Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Start copying from here if you want my config, you won't be disappointed ;)
- // When you type "//" the game ignores whatever is written after
- con_enable "1" //Enables Console
- echo Config Loaded! (1/2) //This just confirms that the config has been loaded
- // Crosshair Settings (Can also be found on Crashz crosshair map)
- // Link: https://steamcommunity.com/sharedfiles/filedetails/?id=308490450
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "1"
- cl_crosshair_dynamic_splitdist "0"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "0.500000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "3.000000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "1"
- // Viewmodels
- viewmodel_fov "68"
- viewmodel_offset_x "3"
- viewmodel_offset_y "3"
- viewmodel_offset_z "-3"
- // Bob
- cl_bob_lower_amt "0" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- // Bindings
- bind "v" "use weapon_molotov;use weapon_incgrenade"
- bind "g" "use weapon_smokegrenade"
- bind "c" "use weapon_hegrenade"
- bind "b" "use weapon_decoy"
- bind "mouse4" "+voicerecord" //You can communicate with the V key instead of K
- bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
- bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "+mwheelup" "+lookatweapon" //Inspect your weapon with F
- unbind "i" //So you don't accidentally enable hud fade, which is very annoying
- bind "kp_home" "buy ak47; buy m4a1;"
- bind "kp_uparrow" "buy awp;"
- bind "kp_pgup" "buy galilar; buy famas;"
- bind "kp_leftarrow" "buy mac10; buy mp9;"
- bind "kp_5" "buy p90;"
- bind "kp_rightarrow" "buy ssg08;"
- bind "kp_end" "buy tec9; buy fiveseven;"
- bind "kp_downarrow" "buy p250;"
- bind "kp_pgdn" "buy deagle;"
- bind "kp_ins" "buy vesthelm;"
- bind "kp_del" "buy vest;"
- bind "kp_enter" "buy defuser;"
- bind "kp_plus" "buy smokegrenade;"
- bind "kp_minus" "buy flashbang;"
- bind "kp_multiply" "buy hegrenade;"
- bind "kp_slash" "buy molotov; buy incgrenade;"
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates (Settings are optimized for best networking experience)
- rate "128000" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- // Sound
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- snd_musicvolume "0" //Turns off all music, easier to focus
- // Net
- fps_max "0" //Setting this to 300 for the general gamers
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- // Mouse
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- // Hud Modification (Made possible from Patch 1 May 2015, YAY!)
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "8" //Makes the hud color yellow, for banana style
- cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "0.85" //Centers the hud closer to the middle
- safezoney "1" //Centers the hud closer to the middle
- echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
- // It's time to rek some watermelons
- Scripts (Optional) (Updated 2016-04-07)
- // SCRIPTS I LIKE TO USE
- // Just add this after the config if you want them
- // Show netgraph when checking scoreboard script
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
- // Display Damage with Switch Script
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F5" "displaydamage" //Bind F5 to whatever you prefer
- // Jump Throw Script 100% consistent
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "z" "+jumpthrow" //Bind Mouse5 to whatever you prefer
- // How to pick up a specific grenade (E = HE) (Q = FLASH) (1 = SMOKE) (2 = FIRE) (3 = DECOY)
- alias altE1 "use weapon_flashbang"
- alias altE "bind f altE1" //IF YOU USE FRENCH KEYBOARD, CHANGE "Q" TO "A"
- alias alt11 "use weapon_smokegrenade"
- alias alt1 bind g alt11
- alias alt22 "use weapon_molotov; use weapon_incgrenade"
- alias alt2 bind v alt22
- alias alt33 "use weapon_hegrenade"
- alias alt3 bind c alt33
- alias alt44 "use weapon_decoy"
- alias alt4 bind b alt44
- alias alt55 "buyanddrop"
- alias alt5 bind g alt55
- alias alt66 "disablevoice"
- alias alt6 bind v alt66 //CHANGE THE "V" TO YOUR VOICE KEY
- alias defE "bind e +use"
- alias def1 "bind 1 slot1"
- alias def2 "bind 2 slot2"
- alias def3 "bind q lastinv" //IF YOU USE FRENCH KEYBOARD, CHANGE "Q" TO "A"
- alias def4 "bind 3 slot3"
- alias def5 "bind g drop"
- alias def6 "bind v +voicerecord //CHANGE THE "V" TO YOUR VOICE KEY
- alias +altbinds "alte; alt1; alt2; alt3; alt4; alt5; alt6"
- alias -altbinds "defE; def1; def2; def3; def4; def5; def6"
- bind alt +altbinds
- // Toggle in-game voice + no rebinds needed
- alias "disablevoice" "voice_chat"
- alias "voice_chat" "chat_1"
- alias "chat_1" "voice_scale 0.4; playvol buttons\blip1 0.5; alias voice_chat chat_0"
- alias "chat_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias voice_chat chat_1"
Add Comment
Please, Sign In to add comment