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- As a level 12 character you start with 75600 gold.
- You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
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- The following list represents a market in a Large Town
- -- Weapons --
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Costs: 50g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Costs: 100g
- Flail deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- can be unsheathed as a free action rather than swift
- Costs: 20g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Light Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Short-Spear(+Frost Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- can use AOO against any non-flanking charging targets, +1d4 Cold damage
- Costs: 8800g
- Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- additional +0.5 STR mod to damage, +1d4 Lightning damage
- Costs: 2200g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Greatsword(+Frost Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- +1d4 Cold damage
- Costs: 8800g
- Alchemical Silver Falchion(+Acid Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
- Costs: 2500g
- Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Greatsword(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Additional temp 5HP for 10 minutes after killing a target
- Costs: 8800g
- Bow(+2 Composite)(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target
- Costs: 8800g
- Bow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- +1d6 Acidic damage
- Costs: 55000g
- Alchemical Silver Great-Axe(+Frost)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- additional +0.5 STR mod to damage, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage
- Costs: 79200g
- Arrows(x30)(+Acid Bite)(+3)
- +1d4 Acidic damage
- Costs: 35200g
- Halberd(+Fire Burst)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Reach, +5 ride checks to stay on saddle after attacking, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 107800g
- Dagger(+3)(+Frost Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- can be unsheathed as a free action rather than swift, +1d4 Cold damage
- Costs: 35200g
- Adamantine Battle-Axe(+2)(+UnHoly) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage, Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, +2d6 against good aligned targets - can't be wielded by good aligned
- Costs: 56050g
- Adamantine Quarterstaff(+Countering)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 24020g
- Battle-Axe(+3)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- additional +0.5 STR mod to damage, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 79200g
- -- Armors --
- Robes(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Chain-shirt(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 400g
- Scalemail(Medium), 5 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 2000g
- Splintmail(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
- This entire set Costs: 4500g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 6000g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Halfplate(+1)(Balanced)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+Lesser Brawling)
- Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
- This entire set Costs: 11100g
- Chain-shirt(CON +2)(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 4400g
- Fullplate(+1)(Spell Resistance 11)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(+2 STR), Fullplate Greaves(+Lesser FoM).
- Sets your Spell Resistance to 11, +2 Strength, +2 Charisma, Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc)
- This entire set Costs: 26200g
- Robes(False Life 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- False Life adds 5 Hitpoints to the wearer
- Costs: 1100g
- Leather-armor(+2)(Stanching)(Light), 4 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Stanching reduces the amount of incoming bleed damage or attributes damage by 2
- Costs: 17600g
- Scalemail(Expeditious)(+2)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Burning Hands 1/day)
- Expeditious adds additional 1/2 speed to the wearer when it uses a Running action, Wielder can use burning hands as a spell like ability 1/day - UMD check 12
- This entire set Costs: 19100g
- Splintmail(Balanced)(+1)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Helmet(+2 WIS), Splintmail Gauntlets(Web 1/day), Splintmail Greaves(+5 Ride).
- Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Wielder can use web as a spell like ability 1/day - UMD check 16, +2 Wisdom, +5 to Athletic skill checks made to Ride
- This entire set Costs: 21700g
- Scalemail(+1 Fortitide)(+2)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Ghoul Touch 1/day)
- +1 Fortitude save, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16
- This entire set Costs: 15400g
- Blue Dragonhide Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+1), Fullplate Gauntlets(Poisoner’s), Fullplate Greaves of Fortification(50%).
- Dragonhide can be worn by Druids and grants 3 Lightning Resistance, Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike, Adds +1 deflection bonus to AC, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
- This entire set Costs: 55100g
- Robes(Rallying)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Rallying applies +4 to saves against fear to yourself and to allies within 30ft
- Costs: 4400g
- Leather-armor(+4 Fortitide)(+3)(Light), 5 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- +4 Fortitude save
- Costs: 53900g
- Robes(Acid Resistance 20)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Grants 20 points of protection from Acid
- Costs: 17600g
- Adamantine Scalemail(+1)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(+2 STR)
- Medium Adamantine armor adds 2 Armor DR, +2 Strength
- This entire set Costs: 7400g
- Robes(CON +4)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 17600g
- Robes(Ghost Touch)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Ghost touch applies the armor AC against incorporeal touch attacks
- Costs: 9900g
- White Dragonhide Scalemail(+2)(Spell Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Web 3/day)
- Dragonhide can be worn by Druids and grants 3 Cold Resistance, Sets your Spell Resistance to 20, Wielder can use web as a spell like ability 3/day - UMD check 16
- This entire set Costs: 51200g
- -- Items --
- Ring(+1 DEX)
- +1 Dexterity
- Costs: 1100g
- Ring(+1 CON)
- +1 Constitution
- Costs: 1100g
- Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Ring(+1 STR)
- +1 Strength
- Costs: 1100g
- Ring(+4 CON)
- +4 Constitution
- Costs: 17600g
- Ring(+2 CON)
- +2 Constitution
- Costs: 4400g
- Ring(+3 CON)
- +3 Constitution
- Costs: 9900g
- Ring(+2 DEX)
- +2 Dexterity
- Costs: 4400g
- Tiara(+1 WIS)
- +1 Wisdom
- Costs: 1100g
- Tiara(+3 Counterspell)
- +3 to Spellcraft skill checks made for Counterspelling
- Costs: 1100g
- Tiara(Hypnotism 1/day)
- Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12
- Costs: 4400g
- Tiara(+1 WIS)
- +1 Wisdom
- Costs: 1100g
- Tiara(+Darkvision)
- Grants the wearer 60ft of Dark-Vision
- Costs: 17600g
- Tiara(+1 Will)
- +1 Will save
- Costs: 1100g
- Tiara(+4 INT)
- +4 Intelligence
- Costs: 17600g
- Tiara(+3 WIS)
- +3 Wisdom
- Costs: 9900g
- Boots(+Cat's Fall)
- Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1.
- Costs: 1100g
- Boots(+3 Run)
- +3 to Athletic skill checks made to Run
- Costs: 1100g
- Boots(+3 Run)
- +3 to Athletic skill checks made to Run
- Costs: 1100g
- Boots(Expeditious Retreat 1/day)
- Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12
- Costs: 1100g
- Boots(Haste 1/day)
- Wielder can use haste as a spell like ability 1/day - UMD check 20
- Costs: 9900g
- Boots(Levitate 1/day)
- Wielder can use levitate as a spell like ability 1/day - UMD check 16
- Costs: 4400g
- Boots(+Trapwalking)
- +4 to Reflex saves made against traps
- Costs: 4400g
- Boots(+9 Swim)
- +9 to Athletic skill checks made to Swim
- Costs: 17600g
- Gloves(+1 STR)
- +1 Strength
- Costs: 1100g
- Gloves(Chill Touch 1/day)
- Wielder can use chill touch as a spell like ability 1/day - UMD check 12
- Costs: 1100g
- Gloves(+1 STR)
- +1 Strength
- Costs: 1100g
- Gloves(Burning Hands 1/day)
- Wielder can use burning hands as a spell like ability 1/day - UMD check 12
- Costs: 1100g
- Gloves(Poisoner’s)
- Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike
- Costs: 4400g
- Gloves(Poisoner’s)
- Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike
- Costs: 4400g
- Bracers of Armor +3
- Costs: 9900g
- Gloves(Vampiric Touch 3/day)
- Wielder can use vampiric touch as a spell like ability 1/day - UMD check 20
- Costs: 17600g
- --- Scrolls & Potions ---
- *Roll Gather Information once before you buy anything. For every 5 points over 10 increase your chance to find any potions/scrolls by 5%
- You can make a total of 15 rolls to find any potion/scroll you'd like
- You have 100% Chance to find any scroll or potion of level 1
- You have 100% Chance to find any scroll or potion of level 2
- You have 100% Chance to find any scroll or potion of level 3
- You have 100% Chance to find any scroll or potion of level 4
- You have 75% Chance to find any scroll or potion of level 5
- You have 50% Chance to find any scroll or potion of level 6
- You have 25% Chance to find any scroll or potion of level 7
- You have 0% Chance to find any scroll or potion of level 8
- -- Components --
- ** NOTE: Components are purchased at 200% value from the market rather than 100%, yet are still sold to the market for 50%%
- That means buying 500g worth of components will only yield 250gp worth of usable material for crafting(Example: Iron ingot which costs 10 is worth 5 after purchase, and can be sold back on its own for only 2.5g)
- * Commoners / Artistocrats can become guild members and gain back the 100% market rate. PCs can improve their market rate up to 100% again by gaining favor with the guilds / local government.
- x1152 Animal Leather Pieces.
- Leather is used for crafting leather armor and Items.
- Costs: 10g per Leather Piece
- x24 Blue Dragonhide Leather Pieces.
- Costs: 1100g per piece
- x9200 Magical Components.
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items.
- Costs: 2g per Magical component
- x216 General Crafting Toolkits.
- General materials toolkit that can be applied to craft on any Item. When Forging it can only replace up to 1/2 the total value of the Item, the rest must be done with Ingots of the proper material.
- Costs: 20g per Toolkit
- x552 Iron Ingots.
- Costs: 10g per Ingot
- x52 Cold Iron Ingots.
- Costs: 400g per Ingot
- x51 Adamantine Ingots.
- Costs: 300g per Ingot
- x21 Mithral Ingots.
- Costs: 1000g per Ingot
- x200 Alchemical Silver Ingots.
- Costs: 100g per Ingot
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