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- 0.002 2017-02-16 19:24:54; Factorio 0.14.22 (build 25342, win64, steam)
- 0.002 Operating system: Windows 8.1
- 0.002 Program arguments: "D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.002 Read data path: D:/Games/Steam/steamapps/common/Factorio/data
- 0.002 Write data path: E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio
- 0.003 Binaries path: D:/Games/Steam/steamapps/common/Factorio/bin
- 0.016 System info: [CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz, 12 cores, RAM: 32669MB]
- 0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 150%] [MultiSampling: OFF] [Screen: 255]
- 0.017 Available display adapters: 1
- 0.018 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1440, 32bit, 59Hz}
- 0.019 Create display on adapter 0. Size 1920x1080 at position [310, 162].
- 0.976 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6447
- 0.978 Video memory size (dedicated video/dedicated system/shared system/available): 3944/0/16334/4082 MB
- 1.020 DSound: Starting _dsound_update thread
- 1.020 DSound: Enter _dsound_update; tid=17152
- 1.021 Device reset internal.
- 1.023 Desktop composition is active.
- 1.023 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
- 1.023 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
- 1.118 Loading mod core 0.0.0 (data.lua)
- 1.124 Loading mod base 0.14.22 (data.lua)
- 1.228 Loading mod Advanced-Electric 0.1.3 (data.lua)
- 1.286 Loading mod bobconfig 0.14.0 (data.lua)
- 1.376 Loading mod boblibrary 0.14.3 (data.lua)
- 1.439 Loading mod Free_Real_Estate 1.0.0 (data.lua)
- 1.538 Loading mod bobpower 0.14.0 (data.lua)
- 1.601 Loading mod bobconfig 0.14.0 (data-updates.lua)
- 1.691 Loading mod bobpower 0.14.0 (data-updates.lua)
- 1.750 Checksum for core: 1291735968
- 1.750 Checksum for mod base: 786624017
- 1.750 Checksum for mod Advanced-Electric: 1348850227
- 1.750 Checksum for mod bobconfig: 2245452566
- 1.750 Checksum for mod boblibrary: 3645220963
- 1.750 Checksum for mod Free_Real_Estate: 3805552749
- 1.750 Checksum for mod bobpower: 2870171745
- 2.127 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1487291018
- 2.127 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1487222922
- 2.338 Initial atlas bitmap size is 16384
- 2.343 Created atlas bitmap 16384x6041
- 2.792 Created atlas bitmap 4096x4064
- 2.820 Created atlas bitmap 4096x4064
- 2.853 Created atlas bitmap 4096x3992
- 2.957 Created atlas bitmap 4096x3648
- 9.027 Sprites loaded
- 9.027 Convert atlas 4096x4064 to: compressed
- 9.773 Convert atlas 4096x4064 to: compressed
- 10.682 Convert atlas 4096x3992 to: compressed
- 11.309 Convert atlas 4096x3648 to: mipmap
- 12.619 Loading sounds...
- 14.231 Custom inputs active: 0
- 14.278 Factorio initialised
- 22.211 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34196)
- 22.212 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
- 23.317 Info UDPSocket.cpp:235: Socket closed
- 23.318 Info UDPSocket.cpp:235: Socket closed
- 24.110 Joining game 167.114.163.47:34197
- 24.110 Info UDPSocket.cpp:33: Opening socket
- 24.111 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
- 24.253 Connection refused
- 24.253 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
- 24.253 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
- 24.254 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
- 24.601 Info HttpSharedState.cpp:111: Status code: 200
- 24.601 Info AuthServerConnector.cpp:132: Received key(NeFk89tGA2fsXV9IIA9mNw==) for username(Sirenfal) from auth server.
- 24.647 Info UDPSocket.cpp:235: Socket closed
- 24.647 Joining game 167.114.163.47:34197
- 24.647 Info UDPSocket.cpp:33: Opening socket
- 24.647 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
- 24.787 Connection refused
- 24.787 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
- 24.787 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
- 24.871 Info UDPSocket.cpp:235: Socket closed
- 25.355 Joining game 167.114.163.47:34197
- 25.355 Info UDPSocket.cpp:33: Opening socket
- 25.356 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
- 25.487 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
- 25.488 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
- 25.488 Info ClientRouter.cpp:219: ConnectionAccepted
- 25.654 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
- 25.654 Downloading file E:\Redirection\Users\Sirenfal\AppData\Roaming\Factorio\temp\mp-download.zip (1422117 B, 2833 blocks)
- 25.660 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 27.041 Finished download (1 s, 1.4 MB, 1.0 MB/s)
- 27.075 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
- 27.076 Loading map E:\Redirection\Users\Sirenfal\AppData\Roaming\Factorio\temp\mp-download.zip
- 27.076 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 27.132 Info Scenario.cpp:152: Map version 0.14.22-0
- 27.259 Checksum for script E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
- 27.265 Checksum for script __Free_Real_Estate__/control.lua: 1158736989
- 27.273 Info ClientMultiplayerManager.cpp:539: MapTick(102979) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 27.442 Info ClientMultiplayerManager.cpp:539: MapTick(103086) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 27.573 Info ClientMultiplayerManager.cpp:539: MapTick(103086) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 27.690 Info GameActionHandler.cpp:2556: MapTick(103093) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 39.351 Info ClientSynchronizer.cpp:255: Changing local latency from 32 to 30 (nextTickToSend: 103828, ticksClientWillJumpOver: 0 {})
- 59.334 Info ClientSynchronizer.cpp:255: Changing local latency from 30 to 13 (nextTickToSend: 105027, ticksClientWillJumpOver: 0 {})
- 70.429 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 70.462 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 70.495 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 70.529 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 70.561 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 70.594 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 71.430 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 72.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 73.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 74.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 75.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 76.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 77.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 78.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 79.451 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 80.452 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 81.453 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 82.455 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 83.459 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 84.456 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 85.452 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 86.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 87.453 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 88.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 89.450 Info UDPSocket.cpp:446: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.
- 89.500 Info ClientMultiplayerManager.cpp:539: MapTick(105588) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
- 415.722 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
- 415.722 Info ClientMultiplayerManager.cpp:539: MapTick(105588) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
- 415.838 Info UDPSocket.cpp:235: Socket closed
- 420.094 Info Scenario.cpp:152: Map version 0.14.22-0
- 420.138 Checksum for script E:/Redirection/Users/Sirenfal/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
- 420.145 Checksum for script __Free_Real_Estate__/control.lua: 1158736989
- 466.533 Error CrashHandler.cpp:139: Exception Code: c0000005, Address: 0x00007ff75061f016
- ModuleBase: 0x00007ff7504e0000, ImageSize: 01249000, RelativeAddress: 0013f016
- 466.533 Error CrashHandler.cpp:149: Exception Context:
- rax=90008300ae70bdca, rbx=00000065f36c2860, rcx=00000065f36c2858,
- rdx=00000065f36c2860, rsi=00000065e2826a40, rdi=00000065e2828aa8,
- rip=00007ff75061f016, rsp=00000065c148f1b0, rbp=00000065c148f229,
- r8=0000000000000000, r9=00000065fdbed070, r10=0000000000000000,
- r11=00000065c148f180, r12=0000000000000a96, r13=0000000000000000,
- r14=0000000000000000, r15=0000000000000000
- 466.533 Crashed in D:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7504e0000 - 0x00007ff751729000)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-xcajoo\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (337): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-xcajoo\src\util\logger.cpp (391): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-xcajoo\src\util\crashhandler.cpp (175): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF83F4F1D52)
- 00007FF83F4F1D52 (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F9F133)
- 00007FF841F9F133 (ntdll): (filename not available): memset
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F81D86)
- 00007FF841F81D86 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F933FD)
- 00007FF841F933FD (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F54847)
- 00007FF841F54847 (ntdll): (filename not available): RtlRaiseException
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F9258A)
- 00007FF841F9258A (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-xcajoo\src\surface\chunk.cpp (505): Chunk::update
- c:\cygwin64\tmp\factorio-xcajoo\src\surface\surface.cpp (860): Surface::update
- c:\cygwin64\tmp\factorio-xcajoo\src\map\map.cpp (1132): Map::update
- c:\cygwin64\tmp\factorio-xcajoo\src\game.cpp (144): Game::update
- c:\cygwin64\tmp\factorio-xcajoo\src\scenario\scenario.cpp (842): Scenario::update
- c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (761): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-xcajoo\src\mainloop.cpp (630): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-xcajoo\src\util\workerthread.cpp (34): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64>,std::default_delete<std::tuple<void (__cdecl WorkerThread::*)(void) __ptr64,WorkerThread * __ptr64> > > >::_Run
- c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
- d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF83F8A13D2)
- 00007FF83F8A13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF841F154E4)
- 00007FF841F154E4 (ntdll): (filename not available): RtlUserThreadStart
- 467.499 Error CrashHandler.cpp:106: Map tick at moment of crash: 2710
- 467.499 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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