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- // In Gamestart:
- // Menu
- m_MenuPtr = new Menu();
- // In GameTick
- //Menu
- m_MenuPtr->Tick();
- if (m_MenuPtr->IsButtonPressed() == false)
- {
- al de code: camera, coins,...
- }
- // In gamepaint
- if (m_MenuPtr->IsButtonPressed() == false)
- {
- alles da dan gepaint moe worden: camera, character, coins,...
- }
- else if (m_MenuPtr->IsButtonPressed()==true)
- {
- m_MenuPtr->Paint();
- }
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