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- 0x50000: palette
- 0x50300: unknown DWORD value
- 0x50304: offset to another set of offsets
- first DWORD: offsets count
- following DWORDs: offsets to yet another set of offsets
- -first DWORD: zero
- -following 8 DWORDs: offsets to the first row of mipmapped sprites/textures,
- largest to lowest resolution, stored inside a 256x(unknown) sheet
- (if res. can't be any lower or the image is a sprite, the offset is repeated until the end)
- 0x50308: array of 257 DWORD offsets to another set of offsets
- first DWORD: offsets count
- following DWORDs: offsets to yet another set of offsets
- -1st DWORD: zero
- -2nd DWORD: offset to image descriptor
- DWORD: image data offset
- WORD: width
- WORD: height
- following 8 bytes: possibly 2 words defining the x/y in-game image offsets, either way irrelevant info for the rip process
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