Advertisement
Guest User

Untitled

a guest
Nov 1st, 2014
172
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.27 KB | None | 0 0
  1. // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
  2. cl_playerspraydisable "1"
  3. r_decals "0"
  4. r_spray_lifetime "0"
  5.  
  6. // -------
  7. // SHADOWS
  8. // -------
  9.  
  10. // Enable shadows -- not enabled by default
  11. mat_shadowstate "0"
  12. r_shadowmaxrendered "0"
  13. r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
  14. r_shadows "0"
  15.  
  16.  
  17. // ---------------
  18. // FACIAL FEATURES
  19. // ---------------
  20.  
  21. // Enable facial features -- not enabled by default
  22. blink_duration "0.2"
  23. r_eyes "0"
  24. r_flex "0"
  25. r_lod "2"
  26. r_rootlod "2"
  27. r_teeth "0"
  28. flex_rules "1"
  29. flex_smooth "1"
  30. m_rawinput 1
  31. // --------
  32. // RAGDOLLS
  33. // --------
  34.  
  35.  
  36. // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
  37. cl_ragdoll_fade_time "0"
  38. cl_ragdoll_forcefade "0"
  39. cl_ragdoll_physics_enable "1"
  40. g_ragdoll_fadespeed "600"
  41. g_ragdoll_lvfadespeed "100"
  42. ragdoll_sleepaftertime "5.0f"
  43.  
  44.  
  45. // ----
  46. // GIBS
  47. // ----
  48.  
  49. // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
  50. cl_phys_props_enable "0"
  51. cl_phys_props_max "0"
  52. props_break_max_pieces "0"
  53. r_propsmaxdist "1"
  54. violence_ablood "0"
  55. violence_agibs "0"
  56. violence_hblood "1"
  57. violence_hgibs "0"
  58.  
  59.  
  60.  
  61. // ---------------------------------------------------------------------------------------------------------------------------------
  62. // END OF CUSTOMISATION
  63. // ---------------------------------------------------------------------------------------------------------------------------------
  64.  
  65. // Cleaning up and stopping debug flooding
  66. adsp_debug "0"
  67. cl_clearhinthistory "1"
  68. cl_debugrumble "0"
  69. cl_rumblescale "0"
  70. mat_debugdepthval "0"
  71. mat_debugdepthvalmax "0"
  72. mat_debug_postprocessing_effects "0"
  73.  
  74. // Graphical
  75. cl_burninggibs "0"
  76. cl_detaildist "0"
  77. cl_detailfade "0"
  78. cl_drawmonitors "0"
  79. cl_ejectbrass "0"
  80. cl_muzzleflash_dlight_1st "0"
  81. cl_ragdoll_collide "0"
  82. cl_show_splashes "0"
  83. func_break_max_pieces "1"
  84. glow_outline_effect_enable "0"
  85. lod_transitiondist "0"
  86. mat_aaquality "0"
  87. mat_alphacoverage "0"
  88. mat_antialias "0"
  89. mat_autoexposure_max "0"
  90. mat_autoexposure_min "0"
  91. mat_bloomscale "0"
  92. mat_bloom_scalefactor_scalar "0"
  93. mat_bumpmap "0"
  94. mat_colcorrection_disableentities "1"
  95. mat_colorcorrection "0"
  96. mat_compressedtextures "1"
  97. mat_disable_bloom "1"
  98. mat_disable_fancy_blending "1"
  99. mat_disable_lightwarp "1"
  100. mat_envmapsize "0"
  101. mat_envmaptgasize "0"
  102. mat_excludetextures "1"
  103. mat_fastnobump "0"
  104. mat_fastspecular "1"
  105. mat_filterlightmaps "1"
  106. mat_filtertextures "1"
  107. mat_forceaniso "0"
  108. mat_forcehardwaresync "0"
  109. mat_hdr_level "0"
  110. mat_max_worldmesh_vertices "0"
  111. mat_mipmaptextures "1"
  112. mat_monitorgamma "1.7" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
  113. mat_motion_blur_enabled "0"
  114. mat_non_hdr_bloom_scalefactor "0"
  115. mat_parallaxmap "0"
  116. mat_picmip "2"
  117. mat_postprocess_x "0"
  118. mat_postprocess_y "0"
  119. mat_reducefillrate "1"
  120. mat_reduceparticles "1" // I see no difference but apparently it works for some
  121. mat_softwarelighting "0"
  122. mat_softwarelighting "0"
  123. mat_software_aa_blur_one_pixel_lines "0"
  124. mat_software_aa_blur_one_pixel_lines "0"
  125. mat_software_aa_strength "0"
  126. mat_software_aa_strength "0"
  127. mat_software_aa_strength_vgui "0"
  128. mat_software_aa_strength_vgui "0"
  129. mat_software_aa_tap_offset "0"
  130. mat_software_aa_tap_offset "0"
  131. mat_specular "1" // Set to 0 if you don't want shiny ubers, this pretty much has no performance hit set at 1 though
  132. mat_trilinear "1"
  133. mat_use_compressed_hdr_textures "1"
  134. mat_wateroverlaysize "2"
  135. mp_usehwmmodels "0"
  136. mp_usehwmvcds "0"
  137. muzzleflash_light "0"
  138. rope_averagelight "0"
  139. rope_collide "0"
  140. rope_rendersolid "0"
  141. rope_shake "0"
  142. rope_smooth "0"
  143. rope_smooth_enlarge "0"
  144. rope_smooth_maxalpha "0"
  145. rope_smooth_maxalphawidth "0"
  146. rope_smooth_minalpha "0"
  147. rope_smooth_minwidth "0"
  148. rope_solid_maxalpha "0"
  149. rope_solid_maxwidth "0"
  150. rope_solid_minalpha "0"
  151. rope_solid_minwidth "0"
  152. rope_subdiv "0"
  153. rope_wind_dist "0"
  154. r_3dsky "0"
  155. r_ambientboost "0"
  156. r_ambientfactor "0"
  157. r_ambientmin "0"
  158. r_avglight "0"
  159. r_bloomtintb "0"
  160. r_bloomtintexponent "0"
  161. r_bloomtintg "0"
  162. r_bloomtintr "0"
  163. r_cheapwaterend "1"
  164. r_cheapwaterstart "1"
  165. r_decalstaticprops "0"
  166. r_decal_cullsize "0"
  167. r_dopixelvisibility "0"
  168. r_drawbatchdecals "0"
  169. r_drawdetailprops "0"
  170. r_drawflecks "0"
  171. r_drawmodeldecals "0"
  172. r_drawspecificstaticprop "0"
  173. r_dynamic "0"
  174. r_eyemove "0"
  175. r_flashlightdepthtexture "0"
  176. r_flashlightrendermodels "0"
  177. r_flashlightrenderworld "0"
  178. r_forcewaterleaf "1"
  179. r_lightaverage "0"
  180. r_maxdlights "0"
  181. r_maxmodeldecal "0"
  182. r_maxnewsamples "0"
  183. r_maxsampledist "0"
  184. r_minnewsamples "0"
  185. r_physpropstaticlighting "0"
  186. r_pixelfog "0"
  187. r_radiosity "0"
  188. r_renderoverlayfragment "0"
  189. r_ropetranslucent "0"
  190. r_staticprop_lod "4"
  191. r_updaterefracttexture "0"
  192. r_visualizeproplightcaching "1"
  193. r_waterdrawreflection "0"
  194. r_waterdrawrefraction "1"
  195. r_waterforceexpensive "0"
  196. r_waterforcereflectentities "0"
  197. r_worldlights "0"
  198. tf_particles_disable_weather "1"
  199.  
  200. // Misc
  201. cl_predict "1"
  202. cl_predictweapons "1"
  203. cl_showfps "0" // Show unsmoothed FPS meter
  204. fps_max "151"
  205. cl_showpluginmessages "0"
  206.  
  207. // Performance
  208. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  209. cl_soundemitter_flush "1"
  210. mat_bufferprimitives "1"
  211. mat_clipz "1" // FX owners should set this to 0
  212. mat_disablehwmorph "0"
  213. mat_disable_ps_patch "1"
  214. mat_forcehardwaresync "0"
  215. mat_forcemanagedtextureintohardware "0"
  216. mat_framebuffercopyoverlaysize "0"
  217. mat_levelflush "0"
  218. mat_maxframelatency "0"
  219. mat_postprocessing_combine "1"
  220. mat_vsync "0"
  221. r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
  222. r_hunkalloclightmaps "0"
  223. r_lightcache_zbuffercache "0"
  224. r_occlusion "1"
  225. r_unloadlightmaps "0"
  226. soundscape_flush "1"
  227.  
  228. // Sound
  229. dsp_enhance_stereo "1"
  230. dsp_slow_cpu "0"
  231. snd_async_fullyasync "1" // Can help stop freezes and sound looping
  232. snd_pitchquality "1"
  233. snd_spatialize_roundrobin "0"
  234.  
  235. // Threading
  236. cl_threaded_bone_setup "1"
  237. cl_threaded_client_leaf_system "0"
  238. mat_queue_mode "2"
  239. r_threaded_client_shadow_manager "1"
  240. r_threaded_particles "1"
  241. r_threaded_renderables "1"
  242. r_queued_decals "0"
  243. r_queued_post_processing "0"
  244. r_queued_ropes "1"
  245.  
  246. sv_cheats "0"
  247. r_drawviewmodel 0
  248. r_3dsky 0
  249. cl_loadondemand_default 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement