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- (16:09:13) <Oddity> Been doing dev with jorb lately?
- (16:11:40) <loftar> For what it's worth, there are now bunnies in Haven again. :)
- (16:11:41) <Bergzwerg> you mean in hafen/
- (16:11:41) <loftar> No, I mean Haven since that's what it's called. ^^
- (16:12:08) <loftar> I might use Hafen when there's any doubt as to whether I mean the current Haven or the rewrite, but in this case, I don't think there was any such doubt. :)
- (16:12:16) <loftar> Yes
- (16:12:24) <Bergzwerg> but, it's hard to distinguish then
- (16:13:49) <Bergzwerg> loftar, so, bunnies are only worth talking as a progress of 4 months?
- (16:14:24) <loftar> Nah, we've been adding stuff here and there, of course.
- (16:14:57) <deus> cant we just call it hafen
- (16:15:13) <loftar> But nothing of it is particularly huge in and of itself. It's mostly the kind of small stuff that goes into a game, like a new tree here or a waterskin there or whatever.
- (16:18:30) <loftar> We have gone through some UI appearance changes also, for what that's worth. :)
- (16:18:31) <loftar> http://www.dolda2000.com/~fredrik/hafen/pss/ui-1
- (16:18:56) <deus> you better have an 'original ui' option
- (16:19:05) <loftar> Of course not, silly.
- (16:19:08) <Bergzwerg> looks nice
- (16:19:21) <Bergzwerg> maybe a bit fancy
- (16:19:26) <deus> overdone
- (16:19:26) <loftar> I trust the client modders will be all over the client to uglify it anyway. ¦]
- (16:20:11) <loftar> You're overdone.
- (16:20:48) <Bergzwerg> so
- (16:20:55) <Bergzwerg> we have stockpiles now?
- (16:20:57) <Bergzwerg> nice
- (16:21:01) <loftar> That's not news, though.
- (16:21:36) <Oddity> When may I see bunnies!?
- (16:21:42) <Oddity> in Hafen
- (16:22:30) <loftar> Well, if you just want to see the sprite, there is one on the old Christmas screenshot.
- (16:23:06) <Oddity> oh, forgot about that
- (16:23:35) <Bergzwerg> but it's now more than just a sprite?
- (16:23:42) <loftar> Indeed
- (16:24:10) <deus> and u can kill it?
- (16:24:17) <loftar> u canz
- (16:24:31) <deus> drink its blood?
- (16:24:36) <loftar> Not with any combat system, though, but through catching it and wringing its neck.
- (16:24:43) <loftar> Not yet, but that's probably coming.
- (16:24:58) <deus> vampirism?
- (16:25:03) <Bergzwerg> why would you do that
- (16:25:07) <loftar> We have also started producing some ideas on an actual combat system.
- (16:25:14) <deus> such as?
- (16:25:21) <loftar> Well, blood itself could be good for a lot of things apart from drinking anyway. :)
- (16:25:33) <loftar> Like black pudding or what not.
- (16:28:44) <deus> also whats combat going to be like
- (16:29:13) <loftar> Hmm.
- (16:29:23) <deus> fps haven?
- (16:29:44) <loftar> There is, as always, the risk that even if I mention any of our ideas at this point, we'll just overturn it completely by the time we get to it. ^^
- (16:30:00) <deus> you dont have to claim they are concrete
- (16:30:01) <deus> to spill
- (16:30:04) <deus> *so
- (16:30:24) <loftar> Well, it is at least probably going to be kind of like the current system.
- (16:30:30) <loftar> As opposed to Salem's system, for instance.
- (16:31:02) <Bergzwerg> and the same time it won't be the same as current system?
- (16:31:14) <loftar> One of the primary changes we're playing with is to change the "availability" of individual attacks, so to speak.
- (16:31:44) <Bergzwerg> what do you mean by that?
- (16:31:46) <Bergzwerg> like df?
- (16:31:50) <loftar> "DF"?
- (16:31:56) <Bergzwerg> dwarf fortress
- (16:32:16) <loftar> I've no idea since I haven't played it, but since it isn't an RPG, it seems hardly fitting, though.
- (16:32:31) <Bergzwerg> any roguelike with ability to choose which part of the body to attack and how
- (16:32:39) <Bergzwerg> some other mmos has similar systems
- (16:32:39) <loftar> No, that is not an idea.
- (16:32:44) <Bergzwerg> what then?
- (16:32:48) <deus> can u make it less stat based
- (16:33:05) <loftar> That's mostly just a question of quantitative balancing though, deus.
- (16:33:14) <loftar> There are no qualitative changes necessary for that.
- (16:33:31) <deus> do u get to play any other games?
- (16:33:39) <loftar> I'm not sure how to summarize the ideas we're considering, though...
- (16:34:03) <deus> do u play eu4?
- (16:34:14) <loftar> Not me, but Jorb probably has.
- (16:34:17) <deus> or rising storm
- (16:34:21) <loftar> Though IIRC he was a bit disappointed.
- -
- (16:35:37) <deus> the line of questioning was what games do you play and do you have a sufficient range of knowledge
- (16:35:43) <Bergzwerg> yeah, it's irrelevant to hnh
- (16:36:08) <loftar> Whether my range of knowledge is "sufficient" for any particular thing is probably hard to judge. ;)
- (16:36:23) <loftar> And I don't know who'd do the judging anyway. ^^
- (16:36:28) <deus> wrong word but you get the idea
- (16:37:10) <deus> but still, come play rising storm
- (16:37:19) <Bergzwerg> loftar, do we keep trolls in hafen?
- (16:37:25) <loftar> But, well, out of the two of us, Jorb is certainly the one who has played the most games.
- (16:37:32) <loftar> Of course, Bergzwerg.
- (16:37:44) <deus> isnt jorb a hipster?
- (16:37:46) <loftar> Though they'll most likely work different than they currently do.
- (16:37:50) <loftar> Hm? :)
- (16:37:54) <loftar> Where did you get this idea? :)
- (16:38:03) <deus> assumptions?
- (16:38:13) <deus> where do i get anything ;p
- (16:38:38) <loftar> But that doesn't mean that I don't play games, of course.
- (16:38:44) <loftar> I probably haven't played very many particularly new ones, though.
- (16:39:00) <loftar> Mostly because I feel dirty from installing a 30+GB blob on my computer. ¦]
- (16:39:18) <deus> today i installed a new 2tb hard drive
- (16:39:25) <loftar> And of course they need to work in Wine, too.
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