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Lygre

SCH Klimaform Stone spell changes

Jan 11th, 2017
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. --[[
  6. Custom commands:
  7.  
  8. Shorthand versions for each strategem type that uses the version appropriate for
  9. the current Arts.
  10.  
  11. Light Arts Dark Arts
  12.  
  13. gs c scholar cost Penury Parsimony
  14. gs c scholar speed Celerity Alacrity
  15. gs c scholar aoe Accession Manifestation
  16. gs c scholar power Rapture Ebullience
  17. gs c scholar duration Perpetuance
  18. gs c scholar accuracy Altruism Focalization
  19. gs c scholar enmity Tranquility Equanimity
  20. gs c scholar skillchain Immanence
  21. gs c scholar addendum Addendum: White Addendum: Black
  22. --]]
  23.  
  24. -- Initialization function for this job file.
  25. function get_sets()
  26. mote_include_version = 2
  27. -- Load and initialize the include file.
  28. include('Mote-Include.lua')
  29. end
  30.  
  31. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  32. function job_setup()
  33. state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  34. update_active_strategems()
  35. end
  36.  
  37. -------------------------------------------------------------------------------------------------------------------
  38. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  39. -------------------------------------------------------------------------------------------------------------------
  40.  
  41. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  42. function user_setup()
  43. -- Options: Override default values state.
  44. state.CastingMode:options('Normal','ConserveMP','MACC')
  45. state.OffenseMode:options('Normal','Refresh','DD')
  46. state.PhysicalDefenseMode:options('PDT')
  47. state.MagicalDefenseMode:options('MDT','MEVA')
  48. state.IdleMode:options('Normal','ZendikMAB','Stun','Defense')
  49.  
  50. send_command('bind ^q gs c cycle CastingMode')
  51. send_command('bind ^f11 gs c cycle MagicalDefenseMode')
  52. send_command('bind ^g input /recast Stratagems <me>')
  53. send_command('bind !q gs c toggle MagicBurst')
  54. send_command('bind !l input /ma "Utsusemi: Ichi" <me>')
  55. send_command('bind !; input /ma "Utsusemi: Ni" <me>')
  56.  
  57. state.MagicBurst = M(false, 'Magic Burst')
  58.  
  59. info.addendumNukes = info.high_nukes
  60.  
  61. gear.MovementFeet = {name="Gendewitha Galoshes +1"}
  62. gear.DayFeet = "Gendewitha Galoshes +1"
  63. gear.NightFeet = "Hippomenes Socks +1"
  64.  
  65. select_movement_feet()
  66.  
  67. end
  68.  
  69. function user_unload()
  70. send_command('unbind ^`')
  71. end
  72.  
  73. -- Define sets and vars used by this job file.
  74. function init_gear_sets()
  75. gear.NukingHead= {name="Merlinic Hood", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst mdg.+3%','INT+8','Mag. Acc.+15','"Mag.Atk.Bns."+10',}}
  76. gear.NukingLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic Damage +6','CHR+3','Mag. Acc.+7','"Mag.Atk.Bns."+9',}}
  77. gear.MBLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Magic burst mdg.+11%','MND+6','Mag. Acc.+13','"Mag.Atk.Bns."+2',}}
  78. gear.HelixCape = {name="Bookworm's Cape", augments={'INT+4','MND+2','Helix eff. dur. +20',}}
  79. gear.RegenCape = {name="Bookworm's Cape", augments={'INT+1','MND+3','Helix eff. dur. +18','"Regen" potency+10',}}
  80. gear.RegenBody = {name="Telchine Chasuble", augments={'Pet: "Mag.Atk.Bns."+18','"Conserve MP"+3','"Regen" potency+3',}}
  81. gear.RegenLegs = {name="Telchine Braconi", augments={'Rng.Atk.+7','"Fast Cast"+4','"Regen" potency+3',}}
  82. gear.RegenFeet = {name="Telchine Pigaches", augments={'Evasion+14','"Conserve MP"+4','"Regen" potency+3',}}
  83. gear.PetRegenBody = {name="Telchine Chasuble", augments={'Pet: DEF+7','Pet: "Regen"+3','Enh. Mag. eff. dur. +10',}}
  84. gear.CuringHat = {name="Gende. Caubeen +1", augments={'Phys. dmg. taken -3%','"Cure" potency +6%',}}
  85. gear.CuringHands = {name="Telchine Gloves", augments={'Evasion+20','"Cure" potency +7%','Enh. Mag. eff. dur. +10',}}
  86. gear.CMPHead = {name="Telchine Cap", augments={'Accuracy+12 Attack+12','Potency of "Cure" effect received+6%','Enh. Mag. eff. dur. +10',}}
  87. gear.CMPHands = {name="Telchine Gloves", augments={'Evasion+17','Potency of "Cure" effect received+6%',}}
  88. gear.CMPLegs = {name="Telchine Braconi", augments={'Evasion+18','Potency of "Cure" effect received+7%','Enh. Mag. eff. dur. +10',}}
  89. gear.CMPFeet = {name="Telchine Pigaches", augments={'DEF+7','Potency of "Cure" effect received+6%','Enh. Mag. eff. dur. +10',}}
  90. gear.DrainBody = {name="Merlinic Jubbah", augments={'"Drain" and "Aspir" potency +11','Mag. Acc.+13','"Mag.Atk.Bns."+11',}}
  91. gear.DrainHands = {name="Merlinic Dastanas", augments={'Mag. Acc.+25','"Drain" and "Aspir" potency +10','INT+6',}}
  92. gear.DrainLegs = {name="Merlinic Shalwar", augments={'Mag. Acc.+30','"Drain" and "Aspir" potency +9','CHR+14',}}
  93. gear.DrainFeet = {name="Merlinic Crackows", augments={'Mag. Acc.+28','"Drain" and "Aspir" potency +10','MND+1',}}
  94. gear.VanyaENFBody = {name="Vanya Robe", augments={'MND+10','Spell interruption rate down +15%','"Conserve MP"+6',}}
  95. gear.ENFHands = {name="Chironic Gloves", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','"Cure" potency +1%','CHR+6','Mag. Acc.+13','"Mag.Atk.Bns."+5',}}
  96. gear.INTENFLegs = {name="Chironic Hose", augments={'Mag. Acc.+22 "Mag.Atk.Bns."+22','"Fast Cast"+2','Mag. Acc.+14','"Mag.Atk.Bns."+3',}}
  97. gear.MNDENFLegs = {name="Chironic Hose", augments={'Mag. Acc.+30','"Conserve MP"+4','MND+12','"Mag.Atk.Bns."+4',}}
  98. gear.FCHead = {name="Merlinic Hood", augments={'Mag. Acc.+2','"Fast Cast"+6','"Mag.Atk.Bns."+30',}}
  99. gear.FCStaff = {name="Grioavolr", augments={'"Fast Cast"+6','Mag. Acc.+15',}}
  100. gear.FCBody = {name="Merlinic Jubbah", augments={'Mag. Acc.+21','"Fast Cast"+7','"Mag.Atk.Bns."+5',}}
  101. gear.FCFeet = {name="Merlinic Crackows", augments={'"Mag.Atk.Bns."+18','"Fast Cast"+7','DEX+2','Mag. Acc.+1',}}
  102. gear.DTBody = {name="Merlinic Jubbah", augments={'"Mag.Atk.Bns."+16','Damage taken-3%','CHR+2'}}
  103. gear.DTHead = {name="Merlinic Hood", augments={'Pet: Attack+17 Pet: Rng.Atk.+17','CHR+5','Damage taken-5%','Accuracy+6 Attack+6',}}
  104. gear.MACCBody = {name="Merlinic Jubbah", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Mag. crit. hit dmg. +2%','MND+1','Mag. Acc.+11','"Mag.Atk.Bns."+15',}}
  105. gear.MACCMBBody = {name="Merlinic Jubbah", augments={'Mag. Acc.+24 "Mag.Atk.Bns."+24','Magic burst mdg.+7%','Mag. Acc.+15',}}
  106. gear.PhalanxHead = { name="Merlinic Hood", augments={'Sklchn.dmg.+1%','Attack+6','Phalanx +4','Accuracy+11 Attack+11',}}
  107. gear.PhalanxFeet = {name="Merlinic Crackows", augments={'Pet: STR+10','Pet: "Dbl.Atk."+3 Pet: Crit.hit rate +3','Phalanx +4','Mag. Acc.+1 "Mag.Atk.Bns."+1',}}
  108. gear.PhalanxLegs = {name="Merlinic Shalwar", augments={'System: 1 ID: 1793 Val: 8','STR+1','Phalanx +3','Accuracy+10 Attack+10',}}
  109. gear.PhalanxHands = {name="Merlinic Dastanas", augments={'INT+9','Pet: DEX+14','Phalanx +4',}}
  110. gear.THHead = {name="Merlinic Hood", augments={'Pet: VIT+2','INT+5','"Treasure Hunter"+1','Accuracy+11 Attack+11','Mag. Acc.+12 "Mag.Atk.Bns."+12',}}
  111. gear.THHands = {name="Merlinic Dastanas", augments={'"Cure" potency +9%','Phys. dmg. taken -1%','"Treasure Hunter"+2','Accuracy+18 Attack+18','Mag. Acc.+12 "Mag.Atk.Bns."+12',}}
  112. gear.ENHStaff = {name="Grioavolr", augments={'Enh. Mag. eff. dur. +8','INT+7','Mag. Acc.+3','Magic Damage +7',}}
  113. gear.NukeCape = {name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10',}}
  114. gear.FCCape = {name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Fast Cast"+10',}}
  115. gear.MNDWSCape = {name="Lugh's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Weapon skill damage +10%',}}
  116. gear.CursnaHead = {name="Vanya Hood", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}
  117. gear.CursnaBody = {name="Vanya Robe", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}
  118. gear.CursnaLegs = {name="Vanya Slops", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}
  119. gear.DDCape = {name="Lugh's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10',}}
  120. gear.RefreshHands = {name="Merlinic Dastanas", augments={'Attack+21','Rng.Acc.+26','"Refresh"+1','Mag. Acc.+7 "Mag.Atk.Bns."+7',}}
  121. --------------------------------------
  122. -- Start defining the sets
  123. --------------------------------------
  124.  
  125. -- Obi --
  126. sets['Lightning'] = {waist="Hachirin-no-Obi"}
  127. sets['Ice'] = {waist="Hachirin-no-Obi"}
  128. sets['Water'] = {waist="Hachirin-no-Obi"}
  129. sets['Fire'] = {waist="Hachirin-no-Obi"}
  130. sets['Earth'] = {waist="Hachirin-no-Obi"}
  131. sets['Wind'] = {waist="Hachirin-no-Obi"}
  132. sets['Light'] = {waist="Hachirin-no-Obi",back="Twilight Cape"}
  133. sets['Dark'] = {waist="Hachirin-no-Obi"}
  134.  
  135. gear.default.obi_waist = "Refoccilation Stone"
  136. gear.default.obi_back = gear.NukeCape
  137.  
  138. -- Precast sets to enhance JAs
  139.  
  140. sets.precast.JA['Tabula Rasa'] = {ammo="Psilomene",
  141. head="Amalric Coif +1",neck="Dualism Collar +1",left_ear="Etiolation Earring",right_ear="Influx Earring",
  142. body="Weather. Robe +1",hands="Otomi Gloves",left_ring="Mephitas's Ring +1",right_ring="Mephitas's Ring",
  143. back="Pahtli Cape",waist="Shinjutsu-no-obi +1",legs="Pedagogy Pants +1",feet="Psycloth Boots"}
  144.  
  145. sets.precast.JA.Lunge = {ammo="Pemphredo Tathlum",
  146. head=gear.NukingHead,neck="Mizu. Kubikazari",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  147. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Locus Ring",right_ring="Mujin Band",
  148. back=gear.NukeCape,waist="Hachirin-no-Obi",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  149.  
  150. -- Weaponskills --
  151.  
  152. sets.precast.WS['Omniscience'] = {ammo="Pemphredo Tathlum",
  153. head="Pixie Hairpin +1",neck="Fotia Gorget",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  154. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Shiva Ring +1",
  155. back=gear.MNDWSCape,waist="Fotia Belt",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  156.  
  157. sets.precast.WS['Cataclysm'] = sets.precast.WS['Omniscience']
  158. sets.precast.WS['Starburst'] = sets.precast.WS['Omniscience']
  159. sets.precast.WS['Sunburst'] = sets.precast.WS['Omniscience']
  160.  
  161. sets.precast.WS['Myrkr'] = {ammo="Psilomene",
  162. head="Amalric Coif +1",neck="Dualism Collar +1",left_ear="Etiolation Earring",right_ear="Influx Earring",
  163. body="Weather. Robe +1",hands="Otomi Gloves",left_ring="Mephitas's Ring +1",right_ring="Mephitas's Ring",
  164. back="Pahtli Cape",waist="Shinjutsu-no-obi +1",legs="Amalric Slops +1",feet="Psycloth Boots"}
  165.  
  166. sets.precast.WS['Shattersoul'] ={ammo="Hasty Pinion +1",
  167. head="Alhazen Hat +1",neck="Fotia Gorget",left_ear="Digni. Earring",right_ear="Telos Earring",
  168. body="Onca Suit",hands=empty,left_ring="Defending Ring",right_ring="Dark Ring",
  169. back=gear.DDCape,waist="Fotia Belt",legs=empty,feet=empty}
  170.  
  171. sets.precast.WS['Shell Crusher'] = sets.precast.WS['Shattersoul']
  172. sets.precast.WS['Retribution'] = sets.precast.WS['Shattersoul']
  173. sets.precast.WS['Heavy Swing'] = sets.precast.WS['Shattersoul']
  174.  
  175. sets.precast.WS['Spirit Taker'] = {ammo="Pemphredo Tathlum",
  176. head=gear.NukingHead,neck="Fotia Gorget",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  177. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  178. back=gear.MNDWSCape,waist="Fotia Belt",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  179.  
  180. sets.precast.WS['Rock Crusher'] = sets.precast.WS['Spirit Taker']
  181. sets.precast.WS['Earth Crusher'] = sets.precast.WS['Spirit Taker']
  182.  
  183. -- Fast cast sets for spells
  184.  
  185. sets.precast.FC = {ammo="Impatiens",
  186. head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
  187. body=gear.FCBody,hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Lebeche Ring",
  188. back=gear.FCCape,waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
  189.  
  190. sets.precast.FC.Arts = set_combine(sets.precast.FC, {feet="Acad. Loafers +2",})
  191.  
  192. sets.precast.FC.Cure = {ammo="Impatiens",
  193. head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
  194. body="Zendik Robe",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
  195. back=gear.FCCape,waist="Witful Belt",legs="Doyen Pants",feet=gear.FCFeet}
  196.  
  197. sets.precast.CureWithLightWeather = sets.precast.FC.Cure
  198.  
  199. sets.precast.FC.Curaga = sets.precast.FC.Cure
  200.  
  201. sets.precast.FC.Impact = {ammo="Impatiens",
  202. head=empty,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
  203. body="Twilight Cloak",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Lebeche Ring",
  204. back=gear.FCCape,waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
  205.  
  206. sets.precast.FC.Stun = {ammo="Hasty Pinion +1",
  207. head=gear.NukingHead,neck="Voltsurge Torque",left_ear="Enchanter Earring +1",right_ear="Digni. Earring",
  208. body="Zendik Robe", hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Kishar Ring",
  209. back=gear.FCCape,waist="Eschan Stone",legs=gear.INTENFLegs,feet="Pedagogy Loafers +1"}
  210.  
  211. -- Midcast Sets
  212.  
  213. sets.midcast.FastRecast = {ammo="Sapience Orb",
  214. head=gear.FCHead,neck="Orunmila's Torque",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
  215. body="Zendik Robe",hands="Gende. Gages +1",left_ring="Weather. Ring",right_ring="Prolix Ring",
  216. back=gear.FCCape,waist="Witful Belt",legs="Psycloth Lappas",feet=gear.FCFeet}
  217.  
  218. sets.midcast.Cure = {main="Chatoyant Staff",ammo="Hasty Pinion +1",
  219. head=gear.CuringHat,neck="Incanter's Torque",left_ear="Gifted Earring",right_ear="Loquac. Earring",
  220. body="Kaykaus Bliaut +1",hands="Kaykaus Cuffs +1",left_ring="Haoma's Ring",right_ring="Haoma's Ring",
  221. back=gear.MNDWSCape,waist="Witful Belt",legs=gear.MNDENFLegs,feet="Kaykaus Boots +1"}
  222.  
  223. sets.midcast.Cure.ConserveMP = {ammo="Hasty Pinion +1",
  224. head=gear.CMPHead,neck="Phalaina Locket",left_ear="Enchanter Earring +1",right_ear="Mendi. Earring",
  225. body="Kaykaus Bliaut +1",hands=gear.CMPHands,left_ring="Haoma's Ring",right_ring="Lebeche Ring",
  226. back="Tempered Cape +1",waist="Gishdubar Sash",legs=gear.CMPLegs,feet="Kaykaus Boots +1"}
  227.  
  228. sets.midcast.CureWithLightWeather = {ammo="Hasty Pinion +1",
  229. head=gear.CuringHat,neck="Incanter's Torque",left_ear="Gifted Earring",right_ear="Loquac. Earring",
  230. body="Kaykaus Bliaut +1",hands="Kaykaus Cuffs +1",left_ring="Haoma's Ring",right_ring="Haoma's Ring",
  231. back="Twilight Cape",waist="Hachirin-no-Obi",legs=gear.MNDENFLegs,feet="Kaykaus Boots +1"}
  232.  
  233. sets.midcast.CureWithLightWeather.ConserveMP = {ammo="Hasty Pinion +1",
  234. head=gear.CMPHead,neck="Phalaina Locket",left_ear="Enchanter Earring +1",right_ear="Mendi. Earring",
  235. body="Kaykaus Bliaut +1",hands=gear.CMPHands,left_ring="Haoma's Ring",right_ring="Lebeche Ring",
  236. back="Twilight Cape",waist="Hachirin-no-Obi",legs=gear.CMPLegs,feet="Kaykaus Boots +1"}
  237.  
  238. sets.midcast.Cure.Hybrid = sets.midcast.Cure.ConserveMP
  239. sets.midcast.CureWithLightWeather.Hybrid = sets.midcast.CureWithLightWeather.ConserveMP
  240. sets.midcast.Cure.MACC = sets.midcast.Cure.ConserveMP
  241. sets.midcast.CureWithLightWeather.MACC = sets.midcast.CureWithLightWeather.ConserveMP
  242.  
  243. sets.midcast.Curaga = sets.midcast.Cure
  244.  
  245. sets.midcast.Regen = {main="Bolelabunga",sub="Genmei Shield",ammo="Pemphredo Tathlum",
  246. head="Arbatel Bonnet +1",neck="Orunmila's Torque",left_ear="Gifted Earring",right_ear="Calamitous Earring",
  247. body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Weather. Ring",right_ring="Prolix Ring",
  248. back=gear.FCCape,waist="Witful Belt",legs=gear.CMPLegs,feet=gear.CMPFeet}
  249.  
  250. sets.midcast.Regen.ConserveMP = {main="Bolelabunga",sub="Genmei Shield",ammo="Pemphredo Tathlum",
  251. head="Arbatel Bonnet +1",neck="Orunmila's Torque",left_ear="Gifted Earring",right_ear="Calamitous Earring",
  252. body=gear.RegenBody,hands=gear.CuringHands,left_ring="Weather. Ring",right_ring="Prolix Ring",
  253. back=gear.RegenCape,waist="Witful Belt",legs=gear.RegenLegs,feet=gear.RegenFeet}
  254.  
  255. sets.midcast.Regen.MACC = {main="Gada",sub="Ammurapi Shield",ammo="Pemphredo Tathlum",
  256. head=gear.CMPHead,neck="Orunmila's Torque",left_ear="Gifted Earring",right_ear="Calamitous Earring",
  257. body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Weather. Ring",right_ring="Prolix Ring",
  258. back=gear.RegenCape,waist="Witful Belt",legs=gear.CMPLegs,feet=gear.CMPFeet}
  259.  
  260. sets.midcast.Cursna = {neck="Malison Medallion",hands="Hieros Mittens",head=gear.CursnaHead,body=gear.CursnaBody,legs=gear.CursnaLegs,
  261. ring1="Haoma's Ring",ring2="Haoma's Ring",waist="Gishdubar Sash",main=gear.FCStaff,sub="Clerisy Strap +1",
  262. back="Oretania's Cape +1",feet="Vanya Clogs"}
  263.  
  264. sets.midcast['Enhancing Magic'] = {ammo="Savant's Treatise",
  265. head=gear.CMPHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
  266. body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Defending Ring",right_ring="Dark Ring",
  267. back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
  268.  
  269. sets.midcast.Phalanx = {ammo="Savant's Treatise",
  270. head=gear.CMPHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
  271. body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Stikini Ring",right_ring="Stikini Ring",
  272. back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
  273.  
  274. sets.midcast.Phalanx.ConserveMP = {ammo="Savant's Treatise",
  275. head=gear.PhalanxHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
  276. body=gear.PetRegenBody,hands=gear.PhalanxHands,left_ring="Stikini Ring",right_ring="Stikini Ring",
  277. back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.PhalanxLegs,feet=gear.PhalanxFeet,}
  278.  
  279. sets.midcast.Aquaveil = {head="Amalric Coif +1",legs="Shedir Seraweels",waist="Emphatikos Rope",feet=gear.CMPFeet,body=gear.PetRegenBody,hands=gear.CuringHands,
  280. ammo="Staunch Tathlum",neck="Loricate Torque +1",back="Umbra Cape",ear1="Genmei Earring",ear2="Impregnable Earring",ring1="Defending Ring",ring2="Dark Ring",}
  281.  
  282. sets.midcast.Refresh = {waist="Gishdubar Sash",feet="Inspirited Boots",legs=gear.CMPLegs,body=gear.PetRegenBody,head="Amalric Coif +1",hands=gear.CuringHands,
  283. back="Grapevine Cape",ammo="Staunch Tathlum"}
  284.  
  285. sets.midcast.BarElement = {ammo="Savant's Treatise",
  286. head=gear.CMPHead,neck="Incanter's Torque",left_ear="Andoaa Earring",right_ear="Calamitous Earring",
  287. body=gear.PetRegenBody,hands=gear.CuringHands,left_ring="Defending Ring",right_ring="Dark Ring",
  288. back="Fi Follet Cape +1",waist="Olympus Sash",legs=gear.CMPLegs,feet=gear.CMPFeet}
  289.  
  290. sets.midcast.Klimaform = sets.midcast.FastRecast
  291.  
  292. sets.midcast.Impact = {ammo="Pemphredo Tathlum",
  293. head=empty,neck="Voltsurge Torque",left_ear="Gifted Earring",right_ear="Dignitary's Earring",
  294. body="Twilight Cloak",hands="Kaykaus Cuffs +1",left_ring="Weather. Ring",right_ring="Kishar Ring",
  295. back=gear.FCCape,waist="Porous Rope",legs=gear.INTENFLegs,feet="Medium's Sabots"}
  296.  
  297. sets.midcast.Impact.ConserveMP = {ammo="Pemphredo Tathlum",legs=gear.MBLegs,neck="Mizu. Kubikazari",body="Twilight Cloak", --MB--
  298. head=empty,left_ring="Locus Ring",right_ring="Mujin Band",waist="Refoccilation Stone",
  299. feet="Amalric Nails +1",back=gear.NukeCape,left_ear="Barkaro. Earring",right_ear="Static Earring",hands="Amalric Gages +1"}
  300.  
  301. sets.midcast.Impact.MACC = {ammo="Pemphredo Tathlum",
  302. head=empty,neck="Voltsurge Torque",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  303. body="Twilight Cloak",hands="Kaykaus Cuffs +1",left_ring="Weather. Ring",right_ring="Kishar Ring",
  304. back=gear.FCCape,waist="Porous Rope",legs=gear.INTENFLegs,feet="Medium's Sabots"}
  305.  
  306. sets.midcast.Blink = sets.midcast.FastRecast
  307. sets.midcast.Poisona = sets.midcast.FastRecast
  308. sets.midcast.Paralyna = sets.midcast.FastRecast
  309. sets.midcast.Blindna = sets.midcast.FastRecast
  310. sets.midcast.Silena = sets.midcast.FastRecast
  311. sets.midcast.Stona = sets.midcast.FastRecast
  312. sets.midcast.Viruna = sets.midcast.FastRecast
  313.  
  314. sets.midcast.Stoneskin = set_combine(sets.midcast.FastCast,
  315. {waist="Siegel Sash",legs="Shedir Seraweels",neck="Nodens Gorget",right_ear="Earthcry Earring"})
  316.  
  317. sets.midcast.Haste = set_combine(sets.midcast.FastCast,
  318. {legs=gear.CMPLegs,body=gear.PetRegenBody,feet=gear.CMPFeet,head=gear.CMPHead,hands=gear.CuringHands,ammo="Staunch Tathlum",})
  319.  
  320. sets.midcast.Flurry = sets.midcast.Haste
  321. sets.midcast.Adloquium = sets.midcast.Haste
  322. sets.midcast.Sneak = sets.midcast.Haste
  323. sets.midcast.Invisible = sets.midcast.Haste
  324. sets.midcast["Animus Minuo"] = sets.midcast.Haste
  325. sets.midcast["Animus Augeo"] = sets.midcast.Haste
  326. sets.midcast['Shock Spikes'] = sets.midcast.Haste
  327. sets.midcast['Ice Spikes'] = sets.midcast.Haste
  328. sets.midcast['Blaze Spikes'] = sets.midcast.Haste
  329.  
  330. sets.midcast.Storm = set_combine(sets.midcast['Enhancing Magic'], {head=gear.CMPHead,body=gear.PetRegenBody,hands=gear.CuringHands,
  331. back=gear.FCCape,feet=gear.CMPFeet,neck="Orunmila's Torque",waist="Witful Belt",left_ear="Enchanter Earring +1",
  332. right_ear="Loquac. Earring",left_ring="Weather. Ring",right_ring="Prolix Ring",legs=gear.CMPLegs,ammo="Sapience Orb",})
  333.  
  334. sets.midcast.Storm.ConserveMP = set_combine(sets.midcast['Enhancing Magic'], {head=gear.CMPHead,body=gear.PetRegenBody,hands=gear.CuringHands,
  335. back=gear.FCCape,feet="Pedagogy Loafers +1",neck="Orunmila's Torque",waist="Witful Belt",left_ear="Enchanter Earring +1",
  336. right_ear="Loquac. Earring",left_ring="Weather. Ring",right_ring="Prolix Ring",legs=gear.CMPLegs,ammo="Sapience Orb",})
  337.  
  338. sets.midcast.Storm.MACC = set_combine(sets.midcast['Enhancing Magic'], {main="Gada",sub="Ammurapi Shield",head=gear.CMPHead,body=gear.PetRegenBody,hands=gear.CuringHands,
  339. back=gear.FCCape,feet=gear.CMPFeet,neck="Orunmila's Torque",waist="Witful Belt",left_ear="Enchanter Earring +1",
  340. right_ear="Loquac. Earring",left_ring="Weather. Ring",right_ring="Prolix Ring",legs=gear.CMPLegs,ammo="Sapience Orb",})
  341.  
  342. sets.midcast["Firestorm II"] = sets.midcast.Storm
  343. sets.midcast["Hailstorm II"] = sets.midcast.Storm
  344. sets.midcast["Windstorm II"] = sets.midcast.Storm
  345. sets.midcast["Sandstorm II"] = sets.midcast.Storm
  346. sets.midcast["Thunderstorm II"] = sets.midcast.Storm
  347. sets.midcast["Rainstorm II"] = sets.midcast.Storm
  348. sets.midcast["Aurorastorm II"] = sets.midcast.Storm
  349. sets.midcast["Voidstorm II"] = sets.midcast.Storm
  350.  
  351. sets.midcast.Protect = {ring2="Sheltered Ring",legs=gear.CMPLegs,body=gear.PetRegenBody,feet=gear.CMPFeet,head=gear.CMPHead,hands=gear.CuringHands}
  352. sets.midcast.Protectra = sets.midcast.Protect
  353. sets.midcast.Shell = sets.midcast.Protect
  354. sets.midcast.Shellra = sets.midcast.Protect
  355.  
  356. -- Custom spell classes
  357. sets.midcast.MndEnfeebles = {ammo="Hydrocera",
  358. head=gear.NukingHead,neck="Imbodla Necklace",left_ear="Enchanter Earring +1",right_ear="Dignitary's Earring",
  359. body=gear.VanyaENFBody,hands="Kaykaus Cuffs +1",left_ring="Weather. Ring",right_ring="Kishar Ring",
  360. back="Aurist's Cape +1",waist="Porous Rope",legs=gear.MNDENFLegs,feet="Medium's Sabots"}
  361.  
  362. sets.midcast.IntEnfeebles = {ammo="Pemphredo Tathlum",
  363. head=gear.NukingHead,neck="Imbodla Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  364. body=gear.MACCBody,hands="Kaykaus Cuffs +1",left_ring="Weather. Ring",right_ring="Kishar Ring",
  365. back=gear.FCCape,waist="Porous Rope",legs=gear.INTENFLegs,feet="Medium's Sabots"}
  366.  
  367. sets.midcast["Poison II"] = {ammo="Savant's Treatise",
  368. head="Befouled Crown",neck="Imbodla Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  369. body=gear.VanyaENFBody,hands="Kaykaus Cuffs +1",left_ring="Weather. Ring",right_ring="Globidonta Ring",
  370. back=gear.FCCape,waist="Porous Rope",legs="Psycloth Lappas",feet="Medium's Sabots"}
  371.  
  372. sets.midcast["Poison II"].MACC = sets.midcast.IntEnfeebles
  373.  
  374. sets.midcast.ElementalEnfeeble = sets.midcast.IntEnfeebles
  375.  
  376. sets.midcast.Bio = {ammo="Staunch Tathlum",
  377. head="Pixie Hairpin +1",neck="Loricate Torque +1",left_ear="Genmei Earring",right_ear="Calamitous Earring",
  378. body="Amalric Doublet +1",hands="Gendewitha Gages +1",left_ring="Archon Ring",right_ring="Dark Ring",
  379. back="Fi Follet Cape +1",waist="Emphatikos Rope",legs="Artsieq Hose",feet="Gendewitha Galoshes +1",}
  380.  
  381. sets.midcast["Bio II"] = sets.midcast.Bio
  382.  
  383. sets.midcast.Dia = {ammo="Staunch Tathlum",
  384. head=gear.DTHead,neck="Loricate Torque +1",left_ear="Genmei Earring",right_ear="Calamitous Earring",
  385. body="Amalric Doublet +1",hands="Gendewitha Gages +1",left_ring="Defending Ring",right_ring="Dark Ring",
  386. back="Umbra Cape",waist="Cetl Belt",legs="Artsieq Hose",feet="Uk'uxkaj Boots",}
  387.  
  388. sets.midcast["Dia II"] = sets.midcast.Dia
  389. sets.midcast.Diaga = sets.midcast.Dia
  390.  
  391. sets.midcast['Dark Magic'] = sets.midcast.IntEnfeebles
  392.  
  393. sets.midcast.Kaustra = {ammo="Pemphredo Tathlum",
  394. head="Pixie Hairpin +1",neck="Mizu. Kubikazari",left_ear="Barkaro. Earring",right_ear="Static Earring",
  395. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Mujin Band",
  396. back="Seshaw Cape +1",waist="Hachirin-no-Obi",legs=gear.MBLegs,feet="Arbatel Loafers +1",}
  397.  
  398. sets.midcast.Noctohelix = {ammo="Pemphredo Tathlum",
  399. head="Pixie Hairpin +1",neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  400. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Archon Ring",right_ring="Shiva Ring +1",
  401. back=gear.HelixCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  402.  
  403. sets.midcast["Noctohelix II"] = sets.midcast.Noctohelix
  404.  
  405. sets.midcast.Luminohelix = {ammo="Pemphredo Tathlum",
  406. head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  407. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Weather. Ring",right_ring="Shiva Ring +1",
  408. back=gear.HelixCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  409.  
  410. sets.midcast["Luminohelix II"] = sets.midcast.Luminohelix
  411.  
  412. sets.midcast.Drain = {ammo="Hasty Pinion +1",
  413. head="Pixie Hairpin +1",neck="Erra Pendant",left_ear="Hirudinea Earring",right_ear="Abyssal Earring",
  414. body=gear.DrainBody,hands=gear.DrainHands,left_ring="Archon Ring",right_ring="Evanescence Ring",
  415. back=gear.FCCape,waist="Fucho-no-Obi",legs=gear.DrainLegs,feet=gear.DrainFeet}
  416.  
  417. sets.midcast.Aspir = sets.midcast.Drain
  418. sets.midcast["Aspir II"] = sets.midcast.Drain
  419.  
  420. sets.midcast.Stone = {ammo="Pemphredo Tathlum",
  421. head=gear.THHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  422. body="Chironic Doublet",hands=gear.THHands,left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  423. back=gear.NukeCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  424.  
  425. sets.midcast['Apururu (UC)'] = {body="Apururu Unity Shirt"}
  426.  
  427. -- This is the Speed Set --
  428. sets.midcast.Stun = {ammo="Hasty Pinion +1",
  429. head=gear.NukingHead,neck="Erra Pendant",left_ear="Enchanter Earring +1",right_ear="Digni. Earring",
  430. body="Zendik Robe", hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Kishar Ring",
  431. back=gear.FCCape,waist="Eschan Stone",legs=gear.INTENFLegs,feet="Pedagogy Loafers +1"}
  432.  
  433. sets.midcast.Stun.ConserveMP = {ammo="Hasty Pinion +1",
  434. head=gear.FCHead,neck="Erra Pendant",left_ear="Enchanter Earring +1",right_ear="Loquac. Earring",
  435. body="Zendik Robe",hands=gear.ENFHands,left_ring="Weather. Ring",right_ring="Kishar Ring",
  436. back=gear.FCCape,waist="Eschan Stone",legs=gear.INTENFLegs,feet="Pedagogy Loafers +1"}
  437.  
  438. -- Elemental Magic sets are default for handling low-tier nukes.
  439. sets.midcast['Elemental Magic'] = {ammo="Pemphredo Tathlum",
  440. head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  441. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  442. back=gear.NukeCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  443.  
  444. sets.midcast['Elemental Magic'].ConserveMP = {ammo="Pemphredo Tathlum",
  445. head=gear.NukingHead,neck="Saevus Pendant +1",left_ear="Barkaro. Earring",right_ear="Friomisi Earring",
  446. body="Seidr Cotehardie",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  447. back=gear.NukeCape,waist="Refoccilation Stone",legs="Amalric Slops +1",feet="Amalric Nails +1",}
  448.  
  449. sets.midcast['Elemental Magic'].Hybrid = {ammo="Pemphredo Tathlum",
  450. head=gear.NukingHead,neck="Sanctity Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  451. body="Amalric Doublet +1",hands="Amalric Gages +1",left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  452. back=gear.NukeCape,waist="Refoccilation Stone",legs=gear.MBLegs,feet="Chironic Slippers",}
  453.  
  454. sets.midcast['Elemental Magic'].MACC = {ammo="Pemphredo Tathlum",
  455. head=gear.NukingHead,neck="Sanctity Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  456. body=gear.MACCBody,hands=gear.ENFHands,left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  457. back=gear.NukeCape,waist="Eschan Stone",legs=gear.MBLegs,feet="Chironic Slippers",}
  458.  
  459. sets.midcast["Stone II"] = set_combine(sets.midcast['Elemental Magic'],
  460. {neck="Quanpur Necklace"})
  461. sets.midcast["Stone III"] = sets.midcast["Stone II"]
  462. sets.midcast["Stone IV"] = sets.midcast["Stone II"]
  463. sets.midcast["Stone V"] = sets.midcast["Stone II"]
  464. sets.midcast["Stonega"] = sets.midcast["Stone II"]
  465. sets.midcast["Stonega II"] = sets.midcast["Stone II"]
  466. sets.midcast["Geohelix"] = sets.midcast["Stone II"]
  467. sets.midcast["Geohelix II"] = sets.midcast["Stone II"]
  468.  
  469. sets.midcast["Stone II"].ConserveMP = set_combine(sets.midcast['Elemental Magic'],
  470. {neck="Quanpur Necklace",body="Seidr Cotehardie"})
  471. sets.midcast["Stone III"].ConserveMP = sets.midcast["Stone II"]
  472. sets.midcast["Stone IV"].ConserveMP = sets.midcast["Stone II"]
  473. sets.midcast["Stone V"].ConserveMP = sets.midcast["Stone II"]
  474. sets.midcast["Stonega"].ConserveMP = sets.midcast["Stone II"]
  475. sets.midcast["Stonega II"].ConserveMP = sets.midcast["Stone II"]
  476. sets.midcast["Geohelix"].ConserveMP = sets.midcast["Stone II"]
  477. sets.midcast["Geohelix II"].ConserveMP = sets.midcast["Stone II"]
  478.  
  479. sets.midcast["Stone II"].MACC = sets.midcast['Elemental Magic'].MACC
  480. sets.midcast["Stone III"].MACC = sets.midcast['Elemental Magic'].MACC
  481. sets.midcast["Stone IV"].MACC = sets.midcast['Elemental Magic'].MACC
  482. sets.midcast["Stone V"].MACC = sets.midcast['Elemental Magic'].MACC
  483. sets.midcast["Stonega"].MACC = sets.midcast['Elemental Magic'].MACC
  484. sets.midcast["Stonega II"].MACC = sets.midcast['Elemental Magic'].MACC
  485. sets.midcast["Geohelix"].MACC = sets.midcast['Elemental Magic'].MACC
  486. sets.midcast["Geohelix II"].MACC = sets.midcast['Elemental Magic'].MACC
  487.  
  488. sets.magic_burst = {legs=gear.MBLegs,neck="Mizu. Kubikazari",body="Amalric Doublet +1",left_ring="Locus Ring",right_ring="Mujin Band",
  489. feet="Amalric Nails +1",back=gear.NukeCape,left_ear="Barkaro. Earring",right_ear="Friomisi Earring",hands="Amalric Gages +1"}
  490.  
  491. sets.magic_burst_helix = {legs=gear.MBLegs,neck="Mizu. Kubikazari",body="Amalric Doublet +1",left_ring="Locus Ring",right_ring="Mujin Band",
  492. feet="Amalric Nails +1",back=gear.HelixCape,left_ear="Barkaro. Earring",right_ear="Friomisi Earring",hands="Amalric Gages +1"}
  493.  
  494. sets.magic_burst.MACC = {ammo="Pemphredo Tathlum",
  495. head=gear.NukingHead,neck="Sanctity Necklace",left_ear="Barkaro. Earring",right_ear="Dignitary's Earring",
  496. body=gear.MACCMBBody,hands=gear.ENFHands,left_ring="Shiva Ring +1",right_ring="Shiva Ring +1",
  497. back=gear.NukeCape,waist="Eschan Stone",legs=gear.MBLegs,feet="Chironic Slippers",}
  498.  
  499. sets.magic_burst.Impact = {legs=gear.MBLegs,neck="Mizu. Kubikazari",body="Twilight Cloak",head=empty,left_ring="Locus Ring",right_ring="Mujin Band",
  500. feet="Amalric Nails +1",back="Seshaw Cape +1",left_ear="Barkaro. Earring",right_ear="Static Earring",hands="Amalric Gages +1"}
  501.  
  502. -- Sets to return to when not performing an action.
  503. -- Resting sets
  504.  
  505. sets.Resting = sets.idle
  506.  
  507. -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
  508.  
  509. sets.idle = {main="Akademos",sub="Alber Strap",ammo="Homiliary",
  510. head="Spurrina Coif",neck="Bathy Choker +1",left_ear="Infused Earring",right_ear="Savant's Earring",
  511. body="Amalric Doublet +1", hands=gear.RefreshHands,left_ring="Paguroidea Ring",right_ring="Sheltered Ring",
  512. back="Umbra Cape",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Iaso Boots"}
  513.  
  514. sets.idle.ZendikMAB = set_combine(sets.idle, {body="Zendik Robe"})
  515.  
  516. sets.idle.Town = {main="Akademos",sub="Alber Strap",ammo="Homiliary",
  517. head="Amalric Coif +1",neck="Bathy Choker +1",left_ear="Infused Earring",right_ear="Savant's Earring",
  518. body="Amalric Doublet +1", hands="Amalric Gages +1",left_ring="Paguroidea Ring",right_ring="Sheltered Ring",
  519. back="Umbra Cape",waist="Fucho-no-Obi",legs="Amalric Slops +1",feet="Amalric Nails +1"}
  520.  
  521. sets.idle.Defense = {main="Terra's Staff",sub="Alber Strap",ammo="Homiliary",
  522. head="Spurrina Coif",neck="Loricate Torque +1",left_ear="Infused Earring",right_ear="Savant's Earring",
  523. body="Amalric Doublet +1", hands="Gendewitha Gages +1",left_ring="Defending Ring",right_ring="Dark Ring",
  524. back="Umbra Cape",waist="Fucho-no-Obi",legs="Assiduity Pants +1",feet="Gendewitha Galoshes +1"}
  525.  
  526. sets.idle.Stun = sets.midcast.Stun
  527. -- Defense sets
  528.  
  529. sets.defense.PDT = {head=gear.DTHead,neck="Loricate Torque +1",ammo="Staunch Tathlum",
  530. left_ear="Genmei Earring",right_ear="Impregnable Earring",
  531. body=gear.DTBody,hands="Gendewitha Gages +1",left_ring="Defending Ring",right_ring="Gelatinous Ring +1",
  532. back="Umbra Cape",waist="Cetl Belt",legs="Artsieq Hose",feet="Hippomenes Socks +1"}
  533.  
  534. sets.defense.MDT = {ammo="Vanir Battery",
  535. head=gear.DTHead,neck="Warder's Charm +1",left_ear="Etiolation Earring",right_ear="Static Earring",
  536. body=gear.DTBody,hands="Amalric Gages +1",left_ring="Defending Ring",right_ring="Shadow Ring",
  537. back=gear.NukeCape,waist="Slipor Sash",legs=gear.MBLegs,feet="Chironic Slippers"}
  538.  
  539. sets.defense.MEVA = {ammo="Staunch Tathlum",
  540. head=gear.DTHead,neck="Warder's Charm +1",left_ear="Flashward Earring",right_ear="Static Earring",
  541. body=gear.DTBody,hands="Amalric Gages +1",left_ring="Defending Ring",right_ring="Purity Ring",
  542. back=gear.NukeCape,waist="Carrier's Sash",legs=gear.MNDENFLegs,feet="Chironic Slippers"}
  543.  
  544. sets.Kiting = {feet="Iaso Boots"}
  545.  
  546. sets.latent_refresh = {}
  547.  
  548. -- Engaged sets
  549.  
  550. sets.engaged = sets.defense.PDT
  551.  
  552. sets.engaged.DD = {ammo="Staunch Tathlum",
  553. head=gear.CMPHead,neck="Combatant's Torque",left_ear="Brutal Earring",right_ear="Telos Earring",
  554. body="Onca Suit",hands=empty,left_ring="Rajas Ring",right_ring="Petrov Ring",
  555. back=gear.DDCape,waist="Cetl Belt",legs=empty,feet=empty}
  556.  
  557.  
  558. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  559. -- sets if more refined versions aren't defined.
  560. -- If you create a set with both offense and defense modes, the offense mode should be first.
  561. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  562.  
  563. -- Normal melee group
  564.  
  565. sets.engaged = sets.defense.PDT
  566. sets.engaged.Refresh = sets.idle
  567.  
  568. -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
  569. sets.buff['Rapture'] = {head="Arbatel Bonnet +1"}
  570. sets.buff['Perpetuance'] = {hands="Arbatel Bracers +1"}
  571. sets.buff['Ebullience'] = {feet="Arbatel Bonnet +1"}
  572. sets.buff['Klimaform'] = {feet="Arbatel Loafers +1"}
  573.  
  574.  
  575. end
  576.  
  577. -------------------------------------------------------------------------------------------------------------------
  578. -- Job-specific hooks for standard casting events.
  579. -------------------------------------------------------------------------------------------------------------------
  580. function precast(spell,action)
  581. if spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
  582. if buffactive.silence then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
  583. cancel_spell()
  584. add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
  585. return
  586. else
  587. if buffactive['Dark Arts'] or buffactive['Addendum: Black'] and spell.type == 'BlackMagic' then
  588. equip (sets.precast.FC.Arts)
  589. elseif buffactive['Light Arts'] or buffactive['Addendum: White'] and spell.type == 'WhiteMagic' then
  590. equip (sets.precast.FC.Arts)
  591. else
  592. equip(sets.precast.FC)
  593. end
  594. end
  595. end
  596. end
  597. -- Run after the general midcast() is done.
  598. function job_post_midcast(spell, action, spellMap, eventArgs)
  599. if spell.action_type == 'Magic' then
  600. apply_grimoire_bonuses(spell, action, spellMap, eventArgs)
  601. end
  602.  
  603. if spell.element == world.weather_element or spell.element == world.day_element or (spell.element == 'Lightning' and buffactive['Thunderstorm']) or (spell.element == 'Ice' and buffactive['Hailstorm']) or (spell.element == 'Water' and buffactive['Rainstorm']) or (spell.element == 'Fire' and buffactive['Firestorm']) or (spell.element == 'Earth' and buffactive['Sandstorm']) or (spell.element == 'Wind' and buffactive['Windstorm']) or (spell.element == 'Light' and buffactive['Aurorastorm']) or (spell.element == 'Dark' and buffactive['Voidstorm']) then
  604. if spell.skill == 'Elemental Magic' and spellMap ~= 'Helix' then
  605. equip(sets[spell.element])
  606. elseif string.find(spell.english,'Cure') then
  607. equip(sets[spell.element])
  608. end
  609. end
  610. if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
  611. equip(sets.magic_burst)
  612. end
  613. if (player.equipment.main == "Akademos" or player.equipment.main == "Tupsimati") and state.Buff['Klimaform'] then
  614. equip(sets.buff['Klimaform'])
  615. end
  616. if spell.skill == 'Elemental Magic' and spell.element == 'Earth' then
  617. equip({neck="Quanpur Necklace"})
  618. end
  619. end
  620. function job_aftercast(spell, action, spellMap, eventArgs)
  621. if not spell.interrupted then
  622. if spell.english == 'Break' or spell.english == 'Breakga' then
  623. send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 33 down spells/00220.png')
  624. elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
  625. send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 66 down spells/00220.png')
  626. elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
  627. send_command('@timers c "'..spell.english..' ['..spell.target.name..']" 99 down spells/00220.png')
  628. end
  629. classes.CustomIdleGroups:clear()
  630. end
  631. end
  632.  
  633. function job_status_change(new_status, old_status)
  634. if new_status == 'Idle' then
  635. select_movement_feet()
  636. end
  637. end
  638.  
  639. -------------------------------------------------------------------------------------------------------------------
  640. -- Job-specific hooks for non-casting events.
  641. -------------------------------------------------------------------------------------------------------------------
  642.  
  643. -- Called when a player gains or loses a buff.
  644. -- buff == buff gained or lost
  645. -- gain == true if the buff was gained, false if it was lost.
  646. function job_buff_change(buff, gain)
  647. if buff == "Sublimation: Activated" then
  648. handle_equipping_gear(player.status)
  649. end
  650. buff = string.lower(buff)
  651. if buff == "aftermath: lv.1" then -- AM1 Timer/Countdown --
  652. if gain then
  653. send_command('timers create "Aftermath: Lv.1" 270 down;wait 210;input /echo Aftermath: Lv.1 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.1 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.1 [WEARING OFF IN 10 SEC.]')
  654. else
  655. send_command('timers delete "Aftermath: Lv.1"')
  656. add_to_chat(123,'AM1: [OFF]')
  657. end
  658. elseif buff == "aftermath: lv.2" then -- AM2 Timer/Countdown --
  659. if gain then
  660. send_command('timers create "Aftermath: Lv.2" 270 down;wait 210;input /echo Aftermath: Lv.2 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.2 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.2 [WEARING OFF IN 10 SEC.]')
  661. else
  662. send_command('timers delete "Aftermath: Lv.2"')
  663. add_to_chat(123,'AM2: [OFF]')
  664. end
  665. elseif buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
  666. if gain then
  667. send_command('timers create "Aftermath: Lv.3" 180 down;wait 120;input /echo Aftermath: Lv.3 [WEARING OFF IN 60 SEC.];wait 30;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 20;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
  668. else
  669. send_command('timers delete "Aftermath: Lv.3"')
  670. add_to_chat(123,'AM3: [OFF]')
  671. end
  672. end
  673. end
  674.  
  675. -- Handle notifications of general user state change.
  676.  
  677. function job_state_change(stateField, newValue, oldValue)
  678. if stateField == 'Offense Mode' then
  679. if newValue == 'Normal' then
  680. disable('main','sub','range')
  681. else
  682. enable('main','sub','range')
  683. end
  684. end
  685. end
  686.  
  687. -------------------------------------------------------------------------------------------------------------------
  688. -- User code that supplements standard library decisions.
  689. -------------------------------------------------------------------------------------------------------------------
  690.  
  691. -- Custom spell mapping.
  692. function job_get_spell_map(spell, default_spell_map)
  693. if spell.action_type == 'Magic' then
  694. if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then
  695. if world.weather_element == 'Light' then
  696. return 'CureWithLightWeather'
  697. end
  698. elseif spell.skill == 'Enfeebling Magic' then
  699. if spell.type == 'WhiteMagic' then
  700. return 'MndEnfeebles'
  701. else
  702. return 'IntEnfeebles'
  703. end
  704. elseif spell.skill == 'Elemental Magic' then
  705. end
  706. end
  707. end
  708.  
  709. function customize_idle_set(idleSet)
  710. if state.Buff['Sublimation: Activated'] then
  711. idleSet = set_combine(idleSet, sets.buff.Sublimation)
  712. end
  713.  
  714. if player.mpp < 51 then
  715. idleSet = set_combine(idleSet, sets.latent_refresh)
  716. end
  717.  
  718. return idleSet
  719. end
  720.  
  721. -- Called by the 'update' self-command.
  722. function job_update(cmdParams, eventArgs)
  723. if cmdParams[1] == 'user' and not (buffactive['light arts'] or buffactive['dark arts'] or
  724. buffactive['addendum: white'] or buffactive['addendum: black']) then
  725. end
  726. update_active_strategems()
  727. update_sublimation()
  728. select_movement_feet()
  729. end
  730.  
  731. -- Function to display the current relevant user state when doing an update.
  732. -- Return true if display was handled, and you don't want the default info shown.
  733. function display_current_job_state(eventArgs)
  734. local meleeString = ''
  735. if state.OffenseMode.value == 'Normal' then
  736. meleeString = 'Melee: Weapons locked, '
  737. end
  738.  
  739. local kitingString = ''
  740. if state.Kiting.value then
  741. kitingString = 'On'
  742. else
  743. kitingString = 'Off'
  744. end
  745.  
  746. add_to_chat(122,'Casting ['..state.CastingMode.value..'], '..meleeString..'Idle ['..state.IdleMode.value..'], Kiting: '..kitingString..'')
  747.  
  748. eventArgs.handled = true
  749. end
  750.  
  751. -------------------------------------------------------------------------------------------------------------------
  752. -- User code that supplements self-commands.
  753. -------------------------------------------------------------------------------------------------------------------
  754.  
  755. -- Called for direct player commands.
  756. function job_self_command(cmdParams, eventArgs)
  757. if cmdParams[1]:lower() == 'scholar' then
  758. handle_strategems(cmdParams)
  759. eventArgs.handled = true
  760. end
  761. end
  762.  
  763. -------------------------------------------------------------------------------------------------------------------
  764. -- Utility functions specific to this job.
  765. -------------------------------------------------------------------------------------------------------------------
  766. function select_default_macro_book()
  767. set_macro_page(2,1)
  768. end
  769. -- Reset the state vars tracking strategems.
  770. function update_active_strategems()
  771. state.Buff['Ebullience'] = buffactive['Ebullience'] or false
  772. state.Buff['Rapture'] = buffactive['Rapture'] or false
  773. state.Buff['Perpetuance'] = buffactive['Perpetuance'] or false
  774. state.Buff['Immanence'] = buffactive['Immanence'] or false
  775. state.Buff['Penury'] = buffactive['Penury'] or false
  776. state.Buff['Parsimony'] = buffactive['Parsimony'] or false
  777. state.Buff['Celerity'] = buffactive['Celerity'] or false
  778. state.Buff['Alacrity'] = buffactive['Alacrity'] or false
  779. state.Buff['Klimaform'] = buffactive['Klimaform'] or false
  780. end
  781.  
  782. function select_movement_feet()
  783. if world.time >= 18*60 or world.time < 6*60 then
  784. gear.MovementFeet.name = gear.NightFeet
  785. else
  786. gear.MovementFeet.name = gear.DayFeet
  787. end
  788. end
  789.  
  790.  
  791. function update_sublimation()
  792. state.Buff['Sublimation: Activated'] = buffactive['Sublimation: Activated'] or false
  793. end
  794.  
  795. -- Equip sets appropriate to the active buffs, relative to the spell being cast.
  796. function apply_grimoire_bonuses(spell, action, spellMap)
  797. if state.Buff.Perpetuance and spell.type =='WhiteMagic' and spell.skill == 'Enhancing Magic' then
  798. equip(sets.buff['Perpetuance'])
  799. end
  800. if state.Buff.Rapture and (spellMap == 'Cure' or spellMap == 'Curaga') then
  801. equip(sets.buff['Rapture'])
  802. end
  803. if spell.skill == 'Elemental Magic' and spellMap ~= 'ElementalEnfeeble' then
  804. if state.Buff.Immanence then
  805. equip(sets.buff['Immanence'])
  806. end
  807. if state.Buff.Klimaform and spell.element == world.weather_element and not state.MagicBurst.value
  808. and state.CastingMode.value ~= 'MACC' and state.CastingMode.value ~= 'Hybrid' then
  809. equip(sets.buff['Klimaform'])
  810. end
  811. end
  812.  
  813. if state.Buff.Penury then equip(sets.buff['Penury']) end
  814. if state.Buff.Parsimony then equip(sets.buff['Parsimony']) end
  815. if state.Buff.Celerity then equip(sets.buff['Celerity']) end
  816. if state.Buff.Alacrity then equip(sets.buff['Alacrity']) end
  817. end
  818.  
  819. -- General handling of strategems in an Arts-agnostic way.
  820. -- Format: gs c scholar <strategem>
  821. function handle_strategems(cmdParams)
  822. -- cmdParams[1] == 'scholar'
  823. -- cmdParams[2] == strategem to use
  824.  
  825. if not cmdParams[2] then
  826. add_to_chat(123,'Error: No strategem command given.')
  827. return
  828. end
  829. local strategem = cmdParams[2]:lower()
  830.  
  831. if buffactive['light arts'] or buffactive['addendum: white'] then
  832. if strategem == 'cost' then
  833. send_command('@input /ja Penury <me>')
  834. elseif strategem == 'speed' then
  835. send_command('@input /ja Celerity <me>')
  836. elseif strategem == 'aoe' then
  837. send_command('@input /ja Accession <me>')
  838. elseif strategem == 'power' then
  839. send_command('@input /ja Rapture <me>')
  840. elseif strategem == 'duration' then
  841. send_command('@input /ja Perpetuance <me>')
  842. elseif strategem == 'accuracy' then
  843. send_command('@input /ja Altruism <me>')
  844. elseif strategem == 'enmity' then
  845. send_command('@input /ja Tranquility <me>')
  846. elseif strategem == 'skillchain' then
  847. add_to_chat(122,'Error: Light Arts does not have a skillchain strategem.')
  848. elseif strategem == 'addendum' then
  849. send_command('@input /ja "Addendum: White" <me>')
  850. else
  851. add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  852. end
  853. elseif buffactive['dark arts'] or buffactive['addendum: black'] then
  854. if strategem == 'cost' then
  855. send_command('@input /ja Parsimony <me>')
  856. elseif strategem == 'speed' then
  857. send_command('@input /ja Alacrity <me>')
  858. elseif strategem == 'aoe' then
  859. send_command('@input /ja Manifestation <me>')
  860. elseif strategem == 'power' then
  861. send_command('@input /ja Ebullience <me>')
  862. elseif strategem == 'duration' then
  863. add_to_chat(122,'Error: Dark Arts does not have a duration strategem.')
  864. elseif strategem == 'accuracy' then
  865. send_command('@input /ja Focalization <me>')
  866. elseif strategem == 'enmity' then
  867. send_command('@input /ja Equanimity <me>')
  868. elseif strategem == 'skillchain' then
  869. send_command('@input /ja Immanence <me>')
  870. elseif strategem == 'addendum' then
  871. send_command('@input /ja "Addendum: Black" <me>')
  872. else
  873. add_to_chat(123,'Error: Unknown strategem ['..strategem..']')
  874. end
  875. else
  876. add_to_chat(123,'No arts has been activated yet.')
  877. end
  878. end
  879.  
  880. -- Gets the current number of available strategems based on the recast remaining
  881. -- and the level of the sch.
  882. function get_current_strategem_count()
  883. -- returns recast in seconds.
  884. local allRecasts = windower.ffxi.get_ability_recasts()
  885. local stratsRecast = allRecasts[231]
  886.  
  887. local maxStrategems = math.floor(player.main_job_level + 10) / 20
  888.  
  889. local fullRechargeTime = 5*33
  890.  
  891. local currentCharges = math.floor(maxStrategems - maxStrategems * stratsRecast / fullRechargeTime)
  892.  
  893. return currentCharges
  894. end
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