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- // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
- cl_playerspraydisable "1"
- r_decals "0"
- r_spray_lifetime "0"
- // -------
- // SHADOWS
- // -------
- // Enable shadows -- not enabled by default
- mat_shadowstate "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
- r_shadows "0"
- // ---------------
- // FACIAL FEATURES
- // ---------------
- // Enable facial features -- not enabled by default
- blink_duration "0.2"
- r_eyes "0"
- r_flex "0"
- r_lod "2"
- r_rootlod "2"
- r_teeth "0"
- flex_rules "1"
- flex_smooth "1"
- m_rawinput 1
- // --------
- // RAGDOLLS
- // --------
- // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade "0"
- cl_ragdoll_physics_enable "1"
- g_ragdoll_fadespeed "600"
- g_ragdoll_lvfadespeed "100"
- ragdoll_sleepaftertime "5.0f"
- // ----
- // GIBS
- // ----
- // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- props_break_max_pieces "0"
- r_propsmaxdist "1"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "1"
- violence_hgibs "0"
- // ---------------------------------------------------------------------------------------------------------------------------------
- // END OF CUSTOMISATION
- // ---------------------------------------------------------------------------------------------------------------------------------
- // Cleaning up and stopping debug flooding
- adsp_debug "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_rumblescale "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- // Graphical
- cl_burninggibs "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_muzzleflash_dlight_1st "0"
- cl_ragdoll_collide "0"
- cl_show_splashes "0"
- func_break_max_pieces "1"
- glow_outline_effect_enable "0"
- lod_transitiondist "0"
- mat_aaquality "0"
- mat_alphacoverage "0"
- mat_antialias "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_excludetextures "1"
- mat_fastnobump "0"
- mat_fastspecular "1"
- mat_filterlightmaps "1"
- mat_filtertextures "1"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "0"
- mat_mipmaptextures "1"
- mat_monitorgamma "1.7" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled "0"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_postprocess_x "0"
- mat_postprocess_y "0"
- mat_reducefillrate "1"
- mat_reduceparticles "1" // I see no difference but apparently it works for some
- mat_softwarelighting "0"
- mat_softwarelighting "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_software_aa_tap_offset "0"
- mat_specular "1" // Set to 0 if you don't want shiny ubers, this pretty much has no performance hit set at 1 though
- mat_trilinear "1"
- mat_use_compressed_hdr_textures "1"
- mat_wateroverlaysize "2"
- mp_usehwmmodels "0"
- mp_usehwmvcds "0"
- muzzleflash_light "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_solid_maxalpha "0"
- rope_solid_maxwidth "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decalstaticprops "0"
- r_decal_cullsize "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyemove "0"
- r_flashlightdepthtexture "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_forcewaterleaf "1"
- r_lightaverage "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_physpropstaticlighting "0"
- r_pixelfog "0"
- r_radiosity "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_staticprop_lod "4"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlights "0"
- tf_particles_disable_weather "1"
- // Misc
- cl_predict "1"
- cl_predictweapons "1"
- cl_showfps "0" // Show unsmoothed FPS meter
- fps_max "151"
- cl_showpluginmessages "0"
- // Performance
- cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
- cl_soundemitter_flush "1"
- mat_bufferprimitives "1"
- mat_clipz "1" // FX owners should set this to 0
- mat_disablehwmorph "0"
- mat_disable_ps_patch "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_levelflush "0"
- mat_maxframelatency "0"
- mat_postprocessing_combine "1"
- mat_vsync "0"
- r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_occlusion "1"
- r_unloadlightmaps "0"
- soundscape_flush "1"
- // Sound
- dsp_enhance_stereo "1"
- dsp_slow_cpu "0"
- snd_async_fullyasync "1" // Can help stop freezes and sound looping
- snd_pitchquality "1"
- snd_spatialize_roundrobin "0"
- // Threading
- cl_threaded_bone_setup "1"
- cl_threaded_client_leaf_system "0"
- mat_queue_mode "2"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "0"
- r_queued_ropes "1"
- sv_cheats "0"
- r_drawviewmodel 0
- r_3dsky 0
- cl_loadondemand_default 0
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