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  1. root@imx6qsabresd:~# DISPLAY=:0 glxgears
  2. 105 frames in 5.0 seconds = 20.825 FPS
  3. 106 frames in 5.0 seconds = 21.147 FPS
  4. 108 frames in 5.0 seconds = 21.410 FPS
  5. 107 frames in 5.0 seconds = 21.311 FPS
  6. 107 frames in 5.0 seconds = 21.386 FPS
  7. 108 frames in 5.0 seconds = 21.443 FPS
  8. 107 frames in 5.0 seconds = 21.395 FPS
  9. 107 frames in 5.0 seconds = 21.390 FPS
  10. 108 frames in 5.0 seconds = 21.430 FPS
  11. 108 frames in 5.0 seconds = 21.441 FPS
  12. 108 frames in 5.0 seconds = 21.440 FPS
  13. ^CProcess termination by interupt!
  14. root@imx6qsabresd:~#
  15.  
  16.  
  17. root@imx6qsabresd:~# DISPLAY=:0 es2gears_x11
  18. EGL_VERSION = 1.4
  19. vertex shader info:
  20. fragment shader info:
  21. info:
  22. 1451 frames in 5.0 seconds = 290.200 FPS
  23. 1396 frames in 5.0 seconds = 279.033 FPS
  24. 1415 frames in 5.0 seconds = 282.943 FPS
  25. 1496 frames in 5.0 seconds = 299.080 FPS
  26. 1496 frames in 5.0 seconds = 299.080 FPS
  27. 1490 frames in 5.0 seconds = 297.881 FPS
  28. 1496 frames in 5.0 seconds = 299.021 FPS
  29. 1495 frames in 5.0 seconds = 299.000 FPS
  30. 1494 frames in 5.0 seconds = 298.681 FPS
  31. ^C
  32.  
  33. root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2
  34. =======================================================
  35. glmark2 2012.12
  36. =======================================================
  37. OpenGL Information
  38. GL_VENDOR: Vivante Corporation
  39. GL_RENDERER: GC2000 core
  40. GL_VERSION: OpenGL ES 2.0
  41. =======================================================
  42. [build] use-vbo=false: FPS: 299 FrameTime: 3.344 ms
  43. [build] use-vbo=true: FPS: 343 FrameTime: 2.915 ms
  44. [texture] texture-filter=nearest: FPS: 300 FrameTime: 3.333 ms
  45. [texture] texture-filter=linear: FPS: 294 FrameTime: 3.401 ms
  46. [texture] texture-filter=mipmap: FPS: 297 FrameTime: 3.367 ms
  47. [shading] shading=gouraud: FPS: 315 FrameTime: 3.175 ms
  48. [shading] shading=blinn-phong-inf: FPS: 317 FrameTime: 3.155 ms
  49. [shading] shading=phong: FPS: 303 FrameTime: 3.300 ms
  50. [bump] bump-render=high-poly: FPS: 284 FrameTime: 3.521 ms
  51. [bump] bump-render=normals: FPS: 336 FrameTime: 2.976 ms
  52. [bump] bump-render=height: FPS: 343 FrameTime: 2.915 ms
  53. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 142 FrameTime: 7.042 ms
  54. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 63 FrameTime: 15.873 ms
  55. [pulsar] light=false:quads=5:texture=false: FPS: 237 FrameTime: 4.219 ms
  56. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 48 FrameTime: 20.833 ms
  57. [desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.065 ms
  58. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 81 FrameTime: 12.346 ms
  59. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 71 FrameTime: 14.085 ms
  60. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 114 FrameTime: 8.772 ms
  61. [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
  62. [jellyfish] <default>: FPS: 145 FrameTime: 6.897 ms
  63. Error: Failed to link program created from files None and None:
  64. [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
  65. [shadow] <default>: FPS: 157 FrameTime: 6.369 ms
  66. [refract] <default>: FPS: 20 FrameTime: 50.000 ms
  67. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 315 FrameTime: 3.175 ms
  68. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 205 FrameTime: 4.878 ms
  69. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 315 FrameTime: 3.175 ms
  70. [function] fragment-complexity=low:fragment-steps=5: FPS: 304 FrameTime: 3.289 ms
  71. [function] fragment-complexity=medium:fragment-steps=5: FPS: 139 FrameTime: 7.194 ms
  72. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 298 FrameTime: 3.356 ms
  73. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 298 FrameTime: 3.356 ms
  74. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 236 FrameTime: 4.237 ms
  75. =======================================================
  76. glmark2 Score: 213
  77. =======================================================
  78.  
  79. root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2 --fullscreen
  80. =======================================================
  81. glmark2 2012.12
  82. =======================================================
  83. OpenGL Information
  84. GL_VENDOR: Vivante Corporation
  85. GL_RENDERER: GC2000 core
  86. GL_VERSION: OpenGL ES 2.0
  87. =======================================================
  88. [build] use-vbo=false: FPS: 534 FrameTime: 1.873 ms
  89. [build] use-vbo=true: FPS: 662 FrameTime: 1.511 ms
  90. [texture] texture-filter=nearest: FPS: 358 FrameTime: 2.793 ms
  91. [texture] texture-filter=linear: FPS: 344 FrameTime: 2.907 ms
  92. [texture] texture-filter=mipmap: FPS: 320 FrameTime: 3.125 ms
  93. [shading] shading=gouraud: FPS: 408 FrameTime: 2.451 ms
  94. [shading] shading=blinn-phong-inf: FPS: 345 FrameTime: 2.899 ms
  95. [shading] shading=phong: FPS: 246 FrameTime: 4.065 ms
  96. [bump] bump-render=high-poly: FPS: 259 FrameTime: 3.861 ms
  97. [bump] bump-render=normals: FPS: 429 FrameTime: 2.331 ms
  98. [bump] bump-render=height: FPS: 358 FrameTime: 2.793 ms
  99. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 108 FrameTime: 9.259 ms
  100. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
  101. [pulsar] light=false:quads=5:texture=false: FPS: 279 FrameTime: 3.584 ms
  102. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
  103. [desktop] effect=shadow:windows=4: FPS: 92 FrameTime: 10.870 ms
  104. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 83 FrameTime: 12.048 ms
  105. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 66 FrameTime: 15.152 ms
  106. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 117 FrameTime: 8.547 ms
  107. [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
  108. [jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms
  109. Error: Failed to link program created from files None and None:
  110. [terrain] <default>: FPS: 7 FrameTime: 142.857 ms
  111. [shadow] <default>: FPS: 116 FrameTime: 8.621 ms
  112. [refract] <default>: FPS: 14 FrameTime: 71.429 ms
  113. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 373 FrameTime: 2.681 ms
  114. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 138 FrameTime: 7.246 ms
  115. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 372 FrameTime: 2.688 ms
  116. [function] fragment-complexity=low:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
  117. [function] fragment-complexity=medium:fragment-steps=5: FPS: 93 FrameTime: 10.753 ms
  118. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
  119. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
  120. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 164 FrameTime: 6.098 ms
  121. =======================================================
  122. glmark2 Score: 228
  123. =======================================================
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