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- root@imx6qsabresd:~# DISPLAY=:0 glxgears
- 105 frames in 5.0 seconds = 20.825 FPS
- 106 frames in 5.0 seconds = 21.147 FPS
- 108 frames in 5.0 seconds = 21.410 FPS
- 107 frames in 5.0 seconds = 21.311 FPS
- 107 frames in 5.0 seconds = 21.386 FPS
- 108 frames in 5.0 seconds = 21.443 FPS
- 107 frames in 5.0 seconds = 21.395 FPS
- 107 frames in 5.0 seconds = 21.390 FPS
- 108 frames in 5.0 seconds = 21.430 FPS
- 108 frames in 5.0 seconds = 21.441 FPS
- 108 frames in 5.0 seconds = 21.440 FPS
- ^CProcess termination by interupt!
- root@imx6qsabresd:~#
- root@imx6qsabresd:~# DISPLAY=:0 es2gears_x11
- EGL_VERSION = 1.4
- vertex shader info:
- fragment shader info:
- info:
- 1451 frames in 5.0 seconds = 290.200 FPS
- 1396 frames in 5.0 seconds = 279.033 FPS
- 1415 frames in 5.0 seconds = 282.943 FPS
- 1496 frames in 5.0 seconds = 299.080 FPS
- 1496 frames in 5.0 seconds = 299.080 FPS
- 1490 frames in 5.0 seconds = 297.881 FPS
- 1496 frames in 5.0 seconds = 299.021 FPS
- 1495 frames in 5.0 seconds = 299.000 FPS
- 1494 frames in 5.0 seconds = 298.681 FPS
- ^C
- root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2
- =======================================================
- glmark2 2012.12
- =======================================================
- OpenGL Information
- GL_VENDOR: Vivante Corporation
- GL_RENDERER: GC2000 core
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 299 FrameTime: 3.344 ms
- [build] use-vbo=true: FPS: 343 FrameTime: 2.915 ms
- [texture] texture-filter=nearest: FPS: 300 FrameTime: 3.333 ms
- [texture] texture-filter=linear: FPS: 294 FrameTime: 3.401 ms
- [texture] texture-filter=mipmap: FPS: 297 FrameTime: 3.367 ms
- [shading] shading=gouraud: FPS: 315 FrameTime: 3.175 ms
- [shading] shading=blinn-phong-inf: FPS: 317 FrameTime: 3.155 ms
- [shading] shading=phong: FPS: 303 FrameTime: 3.300 ms
- [bump] bump-render=high-poly: FPS: 284 FrameTime: 3.521 ms
- [bump] bump-render=normals: FPS: 336 FrameTime: 2.976 ms
- [bump] bump-render=height: FPS: 343 FrameTime: 2.915 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 142 FrameTime: 7.042 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 63 FrameTime: 15.873 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 237 FrameTime: 4.219 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 48 FrameTime: 20.833 ms
- [desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.065 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 81 FrameTime: 12.346 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 71 FrameTime: 14.085 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 114 FrameTime: 8.772 ms
- [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
- [jellyfish] <default>: FPS: 145 FrameTime: 6.897 ms
- Error: Failed to link program created from files None and None:
- [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
- [shadow] <default>: FPS: 157 FrameTime: 6.369 ms
- [refract] <default>: FPS: 20 FrameTime: 50.000 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 315 FrameTime: 3.175 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 205 FrameTime: 4.878 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 315 FrameTime: 3.175 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 304 FrameTime: 3.289 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 139 FrameTime: 7.194 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 298 FrameTime: 3.356 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 298 FrameTime: 3.356 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 236 FrameTime: 4.237 ms
- =======================================================
- glmark2 Score: 213
- =======================================================
- root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2 --fullscreen
- =======================================================
- glmark2 2012.12
- =======================================================
- OpenGL Information
- GL_VENDOR: Vivante Corporation
- GL_RENDERER: GC2000 core
- GL_VERSION: OpenGL ES 2.0
- =======================================================
- [build] use-vbo=false: FPS: 534 FrameTime: 1.873 ms
- [build] use-vbo=true: FPS: 662 FrameTime: 1.511 ms
- [texture] texture-filter=nearest: FPS: 358 FrameTime: 2.793 ms
- [texture] texture-filter=linear: FPS: 344 FrameTime: 2.907 ms
- [texture] texture-filter=mipmap: FPS: 320 FrameTime: 3.125 ms
- [shading] shading=gouraud: FPS: 408 FrameTime: 2.451 ms
- [shading] shading=blinn-phong-inf: FPS: 345 FrameTime: 2.899 ms
- [shading] shading=phong: FPS: 246 FrameTime: 4.065 ms
- [bump] bump-render=high-poly: FPS: 259 FrameTime: 3.861 ms
- [bump] bump-render=normals: FPS: 429 FrameTime: 2.331 ms
- [bump] bump-render=height: FPS: 358 FrameTime: 2.793 ms
- [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 108 FrameTime: 9.259 ms
- [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
- [pulsar] light=false:quads=5:texture=false: FPS: 279 FrameTime: 3.584 ms
- [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
- [desktop] effect=shadow:windows=4: FPS: 92 FrameTime: 10.870 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 83 FrameTime: 12.048 ms
- [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 66 FrameTime: 15.152 ms
- [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 117 FrameTime: 8.547 ms
- [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
- [jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms
- Error: Failed to link program created from files None and None:
- [terrain] <default>: FPS: 7 FrameTime: 142.857 ms
- [shadow] <default>: FPS: 116 FrameTime: 8.621 ms
- [refract] <default>: FPS: 14 FrameTime: 71.429 ms
- [conditionals] fragment-steps=0:vertex-steps=0: FPS: 373 FrameTime: 2.681 ms
- [conditionals] fragment-steps=5:vertex-steps=0: FPS: 138 FrameTime: 7.246 ms
- [conditionals] fragment-steps=0:vertex-steps=5: FPS: 372 FrameTime: 2.688 ms
- [function] fragment-complexity=low:fragment-steps=5: FPS: 265 FrameTime: 3.774 ms
- [function] fragment-complexity=medium:fragment-steps=5: FPS: 93 FrameTime: 10.753 ms
- [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
- [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
- [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 164 FrameTime: 6.098 ms
- =======================================================
- glmark2 Score: 228
- =======================================================
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