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- signed int __fastcall sub_6FFBD4(int a1, pml::pokepara::CoreParam *a2, int a3)
- {
- int v3; // r5@1
- pml::pokepara::CoreParam *v4; // r6@1
- int *v5; // r0@1
- int v6; // r0@2
- int v7; // r3@2
- int v8; // r0@2
- int v9; // r0@2
- int v10; // r0@2
- unsigned int v11; // r0@3
- unsigned int v12; // r4@4
- unsigned __int8 v13; // r0@13
- unsigned int v14; // r1@14
- unsigned int v15; // r0@14
- bool v16; // cf@14
- unsigned int v17; // r0@17
- signed int result; // r0@25
- v3 = a1;
- v4 = a2;
- sub_765850(*(a1 + 4), a3, 0);
- v5 = sub_7621F0(*(v3 + 8));
- if ( v5
- && (v6 = *v5,
- v7 = *(v3 + 12),
- Field::Encount::PokeSet::CheckEffectApplyIntruder(),
- v8 = *(v3 + 2521),
- v9 = *(v3 + 12),
- Field::Encount::PokeSet::SetupLotteryIntruderPokeParam(),
- v10) )
- {
- v11 = *(v3 + 2521);
- if ( v11 >= 5 ) // get flawless IV count
- {
- if ( v11 >= 10 )
- {
- if ( v11 >= 20 )
- {
- if ( v11 >= 30 )
- v12 = 4;
- else
- v12 = 3;
- }
- else
- {
- v12 = 2;
- }
- }
- else
- {
- v12 = 1;
- }
- }
- else
- {
- v12 = 0;
- }
- while ( pml::pokepara::CoreParam::GetTalentPowerMaxNum(v4) < v12 )
- {
- v13 = gfl2::math::SFMTRandom::Next((v3 + 16), 6u);
- pml::pokepara::CoreParam::ChangeTalentPower(v4, v13, 31);
- }
- v14 = gfl2::math::SFMTRandom::Next((v3 + 16), 100u);
- v15 = *(v3 + 2521);
- v16 = v15 >= 5;
- if ( v15 >= 5 )
- v16 = v15 >= 10;
- if ( v16 ) // get hidden power rate
- {
- if ( v15 >= 20 )
- {
- if ( v15 >= 30 )
- v17 = 15;
- else
- v17 = 10;
- }
- else
- {
- v17 = 5;
- }
- }
- else
- {
- v17 = 0;
- }
- if ( v14 < v17 ) // rand(100) < rate
- pml::pokepara::CoreParam::SetTokuseiIndex(v4, 2u);// hidden abil
- result = 1; // pkm generated
- }
- else
- {
- result = 0;
- }
- return result;
- }
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