {
  579. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  580. SetPlayerFacingAngle(playerid, 133.8925);
  581. SetPlayerSkin(playerid, 267);
  582. }
  583. if(rang == 1)
  584. {
  585. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  586. SetPlayerFacingAngle(playerid, 133.8925);
  587. SetPlayerSkin(playerid, 266);
  588. }
  589. if(rang == 0)
  590. {
  591. SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
  592. SetPlayerFacingAngle(playerid, 133.8925);
  593. SetPlayerSkin(playerid, 284);
  594. }
  595. }
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