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Plue

Blue Ouro RP

Aug 6th, 2013
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  1. All things are connected.
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  4. http://danbooru.donmai.us/posts/1343642
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  6. Simply known as Blue this freelancer wanders the world seeking the way to all. To strike the Origin that is connected to everything, and touch all of existence. (She wants to smack the Origin with her hammer) From the first day she can remember of her life this has been her goal, everything else merely a stepping stone along the path to this.
  7. Blue is a cheerful individual, for she knows that her goal will be reached one day, no doubt ever in her mind. An easy smile on her face she will gladly talk with anyone, though her path never stays with any person, or group long. Merely passing by, a few words spoken, and then on their separate ways. Though many have offered her a place in their faction or clan she has always declined.
  8. The missions she accepts as a freelancer seem to have no rhyme or reason that anyone can see. Blue just says that she had already accepted these missions before hand, so she must complete them. As a result of her spending habits she has more than a fair amount of money saved up, though spends it just as readily as if it has little worth to her.
  9. In combat her chipper mood dips, and a frown often mars her features. She derives no enjoyment or pleasure from fighting, but neither does she stray from it when it comes her way. Her path does not change despite the obstacles ahead of her. Calling her stubborn is an understatement, and attempts to change her mind are futile.
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  14. Hammer of the Paths
  15. The way of All: All things are connected, and hitting one is as good as hitting another. If there is a physical path between what is hit, and Blue intended target then the damage will be applied directly to the target as long as the target is within 10m of the strike.
  16. – All things will Happen: Applies all damage previously dealt to the target times two. All attacks have already happened, and so will happen. All attacks have already struck in the future and happened, so it is merely a matter of realizing them.
  17. Mana Cost
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  19. Armor of the One Way:
  20. If an attack does not kill Blue then she survives, and will heal. So all effects from the attack are negated. What happens in the present doesn't matter as unless there is no future she will heal and survive.
  21. Prana Well, her armor stores the excess prana that she generates.
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  23. Seeker of the Path
  24. Extends the path of the Way of All to her target beyond the normal limits. No physical connection is needed, and range is increased up to 100m
  25. Mana Cost:
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  27. Path to All
  28. All is connected, and all can be reached as easily as one. Allows all possible targets within 10m to be targeted simultaneously by the Way of All with damage applied to all without being split.
  29. Mana Cost:
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  31. Lone Wanderer
  32. Blue has wondered far and long in her search of the Origin. Long and dangerous paths are well known to her and she become used to the solitude. When by herself this spell greatly increases her con and resistance.
  33. Mana Cost:
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  35. Prana Charge
  36. Creating a dense charge of prana she is capable of detonating this as she wishes. Usually stored on the back of her hammer it increases her effective strength by a very large margin. Typically carries six on her, much like a revolver storage in her hammer.
  37. Mana Cost:
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  39. Mystery's Path
  40. This spell gives her the ability to actually strike at other spells and mysteries, targeting the prana that composes them directly.
  41. Mana Cost:
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  49. Weapon Mastery
  50. Hammer. Blue has trained endlessly with her Hammer of the Ways and is dangerous even without its mystical abilities.
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  52. Mind's Eye
  53. Having trained for so long in combat it has become like breathing to her. Her path is clear for her to take, each attack having already been written in her journey, and she must merely realize it.
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  56. Prana Dynamo – Special
  57. Her journey for the origin has changed her in more than one way, though readily apparent how fast her prana builds up, enough to spill out from her body visibly even.
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  61. HP 550
  62. MP 500
  63. SP 550
  64. STR 40
  65. CON 50
  66. AGI 10
  67. INT 30
  68. RES 30
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