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- Initialize engine version: 4.5.4f1 (e036f44c54c9)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1315]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 3054 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationDal.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationDal.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationData.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationData.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationMachine.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationMachine.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationTool.Resources.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.ConversationTool.Resources.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.DataStructures.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Dreamfall.DataStructures.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DreamfallChapters.Data.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DreamfallChapters.Data.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.Core.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.Core.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Facebook.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Facebook.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\MouseLibWin.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\MouseLibWin.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProMouseDll.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\ProMouseDll.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\uSequencerRuntime.dll (this message is harmless)
- Loading G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\uSequencerRuntime.dll into Unity Child Domain
- - Completed reload, in 0.742 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 5280x1200 at -1920,0
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.dll (this message is harmless)
- Loading...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Playing video DFC_opening_titles
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Mono.Security.dll (this message is harmless)
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Managed\Boo.Lang.dll (this message is harmless)
- No cGUI skin loaded. Please use cGUI.cSkin to load a skin.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1783)
- Done videos...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Switching...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 0.572488 ms
- Fabric: FabricManager initialised (DontDestroyOnLoad flag disabled)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5453.
- Total: 7.620800 ms (FindLiveObjects: 0.314355 ms CreateObjectMapping: 0.079688 ms MarkObjects: 4.298311 ms DeleteObjects: 2.311955 ms)
- Player logged in
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Connected to Steam
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clearing out all cInput related values from PlayerPrefs
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading save game 'The Storytime'
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 1.348355 ms
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 4089.
- Total: 5.947334 ms (FindLiveObjects: 0.116844 ms CreateObjectMapping: 0.080666 ms MarkObjects: 3.907689 ms DeleteObjects: 1.195333 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4064.
- Total: 4.855156 ms (FindLiveObjects: 0.217066 ms CreateObjectMapping: 0.082622 ms MarkObjects: 3.976622 ms DeleteObjects: 0.012711 ms)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1783)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
- Shader 'Character/Disintegrate Bumped Diffuse Cubemap Lit': fallback shader 'Disintegrate' not found
- UnloadTime: 0.656577 ms
- Setting Chapter:
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Fabric: FabricManager initialised (DontDestroyOnLoad flag disabled)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 40264.
- Total: 40.027294 ms (FindLiveObjects: 2.654178 ms CreateObjectMapping: 1.300444 ms MarkObjects: 35.340317 ms DeleteObjects: 0.080666 ms)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/MouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/.\libMouseLib
- Fallback handler could not load library G:/Games/Steam/steamapps/common/Dreamfall Chapters/Dreamfall Chapters_Data/Mono/libMouseLib
- Setting Chapter: 1.2.1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Tunnel
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Hidden on Vagabond
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Chart
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Dark Blob
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Bridge
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Waiting on InteractionTrigger
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Trigger - Help - Interaction
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Init on Lamp 4 Interactable
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Man
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on ZoeBed
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on SeenController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Disabled on Close Spirit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Waiting on HelpMeTrigger
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on FallingController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Hidden on Fake Bedroom
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Start on Bed
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Reza Photo
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Flowers
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to On on Lamp0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Man GlowController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Picture
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Lightbulb
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Ending
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Closet Scene
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Talk To Man
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Zoe talks to Vagabond
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Campfire
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Girl
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Bedroom
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Nothing on Drawers
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Init on Lamp 3 Interactable
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Key
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on U_Flashlight
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Off on U_Flashlight
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Start on FallerTalker
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Vitals
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Evil on Closet Interactable
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Sitting on Man AnimationController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Zoe vs Zoe - Movement Control
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Stopper
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on GlowController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on IV Machine
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on _Global Chapter 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Lamp 1 Interactable
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Start on Faller
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Man PowerController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Idle on Wonkers
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Closet Tentacle Controller
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Waiting on AaaahTrigger
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to State 1 on Distant Closet
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Standby on Zoe vs Zoe
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized FSM state changed from to Normal on TrippyController
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Deserialized StoryFlags
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM CombinationController in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Zoe vs Zoe in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Man GlowController in state State 1 finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Vitals in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Vitals in state Standby finished action index 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM U_Flashlight in state Off finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM U_Flashlight in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Key in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 3 Interactable in state Init finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 3 Interactable in state Init finished action index 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 3 Interactable in state Init finished action index 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM TrippyController in state Normal finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Man in state Idle finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Faller in state Start finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Faller in state Start finished action index 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 1 Interactable in state State 1 finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp0 in state On finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Bed in state Start finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Fake Bedroom in state Hidden finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Man AnimationController in state Sitting finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 4 Interactable in state Init finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 4 Interactable in state Init finished action index 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Lamp 4 Interactable in state Init finished action index 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Dark Blob in state Standby finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 2270 unused Assets to reduce memory usage. Loaded Objects now: 39508.
- Total: 45.114674 ms (FindLiveObjects: 2.891778 ms CreateObjectMapping: 1.141066 ms MarkObjects: 37.938271 ms DeleteObjects: 2.513866 ms)
- FSM SeenController in state Add finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Seen enough? finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Set seen state finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Wonkers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Add finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Seen enough? finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Set seen state finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Reza Photo in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Add finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Seen enough? finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Close Spirit in state Enable finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Close Spirit in state Enable finished action index 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Close Spirit in state Enable finished action index 2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Close Spirit in state Enable finished action index 3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM SeenController in state Show soul finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Set seen state finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Flowers in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Chart in state Set seen state finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Chart in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Chart in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Chart in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- FSM Chart in state Look finished action index 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Crash!!!
- SymInit: Symbol-SearchPath: '.;G:\Games\Steam\steamapps\common\Dreamfall Chapters;G:\Games\Steam\steamapps\common\Dreamfall Chapters;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Revan'
- OS-Version: 6.2.9200 () 0x100-0x1
- G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters.exe:Dreamfall Chapters.exe (003D0000), size: 12619776 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters.exe', fileVersion: 4.5.4.31047
- C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (76EA0000), size: 1474560 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (769E0000), size: 1310720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNEL32.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (76B20000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\KERNELBASE.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\system32\apphelp.dll:apphelp.dll (698F0000), size: 630784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\apphelp.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (73B60000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\WS2_32.dll:WS2_32.dll (74B20000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WS2_32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\USER32.dll:USER32.dll (76790000), size: 1376256 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USER32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (6FCB0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\ole32.dll:ole32.dll (749C0000), size: 1093632 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ole32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\SHLWAPI.dll:SHLWAPI.dll (751A0000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SHLWAPI.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\ADVAPI32.dll:ADVAPI32.dll (76660000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ADVAPI32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\GDI32.dll:GDI32.dll (74E70000), size: 1081344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GDI32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\SHELL32.dll:SHELL32.dll (754B0000), size: 18485248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SHELL32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (66140000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (73B10000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (74DE0000), size: 552960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OLEAUT32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (73240000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\IMM32.dll:IMM32.dll (751F0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IMM32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (73B70000), size: 507904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (73990000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (69A00000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\msvcrt.dll:msvcrt.dll (74D20000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msvcrt.dll', fileVersion: 7.0.9600.16384
- C:\WINDOWS\SYSTEM32\NSI.dll:NSI.dll (75280000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\NSI.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\RPCRT4.dll:RPCRT4.dll (74F90000), size: 724992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\RPCRT4.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\combase.dll:combase.dll (75050000), size: 1368064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\combase.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\sechost.dll:sechost.dll (76D90000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\sechost.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (66110000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (66020000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (73800000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\MSCTF.dll:MSCTF.dll (768E0000), size: 1011712 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSCTF.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\WINNSI.DLL:WINNSI.DLL (737F0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINNSI.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (748D0000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SspiCli.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (72530000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (74AD0000), size: 237568 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\cfgmgr32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (737D0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DEVOBJ.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (748C0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (74860000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.3.9600.16384
- G:\Games\Steam\gameoverlayrenderer.dll:gameoverlayrenderer.dll (592E0000), size: 1359872 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\gameoverlayrenderer.dll', fileVersion: 2.45.19.81
- C:\WINDOWS\SYSTEM32\psapi.dll:psapi.dll (74F80000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\psapi.dll', fileVersion: 6.3.9600.16384
- G:\Games\Steam\steamclient.dll:steamclient.dll (38000000), size: 9605120 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamclient.dll', fileVersion: 2.45.19.81
- C:\WINDOWS\SYSTEM32\CRYPT32.dll:CRYPT32.dll (76C00000), size: 1568768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPT32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\imagehlp.dll:imagehlp.dll (766E0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\imagehlp.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (74B70000), size: 1753088 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\SETUPAPI.dll', fileVersion: 6.3.9600.16384
- G:\Games\Steam\tier0_s.dll:tier0_s.dll (66AA0000), size: 720896 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\tier0_s.dll', fileVersion: 2.45.19.81
- G:\Games\Steam\vstdlib_s.dll:vstdlib_s.dll (66980000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\vstdlib_s.dll', fileVersion: 2.45.19.81
- C:\WINDOWS\SYSTEM32\Secur32.dll:Secur32.dll (71FD0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\Secur32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\MSASN1.dll:MSASN1.dll (01190000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSASN1.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\shcore.dll:shcore.dll (73530000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\shcore.dll', fileVersion: 6.3.9600.16384
- G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Mono\mono.dll:mono.dll (10000000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Mono\mono.dll'
- C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (730F0000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\kernel.appcore.dll:kernel.appcore.dll (736E0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\kernel.appcore.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (73600000), size: 901120 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (735E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\d3d9.dll:d3d9.dll (6AED0000), size: 1802240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d9.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\aticfx32.dll:aticfx32.dll (6ADB0000), size: 1122304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\aticfx32.dll', fileVersion: 8.17.10.1315
- C:\WINDOWS\SYSTEM32\atiu9pag.dll:atiu9pag.dll (6AD90000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiu9pag.dll', fileVersion: 8.14.1.6398
- C:\WINDOWS\SYSTEM32\atiumdag.dll:atiumdag.dll (6A6E0000), size: 7008256 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdag.dll', fileVersion: 9.14.10.1061
- C:\WINDOWS\SYSTEM32\atiumdva.dll:atiumdva.dll (69F30000), size: 7245824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\atiumdva.dll', fileVersion: 8.14.10.470
- C:\WINDOWS\SYSTEM32\mscms.dll:mscms.dll (69D30000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\mscms.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (735C0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\profapi.dll:profapi.dll (735B0000), size: 57344 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\SYSTEM32\profapi.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\icm32.dll:icm32.dll (592A0000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\icm32.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (73330000), size: 294912 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (732F0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (732E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (732D0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (73270000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\powrprof.dll:powrprof.dll (73380000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\powrprof.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (73260000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (73230000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\dsound.dll:dsound.dll (733C0000), size: 495616 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dsound.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\clbcatq.dll:clbcatq.dll (748F0000), size: 512000 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10530.16384
- C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0F520000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
- C:\WINDOWS\SYSTEM32\WINTRUST.dll:WINTRUST.dll (753E0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINTRUST.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (73050000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (73020000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (73000000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 6.3.9600.16384
- G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Plugins\CSteamworks.dll:CSteamworks.dll (59610000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\Dreamfall Chapters\Dreamfall Chapters_Data\Plugins\CSteamworks.dll', fileVersion: 1.9.0.0
- G:\Games\Steam\steamapps\common\Dreamfall Chapters\steam_api.dll:steam_api.dll (59270000), size: 163840 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steamapps\common\Dreamfall Chapters\steam_api.dll', fileVersion: 2.37.91.26
- G:\Games\Steam\steam.dll:steam.dll (77F20000), size: 856064 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\steam.dll'
- G:\Games\Steam\Steam2.dll:Steam2.dll (77C50000), size: 2887680 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\Steam2.dll', fileVersion: 2.0.2117.156
- G:\Games\Steam\DbgHelp.dll:DbgHelp.dll (77B30000), size: 1134592 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\DbgHelp.dll', fileVersion: 6.7.5.0
- G:\Games\Steam\CSERHelper.dll:CSERHelper.dll (60000000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'G:\Games\Steam\CSERHelper.dll', fileVersion: 4.50.0.0
- C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (6B4B0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.3.9600.16384
- C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (73460000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.3.9600.16384
- C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (729A0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.3.9600.16384
- C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (729B0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 6.3.9600.16384
- ========== OUTPUTING STACK TRACE ==================
- (0x76EDE2DD) (ntdll): (filename not available): RtlAllocateHeap + 0x7
- (0x100F80DC) (mono): (filename not available): mono_set_defaults + 0xa141
- (0x76EA69D1) (ntdll): (filename not available): RtlAddSIDToBoundaryDescriptor + 0xb2
- (0x76F08E20) (ntdll): (filename not available): RtlInitializeSid + 0x114
- (0x76EDD7BB) (ntdll): (filename not available): KiUserExceptionDispatcher + 0xf
- (0x76EE3A41) (ntdll): (filename not available): RtlUnicodeStringToAnsiString + 0x12d
- (0x76EBDD20) (ntdll): (filename not available): RtlCreateUnicodeStringFromAsciiz + 0x25
- (0x76B3766E) (KERNELBASE): (filename not available): RegOpenKeyExInternalA + 0xd5
- (0x76B37722) (KERNELBASE): (filename not available): RegOpenKeyExA + 0x1c
- (0x005BCF6D) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1008ad
- (0x005BD900) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x101240
- (0x005BDA65) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1013a5
- (0x00637890) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x17b1d0
- (0x074A9FAB) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.PlayerPrefs:GetInt (string,int) + 0x2b (074A9F80 074A9FCF) [06EE4E70 - Unity Root Domain] + 0x0
- (0x10CC3A25) (Mono JIT code): (filename not available): PlayingMode:get_CurrentMode () + 0x15 (10CC3A10 10CC3A2A) [06EE4E70 - Unity Root Domain] + 0x0
- (0x10CC39DC) (Mono JIT code): (filename not available): PlayingMode:get_IsDeveloper () + 0xc (10CC39D0 10CC3A04) [06EE4E70 - Unity Root Domain] + 0x0
- (0x10CCF430) (Mono JIT code): (filename not available): GameCamera:UpdateDevControls () + 0x10 (10CCF420 10CCF62F) [06EE4E70 - Unity Root Domain] + 0x0
- (0x10CCE327) (Mono JIT code): (filename not available): GameCamera:LateUpdate () + 0x2c7 (10CCE060 10CCF3D3) [06EE4E70 - Unity Root Domain] + 0x0
- (0x0749E629) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x41 (0749E5E8 0749E67D) [06EE4E70 - Unity Root Domain] + 0x0
- (0x100F0266) (mono): (filename not available): mono_set_defaults + 0x22cb
- (0x1005D79E) (mono): (filename not available): mono_runtime_invoke + 0x51
- (0x004E47F8) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x28138
- (0x0057ED06) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc2646
- (0x0057E8D5) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0xc2215
- (0x004D770B) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b04b
- (0x004D7781) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b0c1
- (0x004D77A7) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x1b0e7
- (0x0054CD09) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x90649
- (0x005C315B) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x106a9b
- (0x005C4A25) (Dreamfall Chapters): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x108365
- (0x0082FBD8) (Dreamfall Chapters): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x11abf8
- (0x00864AB0) (Dreamfall Chapters): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x14fad0
- (0x769FA534) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
- (0x76EE8F8B) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x84
- (0x76EE8F61) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x5a
- ========== END OF STACKTRACE ===========
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