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- //=============================================================================
- // MOG_PartyHud.js
- //=============================================================================
- /*:
- * @plugindesc (v1.1) Apresenta Huds com as condições básicas do grupo.
- * @author Moghunter
- *
- * @param Skip Leader
- * @desc Ignorar o lider
- * @default true
- *
- * @param Start Visible
- * @desc Apresentar a Hud ao iniciar o jogo.
- * @default true
- *
- * @param Font Size
- * @desc Definição do tamanho da fonte.
- * @default 14
- *
- * @param Name Visible
- * @desc Ativar Face
- * @default true
- *
- * @param Name X
- * @desc Posição X-Axis do nome.
- * @default 5
- *
- * @param Name Y
- * @desc Posição Y-Axis do nome.
- * @default -16
- *
- * @param Name Align
- * @desc Definição do alinhamento dos números.
- * 0 - Left 1 - Center 2 - Right
- * @default 0
- *
- * @param Face Visible
- * @desc Ativar Face
- * @default true
- *
- * @param Face X
- * @desc Posição X-Axis da Face.
- * @default 5
- *
- * @param Face Y
- * @desc Posição Y-Axis da Face.
- * @default 23
- *
- * @param HP Meter Visible
- * @desc Ativar Medidor de HP.
- * @default true
- *
- * @param HP Meter X
- * @desc Definição do X-Axis do medidor de HP.
- * @default 52
- *
- * @param HP Meter Y
- * @desc Definição do Y-Axis do medidor de HP.
- * @default 33
- *
- * @param HP Number Visible
- * @desc Ativar número de HP.
- * @default true
- *
- * @param HP Number X
- * @desc Definição do X-Axis do número de HP.
- * @default 90
- *
- * @param HP Number Y
- * @desc Definição do Y-Axis do número de HP.
- * @default 7
- *
- * @param HP Number Align
- * @desc Definição do alinhamento dos números.
- * 0 - Left 1 - Center 2 - Right
- * @default 2
- *
- * @param MP Meter Visible
- * @desc Ativar medidor de MP.
- * @default true
- *
- * @param MP Meter X
- * @desc Definição do X-Axis do medidor de MP.
- * @default 52
- *
- * @param MP Meter Y
- * @desc Definição do Y-Axis do medidor de MP.
- * @default 57
- *
- * @param MP Number Visible
- * @desc Ativar número de MP.
- * @default true
- *
- * @param MP Number X
- * @desc Definição do X-Axis do número de MP.
- * @default 90
- *
- * @param MP Number Y
- * @desc Definição do Y-Axis do número de MP.
- * @default 31
- *
- * @param MP Number Align
- * @desc Definição do alinhamento dos números.
- * 0 - Left 1 - Center 2 - Right
- * @default 2
- *
- * @param TP Meter Visible
- * @desc Ativar medidor de TP.
- * @default false
- *
- * @param TP Meter X
- * @desc Definição do X-Axis do medidor de TP.
- * @default 52
- *
- * @param TP Meter Y
- * @desc Definição do Y-Axis do medidor de TP.
- * @default 82
- *
- * @param TP Number Visible
- * @desc Ativar número de TP.
- * @default false
- *
- * @param TP Number X
- * @desc Definição do X-Axis do número de TP.
- * @default 90
- *
- * @param TP Number Y
- * @desc Definição do Y-Axis do número de TP.
- * @default 66
- *
- * @param TP Number Align
- * @desc Definição do alinhamento dos números.
- * 0 - Left 1 - Center 2 - Right
- * @default 2
- *
- * @param LV Number Visible
- * @desc Ativar level.
- * @default true
- *
- * @param LV Number X
- * @desc Definição do X-Axis do level.
- * @default 30
- *
- * @param LV Number Y
- * @desc Definição do Y-Axis do level.
- * @default 0
- *
- * @param LV Number Align
- * @desc Definição do alinhamento dos números.
- * 0 - Left 1 - Center 2 - Right
- * @default 1
- *
- * @param Exp Visible
- * @desc Ativar a experiência.
- * @default true
- *
- * @param Exp X
- * @desc Definição do X-Axis da exp.
- * @default 30
- *
- * @param Exp Y
- * @desc Definição do Y-Axis da exp.
- * @default 71
- *
- * @param States Visible
- * @desc Ativar as condições.
- * @default true
- *
- * @param States X
- * @desc Definição do X-Axis das condições.
- * @default 4
- *
- * @param States Y
- * @desc Definição do Y-Axis das condições.
- * @default 24
- *
- * @param States Scale
- * @desc Scale/Zoom do sprite das condições.
- * @default 70
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 1 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 1 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 390
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 2 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 2 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 300
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 3 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 3 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 210
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 4 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 4 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 120
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 5 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 5 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 30
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 6 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 0
- *
- * @param Hud 6 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 0
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 7 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 150
- *
- * @param Hud 7 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 0
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 8 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 300
- *
- * @param Hud 8 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 0
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 9 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 450
- *
- * @param Hud 9 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 0
- *
- * @param ---------------------------------------------------------------------
- *
- * @param Hud 10 Position X
- * @desc Definição do X-Axis da Hud.
- * @default 600
- *
- * @param Hud 10 Position Y
- * @desc Definição do Y-Axis da Hud.
- * @default 0
- *
- * @help
- * =============================================================================
- * +++ MOG - Party HUD (v1.0) +++
- * By Moghunter
- * https://atelierrgss.wordpress.com/
- * =============================================================================
- * Apresenta Huds com os parâmetros básicos do personagems.
- *
- * =============================================================================
- * UTILIZAÇÃO
- * =============================================================================
- * Grave as imagens na pasta /img/partyhud/
- *
- * =============================================================================
- * PLUGIN COMMAND
- * =============================================================================
- * Para ativar ou desativar a hud use os commandos abaixo.
- *
- * show_party_hud
- * hide_party_hud
- *
- */
- //=============================================================================
- // ** PLUGIN PARAMETERS
- //=============================================================================
- var Imported = Imported || {};
- Imported.MOG_PartyHud = true;
- var Moghunter = Moghunter || {};
- Moghunter.parameters = PluginManager.parameters('MOG_PartyHud');
- Moghunter.partyHud_Max = 10;
- Moghunter.partyHud_SkipLeader = String(Moghunter.parameters['Skip Leader'] || 'true');
- Moghunter.partyHud_StartVisible = String(Moghunter.parameters['Start Visible'] || 'true');
- Moghunter.partyHud_NumberFontSize = Number(Moghunter.parameters['Font Size'] || 14);
- Moghunter.partyHud_FaceV = String(Moghunter.parameters['Face Visible'] || 'true');
- Moghunter.partyHud_FaceX = Number(Moghunter.parameters['Face X'] || 5);
- Moghunter.partyHud_FaceY = Number(Moghunter.parameters['Face Y'] || 25);
- Moghunter.partyHud_HPMeterV = String(Moghunter.parameters['HP Meter Visible'] || 'true');
- Moghunter.partyHud_HPMeterX = Number(Moghunter.parameters['HP Meter X'] || 52);
- Moghunter.partyHud_HPMeterY = Number(Moghunter.parameters['HP Meter Y'] || 34);
- Moghunter.partyHud_MPMeterV = String(Moghunter.parameters['MP Meter Visible'] || 'true');
- Moghunter.partyHud_MPMeterX = Number(Moghunter.parameters['MP Meter X'] || 52);
- Moghunter.partyHud_MPMeterY = Number(Moghunter.parameters['MP Meter Y'] || 58);
- Moghunter.partyHud_TPMeterV = String(Moghunter.parameters['TP Meter Visible'] || 'true');
- Moghunter.partyHud_TPMeterX = Number(Moghunter.parameters['TP Meter X'] || 52);
- Moghunter.partyHud_TPMeterY = Number(Moghunter.parameters['TP Meter Y'] || 82);
- Moghunter.partyHud_HPNumberV = String(Moghunter.parameters['HP Number Visible'] || 'true');
- Moghunter.partyHud_HPNumberX = Number(Moghunter.parameters['HP Number X'] || 90);
- Moghunter.partyHud_HPNumberY = Number(Moghunter.parameters['HP Number Y'] || 8);
- Moghunter.partyHud_HPNumberA = Number(Moghunter.parameters['HP Number Align'] || 2);
- Moghunter.partyHud_MPNumberV = String(Moghunter.parameters['MP Number Visible'] || 'true');
- Moghunter.partyHud_MPNumberX = Number(Moghunter.parameters['MP Number X'] || 90);
- Moghunter.partyHud_MPNumberY = Number(Moghunter.parameters['MP Number Y'] || 32);
- Moghunter.partyHud_MPNumberA = Number(Moghunter.parameters['MP Number Align'] || 2);
- Moghunter.partyHud_TPNumberV = String(Moghunter.parameters['TP Number Visible'] || 'true');
- Moghunter.partyHud_TPNumberX = Number(Moghunter.parameters['TP Number X'] || 90);
- Moghunter.partyHud_TPNumberY = Number(Moghunter.parameters['TP Number Y'] || 66);
- Moghunter.partyHud_TPNumberA = Number(Moghunter.parameters['TP Number Align'] || 2);
- Moghunter.partyHud_LVNumberV = String(Moghunter.parameters['LV Number Visible'] || 'true');
- Moghunter.partyHud_LVNumberX = Number(Moghunter.parameters['LV Number X'] || 30);
- Moghunter.partyHud_LVNumberY = Number(Moghunter.parameters['LV Number Y'] || 0);
- Moghunter.partyHud_LVNumberA = Number(Moghunter.parameters['LV Number Align'] || 1);
- Moghunter.partyHud_NameV = String(Moghunter.parameters['Name Visible'] || 'true');
- Moghunter.partyHud_NameX = Number(Moghunter.parameters['Name X'] || 5);
- Moghunter.partyHud_NameY = Number(Moghunter.parameters['Name Y'] || -16);
- Moghunter.partyHud_NameA = Number(Moghunter.parameters['Name Align'] || 0);
- Moghunter.partyHud_StatesV = String(Moghunter.parameters['States Visible'] || 'true');
- Moghunter.partyHud_StatesX = Number(Moghunter.parameters['States X'] || 4);
- Moghunter.partyHud_StatesY = Number(Moghunter.parameters['States Y'] || 26);
- Moghunter.partyHud_StatesS = Number(Moghunter.parameters['States Scale'] || 70);
- Moghunter.partyHud_ExpMeterV = String(Moghunter.parameters['Exp Visible'] || 'true');
- Moghunter.partyHud_ExpMeterX = Number(Moghunter.parameters['Exp X'] || 30);
- Moghunter.partyHud_ExpMeterY = Number(Moghunter.parameters['Exp Y'] || 71);
- Moghunter.partyHud_Visible = []; Moghunter.partyHud_LayX = []; Moghunter.partyHud_LayY = [];
- for (var i = 0; i < Moghunter.partyHud_Max; i++) {
- Moghunter.partyHud_LayX[i] = Number(Moghunter.parameters['Hud ' + String(i + 1) + ' Position X'] || 0);
- Moghunter.partyHud_LayY[i] = Number(Moghunter.parameters['Hud ' + String(i + 1) + ' Position Y'] || 0);
- };
- //=============================================================================
- // ** ImageManager
- //=============================================================================
- //=============================
- // ** Load Party Hud
- //=============================
- ImageManager.loadPartyHud = function(filename) {
- return this.loadBitmap('img/partyhud/', filename, 0, true);
- };
- //=============================================================================
- // ** Game_Interpreter
- //=============================================================================
- //==============================
- // * PluginCommand
- //==============================
- var _mog_partyHud_pluginCommand = Game_Interpreter.prototype.pluginCommand
- Game_Interpreter.prototype.pluginCommand = function(command, args) {
- _mog_partyHud_pluginCommand.call(this,command, args)
- if (command === "hide_party_hud") {
- $gameSystem._partyHudData[0] = false;
- } else if (command === "show_party_hud") {
- $gameSystem._partyHudData[0] = true;
- };
- return true;
- };
- //==============================
- // * Command129
- //==============================
- var _mog_partyHud_command129 = Game_Interpreter.prototype.command129;
- Game_Interpreter.prototype.command129 = function() {
- _mog_partyHud_command129.call(this);
- $gameSystem._partyHudData[1] = true;
- return true;
- };
- //=============================================================================
- // ** Game System
- //=============================================================================
- //==============================
- // * Initialize
- //==============================
- var _mog_partyHud_gsys_initialize = Game_System.prototype.initialize;
- Game_System.prototype.initialize = function() {
- _mog_partyHud_gsys_initialize.call(this);
- var v = String(Moghunter.partyHud_StartVisible) === 'true' ? true : false;
- this._partyHudData = [v,false];
- };
- //=============================================================================
- // ** Game BattlerBase
- //=============================================================================
- //==============================
- // * Initialize
- //==============================
- var _mog_partyHud_gbat_initMembers = Game_BattlerBase.prototype.initMembers
- Game_BattlerBase.prototype.initMembers = function() {
- _mog_partyHud_gbat_initMembers.call(this);
- this._needRefStatesHud = false;
- };
- //==============================
- // * addNewState
- //==============================
- var _mog_partyHud_addNewState = Game_BattlerBase.prototype.addNewState
- Game_BattlerBase.prototype.addNewState = function(stateId) {
- _mog_partyHud_addNewState.call(this,stateId);
- this._needRefStatesHud = true;
- };
- //==============================
- // * eraseState
- //==============================
- var _mog_partyHud_eraseState = Game_BattlerBase.prototype.eraseState
- Game_BattlerBase.prototype.eraseState = function(stateId) {
- _mog_partyHud_eraseState.call(this,stateId);
- this._needRefStatesHud = true;
- };
- //=============================================================================
- // ** Game Actor
- //=============================================================================
- //==============================
- // * Current EXP R
- //==============================
- Game_Actor.prototype.current_exp_r = function() {
- return this.nextLevelExp() - this.nextRequiredExp() - this.expForLevel(this._level);
- };
- //==============================
- // * Next Level EXP R
- //==============================
- Game_Actor.prototype.nextLevelExp_r = function() {
- return this.expForLevel(this._level + 1) - this.expForLevel(this._level) ;
- };
- //=============================================================================
- // ** Game_Party
- //=============================================================================
- //==============================
- // * Swap Order
- //==============================
- var _mog_partyHud_gparty_swapOrder = Game_Party.prototype.swapOrder;
- Game_Party.prototype.swapOrder = function(index1, index2) {
- _mog_partyHud_gparty_swapOrder.call(this,index1,index2);
- $gameSystem._partyHudData[1] = true;
- };
- //=============================================================================
- // ** Game Character Base
- //=============================================================================
- //==============================
- // * Screen RealX
- //==============================
- Game_CharacterBase.prototype.screen_realX = function() {
- return this.scrolledX() * $gameMap.tileWidth()
- };
- //==============================
- // * Screen RealY
- //==============================
- Game_CharacterBase.prototype.screen_realY = function() {
- return this.scrolledY() * $gameMap.tileHeight()
- };
- //=============================================================================
- // ** Scene Map
- //=============================================================================
- //==============================
- // * create All Windows
- //==============================
- var _mog_partyHud_scMap_createAllWindows = Scene_Map.prototype.createAllWindows;
- Scene_Map.prototype.createAllWindows = function() {
- this.createPartyHudField();
- this.createPartyHuds();
- _mog_partyHud_scMap_createAllWindows.call(this);
- };
- //==============================
- // * create Party Huds
- //==============================
- Scene_Map.prototype.createPartyHuds = function() {
- this._partyHud = [];
- var s = String(Moghunter.partyHud_SkipLeader) === 'true' ? 1 : 0;
- for (var i = 0; i < $gameParty.maxBattleMembers() - s; i++) {
- var actor = $gameParty.members()[i + s];
- this._partyHud[i] = new PartyHud(i,actor);
- this._partyField.addChild(this._partyHud[i]);
- };
- };
- //==============================
- // * create Party Hud Field
- //==============================
- Scene_Map.prototype.createPartyHudField = function() {
- this._partyField = new Sprite();
- this.addChild(this._partyField);
- };
- //==============================
- // * refresh Party Hud
- //==============================
- Scene_Map.prototype.refreshPartyHud = function() {
- $gameSystem._partyHudData[1] = false;
- for (var i = 0; i < this._partyHud.length; i++) {
- this._partyField.removeChild(this._partyHud[i]);
- };
- this.createPartyHuds();
- };
- //==============================
- // * update
- //==============================
- var _mog_partyHud_scnMap_update = Scene_Map.prototype.update;
- Scene_Map.prototype.update = function() {
- _mog_partyHud_scnMap_update.call(this);
- if ($gameSystem._partyHudData[1]) {this.refreshPartyHud()};
- };
- //=============================================================================
- // ** Party Hud
- //=============================================================================
- function PartyHud() {
- this.initialize.apply(this, arguments);
- };
- PartyHud.prototype = Object.create(Sprite.prototype);
- PartyHud.prototype.constructor =PartyHud;
- //==============================
- // * Initialize
- //==============================
- PartyHud.prototype.initialize = function(index,actor) {
- Sprite.prototype.initialize.call(this);
- this._index = index;
- this._actor = actor;
- this._actorId = null;
- this._enabled = this._actor ? true : false;
- if (this._enabled) {this.createSprites()};
- };
- //==============================
- // * Create Sprites
- //==============================
- PartyHud.prototype.createSprites = function() {
- this._hud_size = [-1,0,0,0];
- this._hp = [this._actor.hp,this._actor.mhp];
- this._mp = [this._actor.mp,this._actor.mmp];
- this._lv = this._actor.level;
- this._state_img = ImageManager.loadSystem("IconSet");
- this.createLayout();
- if (String(Moghunter.partyHud_FaceV) === 'true') {this.createFace()};
- if (String(Moghunter.partyHud_HPMeterV) === 'true') {this.createHPMeter()};
- if (String(Moghunter.partyHud_MPMeterV) === 'true') {this.createMPMeter()};
- if (String(Moghunter.partyHud_TPMeterV) === 'true') {this.createTPMeter()};
- if (String(Moghunter.partyHud_ExpMeterV) === 'true') {this.createExpMeter()};
- if (String(Moghunter.partyHud_HPNumberV) === 'true') {this.createHPNumber()};
- if (String(Moghunter.partyHud_MPNumberV) === 'true') {this.createMPNumber()};
- if (String(Moghunter.partyHud_TPNumberV) === 'true') {this.createTPNumber()};
- if (String(Moghunter.partyHud_LVNumberV) === 'true') {this.createLVNumber()};
- if (String(Moghunter.partyHud_StatesV) === 'true') {this.createStates()};
- if (String(Moghunter.partyHud_NameV) === 'true') {this.createName()};
- if (this.needHide()) {this.opacity = 0};
- };
- //==============================
- // * Create Layout
- //==============================
- PartyHud.prototype.createLayout = function() {
- this._layout = new Sprite(ImageManager.loadPartyHud("Layout"));
- this._layout.x = Number(Moghunter.partyHud_LayX[this._index]);
- this._layout.y = Number(Moghunter.partyHud_LayY[this._index]);
- this.addChild(this._layout);
- };
- //==============================
- // * Create Name
- //==============================
- PartyHud.prototype.createName = function() {
- this._name = new Sprite(new Bitmap(200,32));
- this._name.x = this._layout.x + Number(Moghunter.partyHud_NameX);
- this._name.y = this._layout.y + Number(Moghunter.partyHud_NameY);
- this._name.org = [this._name.x,this._name.y];
- this._name.bitmap.fontSize = Number(Moghunter.partyHud_NumberFontSize);
- this.addChild(this._name);
- };
- //==============================
- // * Create Face
- //==============================
- PartyHud.prototype.createFace = function() {
- var fileName = "Face_" + this._actor._actorId;
- this._face = new Sprite(ImageManager.loadPartyHud(String(fileName)));
- this._face.x = this._layout.x + Number(Moghunter.partyHud_FaceX);
- this._face.y = this._layout.y + Number(Moghunter.partyHud_FaceY);
- this.refreshFace();
- this.addChild(this._face);
- };
- //==============================
- // * Refresh Face
- //==============================
- PartyHud.prototype.refreshFace = function() {
- var fileName = "Face_" + this._actor._actorId;
- this._face.bitmap = ImageManager.loadPartyHud(String(fileName));
- };
- //==============================
- // * Create HP Meter
- //==============================
- PartyHud.prototype.createHPMeter = function() {
- this._hpmeter = new Sprite(ImageManager.loadPartyHud("HPMeter"));
- this._hpmeter.x = this._layout.x + Number(Moghunter.partyHud_HPMeterX);
- this._hpmeter.y = this._layout.y + Number(Moghunter.partyHud_HPMeterY);
- this.addChild(this._hpmeter);
- };
- //==============================
- // * Create MP Meter
- //==============================
- PartyHud.prototype.createMPMeter = function() {
- this._mpmeter = new Sprite(ImageManager.loadPartyHud("MPMeter"));
- this._mpmeter.x = this._layout.x + Number(Moghunter.partyHud_MPMeterX);
- this._mpmeter.y = this._layout.y + Number(Moghunter.partyHud_MPMeterY);
- this.addChild(this._mpmeter);
- };
- //==============================
- // * Create TP Meter
- //==============================
- PartyHud.prototype.createTPMeter = function() {
- this._tpmeter = new Sprite(ImageManager.loadPartyHud("TPMeter"));
- this._tpmeter.x = this._layout.x + Number(Moghunter.partyHud_TPMeterX);
- this._tpmeter.y = this._layout.y + Number(Moghunter.partyHud_TPMeterY);
- this.addChild(this._tpmeter);
- };
- //==============================
- // * Create Exp Meter
- //==============================
- PartyHud.prototype.createExpMeter = function() {
- this._expmeter = new Sprite(ImageManager.loadPartyHud("EXPmeter"));
- this._expmeter.x = this._layout.x + Number(Moghunter.partyHud_ExpMeterX);
- this._expmeter.y = this._layout.y + Number(Moghunter.partyHud_ExpMeterY);
- this.addChild(this._expmeter);
- };
- //==============================
- // * refresh Meter
- //==============================
- PartyHud.prototype.refreshMeter = function(sprite,value1,value2) {
- var w = sprite.bitmap.width;
- var h = sprite.bitmap.height;
- var wd = w * value1 / value2;
- sprite.setFrame(0,0,wd,h);
- };
- //==============================
- // * Create HP Number
- //==============================
- PartyHud.prototype.createHPNumber = function() {
- this._hpnumber = new Sprite(new Bitmap(200,32));
- this._hpnumber.x = this._layout.x + Number(Moghunter.partyHud_HPNumberX);
- this._hpnumber.y = this._layout.y + Number(Moghunter.partyHud_HPNumberY);
- this._hpnumber.org = [this._hpnumber.x,this._hpnumber.y];
- this._hpnumber.bitmap.fontSize = Number(Moghunter.partyHud_NumberFontSize);
- this.addChild(this._hpnumber);
- };
- //==============================
- // * Create MP Number
- //==============================
- PartyHud.prototype.createMPNumber = function() {
- this._mpnumber = new Sprite(new Bitmap(200,32));
- this._mpnumber.x = this._layout.x + Number(Moghunter.partyHud_MPNumberX);
- this._mpnumber.y = this._layout.y + Number(Moghunter.partyHud_MPNumberY);
- this._mpnumber.org = [this._mpnumber.x,this._mpnumber.y];
- this._mpnumber.bitmap.fontSize = Number(Moghunter.partyHud_NumberFontSize);
- this.addChild(this._mpnumber);
- };
- //==============================
- // * Create TP Number
- //==============================
- PartyHud.prototype.createTPNumber = function() {
- this._tpnumber = new Sprite(new Bitmap(200,32));
- this._tpnumber.x = this._layout.x + Number(Moghunter.partyHud_TPNumberX);
- this._tpnumber.y = this._layout.y + Number(Moghunter.partyHud_TPNumberY);
- this._tpnumber.org = [this._tpnumber.x,this._tpnumber.y];
- this._tpnumber.bitmap.fontSize = Number(Moghunter.partyHud_NumberFontSize);
- this.addChild(this._tpnumber);
- };
- //==============================
- // * Create LP Number
- //==============================
- PartyHud.prototype.createLVNumber = function() {
- this._lvnumber = new Sprite(new Bitmap(200,32));
- this._lvnumber.x = this._layout.x + Number(Moghunter.partyHud_LVNumberX);
- this._lvnumber.y = this._layout.y + Number(Moghunter.partyHud_LVNumberY);
- this._lvnumber.org = [this._lvnumber.x,this._lvnumber.y];
- this._lvnumber.bitmap.fontSize = Number(Moghunter.partyHud_NumberFontSize);
- this.addChild(this._lvnumber);
- };
- //==============================
- // * Refresh Text
- //==============================
- PartyHud.prototype.refreshText = function(sprite,value,align) {
- sprite.bitmap.clear();
- sprite.bitmap.drawText(String(value),0,0,sprite.bitmap.width - 10,32,this.aligntype(align));
- if (align === 1) {
- sprite.x = sprite.org[0] - (sprite.bitmap.width / 2) + 10;
- } else if (align === 2) {
- sprite.x = sprite.org[0] - sprite.bitmap.width + 20;
- };
- };
- //==============================
- // * Create States
- //==============================
- PartyHud.prototype.createStates = function() {
- this.removeChild(this._state_icon);
- if (!this._actor) {return};
- this._states_data = [0,0,0];
- this._state_icon = new Sprite(this._state_img);
- this._state_icon.x = this._layout.x + Number(Moghunter.partyHud_StatesX);
- this._state_icon.y = this._layout.y + Number(Moghunter.partyHud_StatesY);
- var scale = Number(Moghunter.partyHud_StatesS) * 0.01;
- this._state_icon.scale.x = scale;
- this._state_icon.scale.y = scale;
- this._state_icon.visible = false;
- this.addChild(this._state_icon);
- this.refreshStates();
- };
- //==============================
- // * Refresh States
- //==============================
- PartyHud.prototype.refreshStates = function() {
- this._states_data[0] = 0;
- this._states_data[2] = 0;
- this._state_icon.visible = false;
- if (this._actor.allIcons().length == 0) {this._states_data[1] = 0;return};
- if (this._actor.allIcons()[this._states_data[1]]) {
- this._states_data[0] = this._actor.allIcons()[this._states_data[1]];
- this._state_icon.visible = true;
- var sx = this._states_data[0] % 16 * 32;
- var sy = Math.floor(this._states_data[0] / 16) * 32;
- this._state_icon.setFrame(sx, sy, 32, 32);
- this._actor._needRefStatesHud = false;
- };
- this._states_data[1] += 1;
- if (this._states_data[1] >= this._actor.allIcons().length) {
- this._states_data[1] = 0
- };
- };
- //==============================
- // * Need Refresh States
- //==============================
- PartyHud.prototype.needRefreshStates = function() {
- if (this._actor._needRefStatesHud) {return true};
- if (this._states_data[2] > 60) {return true};
- return false;
- };
- //==============================
- // * Update States
- //==============================
- PartyHud.prototype.updateStates = function() {
- this._states_data[2] += 1;
- if (this.needRefreshStates()) {this.refreshStates();};
- };
- //==============================
- // * Refresh Hud
- //==============================
- PartyHud.prototype.refreshHud = function() {
- if (this._hpmeter) {this.refreshMeter(this._hpmeter,this._actor.hp,this._actor.mhp)};
- if (this._mpmeter) {this.refreshMeter(this._mpmeter,this._actor.mp,this._actor.mmp)};
- if (this._tpmeter) {this.refreshMeter(this._tpmeter,this._actor.tp,100)};
- if (this._expmeter) {
- if (this._actor.isMaxLevel()) {
- this.refreshMeter(this._expmeter,1,1);
- } else {
- this.refreshMeter(this._expmeter,this._actor.current_exp_r(),this._actor.nextLevelExp_r());
- };
- };
- if (this._hpnumber) {this.refreshText(this._hpnumber,this._actor.hp,Moghunter.partyHud_HPNumberA)};
- if (this._mpnumber) {this.refreshText(this._mpnumber,this._actor.mp,Moghunter.partyHud_MPNumberA)};
- if (this._tpnumber) {this.refreshText(this._tpnumber,this._actor.tp,Moghunter.partyHud_TPNumberA)};
- if (this._lvnumber) {this.refreshText(this._lvnumber,this._actor.level,Moghunter.partyHud_LVNumberA)};
- if (this._actorId != this._actor._actorId) {
- if (this._name) {this.refreshText(this._name,this._actor._name,Moghunter.partyHud_NameA)};
- if (this._face) {this.refreshFace()}
- };
- };
- //==============================
- // * need Refresh Hud
- //==============================
- PartyHud.prototype.needRefreshHud = function() {
- if (!this._actor) {return false};
- if (this._hp[0] != this._actor.hp) {return true};
- if (this._hp[1] != this._actor.mhp) {return true};
- if (this._mp[0] != this._actor.mp) {return true};
- if (this._mp[1] != this._actor.mmp) {return true};
- if (this._lv != this._actor.level) {return true};
- if (this._actorId != this._actor._actorId) {return true};
- return false
- };
- //==============================
- // * Align Type
- //==============================
- PartyHud.prototype.aligntype = function(align) {
- if (Number(align) === 0) {return "left"
- } else if (Number(align) === 1) {return "center"
- } else {return "right"};
- };
- //==============================
- // * Update
- //==============================
- PartyHud.prototype.update = function() {
- Sprite.prototype.update.call(this);
- if (this._enabled) {this.updateSprites()};
- };
- //==============================
- // * Need Hide
- //==============================
- PartyHud.prototype.needHide = function() {
- if ($gameMessage.isBusy()) {return true};
- if (!$gameSystem._partyHudData[0]) {return true};
- if (!this._actor) {return true};
- return false
- };
- //==============================
- // * Need Fade
- //==============================
- PartyHud.prototype.needFade = function() {
- if (this._hud_size[0] === -1) {return false};
- if ($gamePlayer.screen_realX() < this._hud_size[0]) {return false};
- if ($gamePlayer.screen_realX() > this._hud_size[2]) {return false};
- if ($gamePlayer.screen_realY() < this._hud_size[1]) {return false};
- if ($gamePlayer.screen_realY() > this._hud_size[3]) {return false};
- return true;
- };
- //==============================
- // * get Data
- //==============================
- PartyHud.prototype.getData = function() {
- this._hud_size[0] = this._layout.x - ($gameMap.tileWidth() / 2);
- this._hud_size[1] = this._layout.y - ($gameMap.tileHeight() / 2);
- this._hud_size[2] = this._layout.x + this._layout.bitmap.width;
- this._hud_size[3] = this._layout.y + this._layout.bitmap.height;
- this.refreshHud();
- };
- //==============================
- // * Update Visible
- //==============================
- PartyHud.prototype.updateVisible = function() {
- if (this.needHide()) {
- this.opacity -= 15;
- } else {
- if (this.needFade()) {
- if (this.opacity > 90) {
- this.opacity -= 10;
- if (this.opacity < 90) {this.opacity = 90};
- };
- } else {
- this.opacity += 10;
- };
- };
- };
- //==============================
- // * Update Sprites
- //==============================
- PartyHud.prototype.updateSprites = function() {
- if (this.needRefreshHud()) {this.refreshHud()};
- if (this._hud_size[0] === -1 && this._layout.bitmap.isReady()) {this.getData()};
- if (this._state_icon) {this.updateStates()};
- this.updateVisible();
- };
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