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- //Im OnPlayerSpawn:
- //LCN
- if(isPlayerInFrak(playerid, 6))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 113);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 127);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 93);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 126);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 125);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 124);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 98);
- }
- }
- //PD
- if(isPlayerInFrak(playerid, 1))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerInterior(playerid, 10);
- SetPlayerPos(playerid, 218.0840,111.3306,1003.2188);
- SetPlayerFacingAngle(playerid, 39.4803);
- SetPlayerSkin(playerid, 284);
- }
- }
- //FBI
- if(isPlayerInFrak(playerid, 2))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 288.745971,169.350997,1007.171875);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 165);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 166);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 164);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 163);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 286);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 286);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 286);
- }
- }
- //O-Amt
- if(isPlayerInFrak(playerid, 3))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, -2029.798339,-106.675910,1035.171875);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Medics
- if(isPlayerInFrak(playerid, 4))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 1494.325195,1304.942871,1093.289062);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Grove Street
- if(isPlayerInFrak(playerid, 5))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 3);
- SetPlayerPos(playerid, 2496.049804,-1695.238159,1014.742187);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Los Vagos
- if(isPlayerInFrak(playerid, 7))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 1);
- SetPlayerPos(playerid, 2527.654052,-1679.388305,1015.498596);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Russen Mafia
- if(isPlayerInFrak(playerid, 8))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 2);
- SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //SF Rifa
- if(isPlayerInFrak(playerid, 9))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 8);
- SetPlayerPos(playerid, 2807.619873,-1171.899902,1025.570312);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Yakuza
- if(isPlayerInFrak(playerid, 10))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 5);
- SetPlayerPos(playerid, 1267.663208,-781.323242,1091.906250);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Hitman
- if(isPlayerInFrak(playerid, 11))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 18);
- SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
- //Terroristen
- if(isPlayerInFrak(playerid, 12))
- {
- new rang = PlayerInfo[playerid][pRang];
- if(rang == 6)
- {
- SetPlayerInterior(playerid, 6);
- SetPlayerPos(playerid, 316.524993,-167.706985,999.593750);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 283);
- }
- if(rang == 5)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 288);
- }
- if(rang == 4)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 282);
- }
- if(rang == 3)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 265);
- }
- if(rang == 2)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 267);
- }
- if(rang == 1)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 266);
- }
- if(rang == 0)
- {
- SetPlayerPos(playerid, 1524.6626, -683.3287, 10009.8350);
- SetPlayerFacingAngle(playerid, 133.8925);
- SetPlayerSkin(playerid, 284);
- }
- }
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