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Jan 6th, 2016
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  1. new Brass[MAX_PLAYERS],Golf[MAX_PLAYERS],
  2. NiteStick[MAX_PLAYERS],Knife[MAX_PLAYERS],
  3. BaseBall[MAX_PLAYERS],Shovel[MAX_PLAYERS],
  4. Pool[MAX_PLAYERS],Katana[MAX_PLAYERS],
  5. ChainSaw[MAX_PLAYERS],PurpleDil[MAX_PLAYERS],
  6. SmallWhiteDil[MAX_PLAYERS],LargeWhiteDil[MAX_PLAYERS],
  7. SilverDil[MAX_PLAYERS],Flowers[MAX_PLAYERS],
  8. Cane[MAX_PLAYERS],Grenade[MAX_PLAYERS],
  9. TearGas[MAX_PLAYERS],Molitov[MAX_PLAYERS],
  10. Ninemm[MAX_PLAYERS],Silenced9mm[MAX_PLAYERS],
  11. DesertEagle[MAX_PLAYERS],Shotgun[MAX_PLAYERS],
  12. SawnOffShotgun[MAX_PLAYERS],CombatShotgun[MAX_PLAYERS],
  13. MicroSMG[MAX_PLAYERS],SMG[MAX_PLAYERS],
  14. AK47[MAX_PLAYERS],M4[MAX_PLAYERS],
  15. Tec9[MAX_PLAYERS],CountryRifle[MAX_PLAYERS],
  16. SniperRifle[MAX_PLAYERS],Rocket[MAX_PLAYERS],
  17. HeatSeakingRocket[MAX_PLAYERS],FlameThrower[MAX_PLAYERS],
  18. MiniGun[MAX_PLAYERS],Satchel[MAX_PLAYERS],
  19. Detonator[MAX_PLAYERS],SprayCan[MAX_PLAYERS],
  20. Fire[MAX_PLAYERS],Camera[MAX_PLAYERS],
  21. NightVision[MAX_PLAYERS],ThermalVision[MAX_PLAYERS],
  22. Parachute[MAX_PLAYERS];
  23. //------------------------------------------------------------------------------
  24. forward CheckWeapons2();
  25. //------------------------------------------------------------------------------
  26. public CheckWeapons2()
  27. {
  28. for(new i=0; i<MAX_PLAYERS; i++)
  29. {
  30. if(IsPlayerConnected(i))
  31. {
  32. if(Brass[i] == 0 && GetPlayerWeapon(i) == 1)
  33. {
  34. Kick(i);
  35. }
  36. else if(Golf[i] == 0 && GetPlayerWeapon(i) == 2)
  37. {
  38. Kick(i);
  39. }
  40. else if(NiteStick[i] == 0 && GetPlayerWeapon(i) == 3)
  41. {
  42. Kick(i);
  43. }
  44. else if(Knife[i] == 0 && GetPlayerWeapon(i) == 4)
  45. {
  46. Kick(i);
  47. }
  48. else if(BaseBall[i] == 0 && GetPlayerWeapon(i) == 5)
  49. {
  50. Kick(i);
  51. }
  52. else if(Shovel[i] == 0 && GetPlayerWeapon(i) == 6)
  53. {
  54. Kick(i);
  55. }
  56. else if(Pool[i] == 0 && GetPlayerWeapon(i) == 7)
  57. {
  58. Kick(i);
  59. }
  60. else if(Katana[i] == 0 && GetPlayerWeapon(i) == 8)
  61. {
  62. Kick(i);
  63. }
  64. else if(ChainSaw[i] == 0 && GetPlayerWeapon(i) == 9)
  65. {
  66. Kick(i);
  67. }
  68. else if(PurpleDil[i] == 0 && GetPlayerWeapon(i) == 10)
  69. {
  70. Kick(i);
  71. }
  72. else if(SmallWhiteDil[i] == 0 && GetPlayerWeapon(i) == 11)
  73. {
  74. Kick(i);
  75. }
  76. else if(LargeWhiteDil[i] == 0 && GetPlayerWeapon(i) == 12)
  77. {
  78. Kick(i);
  79. }
  80. else if(SilverDil[i] == 0 && GetPlayerWeapon(i) == 13)
  81. {
  82. Kick(i);
  83. }
  84. else if(Flowers[i] == 0 && GetPlayerWeapon(i) == 14)
  85. {
  86. Kick(i);
  87. }
  88. else if(Cane[i] == 0 && GetPlayerWeapon(i) == 15)
  89. {
  90. Kick(i);
  91. }
  92. else if(Grenade[i] == 0 && GetPlayerWeapon(i) == 16)
  93. {
  94. Kick(i);
  95. }
  96. else if(TearGas[i] == 0 && GetPlayerWeapon(i) == 17)
  97. {
  98. Kick(i);
  99. }
  100. else if(Molitov[i] == 0 && GetPlayerWeapon(i) == 18)
  101. {
  102. Kick(i);
  103. }
  104. else if(Ninemm[i] == 0 && GetPlayerWeapon(i) == 22)
  105. {
  106. Kick(i);
  107. }
  108. else if(Silenced9mm[i] == 0 && GetPlayerWeapon(i) == 23)
  109. {
  110. Kick(i);
  111. }
  112. else if(DesertEagle[i] == 0 && GetPlayerWeapon(i) == 24)
  113. {
  114. Kick(i);
  115. }
  116. else if(Shotgun[i] == 0 && GetPlayerWeapon(i) == 25)
  117. {
  118. Kick(i);
  119. }
  120. else if(SawnOffShotgun[i] == 0 && GetPlayerWeapon(i) == 26)
  121. {
  122. Kick(i);
  123. }
  124. else if(CombatShotgun[i] == 0 && GetPlayerWeapon(i) == 27)
  125. {
  126. Kick(i);
  127. }
  128. else if(MicroSMG[i] == 0 && GetPlayerWeapon(i) == 28)
  129. {
  130. Kick(i);
  131. }
  132. else if(SMG[i] == 0 && GetPlayerWeapon(i) == 29)
  133. {
  134. Kick(i);
  135. }
  136. else if(AK47[i] == 0 && GetPlayerWeapon(i) == 30)
  137. {
  138. Kick(i);
  139. }
  140. else if(M4[i] == 0 && GetPlayerWeapon(i) == 31)
  141. {
  142. Kick(i);
  143. }
  144. else if(Tec9[i] == 0 && GetPlayerWeapon(i) == 32)
  145. {
  146. Kick(i);
  147. }
  148. else if(CountryRifle[i] == 0 && GetPlayerWeapon(i) == 33)
  149. {
  150. Kick(i);
  151. }
  152. else if(SniperRifle[i] == 0 && GetPlayerWeapon(i) == 34)
  153. {
  154. Kick(i);
  155. }
  156. else if(Rocket[i] == 0 && GetPlayerWeapon(i) == 35)
  157. {
  158. Kick(i);
  159. }
  160. else if(HeatSeakingRocket[i] == 0 && GetPlayerWeapon(i) == 36)
  161. {
  162. Kick(i);
  163. }
  164. else if(FlameThrower[i] == 0 && GetPlayerWeapon(i) == 37)
  165. {
  166. Kick(i);
  167. }
  168. else if(MiniGun[i] == 0 && GetPlayerWeapon(i) == 38)
  169. {
  170. Kick(i);
  171. }
  172. else if(Satchel[i] == 0 && GetPlayerWeapon(i) == 39)
  173. {
  174. Kick(i);
  175. }
  176. else if(Detonator[i] == 0 && GetPlayerWeapon(i) == 40)
  177. {
  178. Kick(i);
  179. }
  180. else if(SprayCan[i] == 0 && GetPlayerWeapon(i) == 41)
  181. {
  182. Kick(i);
  183. }
  184. else if(Fire[i] == 0 && GetPlayerWeapon(i) == 42)
  185. {
  186. Kick(i);
  187. }
  188. else if(Camera[i] == 0 && GetPlayerWeapon(i) == 43)
  189. {
  190. Kick(i);
  191. }
  192. else if(NightVision[i] == 0 && GetPlayerWeapon(i) == 44)
  193. {
  194. Kick(i);
  195. }
  196. else if(ThermalVision[i] == 0 && GetPlayerWeapon(i) == 45)
  197. {
  198. Kick(i);
  199. }
  200. else if(Parachute[i] == 0 && GetPlayerWeapon(i) == 46)
  201. {
  202. Kick(i);
  203. }
  204. }
  205. }
  206. }
  207. //------------------------------------------------------------------------------
  208. stock ResetPlayerWeaponStats(playerid)
  209. {
  210. Parachute[playerid] = 0;
  211. ThermalVision[playerid] = 0;
  212. NightVision[playerid] = 0;
  213. Camera[playerid] = 0;
  214. Fire[playerid] = 0;
  215. SprayCan[playerid] = 0;
  216. Detonator[playerid] = 0;
  217. Satchel[playerid] = 0;
  218. MiniGun[playerid] = 0;
  219. FlameThrower[playerid] = 0;
  220. HeatSeakingRocket[playerid] = 0;
  221. Rocket[playerid] = 0;
  222. SniperRifle[playerid] = 0;
  223. CountryRifle[playerid] = 0;
  224. Tec9[playerid] = 0;
  225. M4[playerid] = 0;
  226. AK47[playerid] = 0;
  227. SMG[playerid] = 0;
  228. MicroSMG[playerid] = 0;
  229. CombatShotgun[playerid] = 0;
  230. SawnOffShotgun[playerid] = 0;
  231. Shotgun[playerid] = 0;
  232. DesertEagle[playerid] = 0;
  233. Silenced9mm[playerid] = 0;
  234. Ninemm[playerid] = 0;
  235. Molitov[playerid] = 0;
  236. TearGas[playerid] = 0;
  237. Grenade[playerid] = 0;
  238. Cane[playerid] = 0;
  239. Flowers[playerid] = 0;
  240. SilverDil[playerid] = 0;
  241. LargeWhiteDil[playerid] = 0;
  242. SmallWhiteDil[playerid] = 0;
  243. PurpleDil[playerid] = 0;
  244. ChainSaw[playerid] = 0;
  245. Katana[playerid] = 0;
  246. Pool[playerid] = 0;
  247. Shovel[playerid] = 0;
  248. BaseBall[playerid] = 0;
  249. Knife[playerid] = 0;
  250. NiteStick[playerid] = 0;
  251. Golf[playerid] = 0;
  252. Brass[playerid] = 0;
  253. }
  254. stock CheckWeapons()
  255. {
  256. SetTimer("CheckWeapons2", 500, 1);
  257. }
  258. stock GivePlayerWeaponEx(playerid, Gun, Ammo)
  259. {
  260. if(Gun == 1) { Brass[playerid] = 1; }
  261. if(Gun == 2) { Golf[playerid] = 1; }
  262. if(Gun == 3) { NiteStick[playerid] = 1; }
  263. if(Gun == 4) { Knife[playerid] = 1; }
  264. if(Gun == 5) { BaseBall[playerid] = 1; }
  265. if(Gun == 6) { Shovel[playerid] = 1; }
  266. if(Gun == 7) { Pool[playerid] = 1; }
  267. if(Gun == 8) { Katana[playerid] = 1; }
  268. if(Gun == 9) { ChainSaw[playerid] = 1; }
  269. if(Gun == 10) { PurpleDil[playerid] = 1; }
  270. if(Gun == 11) { SmallWhiteDil[playerid] = 1; }
  271. if(Gun == 12) { LargeWhiteDil[playerid] = 1; }
  272. if(Gun == 13) { SilverDil[playerid] = 1; }
  273. if(Gun == 14) { Flowers[playerid] = 1; }
  274. if(Gun == 15) { Cane[playerid] = 1; }
  275. if(Gun == 16) { Grenade[playerid] = 1; }
  276. if(Gun == 17) { TearGas[playerid] = 1; }
  277. if(Gun == 18) { Molitov[playerid] = 1; }
  278. if(Gun == 22) { Ninemm[playerid] = 1; }
  279. if(Gun == 23) { Silenced9mm[playerid] = 1; }
  280. if(Gun == 25) { Shotgun[playerid] = 1; }
  281. if(Gun == 26) { SawnOffShotgun[playerid] = 1; }
  282. if(Gun == 27) { CombatShotgun[playerid] = 1; }
  283. if(Gun == 28) { MicroSMG[playerid] = 1; }
  284. if(Gun == 29) { SMG[playerid] = 1; }
  285. if(Gun == 30) { AK47[playerid] = 1; }
  286. if(Gun == 31) { M4[playerid] = 1; }
  287. if(Gun == 32) { Tec9[playerid] = 1; }
  288. if(Gun == 33) { CountryRifle[playerid] = 1; }
  289. if(Gun == 34) { SniperRifle[playerid] = 1; }
  290. if(Gun == 35) { Rocket[playerid] = 1; }
  291. if(Gun == 36) { HeatSeakingRocket[playerid] = 1; }
  292. if(Gun == 37) { FlameThrower[playerid] = 1; }
  293. if(Gun == 38) { MiniGun[playerid] = 1; }
  294. if(Gun == 39) { Satchel[playerid] = 1; }
  295. if(Gun == 40) { Detonator[playerid] = 1; }
  296. if(Gun == 41) { SprayCan[playerid] = 1; }
  297. if(Gun == 42) { Fire[playerid] = 1; }
  298. if(Gun == 43) { Camera[playerid] = 1; }
  299. if(Gun == 44) { NightVision[playerid] = 1; }
  300. if(Gun == 45) { ThermalVision[playerid] = 1; }
  301. if(Gun == 46) { Parachute[playerid] = 1; }
  302. GivePlayerWeapon(playerid, Gun, Ammo);
  303. }
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