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  1. /*
  2. [_object,_type] spawn server_updateObject;
  3. */
  4. private ["_object","_type","_objectID","_uid","_lastUpdate","_needUpdate","_object_position","_object_inventory","_object_damage","_isNotOk"];
  5.  
  6. #include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
  7.  
  8. _object = _this select 0;
  9. _type = _this select 1;
  10. _forced = false;
  11. if (count _this > 2) then {
  12. _forced = _this select 2;
  13. };
  14. _parachuteWest = typeOf _object == "ParachuteWest";
  15. _isNotOk = false;
  16.  
  17. _objectID = "0";
  18. _uid = "0";
  19.  
  20. if (!((isNil "_object") OR {(isNull _object)})) then {
  21. _objectID = _object getVariable ["ObjectID","0"];
  22. _uid = _object getVariable ["ObjectUID","0"];
  23. };
  24.  
  25. if ((typeName _objectID != "string") || (typeName _uid != "string")) then
  26. {
  27. #ifdef OBJECT_DEBUG
  28. diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
  29. #endif
  30. //force fail
  31. _objectID = "0";
  32. _uid = "0";
  33. };
  34.  
  35. if (!_parachuteWest) then {
  36. if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then {
  37. _object_position = getPosATL _object;
  38. diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2];
  39. _isNotOk = true;
  40. };
  41. };
  42.  
  43. if (_isNotOk) exitWith { deleteVehicle _object; };
  44.  
  45. _lastUpdate = _object getVariable ["lastUpdate",time];
  46. _needUpdate = _object in needUpdate_objects;
  47.  
  48. // TODO ----------------------
  49. _object_position = {
  50. private["_position","_worldspace","_fuel","_key"];
  51. _position = getPosATL _object;
  52. _worldspace = [
  53. round(direction _object),
  54. _position
  55. ];
  56. _fuel = 0;
  57. if (_object isKindOf "AllVehicles") then {
  58. _fuel = fuel _object;
  59. };
  60. _key = format["CHILD:305:%1:%2:%3:",_objectID,_worldspace,_fuel];
  61. #ifdef OBJECT_DEBUG
  62. diag_log ("HIVE: WRITE: "+ str(_key));
  63. #endif
  64.  
  65. _key call server_hiveWrite;
  66. };
  67.  
  68. // ###COPY START
  69. _object_inventory = {
  70. // ### BASE BUILDING 1.2 ### START
  71. //This forces object to write to database changing the inventory of the object twice
  72. // so it updates the object from operate_gates.sqf
  73.  
  74. private["_inventory","_previous","_key"];
  75. // This writes to database if object is buildable
  76. if (typeOf(_object) in allbuildables_class) then {
  77. //First lets make inventory [[[],[]],[[],[]],[[],[]]] so it updates object in DB
  78. _inventory = [[[],[]],[[],[]],[[],[]]];
  79. if (_objectID == "0") then {
  80. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  81. } else {
  82. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  83. };
  84. diag_log ("HIVE: Buildable: "+ str(_key));
  85. _key call server_hiveWrite;
  86. //Since we cant actually read from DB, lets make inventory this [], than write it again, to insure its updated to DB
  87. _inventory = [];
  88. if (_objectID == "0") then {
  89. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  90. } else {
  91. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  92. };
  93. diag_log ("HIVE: Buildable: "+ str(_key));
  94. _key call server_hiveWrite;
  95. // DO DEFAULT server_updateObject if not a buildable
  96. } else {
  97. _inventory = [
  98. getWeaponCargo _object,
  99. getMagazineCargo _object,
  100. getBackpackCargo _object
  101. ];
  102.  
  103.  
  104. _previous = str(_object getVariable["lastInventory",[]]);
  105. if (str(_inventory) != _previous) then {
  106. _object setVariable["lastInventory",_inventory];
  107. if (_objectID == "0") then {
  108. _key = format["CHILD:309:%1:%2:",_uid,_inventory];
  109. } else {
  110. _key = format["CHILD:303:%1:%2:",_objectID,_inventory];
  111. };
  112. diag_log ("HIVE: WRITE: "+ str(_key));
  113. _key call server_hiveWrite;
  114. };
  115. };
  116. };
  117. // ### BASE BUILDING 1.2 ### END
  118. // ###COPY END
  119. _object_damage = {
  120. //Allow dmg process
  121. private["_hitpoints","_array","_hit","_selection","_key","_damage"];
  122. _hitpoints = _object call vehicle_getHitpoints;
  123. _damage = damage _object;
  124. _array = [];
  125. {
  126. _hit = [_object,_x] call object_getHit;
  127. _selection = getText (configFile >> "CfgVehicles" >> (typeOf _object) >> "HitPoints" >> _x >> "name");
  128. if (_hit > 0) then {
  129. _array set [count _array,[_selection,_hit]];
  130. //cutText [format["Section Part: %1, Dmg: %2",_selection,_hit], "PLAIN DOWN"];
  131. } else {
  132. _array set [count _array,[_selection,0]];
  133. };
  134. } forEach _hitpoints;
  135.  
  136. if (_forced) then {
  137. if (_object in needUpdate_objects) then {
  138. needUpdate_objects = needUpdate_objects - [_object];
  139. };
  140.  
  141. if (_objectID == "0") then {
  142. _key = format["CHILD:306:%1:%2:%3:",_uid,_array,_damage];
  143. } else {
  144. _key = format["CHILD:306:%1:%2:%3:",_objectID,_array,_damage];
  145. };
  146. #ifdef OBJECT_DEBUG
  147. diag_log ("HIVE: WRITE: "+ str(_key));
  148. #endif
  149. _key call server_hiveWrite;
  150.  
  151. } else {
  152. if (_object in needUpdate_objects) then {
  153. needUpdate_objects = needUpdate_objects - [_object];
  154. };
  155. #ifdef OBJECT_DEBUG
  156. diag_log format["DEBUG: Monitoring: %1",_object];
  157. #endif
  158. needUpdate_objects set [count needUpdate_objects, _object];
  159. };
  160. };
  161.  
  162. _object_killed = {
  163. _object setDamage 1;
  164. call _object_damage;
  165. };
  166.  
  167.  
  168. _object setVariable ["lastUpdate",time,true];
  169. switch (_type) do {
  170. case "all": {
  171. call _object_position;
  172. call _object_inventory;
  173. call _object_damage;
  174. };
  175. case "position": {
  176. call _object_position;
  177. };
  178. case "gear": {
  179. call _object_inventory;
  180. };
  181. case "damage"; case "repair" : {
  182. call _object_damage;
  183. };
  184. case "killed": {
  185. call _object_killed;
  186. };
  187. };
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