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EpicFail42's Loot Filter v8

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Sep 7th, 2015
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  1. #EpicFail42's loot filter v8
  2.  
  3. # Sounds currently available for use in loot filters:
  4. # 1 - good, short, loud,
  5. # 2 - ok with 300, similar to 1, but a bit less "wow",
  6. # 3 - ok with 300, similar to 2 (almost the same), even less "wow",
  7. # 4 - ok with 300, weird enough,
  8. # 5 - good, like 4, but more sharp,
  9. # 6 - ok with 300, another "like 4", but with unpleasand high freqs
  10. # 7 - bad, very subtle
  11. # 8 - good, weird enough to notice, but too soft,
  12. # 9 - bad, like 8, but very subtle
  13. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 8 for low currency
  14.  
  15. # Section: currency
  16. #rare currency
  17. Show
  18. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod"
  19. SetTextColor 240 200 150 255
  20. SetBorderColor 255 255 255 255
  21. SetBackgroundColor 0 0 0 255
  22. SetFontSize 60
  23. PlayAlertSound 1 300
  24.  
  25. #notable mid-tier currency
  26. Show
  27. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel"
  28. SetTextColor 240 200 150 255
  29. SetBorderColor 255 255 255 255
  30. SetBackgroundColor 0 0 0 255
  31. SetFontSize 60
  32. PlayAlertSound 2 300
  33.  
  34. #scrolls
  35. Show
  36. BaseType "Scroll of Wisdom" "Portal Scroll"
  37. SetTextColor 195 175 140 255
  38. SetBorderColor 0 0 0 255
  39.  
  40. #all other currency
  41. Show
  42. Class Currency
  43. SetTextColor 210 185 145 255
  44. SetBackgroundColor 0 0 0 255
  45. SetBorderColor 80 60 40 255
  46. SetFontSize 40
  47. PlayAlertSound 8 300
  48.  
  49. # Section: gems
  50. Show
  51. Class Gem
  52. Quality > 0
  53. SetBackgroundColor 0 30 20 255
  54. SetBorderColor 0 50 160
  55. SetFontSize 40
  56. PlayAlertSound 5 300
  57.  
  58. Show
  59. Class Gem
  60. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  61. SetBackgroundColor 0 30 20 255
  62. SetBorderColor 0 50 160
  63. SetFontSize 40
  64. PlayAlertSound 5 300
  65.  
  66. Show
  67. Class Gem
  68.  
  69. # Section: chisel hammers
  70. #Normal Chisel Hammers
  71. Show
  72. Rarity = Normal
  73. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  74. SetTextColor 190 190 190
  75.  
  76. #Magic Chisel Hammers need quality
  77. Show
  78. Rarity Magic
  79. Quality >= 14
  80. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  81. SetTextColor 120 120 230
  82.  
  83. # Section: 5 and 6 links
  84. Show
  85. LinkedSockets >= 5
  86. SetBackgroundColor 20 20 20 255
  87. SetBorderColor 180 180 180
  88. SetTextColor 255 255 255
  89. SetFontSize 60
  90. PlayAlertSound 1 300
  91.  
  92. # Section: 6 socket and white sockets
  93. Show
  94. SocketGroup W
  95. SetBorderColor 40 40 40
  96. SetTextColor 255 255 255
  97. SetFontSize 40
  98. PlayAlertSound 2 300
  99.  
  100. Show
  101. Sockets = 6
  102. SetTextColor 255 255 255
  103. SetBackgroundColor 0 0 0 255
  104. SetBorderColor 40 40 40 255
  105. SetFontSize 40
  106. PlayAlertSound 2 300
  107.  
  108. # Section: Misc items of very high interest
  109. #Misc good stuff
  110. Show
  111. Class Card Jewel "Map Fragment" Quest "Hideout" "Micro" "Map"
  112. SetBackgroundColor 0 0 0 255
  113. SetBorderColor 255 255 255 255
  114. SetFontSize 60
  115. PlayAlertSound 2 300
  116.  
  117. # Section: rarities
  118. Show
  119. Rarity Unique
  120. SetFontSize 60
  121. PlayAlertSound 1 300
  122.  
  123. Show
  124. Rarity Rare
  125.  
  126. # Section: RGB
  127. Show
  128. SocketGroup RGB
  129. SetBorderColor 255 255 255 255
  130.  
  131. # Section: Quality
  132. #perfect quality
  133. Show
  134. Rarity Normal
  135. Quality = 20
  136. SetTextColor 255 255 255
  137. SetBorderColor 255 255 255 255
  138.  
  139. #Flasks - quality
  140. Show
  141. Class Flask
  142. Quality >= 1
  143.  
  144. #Flasks - utility
  145. Show
  146. Class "Utility Flask"
  147.  
  148. # Section: Chance items
  149.  
  150. # To show various items (for chancing, vendor recipes, or whatever), add
  151. # them to the following blocks.
  152. # One space between each item and use quotation marks as shown.
  153.  
  154. #Any kind of Sacrificial Garb
  155. Show
  156. BaseType "Sacrificial Garb"
  157.  
  158. #Only normal Items for chancing and/or alching - TODO: expand
  159. Show
  160. Rarity < Rare
  161. BaseType "Gold Ring" "Gold Amulet"
  162.  
  163. Show
  164. BaseType "Harbinger"
  165. ItemLevel > 82
  166. SetFontSize 60
  167.  
  168. Show
  169. Rarity Normal
  170. BaseType "Ursine Pelt"
  171.  
  172. #Just in case - any small items (jewelry, anything small missed somewhere)
  173. Show
  174. Width 1
  175. Height 1
  176.  
  177. # Section: Small magic items for transmutes
  178. Show
  179. ItemLevel < 20
  180. Rarity Magic
  181. Height < 3
  182.  
  183. Show
  184. ItemLevel < 20
  185. Rarity Magic
  186. Width < 2
  187.  
  188. # Section: Quartz Sceptres while leveling
  189. Show
  190. BaseType "Quartz Sceptre" "Crystal Sceptre"
  191. ItemLevel < 25
  192.  
  193. Show
  194. BaseType "Quartz Sceptre" "Crystal Sceptre"
  195. ItemLevel < 45
  196. LinkedSockets 3
  197. SetBorderColor 80 60 40 255
  198. SetFontSize 40
  199.  
  200. # Section: hide obsolete flasks
  201. Hide
  202. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  203. ItemLevel > 12
  204. DropLevel <= 6
  205.  
  206. Hide
  207. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  208. ItemLevel > 18
  209. DropLevel <= 12
  210.  
  211. Hide
  212. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  213. ItemLevel > 24
  214. DropLevel <= 18
  215.  
  216. Hide
  217. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  218. ItemLevel > 30
  219. DropLevel <= 24
  220.  
  221. Hide
  222. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  223. ItemLevel > 45
  224. DropLevel <= 40
  225.  
  226. Hide
  227. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  228. ItemLevel > 50
  229. DropLevel < 45
  230.  
  231. Hide
  232. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  233. ItemLevel > 65
  234. DropLevel < 60
  235.  
  236. #only first level of maps shows normal flasks
  237. Hide
  238. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  239. ItemLevel > 68
  240.  
  241. #show all flasks if not hidden above (at the very start of the game)
  242. Show
  243. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  244.  
  245. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  246. Show
  247. ItemLevel < 65
  248. ItemLevel >= 50
  249. DropLevel > 40
  250. LinkedSockets = 4
  251.  
  252. Show
  253. ItemLevel < 50
  254. ItemLevel >= 40
  255. DropLevel > 27
  256. LinkedSockets = 4
  257.  
  258. Show
  259. ItemLevel < 40
  260. ItemLevel >= 30
  261. DropLevel > 15
  262. LinkedSockets = 4
  263.  
  264. Show
  265. ItemLevel < 30
  266. ItemLevel >= 20
  267. LinkedSockets = 4
  268.  
  269. Show
  270. ItemLevel < 20
  271. LinkedSockets >= 3
  272.  
  273. #very early leveling - show everything
  274. Show
  275. ItemLevel < 6
  276.  
  277. # Section: Removing all the rest (exceptions above are enough)
  278. Hide
  279. Rarity <= Magic
  280.  
  281. # Section: default - show as "error" (I missed something, or GGG added something new)
  282. Show
  283. SetFontSize 70
  284. SetBackgroundColor 255 0 0 255
  285. SetBorderColor 0 0 255 255
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