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- -- Bow and arrow mod
- -- Topic on the forum: http://c55.me/minetest/forum/viewtopic.php?id=687
- ARROW_DAMAGE=1
- ARROW_GRAVITY=9
- ARROW_VELOCITY=19
- throwing_shoot_arrow=function (item, player, pointed_thing)
- -- Check if arrows in Inventory and remove one of them
- local i=1
- if player:get_inventory():contains_item("main", "throwing:arrow") then
- player:get_inventory():remove_item("main", "throwing:arrow")
- -- Shoot Arrow
- local playerpos=player:getpos()
- local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "throwing:arrow_entity")
- local dir=player:get_look_dir()
- obj:setvelocity({x=dir.x*ARROW_VELOCITY, y=dir.y*ARROW_VELOCITY, z=dir.z*ARROW_VELOCITY})
- obj:setacceleration({x=dir.x*-3, y=-ARROW_GRAVITY, z=dir.z*-3})
- end
- return
- end
- minetest.register_craftitem("throwing:string", {
- image = "throwing_string.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
- minetest.register_craftitem("throwing:bow", {
- image = "throwing_bow.png",
- stack_max = 1,
- on_place_on_ground = minetest.craftitem_place_item,
- on_use = throwing_shoot_arrow,
- })
- minetest.register_craftitem("throwing:arrow", {
- image = "throwing_arrow.png",
- on_place_on_ground = minetest.craftitem_place_item,
- })
- -- The Arrow Entity
- THROWING_ARROW_ENTITY={
- physical = false,
- timer=0,
- textures = {"throwing_arrow_back.png"},
- lastpos={},
- collisionbox = {0,0,0,0,0,0},
- }
- -- Arrow_entity.on_step()--> called when arrow is moving
- THROWING_ARROW_ENTITY.on_step = function(self, dtime)
- self.timer=self.timer+dtime
- local pos = self.object:getpos()
- local node = minetest.env:get_node(pos)
- -- When arrow is away from player (after 0.2 seconds): Cause damage to mobs and players
- if self.timer>0.2 then
- local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
- for k, obj in pairs(objs) do
- obj:set_hp(obj:get_hp()-ARROW_DAMAGE)
- if obj:get_entity_name() ~= "throwing:arrow_entity" then
- if obj:get_hp()<=0 then
- obj:remove()
- end
- self.object:remove()
- end
- end
- end
- -- Become item when hitting a node
- if self.lastpos.x~=nil then --If there is no lastpos for some reason
- if node.name ~= "air" then
- minetest.env:add_item(self.lastpos, 'throwing:arrow')
- self.object:remove()
- end
- end
- self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Item will be added at last pos outside the node
- end
- minetest.register_entity("throwing:arrow_entity", THROWING_ARROW_ENTITY)
- --CRAFTS
- minetest.register_craft({
- output = 'throwing:string',
- recipe = {
- {'default:junglegrass'},
- {'default:junglegrass'},
- }
- })
- minetest.register_craft({
- output = 'throwing:bow',
- recipe = {
- {'throwing:string', 'default:wood', ''},
- {'throwing:string', '', 'default:wood'},
- {'throwing:string', 'default:wood', ''},
- }
- })
- minetest.register_craft({
- output = 'throwing:arrow 16',
- recipe = {
- {'default:stick', 'default:stick', 'default:steel_ingot'},
- }
- })
- print ("[Throwing_mod] Loaded!")
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