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- #Ghudda's Garbage Grabber, PoE Loot Script
- #Updated 4/13/2015
- #Updated 4/29/2015, Jewels, Spelling
- #Updated 5/1/2015, Colors changed slightly
- #Updated 5/25/2015, Maps recoloured, hidden items shown in small font to avoid screen displacement on key pickup
- #Updated 3/4/2016, Kris and Hubris green border, Update for 2.2.0 new flasks, Perandus League Perandus Coin
- #
- #Installation Instructions
- #Put script in your relevant user directory
- #For me it's C:\Users\Ghudda\Documents\My Games\Path of Exile
- #Create a new standard text (.txt) file and name it something like item.txt
- #Paste this script in a file
- #Rename the file and give it the .filter suffix, like item.filter
- #Go to PoE, go to UI, scroll to bottom, set item filter to the script name, in this case "item"
- #IF YOU ARE UNABLE TO CHANGE FILE TYPES OR THEY AREN'T WORKING!!!
- #Here are exact instruction for the ENGLISH VERSION OF WINDOWS
- #Press the Windows Key + R, this will open a run prompt.
- #Type "CMD" into the run prompt and press enter.
- #The default working directory should be C:\Users\<your username here> if it isn't then compensate
- #To copy paste commands into the console right click the console window and click paste.
- #Type "CD Documents\My Games\Path of Exile" this will take you to the path of exile user directory
- #Type "rename item.txt item.filter" This will rename the item.txt file to item.filter
- #You now have a .filter file and it should be detected by the PoE client.
- #If that doesn't work then type "DIR" to find the exact name of the file in the directory for the "rename" command
- #Field 0, Script Override
- #Field 1, Multiple ex items
- #Field 2, Currency
- #Field 3, Gems
- #Field 4, Uniques and Rares
- #Field 5, Flasks
- #Field 6, Mapping Configuration
- #Field 7, Leveling Specific Allowances
- #Field 8, Exceptions
- #Field 9, Hide the rest
- #Field 0, Script Override
- #Options in here will override options in the rest of the script
- #Doing so could break parts of the script in unexpected ways. Take the following as an example
- #Show
- # BaseType Ambusher
- # SetBorderColor 225 205 0
- #This breaks the regal and rare item exceptions under Field 6
- #To show unshown things, please use Field 8
- Show
- BaseType "Kris" "Hubris Circlet" "Sorcerer Boots"
- SetBorderColor 0 255 0
- Show
- Class "Quest Items"
- Show
- BaseType "Key"
- Show
- Class "Card"
- SetBackgroundColor 87 64 15
- SetTextColor 200 200 200
- SetFontSize 45
- PlayAlertSound 5
- Show
- BaseType Talisman
- SetFontSize 40
- SetBackgroundColor 80 80 30
- Show
- BaseType "Perandus Coin" "Silver Coin"
- SetBorderColor 128 128 69
- #Maybe you want to highlight a specific base
- #Show
- # BaseType "Double Claw" "Twin Claw" "Gemini Claw" "Vaal Axe"
- # ItemLevel >= 78
- # SetBorderColor 0 130 0
- #Field 1, BLOW THE FUCK UP
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 255
- PlayAlertSound 1
- #If someone knows how to filter corrupted 6 links message me
- Show
- LinkedSockets 6
- SetBackgroundColor 30 255 0
- PlayAlertSound 1
- Show
- BaseType "Mirror of Kalandra" "Rhoa Feather"
- SetBackgroundColor 30 255 0
- PlayAlertSound 1
- #Field 2, Currency
- Hide
- BaseType "Scroll Fragment"
- SetFontSize 15
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb"
- SetBorderColor 0 255 0
- SetFontSize 50
- PlayAlertSound 1
- #Stylistic Choice
- Show
- BaseType "Vaal Orb"
- SetBorderColor 220 30 30
- PlayAlertSound 6
- #Highlight high value currency
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy"
- SetBorderColor 255 0 255
- PlayAlertSound 6
- Show
- BaseType "Orb of Chance" "Glassblower's Bauble" "Cartographer's Chisel" "Orb of Alteration" "Jeweller's Orb"
- SetBorderColor 255 0 255
- PlayAlertSound 7
- #Show or hide remaining worthwhile currency.
- Show
- Class Currency
- Show
- LinkedSockets 5
- SetBackgroundColor 0 75 75
- SetBorderColor 170 170 170
- PlayAlertSound 2
- Show
- Sockets 6
- SetBackgroundColor 0 75 75
- SetBorderColor 170 170 170
- PlayAlertSound 5
- Show
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 170 170 170
- #Field 3, Gems
- Show
- Class Gem
- BaseType "Vaal"
- SetBorderColor 220 30 30
- Show
- Class Gem
- Quality > 0
- SetBorderColor 30 150 180
- Show
- Class Gems
- #Field 4, Uniques, Rares, and Maps
- #Maps
- Show
- Class Map
- SetFontSize 60
- Rarity Normal
- SetBackgroundColor 220 220 220
- SetTextColor 0 0 0
- Show
- Class Map
- SetFontSize 60
- Rarity Magic
- SetBackgroundColor 220 220 220
- SetTextColor 95 95 178
- Show
- Class Map
- SetFontSize 60
- Rarity Rare
- SetBackgroundColor 220 220 220
- SetTextColor 128 128 69
- Show
- Rarity Unique
- PlayAlertSound 4
- Show
- Class Jewel
- SetBorderColor 255 0 0
- #Jewelry
- Show
- Class Rings Amulets Belts
- ItemLevel >= 84
- SetBorderColor 230 50 255
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 230 50 255
- Show
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 60
- SetBorderColor 255 220 50
- #Display all regular jewelry as well
- Show
- Class Rings Amulets Belts
- Rarity Rare
- SetBorderColor 255 255 255
- #Color border based on ilvl for recipe
- Show
- ItemLevel < 60
- Rarity Rare
- SetBorderColor 170 170 170
- Show
- ItemLevel < 75
- Rarity Rare
- #75+ items can be highlighted differently for regal recipe awareness
- Show
- Rarity Rare
- ItemLevel >= 75
- SetBorderColor 50 230 255
- #Field 5, Flasks
- Show
- BaseType "Flask"
- BaseType "Amethyst" "Diamond" "Granite" "Jade" "Quartz" "Quicksilver" "Ruby" "Sapphire" "Topaz" "Basalt" "Aquamarine" "Stibnite" "Sulphur" "Silver" "Bismuth"
- SetBorderColor 200 200 0
- Show
- BaseType "Flask"
- Quality >= 1
- #If high ilvl flasks without quality are dropping, they shouldn’t be of the lower tier bases.
- Hide
- BaseType Flask
- ItemLevel >= 26
- BaseType Small Large Greater Grand
- SetFontSize 16
- Hide
- BaseType Flask
- ItemLevel >= 42
- BaseType Giant Colossal Sacred
- SetFontSize 16
- Hide
- BaseType Flask
- SetFontSize 16
- SetBackgroundColor 128 128 128 0
- #Field 6, Mapping Configuration
- #Jewelry
- Show
- Class Rings Amulets Belts
- BaseType "Leather" "Diamond" "Rustic" "Agate" "Onyx"
- Rarity < Rare
- ItemLevel >= 75
- SetBorderColor 50 230 255
- Show
- Class Rings Amulets Belts
- BaseType "Leather" "Diamond" "Rustic" "Agate"
- Rarity < Rare
- ItemLevel >= 60
- SetBorderColor 255 220 50
- Show
- Class Rings Amulets Belts
- BaseType "Leather" "Diamond" "Rustic" "Agate"
- Rarity < Rare
- SetBorderColor 100 100 100
- #Chisel Recipe
- #Chance Bases
- Show
- Rarity Normal
- BaseType "Prophecy Wand" "Agate Amulet" "Occultist's Vestment" "Sacrificial Garb"
- #Uncomment this hide block for a much more strict filter.
- #Hide
- # Rarity < Rare
- # SetFontSize 16
- # SetBackgroundColor 128 128 128 0
- #Fully Linked One Handers
- #Show
- # LinkedSockets 3
- # Class "One Hand" Claws Daggers Wands Sceptres Shields
- #Show 4 Links
- #Show
- # LinkedSockets >= 4
- #Corrupted Items with white sockets
- Show
- Sockets >= 3
- SocketGroup W
- #Quality Items
- Show
- Quality 20
- #Highlight High Tier Bases
- #56 is required level for thicket bows
- #Can be more specific in these areas but currently only the few highest tiers of items will drop
- Show
- Class "One Hand" "Two Hand" Claws Daggers Wands Sceptres Bows Staves
- DropLevel >= 56
- ItemLevel >= 83
- Show
- Rarity < Rare
- Class Helmets
- DropLevel >= 62
- ItemLevel >= 84
- Show
- Rarity < Rare
- Class Gloves
- DropLevel >= 66
- ItemLevel >= 84
- Show
- Rarity < Rare
- Class Boots
- DropLevel >= 64
- ItemLevel >= 84
- Show
- Rarity < Rare
- Class "Body Armours"
- DropLevel >= 62
- ItemLevel >= 84
- Show
- Rarity < Rare
- Class Shields
- DropLevel >= 59
- ItemLevel >= 84
- Hide
- Rarity < Rare
- SetFontSize 16
- SetBackgroundColor 128 128 128 0
- #Field 7, Leveling Specific Allowances
- #Show all items until middle of cruel as every base is potentially useful at some point
- Show
- Sockets >= 4
- Show
- ItemLevel < 40
- Sockets >= 3
- Show
- ItemLevel < 60
- Class Rings Amulets Belts
- Rarity < Rare
- SetBorderColor 255 255 255
- #If you’re leveling, every item is useful
- Show
- ItemLevel < 40
- #What won’t be shown while leveling past 40 and before the top tier bases
- #are unsocketed white and magic items.
- #However you might want to see those anyways, like for weapons that are potential upgrades.
- #Field 8, Exceptions
- Show
- BaseType "Kris" "Quartz Sceptre" "Crystal Sceptre" "Opal Sceptre"
- #Because who doesn’t like to see insanely high ilvl simple robes and iron hats?
- Show
- ItemLevel > 77
- DropLevel <= 6
- #Field 9, Hide the Rest
- #Uncomment this hide block to hide everything.
- #Hide
- #This block will show everything at massively reduced font size
- Show
- SetFontSize 16
- SetBackgroundColor 128 128 128 128
- #Debug Mode
- #Show
- # SetBackgroundColor 60 60 60
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