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- float GetFOV( D3DXVECTOR4 forward, D3DXVECTOR4 EnemyPos, D3DXVECTOR4 LocalPos )
- {
- D3DXVECTOR4 vec1, vec2;
- D3DXVec4Normalize( &vec1, &forward );
- D3DXVec4Normalize( &vec2, &( EnemyPos - LocalPos ) );
- float angle = acos( D3DXVec4Dot( &vec1, &vec2 ) );
- return 180.f - D3DXToDegree( angle );
- }
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