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Zacam

OGL-EV Extended

Jul 15th, 2011
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  1. Implementation specifics:
  2. Framebuffer properties:
  3. Max viewport size: 8192 x 8192
  4. Sub-pixel precision: 8 bits
  5.  
  6. Various Limitations:
  7. Point size range: 1 to 63.375
  8. Smoothed point size range: 1 to 63
  9. Point size granularity: 0.125
  10. Line width range: 0.5 to 10
  11. Smoothed line width range: 1 to 10
  12. Line width granularity: 0.125
  13. Max number of clipping planes: 6
  14. Max pixel map table size: 65536
  15. Max evaluator order: 8
  16. Max texture size: 8192 x 8192
  17.  
  18. Extension specifics:
  19. Draw range elements:
  20. Max recommended index count: 1048576
  21. Max recommended vertex count: 1048576
  22.  
  23. Vertex array range:
  24. Max VAR size: 1048575
  25.  
  26. Extended lighting parameters:
  27. Max spot exponent: 128
  28. Max shininess: 128
  29.  
  30. Multitexture:
  31. ARB texture units: 4
  32.  
  33. Texture rectangle:
  34. Max texture rectangle size: 8192 x 8192
  35.  
  36. Texture 3D:
  37. Max texture 3D size: 2048 x 2048 x 2048
  38.  
  39. Cubic environment mapping:
  40. Max cube map texture size: 8192 x 8192
  41.  
  42. Anisotropic filtering:
  43. Max anisotropic filtering value: 16
  44.  
  45. Texture LOD bias:
  46. Max texture LOD bias: 15
  47.  
  48. Texture compression:
  49. RGB DXT1 S3TC
  50. RGBA DXT3
  51. RGBA DXT5
  52.  
  53. Texture formats:
  54.  
  55.  
  56. Occlusion query:
  57. Occlusion query counter bits: 32
  58.  
  59. Draw buffers:
  60. Max draw buffers: 8
  61.  
  62. Framebuffer object:
  63. Max. color attachement : 8
  64. Max. render buffer size : 8192 x 8192
  65.  
  66. Multisample:
  67. Max samples: 16
  68.  
  69. Vertex program:
  70. Max instructions: 16384
  71. Max native instructions: 16384
  72. Max temporaries: 4096
  73. Max native temporaries: 4096
  74. Max parameters: 1024
  75. Max native parameters: 1024
  76. Max attributes: 16
  77. Max native attributes: 16
  78. Max address registers: 2
  79. Max native address registers: 2
  80. Max local parameters: 1024
  81. Max environment parameters: 256
  82. Max vertex attributes: 16
  83. Max program matrices: 8
  84. Max program stack depth: 1
  85.  
  86. Fragment program:
  87. Max program ALU instructions: 16384
  88. Max program attributes: 16
  89. Max program environment parameters: 256
  90. Max program instructions: 16384
  91. Max program local parameters: 512
  92. Max program matrix stack depth: 1
  93. Max program native ALU instructions: 16384
  94. Max program native attributes: 16
  95. Max program native parameters: 1024
  96. Max program native temporaries: 4096
  97. Max program native texture indirections: 16384
  98. Max program native texture instructions: 16384
  99. Max program native instructions: 16384
  100. Max program parameters: 1024
  101. Max program temporaries: 4096
  102. Max program texture indirections: 16384
  103. Max program texture instructions: 16384
  104. Max texture coordinates: 8
  105. Max texture image units: 32
  106.  
  107. Uniform blocks:
  108. Max vertex uniform blocks: 12
  109. Max geometry uniform blocks: 12
  110. Max fragment uniform blocks: 12
  111. Max combined uniform blocks: 36
  112. Max uniform buffer bindings: 36
  113. Max uniform block size: 65536
  114. Max combined vertex uniform components: 200704
  115. Max combined geometry uniform components: 198656
  116. Max combined fragment uniform components: 198656
  117.  
  118. Vertex shader:
  119. Max uniform vertex components: 4096
  120. Max varying floats: 0
  121. Max combined texture image units: 32
  122. Max vertex texture image units: 32
  123.  
  124. Fragment program:
  125. Max execution instructions: 16777216
  126. Max call stack depth: 32
  127. Max if statement nesting: 64
  128. Max loop nesting: 64
  129. Max loop count: 16777216
  130.  
  131. Fragment shader:
  132. Max uniform fragment components: 2048
  133.  
  134. Geometry shader:
  135. Max geometry texture units: 32
  136. Max geometry varying components: 124
  137. Max vertex varying components: 60
  138. Max varying components: 0
  139. Max geometry uniform components: 2048
  140. Max geometry output vertices: 1024
  141. Max geometry total output components: 1024
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