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- Sure, I can provide you with a basic example of a dash mechanic in Lua for a Roblox game. Keep in mind that this is a simple illustration, and you may need to adjust it based on your specific game requirements.
- lua
- Copy code
- -- Place this script in a LocalScript in a Player's character
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- local isDashing = false
- local dashCooldown = 5
- local lastDashTime = 0
- local function onKeyPress(input)
- if input.KeyCode == Enum.KeyCode.Space and humanoid:GetState() == Enum.HumanoidStateType.Seated then
- -- Don't dash if the character is seated (e.g., in a vehicle)
- return
- end
- if input.KeyCode == Enum.KeyCode.LeftShift and not isDashing and (tick() - lastDashTime) > dashCooldown then
- isDashing = true
- lastDashTime = tick()
- -- Customize the dash behavior based on your game requirements
- local dashSpeed = 100
- local dashDuration = 0.5
- local originalWalkSpeed = humanoid.WalkSpeed
- humanoid.WalkSpeed = dashSpeed
- wait(dashDuration)
- humanoid.WalkSpeed = originalWalkSpeed
- isDashing = false
- end
- end
- -- Connect the function to the key press event
- game:GetService("UserInputService").InputBegan:Connect(onKeyPres
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