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Bidderlyn

Market Test 1 (lvl 12 large town)

May 6th, 2022
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  1. As a level 12 character you start with 75600 gold.
  2. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  3. ###
  4. The following list represents a market in a Large Town
  5. -- Weapons --
  6.  
  7. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  8. Costs: 50g
  9.  
  10. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  11. Costs: 100g
  12.  
  13. Flail deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  14. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  15. Costs: 50g
  16.  
  17. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  18. additional +0.5 STR mod to damage
  19. Costs: 50g
  20.  
  21. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  22. additional +0.5 STR mod to damage
  23. Costs: 100g
  24.  
  25. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  26. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  27. Costs: 100g
  28.  
  29. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  30. can be unsheathed as a free action rather than swift
  31. Costs: 20g
  32.  
  33. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  34. Costs: 20g
  35.  
  36. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  37. Costs: 20g
  38.  
  39. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  40. Costs: 20g
  41.  
  42. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  43. can use AOO against any non-flanking charging targets
  44. Costs: 30g
  45.  
  46. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  47. Reach, +5 ride checks to stay on saddle after attacking
  48. Costs: 80g
  49.  
  50. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  51. costs 2 ticks to reload, ignores 2 DR
  52. Costs: 120g
  53.  
  54. Light Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  55. costs 3 ticks to reload, ignores 3 DR
  56. Costs: 120g
  57.  
  58. Bolts(x30)
  59. Costs: 10g
  60.  
  61. Arrows(x30)
  62. Costs: 10g
  63.  
  64. Short-Spear(+Frost Bite)(+1) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  65. can use AOO against any non-flanking charging targets, +1d4 Cold damage
  66. Costs: 8800g
  67.  
  68. Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  69. additional +0.5 STR mod to damage, +1d4 Lightning damage
  70. Costs: 2200g
  71.  
  72. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  73. additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  74. Costs: 350g
  75.  
  76. Greatsword(+Frost Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  77. +1d4 Cold damage
  78. Costs: 8800g
  79.  
  80. Alchemical Silver Falchion(+Acid Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  81. Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
  82. Costs: 2500g
  83.  
  84. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  85. on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  86. Costs: 350g
  87.  
  88. Greatsword(+1)(+Cruel) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  89. Additional temp 5HP for 10 minutes after killing a target
  90. Costs: 8800g
  91.  
  92. Bow(+2 Composite)(+1)(+Cruel) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  93. Additional temp 5HP for 10 minutes after killing a target
  94. Costs: 8800g
  95.  
  96. Bow(+2)(+Corrosive) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  97. +1d6 Acidic damage
  98. Costs: 55000g
  99.  
  100. Alchemical Silver Great-Axe(+Frost)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  101. additional +0.5 STR mod to damage, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Cold damage
  102. Costs: 79200g
  103.  
  104. Arrows(x30)(+Acid Bite)(+3)
  105. +1d4 Acidic damage
  106. Costs: 35200g
  107.  
  108. Halberd(+Fire Burst)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  109. Reach, +5 ride checks to stay on saddle after attacking, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  110. Costs: 107800g
  111.  
  112. Dagger(+3)(+Frost Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  113. can be unsheathed as a free action rather than swift, +1d4 Cold damage
  114. Costs: 35200g
  115.  
  116. Adamantine Battle-Axe(+2)(+UnHoly) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  117. additional +0.5 STR mod to damage, Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, +2d6 against good aligned targets - can't be wielded by good aligned
  118. Costs: 56050g
  119.  
  120. Adamantine Quarterstaff(+Countering)(+2) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  121. Adamantine weapons penetrate 1/2/3(light/normal/two-handed) Armor DR, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  122. Costs: 24020g
  123.  
  124. Battle-Axe(+3)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  125. additional +0.5 STR mod to damage, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  126. Costs: 79200g
  127.  
  128. -- Armors --
  129.  
  130. Robes(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  131. Costs: 10g
  132.  
  133. Leather-armor(Light), 2 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  134. Costs: 150g
  135.  
  136. Chain-shirt(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
  137. Costs: 400g
  138.  
  139. Scalemail(Medium), 5 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  140. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  141. This entire set Costs: 2000g
  142.  
  143. Splintmail(Medium), 6 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
  144. These Items are also part of the armor set and must be worn with it: Splintmail Helmet, Splintmail Gauntlets, Splintmail Greaves.
  145. This entire set Costs: 4500g
  146.  
  147. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  148. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  149. This entire set Costs: 6000g
  150.  
  151. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  152. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  153. This entire set Costs: 9000g
  154.  
  155. Halfplate(+1)(Balanced)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  156. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(+Lesser Brawling)
  157. Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Lesser Brawling adds +1 hit chance to unarmed attacks and +2 to grapple checks
  158. This entire set Costs: 11100g
  159.  
  160. Chain-shirt(CON +2)(Light), 4 AC, 4 MAX-DEX, 2 Pierce soak, 0 bludge soak, 0 Slash soak.
  161. Costs: 4400g
  162.  
  163. Fullplate(+1)(Spell Resistance 11)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  164. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(+2 CHA), Fullplate Gauntlets(+2 STR), Fullplate Greaves(+Lesser FoM).
  165. Sets your Spell Resistance to 11, +2 Strength, +2 Charisma, Freedom of movement(Lesser) grants you +4 to all skill checks and saves against immobilizing or constricting effects(web,paralyze,grapple, etc)
  166. This entire set Costs: 26200g
  167.  
  168. Robes(False Life 5)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  169. False Life adds 5 Hitpoints to the wearer
  170. Costs: 1100g
  171.  
  172. Leather-armor(+2)(Stanching)(Light), 4 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  173. Stanching reduces the amount of incoming bleed damage or attributes damage by 2
  174. Costs: 17600g
  175.  
  176. Scalemail(Expeditious)(+2)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  177. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Burning Hands 1/day)
  178. Expeditious adds additional 1/2 speed to the wearer when it uses a Running action, Wielder can use burning hands as a spell like ability 1/day - UMD check 12
  179. This entire set Costs: 19100g
  180.  
  181. Splintmail(Balanced)(+1)(Medium), 7 AC, 1 MAX-DEX, 4 Pierce soak, 4 bludge soak, 4 Slash soak.
  182. These Items are also part of the armor set and must be worn with it: Splintmail Helmet(+2 WIS), Splintmail Gauntlets(Web 1/day), Splintmail Greaves(+5 Ride).
  183. Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Wielder can use web as a spell like ability 1/day - UMD check 16, +2 Wisdom, +5 to Athletic skill checks made to Ride
  184. This entire set Costs: 21700g
  185.  
  186. Scalemail(+1 Fortitide)(+2)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  187. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Ghoul Touch 1/day)
  188. +1 Fortitude save, Wielder can use ghoul touch as a spell like ability 1/day - UMD check 16
  189. This entire set Costs: 15400g
  190.  
  191. Blue Dragonhide Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  192. These Items are also part of the armor set and must be worn with it: Fullplate Helmet of Deflection(+1), Fullplate Gauntlets(Poisoner’s), Fullplate Greaves of Fortification(50%).
  193. Dragonhide can be worn by Druids and grants 3 Lightning Resistance, Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike, Adds +1 deflection bonus to AC, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
  194. This entire set Costs: 55100g
  195.  
  196. Robes(Rallying)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  197. Rallying applies +4 to saves against fear to yourself and to allies within 30ft
  198. Costs: 4400g
  199.  
  200. Leather-armor(+4 Fortitide)(+3)(Light), 5 AC, 6 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  201. +4 Fortitude save
  202. Costs: 53900g
  203.  
  204. Robes(Acid Resistance 20)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  205. Grants 20 points of protection from Acid
  206. Costs: 17600g
  207.  
  208. Adamantine Scalemail(+1)(Medium), 6 AC, 3 MAX-DEX, 3 Pierce soak, 3 bludge soak, 6 Slash soak.
  209. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(+2 STR)
  210. Medium Adamantine armor adds 2 Armor DR, +2 Strength
  211. This entire set Costs: 7400g
  212.  
  213. Robes(CON +4)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  214. Costs: 17600g
  215.  
  216. Robes(Ghost Touch)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  217. Ghost touch applies the armor AC against incorporeal touch attacks
  218. Costs: 9900g
  219.  
  220. White Dragonhide Scalemail(+2)(Spell Resistance 20)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  221. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Web 3/day)
  222. Dragonhide can be worn by Druids and grants 3 Cold Resistance, Sets your Spell Resistance to 20, Wielder can use web as a spell like ability 3/day - UMD check 16
  223. This entire set Costs: 51200g
  224.  
  225. -- Items --
  226.  
  227. Ring(+1 DEX)
  228. +1 Dexterity
  229. Costs: 1100g
  230.  
  231. Ring(+1 CON)
  232. +1 Constitution
  233. Costs: 1100g
  234.  
  235. Ring(+1 STR)
  236. +1 Strength
  237. Costs: 1100g
  238.  
  239. Ring(+1 STR)
  240. +1 Strength
  241. Costs: 1100g
  242.  
  243. Ring(+4 CON)
  244. +4 Constitution
  245. Costs: 17600g
  246.  
  247. Ring(+2 CON)
  248. +2 Constitution
  249. Costs: 4400g
  250.  
  251. Ring(+3 CON)
  252. +3 Constitution
  253. Costs: 9900g
  254.  
  255. Ring(+2 DEX)
  256. +2 Dexterity
  257. Costs: 4400g
  258.  
  259. Tiara(+1 WIS)
  260. +1 Wisdom
  261. Costs: 1100g
  262.  
  263. Tiara(+3 Counterspell)
  264. +3 to Spellcraft skill checks made for Counterspelling
  265. Costs: 1100g
  266.  
  267. Tiara(Hypnotism 1/day)
  268. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12
  269. Costs: 4400g
  270.  
  271. Tiara(+1 WIS)
  272. +1 Wisdom
  273. Costs: 1100g
  274.  
  275. Tiara(+Darkvision)
  276. Grants the wearer 60ft of Dark-Vision
  277. Costs: 17600g
  278.  
  279. Tiara(+1 Will)
  280. +1 Will save
  281. Costs: 1100g
  282.  
  283. Tiara(+4 INT)
  284. +4 Intelligence
  285. Costs: 17600g
  286.  
  287. Tiara(+3 WIS)
  288. +3 Wisdom
  289. Costs: 9900g
  290.  
  291. Boots(+Cat's Fall)
  292. Cat's Fall makes all dice rolls that deal fall damage to score as if they rolled nat 1.
  293. Costs: 1100g
  294.  
  295. Boots(+3 Run)
  296. +3 to Athletic skill checks made to Run
  297. Costs: 1100g
  298.  
  299. Boots(+3 Run)
  300. +3 to Athletic skill checks made to Run
  301. Costs: 1100g
  302.  
  303. Boots(Expeditious Retreat 1/day)
  304. Wielder can use expeditious retreat as a spell like ability 1/day - UMD check 12
  305. Costs: 1100g
  306.  
  307. Boots(Haste 1/day)
  308. Wielder can use haste as a spell like ability 1/day - UMD check 20
  309. Costs: 9900g
  310.  
  311. Boots(Levitate 1/day)
  312. Wielder can use levitate as a spell like ability 1/day - UMD check 16
  313. Costs: 4400g
  314.  
  315. Boots(+Trapwalking)
  316. +4 to Reflex saves made against traps
  317. Costs: 4400g
  318.  
  319. Boots(+9 Swim)
  320. +9 to Athletic skill checks made to Swim
  321. Costs: 17600g
  322.  
  323. Gloves(+1 STR)
  324. +1 Strength
  325. Costs: 1100g
  326.  
  327. Gloves(Chill Touch 1/day)
  328. Wielder can use chill touch as a spell like ability 1/day - UMD check 12
  329. Costs: 1100g
  330.  
  331. Gloves(+1 STR)
  332. +1 Strength
  333. Costs: 1100g
  334.  
  335. Gloves(Burning Hands 1/day)
  336. Wielder can use burning hands as a spell like ability 1/day - UMD check 12
  337. Costs: 1100g
  338.  
  339. Gloves(Poisoner’s)
  340. Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike
  341. Costs: 4400g
  342.  
  343. Gloves(Poisoner’s)
  344. Add a dose of poison to the gloves (Alchemy DC 15) and deliver it on unarmed strike
  345. Costs: 4400g
  346.  
  347. Bracers of Armor +3
  348. Costs: 9900g
  349.  
  350. Gloves(Vampiric Touch 3/day)
  351. Wielder can use vampiric touch as a spell like ability 1/day - UMD check 20
  352. Costs: 17600g
  353.  
  354. --- Scrolls & Potions ---
  355. *Roll Gather Information once before you buy anything. For every 5 points over 10 increase your chance to find any potions/scrolls by 5%
  356. You can make a total of 15 rolls to find any potion/scroll you'd like
  357.  
  358. You have 100% Chance to find any scroll or potion of level 1
  359.  
  360. You have 100% Chance to find any scroll or potion of level 2
  361.  
  362. You have 100% Chance to find any scroll or potion of level 3
  363.  
  364. You have 100% Chance to find any scroll or potion of level 4
  365.  
  366. You have 75% Chance to find any scroll or potion of level 5
  367.  
  368. You have 50% Chance to find any scroll or potion of level 6
  369.  
  370. You have 25% Chance to find any scroll or potion of level 7
  371.  
  372. You have 0% Chance to find any scroll or potion of level 8
  373.  
  374. -- Components --
  375. ** NOTE: Components are purchased at 200% value from the market rather than 100%, yet are still sold to the market for 50%%
  376. That means buying 500g worth of components will only yield 250gp worth of usable material for crafting(Example: Iron ingot which costs 10 is worth 5 after purchase, and can be sold back on its own for only 2.5g)
  377. * Commoners / Artistocrats can become guild members and gain back the 100% market rate. PCs can improve their market rate up to 100% again by gaining favor with the guilds / local government.
  378.  
  379. x1152 Animal Leather Pieces.
  380. Leather is used for crafting leather armor and Items.
  381. Costs: 10g per Leather Piece
  382.  
  383. x24 Blue Dragonhide Leather Pieces.
  384. Costs: 1100g per piece
  385.  
  386. x9200 Magical Components.
  387. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items.
  388. Costs: 2g per Magical component
  389.  
  390. x216 General Crafting Toolkits.
  391. General materials toolkit that can be applied to craft on any Item. When Forging it can only replace up to 1/2 the total value of the Item, the rest must be done with Ingots of the proper material.
  392. Costs: 20g per Toolkit
  393.  
  394. x552 Iron Ingots.
  395. Costs: 10g per Ingot
  396.  
  397. x52 Cold Iron Ingots.
  398. Costs: 400g per Ingot
  399.  
  400. x51 Adamantine Ingots.
  401. Costs: 300g per Ingot
  402.  
  403. x21 Mithral Ingots.
  404. Costs: 1000g per Ingot
  405.  
  406. x200 Alchemical Silver Ingots.
  407. Costs: 100g per Ingot
  408.  
  409.  
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