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- package main;
- import java.awt.Canvas;
- import java.awt.Color;
- import java.awt.Dimension;
- import java.awt.Font;
- import java.awt.Graphics;
- import java.awt.event.KeyEvent;
- import java.awt.image.BufferStrategy;
- import java.awt.image.BufferedImage;
- import java.awt.image.DataBufferInt;
- import java.util.Random;
- import javax.swing.JFrame;
- import main.Entity.mob.Player;
- import main.Level;
- import main.RandomLevel;
- public class Game extends Canvas implements Runnable {
- private static final long serialVersionUID = 1L;
- private static int width = 300;
- private static int height = width / 16 * 9;
- private static int scale = 3;
- public static String title = "Drimian";
- private Thread thread;
- private JFrame frame;
- private Keyboard key;
- private Level level;
- private Player player;
- private boolean running = false;
- private Screen screen;
- private BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
- private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
- private Keyboard input;
- public Game() {
- Dimension size = new Dimension(width * scale, height * scale);
- setPreferredSize(size);
- screen = new Screen(width, height);
- frame = new JFrame();
- key = new Keyboard();
- addKeyListener(key);
- Mouse mouse = new Mouse();
- addMouseListener(mouse);
- addMouseMotionListener(mouse);
- level = new SpawnLevel("/SpawnLevel.png");
- //TileCoord playerSpawn = new TileCoord (25, 56);
- //player = new Player(playerSpawn.x(), playerSpawn.y(), key);
- player = new Player(392, 1695, key);
- //player = new Player(392, 895, key);
- player.init(level);
- }
- public static int getWindowWidth() {
- return width * scale;
- }
- public static int getWindowHeight() {
- return height * scale;
- }
- public synchronized void start() {
- running = true;
- thread = new Thread(this, "Display");
- thread.start();
- }
- public synchronized void stop() {
- running = false;
- try {
- thread.join();
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
- }
- public void run() {
- long lastTime = System.nanoTime();
- long timer = System.currentTimeMillis();
- final double ns = 1000000000.0 / 60.0;
- double delta = 0;
- int frames = 0;
- int updates = 0;
- requestFocus();
- while (running) {
- long now = System.nanoTime();
- delta += (now - lastTime) / ns;
- lastTime = now;
- while (delta > 1) {
- update();
- updates ++;
- delta--;
- }
- render();
- frames++;
- if (System.currentTimeMillis() - timer > 1000) {
- timer += 1000;
- System.out.println(updates + "ups, " + frames + "fps");
- frame.setTitle(title + " | " + updates + "ups, " + frames + "fps");
- updates = 0;
- frames = 0;
- }
- }
- stop();
- }
- public void update() {
- key.update();
- player.update();
- level.update();
- }
- public void render() {
- BufferStrategy bs = getBufferStrategy();
- if (bs == null) {
- createBufferStrategy(3);
- return;
- }
- screen.clear();
- int xScroll = player.x - screen.width / 2;
- int yScroll = player.y - screen.height / 2;
- level.render(xScroll, yScroll, screen);
- player.render(screen);
- for (int i = 0; i < pixels.length; i++) {
- pixels[i] = screen.pixels[i];
- }
- Graphics g = bs.getDrawGraphics();
- g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
- g.setColor(Color.BLACK);
- g.setFont(new Font("Georgia", 0, 50));
- //g.fillRect(Mouse.getX() - 32, Mouse.getY() - 32, 64, 64);
- //if (Mouse.getButton() != -1) g.drawString("Button: " + Mouse.getButton(), 80, 80);
- //if (input.inventory) g.drawString("E", 80, 80);
- g.dispose();
- bs.show();
- }
- public static void main(String[] args) {
- Game game = new Game();
- game.frame.setResizable(true);
- game.frame.setTitle(Game.title);
- game.frame.add(game);
- game.frame.pack();
- game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
- game.frame.setLocationRelativeTo(null);
- game.frame.setVisible(true);
- game.start();
- }
- }
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