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JohnZombie

Last Rites .LIF stuff

May 24th, 2016
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  1. 0x50000: palette
  2.  
  3. 0x50300: unknown DWORD value
  4.  
  5. 0x50304: offset to another set of offsets
  6. first DWORD: offsets count
  7. following DWORDs: offsets to yet another set of offsets
  8. -first DWORD: zero
  9. -following 8 DWORDs: offsets to the first row of mipmapped sprites/textures,
  10. largest to lowest resolution, stored inside a 256x(unknown) sheet
  11. (if res. can't be any lower or the image is a sprite, the offset is repeated until the end)
  12.  
  13.  
  14.  
  15. 0x50308: array of 257 DWORD offsets to another set of offsets
  16. first DWORD: offsets count
  17. following DWORDs: offsets to yet another set of offsets
  18. -1st DWORD: zero
  19. -2nd DWORD: offset to image descriptor
  20. DWORD: image data offset
  21. WORD: width
  22. WORD: height
  23. following 8 bytes: possibly 2 words defining the x/y in-game image offsets, either way irrelevant info for the rip process
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