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Mar 1st, 2015
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  1.  
  2. parameter: attempt to call global `addAbility' (a nil value)
  3. stack traceback:
  4. 1: main of string "" at line 115
  5. 2: function `dofilepath' [C]
  6. 3: function `OnInit' at line 115 [string ""]
  7. KUS_INTERCEPTOR: mass , 10
  8. KUS_INTERCEPTOR: TODistanceFade0 , 7000
  9. KUS_INTERCEPTOR: swayRotateFactor , 0.1
  10. KUS_INTERCEPTOR: secSensorRange , 4000
  11. KUS_INTERCEPTOR: ArmourFamily , Unarmoured
  12. KUS_INTERCEPTOR: fighterValue , 8
  13. KUS_INTERCEPTOR: militaryUnit , 1
  14. KUS_INTERCEPTOR: selectionPriority , 75
  15. KUS_INTERCEPTOR: preciseATILimit , 0
  16. KUS_INTERCEPTOR: selectionLimit , 150000
  17. KUS_INTERCEPTOR: tumbleStaticX , 10
  18. KUS_INTERCEPTOR: nlips , 0.0005
  19. KUS_INTERCEPTOR: TOIcon , Triangle
  20. KUS_INTERCEPTOR: mainEngineAccelTime , 2.3
  21. KUS_INTERCEPTOR: aggressiveFormation , Claw
  22. KUS_INTERCEPTOR: maxBankingAmount , 85
  23. KUS_INTERCEPTOR: controllerType , Ship
  24. KUS_INTERCEPTOR: dotRenderLimit , 10
  25. KUS_INTERCEPTOR: nlipsRange , 6000
  26. KUS_INTERCEPTOR: slideMoveRange , 0
  27. KUS_INTERCEPTOR: AvoidanceFamily , Strikecraft
  28. KUS_INTERCEPTOR: TODistanceDisappear0 , 5000
  29. KUS_INTERCEPTOR: SquadronSize , 1
  30. KUS_INTERCEPTOR: detectionStrength , 1
  31. KUS_INTERCEPTOR: SMRepresentation , HardDot
  32. KUS_INTERCEPTOR: CollisionFamily , Small
  33. KUS_INTERCEPTOR: rotationAccelTime , 0.6
  34. KUS_INTERCEPTOR: TODistanceDisappear2 , 35000
  35. KUS_INTERCEPTOR: nlipsFarRange , 10000
  36. KUS_INTERCEPTOR: AttackFamily , Fighter
  37. KUS_INTERCEPTOR: mainEngineBrakeTime , 1.1
  38. KUS_INTERCEPTOR: goblinsOff , 210
  39. KUS_INTERCEPTOR: healthBarStyle , 0
  40. KUS_INTERCEPTOR: mouseOverMaxFadeSize , 0.1
  41. KUS_INTERCEPTOR: BuildFamily , Fighter_Kus
  42. KUS_INTERCEPTOR: visibleInSecondary , 1
  43. KUS_INTERCEPTOR: TOGroupMergeSize , 0
  44. KUS_INTERCEPTOR: goalReachEpsilon , 5
  45. KUS_INTERCEPTOR: thrusterUsage , 0.25
  46. KUS_INTERCEPTOR: TOGroupScale , 1.5
  47. KUS_INTERCEPTOR: TODistanceFade2 , 12000
  48. KUS_INTERCEPTOR: maxhealth , 50
  49. KUS_INTERCEPTOR: TODistanceDisappear1 , 2000
  50. KUS_INTERCEPTOR: nebulaDamageTime , 30
  51. KUS_INTERCEPTOR: antiCorvetteValue , 0
  52. KUS_INTERCEPTOR: goblinsStartFade , 210
  53. KUS_INTERCEPTOR: antiFighterValue , 8
  54. KUS_INTERCEPTOR: meshRenderLimit , 11000
  55. KUS_INTERCEPTOR: rearArmourDamage , 0.96
  56. KUS_INTERCEPTOR: secondaryTurnAngle , 90
  57. KUS_INTERCEPTOR: MinimalFamilyToFindPathAround , SuperCap
  58. KUS_INTERCEPTOR: unitCapsNumber , 2
  59. KUS_INTERCEPTOR: visualRange , 1000
  60. KUS_INTERCEPTOR: DisplayFamily , Fighter
  61. KUS_INTERCEPTOR: AutoFormationFamily , Fighter
  62. KUS_INTERCEPTOR: displayedName , $10002
  63. KUS_INTERCEPTOR: retaliationDistanceFromGoal , 160
  64. KUS_INTERCEPTOR: sideArmourDamage , 0.98
  65. KUS_INTERCEPTOR: specialTurnRightManeuver , NinetyDegRightTurn, None
  66. KUS_INTERCEPTOR: buildPriorityOrder , 20
  67. KUS_INTERCEPTOR: buildTime , 7
  68. KUS_INTERCEPTOR: prmSensorRange , 3000
  69. KUS_INTERCEPTOR: mirrorAboveManeuver , ImmelMann_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, ImmelMann_speedy, ImmelMann_speedy, ImmelMann_speedy
  70. KUS_INTERCEPTOR: thrusterAccelTime , 2.3
  71. KUS_INTERCEPTOR: swayOffsetRandomZ , 10
  72. KUS_INTERCEPTOR: specialTurnLeftManeuver , NinetyDegLeftTurn, None
  73. KUS_INTERCEPTOR: totalValue , 8
  74. KUS_INTERCEPTOR: antiFrigateValue , 0
  75. KUS_INTERCEPTOR: TOScale , 1
  76. KUS_INTERCEPTOR: swayOffsetRandomX , 10
  77. KUS_INTERCEPTOR: tumbleDynamicZ , 50
  78. KUS_INTERCEPTOR: rotationBrakeTime , 0.33
  79. KUS_INTERCEPTOR: tumbleDynamicX , 100
  80. KUS_INTERCEPTOR: mirrorAngle , 30
  81. KUS_INTERCEPTOR: neutralValue , 0
  82. KUS_INTERCEPTOR: frigateValue , 0
  83. KUS_INTERCEPTOR: corvetteValue , 0
  84. KUS_INTERCEPTOR: sobDescription , $10003
  85. KUS_INTERCEPTOR: tumbleDynamicY , 200
  86. KUS_INTERCEPTOR: thrusterBrakeTime , 1.1
  87. KUS_INTERCEPTOR: swayOffsetRandomY , 10
  88. KUS_INTERCEPTOR: relativeMoveFactor , 6
  89. KUS_INTERCEPTOR: dustCloudDamageTime , 160
  90. KUS_INTERCEPTOR: thrusterMaxSpeed , 238.7
  91. KUS_INTERCEPTOR: regentime , 0
  92. KUS_INTERCEPTOR: tumbleStaticY , 20
  93. KUS_INTERCEPTOR: retaliationRange , 5500
  94. KUS_INTERCEPTOR: minimumZoomFactor , 0.75
  95. KUS_INTERCEPTOR: collisionMultiplier , 3
  96. KUS_INTERCEPTOR: formationSpacing , 15
  97. KUS_INTERCEPTOR: mouseOverMinFadeSize , 0.045
  98. KUS_INTERCEPTOR: defensiveFormation , Delta
  99. KUS_INTERCEPTOR: UnitCapsFamily , Fighter_hw1
  100. KUS_INTERCEPTOR: rotationMaxSpeed , 87.40000000000001
  101. KUS_INTERCEPTOR: passiveFormation , Broad
  102. KUS_INTERCEPTOR: DockFamily , Fighter
  103. KUS_INTERCEPTOR: buildCost , 100
  104. KUS_INTERCEPTOR: isTransferable , 1
  105. KUS_INTERCEPTOR: minLOD , 1
  106. KUS_INTERCEPTOR: swayUpdateTime , 2
  107. KUS_INTERCEPTOR: accelerationAngle , 175
  108. KUS_INTERCEPTOR: mirrorBelowManeuver , Split_S_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, Split_S_speedy, Split_S_speedy, Split_S_speedy
  109. KUS_INTERCEPTOR: tumbleSpecialDynamicZ , 500
  110. KUS_INTERCEPTOR: tumbleSpecialDynamicY , 800
  111. KUS_INTERCEPTOR: tumbleSpecialDynamicX , 600
  112. KUS_INTERCEPTOR: nlipsFar , 0.0003
  113. KUS_INTERCEPTOR: tumbleStaticZ , 5
  114. KUS_INTERCEPTOR: mainEngineMaxSpeed , 310
  115. KUS_INTERCEPTOR: descendPitch , 0
  116. KUS_INTERCEPTOR: useEngagementRanges , 0
  117. KUS_INTERCEPTOR: swayBobbingFactor , 0.05
  118. KUS_INTERCEPTOR: TODistanceFade1 , 2500
  119. KUS_INTERCEPTOR: minRegenTime , 0
  120. build available
  121. generic build available
  122. build available
  123. generic build available
  124. carrier open
  125. carrier open
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