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Mar 30th, 2016
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  1. double frametime = 1000000.f/60, delta = 0;
  2. void Game::gameLoop(sf::RenderWindow &window)
  3. {
  4. t = clock.getElapsedTime().asMicroseconds();
  5. if (t + delta >= frametime)
  6. {
  7. clock.restart();
  8. delta = t + delta - frametime;
  9. update();
  10. }
  11. render(window);
  12. }
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