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TotalRP

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May 3rd, 2015
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  1. ------------------------------------
  2. ---------- ENGLISH PART ------------
  3. ------------------------------------
  4.  
  5. function TRP2_LocalisationEnglish()
  6.     --version 1021
  7.     TRP2_LOC_TARGET_FRAME_ERROR = "Total RP 2 cannot display your target's icon or auras correctly, next to the target frame. It seems that you have a customized interface.\n\nIt's okay, you can indicate which frame to use to Total RP to display its stuff (like the target frame displayed by your addon). Go into Settings > Button settings > Portrait button and change the value of TargetFrame for the portrait icon and auras frame. To know the name of a frame you cand use /framestack, the name of the frames under the mouse will be displayed. Put your mouse over the frame you want to use and enter its name in the TargetFrame field.\n\nIn the meantime, Total RP will try to show this elements where the target frame is supposed to be. Make the appropriate changes to stop this popup from appearing.";
  8.  
  9.     --version 1019
  10.     BINDING_NAME_TRP2_LOC_TOGGLE_BAGS = "Toggle backpack";
  11.     -- version 1018
  12.     TRP2_LOC_PURGELANG = "Purge";
  13.     TRP2_LOC_PURGELANGTT = "Reset languages known";
  14.     -- version 1014
  15.     TRP2_LOC_PAR_UsePlayerIcon = "Use icons";
  16.     TRP2_LOC_PAR_UsePlayerIconTT = "Use character icons in the target frame.";
  17.     -- version 1013
  18.     TRP2_LOC_EXPORTPAKINPAK = "Add content to the export pack";
  19.     TRP2_LOC_AccessLevelScript = "Trust level for LUA scripts";
  20.     TRP2_LOC_AccessLevelScriptTT = "Creations authors can anchor LUA script to their items, states and quests. Those scripts can multiply the creations possibilities but could also be a security leak if maliciously used ... A malicious user could, for example, create a script which erase all the saved variables.\n\n{r}That said, it's most than advice to activate script on creation only when you know and trust its creator.\n\n{r}Change this option at your own risks !!!";
  21.     TRP2_LOC_AccessLevelDialog = "Trust level for dialog effects";
  22.     TRP2_LOC_AccessLevelDialogTT = "When you use a creation having dialog effects (say, emote, yell ...) and that the trust level of the creation creator don't match this parameter, then the dialog effect will be converted to a local text effect. Only you would see it.";
  23.     TRP2_LOC_AccessLevelSound = "Trust level for sounds";
  24.     TRP2_LOC_CONFIG_SECURITY = "Trust level and security";
  25.     TRP2_LOC_IMPORT_STATE_DEL = "{o}Delete the state {v}[%1]{o} ?";
  26.     TRP2_LOC_IMPORTED_STATE = "The state has been imported.";
  27.     TRP2_LOC_IMPORT_STATE = "{o}Would you like to import the state {v}[%1]{o} ?";
  28.     TRP2_LOC_IMPORTSTATETT = "Diplay a list with all the states got on other characters and allows you to import these into your states list.";
  29.     TRP2_LOC_IMPORTSTATE = "Import state";
  30.     TRP2_LOC_DOWUWARNELEM = "{v}Don't forget to save the current edited element before editing another one!";
  31.     TRP2_LOC_DOWUWARNPAGE = "{v}Don't forget to save the current edited page before opening another one for editing!";
  32.     TRP2_LOC_CLASS_TT = "This is your character's custom class.\n\n{v}For instance :\n{o}Knight, Pyrotechnist, Necromancer, Elite shooter, Arcanist ...";
  33.     TRP2_LOC_PAR_UseBroadcast_TT = "The broadcast channel allows TRP2 to use features like playing local sounds or searching for other's hideouts/panels/house...\n\n{r}If you decide to disable this option, a reconnection is needed in order to take effect.";
  34.     TRP2_LOC_PAR_UseBroadcast = "Use broadcast channel";
  35.     TRP2_LOC_PAR_TipsCheck = "Show hints";
  36.     TRP2_LOC_PAR_TipsCheck_TT = "Show dialog box with hints.\n\nEach hint can be hidden definitively by pressing \"Do not show\" when displayed.";
  37.     TRP2_LOC_DOCWARNING = "{o}Remark about the creation of document :\n\n{v}Don't forget to save every \"level\" of the document !\n\n{o}For instance, if you modify an image, you'll have to save this image, then the page and eventually the whole document.";
  38.     TRP2_LOC_PAR_ShowActuhrp = "Show OOC information";
  39.     TRP2_LOC_HRPINFO = "Other information (OOC)";
  40.     TRP2_LOC_HRPINFO_TT = "Place here the current important OOC information about your character.\n\nPlease be concise, don't forget that these information will be displayed in your character's tooltip!\n\nHint : the length of these information should NOT be greater than 3-4 lines ...";
  41.     TRP2_LOC_RANDOM_TT = "If randomized, The random number will be chosen between 1 and the number enter in the left box.";
  42.     TRP2_LOC_RANDOM = "Randomize";
  43.     TRP2_LOC_AKNOWLEDGEPACK = "{o}%1{v} has just receive your package : {o}%2{v} creations has been imported or updated.";
  44.     TRP2_LOC_PACKAGESENDINFO1 = "You can close this box, the package will still be downloaded on background. You will be notified when the download is complete.";
  45.     TRP2_LOC_PACKAGESIZE = "Package size";
  46.     TRP2_LOC_RECEIVFROM = "Receiving from {v}%1";
  47.     TRP2_LOC_PACKAGEDONE = "{v}You just receive the package from {o}%1{v} : {o}%2{v} creations has been imported or updated.";
  48.     TRP2_LOC_PACKDOWNLOAD = "Downloading\npackage";
  49.     TRP2_LOC_PACKASK = "{v}Package exchange\n\n{j}%6{o} want to send you this package :\n{v}%1.\n\nNumber of creations : {o}%2\n{w}Package total size : {o}%3{w}\n({o}%4 {w}message(s))\n\nReceiving this package will take :\n{o}%5{w}\n(estimated in optimal conditions)\n\nBegin transfer ?";
  50.     TRP2_LOC_ALREADYALLPACK = "{v}%1 {o}already has the latest version of all your package creations.";
  51.     TRP2_LOC_SendPackage = "Send package";
  52.     TRP2_LOC_PACKSTATS = "{w}Package information {o}%1\n\nNumber of creations : {o}%2\n{w}Package total size : {o}%3{w}\n({o}%4 {w}message(s))\n\nSending this package will take :\n{o}%5{w}\n(estimated in optimal conditions)";
  53.     TRP2_LOC_ADDCHAINPACK = "Would you like to also add to the package all creations linked to this one ?";
  54.     TRP2_LOC_PackageWarning1  ="{r}This creation is unknown because you don't have (anymore) its information. It will not be exchange with the package.\nIt's advised to remove it from the package.\n";
  55.     TRP2_LOC_DELETEPACK = "Delete package";
  56.     TRP2_LOC_OPENPACK = "Open package";
  57.     TRP2_LOC_HABITATS = "Residences";
  58.     TRP2_LOC_CREATEPACKAGE = "{v}Package creation\n\n{o}Please enter the package name.";
  59.     TRP2_LOC_DOMICILETEXT = "{v}Take up residence\n\n{o}Please enter a short note about your residence. "
  60.         .."Do not enter your character's name in this note bacause the name will be displayed anyway at the end.{j}\n\nPlease note that a character can only have one residence at a time."
  61.         .." This residence will replace the old one (if existing).{o}\n\nAlso note that this feature is like a public announcement. If you don't want people to know where your character lives, then don't use this feature!";
  62.     TRP2_LOC_NEWPACKAGE = "New package";
  63.     TRP2_LOC_PACKAGES = "Packages";
  64.     TRP2_LOC_DEL_REF_PACK = "{w}Delete this package : {v}%1{w} ?";
  65.     TRP2_LOC_PACKAGE = "Package";
  66.     TRP2_LOC_NoPACKAGES = "No\npackage";
  67.     TRP2_LOC_HOUSENAME = "Residence name";
  68.     TRP2_LOC_HOUSEDONE = "{v}%1 has taken up residence here : %2 ! (%3)";
  69.     TRP2_LOC_CANHOUSEHERE = "You can't take up residence here.";
  70.     TRP2_LOC_HABITAT_MAP_ACTION = "Take up residence here";
  71.     TRP2_LOC_HABITAT_MAPTT = "Show residences";
  72.     TRP2_LOC_TRP2FUNCT = "TRP2 features";
  73.     TRP2_LOC_ESTIMATIONTT = "This estimation is the {r}minimum{j} time taken for the document downloading (estimated in optimal conditions).";
  74.     TRP2_LOC_ESTIMATIONTRANSF = "Estimated time for transfer";
  75.     TRP2_LOC_Downloading = "Downloading";
  76.     TRP2_LOC_RecherchePanneau = "Searching for signposts";
  77.     TRP2_LOC_DELETEPANNEAU = "Remove signpost";
  78.     TRP2_LOC_NOPANNEAU = "No\nsignpost";
  79.     TRP2_LOC_NOPANNEAUHERE = "No\nsignpost\nfound";
  80.     TRP2_LOC_READDOCU = "Show document";
  81.     TRP2_LOC_PASENCORELU = "Not read yet";
  82.     TRP2_LOC_HAVETOUPDATEDOCU = "You don't have the latest version of the document. A download will be necessary before displaying it.";
  83.     TRP2_LOC_HAVETODOWNLOADDOCU = "You don't have this document information. A download will be necessary before displaying it.";
  84.     TRP2_LOC_PANNEAUPUBLIC = "Public signpost";
  85.     TRP2_LOC_MODIFPANNEAU = "Edit signpost";
  86.     TRP2_LOC_MESSNUM = "Number of messages";
  87.     TRP2_LOC_DOCUMENTSIZE = "Document size";
  88.     TRP2_LOC_CANTPANNEAUHERE = "You can't place a signpost here.";
  89.     TRP2_LOC_ALREADY_PANNEAU = "You already placed a signpost here.";
  90.     TRP2_LOC_NEWPANNEAU = "New signpost";
  91.     TRP2_LOC_CREATE_PANNEAU = "The signpost %1 has been placed.";
  92.     TRP2_LOC_MODIF_PANNEAU = "The signpost %1 has been edited.";
  93.     TRP2_LOC_DELETE_PANNEAU = "The signpost %1 has been removed.";
  94.     TRP2_LOC_DELPANNEAUTT = "Remove this signpost ?";
  95.     TRP2_LOC_SEARCHPANNEAU = "Search for a signpost nearby";
  96.     TRP2_LOC_ListeVosPanneau = "Manage your signposts";
  97.     TRP2_LOC_OPENPANNEAU = "Reading your signpost here";
  98.     TRP2_LOC_CREATEPANNEAU = "Place a new signpost here";
  99.     TRP2_LOC_COORDGEST = "Stashes and signposts";
  100.     TRP2_LOC_PLANQUES = "Stashes";
  101.     TRP2_LOC_PANNEAUX = "Signposts";
  102.     TRP2_LOC_PANNEAUX_TT = "Show signposts in this area.";
  103.     TRP2_LOC_PANNEAUX_TTown = "Show your signposts.";
  104.     TRP2_LOC_PANNEAUX_TTothers = "Show other's public signposts.";
  105.     TRP2_LOC_SHOWMENU = "Display menu";
  106.     TRP2_LOC_PANNEAUXMANAGE = "Signposts management";
  107.     TRP2_LOC_PLANQUESMANAGE = "Stashes management";
  108.     TRP2_LOC_CREATIONPANNEAU = "Create a new signpost";
  109.     TRP2_LOC_NOMPANNEAU_TT = "Your signpost name.\nIt doesn't have to be the same as the linked document name.";
  110.     TRP2_LOC_PANNEAUPUBLIC_TT = "A public signpost will be displayed to the map on signpost searching. The access conditions are still used (authorized characters and trust level) even for public signouts.";
  111.     TRP2_LOC_PanneauPerm_TT = "This is a list of the people who were granted access to your signpost.\nPlease, enter the names separated by commas.\n\n{j}If you leave this field empty, anyone will be able to read your signpost, as long as they match the trust level specified hereunder.";
  112.     TRP2_LOC_PanneauAcces_TT = "This is the minimum trust level needed to access this signpost.\n\n{j}Note that it works in addition to the character list above.";
  113.     TRP2_LOC_PANNEAU = "Signpost";
  114.     TRP2_LOC_PANNEAUTWO = "Signpost";
  115.     TRP2_LOC_PLANQUEPUBLICTT = "A public stash will be displayed to the map on stashes searching. The access conditions are still used (authorized characters and trust level) even for public stashes.";
  116.     TRP2_LOC_PLANQUEPUBLIC = "Public stash";
  117.     TRP2_LOC_SHOWYOURPLAQNUE = "Show all your stashes";
  118.     TRP2_LOC_SHOWOTHERPLAQNUE = "Show other's public stashes";
  119.     -- Version 1012
  120.     TRP2_LOC_SHOWCLIENT = "Show client";
  121.     TRP2_LOC_EFFETHASSCRIPT = "{v}This event has custom scripts.";
  122.     TRP2_LOC_EFFETNOSCRIPT = "{j}No custom scripts for this event.";
  123.     TRP2_LOC_EFFETSCRIPT = "Custom script";
  124.     TRP2_LOC_EFFETSCRIPTTT = "Modify the effect custom script, in Lua.\n\n{o}Reserved for the users able to correctly use the Lua programming language !";
  125.     TRP2_LOC_MSPConcurrency = "{r}You can't have simultaneously more than one addon using the Mary Sue Protocol, {o}as they would be in conflict{r}.\nCurrently loaded :"
  126.                                 .."\n\n{v}Total RP 2 {r}and {v}%1{r}.\n\n{o}Total RP 2 now support MSP and is compatible (as \"can interract\") with other MSP addons (MyRoleplay, FlagRSP 2.5 ...etc).{r}\n\nThe MSP functionality of Total RP 2 will be disabled.";
  127.     TRP2_LOC_LoadingItem = "Receiving item data...";
  128.     TRP2_LOC_ITEMLINKDISCLAMER = "Total RP 2 item";
  129.     TRP2_LOC_MSP_RS = {"OOC","IC"};
  130.     TRP2_LOC_BLOCKEDSCRIPTS = "Scripts blocked";
  131.     -- Version 1002
  132.     TRP2_LOC_AnchorTab = {
  133.         "Top left","Top","Top right","Right","Bottom right","Bottom","Bottom left","Left"
  134.     };
  135.     TRP2_LOC_PAR_AnchorPointTT2 = "Define the anchor point for the character tooltip.";
  136.     TRP2_LOC_PAR_AnchorPointTT1 = "Define the anchor point for the mount tooltip.";
  137.     TRP2_LOC_PAR_AnchorPoint = "Anchor point";
  138.     TRP2_LOC_PAR_AnchorTT = "Tooltip anchor";
  139.     TRP2_LOC_PAR_AnchorTT_TT1 = "Define the frame on which the character tooltip will be anchored.\n\nDefault : {j}GameTooltip{o}\n\nIf the entered frame doesn't exist, a message will be displayed in red. {r}(Outch!)";
  140.     TRP2_LOC_PAR_AnchorTT_TT2 = "Define the frame on which the mount tooltip will be anchored.\n\nDefault : {j}TRP2_PersoTooltip{o}\n\nIf the entered frame doesn't exist, a message will be displayed in red {r}(Outch!)";
  141.     TRP2_LOC_DELETEALL = "Erase all";
  142.     TRP2_LOC_TRPCommands = "Total RP 2 commands";
  143.     TRP2_LOC_TRPCommands1 = "{j}/trp2 {o}Command {j}Parameter";
  144.     TRP2_LOC_TRPCommandsRP = "Switch RP status (IC/OOC)";
  145.     TRP2_LOC_TRPCommandsGuide = "Show the handbook";
  146.     TRP2_LOC_TRPCommandsGuideError1 = "The TRP2_Guide_En module isn't launched";
  147.     TRP2_LOC_TRPCommandsDice = "Roll dices";
  148.     TRP2_LOC_TRPCommandsOR = "or";
  149.     TRP2_LOC_TRPCommandsRPStat = "RPStatus";
  150.     TRP2_LOC_TRPCommandsGuidebook = "Handbook";
  151.     TRP2_LOC_TRPCommandsShow = "Show";
  152.     TRP2_LOC_TRPCommandsShowTT = "Show/hide the main frame";
  153.     TRP2_LOC_TRPCommandsShowRacc = "Shortcut";
  154.     TRP2_LOC_TRPCommandsShowRaccTT = "Show/hide the shortcut bar";
  155.     TRP2_LOC_TRPCommandsShowCreaList = "Creations";
  156.     TRP2_LOC_TRPCommandsShowCreaListTT = "Show creations lists";
  157.     TRP2_LOC_PAR_MapToUse = "Map frame";
  158.     TRP2_LOC_PAR_MapToUseTT = "Determines the worldmap frame you wish to use.";
  159.     TRP2_LOC_PAR_GuildIC = "OOC guild channel";
  160.     TRP2_LOC_PAR_GuildICTT = "Check this option if your guild channel isn't IC. TRP2 won't detect emotes and OOC sentenses in a OOC guild channel, as it won't use custom languages in it.";
  161.     TRP2_LOC_PAR_UseCoordTT = "Disable the coordinates system : stashes, local sounds, detection of TRP2 users on the map ..."
  162.                                     .."\n\n{j}Disable this function if you encounter compatibility issues with other addons using the map system."
  163.                                     .."\n\n{r}Changes to this option won't be taken into account until you to relaunch the game or reload the interface (/reload).";
  164.     TRP2_LOC_PAR_UseCoord = "Disable coord system";
  165.     TRP2_LOC_INSERTBAL = "Insert a tag";
  166.     TRP2_LOC_UI_BalTexteMP = "Layout tag";
  167.     TRP2_LOC_AUDIBLE = "Unmuted";
  168.     TRP2_PETDIET = "Pet diet";
  169.     TRP2_LOC_RECUPTT = "Get all this character's states.";
  170.     TRP2_LOC_RECUP = "Get states";
  171.     TRP2_LOC_PAR_ActivateExchange = "Activate data transfer";
  172.     TRP2_LOC_PAR_ActivateExchangeTT = "Uncheck this option to block data transfer between you and other users.\n\n{v}For instance, this can be used to create and test states without broadcasting them before they're ready.";
  173.     TRP2_LOC_DeBanirCrea = "{o}The {v}[%1]{o} creation is no longer banned.";
  174.     TRP2_LOC_BanirCrea = "{r}The {v}[%1]{r} creation is now banned.";
  175.     TRP2_LOC_CLICDROITALT = "Alt-right-click";
  176.     TRP2_LOC_BANID = "Ban creation";
  177.     TRP2_LOC_NomDeFamille = "Surname";
  178.     TRP2_LOC_NomDeFamilleTT = "Display character surnames in the chat.";
  179.     TRP2_LOC_TitreTT = "Display character title in the chat.";
  180.     TRP2_LOC_NoColorTT = "Display custom color for character names in the chat.";
  181.     TRP2_LOC_NoTooltipColorTT = "Display custom color for character names in the tooltip";
  182.     TRP2_LOC_EPURETATPre = "Purge state list";
  183.     TRP2_LOC_EPURETATTT = "Delete all the information from banned states.";
  184.     TRP2_LOC_EPURETAT = "Delete all banned states?";
  185.     TRP2_LOC_EPURETAT2 = "{j}Purge state list: %1 state(s) deleted.";
  186.     TRP2_LOC_EPURETAT3 = "No state to delete.";
  187.     TRP2_LOC_RACCBAR1 = "used slot(s)";
  188.     TRP2_LOC_RACCBAR2 = "Stash currently in use by ";
  189.     TRP2_LOC_RACCBAR3 = "{r}Disable{w} TRP2 sounds";
  190.     TRP2_LOC_RACCBAR4 = "{v}Enable{w} TRP2 sounds";
  191.     TRP2_LOC_ItemToSell = "Items for sale";
  192.     TRP2_LOC_MagVide = "This shop\nis empty";
  193.     TRP2_LOC_MagClose = "Beddy-bye!";
  194.     TRP2_LOC_MagCloseMessage = "This shop is open between %1h and %2h. The rest of the time, prices are 25% higher, since you have to rouse the storekeeper!";
  195.     TRP2_LOC_ETATSMAG = "The storekeeper's states";
  196.     TRP2_LOC_MAG_BoutikShow = "Show shops in this area.";
  197.     TRP2_LOC_PAR_EtatAcces = "Trust for created states";
  198.     TRP2_LOC_PAR_EtatAccesTT = "Sets the trust level necessary to get states created by other players during a simple mouse-over on their characters.";
  199.     TRP2_LOC_Animate = "Animate";
  200.     TRP2_LOC_ACCUEIL = "{v}Total RP 2 Build {o}"..TRP2_version.."\n{c}Thank you for using Total RP 2! You can now see the changelog in Total RP's handbook (/trp2 handbook)! Have fun!\nCheck out Total RP 3, available in beta test on Curse http://www.curse.com/addons/wow/total-rp-3\n";
  201.     TRP2_LOC_GPS = "{j}"..LOCATION_COLON.."\n"..CONTINENT.." : %1\n"..ZONE_COLON.." %2\nSubzone: %3\nX: %4  , Y: %5";
  202.     TRP2_LOC_PAR_ChatFrameExplication = "Chat window: \n1 - General\n2 - Combat log\n3 à 7 - Additional windows";
  203.     TRP2_LOC_ToolTips = "Tooltips";
  204.     TRP2_LOC_ToolTipPerso = "Character tooltips";
  205.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  206.     -- FICHE PERSONNAGE
  207.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  208.     TRP2_LOC_TRUSTNEEDED = "You don't match the necessary trust level to be able to view this character's story.";
  209.     TRP2_LOC_REALM = "Realm";
  210.     TRP2_LOC_FICHE = "{v}%1's sheet";
  211.     TRP2_LOC_FICHEPERSO = "Character sheet";
  212.     TRP2_LOC_LANGPERSO = "Character's dialects";
  213.     TRP2_LOC_PETSPERSO = "Character's companions";
  214.     TRP2_LOC_REGISTRE = "Directory";
  215.     TRP2_LOC_Relation = "Relationship";
  216.     TRP2_LOC_RelationTab = {};
  217.     TRP2_LOC_RelationTab[1] = "Unfriendly";
  218.     TRP2_LOC_RelationTab[2] = "None";
  219.     TRP2_LOC_RelationTab[3] = "Neutral";
  220.     TRP2_LOC_RelationTab[4] = "Business";
  221.     TRP2_LOC_RelationTab[5] = "Friendly";
  222.     TRP2_LOC_RelationTab[6] = "Love";
  223.     TRP2_LOC_RelationTab[7] = "Family";
  224.     TRP2_LOC_RelationTab[8] = "All";
  225.     TRP2_LOC_AccessTab = {};
  226.     TRP2_LOC_AccessTab[1] = "Ignored";
  227.     TRP2_LOC_AccessTab[2] = "Minimum";
  228.     TRP2_LOC_AccessTab[3] = "Normal";
  229.     TRP2_LOC_AccessTab[4] = "Maximum";
  230.     TRP2_LOC_AccessTab[5] = ALL;
  231.     TRP2_LOC_General = "Directory information";
  232.     TRP2_LOC_Physique = "Character description";
  233.     TRP2_LOC_Description = "Description";
  234.     TRP2_LOC_Psycho = "Personality";
  235.     TRP2_LOC_Psycho2 = "Personality indicators";
  236.     TRP2_LOC_Caracteristiques = "States";
  237.     TRP2_LOC_Histoire = "Background";
  238.     TRP2_LOC_Histoire_TT = "Here you can outline major background elements from your character's past. {v}Keep in mind this has to be a quick summary{o}, a concise text "
  239.                                 .."with elements intended to spur interest in interacting with your character. The full story of your character"
  240.                                 .." is better suited for the forums.";
  241.     TRP2_LOC_Auras = "States";
  242.     TRP2_LOC_DeleteRegAll = "{r}Watch out!\n\n{w}You are about to erase all the information gathered on the characters from "..TRP2_Royaume..".\nTrust levels won't be erased.\n\nDo you want to proceed?";
  243.     TRP2_LOC_Histoire2 = "Character's background";
  244.     TRP2_LOC_Actu = "Currently";
  245.     TRP2_LOC_Actu3 = "Current information";
  246.     TRP2_LOC_ActuTT = "{o}Enter here the {v}important{o} character's {v}current{o} information.\nIt will be the first information seen by other player. Please be short, don't forget that this information is shown in the character's tooltip!";
  247.     TRP2_LOC_EpurerRegVide = "Your directory doesn't contain any character that you haven't met on "..TRP2_Royaume..".";
  248.     TRP2_LOC_EpurerRegCount = "Your directory contains %1 character(s) that you haven't met.\n\nDo you wish to erase their data?";
  249.     TRP2_LOC_Actu2 = "Current details";
  250.     TRP2_LOC_PersoIgnroe = "Ignored character";
  251.     TRP2_LOC_NOTITRE = "< No title >";
  252.     TRP2_LOC_Consulte = "Consultation";
  253.     TRP2_LOC_Consulte_TT = "Go back to consultation mode.";
  254.     TRP2_LOC_MenuJoueur = "Player menu";
  255.     TRP2_LOC_MenuRegistre = "Directory menu";
  256.     TRP2_LOC_Edition = "Edit";
  257.     TRP2_LOC_Edition_TT = "Edit the attributes on this panel.";
  258.     TRP2_LOC_Save = "Save";
  259.     TRP2_LOC_Save_TT = "{v}Save{o} changes to the attributes of this panel and return to consultation mode.";
  260.     TRP2_LOC_StatutRP = "RP status";
  261.     TRP2_LOC_StatutRP_TT = "Determines whether the character is currently played in character {v}(IC){o} or not {r}(OOC){o}.";
  262.     TRP2_LOC_StatutHRP = "OOC";
  263.     TRP2_LOC_StatutXP = "Roleplay training";
  264.     TRP2_LOC_StatutXP_TT = "{v}Rookie:\n{o}This tag, displayed to the top-right corner of the character's tooltip, indicates that the player is an inexperienced roleplayer and"
  265.                                 .." wishes that other players take that into account to help guide him.\n\n{v}Volunteer:\n{o}This tag, displayed to the top-right corner of the character's tooltip,"
  266.                                 .." indicates that the player volunteers to help novice roleplayers. They can ask him/her about the basics of"
  267.                                 .." roleplaying a character, elements of Warcraft lore, etc.";
  268.     TRP2_LOC_StatutRP_Tab = {};
  269.     TRP2_LOC_StatutRP_Tab[1] = "{r}Out of character (OOC)";
  270.     TRP2_LOC_StatutRP_Tab[2] = "{v}In character (IC)";
  271.     TRP2_LOC_StatutXP_Tab = {};
  272.     TRP2_LOC_StatutXP_Tab[1] = "{o}Rookie";
  273.     TRP2_LOC_StatutXP_Tab[2] = "{w}None";
  274.     TRP2_LOC_StatutXP_Tab[3] = "{v}Volunteer";
  275.     TRP2_LOC_INBOX = "Inbox";
  276.     TRP2_LOC_OUTBOX = "Outbox";
  277.     TRP2_LOC_COURRATT = "Queued mail";
  278.     TRP2_LOC_NOCOURR = "No\nmail";
  279.     TRP2_LOC_Chaotique = "Chaotic";
  280.     TRP2_LOC_Chaotique_TT = "{c}\"Chaos\"{o} is synonymous with freedom, constant adaptation et flexibility; its downsides are recklessness, unreliability, resentment of lawful authority and the propensity to perform arbitrary actions.";
  281.     TRP2_LOC_Loyal = "Lawful";
  282.     TRP2_LOC_Loyal_TT = "The {c}\"law\"{o} upholds values such as honour, trust, obediance to the powers that be and reliability. The downsides can be narrowmindedness, conservatism, prejudice and lack of adaptability.";
  283.     TRP2_LOC_Chaste = "Chaste";
  284.     TRP2_LOC_Chaste_TT = "A chaste individual will shun the pleasures of the flesh, even silitary ones.\nTheir thoughts are pure and their conduct irreproachable.\n{c}\"Never outside of marriage\" {o}could be their motto.\nEven a simple kiss might be too much to ask. Their ideal relationship is platonic in nature.";
  285.     TRP2_LOC_Luxurieux = "Lustful";
  286.     TRP2_LOC_Luxurieux_TT = "{c}\"Obsessed with sex, me?\"\n{o}Always on a quest for pleasure, any pleasure, they cannot refrain from debauchery.\nThe lustful had many lovers and is not ashamed of it.\nThey don't hold back and their frantic hunger for pleasure can drive them to flirt with about anyone.";
  287.     TRP2_LOC_Indulgent = "Forgiving";
  288.     TRP2_LOC_Indulgent_TT = "His favourite quote could be {c}\"Oh! I'm sure they didn't mean it like that.\"{o} They might even use it to describe the warlord who just slaughtered their people.\nThe forgiving forgives and forgets, even the most dreadful acts.\nHe rarely seeks vengeance (most likely never), and always finds excuses for others.";
  289.     TRP2_LOC_Rencunier = "Vindictive";
  290.     TRP2_LOC_Rencunier_TT = "{c}\"I'm out to get you!\"\n{o}The vindictive still resents the other children who bullied him when they were kids.\nThey swore to get vengeance someday and work to make it happen.\n{c}\"An eye for an eye...\"{o} and {c}\"vengeance is a dish best served cold\" {o}became their motto.\nJust to make sure they never forget, they hold on to a small notepad where they record the names of those against whom they hold a grudge, their affronts and the date when they were committed.";
  291.     TRP2_LOC_Genereux = "Altruistic";
  292.     TRP2_LOC_Genereux_TT = "They have a big heart and they need to share everything that they have.\nThey would give you their shirt if you asked, an spend every penny they earned.\nThey often give more than they should: {c}\"Of course you can have my shirt AND my trousers. I'm too hot anyway.\".\n{o}They give without expecting anything in return.";
  293.     TRP2_LOC_Egoiste = "Selfish";
  294.     TRP2_LOC_Egoiste_TT = "They think only of themselves.\nIf they've got two apples for a snack, they'd rather keep them both rather than to share one with the hungry beggar on the street.\n{c}\"Devil May Care\"{o} could be their nickname. Their personal welfare trumps all other considerations.\nAll they do and all they have is put to one use: themselves and their wealth.\nLet others deal with their own problems...";
  295.     TRP2_LOC_Sincere = "Truthful";
  296.     TRP2_LOC_Sincere_TT = "They never lie.\nReally never.\nWhen asked: {c}\"Honey, how do you like my new 'do?\"{o} They could very well answer: {c}\"Well, honey, you look like the offspring of a bull and an albino ram.\"{o}.\nThey always say what's on his mind, for better and for worse.\nBruised egos might be the result of that.\nThey behave so, with friends or foes, and they're not trying to hide it.";
  297.     TRP2_LOC_Trompeur = "Deceitful";
  298.     TRP2_LOC_Trompeur_TT = "Another name for them is {j}\"pathological liars\"{o}.\nDon't trust those beautiful words. They only say them to make you believe in something that doesn't actually exists.\nThe deceitful are often cunning and will manipulate others to get what they want.";
  299.     TRP2_LOC_Misericordieux = "Gentle ";
  300.     TRP2_LOC_Misericordieux_TT = "{c}\"Love thy neighbour\" {o}could be their motto.\nThey would rather {j}\"make love not war\"{o} and are opposed to any kind of violence.\nFor instance, they would never smack a bug that's been drinking their blood for hours.\nThey love quiet, soft music, white kittens, flowers, the little birds singing, and sometimes a few substances that give them pretty dreams.";
  301.     TRP2_LOC_Cruel = "Brutal";
  302.     TRP2_LOC_Cruel_TT = "They know nothing about being gentle or nice.\nThe ends justify the means and that includes torture and cruelty.\nThey answer to arguments with brute force and are unstoppable.\nA child on their way would most likely be slapped if he made as much as a sound.\nTo them, everything's a excuse for a brawl. The more violence, the merrier.";
  303.     TRP2_LOC_Modeste = "Modest";
  304.     TRP2_LOC_Modeste_TT = "{c}\"Don't mention it. It's natural. You would have done the same.\"{o}That's what they'd tell a family after saving their lives.\nThey don't derive any personal glory from feats of arms or services rendered.\nThey don't feel the need to advertise every good deed they perform. They can even be uncomfortable when other people mention their altruism and bravery.";
  305.     TRP2_LOC_Vantard = "Bragger";
  306.     TRP2_LOC_Vantard_TT = "Whenever they accomplish anything, the whole town hears about it for weeks.\nEven small things like changing socks (well, that's no small thing to them) or spelling their own names, all of that will be broadcast widely.\nOne of their favourite quotes is {c}\"Oh but I know a few things you don't\"{o}, which they say while puffing up their chest with importance.\nMost of the time, nobody listens. But they don't mind. They like the sound of their own voices.";
  307.     TRP2_LOC_Pieux = "Superstitious";
  308.     TRP2_LOC_Pieux_TT = "{c}\"Light be thanked for the rain watering my crop!\"\n{o}All that happens to them was decided by powerful gods. That's how the superstitious think.\nThey're swift to praise {c}\"superious beings, who rule our world and preside over our destinies\"{o}. They refuse to even consider that their devotion and their religious rituals might not have any actual effects.\n{c}\"Our gods are all-powerful and we must honour them daily\"{o} is what they think.";
  309.     TRP2_LOC_Pragmatique = "Renegade";
  310.     TRP2_LOC_Pragmatique_TT = "The renegade won't mind working around the law or ethical and moral principles to get what he wants quickly and efficiently.\n{j}\"The end justifies the means\"{o} is his guideline.";
  311.     TRP2_LOC_Conciliant = "Paragon";
  312.     TRP2_LOC_Conciliant_TT = "The paragon will achieve his goals while following the law, and ethical and moral principles to which he's bound. To him, honour is what matters above all.";
  313.     TRP2_LOC_Rationnel = "Rational";
  314.     TRP2_LOC_Rationnel_TT = "{c}\"It's windy and there are clouds on the horizon. It should rain soon. That'll be good for my crop.\"{o}\nThe rational don't care about gods watching over us.\nThey know that everything that happens is the result of a precise chain of events and they can often demonstrate it.\nThey consider superstitious people to be backward fanatics and they prefer to study the migration of the salmons rather than believe they just appear by magic when the time is right.";
  315.     TRP2_LOC_Reflechi = "Cautious";
  316.     TRP2_LOC_Reflechi_TT = "The cautious take their time, weigh all the options and envision both the better and the worse outcomes before making decisions.\nIn a fight, they are never the first to strike. They prefer to assess which foe they must bring down first, instead of rushing head first.";
  317.     TRP2_LOC_Impulsif = "Impulsive";
  318.     TRP2_LOC_Impulsif_TT = "{c}\"That lady's getting mugged. Quick!\"\n{o}The impulsive will rush to the rescue and side with whoever they think is the victim.\nThey didn't take the time to consider that the lady is in fact a seasoned pickpocket and the man is merely trying to reclaim his belongings.\nThe impulsive make decisions quickly, think very little and favour {j}\"action\" {o}over {j}\"evaluation\".\n{o}That's both a quality and a flaw. Their impulsive behaviour can both save lives or backfire.";
  319.     TRP2_LOC_Acete = "Ascetic";
  320.     TRP2_LOC_Acete_TT = "A slice of bread and a glass of water are enough for the ascetic.\nThey aim for spiritual enlightenment, through strict earthly discipline.\nThey prefer to control their bodies and their minds so that they don't succumb to temptation.\nDon't bother preparing elaborate meals for them or drowning them in snazzy clothes. They would ignore you and remind you that their souls are more important than their comfort.";
  321.     TRP2_LOC_Bonvivant = "Bon vivant";
  322.     TRP2_LOC_Bonvivant_TT = "The bon vivants appreciate a good meal and a bottle of wine better than anyone.\nAdd pleasant company to that and the bon vivants are in rapture.\nThey enjoy life without holding back or worrying about a thing.\nThey love to have fun as much as they can beause they never know {c}\"what tomorrow will bring\"{o}.";
  323.     TRP2_LOC_Valeureux = "Valorous";
  324.     TRP2_LOC_Valeureux_TT = "The bigger and more menacing the dragon, the more courage the valorous will summon to fight it.\nWith their blades drawn and the rally cry clamouring out their throats, they charge their enemies without hesitation.\nIs there a princess locked up that dungeon atop that barren cliff? They will climb it with bare hands, even though they're acrophobic.\nNothing stops them. Except death.";
  325.     TRP2_LOC_Couard = "Spineless";
  326.     TRP2_LOC_Couard_TT = "Slam a door and the spineless will hide under their bed.\nThey're afraid of anything, even their own shadows or their snoring when they sleep.\nThey're incapable of looking an enemy in the eyes. More often than not, they see the back of the running spineless rather than their faces.\nHis favourite quote:\n{c}\"I'll agree to go to sleep once you've demontrasted to me that the forest doesn't contain anything more dangerous than an adult rabbit.\"{o}\nA real coward, the spineless rather flee than fight.";
  327.     TRP2_LOC_Actuellement = "Currently";
  328.     TRP2_LOC_TITRE = "Title";
  329.     TRP2_LOC_COLOR = "Color";
  330.     TRP2_LOC_TITRE_TT = "{o}Your character's title is the title by which your character is usually called."
  331.                                 .."Avoid long titles. For those, use the Full title attribute.\n\nExample of {v}appropriate titles {o}:\n{v}Countess,\n"
  332.                                 .."{v}Marquis,\n{v}Magus,\n{v}Lord,\n{v}etc.\n{o}{r}Bad titles{o}:\n{r}Countess of the North Marshes,\n{r}Magus of the Stormwind Tower,\n{r}Diplomat for the Draenei Government,\n{r}etc.";
  333.     TRP2_LOC_PRENOM = "First name";
  334.     TRP2_LOC_PRENOM_TT = "{o}This is your character's first name. If you don't specify one, the character's name ("..TRP2_Joueur..") will be used as first name."
  335.                                 .."\n\nYou can use a {v}nickname {o}!";
  336.     TRP2_LOC_NOM = "Surname";
  337.     TRP2_LOC_NOM_TT = "This is your character's family name. It's optional.";
  338.     TRP2_LOC_DETAILVISAGE = "Facial features";
  339.     TRP2_LOC_VISAGETRAIT = "Physiognomy";
  340.     TRP2_LOC_VISAGETRAIT_TT = "Here you may mention details about your character's face. Their features can be coarse, for instance."
  341.                                     .." This is also the place where you should mention any scars on the face. Note, however, that these are permanent features. Temporary wounds shouldn't go here.";
  342.     TRP2_LOC_VISAGEYEUX = "Eye colour";
  343.     TRP2_LOC_VISAGEYEUX_TT = "Here your can indicate the colour of your character's eyes. Keep in mind that, even if your character's face is constantly hidden, that might still be worth mentioning, just in case.";
  344.     TRP2_LOC_VISAGEPIERCING = "Piercings/tattoos";
  345.     TRP2_LOC_VISAGEPIERCING_TT = "Here you can mention any tattoo or piercing on your character's face.";
  346.     TRP2_LOC_SOUSTITRE = "Full title";
  347.     TRP2_LOC_SOUSTITRE_TT = "Here you can write down your character's full title. It can either be a longer version of the Title or another title entirely.\n\nHowever, you may want to avoid"
  348.                                     .." repetitions, in case there's no additional info to mention.";
  349.     TRP2_LOC_AGE = "Age";
  350.     TRP2_LOC_AGE_TT = "Here you can indicate how old your character is.\n\nThere are several way to do this:\n- Either use years,\n- Or an adjective (Young, Mature, Adult, Venerable, etc.).";
  351.     TRP2_LOC_ORIGINE = "Birthplace";
  352.     TRP2_LOC_ORIGINE_TT = "Here you can indicate the birthplace of your character. That can either be a region, a zone or even a continent. It's for you to decide how accurate you want to be. That bit of info is"
  353.                                 .." optional, of course.";
  354.     TRP2_LOC_HABITAT = "Residence";
  355.     TRP2_LOC_HABITAT_TT = "Here you can indicate where you character normally lives. This could be his personal address (his home) or a place he \"crashes\"."
  356.                                 .."\n\nAgain, this is optional. Your character could be a homeless, a wanderer...";
  357.     TRP2_LOC_RACE = "Race";
  358.     TRP2_LOC_RACE_TT = "Here goes your character's race. It doesn't have to be restricted to playable races. There are many Warcraft races that can assume common shapes...";
  359.     TRP2_LOC_PHYSIQUE = "Body features";
  360.     TRP2_LOC_DETAILREG = "Directory information";
  361.     TRP2_LOC_TAILLE = "Height";
  362.     TRP2_LOC_SILHOUETTE = "Figure";
  363.     TRP2_LOC_MORALE = "Moral compass";
  364.     TRP2_LOC_ETHIQUE = "Ethic";
  365.     TRP2_LOC_ALIGNEMENT = "Alignment";
  366.     TRP2_LOC_PsyPerso = "Personal";
  367.     TRP2_LOC_TAILLE_TEXTE = {};
  368.     TRP2_LOC_TAILLE_TEXTE[1] = "Very short";
  369.     TRP2_LOC_TAILLE_TEXTE[2] = "Short";
  370.     TRP2_LOC_TAILLE_TEXTE[3] = "Average";
  371.     TRP2_LOC_TAILLE_TEXTE[4] = "Tall";
  372.     TRP2_LOC_TAILLE_TEXTE[5] = "Very tall";
  373.     TRP2_LOC_SILHOUETTE_TEXTE = {};
  374.     TRP2_LOC_SILHOUETTE_TEXTE[1] = "Overweight";
  375.     TRP2_LOC_SILHOUETTE_TEXTE[2] = "Regular";
  376.     TRP2_LOC_SILHOUETTE_TEXTE[3] = "Muscular";
  377.     TRP2_LOC_SILHOUETTE_TEXTE[4] = "Skinny";
  378.     TRP2_LOC_GUILD_TT = "{w}%1 of {o}%2";
  379.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  380.     --  REGISTRE
  381.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  382.     TRP2_LOC_ListeRegistre = "List of entries";
  383.     TRP2_LOC_DontSaveChanges = "Do not save changes";
  384.     TRP2_LOC_ListeRegistre_TT = "Back to the character list of the Directory.";
  385.     TRP2_LOC_RegVide = "Directory is empty";
  386.     TRP2_LOC_SelectVide = "Selection\nis empty";
  387.     TRP2_LOC_ConnectNow = "Currently online";
  388.     TRP2_LOC_ConnectSmall = "Show online only";
  389.     TRP2_LOC_DateAjout = "Date of entry";
  390.     TRP2_LOC_ConnectOnly = "Only display characters that are currently online.";
  391.     TRP2_LOC_RegAdd = "%1 was added to the Directory.";
  392.     TRP2_LOC_AccessLevel = "Trust level";
  393.     TRP2_LOC_AccessLevelAll = "All";
  394.     TRP2_LOC_AccessLevelIgnored = "Blocked";
  395.     TRP2_LOC_DeletePerso = "Delete %1 from Directory";
  396.     TRP2_LOC_DeleteRegConfirm = "Are you sure you want to delete %1 from the Directory?";
  397.     TRP2_LOC_RelationChange = "Edit relationship";
  398.     TRP2_LOC_AccessChange = "Edit trust level";
  399.     TRP2_LOC_Filtres = "Filters";
  400.     TRP2_LOC_PlayerIcon = "Character's icon";
  401.     TRP2_LOC_ConsulterFiche = "Consult the sheet";
  402.     TRP2_LOC_DELETEPETS = "{w}Do you want to delete the information (Directory and States) of the {v}%1{w} mount?";
  403.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  404.     --  AURAS
  405.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  406.     TRP2_LOC_AuraCaract = "States";
  407.     TRP2_LOC_NewAura = "New state";
  408.     TRP2_LOC_Aura_Error_1 = "{o}You don't have any information (anymore) about this sate.";
  409.     TRP2_LOC_Aura_Error_2 = "{o}You haven't installed or activated the Database module.\nThat module is required in order to use this state.";
  410.     TRP2_LOC_Aura_Error_3 = "{o}This state belongs to a more recent version of the Database module.\nPlease, update your module.";
  411.     TRP2_LOC_Aura_Error_4 = "{r}The state couldn't be added because the character already has 15 different states.";
  412.     TRP2_LOC_ChoixDuree = "Duration choice";
  413.     TRP2_LOC_ChoixObjet = "Item choice";
  414.     TRP2_LOC_NoDelete = "You can't delete this manually";
  415.     TRP2_LOC_AuraNum = "{r}State n°%1";
  416.     TRP2_LOC_AuraRemove = "Remove state";
  417.     TRP2_LOC_AuraRemoveSure = "Do you wish to remove state %1 from character %2 ?";
  418.     TRP2_PET_AURAS = "States of the companion";
  419.     TRP2_LOC_AuraType = {};
  420.     TRP2_LOC_AuraType[1] = "{r}Debuff";
  421.     TRP2_LOC_AuraType[2] = "{w}Neutral";
  422.     TRP2_LOC_AuraType[3] = "{v}Buff";
  423.     TRP2_LOC_AuraDeleteNot = "{j}%2 loses %1{j}.";
  424.     TRP2_LOC_AuraAjoutNot = "{j}%2 gains %1{j}.";
  425.     TRP2_LOC_AuraTimeDemand = "{o}Duration of the {j}state:\n{v}[%1]\n\n{w}Please, enter the duration of this state for character %2.\n{o}0 "
  426.                                     .."stands for indefinite {w}(until it is manually cancelled by the player or an effect).";
  427.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  428.     --  JOURNAL
  429.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  430.     TRP2_LOC_Date = "Date";
  431.     TRP2_LOC_NO_ICON = "No icon";
  432.     TRP2_LOC_LIST_ICON = "Icon list";
  433.     TRP2_LOC_NO_AURAS = "No state";
  434.     TRP2_LOC_LIST_AURAS = "State list";
  435.     TRP2_LOC_NO_ENTRY = "No entry";
  436.     TRP2_LOC_ICON_CHOIX = "Choose an icon";
  437.     TRP2_LOC_ICON_REINIT = "Reset icon";
  438.     TRP2_LOC_SOUND_CHOIX = "Choose a sound";
  439.     TRP2_LOC_APERCU = "Preview";
  440.     TRP2_LOC_CONSULTER = "Consult";
  441.     TRP2_LOC_SAVEAS = "Save as";
  442.     TRP2_LOC_MENU = "Menu";
  443.     TRP2_LOC_ACTIVER = "Activate";
  444.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  445.     -- PARAMETRES
  446.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  447.     TRP2_LOC_PARAMS = "Settings";
  448.     TRP2_LOC_PAR_GENERAL = "General settings";
  449.     TRP2_LOC_PAR_ICONE = "Button settings";
  450.     TRP2_LOC_PAR_ICONEMM = "Main button";
  451.     TRP2_LOC_PAR_ICONEREG = "Portrait button";
  452.     TRP2_LOC_PAR_ETATSAFFI = "Target's states";
  453.     TRP2_LOC_PAR_MMRotation = "Rotate main button";
  454.     TRP2_LOC_PAR_ICOTARPOSX = "Position: X";
  455.     TRP2_LOC_PAR_ICOTARPOSY = "Position: Y";
  456.     TRP2_LOC_PAR_MMRotationTT = "   Determines the position of the TotalRP2 button around the frame to which it is hooked.";
  457.     TRP2_LOC_PAR_MMPosition = "Position of the main button";
  458.     TRP2_LOC_PAR_MMPositionTT = "   Determines the distance between the TotalRP2 button and the centre of the frame to which it is hooked.";
  459.     TRP2_LOC_PAR_MMtoUse = "Name of the frame";
  460.     TRP2_LOC_PAR_MMtoUseTT = "   Determines the name of the frame to which you wish to hook the main button.\nThe default frame is the minimap,"
  461.                                 .." which is a part of the Blizzard UI.\n\n    If the entered frame doesn't exist, a message will be displayed in red. {r}(Ouch!)";
  462.     TRP2_LOC_PAR_MMtoUseMM = "You don't have to use a minimap frame! You can try the PlayerFrame for instance."
  463.                                 .." That'll put the button next to your character's portrait.";
  464.     TRP2_LOC_PAR_InvFrame = "System message";
  465.     TRP2_LOC_PAR_InvFrameRP = "In-character message";
  466.     TRP2_LOC_PAR_ChoozenFrame = "Active window";
  467.     TRP2_LOC_PAR_InvFrameTT = "   Determines which chat window will be used to display system messages from TRP2 (notifications,"
  468.                                     .." errors, alerts, etc).\n\n"..TRP2_LOC_PAR_ChatFrameExplication;
  469.     TRP2_LOC_PAR_InvFrameRPTT = "   Determines which chat window will be used to display {v}in-character{o} messages from TRP2 (texts, emotes"
  470.                                     ..", anything that has to do with your characters and their actions).\n\n"..TRP2_LOC_PAR_ChatFrameExplication;
  471.     TRP2_LOC_PAR_HRPFrameTT = "Determines which chat window will be used to display messages that are deemed out-of-character (OOC).\n\n"..TRP2_LOC_PAR_ChatFrameExplication;
  472.     TRP2_LOC_PAR_DebugCheck = "Debug mode";
  473.     TRP2_LOC_PAR_Debug = "Debug";
  474.     TRP2_LOC_PAR_DebugCheckTT = "   Display debugging messages.\nUseful during test sessions.";
  475.     TRP2_LOC_PAR_DebugFrame = "Debug message";
  476.     TRP2_LOC_PAR_SoundLog = "Activated sound log";
  477.     TRP2_LOC_PAR_SoundLogTT = "Displays in a chat window the names of the characters playing the sounds that you are hearing. That way, you can easily spot \"spammers\" and mute them.";
  478.     TRP2_LOC_PAR_SoundFrame = "Log window";
  479.     TRP2_LOC_PAR_DebugFrameTT = "   Determines which chat window will be used to display debugging messages (notifications,"
  480.                                     .." errors, alerts, etc).\n\n"..TRP2_LOC_PAR_ChatFrameExplication;
  481.     TRP2_LOC_PAR_SoundFrameTT = "   Determines which chat window will be used to display the sound log.\n\n"..TRP2_LOC_PAR_ChatFrameExplication;
  482.     TRP2_LOC_PAR_AideOption = "Help & tips";
  483.     TRP2_LOC_PAR_AideTaille = "Size of the help font";
  484.     TRP2_LOC_PAR_AideTailleTT = "Determines the size of the font in Total RP tooltips.";
  485.     TRP2_LOC_PAR_ChannelToUse = "Broadcast channel";
  486.     TRP2_LOC_PAR_ChannelToUseNom = "Channel name";
  487.     TRP2_LOC_PAR_TTPersoTT = "Name size";
  488.     TRP2_LOC_PAR_TTPersoTI = "Information size";
  489.     TRP2_LOC_PAR_TTPersoTD = "Description size";
  490.     TRP2_LOC_PAR_DefautAcces = "Default trust level";
  491.     TRP2_LOC_PAR_AutoNew = "Add automatically";
  492.     TRP2_LOC_PAR_NotifyNew = "Notify of additions";
  493.     TRP2_LOC_PAR_CouperApresChat = "Trim descriptions when they are too long";
  494.     TRP2_LOC_PAR_CouperNotesChat = "Trim notes";
  495.     TRP2_LOC_By = "by";
  496.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  497.     -- BARRE DE RACCOURCIS
  498.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  499.     TRP2_LOC_RACCBAR = "Total RP 2";
  500.     TRP2_LOC_CASQUE_AFF = "{j}Click{w}: Hide helmet";
  501.     TRP2_LOC_CASQUE_CAC = "{j}Click{w}: Show helmet";
  502.     TRP2_LOC_CAPE_AFF = "{j}Click{w}: Hide cape";
  503.     TRP2_LOC_CAPE_CAC = "{j}Click{w}: Show cape";
  504.     TRP2_LOC_RPTOHRP = "{j}Click{w}: Switch to {r}OOC status{w}";
  505.     TRP2_LOC_HRPTORP = "{j}Click{w}: Switch to {v}IC status{w}";
  506.     TRP2_LOC_RP_GOTO = "{j}You are now playing in character {v}(IC status){j}.";
  507.     TRP2_LOC_HRP_GOTO = "{j}You are now out of character {r}(OOC status){j}.";
  508.     TRP2_LOC_TO_NORMAL = "{j}Click{w}: Switch to {v}Regular{w} mode";
  509.     TRP2_LOC_TO_ABS = "{j}Left-click{w}: Switch to {o}Away{w} mode";
  510.     TRP2_LOC_TO_DND = "{j}Right-click{w}: Switch to {r}Do Not Disturb{w} mode";
  511.     TRP2_LOC_ListeSons = "Lists of sound effects";
  512.     TRP2_LOC_PasDeSons = "No sound";
  513.     TRP2_LOC_PlaylistNum = "Playlist n°%1";
  514.     TRP2_LOC_Playlist = "Playlists";
  515.     TRP2_LOC_PlaylistSelect = "Select playlist";
  516.     TRP2_LOC_ShowHidePlaylist = "Show/hide playlist";
  517.     TRP2_LOC_ShowHideList = "Show/hide the list of sound effects";
  518.     TRP2_LOC_Sound_Add = "Add to playlist";
  519.     TRP2_LOC_Objet_Add = "Add to inventory";
  520.     TRP2_LOC_Sound_PlayChange = "Change playlist";
  521.     TRP2_LOC_Sound_Remove = "Remove from playlist";
  522.     TRP2_LOC_Sound_PreListen = "Preview sound effect";
  523.     TRP2_LOC_Sound_PlayLocal = "Play the sound (Locally)";
  524.     TRP2_LOC_Sound_PlayGlobal = "Play the sound (Party-Raid)";
  525.     TRP2_LOC_Sound_EventAnim = "NPC dialogues";
  526.     TRP2_LOC_Sound_NPCParleEmote = "Have %1 say/play an emote";
  527.     TRP2_LOC_Sound_TexteSeul = "Display a narrative text";
  528.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  529.     -- INVENTAIRE
  530.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  531.     TRP2_LOC_NEWDOCU = "New document";
  532.     TRP2_LOC_INVENTAIRE = "Inventory";
  533.     TRP2_LOC_PLANQUE = "Stash";
  534.     TRP2_LOC_NOTES = "Notes";
  535.     TRP2_LOC_PUBLIQUE = "public";
  536.     TRP2_LOC_PRIVEE = "private";
  537.     TRP2_LOC_COORD = "Coordinates";
  538.     TRP2_LOC_PersonnagePerm = "Authorised characters";
  539.     TRP2_LOC_CREATE_PLANQUE = "Stash %1 was created successfully.";
  540.     TRP2_LOC_MODIF_PLANQUE = "Stash %1 was modified successfully.";
  541.     TRP2_LOC_DELETE_PLANQUE = "Stash %1 was removed successfully.";
  542.     TRP2_LOC_NEWPLANQUE = "New stash";
  543.     TRP2_LOC_SEARCHLANQUE = "Search for a stash nearby";
  544.     TRP2_LOC_OPENLANQUE = "Access your stash";
  545.     TRP2_LOC_CREATEPLANQUE = "Create a new stash here";
  546.     TRP2_LOC_MODIFPLANQUE = "Modify your stash";
  547.     TRP2_LOC_ListeVosPlanque = "Manage your stashes";
  548.     TRP2_LOC_ListeLeurPlanque = "List of founded stashes";
  549.     TRP2_LOC_DELPLANQUETT = "Do you want to remove this stash?\n{o}Any item or gold left inside will be destroyed.";
  550.     TRP2_LOC_DELETEPLANQUE = "Remove stash";
  551.     TRP2_LOC_ALREADY_PLANQUE = "You've already got a stash here.";
  552.     TRP2_LOC_POIDSBASE = "Base weight";
  553.     TRP2_LOC_POIDSTOTAL = "Total weight";
  554.     TRP2_LOC_POIDSTOTAL_TT = "This is the total weight of your backpack. It has some influence on attributes such as Breath or Energy.";
  555.     TRP2_LOC_SAC = "Backpack";
  556.     TRP2_LOC_COFFRE = "Chest";
  557.     TRP2_LOC_BOURSE = "Pouch";
  558.     TRP2_LOC_OR = "Money";
  559.     TRP2_LOC_MONTANT = "Amount";
  560.     TRP2_LOC_DESTROYOBJ = "{j}Removed from inventory: %2x%1";
  561.     TRP2_LOC_BOURSE_TT = "The amount of money you are carrying around. This money can be lost or stolen in several ways.\n\n{o}To transfer an amount of money from one bag to another, just drag-and-drop the money like any other item.";
  562.     TRP2_LOC_ORCOFFRE = "Money in the chest";
  563.     TRP2_LOC_ORPLANQUE = "Money in the stash";
  564.     TRP2_LOC_ORPLANQUE_TT = "The amount of money in the stash. That money can be taken by anyone with an access to the stash.";
  565.     TRP2_LOC_ORCOFFRE_TT = "The amount of money in your chest. That money can't be lost or stolen.\n\n{o}To transfer an amount of money from one bag to another, just drag-and-drop the money like any other item.";
  566.     TRP2_LOC_COFFR_ERROR_1 = "You don't have access to your chest at this time.";
  567.     TRP2_LOC_ObjetDeleteConfirm = "Do you want to discard %1?";
  568.     TRP2_LOC_AddGoldNote = "{j}Added to your inventory: %1.";
  569.     TRP2_LOC_DelGoldNote = "{j}Removed from your inventory: %1";
  570.     TRP2_LOC_ObjectAddNote = "{j}Added to the inventory: %2x%1";
  571.     TRP2_LOC_GoldToSac = "How many copper coins do you want to transfer to your backpack?";
  572.     TRP2_LOC_GoldToCoffre = "How many copper coins do you want to transfer to your chest?";
  573.     TRP2_LOC_GoldToPlanque = "How many copper coins do you want to transfer to the stash?";
  574.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  575.     -- OBJET
  576.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  577.     TRP2_LOC_NEW_Objet = "New item";
  578.     TRP2_LOC_Objet_ChargesCount = "%1 |4charge:charges;";
  579.     TRP2_LOC_Objet_Error_2 = "{o}This item belongs to a more recent version of Total RP 2.\nPlease, update your addon.";
  580.     TRP2_LOC_Objet_Error_3 = "{o}You don't have any information on this item (anymore).";
  581.     TRP2_LOC_Objet_Num = "{r}Item n°%1";
  582.     TRP2_LOC_Objet_POIDS = "Weight";
  583.     TRP2_LOC_Objet_VALEUR = "Value";
  584.     TRP2_LOC_Objet_LIFETIME = "Life span";
  585.     TRP2_LOC_Objet_NODELETE = "You may not discard this item.";
  586.     TRP2_LOC_Objet_NOCONDI = "You don't meet the requirements to use this item.";
  587.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  588.     -- SOURIS
  589.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  590.     TRP2_LOC_CLIC = "Click";
  591.     TRP2_LOC_CLICMAJ = "Shift + click";
  592.     TRP2_LOC_CLICCTRL = "Ctrl + click";
  593.     TRP2_LOC_CLICDROITCTRL = "Ctrl + right-click";
  594.     TRP2_LOC_CLICDROITMAJ = "Shift + right-click";
  595.     TRP2_LOC_CLICDROIT = "Right-click";
  596.     TRP2_LOC_OPENMENU = "Show/hide TRP2 window";
  597.     TRP2_LOC_OPENRACC = "Show-hide toolbar";
  598.     TRP2_LOC_RACC = "Toolbar";
  599.     TRP2_LOC_RACCAFF = "Show when entering the game";
  600.     TRP2_LOC_AlphaRaccBar = "Toolbar opacity";
  601.     TRP2_LOC_CloseCombat = "Close in combat";
  602.     TRP2_LOC_Notify = "Warn me if a newer build is available";
  603.     TRP2_LOC_CarnetNotes = "Notepad";
  604.     TRP2_LOC_AfficherNom = "Display name";
  605.     TRP2_LOC_SendInfo = "Send information";
  606.     TRP2_LOC_SendInfoTT = "Specify to whom you wish to send the information of this creation:\n\n{o}[{v}%1{o}]\n";
  607.     TRP2_LOC_SHOWID = "Creation ID";
  608.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  609.     -- CHATFRAME ET DIALECTES
  610.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  611.     TRP2_LOC_DIT = "says: ";
  612.     TRP2_LOC_CRIE = "yells: ";
  613.     TRP2_LOC_WHISPER = "whispers: ";
  614.     TRP2_LOC_NEWDIALECTE = "New dialect";
  615.     TRP2_LOC_LanguesListe = "List of dialects";
  616.     TRP2_LOC_DialecteCompChoose = "{o}[{v}%1{o}]{w}\nSpecify the new level of fluency (maximum 100) for the dialect.";
  617.     TRP2_LOC_NODIALECTES = "No dialect";
  618.     TRP2_LOC_DIALECTE = "Dialect";
  619.     TRP2_LOC_DIALECTES = "Dialects";
  620.     TRP2_LOC_TEXTE = "Text only";
  621.     TRP2_LOC_CHATFRAME = "Chat windows";
  622.     TRP2_LOC_CHATDETECT = "Detectors";
  623.     TRP2_LOC_HRPMODE = "OOC detector";
  624.     TRP2_LOC_HRPMODETab = {};
  625.     TRP2_LOC_HRPMODETab[1] = ADDON_DISABLED;
  626.     TRP2_LOC_HRPMODETab[2] = "OOC colour";
  627.     TRP2_LOC_HRPMODETab[3] = "OOC window";
  628.     TRP2_LOC_EMOTEMODE = "Emote detector";
  629.     TRP2_LOC_EMOTEMODETab = {};
  630.     TRP2_LOC_EMOTEMODETab[1] = "Disabled";
  631.     TRP2_LOC_EMOTEMODETab[2] = "Emote colour";
  632.     TRP2_LOC_EMOTEMODETab[3] = "Emote cutting";
  633.     TRP2_LOC_TRACEINCHAT = "Trace author";
  634.     TRP2_LOC_PNJMODE = "NPC-dialogue detector";
  635.     TRP2_LOC_PNJMODETab = {};
  636.     TRP2_LOC_PNJMODETab[1] = ADDON_DISABLED;
  637.     TRP2_LOC_PNJMODETab[2] = "Enabled";
  638.     TRP2_LOC_CHATFRAMEGEST = "Show/hide notepad";
  639.     TRP2_LOC_DeleteDialecteConfirm = "Do you wish to forget the {o}[{v}%1{o}]{w} dialect?\nThat will also reset the level of fluency.";
  640.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  641.     -- Texte Mini-Me
  642.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  643.     TRP2_LOC_SP_PHRASE_SUR = "Are you sure?";
  644.     TRP2_LOC_OPEN_HELP = "Open the handbook";
  645.     TRP2_LOC_BOURSE_MM = "Don't make a habit of carrying too much money around. You could become a target for"
  646.                             .." pickpockets and muggers!";
  647.     TRP2_LOC_ORCOFFRE_MM = "Your gold is already much safer here!";
  648.     TRP2_LOC_ALIGN_TIPS = "Remember that the {c}Alignment|r that you choose for me is a guideline. That means you can decide to stray from it. "
  649.                                 .."It's no big deal. But don't make a habit out of it, otherwise that would mean you didn't choose the right alignment!";
  650.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  651.     -- CREATIONS
  652.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  653.     TRP2_LOC_AuraCibleTab = {};
  654.     TRP2_LOC_AuraCibleTab[1] = PLAYER;
  655.     TRP2_LOC_AuraCibleTab[2] = "Mount";
  656.     TRP2_LOC_AuraCibleTab[3] = PET;
  657.     TRP2_LOC_AuraCibleTab[4] = "Companion";
  658.     TRP2_LOC_CREA_AURA_SAVE = "{v}The {o}%1{v} creation was saved successfully.";
  659.     TRP2_LOC_SAVEALERT = "Don't forget to save changes!";
  660.     TRP2_LOC_QUANTITE = "Amount";
  661.     TRP2_LOC_TOOLTIP_OBJET = "Item tooltips";
  662.     TRP2_LOC_AFFICHERSTAT = "Show stats";
  663.     TRP2_LOC_CREATION = "Creations";
  664.     TRP2_LOC_CREA_OBJET = "Item creation";
  665.     TRP2_LOC_CREA_DOCU = "Document creation";
  666.     TRP2_LOC_CREA_EVENT = "Quest creation";
  667.     TRP2_LOC_CREA_AURA = "State creation";
  668.     TRP2_LOC_CREA_LANG = "Dialect creation";
  669.     TRP2_LOC_CATEGORIES = "Categories";
  670.     TRP2_LOC_DEL_REF_OBJ = "{w}Please, confirm that you want to delete the information regarding %1{w} ?";
  671.     TRP2_LOC_ADD_OBJ = "%1\n{w}How many unit(s) are to be added to the backpack?";
  672.     TRP2_LOC_TRIGOBJ_RECEIVE = "Upon reception";
  673.     TRP2_LOC_TRIGOBJ_TIMEOUT = "At end of life";
  674.     TRP2_LOC_TRIGOBJ_COOLDOWN = "Off cooldown";
  675.     TRP2_LOC_TRIGOBJ_DESTROY = "On losing";
  676.     TRP2_LOC_TRIGOBJ_USESTART = "On use (start)";
  677.     TRP2_LOC_TRIGOBJ_USESTARTF = "On failed use (start)";
  678.     TRP2_LOC_TRIGOBJ_USEEND = "On use (end)";
  679.     TRP2_LOC_TRIGOBJ_USEENDF = "On failed use (end)";
  680.     TRP2_LOC_TRIGOBJ_GIVE = "Upon trading";
  681.     TRP2_LOC_TRIGOBJ_USED = "All charges expended";
  682.     TRP2_LOC_FNC = "Conjunctive Normal Form";
  683.     TRP2_LOC_CONDITIONS = "Conditions";
  684.     TRP2_LOC_EFFETS = "Effects";
  685.     TRP2_LOC_ICONEOBJ = "Icon";
  686.     TRP2_LOC_CHARGES = "Charges";
  687.     TRP2_LOC_ACTIONNAME = "Action name";
  688.     TRP2_LOC_ACTIONTEXT = "Execution name";
  689.     TRP2_LOC_DUREETEXT = "Use time";
  690.     TRP2_LOC_DUREEDEF = "Default duration";
  691.     TRP2_LOC_DUREE = "Duration";
  692.     TRP2_LOC_RECHARGE = "Cooldown";
  693.     TRP2_LOC_PILE = "Stacking";
  694.     TRP2_LOC_FLAGS = "Flags";
  695.     TRP2_LOC_FLAG = "Flag";
  696.     TRP2_LOC_USABLE = "Useable";
  697.     TRP2_LOC_DESTROYABLE = "Destructible";
  698.     TRP2_LOC_TRIGGERS = "Triggers";
  699.     TRP2_LOC_INFOSUPP = "Additional information";
  700.     TRP2_LOC_INFOGENERAL = "General information";
  701.     TRP2_LOC_UTILISATION = "Use";
  702.     TRP2_LOC_MANUAL = "May be added";
  703.     TRP2_LOC_WRITELOCK = "Write-lock";
  704.     TRP2_LOC_READLOCK = "Read-lock";
  705.     TRP2_LOC_GIVABLE = "May be traded";
  706.     TRP2_LOC_STOLABLE = "Fixed";
  707.     TRP2_LOC_TIMESET = "Choose time";
  708.     TRP2_LOC_DELETABLE = "May be deleted";
  709.     TRP2_LOC_CREATOR = "Author";
  710.     TRP2_LOC_SECONDS = "Over time";
  711.     TRP2_LOC_LASTDATE = "Latest update";
  712.     TRP2_LOC_MANUALTEXT = "This item can be manually added to your inventory: drag and drop the icon toward a free slot."
  713.                                 .."\nYou may also shift-click to choose the amount to be added.";
  714.     TRP2_LOC_SEEINFOEDIT = "See/edit creation";
  715.     TRP2_LOC_DELETEINFO = "Delete creation";
  716.     TRP2_LOC_SHOWIDTT = "Show ID";
  717.     TRP2_LOC_CLICALT = "Alt-click";
  718.     TRP2_LOC_EFFETCONDIEDIT = "Edit trigger";
  719.     TRP2_LOC_CONDICONSTRUCTOR = "Condition builder";
  720.     TRP2_LOC_MODIFICATEURS = "Modifiers";
  721.     TRP2_LOC_AFFICHTEXTEB = "Text to be displayed";
  722.     TRP2_LOC_TEXTETYPE = {};
  723.     TRP2_LOC_TEXTETYPE[1] = "Chat window";
  724.     TRP2_LOC_TEXTETYPE[2] = "Pop-up";
  725.     TRP2_LOC_TEXTETYPE[3] = "Warning";
  726.     TRP2_LOC_TEXTETYPE[4] = "Quest";
  727.     TRP2_LOC_COMBATMODIF = "Use the F.O.D.";
  728.     TRP2_LOC_AURANOMTT = "This is the name of the state.\nYou may begin the name with a category to make searches easier.\n\nFor instance:\n{v}Mood: Downhearted\n\n{o}The colour tags aren't available as attribute, because the colour is determined by the type of state used.";
  729.     TRP2_LOC_DUREEDEFAUTTT = "This is the default duration of this state (in seconds) if it is manually added by a player (via the character sheet) and if the state does not allow the player to choose the duration by himself (Flag {j}\"Choose time\"{o}).";
  730.     TRP2_LOC_AURADESCRITT = "This is the duration of the state. It is displayed in the tooltip.\n\nIt is advisable to write a description for every state, to give a basic understanding of what it stands for."
  731.                                     .."\n\n{r}Warning: {w}Avoid the use of the second person (you)! {j}Use the first person (singular) to refer to the bearer of the the state.{w} That way, the players who read the description won't think they are the one refered to in the tooltip. Also, try to work around the use of he or she. Suggestions: the character, the person, the being...";
  732.     TRP2_LOC_TYPE = "Type";
  733.     TRP2_LOC_TYPEAURATT = "The type of state determines if the effect will be beneficial, detrimental or neutral to the character. That can either be a physical or a psychological effect.";
  734.     TRP2_LOC_SAVEAURA = "Save the information of this creation.\nThis will also update the version number and the date of the latest update.";
  735.     TRP2_LOC_CLOSECREA = "Back to creation lists.\n\n{v}Don't forget to save changes beforehand, if need be.";
  736.     TRP2_LOC_SAVEASAURA = "Save the information of this creation under a new {v}ID{o}. (You're effectively creating a new creation with the same information as this one.)";
  737.     TRP2_LOC_READLOCKTT = "The read-lock prevents any player other than the author to access this window and see the creation information.\n\n{v}It is {o}unadvised{v} to enable this flag because it prevents other players to learn how you built your creation, and prevents them to copy your creation (as they won't be able to access the \"Save as\" button).";
  738.     TRP2_LOC_WRITELOCKTT = "The write-lock prevents any player other than the author to save the information of this creation.\nThe lock doesn't prevent to \"Save as\".\n\n{v}It is highly {o}unadvised{v} to {r}disable{v} this attribute! If someone is granted to modify your creation, everyone including you would received the update, as the creation would keep its ID.";
  739.     TRP2_LOC_AURADELETETT = "Enabling this attribute allow a player bearing a state to remove it manually via the character sheet. This is true of the characters only, not the companions.\n\n{v}If you choose to disable this option, don't forget to come up with a way for the player to get rid of the state.";
  740.     TRP2_LOC_AURAAJOUTTT = "Enabling this attribute allows a player to manually apply the state to one of his characters or companions via their character sheets.";
  741.     TRP2_LOC_TIMESETTT = "Enabling this attribute allows a player to choose the duration of the state if he applies it manually to a character.";
  742.     TRP2_LOC_COMBATMODIFTT = "Enabling this attribute allows the Fight-Outcome Determinator (F.O.D.) to incorporate this state into the determination of the secondary score.\n\nA {r}Debuff{o} state will lower the secondary score by 1 point.\n\nA {v}Buff{o} state will increase the secondary score by 1 point.";
  743.     TRP2_LOC_AURARECEIVETT = "This event is triggered when the state is applied to the character, no matter how that was done (manually or not).\nThis event only applies to states on characters, not on companions.\n\n";
  744.     TRP2_LOC_AURADESTROYTT = "This event is triggered when the state is removed from a character before the end of the appointed duration, no matter how it was removed (manually or not).\nThis event only applies to states on characters, not on companions.\n\n";
  745.     TRP2_LOC_AURALIFETIMETT = "This event is triggered when a state reaches the end of its appointed duration.\nThis event only applies to states on characters, not on companions.\n\n";
  746.     TRP2_LOC_AURASECONDETT = "This event is triggered every second if the character bears this state.\nThis event only applies to states on characters, not on companions.\n\n";
  747.     TRP2_LOC_AJOUTEFFET = "Add a new effect";
  748.     TRP2_LOC_AJOUTCONDI = "Add a new condition";
  749.     TRP2_LOC_TEXTUELLE = "Text value";
  750.     TRP2_LOC_TEXTUELLETT = "This value will be treated as text.";
  751.     TRP2_LOC_NUMERIC = "Numerical value";
  752.     TRP2_LOC_NUMERICTT = "This value will be treated as a number.";
  753.     TRP2_LOC_CREAIDHELP = "ID";
  754.     TRP2_LOC_CREAIDHELPTT = "The ID is the only way Total RP can distinguish between one creation and another. It's automatically generated upon creation and cannot be modified afterwards. The first three letters of the ID refer to the type of creation.";
  755.     TRP2_LOC_CREADATEHELP = "Date";
  756.     TRP2_LOC_CREADATEHELPTT = "This is the date of the day when the creation was last saved. This also indicates the name of the player who saved the creation, in case it is not write-locked. (The date is DAY/MONTH/YEAR)";
  757.     TRP2_LOC_CREAVERNHELP = "Version number";
  758.     TRP2_LOC_CREAVERNHELPTT = "The version number is updated each time the creation is saved. This makes it possible to determine whether someone has an older version of an item. In some cases, Total RP 2 automatically updates creations, when two players with different versions of the same creation interact.";
  759.     TRP2_LOC_CREAAuteurHELP = "Original author";
  760.     TRP2_LOC_CREAAuteurHELPTT = "This is the author of the first version of this creation. This author cannot be changed afterwards, even if the creation is modified and saved by another player. {v}Hence the need to enable write-locking!";
  761.    
  762.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  763.     -- Quetes
  764.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  765.     TRP2_LOC_CREZTEQUEST = "Quest creation";
  766.     TRP2_LOC_NEWQUEST = "New quest";
  767.     TRP2_LOC_QUESTLOG = "Quest log";
  768.     TRP2_LOC_DeleteQuestAsk = "{w}Do you want to abandon the quest\n%1{w} ?\nAll quest items obtained so far will be discarded.";
  769.     TRP2_LOC_DeleteQuestAgree = "{j}The quest %1{j} was abandoned.";
  770.     TRP2_LOC_ReinitQuestAsk = "{w}Would you like to reset the quest\n%1{w} ?\nAll quest items obtained so far will be discarded.";
  771.     TRP2_LOC_ReinitQuestAgree = "{j}The quest %1{j} was reset.";
  772.     TRP2_LOC_STARTQUEST1 = "{j}You've started the quest %1{j}.";
  773.     TRP2_LOC_ACTIVE = "Active quest";
  774.     TRP2_LOC_NOACTIVE = "You have no active quest.";
  775.     TRP2_LOC_NoQuest = "No\nquest";
  776.     TRP2_LOC_QUITQUEST = "Abandon quest";
  777.     TRP2_LOC_REINITQUEST = "Reset quest";
  778.     TRP2_LOC_QUESTERROR1 = "Error: You don't have any information regarding this quest (anymore)!";
  779.     TRP2_LOC_ACTIVEASSIGN = "Set as active quest";
  780.     TRP2_LOC_ACCOMPLISHED = "Accomplished quest";
  781.     TRP2_LOC_FAILED = "Failed quest";
  782.     TRP2_LOC_ETAPE = "Step";
  783.     TRP2_LOC_NOETAPE = "No\nstep";
  784.     TRP2_LOC_DERNIEREMENT = "Recently";
  785.     TRP2_LOC_NODESCR = "No description";
  786.     TRP2_LOC_ETAPES = "Steps";
  787.     TRP2_LOC_REINIT = "Reset";
  788.     TRP2_LOC_ETAPESID = "Step ID";
  789.     TRP2_LOC_DELETEETAPE = "{w}Do you want to delete step {o}%1{w}?";
  790.     TRP2_LOC_DELETEACTION = "{w}Do you want to delete action {o}%1{w}?";
  791.     TRP2_LOC_DELETEEFFET = "{w}Do you want to remove effect {o}%1{w}?";
  792.     TRP2_LOC_DELETECONDI = "{w}Do you want to remove condition {o}%1{w}?";
  793.     TRP2_LOC_QUESTMARK = {};
  794.     TRP2_LOC_QUESTMARK[1] = "None";
  795.     TRP2_LOC_QUESTMARK[2] = "Failure";
  796.     TRP2_LOC_QUESTMARK[3] = "Success";
  797.     TRP2_LOC_ACTION = "Action";
  798.     TRP2_LOC_NOACTION = "No\naction";
  799.     TRP2_LOC_ACTIONS = "Actions";
  800.     TRP2_LOC_QUESTACTION = {};
  801.     TRP2_LOC_QUESTACTION[1] = "Look";
  802.     TRP2_LOC_QUESTACTION[2] = "Say";
  803.     TRP2_LOC_QUESTACTION[3] = "Listen";
  804.     TRP2_LOC_QUESTACTION[4] = "Search";
  805.     TRP2_LOC_NOEFFET = "No\neffect";
  806.     TRP2_LOC_NOCONDI = "No\ncondition";
  807.     TRP2_LOC_Observer = "Look";
  808.     TRP2_LOC_Fouiller = "Search";
  809.     TRP2_LOC_Dire = "Speak";
  810.     TRP2_LOC_Ecouter = "Listen";
  811.     TRP2_LOC_NOLOOK = "You don't see anything of interest.";
  812.     TRP2_LOC_NOEAR = "You don't hear anything of interest.";
  813.     TRP2_LOC_NODIGG = "You don't find anything of interest.";
  814.     TRP2_LOC_NOTALK = "This person has nothing to say to you.";
  815.     TRP2_LOC_PAROLES = "Talks";
  816.     TRP2_LOC_URLSON = "Access path";
  817.     TRP2_LOC_PORTESON = "Reach";
  818.     TRP2_LOC_MODESON = {};
  819.     TRP2_LOC_MODESON[1] = "Personal";
  820.     TRP2_LOC_MODESON[2] = "Local";
  821.     TRP2_LOC_MODESON[3] = "Global (Party-Raid)";
  822.     TRP2_LOC_MODEETAPE = {};
  823.     TRP2_LOC_MODEETAPE[1] = "Do nothing";
  824.     TRP2_LOC_MODEETAPE[2] = "Ask";
  825.     TRP2_LOC_MODEETAPE[3] = "Force";
  826.     TRP2_LOC_ALIGNVTOP = "Top";
  827.     TRP2_LOC_ALIGNVMIDDLE = "Middle";
  828.     TRP2_LOC_ALIGNVBOTTOM = "Bottom";
  829.     TRP2_LOC_ALIGNHLEFT = "Left";
  830.     TRP2_LOC_ALIGNHCENTER = "Centre";
  831.     TRP2_LOC_ALIGNHRIGHT = "Right";
  832.     TRP2_LOC_DIMENSIONS = "Dimensions";
  833.     TRP2_LOC_MAINTEXT = "Main text";
  834.     TRP2_LOC_TEXT = "Text";
  835.     TRP2_LOC_ELEMLIST = "Element list";
  836.     TRP2_LOC_PAGELIST = "Page list";
  837.     TRP2_LOC_CADRELARG = "Frame width";
  838.     TRP2_LOC_CADREHAUT = "Frame height";
  839.     TRP2_LOC_Position = "Position";
  840.     TRP2_LOC_ALIGNEMENTV = "Vertical align.";
  841.     TRP2_LOC_ALIGNEMENTH = "Horizontal align.";
  842.     TRP2_LOC_FONT = "Font";
  843.     TRP2_LOC_SPACINg = "Spacing";
  844.     TRP2_LOC_Ombre = "Shadow";
  845.     TRP2_LOC_Contours = "Borders";
  846.     TRP2_LOC_INFO = "Information";
  847.     TRP2_LOC_Heigth = "Height";
  848.     TRP2_LOC_Width = "Width";
  849.     TRP2_LOC_Rogner = "Crop";
  850.     TRP2_LOC_Couleurs = "Colours";
  851.     TRP2_LOC_Couleur = "Colour";
  852.     TRP2_LOC_Desaturer = "Desaturate";
  853.     TRP2_LOC_Arrondir = "Round";
  854.     TRP2_LOC_AlignDegrad = "Gradation direction.";
  855.     TRP2_LOC_AURAAjout = "Add a state";
  856.     TRP2_LOC_AURAAjoutTT = "Add a state to this character. Keep in mind that a character cannot bear more than 15 different states at any given time.\nBeyond that limit, any additional state will be cancelled.";
  857.     TRP2_LOC_AURAAjoutTTPET = "Add a state to this companion. Keep in mind that a companion cannot bear more than 5 different states at any given time.\nBeyond that limit, any additional state will be cancelled.";
  858.     TRP2_LOC_Combats = "Combats";
  859.     TRP2_LOC_SoundURL = TRP2_ENTETE.."{w}Type the path to your sound effect.\n\n{o}It must be a WAV file, but you mustn't type the extension.{w}\n\nThe path is generated in relation to the \\World of Warcraft\\ root directory.\n\n{v}Press enter to preview your sound effect.";
  860.     TRP2_LOC_SoundURLExtern = "Add an external sound";
  861.     TRP2_LOC_Distance = "Distance";
  862.     TRP2_LOC_DistanceTT = "This is the distance, in yards, up to which your sound effect will be heard if you play it \"locally\".";
  863.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  864.     -- Divers tooltips
  865.     -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
  866.     TRP2_LOC_TAILLE_TT = "This is the height of your character {v}relative to the average height of his race{o}. If you mention here that your Night Elf is tall, that means he's taller than the average Night Elf.";
  867.     TRP2_LOC_SILHOUETTE_TT = "This is your character's general figure (think Body-Mass Index). Extra-pounds or bulging biceps? This is where you decide.";
  868.     TRP2_LOC_PHYSIQUE_TT = "This is the description of your character. See the Handbook for tips on writing a description.";
  869.     TRP2_LOC_ACTUJ_TT = "These are the relevant current info on your character.\nKeep in mind that it's displayed in your character's tooltip. So, keep them brief and to the point{o}."
  870.                             .." Stick to details that are relevant to other players. Moreover, don't forget that these details are only relevant for a short period of time. Permanent details should rather be placed in the description of your character.";
  871.     TRP2_LOC_NOTES_TT = "You may take notes about a character. {v}These notes will appear in that character's tooltip.";
  872.     TRP2_LOC_CHERCHER_TT = "Search criterion:\n%1";
  873.     TRP2_LOC_CRIT_NOMPET = "{v} - Original name of the companion\n - TRP2 name of the companion";
  874.     TRP2_LOC_CRIT_NOM = "{v} - Original name of the character\n - Surname\n - First name\n - Title";
  875.     TRP2_LOC_PETNAME_TT = "The name of your companion.";
  876.     TRP2_LOC_PETPHYS_TT = "This is the description of your companion. This can either be a description of their appearance or their behaviour. The description will show in your companion's tooltip."
  877.                                 .." Try to be as {v}concise as you can be and stick to information relevant to other players.";
  878.     TRP2_LOC_PETHIST_TT = "This is a summary of your companion's background story. Stick to important events and details, that are relevant to other players interacting with it. The full life history of your companion is best suited for forums.";
  879.     TRP2_LOC_ACCESS_TT = "Only show characters with a certain trust level.";
  880.     TRP2_LOC_REL_TT = "Only show characters with a certain type of relationship.";
  881.    
  882.     TRP2_LOC_RELACCES_TT = "\n\n{v}Relationship:\n{o}The relationship determines the nature of the connexion between this character and yours. It doesn't have to be reciprocal.\n\n"
  883.                                 .."{v}Trust level:\n{o}This determines how much you trust this character's player. This level determines, according to your settings,"
  884.                                 .." how much access this player has to your info, as well as how his TotalRP2 will interact with yours.\n";
  885.     TRP2_LOC_COPYNAME = "Copy the target's name";
  886.     TRP2_LOC_AFFICHERTOUT = "Show all";
  887.     TRP2_LOC_AFFICHERTOUTTT = "Show all your mounts and companions, even those that you haven't customised yet.";
  888.     TRP2_LOC_DATABASECHECK = "Show Total RP 2 creations";
  889.     TRP2_LOC_EFFETPAROLETT = "This is the text that the character will say.\n\n{v}Tips:{o}\n- Starting a text with {v}||{o} (vertical bar) will display it as a narrative.\n"
  890.                                 .."- Starting with something like {j}\"|| Whatshisname says: text\"{o} simulates Whatshisname's talking.";
  891.     TRP2_LOC_DURABILITYSAC_TT = "This is the condition of your backpack. The more damaged it gets, the more you risk losing gold and items...";
  892.     TRP2_LOC_DURABILITYCOFFRE_TT = "This is the condition of your chest. The more damaged it gets, the more you risk losing gold and items...";
  893.     TRP2_LOC_POIDSCOFFRE_TT = "This is the current weight of your chest.";
  894.     TRP2_LOC_CREAOBJETNOM = "This is the name of the item. Note, though, that two different items can have the same name. (This is a required field.)";
  895.     TRP2_LOC_CREAOBJETDESCR = "This is the description of the item. (This is a required field.)";
  896.     TRP2_LOC_CREAOBJETCATE = "This is the category of the item (Reagent, food, etc). This is a purely informational field"
  897.                                     .." with no actual effect on the item.";
  898.     TRP2_LOC_CREAOBJETUNIQUE = "This is the maximum number of units that a character can possess at a given time (regardless of in which bags the units are stored). {v}0 stands for an infinite number of units.";
  899.     TRP2_LOC_CREAOBJETPOIDS = "This is the weight, in grammes, of one unit of this item. The weight impacts on the level of your character's stamina, as well as"
  900.                                     .." the likeliness of a bag ripping when it's worn.";
  901.     TRP2_LOC_CREAOBJETLIFETIME = "This is the life span of an item, in seconds. The countdown starts when the item is received in the inventory and the item disappears once it reaches zero (it then triggers the {j}At end of life{o} event). {v}0 stands for an infite amount of time.";
  902.     TRP2_LOC_CREAOBJETVALEUR = "This is the value, in copper coins, of one unit of this item.";
  903.     TRP2_LOC_CREAOBJETICONE = "This is the icon of the item.\n\n{j}Click:{w} Choose an icon";
  904.     TRP2_LOC_CREAOBJETSTACK = "This is the maximum amount of units of this item that can be stacked in the same bag slot.\n\n{j}Note: Useable items, with more than one charge or having a definite life span (duration) cannot be stacked.";
  905.     TRP2_LOC_CREAOBJETQUALITY = "Determines the quality of the item and therefore the colour of its name.";
  906.     TRP2_LOC_CREAOBJETCHARGES = "Determines the number of charges by default once the item is added to the inventory. The item loses a charge with each successful use."
  907.                                         .." Once all the charges are expended, the item disappears (and triggers the {j}All charges expended{o} event)";
  908.     TRP2_LOC_CREAOBJETACTNAME = "In this field, state what kind of action will be performed on use. It will appear in green in the tooltip, preceded with {v}\"Use: \"{o}.";
  909.     TRP2_LOC_RECHARGE_TT = "This is the default cooldown of the item. {j}The cooldown is shared with all items of the same type.\n{o}As soon as it comes off cooldown, the {j}Off cooldown{o} event is triggered.";
  910.     TRP2_LOC_DUREETEXT_TT = "This determines the time it takes to use the item, like an item's casting time. {v}0 stands for instant use (cast).\n\n{j}If the item has a use time, "
  911.                                 .."the beginning of the use (casting) triggers the {v}On use (start){j} event. Once the end of the use (cast) time is reached, the {v}On use (end){j} event is triggered. "
  912.                                 .."Instant use (no cast time) immediately triggers the {v}On use (end){j} event.";
  913.     TRP2_LOC_ANIMATION_TT = "{j}If the item has a use time, {o}this field sets the number corresponding to an animation to be used during the use (casting) of the item.";
  914.     TRP2_LOC_ACTIONTEXT_TT = "{j}If the item has a use time, {o}this field determines the name of the casting action.";
  915.     TRP2_LOC_STOLABLETT = "Determines whether a character has to stand still while using an item. If the item has a use time (casting time), any movement will cause the use (casting) to be interrupted.";
  916.     TRP2_LOC_USABLETT = "Defines whether this item can be used. If it can, the set of options below will be unlocked, as well as the {j}On use (end){o} trigger.";
  917.     TRP2_LOC_GIVABLETT = "Determines whether this item can be traded between characters {v}(Think \"Soulbound\"){o}. If trading of this item is permitted and it is actually traded, that will trigger the {j}Upon trading{o} event (for the giver only).";
  918.     TRP2_LOC_DESTROYABLETT = "Determines whether the item can be manually discarded by the player (by dragging and dropping it out of the inventory, as any other WoW item). If an item is discarded in this fashion, the {j}Upon destruction{o} event is triggered.";
  919.     TRP2_LOC_MANUALTT = "Determine whether the item can be manually added to the character's inventory (via the creation lists).";
  920.     TRP2_LOC_DEC_OBJ_RECEIVE = "This event is triggered when the character receives the item in their inventory, regarless of the way it ended up there (trading between characters, through an effec tor manually)."
  921.                                     .." If a stack of items is received, the event is only triggered once.\n\n";
  922.     TRP2_LOC_DEC_OBJ_DESTROY = "This event is triggered if the item is lost in any of these ways:\n- Droped manually (drag and drop the item out of the inventory)\n-"
  923.                                     .." Through an item-destruction effet from any other item.\n- After giving it to another character.\n\n";
  924.     TRP2_LOC_DEC_OBJ_USESTART = "This event is triggered when the item starts to be used, if it has a use time (casting)."
  925.                                     .."\n{j}If this event has conditions, the {v}On failed use (start){j} event is unlocked.\n\n";
  926.     TRP2_LOC_DEC_OBJ_USEFIN = "This event is triggered whenever the item reaches the end of its use time with interruption (is successfully cast). It is also triggered if the use is immediate (instant cast)."
  927.                                     .."\n{j}If this event has conditions, the {v}On failed use (end){j} event is unlocked.\n\n";
  928.     TRP2_LOC_DEC_OBJ_USESTARTFAIL = "This event is triggered when the conditions of the {j}On use (start){o} event are not met. This enables the creation of"
  929.                                     .." an alternate use.\n{j}Note that his means the item isn't actually used!{o}\n\n";
  930.     TRP2_LOC_DEC_OBJ_USEFINFAIL = "This event is triggered when the conditions of the {j}On use (end){o} event are not met. This enables the creation of"
  931.                                     .." an alternate use.\n{j}Note that his means the item isn't actually used! No charges are expended.{o}\n\n";
  932.     TRP2_LOC_DEC_OBJ_DON = "This event is triggered when a character trades the item with another character. This event is only triggered giver-side (the character that receives the item will have the {j}Upon reception{o} event triggered instead)."
  933.                                     .."\n\n";
  934.     TRP2_LOC_DEC_OBJ_USED = "This event is triggered when all the charges of the item are expended and the item is destroyed. This event is triggered in addition to {j}On use (end){o} but instead of {j}Upon destruction{o}."
  935.                                     .."\n\n";
  936.     TRP2_LOC_DEC_OBJ_LIFETIME = "This event is triggered when the item reaches the end of its life span and is destroyed. It is triggered instead"
  937.                                     .." of the {j}Upon destruction{o} event.\n\n";
  938.     TRP2_LOC_DEC_OBJ_COOLDOWN = "This event is triggered whenever the item comes off cooldown and can be used again."
  939.                                     .."\n\n";
  940.     TRP2_LOC_OUTILS = "Tools";
  941.     TRP2_LOC_NODISPOTRANS = "{r}This character can't trade at this time.";
  942.     TRP2_LOC_PAGESUIV = "Next page";
  943.     TRP2_LOC_PAGEPREC = "Previous page";
  944.     TRP2_LOC_QUESTOBJETTT = "Signals this item as part of a quest chain. It will be highlighted in the inventory.";
  945.     TRP2_LOC_WAITINGEXCHANGE = "{r}If this message keeps being displayed, that means that the player with whom you wish to trade is not available. He may be experiencing connectivity issues or he hasn't activated Total RP2.";
  946.     TRP2_LOC_ERRORPLANQUE1 = "{r}{o}%1{r}'s stash is not available at the moment.";
  947.     TRP2_LOC_AVERTDOCU1 = "{v}Picture n°%1\n\n{w}The pictured currently being edited has not been saved since last change.\nIf you don't save the picture before you proceed with this action, {o}the changes will be lost.\n\n{v}Would you like to save the picture?";
  948.     TRP2_LOC_AVERTDOCU2 = "{v}Formatted text n°%1\n\n{w}The formatted text currently being edited has not been saved since last change.\nIf you don't save the text before you proceed with this action, {o}the changes will be lost.\n\n{v}Would you like to save the text?";
  949.     TRP2_LOC_AVERTDOCU3 = "{v}Page n°%1\n\n{w}The page currently being edited has not been saved since last change.\nIf you don't save the page before you proceed with this action, {o}the changes will be lost.\n\n{v}Would you like to save the page?";
  950.     TRP2_LOC_AVERTDOCU4 = "{w}The document currently being edited has not been saved since last change.\nIf you don't save the document before you quit, {o}the changes will be lost.\n\n{v}Would you like to save the document?";
  951.     TRP2_LOC_AVERTDOCU5 = "{o}Warning!\n\n{w}Generating the preview (which contains all the pages of the document) will shut the editing windows (of the pages, the pictures and the texts). Unsaved changes will be lost.\n\n{v}Do you want to generate preview anyway?";
  952.     TRP2_LOC_REPERES = "Show grid";
  953.     TRP2_LOC_NOMPLANQUE_TT = "This is the name of your stash.\nTry to be descriptive and brief.\n\nFor instance:\n{j}- Small mound of earth\n- Wooden chest\n- Mailbox,\nect.";
  954.     TRP2_LOC_PersonnagePerm_TT = "This is a list of the people who were granted access to your stash.\nPlease, enter the names separated by commas.\n\n{j}If you leave this field empty, anyone will be able to access your stash, as long as they match the trust level specified hereunder.";
  955.     TRP2_LOC_PlanqueAcces_TT = "This is the minimum trust level needed to access this stash.\n\n{j}Note that it works in addition to the character list above.";
  956.     TRP2_LOC_PLANQUEINTER = "A stash can't be accesses by two characters at the same time.\n\n{v}%1{w} is already accessing this stash. Would you like to expel him to open it for your character?";
  957.     TRP2_LOC_AJOUTETAPE = "Add a step";
  958.     TRP2_LOC_AJOUTACTION = "Add an action";
  959.     TRP2_LOC_ETAPENUM = "This is the ID of the step that you wish to describe here. You cannot create two steps with the same ID.\n\n{j}The ID doesn't have to be a number, although using one makes it easier to manage.\n\n{v}When a question is manually added to the log, it always starts at step 1.";
  960.     TRP2_LOC_ETAPEDESCR = "Here, write a summary of what happened during this step. That summary will be displayed in your quest log and will serve as a reminder of the events that occurred during this step, as well as the goal of the next one.";
  961.     TRP2_LOC_STATEQUEST = "Determines if this step leads to the success of the quest, to its failures or to neither.\n\n{j}You may, for instance, have several steps leading to success, so your quest has alternate endings!";
  962.     TRP2_LOC_ONETAPETT = "This event is triggered when this step is reached.\n\n";
  963.     TRP2_LOC_ONACTIONTT = "This event is triggered when the action is executed.\n\n";
  964.     TRP2_LOC_ACTIONTYPETT = "Determines the fashion in which the action is performed:\n\n{j}Search:\n"
  965.                                     .."{o}Your character searches for something in the nearby area or on a specific target."
  966.                                     .."\n{v}This action is triggered by the /search emote or by the Search button for the shortcut bar.\n\n{j}Listen:\n"
  967.                                     .."{o}Your character pays attention to the noises in the nearby area or by a specific target."
  968.                                     .."\n{v}This action is triggered by the /listen emote or by the Listen button for the shortcut bar.\n\n{j}Look:\n"
  969.                                     .."{o}Your character looks with attention at the nearby area or at a specific target."
  970.                                     .."\n{v}This action is triggered by the /look emote or by the Look button for the shortcut bar.\n\n{j}Say:\n"
  971.                                     .."{o}Your character says something, either to a specific person or not (an incantation, for instance)."
  972.                                     .."\n{v}This action is triggered when your character says or yells something.";
  973.     TRP2_LOC_ACTIONETAPES = "These are the steps during which your action can be executed.\n\n{j}Separate the steps with commas. If you leave this field empty, the action will be available at all steps.";
  974.     TRP2_LOC_ACTIONPAROLES = "{j}While performing an action such as \"Say\"{o}, text is what will trigger the action. That can be one or several words. They will have to come up in what the character says. (It's not case-sensitive.)";
  975.     TRP2_LOC_TITREDOCTT = "This is the title of the document. It will be displayed at the top.";
  976.     TRP2_LOC_ICODOCU = "This is the icon of the document. It'll be displayed on the top-left corner of the document.";
  977.     TRP2_LOC_DOCUAPER = "This will display the document in its entirety. Don't forget to save each of the document pages before you display it.\n\n{j}Displaying the preview doesn't save the whole document!";
  978.     TRP2_LOC_AJOUTPAGE = "Add a page";
  979.     TRP2_LOC_AJOUTPAGETT = "Add a page to the document.\n\n{j}Warning: this page must be saved in order to appear in the list and in the document.";
  980.     TRP2_LOC_SAVEPAGETT = "Save the page of the document.\n\n{j}Warning: if you are editing an element of this page, save this element BEFORE you save the page!";
  981.     TRP2_LOC_CANCELPAGETT = "Cancels all changes made to the page since last saved and closes the page.";
  982.     TRP2_LOC_TEXTEPAGETT = "This is the main text of the page. It can be formatted with {j}the formatting tags{o} {v}(see Handbook).\n\n{o}The main text is always displayed over the elements of the page.";
  983.     TRP2_LOC_AJOUTELEM = "Add an element";
  984.     TRP2_LOC_AJOUTELEMTT = "Add an element to this page.\n\n{j}Warning: this element must be saved in order to appear in the list and in the document.\n\n{j}"
  985.                                 ..TRP2_LOC_CLIC.." : {w}Add a picture\n{j}"..TRP2_LOC_CLICDROIT.." : {w}Add formatted text";
  986.     TRP2_LOC_LEVELTT = "The level of the elements indicated in which order they will be displayed, so it determines which element will appear"
  987.                         .." over the others. Five levels are available: level 1 is the lowest (the \"farthest\" "
  988.                         .."from you), while level 5 is the highest.\n\n{j}For instance, a level-1 picture will be displayed under a level-2 picture.\n\n"
  989.                         .."{o}This only concerns the superposition of elements of the same type (either pictures or texts). Indeed, a text displayed on the same level as an image"
  990.                         .." will always be displayed over the image.\n\n{r}Warning: {j}If two elements of the same type are superposed, the one in front"
  991.                         .." will be chosen randomly! You should avoid that situation and make clever use of the five levels available.";
  992.     TRP2_LOC_URLTT = "Fill in the path to the texture, relative to the root of the WoW installation folder.\n"
  993.                             .."The path is not case-sensitive.\n\n{j}You can use custom texture, but they must be placed within"
  994.                             .." the game folders prior to launch.";
  995.     TRP2_LOC_HeigthTT = "Picture height, in pixels.";
  996.     TRP2_LOC_WidthTT = "Picture width, in pixels.";
  997.     TRP2_LOC_PAR_ICOTARPOSXTT = "Horizontal position of the element, in pixels, from the centre (point 0,0).";
  998.     TRP2_LOC_PAR_ICOTARPOSYTT = "Vertical position of the element, in pixels, from the centre (point 0,0).";
  999.     TRP2_LOC_PAR_ROGNERTT = "Crop the picture to display only a part of the texture.\nExpressed in percentages.\n\n{j}For further information, refer to the Handbook.";
  1000.     TRP2_LOC_PAR_ROUNDEDTT = "Rounds the picture. This doesn't work with all textures. If the texture is not compatible, it won't be displayed correctly (graphic bug) or it won't appear at all.";
  1001.     TRP2_LOC_DesaturerTT = "Displays the picture without colours, as shades of grey.";
  1002.     TRP2_LOC_ALIGNEMENTTT = "Determines the direction of the gradation of the two colours hereunder. Of course, you'll only see a gradation if the two colours are different.";
  1003.     TRP2_LOC_Couleur1TT = "This is the first colour of the texture. With horizontal-direction gradation, it'll be displayed to the left. In case of a vertical-direction gradation, it'll be displayed below the other."
  1004.                                 .."\n\n{j}Click{w}: Change the colour\n{j}Ctrl-click{w}: Swap with 2nd colour\n{j}Shift-click{w}: Copy from 2nd colour\n{j}Right-click{w}: Reset the colour";
  1005.     TRP2_LOC_Couleur2TT = "This is the second colour of the texture. With horizontal-direction gradation, it'll be displayed to the right. In case of a vertical-direction gradation, it'll be displayed above the other."
  1006.                                 .."\n\n{j}Click{w}: Change the colour\n{j}Ctrl-click{w}: Swap with 1st colour\n{j}Shift-click{w}: Copy from 1st colour\n{j}Right-click{w}: Reset the colour";
  1007.     TRP2_LOC_CADRELARGTT = "Determines the width (in pixels) of the text frame. The frame determines the alignment of the text.";
  1008.     TRP2_LOC_CADREHAUTTT = "Determines the heigth (in pixels) of the text frame. The frame determines the alignment of the text.";
  1009.     TRP2_LOC_FONT_SIZE = "Determines the size of the font of the text.";
  1010.     TRP2_LOC_ESPACETT = "Determines the spacing (in pixels) between two lines of text.";
  1011.     TRP2_LOC_FONTTT = "Determines the font of the text.";
  1012.     TRP2_LOC_ALIGNEMENTVTT = "Determines both the vertical alignment of the text in the frame and the vertical alignment of the frame within the page of the document.";
  1013.     TRP2_LOC_ALIGNEMENTHTT = "Determines both the horizontal alignment of the text in the frame and the horizontal alignment of the frame within the page of the document.";
  1014.     TRP2_LOC_PAR_ICOTARPOSShadX = "Determines the horizontal position of the text in relation to its shadow.";
  1015.     TRP2_LOC_PAR_ICOTARPOSShadY = "Determines the vertical position of the text in relation to its shadow.";
  1016.     TRP2_LOC_CouleurTT = "Determines the default colour of the text.\n\n{j}Click{w}: Change the colour\n{j}Right-click{w}: Reset the colour";
  1017.     TRP2_LOC_OmbreTT = "Determines the colour of the shade of the text.\n\n{j}Click{w}: Change the colour\n{j}Right-click{w}: Reset the colour";
  1018.     TRP2_LOC_ContoursTT = "Applies a border effect to the text.";
  1019.     TRP2_LOC_REINITTT = "Determines whether the quest can be reset indefinitely, so it can be retried in case of failure, or just done again in case of success.";
  1020.     TRP2_LOC_MANUALQUESTTT = "Determines whether the quest can be added manually to a character's quest log by the player.";
  1021.     TRP2_LOC_QUESTTITRETT = "The title of your quest, as it will appear in the character's quest log.";
  1022.     TRP2_LOC_DescriptionQUEST = "This is the description of the quest. It will give a general preview of what the quest entails.\n\n{j}Here you can mention prerequisites, for instance.";
  1023.     TRP2_LOC_MAITRISE = "Level of fluency";
  1024.     TRP2_LOC_DIALCHOOSE = "Choose dialect";
  1025.     TRP2_LOC_DocuCHOOSE = "Choose document";
  1026.     TRP2_LOC_OBJCHOOSE = "Choose item";
  1027.     TRP2_LOC_QUESTCHOOSE = "Choose quest";
  1028.     TRP2_LOC_AURACHOOSE = "Choose state";
  1029.     TRP2_LOC_ADDMETHODE = "Addition method";
  1030.     TRP2_LOC_ADDLANG = "Do you want to add the {v}%1{w} dialect to your dialect list?";
  1031.     TRP2_LOC_ADDMETHODEQUEST_TT = "Specifies what happens in case the character doesn't have the dialect in its dialect list.\n\n"
  1032.                                         .."Either nothing happens or he will be prompted to add it, or it will be added automatically.";
  1033.     TRP2_LOC_MAITRISETT = "Specify the change applied to the character's fluency level for this dialect. For example, \"15\" {v}will add{o} 15 points"
  1034.                                 .." to the dialect fluency (up to a maximum of 100). \"-30\" {v}will remove{o} 30 points (down to a minimum of 0).";
  1035.     TRP2_LOC_TEXTDISPLAY_TT = "Determines that way the text will be displayed.";
  1036.     TRP2_LOC_MONTANTTT = "The amount, in copper coins, that will be added or removed (depending on the choice hereunder) to or from the backpack.";
  1037.     TRP2_LOC_MODEORTT = "Determines if the amount above will be added or removed from the bag.";
  1038.     TRP2_LOC_DUREEAURA_TT = "The duration, in seconds, of the added state (in the event of a state being added).";
  1039.     TRP2_LOC_TARGETTT = "Determines the target on which the action will be performed.";
  1040.     TRP2_LOC_MODEAURATT = "Determines if the state will be added or removed from the target.";
  1041.     TRP2_LOC_QUANTITEOBJ_TT = "The amount of units added or removed from the backpack.";
  1042.     TRP2_LOC_MODEOBJTT = "Determines if the amount of units above is added or removed.";
  1043.     TRP2_LOC_DUREETIMETT = "The duration applied to the item.\n{v}0 cancels any on-going duration.\n\n{j}Reminder: once the life span reaches "
  1044.                                 .."an end, the item is destroyed. That triggers the \"At end of life\" event.";
  1045.     TRP2_LOC_DUREECOOL = "The cooldown associated with the designated item type.";
  1046.     TRP2_LOC_URLSONTT = "The path of the sound file, relative to the root folder of the game. You can enter several sounds, separated by line breaks: one sound will be chosen randomly.";
  1047.    
  1048.     TRP2_LOC_PORTESONTT = "The range of the sound in coordinate units (+= 2 yards) when a sound is played locally."
  1049.     TRP2_LOC_URLSONMODETT = "The type of sound broadcasting method:\n{j}Personal: {o}Only the player will hear the sound.\n{j}Local: {o}All the characters in range.\n"
  1050.                                     .."{j}Global(Raid-Party): {o}The whole party or raid.";
  1051.     TRP2_LOC_MONTANTDGTSAC = "The amount of hit points to be added or removed from the backpack or chest.";
  1052.     TRP2_LOC_DEGATYPE = "Determines if hit points are removed or added to the backpack or chest.";
  1053.     TRP2_LOC_DEGATCIBLE = "Determines if the target of the action is the packpack or the chest.";
  1054.     TRP2_LOC_MODEQUESTS = "Specifies what's to happen if a character doesn't have the quest in its quest log.\n\n"
  1055.                                 .."Either nothing happens or they're prompted to added the quest, or it is added automatically.";
  1056.     TRP2_LOC_ETAPEIDTT = "This is the ID of the step at which the quest will find itself.";
  1057.     TRP2_LOC_STARTQUEST2 = "Add a quest to the log";
  1058.     TRP2_LOC_STARTDIAL = "Learn a new dialect";
  1059.     TRP2_LOC_PLAY = "Play";
  1060.     TRP2_LOC_PLAYTT = "Plays the text as an emote shared with nearby characters.";
  1061.     TRP2_LOC_INVERROR1 = "You can only switch items between your stashes and your backpack.";
  1062.     TRP2_LOC_INVERROR2 = "You can only use items currently in your backpack.";
  1063.     TRP2_LOC_INVERROR3 = "You cannot move items in your bags during a trade.";
  1064.     TRP2_LOC_TARGETTAKE = "The name of the character who will say or play the emote. You can use the button to your left to copy the name of your current target.";
  1065.     TRP2_LOC_TEXTEANIMTT = "The text that will be said/played.\n\nPress enter to confirm and perform the action.";
  1066.     TRP2_LOC_REGDELALLTT = "Delete all character info from "..TRP2_Royaume..".";
  1067.     TRP2_LOC_EPURER = "Purge directory";
  1068.     TRP2_LOC_EPURERTT = "Delete the details of characters you've never met.";
  1069.     TRP2_LOC_QUESTDISPLAY = "Filter quest display";
  1070.     TRP2_LOC_QUESTSTATE = {};
  1071.     TRP2_LOC_QUESTSTATE[1] = "Currents quests";
  1072.     TRP2_LOC_QUESTSTATE[2] = "Failed quests";
  1073.     TRP2_LOC_QUESTSTATE[3] = "Successful quests";
  1074.     TRP2_LOC_QUESTSTATE[4] = "All quests";
  1075.     TRP2_LOC_AfficherCacher = "Show/hide";
  1076.     TRP2_LOC_CLICGLISSER = "Drag & drop";
  1077.     TRP2_LOC_MODIF = "Modify";
  1078.     TRP2_LOC_ACCROFON = "Compatibility";
  1079.     TRP2_LOC_ANIMSELECT = "Select animation";
  1080.     TRP2_LOC_OTHERCREA = "Display creations by others";
  1081.     TRP2_LOC_NEWVERSION = "{v}A newer Total RP 2 build is available!\n\n{j}Your build: %2\n{j}Latest build: %1\n\n"
  1082.                                 .."{o}Go grab it!\n{v}http://forums.telkostrasz.be/\n\n{o}This message will only be displayed once per game session and can be disabled in the option panel (General settings).";
  1083.     TRP2_LOC_CREACOLIS = "Parcel creation";
  1084.     TRP2_LOC_Destinataire = "Recipient";
  1085.     TRP2_LOC_Message = "Message";
  1086.     TRP2_LOC_ChoixMasc = "Choose a companion/mount";
  1087.     TRP2_LOC_MascotteNomTT = "This is the name of the companion/mount that the character will summon.\nIt's their WoW name.\n{j}Please use the exact spelling (it is case sensitve...).";
  1088.     TRP2_LOC_TITREGUIDE = "Total RP 2 Handbook";
  1089.     TRP2_LOC_PAR_ChannelToUseNomTT = "This is the name of the Total RP 2 broadcast channel.";
  1090.     TRP2_LOC_CloseCombatTT = "If the option is checked, this will automatically close Total RP 2's main windows when you enter in combat mode.\n\n{r}Be careful, though: it will also close creation tools, without saving changes!";
  1091.     TRP2_LOC_NotifyTT = "Be notified if you come across a player with a newer build of Total RP 2. The notice will only be displayed once per game session.";
  1092.     TRP2_LOC_PAR_PORXTT = "Sets the horizontal position of the portrait button in relation to the chosen frame.";
  1093.     TRP2_LOC_PAR_PORYTT = "Sets the vertical position of the portrait button in relation to the chosen frame.";
  1094.     TRP2_LOC_PAR_PORFRameTT = "This is the frame to which the portrait button will be hooked. By default it's hooked to the target's frame (TargetFrame).";
  1095.     TRP2_LOC_PAR_ETAXTT = "Sets the horizontal position of the state window in relation to the chosen frame.";
  1096.     TRP2_LOC_PAR_ETAYTT = "Sets the vertical position of the state window in relation to the chosen frame.";
  1097.     TRP2_LOC_PAR_ETAFRameTT = "This is the frame to which the state window will be hooked. By default it's hooked to the target's frame (TargetFrame).";
  1098.     TRP2_LOC_RACCAFFTT = "Show or hide the shortcut bar when you enter the game.";
  1099.     TRP2_LOC_AlphaRaccBarTT = "Shortcut bar transparency.";
  1100.     TRP2_LOC_HRPMODETT = "Allows Total RP 2 to detect out-of-character dialogues (text in brackets). Whenever OOC is detected, you can choose to display it with another colour or in another chat window.";
  1101.     TRP2_LOC_PAR_BALIICO = "Show icon tags";
  1102.     TRP2_LOC_PAR_BALIICOTT = "Show/hide icon tags in dialogues.";
  1103.     TRP2_LOC_EMOTEMODETT = "Allow Total RP to detect emotes in dialogue  (with <> or **).\n\n{j}Emote color :{o}\nColor the emote in the color of your chat configuration for monster and npcs emotes.\n\n{j}Emote cutting :{o}\nBesides coloring the emote of others, TRP2 will detect your emotes (only in /say and /yell) and will play them as regural /e emotes. Works only for ** emotes.";
  1104.     TRP2_LOC_PNJMODETT = "Automatic formats NPC dialogues upon detection.";
  1105.     TRP2_LOC_PAR_DefautAccesTT = "Determines the default trust level of characters added to the Directory.\n\n{r}It is unadviced to set this property to \"maximum\" as that would disable all security in Total RP 2.";
  1106.     TRP2_LOC_PAR_NotifyNewTT = "Get a warning message whenever a character is added to the Directory.";
  1107.     TRP2_LOC_PAR_AutoNewTT = "Allow Total RP to automatically add a character to the Directory when it detects that its player uses Total RP 2.";
  1108.     TRP2_LOC_PAR_CompatibFlagRSPTT = "Permits the gathering of titles, names and FlagRSP descriptions of players using FlagRSP2.\n\n{j}Warning: those players won't be able to see your information.";
  1109.     TRP2_LOC_PAR_DefautHisto = "Trust level for characters story";
  1110.     TRP2_LOC_PAR_DefautHistoTT = "Only people with at least this trust level would be able to see your characters story.";
  1111.     TRP2_LOC_PAR_HideOT = "Hide original tooltip";
  1112.     TRP2_LOC_PAR_HideOT_TT = "Hides the World of Warcraft character tooltip.\n\nYou may want to disable this option if you use addons that temper with the tooltip (Gearscore, etc.).";
  1113.     TRP2_LOC_PAR_NomReduit = "Shortened name";
  1114.     TRP2_LOC_PAR_NomReduitTT = "The shortened name displays  the name without the short title.";
  1115.     TRP2_LOC_ENABLE_SOUNDTT = "Enables the Total RP 2 sound effects.\n\nNote: you will only hear the effects if your have enabled the sound effect in World of Warcraft.";
  1116.     TRP2_LOC_GlobSoundAccesTT = "Sets the minimal trust level to hear sounds played from someone.";
  1117.     TRP2_LOC_MINIMAPOK = "Appear on the map";
  1118.     TRP2_LOC_MINIMAPOKTT = "Appear on other players' zone map.";
  1119.     TRP2_LOC_AFFICHERGENS = "Characters";
  1120.     TRP2_LOC_AFFICHERGENSTT = "Refresh the display of TRP characters in this zone.";
  1121.     TRP2_LOC_AFFICHERPL = "Show stashes";
  1122.     TRP2_LOC_AFFICHERPLTT = "Displays the stashes of this zone on the map.";
  1123.     TRP2_LOC_CREAPACK = "Import pack";
  1124.     TRP2_LOC_EXPORTALERT = "{v}Export\n\n{w}Total RP 2 will now create a pack with your creations. During the process, your UI will reload. Don't worry. It's perfectly normal! "
  1125.                                 .."It's necessary in order to force the data being written on your hard drive. Once the user interface is reloaded, you will be notified of the next step.\n\n{v}Proceed with exportation?";
  1126.     TRP2_LOC_EXPORTWIN = "{v}Export\n\n{w}Total RP 2 successfully exported your creation pack! You can find it in:\n\n{j}\\World of Warcraft\\WTF\\Account\n\\Your_Account\\SavedVariables\\\ntotalRP2_ImpExport.lua"
  1127.                                 .."\n\n{w}Rename that file as you wish and store it wherever you want. To share this pack with someone, just email it to them! They will then be able to perform the import procedure.\n\n\n"
  1128.     TRP2_LOC_EXPORT = "Add to export pack";
  1129.     TRP2_LOC_IMPORTALERT = "{v}Import\n\n{w}Total RP 2 will import all the creations of the pack, as long as you don't already have them or if you have outdated versions of them.";
  1130.     TRP2_LOC_URLCLIC = "Here's the link URL:\n\n%1\n\nPaste this in your web browser.\n\n{r}Disclaimer! {w}Total RP is not responsible for links leading to harmful content."
  1131.     TRP2_LOC_NODIAL = "No dialogue effects";
  1132.     TRP2_LOC_NODIALTT = "Automatically converts speech effects to personal text effects.";
  1133.     TRP2_LOC_Observer_TAR_TT = "Look at %1.";
  1134.     TRP2_LOC_Ecouter_TAR_TT = "Listen to %1.";
  1135.     TRP2_LOC_Fouiller_TAR_TT = "Search %1.";
  1136.     TRP2_LOC_Dire_TAR_TT = "Talk to %1.";
  1137.     TRP2_LOC_REPERT = "Directory";
  1138.     TRP2_LOC_Observer_ENV_TT = "Look at the area around you.";
  1139.     TRP2_LOC_Ecouter_ENV_TT = "Listen to the sounds around you.";
  1140.     TRP2_LOC_Fouiller_ENV_TT = "Search the area around you.";
  1141.     TRP2_LOC_Achnor_Chat = "Disable chat functions";
  1142.     TRP2_LOC_VerrError = "This creation is read-locked.";
  1143.     TRP2_LOC_Achnor_ChatTT = "Disable all Total RP 2 functions concerning chat windows: "
  1144.                                     .." That's detection of OOC, emotes, NPC dialogues, etc. and translation of dialogues."
  1145.                                     .."\n\n{j}Disable this function if you encounter compatibility issues with other addons using the chat windows."
  1146.                                     .."\n\n{r}Changes to this option won't be taken into account until you to relaunch the game or reload the interface (/reload).";
  1147.     TRP2_LOC_Achnor_Paroles = "Disable language functions";
  1148.     TRP2_LOC_Achnor_ParolesTT = "Disable all Total RP 2 functions using your character's chat: dialects, dialogue tags, \"Say\" quest option, etc."
  1149.                                     .."\n\n{j}Disable this function if you encounter compatibility issues with other addons using the chat windows."
  1150.                                     .."\n\n{r}Changes to this option won't be taken into account until you to relaunch the game or reload the interface (/reload).";
  1151.     TRP2_LOC_Achnor_Emote = "Disable emote functions";
  1152.     TRP2_LOC_Achnor_EmoteTT = "Disable emotion-detection functions for quests."
  1153.                                     .."\n\n{j}Disable this function if you encounter compatibility issues with other addons using emotes."
  1154.                                     .."\n\n{r}Changes to this option won't be taken into account until you to relaunch the game or reload the interface (/reload).";
  1155.     TRP2_LOC_Achnor_ItemRef = "Disable name-click functions";
  1156.     TRP2_LOC_Achnor_ItemRefTT = "Disable ctrl-right-click function on names in chat windows."
  1157.                                     .."\n\n{j}Disable this function if you encounter compatibility issues with other addons using a similar function."
  1158.                                     .."\n\n{r}Changes to this option won't be taken into account until you to relaunch the game or reload the interface (/reload).";
  1159.     TRP2_LOC_ErreurGen_1 = "{r}The data [%2] is too large to be sent to %1";
  1160.     TRP2_LOC_ErreurGen_2 = "Syntax error";
  1161.     TRP2_LOC_Link = "Link";
  1162.     TRP2_LOC_Nord = "North";
  1163.     TRP2_LOC_NordOuest = "Northwest";
  1164.     TRP2_LOC_Ouest = "West";
  1165.     TRP2_LOC_SudOuest = "Southwest";
  1166.     TRP2_LOC_Sud = "South";
  1167.     TRP2_LOC_SudEst = "Southeast";
  1168.     TRP2_LOC_Est = "East";
  1169.     TRP2_LOC_NordEst = "Northeast";
  1170.     TRP2_LOC_SoudPlayeedBy = "{j}Sound played by {v}[|Hplayer:%1|h%1|h]{j} (party-raid):\n{c}%2";
  1171.     TRP2_LOC_GlSoudPlayeedBy = "{j}Sound played by {v}[|Hplayer:%1|h%1|h]{j} (global):\n{c}%2";
  1172.     TRP2_LOC_LocSoudPlayeedBy = "{j}Sound played by {v}[|Hplayer:%1|h%1|h]{j} (local):\n{c}%2";
  1173.    
  1174.     -- Suite !
  1175.     TRP2_LOC_PAR_CutAfterX = "Cut off after %1 characters.";
  1176.     TRP2_LOC_PAR_NoCut = "Don't cut off.";
  1177.     TRP2_LOC_PAR_ShowIcone = "Show icons";
  1178.     TRP2_LOC_PAR_ShowRelIcone = "Show relationship icons";
  1179.     TRP2_LOC_PAR_SmallNames = "Shortened name";
  1180.     TRP2_LOC_PAR_ShowAllTitle = "Show full title";
  1181.     TRP2_LOC_PAR_ShowCRN = "Show class, race and level";
  1182.     TRP2_LOC_PAR_ShowRealm = "Show realm";
  1183.     TRP2_LOC_PAR_ShowGuild = "Show guild details";
  1184.     TRP2_LOC_PAR_ShowActuinfo = "Show current info";
  1185.     TRP2_LOC_PAR_ShowEtats = "Show states";
  1186.     TRP2_LOC_PAR_ShowNotes = "Show notes";
  1187.     TRP2_LOC_PAR_ShowValue = "Show value";
  1188.     TRP2_LOC_PAR_ShowWeight = "Show weight";
  1189.     TRP2_LOC_PAR_ShowObjHelp = "Show help";
  1190.     TRP2_LOC_PackCreation = "Create pack";
  1191.     TRP2_LOC_PackOneCrea = "{w}1 inventoried creation";
  1192.     TRP2_LOC_PackMultiCrea = "{w}%1 inventoried creation(s)";
  1193.     TRP2_LOC_PackEmpty = "Empty pack";
  1194.     TRP2_LOC_PackRemoveFrom = "Remove pack";
  1195.     TRP2_LOC_CreationType = "Creation type";
  1196.     TRP2_LOC_CreationTypeObjet = "Item";
  1197.     TRP2_LOC_CreationTypeDoc = "Document";
  1198.     TRP2_LOC_CreationTypeEtat = "State";
  1199.     TRP2_LOC_CreationTypeQuest = "Quest";
  1200.     TRP2_LOC_CreationTypeLang = "Dialect";
  1201.     TRP2_LOC_MAITRISE = "Fluency";
  1202.     TRP2_LOC_NOARG = "This effect has no argument.";
  1203.     TRP2_LOC_EFFETNUM = "Amount of effects";
  1204.     TRP2_LOC_EVENTEDIT = "Edit event";
  1205.     TRP2_LOC_EVENTREINIT = "Reset event";
  1206.     TRP2_LOC_NOEDITEFFET = "Effect can't be edited.";
  1207.     TRP2_LOC_EDITEFFET = "Edit effect";
  1208.     TRP2_LOC_DELETEEFFET = "Remove effect";
  1209.     TRP2_LOC_MoveUp = "Show";
  1210.     TRP2_LOC_MoveDown = "Go down";
  1211.     TRP2_LOC_CONDITESTE = "Tested condition";
  1212.     TRP2_LOC_CONDIEDIT = "Edit condition";
  1213.     TRP2_LOC_CONDIDELETE = "Remove condition";
  1214.     TRP2_LOC_GOTOAND = "Switch to {v}AND (^) logic";
  1215.     TRP2_LOC_GOTOOR = "Switch to {v}OR (v) logic";
  1216.     TRP2_LOC_ANOTHERCREAERROR = "This is an unknown value. It may belong to a newer TRP2 build.";
  1217.     TRP2_LOC_ANOTHERCREAERROR2 = "This is an unknown comparison. It may belong to a newer TRP2 build.";
  1218.     TRP2_LOC_NUMCONDI = "Numeric condition";
  1219.     TRP2_LOC_CONDI = "Condition";
  1220.     TRP2_LOC_ExporteError1 = "You cannot export the creations of the database.";
  1221.     TRP2_LOC_ExporteError2 = "This creation is already present in the export pack.";
  1222.     TRP2_LOC_ImportMess1 = "{j}The creation {v}%1{j} was successfully imported.";
  1223.     TRP2_LOC_ImportMess2 = "{v}Import\n\n{w}%1 imported creation(s).";
  1224.     TRP2_LOC_ImportMess3 = "Import a pack";
  1225.     TRP2_LOC_Import = "Import";
  1226.     TRP2_LOC_NoDoc = "No\ndocument";
  1227.     TRP2_LOC_ImportMess4 = "You already have the last version of this creation.";
  1228.     TRP2_LOC_ImportMess5 = "Import creation";
  1229.     TRP2_LOC_GoldDelete = "{v}Discard money\n\n{w}How much do you wish to discard?\n(In copper coins)";
  1230.     TRP2_LOC_PAR_NoYellingEmote = "No yelled emotes";
  1231.     TRP2_LOC_PAR_NoYellingEmoteTT = "Don't display emotes from yells.";
  1232.     TRP2_LOC_PAR_TRPTT = "Character tooltips";
  1233.     TRP2_LOC_PAR_TRPTTTT = "Shows an enhanced tooltip containing the information about a targeted character.";
  1234.     TRP2_LOC_PAR_TRPTTMount = "Mount tooltips";
  1235.     TRP2_LOC_PAR_TRPTTMountTT = "Shows an additional tooltip with the information about the mount of the target.\n\n{o}Character tooltip display must be enabled.";
  1236.     TRP2_LOC_PAR_TRPTTInCombat = "Show tooltips in combat";
  1237.     TRP2_LOC_PAR_TRPTTInCombatTT = "Show character and mount tooltips even while in combat.";
  1238.     TRP2_LOC_NOMANUALAJOUT = "You cannot manually add this item to your inventory.";
  1239.     TRP2_LOC_CREATIONSTAT = "{w}Statistics for {o}%1\n\n{w}Actual stream size: {o}%2{w}.\nOr {o}%3 {w}message(s) to send.";
  1240.     TRP2_LOC_CREATIONREF = "References to other creations";
  1241.     TRP2_LOC_CREATIONREF2 = "{o}%1 {w}referenced {o}%2 {w}times.";
  1242.     TRP2_LOC_CREATIONREF3 = "{w}Total relative size: {o}%1{w}.\nOr {o}%2 {w}message(s) to send.";
  1243.     TRP2_DOCUMENTAPERCU["Nom"] = "Page preview";
  1244.     TRP2_LOC_DOC_Font = "Font";
  1245.     TRP2_LOC_DOC_VALIGN = "Vertical align.";
  1246.     TRP2_LOC_DOC_VALIGN1 = "Top";
  1247.     TRP2_LOC_DOC_VALIGN2 = "Middle";
  1248.     TRP2_LOC_DOC_VALIGN3 = "Bottom";
  1249.     TRP2_LOC_DOC_HALIGN = "Horizontal align.";
  1250.     TRP2_LOC_DOC_HALIGN1 = "Left";
  1251.     TRP2_LOC_DOC_HALIGN2 = "Centre";
  1252.     TRP2_LOC_DOC_HALIGN3 = "Right";
  1253.     TRP2_LOC_DOC_DALIGN = "Gradation align.";
  1254.     TRP2_LOC_DOC_EDITPAGE = "Edit page n°";
  1255.     TRP2_LOC_DOC_NOELEM = "No\nelement";
  1256.     TRP2_LOC_DOC_DELELEM = "Delete element %1 ?";
  1257.     TRP2_LOC_DOC_IMAGE = "Picture";
  1258.     TRP2_LOC_DOC_IMAGEEDIT = "Edit picture";
  1259.     TRP2_LOC_DOC_IMAGEDEL = "Remove picture";
  1260.     TRP2_LOC_DOC_IMAGECOPY = "Copy picture";
  1261.     TRP2_LOC_DOC_TEXTE = "Formatted text";
  1262.     TRP2_LOC_DOC_NOTEXTE = "No text";
  1263.     TRP2_LOC_DOC_TEXTEEDIT = "Edit text";
  1264.     TRP2_LOC_DOC_TEXTEDEL = "Delete text";
  1265.     TRP2_LOC_DOC_TEXTECOPY = "Copy text";
  1266.     TRP2_LOC_DOC_NOPAGE = "No\npage";
  1267.     TRP2_LOC_DOC_PAGE = "Page";
  1268.     TRP2_LOC_DOC_PAGEAPER = "Main text preview";
  1269.     TRP2_LOC_DOC_PAGEEDIT = "Edit page";
  1270.     TRP2_LOC_DOC_PAGEDEL = "Delete page";
  1271.     TRP2_LOC_DOC_PAGECOPY = "Copy page";
  1272.     TRP2_LOC_GUI_Table = "Table of content";
  1273.     TRP2_LOC_GUI_MErci = "Acknowledgements";
  1274.     TRP2_LOC_GUI_NoPage = "This page doesn't exist";
  1275.     TRP2_LOC_MAG_Boutik = "Shop";
  1276.     TRP2_LOC_MAG_BoutikVisit = "Visit shop";
  1277.     TRP2_LOC_PEtMaster = "{w}%1{o}'s companion";
  1278.     TRP2_LOC_PEtMasterShow = "Show companion sheet";
  1279.     TRP2_LOC_NoPet = "No\ncompanion";
  1280.     TRP2_LOC_UI_ListeObjet = "Items list";
  1281.     TRP2_LOC_UI_NoObjet = "No\nitem";
  1282.     TRP2_LOC_UI_NoEtat = "No\nstate";
  1283.     TRP2_LOC_UI_ListeQuest = "Quests list";
  1284.     TRP2_LOC_DOC_EDIT = "Edit";
  1285.     TRP2_LOC_UI_ListeDocu = "Documents list";
  1286.     TRP2_LOC_UI_ListeDial = "Dialects list";
  1287.     TRP2_LOC_UI_NoDial = "No\ndialect";
  1288.     TRP2_LOC_UI_ListeSon = "Sounds list";
  1289.     TRP2_LOC_UI_ListeValeur = "Values list";
  1290.     TRP2_LOC_UI_ListeEffet = "Effects list";
  1291.     TRP2_LOC_UI_DeleteColis = "Do you want to get the content of the parcel?";
  1292.     TRP2_LOC_UI_Delete2Colis = "Discard parcel?";
  1293.     TRP2_LOC_UI_Select = "Select";
  1294.     TRP2_LOC_UI_Selected = "Selected";
  1295.     TRP2_LOC_UI_BalTexte = "Text tags";
  1296.     TRP2_LOC_UI_BalCoul = "Colour tags";
  1297.     TRP2_LOC_UI_BalPage = "Layout tags";
  1298.     TRP2_LOC_UI_JetDeDes = "Die-cast type";
  1299.     TRP2_LOC_UI_JetDeDesGET = "obtains";
  1300.     TRP2_LOC_UI_SOUNDS = "sound effects";
  1301.     TRP2_LOC_INV_PLANQLOG1 = "{v}%1{w} removed %2x %3{w}.";
  1302.     TRP2_LOC_INV_PLANQLOG2 = "{v}%1{w} added %2x %3{w}.";
  1303.     TRP2_LOC_INV_EXDel = "Remove from trade";
  1304.     TRP2_LOC_INV_CreatePile = "Separate in two piles";
  1305.     TRP2_LOC_INV_BuyOne = "Buy only once";
  1306.     TRP2_LOC_INV_BuyMany = "Buy several";
  1307.     TRP2_LOC_GLISSERCTRL = "Ctrl-drag & drop";
  1308.     TRP2_LOC_INV_HIDERACC = "Hide shortcut";
  1309.     TRP2_LOC_IGN_ERROR = "The character is ignored.";
  1310.     TRP2_LOC_NOTINREG = "The character is not in the Directory.";
  1311.     TRP2_LOC_NOTDELEX = "You cannot discard the item during a trade.";
  1312.     TRP2_LOC_SHOWCREALIST = "Show creation lists";
  1313.     TRP2_LOC_INV_OUTILMAN = "A tool is missing";
  1314.     TRP2_LOC_INV_COMPOMAN = "A reagent is missing";
  1315.     TRP2_LOC_INV_OBJUSEERROR2 = "The item cannot be used this way.";
  1316.     TRP2_LOC_INV_EXSTART = "You are initiating a trade with %1";
  1317.     TRP2_LOC_INV_COLISMADE = "{o}You have created a parcel. You can now send it using a mailbox.";
  1318.     TRP2_LOC_DB = "Database";
  1319.     TRP2_LOC_OTHERS = "Others' creations";
  1320.     TRP2_LOC_OTHERSTT = "Show other characters' creations.";
  1321.     TRP2_LOC_DBTT = "Show creations from the TRP2 database.";
  1322.     TRP2_LOC_DESTI = "Recipient";
  1323.     TRP2_LOC_SENDER = "Sender";
  1324.     TRP2_LOC_SENDCOLIS = "Send parcel";
  1325.     TRP2_LOC_GETCOLIS = "Get content";
  1326.     TRP2_LOC_DELETECOLIS = "Discard parcel";
  1327.     TRP2_LOC_SENDCOLISMESS = "{o}Attempting to send parcel to {v}%1{o}.";
  1328.     TRP2_LOC_SENDCOLISOK = "{v}%1{o} successfully received your parcel.";
  1329.     TRP2_LOC_rECEIVECOLIS = "{o}You've got a parcel from {v}%1{o}!";
  1330.     TRP2_LOC_CANTPLANQUEHERE = "You cannot create a stash in this place.";
  1331.     TRP2_LOC_SLOTSUSED = "Used slots";
  1332.     TRP2_LOC_USEDBY = "\n{r}Used by %1\n";
  1333.     TRP2_LOC_OWNER = "Owner";
  1334.     TRP2_LOC_NOPLANQUE = "No\nstash";
  1335.     TRP2_LOC_NOPLANQUEHERE = "No\nstash\nfound";
  1336.     TRP2_LOC_OPENPLANQUE = "Access stash";
  1337.     TRP2_LOC_YOUSPEAKNOW = "{j}You are now speaking {o}[{v}%2{o}]{j}.";
  1338.     TRP2_LOC_FORGETLANG = "{j}%1 forget the {o}[{v}%2{o}]{j} dialect.";
  1339.     TRP2_LOC_LEARNLANG = "{j}%1 learned the {o}[{v}%2{o}]{j} dialect with a %3/100 fluency.";
  1340.     TRP2_LOC_DELLANG = "Forget dialect";
  1341.     TRP2_LOC_CANTFORGET = "You cannot forget this dialect";
  1342.     TRP2_LOC_SELECTLANG = "Select dialect";
  1343.     TRP2_LOC_CHANGEMASTERY = "Change fluency level";
  1344.     TRP2_LOC_CHANGEDMASTERY = "{j}Your fluency in this dialect {o}[{v}%1{o}]{j} is now %2/100.";
  1345.     TRP2_LOC_Traduction = "Translation";
  1346.     TRP2_LOC_unknownlang = "Unknown dialect";
  1347.     TRP2_LOC_LEVEL = "lvl";
  1348.     TRP2_LOC_SMOUNT = "{o}%1's mount";
  1349.     TRP2_LOC_NODESCRI = "No\ndescription";
  1350.     TRP2_LOC_NOHISTO = "No\nbackground story";
  1351.     TRP2_LOC_GOTORP = "IC mode";
  1352.     TRP2_LOC_GOTOHRP = "OOC mode";
  1353.     TRP2_LOC_ADDTOREGISTER = "Add %1 to the Directory";
  1354.     TRP2_LOC_BL = "Ignore from TRP";
  1355.     TRP2_LOC_UNBL = "Unblock from TRP";
  1356.     TRP2_LOC_BLTT = "From now on %1's interactions will be ignored.";
  1357.     TRP2_LOC_UNBLTT = "%1's interactions are no longer ignored.";
  1358.     TRP2_LOC_UNMUTE = "Make audible";
  1359.     TRP2_LOC_MUTE = "Mute";
  1360.     TRP2_LOC_UNMUTETT = "{o}Sound effects by %1 are audible.";
  1361.     TRP2_LOC_MUTETT = "{o}Sound effects by %1 are muted.";
  1362.     TRP2_LOC_OPENQUESTLOG = "Open log";
  1363.     TRP2_LOC_CLOSEACTIONFRAME = "Close (no more active quests)";
  1364.     TRP2_LOC_QUESTFAILED = "{r}Quest {o}%1{r} failed.";
  1365.     TRP2_LOC_QUESTCOMPLETZED = "{v}Quest {o}%1{v}: accomplished.";
  1366.     TRP2_LOC_STARTQUEST3 = "Start quest %1?";
  1367.     TRP2_LOC_SPEAKWITH = "Talk to ";
  1368.     TRP2_LOC_AREA = "the area";
  1369.     TRP2_LOC_EDITACTION = "Edit action";
  1370.     TRP2_LOC_COPYACTION = "Copy action";
  1371.     TRP2_LOC_EDITSTEP = "Edit step";
  1372.     TRP2_LOC_COPYSTEP = "Copy step";
  1373.     TRP2_LOC_EDITPETFRAME = "{w}{o}%1{w}'s companion (Edit)";
  1374.     TRP2_LOC_PETLISTE = "Companion list";
  1375.     TRP2_LOC_NOPETCHANGED = "No customized companion";
  1376.     TRP2_LOC_REA_COFFDAMAGE = "{j}Your chest lost {r}%1{j} durability point(s).";
  1377.     TRP2_LOC_REA_BAGDAMAGE = "{j}Your backpack lost {r}%1{j} durability point(s).";
  1378.    
  1379.     TRP2_Auras_Categorie[1] = "All";
  1380.     TRP2_Auras_Categorie[2] = "Personal";
  1381.     TRP2_Auras_Categorie[3] = "Quest";
  1382.     TRP2_Auras_Categorie[4] = "Smell";
  1383.     TRP2_Auras_Categorie[5] = "Behaviour";
  1384.     TRP2_Auras_Categorie[6] = "Mood/emotion";
  1385.     TRP2_Auras_Categorie[7] = "Wound/disability";
  1386.     TRP2_Auras_Categorie[8] = "Illness";
  1387.     TRP2_Auras_Categorie[9] = "Malediction";
  1388.     TRP2_Auras_Categorie[10] = "Magic";
  1389.     TRP2_Auras_Categorie[11] = "Appearance";
  1390.     TRP2_Auras_Categorie[12] = "Equipment";
  1391.     TRP2_Auras_Categorie[13] = "Action";
  1392.     TRP2_Auras_Categorie[14] = "Aura";
  1393.     TRP2_Auras_Categorie[15] = "Poison";
  1394.     TRP2_Auras_Categorie[16] = "Symptom";
  1395. end
  1396.  
  1397. function TRP2_LocalisationBalises()
  1398.     TRP2_BALISETAB[1]["Nom"] = "{00ffff}Very large title (left)";
  1399.     TRP2_BALISETAB[1]["Code"] = "{titre1}Very large title{/titre1}";
  1400.     TRP2_BALISETAB[2]["Nom"] = "{00ffff}Very large title (centre)";
  1401.     TRP2_BALISETAB[2]["Code"] = "{titre1:centre}Very large title{/titre1}";
  1402.     TRP2_BALISETAB[3]["Nom"] = "{00ffff}Very large title (right)";
  1403.     TRP2_BALISETAB[3]["Code"] = "{titre1:droite}Very large title{/titre1}";
  1404.     TRP2_BALISETAB[4]["Nom"] = "{00ffcc}Large title (left)";
  1405.     TRP2_BALISETAB[4]["Code"] = "{titre2}Large title{/titre2}";
  1406.     TRP2_BALISETAB[5]["Nom"] = "{00ffcc}Large title (centre)";
  1407.     TRP2_BALISETAB[5]["Code"] = "{titre2:centre}Large title{/titre2}";
  1408.     TRP2_BALISETAB[6]["Nom"] = "{00ffcc}Large title (right)";
  1409.     TRP2_BALISETAB[6]["Code"] = "{titre2:droite}Large title{/titre2}";
  1410.     TRP2_BALISETAB[7]["Nom"] = "{00ccff}Title (left)";
  1411.     TRP2_BALISETAB[7]["Code"] = "{titre3}Title{/titre3}";
  1412.     TRP2_BALISETAB[8]["Nom"] = "{00ccff}Title (centre)";
  1413.     TRP2_BALISETAB[8]["Code"] = "{titre3:centre}Title{/titre3}";
  1414.     TRP2_BALISETAB[9]["Nom"] = "{00ccff}Title (right)";
  1415.     TRP2_BALISETAB[9]["Code"] = "{titre3:droite}Title{/titre3}";
  1416.     TRP2_BALISETAB[10]["Nom"] = "{v}Text (centre)";
  1417.     TRP2_BALISETAB[10]["Code"] = "{centre}Centred text{/centre}";
  1418.     TRP2_BALISETAB[11]["Nom"] = "{v}Text (droite)";
  1419.     TRP2_BALISETAB[11]["Code"] = "{droite}Text aligned to the right{/droite}";
  1420.     TRP2_BALISETAB[12]["Nom"] = "{j}Link tag";
  1421.     TRP2_BALISETAB[12]["Code"] = "{link:your_url:your_text}";
  1422.     TRP2_BALISETABNORMAL[1]["Nom"] = "{j}Rotation tag";
  1423.     TRP2_BALISETABNORMAL[2]["Nom"] = "{v}Coordinate tag";
  1424.     TRP2_BALISETABNORMAL[3]["Nom"] = "{j}Target tag";
  1425.     TRP2_BALISETABNORMAL[4]["Nom"] = "{v}Character tag";
  1426.     TRP2_BALISETABNORMAL[5]["Nom"] = "{j}Icon tag";
  1427.     TRP2_BALISETABNORMAL[6]["Nom"] = "{j}Zone tag";
  1428.     TRP2_BALISETABNORMAL[7]["Nom"] = "{j}Sub-zone tag";
  1429.     TRP2_BALISETABNORMAL[8]["Nom"] = "{j}Random tag {888888}(Replace the X)";
  1430.     TRP2_BALISETABNORMAL[9]["Nom"] = "{j}Dialect tag {888888}(Replace the ID)";
  1431.     TRP2_BALISETABNORMAL[9]["Code"] = "{dial:ID}Your text{/dial}";
  1432.     TRP2_BALISETABNORMAL[10]["Nom"] = "{j}Random-text tag {888888}(Replace the text)";
  1433.     TRP2_BALISETABNORMAL[10]["Code"] = "{randtext:text1+text2}";
  1434.     TRP2_DB_Quests["QUE00001"]["Nom"] = "Quest";
  1435.     TRP2_DB_Quests["QUE00001"]["Description"] = "An empty quest, without any data.";
  1436.     TRP2_DB_Objects["ITE00001"]["Nom"] = "Item";
  1437.     TRP2_DB_Objects["ITE00001"]["Description"] = "An empty item, without any data.";
  1438.     TRP2_DB_Documents["DOC00001"]["Nom"] = "Document";
  1439.     TRP2_DB_Auras["AUR00001"]["Description"] = "A empty state, without any data.";
  1440.     TRP2_DB_Auras["AUR00001"]["Nom"] = "State";
  1441. end
  1442.  
  1443. function TRP2_LocalisationCreation()
  1444.     TRP2_LISTE_VALEURS["guildnamec"]["Titre"] = "Character: Guild name (Target)";
  1445.     TRP2_LISTE_VALEURS["guildnamec"]["Explication"] = "Target's guild name ";
  1446.     TRP2_LISTE_VALEURS["guildnamec"]["ExpliDetails"] = "Guild name of the target's target.";
  1447.     TRP2_LISTE_VALEURS["guildname"]["Titre"] = "Character: Guild name";
  1448.     TRP2_LISTE_VALEURS["guildname"]["Explication"] = "Guild name ";
  1449.     TRP2_LISTE_VALEURS["guildname"]["ExpliDetails"] = "The character's guild name.";
  1450.     TRP2_LISTE_VALEURS["queststep"]["Titre"] = "Quest: current step";
  1451.     TRP2_LISTE_VALEURS["queststep"]["Explication"] = "Current step of a quest";
  1452.     TRP2_LISTE_VALEURS["queststep"]["ExpliDetails"] = "Current ID of the a quest. 0 means the quest is not in the character's log.";
  1453.     TRP2_LISTE_VALEURS["queststep"]["Argument"] = "Calculated quest";
  1454.     TRP2_LISTE_VALEURS["masconame"]["Titre"] = "Companion: Name of the companion";
  1455.     TRP2_LISTE_VALEURS["masconame"]["Explication"] = "Name of the companion ";
  1456.     TRP2_LISTE_VALEURS["masconame"]["ExpliDetails"] = "Name of the companion that is currently summoned.";
  1457.     TRP2_LISTE_VALEURS["petname"]["Titre"] = "Pet: Name of the pet";
  1458.     TRP2_LISTE_VALEURS["petname"]["Explication"] = "Name of the pet ";
  1459.     TRP2_LISTE_VALEURS["petname"]["ExpliDetails"] = "Name of the pet that is currently summoned.";
  1460.     TRP2_LISTE_VALEURS["mountname"]["Titre"] = "Mount: Name of the mount";
  1461.     TRP2_LISTE_VALEURS["mountname"]["Explication"] = "Name of the mount ";
  1462.     TRP2_LISTE_VALEURS["mountname"]["ExpliDetails"] = "Name of the mount that is currently summoned.";
  1463.     TRP2_LISTE_VALEURS["dist28yard"]["Titre"] = "Character: Target range (Inspection)";
  1464.     TRP2_LISTE_VALEURS["dist28yard"]["Explication"] = "The character is within inspection range of the target";
  1465.     TRP2_LISTE_VALEURS["dist28yard"]["ExpliDetails"] = "Evaluates if the character is within inspection range of the target (~25.6 yards). 1 means it is.";
  1466.     TRP2_LISTE_VALEURS["dist10yard"]["Titre"] = "Character: Target range (Duel)";
  1467.     TRP2_LISTE_VALEURS["dist10yard"]["Explication"] = "The character is within duel range of the target";
  1468.     TRP2_LISTE_VALEURS["dist10yard"]["ExpliDetails"] = "Evaluate if the character is in duel range of the target (~9 yards). 1 means it is.";
  1469.     TRP2_LISTE_VALEURS["coffre"]["Titre"] = "Chest: Current durability";
  1470.     TRP2_LISTE_VALEURS["coffre"]["Explication"] = "Current durability of the chest";
  1471.     TRP2_LISTE_VALEURS["coffre"]["ExpliDetails"] = "Durability value of the chest.";
  1472.     TRP2_LISTE_VALEURS["coffremax"]["Titre"] = "Chest: Maximum durability";
  1473.     TRP2_LISTE_VALEURS["coffremax"]["Explication"] = "Maximum durability of the chest";
  1474.     TRP2_LISTE_VALEURS["coffremax"]["ExpliDetails"] = "Maximum durability value of the chest.";
  1475.     TRP2_LISTE_VALEURS["sacados"]["Titre"] = "Backpack: Current durability";
  1476.     TRP2_LISTE_VALEURS["sacados"]["Explication"] = "Current durability of the backpack";
  1477.     TRP2_LISTE_VALEURS["sacados"]["ExpliDetails"] = "Durability value of the backpack.";
  1478.     TRP2_LISTE_VALEURS["sacadosmax"]["Titre"] = "Backpack: Maximum durability";
  1479.     TRP2_LISTE_VALEURS["sacadosmax"]["Explication"] = "Maximum durability of the backpack";
  1480.     TRP2_LISTE_VALEURS["sacadosmax"]["ExpliDetails"] = "Maximum durability value of the backpack..";
  1481.     TRP2_LISTE_VALEURS["cible"]["Titre"] = "Character: Has a target";
  1482.     TRP2_LISTE_VALEURS["cible"]["Explication"] = "The character currently has a target";
  1483.     TRP2_LISTE_VALEURS["cible"]["ExpliDetails"] = "Evaluates if the character has a target. 1 means it has.";
  1484.     TRP2_LISTE_VALEURS["isdead"]["Titre"] = "Character: Dead";
  1485.     TRP2_LISTE_VALEURS["isdead"]["Explication"] = "The character is dead";
  1486.     TRP2_LISTE_VALEURS["isdead"]["ExpliDetails"] = "Detects if the character is dead (released or not). 1 means it's dead.";
  1487.     TRP2_LISTE_VALEURS["ismount"]["Titre"] = "Character: Mount";
  1488.     TRP2_LISTE_VALEURS["ismount"]["Explication"] = "The character is on a mount";
  1489.     TRP2_LISTE_VALEURS["ismount"]["ExpliDetails"] = "Evaluates if the character is currently mounted but not in flight (can be on a ground or flying mount or even in flight form, but has to be on the ground). 1 means it is.";
  1490.     TRP2_LISTE_VALEURS["isflying"]["Titre"] = "Character: Flight";
  1491.     TRP2_LISTE_VALEURS["isflying"]["Explication"] = "The character is flying.";
  1492.     TRP2_LISTE_VALEURS["isflying"]["ExpliDetails"] = "Evaluates if the character is currently in flight (Flying mount or flight form). 1 means it is.";
  1493.     TRP2_LISTE_VALEURS["istaxi"]["Titre"] = "Character: Taxi";
  1494.     TRP2_LISTE_VALEURS["istaxi"]["Explication"] = "The character taxying";
  1495.     TRP2_LISTE_VALEURS["istaxi"]["ExpliDetails"] = "Evaluates if the character is taxying (on an automated Flight path). 1 means it is.";
  1496.     TRP2_LISTE_VALEURS["isfalling"]["Titre"] = "Character: Fall";
  1497.     TRP2_LISTE_VALEURS["isfalling"]["Explication"] = "The character is falling";
  1498.     TRP2_LISTE_VALEURS["isfalling"]["ExpliDetails"] = "Evaluates if the character is falling. 1 means it is.";
  1499.     TRP2_LISTE_VALEURS["isstealthed"]["Titre"] = "Character: Stealthed";
  1500.     TRP2_LISTE_VALEURS["isstealthed"]["Explication"] = "The character is stealthed";
  1501.     TRP2_LISTE_VALEURS["isstealthed"]["ExpliDetails"] = "Evaluated if the character is currently stealthed (rogue, druid cats, etc.). 1 means it is.";
  1502.     TRP2_LISTE_VALEURS["isswimming"]["Titre"] = "Character: Swimming";
  1503.     TRP2_LISTE_VALEURS["isswimming"]["Explication"] = "The character is swimming";
  1504.     TRP2_LISTE_VALEURS["isswimming"]["ExpliDetails"] = "Evaluates if the character is swimming. 1 means it is.";
  1505.     TRP2_LISTE_VALEURS["isflyablearea"]["Titre"] = "Character: May fly";
  1506.     TRP2_LISTE_VALEURS["isflyablearea"]["Explication"] = "The character may fly";
  1507.     TRP2_LISTE_VALEURS["isflyablearea"]["ExpliDetails"] = "Evaluates if the character is currently in a zone where flying mounts are useable. 1 means it is.";
  1508.     TRP2_LISTE_VALEURS["ispet"]["Titre"] = "Character: Pet";
  1509.     TRP2_LISTE_VALEURS["ispet"]["Explication"] = "The character has summoned a pet";
  1510.     TRP2_LISTE_VALEURS["ispet"]["ExpliDetails"] = "Evaluates if the character has a summoned pet. 1 means it has.";
  1511.     TRP2_LISTE_VALEURS["isminion"]["Titre"] = "Character: Companion";
  1512.     TRP2_LISTE_VALEURS["isminion"]["Explication"] = "The character has summoned a companion";
  1513.     TRP2_LISTE_VALEURS["isminion"]["ExpliDetails"] = "Evaluates if the character has a summoned companion. 1 means it has.";
  1514.     TRP2_LISTE_VALEURS["isdeadc"]["Titre"] = "Character: Dead (Target)";
  1515.     TRP2_LISTE_VALEURS["isdeadc"]["Explication"] = "The character's target is dead";
  1516.     TRP2_LISTE_VALEURS["isdeadc"]["ExpliDetails"] = "Evaluates if the character's target is dead (regardless of release). 1 means it is.";
  1517.     TRP2_LISTE_VALEURS["typec"]["Titre"] = "Character: Type (Target)";
  1518.     TRP2_LISTE_VALEURS["typec"]["Explication"] = "Type of the character's target";
  1519.     TRP2_LISTE_VALEURS["typec"]["ExpliDetails"] = "Determines to which type the target belongs. The possible values are: Beast, Dragonkin, Demon, Elemental, Giant, Undead, Humanoid, Critter, Mechanical, Not specified, Totem, Non-combat Pet, Gas Cloud.";
  1520.     TRP2_LISTE_VALEURS["familyc"]["Titre"] = "Character: Family (Target)";
  1521.     TRP2_LISTE_VALEURS["familyc"]["Explication"] = "Classification of the character's target";
  1522.     TRP2_LISTE_VALEURS["familyc"]["ExpliDetails"] = "Determines the character's target is classified. The possible values are: worldboss, rareelite, elite, rare, normal or trivial.";
  1523.     TRP2_LISTE_VALEURS["sex"]["Titre"] = "Character: Gender";
  1524.     TRP2_LISTE_VALEURS["sex"]["Explication"] = "The character's gender";
  1525.     TRP2_LISTE_VALEURS["sex"]["ExpliDetails"] = "Assesses the character's gender. Possible values are: 1 for neutral (or unknown), 2 for male, 3 for female.";
  1526.     TRP2_LISTE_VALEURS["sexc"]["Titre"] = "Character: Gender (Target)";
  1527.     TRP2_LISTE_VALEURS["sexc"]["Explication"] = "Gender of the character's target";
  1528.     TRP2_LISTE_VALEURS["sexc"]["ExpliDetails"] = "Assesses the gender of the character's target. Possible values are: 1 for neutral (or unknown), 2 for male, 3 for female.";
  1529.     TRP2_LISTE_VALEURS["name"]["Titre"] = "Character: Name";
  1530.     TRP2_LISTE_VALEURS["name"]["Explication"] = "Character's name";
  1531.     TRP2_LISTE_VALEURS["name"]["ExpliDetails"] = "This is the character's name.";
  1532.     TRP2_LISTE_VALEURS["namec"]["Titre"] = "Character: Name (Target)";
  1533.     TRP2_LISTE_VALEURS["namec"]["Explication"] = "Name of the character's target";
  1534.     TRP2_LISTE_VALEURS["namec"]["ExpliDetails"] = "This is the name of the character's target.";
  1535.     TRP2_LISTE_VALEURS["nametrpc"]["Titre"] = "Character: TRP2 name (Target)";
  1536.     TRP2_LISTE_VALEURS["nametrpc"]["Explication"] = "TRP2 name of the character's target";
  1537.     TRP2_LISTE_VALEURS["nametrpc"]["ExpliDetails"] = "This is the custom TRP2 name of the character's target.";
  1538.     TRP2_LISTE_VALEURS["class"]["Titre"] = "Character: Class";
  1539.     TRP2_LISTE_VALEURS["class"]["Explication"] = "The character's class";
  1540.     TRP2_LISTE_VALEURS["class"]["ExpliDetails"] = "This is the character's class, whithout spaces, e.g. \"MAGE\", \"WARRIOR\", \"DEATHKNIGHT\", etc.";
  1541.     TRP2_LISTE_VALEURS["classc"]["Titre"] = "Character: Class (Target)";
  1542.     TRP2_LISTE_VALEURS["classc"]["Explication"] = "Class of the character's target";
  1543.     TRP2_LISTE_VALEURS["classc"]["ExpliDetails"] = "This is the class of the character's target, whithout spaces, e.g. \"MAGE\", \"WARRIOR\", \"DEATHKNIGHT\", etc.";
  1544.     TRP2_LISTE_VALEURS["race"]["Titre"] = "Character: Race";
  1545.     TRP2_LISTE_VALEURS["race"]["Explication"] = "The character's race";
  1546.     TRP2_LISTE_VALEURS["race"]["ExpliDetails"] = "This is the character's race. Note for undead: returns \"Scourge\".";
  1547.     TRP2_LISTE_VALEURS["racec"]["Titre"] = "Character: Race (Target)";
  1548.     TRP2_LISTE_VALEURS["racec"]["Explication"] = "Race of the character's target";
  1549.     TRP2_LISTE_VALEURS["racec"]["ExpliDetails"] = "This is the race of the character's target. Note for undead: returns \"Scourge\".";
  1550.     TRP2_LISTE_VALEURS["coord"]["Titre"] = "Character: Map: Complete coordinates";
  1551.     TRP2_LISTE_VALEURS["coord"]["Explication"] = "Coordinates of the character's locate";
  1552.     TRP2_LISTE_VALEURS["coord"]["ExpliDetails"] = "The complete current coordinates of your character. The syntax is:\nzone_number x y\nWarning: the coordinates are 0 if the worldmap is displayed!\n(see Handbook)";
  1553.     TRP2_LISTE_VALEURS["souszone"]["Titre"] = "Character: Map: Sub-zone";
  1554.     TRP2_LISTE_VALEURS["souszone"]["Explication"] = "Name of the sub-zone in which your character is";
  1555.     TRP2_LISTE_VALEURS["souszone"]["ExpliDetails"] = "This is the name of the sub-zone in which your character is. It's the same name you find above the minimap. It is available in dungeons.\nFor example: Stormwind Harbor, Ratchet...";
  1556.     TRP2_LISTE_VALEURS["zone"]["Titre"] = "Character: Map: Zone";
  1557.     TRP2_LISTE_VALEURS["zone"]["Explication"] = "Name of the zone in which your character is";
  1558.     TRP2_LISTE_VALEURS["zone"]["ExpliDetails"] = "This is the name of the zone in which your charater is. Generallly it's the name of the map.\nFor instance: Stormwind, Mulgore...";
  1559.     TRP2_LISTE_VALEURS["objplace"]["Titre"] = "Bag: free slots left";
  1560.     TRP2_LISTE_VALEURS["objplace"]["Explication"] = "Number of free slots left in the bag";
  1561.     TRP2_LISTE_VALEURS["objplace"]["ExpliDetails"] = "Indicates the number of free slots left in the backpack.";
  1562.     TRP2_LISTE_VALEURS["langnum"]["Titre"] = "Dialect: Number of dialects";
  1563.     TRP2_LISTE_VALEURS["langnum"]["Explication"] = "Number of dialects learned by the character";
  1564.     TRP2_LISTE_VALEURS["langnum"]["ExpliDetails"] = "Indicates the number of dialects that the character knows.";
  1565.     TRP2_LISTE_VALEURS["langmaitrise"]["Titre"] = "Dialect: Fluency level";
  1566.     TRP2_LISTE_VALEURS["langmaitrise"]["Explication"] = "Fluency level in a dialect";
  1567.     TRP2_LISTE_VALEURS["langmaitrise"]["ExpliDetails"] = "Fluency level in a given dialect (0-100). -1 means the character doesn't know the dialect at all.";
  1568.     TRP2_LISTE_VALEURS["langmaitrise"]["Argument"] = "Calculated dialect";
  1569.     TRP2_LISTE_VALEURS["coolnum"]["Titre"] = "Item: Cooldown";
  1570.     TRP2_LISTE_VALEURS["coolnum"]["Explication"] = "Time left before an item is off-cooldown";
  1571.     TRP2_LISTE_VALEURS["coolnum"]["ExpliDetails"] = "Cooldonw time of a given item. 0 means it has no cooldown.";
  1572.     TRP2_LISTE_VALEURS["coolnum"]["Argument"] = "Calculated item";
  1573.     TRP2_LISTE_VALEURS["rotation"]["Titre"] = "Character: Direction";
  1574.     TRP2_LISTE_VALEURS["rotation"]["Explication"] = "Direction (in radian) of the character";
  1575.     TRP2_LISTE_VALEURS["rotation"]["ExpliDetails"] = "Returns, in radian, the direction the character is facing. 0 = North, then the value increases counter-clockwise.\nRemember: 180° = South = Pi = 3,14. ;-)";
  1576.     TRP2_LISTE_VALEURS["rand"]["Titre"] = "Math: Roll 100";
  1577.     TRP2_LISTE_VALEURS["rand"]["Explication"] = "A random number between 1 and 100";
  1578.     TRP2_LISTE_VALEURS["rand"]["ExpliDetails"] = "Rolls a random number between 1 and 100.";
  1579.     TRP2_LISTE_VALEURS["randmille"]["Titre"] = "Math: Roll 1000";
  1580.     TRP2_LISTE_VALEURS["randmille"]["Explication"] = "A random number between 1 and 1000";
  1581.     TRP2_LISTE_VALEURS["randmille"]["ExpliDetails"] = "Rolls a random number between 1 and 1000.";
  1582.     TRP2_LISTE_VALEURS["randdixmille"]["Titre"] = "Math: Roll 10000";
  1583.     TRP2_LISTE_VALEURS["randdixmille"]["Explication"] = "A random number between 1 and 10000";
  1584.     TRP2_LISTE_VALEURS["randdixmille"]["ExpliDetails"] = "Rolls a random number between 1 and 10000.";
  1585.     TRP2_LISTE_VALEURS["pv"]["Titre"] = "Character: Hit points";
  1586.     TRP2_LISTE_VALEURS["pv"]["Explication"] = "The character's current hit points";
  1587.     TRP2_LISTE_VALEURS["pv"]["ExpliDetails"] = "Amounts to the current number of hit points a character has.";
  1588.     TRP2_LISTE_VALEURS["pvc"]["Titre"] = "Character: Target's hit points";
  1589.     TRP2_LISTE_VALEURS["pvc"]["Explication"] = "Current hits points of the character's target";
  1590.     TRP2_LISTE_VALEURS["pvc"]["ExpliDetails"] = "Amounts to the current number of hit points of the character's target.";
  1591.     TRP2_LISTE_VALEURS["objcnt"]["Titre"] = "Item: Number of units of an item (Backpack + Chest)";
  1592.     TRP2_LISTE_VALEURS["objcnt"]["Explication"] = "The number of units of an item in the bags";
  1593.     TRP2_LISTE_VALEURS["objcnt"]["ExpliDetails"] = "Corresponds to the number of units of a given item in the backpack and the chest.";
  1594.     TRP2_LISTE_VALEURS["objcnt"]["Argument"] = "Calculated items";
  1595.     TRP2_LISTE_VALEURS["auranum"]["Titre"] = "State: Number of states (Char)";
  1596.     TRP2_LISTE_VALEURS["auranum"]["Explication"] = "Number of the states currently affecting the character";
  1597.     TRP2_LISTE_VALEURS["auranum"]["ExpliDetails"] = "Indicates the number of states currently affecting the character.";
  1598.     TRP2_LISTE_VALEURS["auranummount"]["Titre"] = "State: Number of states (Mount)";
  1599.     TRP2_LISTE_VALEURS["auranummount"]["Explication"] = "Current number of states affecting the mount";
  1600.     TRP2_LISTE_VALEURS["auranummount"]["ExpliDetails"] = "Indicates the number of states currently affecting the mount.";
  1601.     TRP2_LISTE_VALEURS["auranumpet"]["Titre"] = "State: Number of states (Pet)";
  1602.     TRP2_LISTE_VALEURS["auranumpet"]["Explication"] = "Current number of states affecting the pet";
  1603.     TRP2_LISTE_VALEURS["auranumpet"]["ExpliDetails"] = "Indicates the number of states currently affecting the pet.";
  1604.     TRP2_LISTE_VALEURS["auranumminion"]["Titre"] = "State: Number of states (Companion)";
  1605.     TRP2_LISTE_VALEURS["auranumminion"]["Explication"] = "Current number of states affecting the companion";
  1606.     TRP2_LISTE_VALEURS["auranumminion"]["ExpliDetails"] = "Indicates the number of states currently affecting the companion.";
  1607.     TRP2_LISTE_VALEURS["aurat"]["Titre"] = "State: Time left (Char)";
  1608.     TRP2_LISTE_VALEURS["aurat"]["Explication"] = "Time left (in seconds) before a state is lifted from a character";
  1609.     TRP2_LISTE_VALEURS["aurat"]["ExpliDetails"] = "Indicates the amount of time left before a character loses a state. {j}Equals -1 if the character has no state.";
  1610.     TRP2_LISTE_VALEURS["aurat"]["Argument"] = "Calculated state";
  1611.     TRP2_LISTE_VALEURS["auratmount"]["Titre"] = "State: Mount";
  1612.     TRP2_LISTE_VALEURS["auratmount"]["Explication"] = "The current mount is affected by the desired state";
  1613.     TRP2_LISTE_VALEURS["auratmount"]["ExpliDetails"] = "Determines if the current mount is affected by the desired state. {j}Equal -1 if the mount has no state, or if the character isn't mounted.";
  1614.     TRP2_LISTE_VALEURS["auratmount"]["Argument"] = "Calculated state";
  1615.     TRP2_LISTE_VALEURS["auratpet"]["Titre"] = "State: Pet";
  1616.     TRP2_LISTE_VALEURS["auratpet"]["Explication"] = "Current pet has desired state";
  1617.     TRP2_LISTE_VALEURS["auratpet"]["ExpliDetails"] = "Determines if the current pet has the desired state, or if no pet is summoned.";
  1618.     TRP2_LISTE_VALEURS["auratpet"]["Argument"] = "Calculated state";
  1619.     TRP2_LISTE_VALEURS["auratminion"]["Titre"] = "State: Companion";
  1620.     TRP2_LISTE_VALEURS["auratminion"]["Explication"] = "Current companion has desired state";
  1621.     TRP2_LISTE_VALEURS["auratminion"]["ExpliDetails"] = "Determines if the current companion has the desired state. {j}Equal -1 if the companion has no state or if no companion is summoned.";
  1622.     TRP2_LISTE_VALEURS["auratminion"]["Argument"] = "Calculated state";
  1623.     TRP2_LISTE_VALEURS["aurattarget"]["Titre"] = "State: Target";
  1624.     TRP2_LISTE_VALEURS["aurattarget"]["Explication"] = "Target has desired state";
  1625.     TRP2_LISTE_VALEURS["aurattarget"]["ExpliDetails"] = "Determines if the current target, a player character, has the desired state. {j}Equals -1 if the target has no state or if the character has no target.";
  1626.     TRP2_LISTE_VALEURS["aurattarget"]["Argument"] = "Calculated state";
  1627.     TRP2_LISTE_VALEURS["speed"]["Titre"] = "Character: Speed";
  1628.     TRP2_LISTE_VALEURS["speed"]["Explication"] = "Speed at which the character is moving";
  1629.     TRP2_LISTE_VALEURS["speed"]["ExpliDetails"] = "Returns the speed at which the character is currently moving.\nTip:\nNormal speed of 100% = 7.";
  1630.     TRP2_LISTE_VALEURS["persotaille"]["Titre"] = "Character: Height";
  1631.     TRP2_LISTE_VALEURS["persotaille"]["Explication"] = "The character's height";
  1632.     TRP2_LISTE_VALEURS["persotaille"]["ExpliDetails"] = "The character's height. The possible values:\n{j}1 = Very short\n{j}2 = Short\n{j}3 = Average\n{j}4 = Tall\n{j}5 = Very tall\n";
  1633.     TRP2_LISTE_VALEURS["persosil"]["Titre"] = "Character: Figure";
  1634.     TRP2_LISTE_VALEURS["persosil"]["Explication"] = "The character's figure";
  1635.     TRP2_LISTE_VALEURS["persosil"]["ExpliDetails"] = "The character's figure. The possible values:\n{j}1 = Overweight\n{j}2 = Regural\n{j}3 = Muscular\n{j}4 = Skinny";
  1636.     TRP2_LISTE_VALEURS["persotaillec"]["Titre"] = "Character: Height (Target)";
  1637.     TRP2_LISTE_VALEURS["persotaillec"]["Explication"] = "Height of the character's target";
  1638.     TRP2_LISTE_VALEURS["persotaillec"]["ExpliDetails"] = "The height of the character's target. The possible values:\n{j}0 = No target\n1 = Very short\n2 = Short\n3 = Average\n4 = Tall\n5 = Very tall\n";
  1639.     TRP2_LISTE_VALEURS["persosilc"]["Titre"] = "Character: Figure (Target)";
  1640.     TRP2_LISTE_VALEURS["persosilc"]["Explication"] = "Figure of the character's target";
  1641.     TRP2_LISTE_VALEURS["persosilc"]["ExpliDetails"] = "The figure of the character's target. The possible values:\n{j}0 = No target\n1 = Overweight\n{j}2 = Regural\n{j}3 = Muscular\n{j}4 = Skinny";
  1642.     TRP2_LISTE_COMPA["=="]["Titre"] = "equals";
  1643.     TRP2_LISTE_COMPA["=="]["Explication"] = "{w}Checks if the first value is equal to the second.\n{v}This comparator can be used for both numerical and text values.";
  1644.     TRP2_LISTE_COMPA["~="]["Titre"] = "is different from";
  1645.     TRP2_LISTE_COMPA["~="]["Explication"] = "{w}Checks if the first value is different from the second.\n{v}This comparator can be used for both numerical and text values.";
  1646.     TRP2_LISTE_COMPA[">"]["Titre"] = "is strictly greater than";
  1647.     TRP2_LISTE_COMPA[">"]["Explication"] = "{w}Checks if the first value is strictly greater than the second.\n{o}This comparator can only be used with numerical values.";
  1648.     TRP2_LISTE_COMPA["<"]["Titre"] = "is strictly smaller than";
  1649.     TRP2_LISTE_COMPA["<"]["Explication"] = "{w}Checks if the first value is strictly smaller than the second.\n{o}This comparator can only be used with numerical values.";
  1650.     TRP2_LISTE_COMPA[">="]["Titre"] = "is greater or equal to";
  1651.     TRP2_LISTE_COMPA[">="]["Explication"] = "{w}Checks if the first value is greater or equal to the second.\n{o}This comparator can only be used with numerical values.";
  1652.     TRP2_LISTE_COMPA["<="]["Titre"] = "is smaller or equal to";
  1653.     TRP2_LISTE_COMPA["<="]["Explication"] = "{w}Checks if the first value is smaller or equal to the second.\n{o}This comparator can only be used with numerical values.";
  1654.     TRP2_LISTE_EFFETS["mascotte"]["Titre"] = "Summon a companion/mount";
  1655.     TRP2_LISTE_EFFETS["mascotte"]["Explication"] = "This summons a certain companion or mount.";
  1656.     TRP2_LISTE_EFFETS["lang"]["Titre"] = "Dialect fluency";
  1657.     TRP2_LISTE_EFFETS["lang"]["Explication"] = "This sets the fluency in a dialect.";
  1658.     TRP2_LISTE_EFFETS["docu"]["Titre"] = "Display a document";
  1659.     TRP2_LISTE_EFFETS["docu"]["Explication"] = "This displays a document.";
  1660.     TRP2_LISTE_EFFETS["durabilite"]["Titre"] = "Change durability";
  1661.     TRP2_LISTE_EFFETS["durabilite"]["Explication"] = "This repairs or harms the character's backpack or chest.";
  1662.     TRP2_LISTE_EFFETS["texte"]["Titre"] = "Display text";
  1663.     TRP2_LISTE_EFFETS["texte"]["Explication"] = "This will display a text. It's a personal text, see only by the player.";
  1664.     TRP2_LISTE_EFFETS["discotte"]["Titre"] = "Unsummon";
  1665.     TRP2_LISTE_EFFETS["discotte"]["Explication"] = "Unsummon the current companion.";
  1666.     TRP2_LISTE_EFFETS["dismount"]["Titre"] = "Dismount";
  1667.     TRP2_LISTE_EFFETS["dismount"]["Explication"] = "Forces the character to dismount if mounted.\nWarning: it does work in flight!";
  1668.     TRP2_LISTE_EFFETS["critter"]["Titre"] = "Summon a companion";
  1669.     TRP2_LISTE_EFFETS["critter"]["Explication"] = "Summons a random companion.";
  1670.     TRP2_LISTE_EFFETS["sheath"]["Titre"] = "Sheath/unsheath weapons";
  1671.     TRP2_LISTE_EFFETS["sheath"]["Explication"] = "The character will sheath or unsheat its weapons, depending on the situation.";
  1672.     TRP2_LISTE_EFFETS["parole"]["Titre"] = "Say/emote";
  1673.     TRP2_LISTE_EFFETS["parole"]["Explication"] = "The character will say a sentence or play an emote. You can specify the channel (Say, guild, etc.).";
  1674.     TRP2_LISTE_EFFETS["or"]["Titre"] = "Add/remove gold";
  1675.     TRP2_LISTE_EFFETS["or"]["Explication"] = "Add or remove a certain amount of gold from the backpack.";
  1676.     TRP2_LISTE_EFFETS["aura"]["Titre"] = "Add/remove a state";
  1677.     TRP2_LISTE_EFFETS["aura"]["Explication"] = "Adds (or removes) a certain state from a specific character (if a state slot is free) for a certain amount of time (0 = indefinite).";
  1678.     TRP2_LISTE_EFFETS["son"]["Titre"] = "Play sound effect";
  1679.     TRP2_LISTE_EFFETS["son"]["Explication"] = "Plays a sound effect. The sound will be heard by the player or the people near their character.";
  1680.     TRP2_LISTE_EFFETS["objet"]["Titre"] = "Inventory: Add/Remove";
  1681.     TRP2_LISTE_EFFETS["objet"]["Explication"] = "Add or remove a certain number of units of an item from the inventory.";
  1682.     TRP2_LISTE_EFFETS["cool"]["Titre"] = "Inventory: Cooldown";
  1683.     TRP2_LISTE_EFFETS["cool"]["Explication"] = "Triggers the cooldown of all the items of a certain type in the inventory, for a specific duration.";
  1684.     TRP2_LISTE_EFFETS["lifetime"]["Titre"] = "Inventory: Life span";
  1685.     TRP2_LISTE_EFFETS["lifetime"]["Explication"] = "Triggers the life span of the item being used.\n{r}Useable only for the following item events:\n"
  1686.                         .."{o}- On use (start or end)\n- On failed use (start or end)";
  1687.     TRP2_LISTE_EFFETS["quest"]["Titre"] = "Quest: Change step";
  1688.     TRP2_LISTE_EFFETS["quest"]["Explication"] = "Changes the current step of a quest.";
  1689. end
  1690.  
  1691. function TRP2_LocalisationBags()
  1692.     TRP2_SacsADos["1"]["Nom"] = "Common wanderer bag";
  1693.     TRP2_SacsADos["1"]["Description"] = "A backpack made of cloth and leather straps. Not very hardwearing but light.";
  1694.     TRP2_CoffreMonture["1"]["Nom"] = "Small wooden chest";
  1695.     TRP2_CoffreMonture["1"]["Description"] = "A small chest made of wood and iron reinforcements. Great for transport on a mount.";
  1696. end
  1697.  
  1698. function TRP2_LocalisationLanguages()
  1699.     TRP2_DB_Languages["LAN00001"]["Entete"] = "Draconic";
  1700.     TRP2_DB_Languages["LAN00001"]["Nom"] = "Draconic";
  1701.     TRP2_DB_Languages["LAN00001"]["Description"] = "The dialect spoken by the Dragons.";
  1702.     TRP2_DB_Languages["LAN00002"]["Description"] = "The dialect spoken by the Arakkoas. This is a spoken dialect only.";
  1703.     TRP2_DB_Languages["LAN00003"]["Description"] = "The dialect spoken by the Demons.";
  1704.     TRP2_DB_Languages["LAN00004"]["Description"] = "The dialect spoken by the Elementals.";
  1705.     TRP2_DB_Languages["LAN00005"]["Description"] = "The dialect spoken by the Murlocs. This is a spoken dialect only";
  1706.     TRP2_DB_Languages["LAN00006"]["Entete"] = "Binary";
  1707.     TRP2_DB_Languages["LAN00006"]["Nom"] = "Binary";
  1708.     TRP2_DB_Languages["LAN00006"]["Description"] = "The dialect used by the machines. This is a written dialect only.";
  1709.     TRP2_DB_Languages["LAN00007"]["Entete"] = "Darkiron";
  1710.     TRP2_DB_Languages["LAN00007"]["Nom"] = "Darkiron";
  1711.     TRP2_DB_Languages["LAN00007"]["Description"] = "The dialect spoken by the Darkirons.";
  1712.     TRP2_DB_Languages["LAN00008"]["Entete"] = "Druidic";
  1713.     TRP2_DB_Languages["LAN00008"]["Nom"] = "Druidic";
  1714.     TRP2_DB_Languages["LAN00008"]["Description"] = "The dialect spoken by the Druids.";
  1715.     TRP2_DB_Languages["LAN00009"]["Entete"] = "Nerubian";
  1716.     TRP2_DB_Languages["LAN00009"]["Nom"] = "Nerubian";
  1717.     TRP2_DB_Languages["LAN00009"]["Description"] = "The dialect spoken by the Nerubians. This is a spoken dialect only.";
  1718.     TRP2_DB_Languages["Troll"]["Description"] = "The dialect spoken by the Trolls.";
  1719.     TRP2_DB_Languages["Taurahe"]["Description"] = "The dialect spoken by the Tauren.";
  1720.     TRP2_DB_Languages["Goblin"]["Description"] = "The dialect spoken by the Goblins.";
  1721.     TRP2_DB_Languages["Pandaren"]["Description"] = "The dialect spoken by the Pandaren.";
  1722. end
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