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- [f=0000000] Game::LoadDefs (GameData): 378 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] Adding sounds for weapon
- [f=0000000] weapon/aoe_aura
- [f=0000000] weapon/blackhole_fire
- [f=0000000] weapon/blackhole_impact
- [f=0000000] weapon/bomb_drop
- [f=0000000] weapon/bomb_drop_short
- [f=0000000] weapon/bomb_hit
- [f=0000000] weapon/brawler_emg5
- [f=0000000] weapon/brawler_emg_v2
- [f=0000000] weapon/burn
- [f=0000000] weapon/burn_mixed
- [f=0000000] weapon/burning
- [f=0000000] weapon/constant_electric
- [f=0000000] weapon/depthcharge
- [f=0000000] weapon/drp_beat
- [f=0000000] weapon/electrical_crackle
- [f=0000000] weapon/emg
- [f=0000000] weapon/flak_fire
- [f=0000000] weapon/flak_fire2
- [f=0000000] weapon/flak_hit
- [f=0000000] weapon/flak_hit2
- [f=0000000] weapon/flamethrower
- [f=0000000] weapon/gauss_fire
- [f=0000000] weapon/gauss_hit
- [f=0000000] weapon/gnat_weapon
- [f=0000000] weapon/gravity_fire
- [f=0000000] weapon/heatray_fire
- [f=0000000] weapon/heatray_fire1
- [f=0000000] weapon/heatray_fire2
- [f=0000000] weapon/heatray_fire3
- [f=0000000] weapon/heatray_fire4
- [f=0000000] weapon/heatray_loop
- [f=0000000] weapon/heavy_emg
- [f=0000000] weapon/heavy_machinegun
- [f=0000000] weapon/hiss
- [f=0000000] weapon/lightning_fire
- [f=0000000] weapon/lightningbolt
- [f=0000000] weapon/more_lightning
- [f=0000000] weapon/more_lightning_fast
- [f=0000000] weapon/nanosound2
- [f=0000000] weapon/origin
- [f=0000000] weapon/other_lightning
- [f=0000000] weapon/quick_lightning
- [f=0000000] weapon/saw
- [f=0000000] weapon/scorch
- [f=0000000] weapon/sd_emgv7
- [f=0000000] weapon/shotgun_firev4
- [f=0000000] weapon/small_lightning
- [f=0000000] weapon/soft_crunch
- [f=0000000] weapon/sonic_blaster
- [f=0000000] weapon/sonicgun
- [f=0000000] weapon/sonicgun_hit
- [f=0000000] weapon/torp_land
- [f=0000000] weapon/torpedo
- [f=0000000] weapon/torpedofast
- [f=0000000] weapon/unfa_blast_2
- [f=0000000] weapon/watershort
- [f=0000000] weapon/blade/blade_hit
- [f=0000000] weapon/blade/blade_swing
- [f=0000000] weapon/cannon/arty_hit
- [f=0000000] weapon/cannon/big_begrtha_gun_fire
- [f=0000000] weapon/cannon/brawler_emg
- [f=0000000] weapon/cannon/cannon_fire1
- [f=0000000] weapon/cannon/cannon_fire2
- [f=0000000] weapon/cannon/cannon_fire3
- [f=0000000] weapon/cannon/cannon_fire4
- [f=0000000] weapon/cannon/cannon_fire5
- [f=0000000] weapon/cannon/cannon_fire6
- [f=0000000] weapon/cannon/cannon_fire7
- [f=0000000] weapon/cannon/cannon_fire8
- [f=0000000] weapon/cannon/cannon_hit1
- [f=0000000] weapon/cannon/cannon_hit2
- [f=0000000] weapon/cannon/cannon_hit3
- [f=0000000] weapon/cannon/cannon_hit4
- [f=0000000] weapon/cannon/earthshaker
- [f=0000000] weapon/cannon/earthshaker2
- [f=0000000] weapon/cannon/emg_hit
- [f=0000000] weapon/cannon/flak_fire
- [f=0000000] weapon/cannon/flak_hit
- [f=0000000] weapon/cannon/generic_cannon
- [f=0000000] weapon/cannon/generic_cannon2
- [f=0000000] weapon/cannon/heavy_cannon
- [f=0000000] weapon/cannon/heavy_cannon2
- [f=0000000] weapon/cannon/large_cannon_fire
- [f=0000000] weapon/cannon/lrpc_hit
- [f=0000000] weapon/cannon/machineg_single
- [f=0000000] weapon/cannon/medplasma_fire
- [f=0000000] weapon/cannon/mini_cannon
- [f=0000000] weapon/cannon/origin
- [f=0000000] weapon/cannon/outlaw_gun
- [f=0000000] weapon/cannon/pillager_fire
- [f=0000000] weapon/cannon/reaper_hit
- [f=0000000] weapon/cannon/reaper_hit_boost
- [f=0000000] weapon/cannon/rhino
- [f=0000000] weapon/cannon/shell_gun
- [f=0000000] weapon/cannon/small_pop
- [f=0000000] weapon/cannon/steam
- [f=0000000] weapon/cannon/supergun
- [f=0000000] weapon/cannon/supergun_bass_boost
- [f=0000000] weapon/cannon/tremor_fire
- [f=0000000] weapon/cannon/wolverine_fire
- [f=0000000] weapon/cannon/wolverine_hit
- [f=0000000] weapon/laser/corehlt_fire
- [f=0000000] weapon/laser/corehlt_hit
- [f=0000000] weapon/laser/heavy_laser3
- [f=0000000] weapon/laser/heavy_laser4
- [f=0000000] weapon/laser/heavy_laser5
- [f=0000000] weapon/laser/heavy_laser6
- [f=0000000] weapon/laser/heavylaser_fire
- [f=0000000] weapon/laser/heavylaser_fire2
- [f=0000000] weapon/laser/laser_burn
- [f=0000000] weapon/laser/laser_burn10
- [f=0000000] weapon/laser/laser_burn11
- [f=0000000] weapon/laser/laser_burn2
- [f=0000000] weapon/laser/laser_burn3
- [f=0000000] weapon/laser/laser_burn4
- [f=0000000] weapon/laser/laser_burn5
- [f=0000000] weapon/laser/laser_burn6
- [f=0000000] weapon/laser/laser_burn7
- [f=0000000] weapon/laser/laser_burn8
- [f=0000000] weapon/laser/laser_burn9
- [f=0000000] weapon/laser/laser_fire_test1
- [f=0000000] weapon/laser/lasercannon_fire
- [f=0000000] weapon/laser/lasercannon_hit
- [f=0000000] weapon/laser/medlaser_fire
- [f=0000000] weapon/laser/medlaser_hit
- [f=0000000] weapon/laser/mini_laser
- [f=0000000] weapon/laser/origin
- [f=0000000] weapon/laser/pulse_laser
- [f=0000000] weapon/laser/pulse_laser2
- [f=0000000] weapon/laser/pulse_laser3
- [f=0000000] weapon/laser/rapid_laser
- [f=0000000] weapon/laser/small_laser_fire
- [f=0000000] weapon/laser/small_laser_fire2
- [f=0000000] weapon/laser/small_laser_fire3
- [f=0000000] weapon/laser/small_laser_fire4
- [f=0000000] weapon/missile/banisher_fire
- [f=0000000] weapon/missile/emp_missile_hit
- [f=0000000] weapon/missile/heavy_aa_fire
- [f=0000000] weapon/missile/heavy_aa_fire2
- [f=0000000] weapon/missile/heavy_aa_hit
- [f=0000000] weapon/missile/heavymissile_launch
- [f=0000000] weapon/missile/large_missile_fire
- [f=0000000] weapon/missile/large_missile_fire2
- [f=0000000] weapon/missile/liche_fire
- [f=0000000] weapon/missile/liche_hit
- [f=0000000] weapon/missile/med_aa_fire
- [f=0000000] weapon/missile/med_aa_hit
- [f=0000000] weapon/missile/med_rocket_fire
- [f=0000000] weapon/missile/missile2_fire
- [f=0000000] weapon/missile/missile2_fire_bass
- [f=0000000] weapon/missile/missile2_hit
- [f=0000000] weapon/missile/missile_fire
- [f=0000000] weapon/missile/missile_fire10
- [f=0000000] weapon/missile/missile_fire11
- [f=0000000] weapon/missile/missile_fire12
- [f=0000000] weapon/missile/missile_fire2
- [f=0000000] weapon/missile/missile_fire3
- [f=0000000] weapon/missile/missile_fire4
- [f=0000000] weapon/missile/missile_fire5
- [f=0000000] weapon/missile/missile_fire6
- [f=0000000] weapon/missile/missile_fire7
- [f=0000000] weapon/missile/missile_fire8
- [f=0000000] weapon/missile/missile_fire9
- [f=0000000] weapon/missile/missile_launch
- [f=0000000] weapon/missile/missile_launch_high
- [f=0000000] weapon/missile/missile_small
- [f=0000000] weapon/missile/nalpalm_missile_hit
- [f=0000000] weapon/missile/origin
- [f=0000000] weapon/missile/rapid_rocket_fire
- [f=0000000] weapon/missile/rapid_rocket_fire2
- [f=0000000] weapon/missile/rapid_rocket_hit
- [f=0000000] weapon/missile/rocket_fire
- [f=0000000] weapon/missile/rocket_fire2
- [f=0000000] weapon/missile/rocket_hit
- [f=0000000] weapon/missile/sabot_fire
- [f=0000000] weapon/missile/sabot_hit
- [f=0000000] weapon/missile/small_lightning_missile
- [f=0000000] weapon/missile/tacnuke_launch
- [f=0000000] weapon/missile/vlaunch_emp_hit
- [f=0000000] weapon/missile/vlaunch_hit
- [f=0000000] Adding sounds for explosion
- [f=0000000] explosion/clogger_death
- [f=0000000] explosion/ex_burn1
- [f=0000000] explosion/ex_large4
- [f=0000000] explosion/ex_large5
- [f=0000000] explosion/ex_large7
- [f=0000000] explosion/ex_large8
- [f=0000000] explosion/ex_med11
- [f=0000000] explosion/ex_med12
- [f=0000000] explosion/ex_med14
- [f=0000000] explosion/ex_med17
- [f=0000000] explosion/ex_med3
- [f=0000000] explosion/ex_med4
- [f=0000000] explosion/ex_med5
- [f=0000000] explosion/ex_med6
- [f=0000000] explosion/ex_small1
- [f=0000000] explosion/ex_small12
- [f=0000000] explosion/ex_small13
- [f=0000000] explosion/ex_small14
- [f=0000000] explosion/ex_small4_2
- [f=0000000] explosion/ex_ultra1
- [f=0000000] explosion/ex_ultra8
- [f=0000000] explosion/ex_with_debri
- [f=0000000] explosion/mini_nuke
- [f=0000000] explosion/origin
- [f=0000000] explosion/small_emp_explode
- [f=0000000] explosion/unit_explosion
- [f=0000000] explosion/wet/ex_underwater
- [f=0000000] explosion/wet/ex_underwater_pulse
- [f=0000000] explosion/wet/large_water_explode
- [f=0000000] explosion/wet/origin
- [f=0000000] explosion/wet/splash
- [f=0000000] explosion/wet/underwater_resounding_thump
- [f=0000000] explosion/wet/underwater_resounding_thump_short
- [f=0000000] explosion/wet/watersplash
- [f=0000000] explosion/wet/watersplash2
- [f=0000000] Adding sounds for reply
- [f=0000000] reply/adv_fusion_select
- [f=0000000] reply/alarm
- [f=0000000] reply/amph_move
- [f=0000000] reply/amph_select
- [f=0000000] reply/bomber_move
- [f=0000000] reply/bomber_select
- [f=0000000] reply/bot_move
- [f=0000000] reply/bot_select
- [f=0000000] reply/builder_start
- [f=0000000] reply/building_select1
- [f=0000000] reply/building_select2
- [f=0000000] reply/cloaker_select
- [f=0000000] reply/comdying_core_1
- [f=0000000] reply/crawlie_select
- [f=0000000] reply/factory_select
- [f=0000000] reply/faraday_select
- [f=0000000] reply/fighter_move
- [f=0000000] reply/fighter_select
- [f=0000000] reply/fusion_select
- [f=0000000] reply/geo_select
- [f=0000000] reply/gunship_move
- [f=0000000] reply/gunship_select
- [f=0000000] reply/heavy_bot_move
- [f=0000000] reply/heavy_gunship_move
- [f=0000000] reply/heavy_gunship_select
- [f=0000000] reply/hovercraft_move
- [f=0000000] reply/hovercraft_select
- [f=0000000] reply/light_bot_move
- [f=0000000] reply/light_bot_select
- [f=0000000] reply/light_bot_select2
- [f=0000000] reply/light_gunship_select
- [f=0000000] reply/light_tank_move2
- [f=0000000] reply/light_turret_select
- [f=0000000] reply/medium_bot_select
- [f=0000000] reply/origin
- [f=0000000] reply/radar_select
- [f=0000000] reply/rumble1
- [f=0000000] reply/rumble2
- [f=0000000] reply/shield_select
- [f=0000000] reply/silo_select
- [f=0000000] reply/sonar_select
- [f=0000000] reply/spider_move
- [f=0000000] reply/spider_select
- [f=0000000] reply/spider_select2
- [f=0000000] reply/spy_move
- [f=0000000] reply/spy_select
- [f=0000000] reply/sub_select
- [f=0000000] reply/tank_move
- [f=0000000] reply/tank_select
- [f=0000000] reply/teleport_select
- [f=0000000] reply/turret_move
- [f=0000000] reply/turret_select
- [f=0000000] reply/vehicle_move
- [f=0000000] reply/vehicle_select2
- [f=0000000] reply/windmill
- [f=0000000] reply/advisor/aircraft_shot_down
- [f=0000000] reply/advisor/building_destroyed
- [f=0000000] reply/advisor/commander_lost
- [f=0000000] reply/advisor/commander_under_attack
- [f=0000000] reply/advisor/construction_complete
- [f=0000000] reply/advisor/enemy_aircraft_spotted
- [f=0000000] reply/advisor/enemy_nuke_spotted
- [f=0000000] reply/advisor/excess_metal
- [f=0000000] reply/advisor/factory_idle
- [f=0000000] reply/advisor/stall_energy
- [f=0000000] reply/advisor/stall_metal
- [f=0000000] reply/advisor/unit_lost
- [f=0000000] reply/advisor/unit_operational
- [f=0000000] Adding sounds for music
- [f=0000000] music/license
- [f=0000000] music/playlist
- [f=0000000] music/defeat/serpent's grave - main titles
- [f=0000000] music/defeat/snow ruins
- [f=0000000] music/peace/a whole world on paper
- [f=0000000] music/peace/earth
- [f=0000000] music/peace/far beyond the stars
- [f=0000000] music/peace/inaria
- [f=0000000] music/peace/journey to the sky
- [f=0000000] music/peace/main menu
- [f=0000000] music/peace/that strange noise
- [f=0000000] music/peace/vague
- [f=0000000] music/victory/modern warstory
- [f=0000000] music/war/awakening the warrior within
- [f=0000000] music/war/entering the stronghold
- [f=0000000] music/war/hybrid statement
- [f=0000000] music/war/morning adventure
- [f=0000000] music/war/rhythm of the sea
- [f=0000000] music/war/the revolution (strings only)
- [f=0000000] music/war/the weapons
- [f=0000000] music/war/thunderdome
- [f=0000000] music/war/with gun & crucifix
- [f=0000000] music/war/yin & yang
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