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- IEnumerator MoveWardrobePanel() {
- if (identifier.activeSelf == false) {
- float speed = 3f;
- Vector3 targetPosition = new Vector3 (480, 400, 0);
- Vector3 currentPosition = wardrobePanel.transform.position;
- while (Vector3.Distance (currentPosition, targetPosition) > 0.1f) {
- wardrobePanel.transform.position = Vector3.Lerp (wardrobePanel.transform.position, targetPosition, speed * Time.deltaTime);
- yield return null;
- }
- } else if (identifier.activeSelf == true) {
- float speed = 3f;
- Vector3 targetPosition = new Vector3 (570, 400, 0);
- Vector3 currentPosition = wardrobePanel.transform.position;
- while (Vector3.Distance (currentPosition, targetPosition) > 0.1f) {
- wardrobePanel.transform.position = Vector3.Lerp (wardrobePanel.transform.position, targetPosition, speed * Time.deltaTime);
- yield return null;
- }
- }
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