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  1. 0.002 2017-02-16 19:24:54; Factorio 0.14.22 (build 25342, win64, steam)
  2. 0.002 Operating system: Windows 8.1
  3. 0.002 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.002 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
  5. 0.002 Write data path: E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio
  6. 0.003 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
  7. 0.016 System info: [CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz, 12 cores, RAM: 32669MB]
  8. 0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 150%] [MultiSampling: OFF] [Screen: 255]
  9. 0.017 Available display adapters: 1
  10. 0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
  11. 0.019 Create display on adapter 0. Size 1920x1080 at position [310, 162].
  12. 0.976 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6447
  13. 0.978 Video memory size (dedicated video/dedicated system/shared system/available): 3944/0/16334/4082 MB
  14. 1.020 DSound: Starting _dsound_update thread
  15. 1.020 DSound: Enter _dsound_update; tid=17152
  16. 1.021 Device reset internal.
  17. 1.023 Desktop composition is active.
  18. 1.023 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
  19. 1.023 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
  20. 1.118 Loading mod core 0.0.0 (data.lua)
  21. 1.124 Loading mod base 0.14.22 (data.lua)
  22. 1.228 Loading mod Advanced-Electric 0.1.3 (data.lua)
  23. 1.286 Loading mod bobconfig 0.14.0 (data.lua)
  24. 1.376 Loading mod boblibrary 0.14.3 (data.lua)
  25. 1.439 Loading mod Free_Real_Estate 1.0.0 (data.lua)
  26. 1.538 Loading mod bobpower 0.14.0 (data.lua)
  27. 1.601 Loading mod bobconfig 0.14.0 (data-updates.lua)
  28. 1.691 Loading mod bobpower 0.14.0 (data-updates.lua)
  29. 1.750 Checksum for core: 1291735968
  30. 1.750 Checksum for mod base: 786624017
  31. 1.750 Checksum for mod Advanced-Electric: 1348850227
  32. 1.750 Checksum for mod bobconfig: 2245452566
  33. 1.750 Checksum for mod boblibrary: 3645220963
  34. 1.750 Checksum for mod Free_Real_Estate: 3805552749
  35. 1.750 Checksum for mod bobpower: 2870171745
  36. 2.127 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1487291018
  37. 2.127 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1487222922
  38. 2.338 Initial atlas bitmap size is 16384
  39. 2.343 Created atlas bitmap 16384x6041
  40. 2.792 Created atlas bitmap 4096x4064
  41. 2.820 Created atlas bitmap 4096x4064
  42. 2.853 Created atlas bitmap 4096x3992
  43. 2.957 Created atlas bitmap 4096x3648
  44. 9.027 Sprites loaded
  45. 9.027 Convert atlas 4096x4064 to: compressed
  46. 9.773 Convert atlas 4096x4064 to: compressed
  47. 10.682 Convert atlas 4096x3992 to: compressed
  48. 11.309 Convert atlas 4096x3648 to: mipmap
  49. 12.619 Loading sounds...
  50. 14.231 Custom inputs active: 0
  51. 14.278 Factorio initialised
  52. 22.211 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
  53. 22.212 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  54. 23.317 Info UDPSocket.cpp:235: Socket closed
  55. 23.318 Info UDPSocket.cpp:235: Socket closed
  56. 24.110 Joining game 167.114.163.47:34197
  57. 24.110 Info UDPSocket.cpp:33: Opening socket
  58. 24.111 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  59. 24.253 Connection refused
  60. 24.253 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  61. 24.253 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  62. 24.254 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  63. 24.601 Info HttpSharedState.cpp:111: Status code: 200
  64. 24.601 Info AuthServerConnector.cpp:132: Received key(NeFk89tGA2fsXV9IIA9mNw==) for username(Sirenfal) from auth server.
  65. 24.647 Info UDPSocket.cpp:235: Socket closed
  66. 24.647 Joining game 167.114.163.47:34197
  67. 24.647 Info UDPSocket.cpp:33: Opening socket
  68. 24.647 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  69. 24.787 Connection refused
  70. 24.787 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  71. 24.787 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  72. 24.871 Info UDPSocket.cpp:235: Socket closed
  73. 25.355 Joining game 167.114.163.47:34197
  74. 25.355 Info UDPSocket.cpp:33: Opening socket
  75. 25.356 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  76. 25.487 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  77. 25.488 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  78. 25.488 Info ClientRouter.cpp:219: ConnectionAccepted
  79. 25.654 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  80. 25.654 Downloading file E:\Redirection\Users\Sirenfal\AppData\Roaming\Factorio\temp\mp-download.zip (1422117 B, 2833 blocks)
  81. 25.660 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  82. 27.041 Finished download (1 s, 1.4 MB, 1.0 MB/s)
  83. 27.075 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  84. 27.076 Loading map E:\Redirection\Users\Sirenfal\AppData\Roaming\Factorio\temp\mp-download.zip
  85. 27.076 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  86. 27.132 Info Scenario.cpp:152: Map version 0.14.22-0
  87. 27.259 Checksum for script E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  88. 27.265 Checksum for script __Free_Real_Estate__/control.lua: 1158736989
  89. 27.273 Info ClientMultiplayerManager.cpp:539: MapTick(102979) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  90. 27.442 Info ClientMultiplayerManager.cpp:539: MapTick(103086) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  91. 27.573 Info ClientMultiplayerManager.cpp:539: MapTick(103086) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  92. 27.690 Info GameActionHandler.cpp:2556: MapTick(103093) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  93. 39.351 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 30 (nextTickToSend: 103828, ticksClientWillJumpOver: 0 {})
  94. 59.334 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 13 (nextTickToSend: 105027, ticksClientWillJumpOver: 0 {})
  95. 70.429 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  96.  
  97. 70.462 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  98.  
  99. 70.495 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  100.  
  101. 70.529 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  102.  
  103. 70.561 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  104.  
  105. 70.594 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  106.  
  107. 71.430 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  108.  
  109. 72.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  110.  
  111. 73.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  112.  
  113. 74.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  114.  
  115. 75.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  116.  
  117. 76.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  118.  
  119. 77.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  120.  
  121. 78.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  122.  
  123. 79.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  124.  
  125. 80.452 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  126.  
  127. 81.453 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  128.  
  129. 82.455 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  130.  
  131. 83.459 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  132.  
  133. 84.456 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  134.  
  135. 85.452 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  136.  
  137. 86.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  138.  
  139. 87.453 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  140.  
  141. 88.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  142.  
  143. 89.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
  144.  
  145. 89.500 Info ClientMultiplayerManager.cpp:539: MapTick(105588) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
  146. 415.722 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  147. 415.722 Info ClientMultiplayerManager.cpp:539: MapTick(105588) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
  148. 415.838 Info UDPSocket.cpp:235: Socket closed
  149. 420.094 Info Scenario.cpp:152: Map version 0.14.22-0
  150. 420.138 Checksum for script E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  151. 420.145 Checksum for script __Free_Real_Estate__/control.lua: 1158736989
  152. 466.533 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff75061f016
  153. ModuleBase: 0x00007ff7504e0000, ImageSize: 01249000, RelativeAddress: 0013f016
  154. 466.533 Error CrashHandler.cpp:149: Exception Context:
  155. rax=90008300ae70bdca, rbx=00000065f36c2860, rcx=00000065f36c2858,
  156. rdx=00000065f36c2860, rsi=00000065e2826a40, rdi=00000065e2828aa8,
  157. rip=00007ff75061f016, rsp=00000065c148f1b0, rbp=00000065c148f229,
  158. r8=0000000000000000, r9=00000065fdbed070, r10=0000000000000000,
  159. r11=00000065c148f180, r12=0000000000000a96, r13=0000000000000000,
  160. r14=0000000000000000, r15=0000000000000000
  161. 466.533 Crashed in D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7504e0000 - 0x00007ff751729000)
  162. Factorio crashed. Generating symbolized stacktrace, please wait ...
  163. c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
  164. c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
  165. c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
  166. c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
  167. c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
  168. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF83F4F1D52)
  169. 00007FF83F4F1D52 (KERNELBASE): (filename not available): UnhandledExceptionFilter
  170. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F9F133)
  171. 00007FF841F9F133 (ntdll): (filename not available): memset
  172. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F81D86)
  173. 00007FF841F81D86 (ntdll): (filename not available): _C_specific_handler
  174. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F933FD)
  175. 00007FF841F933FD (ntdll): (filename not available): _chkstk
  176. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F54847)
  177. 00007FF841F54847 (ntdll): (filename not available): RtlRaiseException
  178. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F9258A)
  179. 00007FF841F9258A (ntdll): (filename not available): KiUserExceptionDispatcher
  180. c:\cygwin64\tmp\factorio-xcajoo\src\surface\chunk.cpp (505): Chunk::update
  181. c:\cygwin64\tmp\factorio-xcajoo\src\surface\surface.cpp (860): Surface::update
  182. c:\cygwin64\tmp\factorio-xcajoo\src\map\map.cpp (1132): Map::update
  183. c:\cygwin64\tmp\factorio-xcajoo\src\game.cpp (144): Game::update
  184. c:\cygwin64\tmp\factorio-xcajoo\src\scenario\scenario.cpp (842): Scenario::update
  185. c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (761): MainLoop::gameUpdateStep
  186. c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
  187. c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
  188. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
  189. c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
  190. d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  191. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF83F8A13D2)
  192. 00007FF83F8A13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
  193. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F154E4)
  194. 00007FF841F154E4 (ntdll): (filename not available): RtlUserThreadStart
  195. 467.499 Error CrashHandler.cpp:106: Map tick at moment of crash: 2710
  196. 467.499 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  197. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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