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Gameplay Changes

Jul 24th, 2015
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  1. Gameplay changes:
  2. General:
  3. -You can pick your affinities from 2 randomly rolled choices.
  4. -Equipment slots are 5 for everyone regardless of their CON.
  5. -You die when your KO counter reaches 0 and only then.
  6. -Gold is party shared.
  7. -Perform grants 2 XP.
  8. -Hit and Crit rolls are separated.
  9. -Effective Damage is x3, Crossbows are x2.
  10. -Poison deals 2-6 DMG and can reduce HP to 0.
  11. -Sleeping units always wake up when hit.
  12. -Supports and Terrain grant DR instead of DEF.
  13. -Supports that grant DMG also boost healing by the same amount.
  14. -People who use staves/performances autoequip a weapon if they have it in their inventory and can use it, but suffer the weight penalty of the staff/performance last used if it's greater than the weapon's.
  15. -Only one performer allowed in the party.
  16. -Each character may increase one weapon subcategory that they already have access to by a single increment at level 10 first class, and level 10 promoted class.
  17.  
  18.  
  19. Character Skills:
  20. -Blossom: Gives one extra prf stat of the player's choice
  21. -Potential: Gives +5% to all stat growths
  22. -Daunt: Reduces Hit, Evd, Crit by 5.
  23. -Disarm: Only activates on PP, now is cost
  24. -Gamble: halves your final hit rate, doubles your crit chance
  25. -Weapon Saver is free
  26. -Ignis: SKL+LCK% chance of adding half STR to magic attacks and half MAG to physical attacks. Free
  27. -Sol: SKL+LCK% chance of recovering HP equal to half damage done in an attack or counterattack. Cost
  28. -Luna: SKL+LCK% chance of ignoring half the respective defensive stat when making an attack or counterattack. Cost
  29. -Provoke, Stillness, Reinforce banned.
  30.  
  31.  
  32. Personal Skills:
  33. -All within 3 squares of x must instead be within 3 squares of 3 x unless x is very specific.
  34.  
  35. Class Skills:
  36. Trainee:
  37. -All Trainee skills except Performer, Thief, and Rider do not apply
  38. -Mage trainee: starting weapons are Wind/Lightning/Worm.
  39.  
  40. First class:
  41. -Archer: Sidearm axed cause your face.
  42. -Archer: Now have "Overwatch". May hold fast and attack the next enemy to come in range. Combat resolves normally.
  43. -Bandit: KotM is axed
  44. -Bard: With a Little Bit is axed, dance two vertical or two horizontal units at one range
  45. -Dancer: Boundless Stamina is axed, dance one unit at two range with canto
  46. -Fencer: Sneaking applies to all non-wilderness terrain with Cover. Lose Indoor Combat, gain Pillard Dodging from 1.2
  47. -Mage: Nature Spirits is 1.2 version
  48. -Monk: Pious Veil changed to 1.2 version and you can choose how much of your str to switch over, is not all or nothing
  49. -Myrm: En Passant removed cause it's dumb
  50. -Pegasus Rider: Magic Sink changed to +3 DMG/RES vs people with Levitation
  51. -Scavangers: Power of the Underdog axed
  52. -Shaman: Ancient Gamble: add up to STR in additional DMG but if the character misses this attack they directly suffer the bonus damage themselves and are Paralyzed until their next phase.
  53. -Social Knight: Reliable attack can now be used as many times as desired
  54. -Soldiers: Spear Wall axed, instead get Anti-Cavalry: WTA with +3 DMG vs mounted units
  55. -Spy: Get one weapon type at Subcat (C), Weapon (D).
  56. -Thief: Overdeveloped Sense of Self Preservation is axed, instead they get canto after using lockpick skill
  57. -Troubador: Minor Arcana bonuses halved
  58. -Wyvern Riders: Lose the weakness to wind, still weak to Thunder and Bows
  59.  
  60.  
  61. Promoted Class:
  62. -Assassin: Lose critical eye, second crit chance caps at 40%
  63. -Battle Mage: Jump nixed, Imbue arrow effects only happen if attack misses, targets weaker of DEF/RES but uses stats of weaker weapon
  64. -Berserker: Loses Berserker Barrage
  65. -Bishop: Sanctuary is axed
  66. -Dancing Blade: Choose one of Sword Storm or Sword Wall
  67. -Druid: Gets Hasp Memory Magic
  68. -Duke Knight: Hot Start axed
  69. -Great Knight: Momentum is axed
  70. -Hero: Only get and always get Lend Me Your Strength
  71. -Holy Guard: Aura of Vitality axed
  72. -Inquisitor: Critical Eye axed
  73. -Lore Masters: Get Hasp Memory Magic, cannot have Center
  74. -Mage Knight: Critical Eye removed
  75. -Mountain Fighter: Critical Eye removed, Mountain Fighting changed to no mov penalty when moving to Hills and reduced mov penalty by 2 when moving to Mountains. Giant Swing ratio rebalanced to 5 hit per 1 DMG.
  76. -Nomad Healer: Vulnerary has a cost of 100 Gold, and Elixir has a cost of 1500 Gold
  77. -Nomad Trooper: Untouchable axed
  78. -Paladin: Holy Shield axed
  79. -Rogue: Critical Eye axed
  80. -Sage: Get Hasp Memory magic
  81. -Samurai: Iaijustu axed
  82. -Sentinal: Retaliation axed
  83. -Sniper: Critical Eye removed
  84. -Summoner: Critical Eye removed
  85. -Swashbuckler: Grog soaked blade removed, Perfect Balance makes it so that battles that would have the Weapon Triangle against them, neither battler gets affected (enemy doesn't get WTA, Swashbuckler doesn't get WTD). Sea Fighting changed to Sea Sprint: no mov penalty when moving through water.
  86. -Valkyrie: Anti-Magic axed
  87. -Warrior: BRUSH is removed
  88. -Wyvern Knight: Def bonus is changed to +3
  89.  
  90. Weapon Changes:
  91. -Judgement magic is effective vs Class trees:
  92. *Banish is effective vs Archer trainee tree except Spy tree.
  93. *Ray is effective vs Rider trainees
  94. *Thani is effective vs Soldier trainee tree except Social knight tree
  95. *God Hand is effective vs Performer trainee tree.
  96. *Leviathan is effective vs Priest trainee tree except Monk tree.
  97. *Sleppnir is effective vs Thief trainee tree.
  98. *Valaura is effective vs Mage trainee tree except Monk tree.
  99. *Last Breath is effective vs Fighter trainee tree.
  100. *Warding Seal is effective vs Swordsman trainee tree.
  101. *Exorcism is effective vs Monk tree.
  102. *White Lightning is effective vs Humans.
  103. *Creiddylad is effective vs Non-humans.
  104. -Dark Magic, Druidic subcategory:
  105. 'Trumps': Weapon Triangle advantage (no +1 DMG due to ->) AND Effective Damage against their specified target.
  106. 'Loses': Weapon Triangle penalty.
  107. -Problem with Hidden Blade and Hidden Gun rank solved. WT of Hidden Blade reduced to 14 and MT of Hidden Gun reduced to 20. They attack once per round.
  108. -Soliferrum has 1-2 range.
  109. -Lyrics and Instruments affect up to 2 allies in range and last for 3 turns unless noted otherwise.
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