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- Ver 2.10
- - Engagement description updated for clarity with other mechanics.
- - Made Reprieves and Downtimes psuedo-mandatory.
- - Removed reference to AMGC’s development, as there currently is nobody to contact for
- related queries.
- - Berserk - Updated to not be the absolute worst thing to get stuck with.
- - Delta Stroke - Updated text for clarity in regards to multi-hit Attack effects.
- - Devil Arm - Bonus increased to 3x difference. [Previously 2x difference]
- - Fierce Stance - Decreased Critical Damage Bonus to +20%. [Previously +25%]
- - Fierce Stance - Decreased Critical Hit Rate bonus to 25%. [Previously +30%]
- - Fierce Stance - Decreased DEF penalty to -2. [Previously -3]
- - Fierce Stance - Decreased EVA penalty to -5. [Previously -6]
- - Flash Rune - Fixed a typo where X was not given an influence on the item.
- - Gifted - Changed the effect to be more generally beneficial, instead of an earlygame buff.
- - Iai Strike - Added a drawback that reduces the Initiative of the user after use.
- - KO'd - Added an effect where applying KO will set the unit's HP to 0 temporarily.
- - Lucksteel - Can now be stacked.
- - Lucksteel - Increased the DEF ratio to 1p5 LUK. [Previously 1p3 LUK]
- - Martial Training (Assassin) - Changed the bonus to +150% Critical Damage Bonus.
- [Previously 2x CDB]
- - Masculinity - Added an effect to both subperks.
- - Monstrous Metamorphosis - Changed the effect to be less harmful to the user and more
- tactically oriented.
- - Ogre Pressure - Increased DEF ratio to 3x. [Previously 2x]
- - Sniping - Bonus reduced to +15%. [Previously +20%]
- - Soulbound (O) - Added an effect that allows the original owner to equip when
- transforming.
- - Soulbound (W) - Added an effect that allows the original owner to equip when
- transforming.
- - Stand Up - Added an effect that allows Magial Girls to actually benefit from the effect.
- - Still Life - User can no longer recover stats while effect is active.
- - Sturdy - Break reduced to 20. [Previously Break 30]
- Ver 2.9
- - Added Dryad Burs as an expendable item.
- - Added Snacks and Drinks as mechanics. Sweet Taiyaki, Takoyaki Boat, Crisp Water, and
- Energy Drink added as Snack and Drinks.
- - Added the "I can't swim" Starter Pack, Beach Umbrella, Bubble Wand, Cool Trunks, Cute
- Swimsuit, Dual Soakers, Folding Lounge Chair, Free Diver, Lifeguard Uniform, Manjuu
- Box, Mature Swimsuit, Popsicle Case, Portable Grill, Rad Surfboard, Sandcastle Bucket,
- Snowcone Shooter, Solar Spiker, and Swimsuit & Jacket as Relics.
- - Clarified that OpT, OpR, and OpE abilities still count as having been used if negated.
- - Errata now has its own bookmark.
- - Moved Field Effects from the W&W t-this PDF.
- - Rearranged Crafting section to be adjacent to the Reprieve/Downtime section. Crafting
- section now has a bookmark.
- - Removed the Refreshed Condition as it was n-longer being used.
- - Reorganized the Expendable Item list.
- - Added Flash Rune.
- - ATK - Updated the keyword description to avoid further confusion regarding the
- keyword's function in specific effect texts vs the basic attack types.
- - Auto-Barrier - Changed the effect t-activate at the end of a round where the unit does
- not lose HP. (Previously activated on being inflicted no damage).
- - Big Backpack - Now also grants +1 RC.
- - Big Backpack - Removed a reference to the Starved condition.
- - Changed the effects of Blade Rune, Chill Rune, Flint Rune, Shock Rune, Dispel
- Rune, and Barrier Rune.
- - Cursed Lance - Added an effect that refunds part of the cost if negated.
- - Enhanced Sustenance - Now provides an additional effect that prevents VIT loss from Gag
- to a degree.
- - Firebird Suite - Updated the text for clarity.
- - Force Evade – Now triples the value of the Evasion roll. (Previously 2x)
- - Fragarach - Changed the activation condition to be based on CST. (Previously compared
- to 0)
- - Glotta - Updated the text for clarity.
- - Hailstorm - Hailstones will no longer break even if the damage inflicted was reduced to
- 0.
- - Hammerspace Lv 1 - Now also works on the Reload ability.
- - Hammerspace Lv 3 - Added a clarification that ATK Charges do not apply nor are
- consumed by the ability.
- - Hammerspace Lv 3 - Clarified that Mundane Weapons' effects don't apply.
- - Hammerspace Lv 3 - Mundane Weapons now lose durability when used for this effect.
- - Hammerspace Lv 4 - Mundane Weapons now lose durability when used for this effect.
- - Li-Xen Pocketwatch - Fixed an error where the third Use Item effect permanently
- nullified an ability.
- - Martial Training (Royal Guard) -Fixed an error where "Ignore EVA" was cited instead.
- - Nero's Chalice -Now SP 2. (Previously SP 1)
- - Nero's Chalice - Scope increased to (0,1,2). (Previously Scope (0,1))
- - Power Scroll - Now has a limit to how many different Power Scrolls can be used in a single
- encounter.
- - Push Guard - Fixed an error where evading an ability wouldn't allow the enhancement to
- activate.
- - Quickshot I - No longer allows multiple activations via multi-target Ranged Attacks.
- - Removed Venom Rune and Battle Rune.
- - Reverberate - Fixed an error where X could be any number when used as Active.
- - Rune Overhaul
- - Sealing Chains - Increased the duration of the Bind to 3t (previously 2t)
- - Sealing Chains - Increased the duration of the Seal to 5t (previously 1t)
- - Sealing Chains - Now only allows contests vs Target's LUK. (Previously allowed Target's AGI or LUK)
- - Sealing Chains - Reduced the cost to 2 VIT/MAG (previously 1 VIT/MAG)
- - Sealing Chains - Updated the text to clarify that CP 0 is still CP.
- - Soul Jar - Now provides a Soul Gem for each Twin.
- - Starlight - Noted that the variable used has t-be a marked variable.
- - True Damage - Now notes that it is separate from the Ignore DEF/EVA keywords.
- - Wings - Now also applies the Flight condition t-an Engaged unit.
- - Z-G Bangle - Decreased the cost of all Use Item effects by 1.
- - Z-G Bangle - Replaced the Passive effect with a pair of Boost effects that allow
- the user to move Flying units.
- Ver 2.8.1
- - Various items that can only be crafted using specific Sorcery methods were rendered
- unpurchaseable.
- - Increased the user's side of the contest to apply Rune effects by 15 universally.
- - Blood Shroud - Now optional activation. (Previously mandatory)
- - Blood Shroud - X is now a formula that reduces the value by your own side of the contest.
- (Previously only used foe's side of the contest)
- - Counter Guard - Can now also be used on abilities that provoke Contests.
- - Counter Guard - No longer requires the ability blocked to inflict 0 damage.
- - Hexguard III - Now allows the player to choose between MAG or VIT for the bonus DEF
- from Force Guarding. (Previously allowed user to add their MAG to their VIT).
- - Mediwall - Now requires the Defend ability to be used during your turn to activate.
- - Nero's Chalice - 6+ effect now applies the Doom condition. (Previously KO'd the target at
- the end of their next turn)
- - Purge Blast - Now breaks Engagements.
- - Purge Blast - Now deals +3d8 True to units in Engagement with the user.
- - Push Guard - Damage reduced to X/2. (Previously X)
- - Push Guard - Now requires the ability blocked to inflict 0 damage.
- - Sniping - Reduced the Ammo penalty to -3. (Previously -4)
- - Sniping - Reduced the bonus Critical Hit Rate and Critical Damage Bonus to 20%.
- (Previously +25%)
- - Solution 9 - Fixed an error where it listed the Channel effect as being higher than the
- actual cost of the spell.
- - Sonic Edge - Reduced the damage to 2. (Previously 3)
- - Spirit Guardian - Damage increased to 2+Xd10. (Previously 2+Xd8)
- - Sturdy - Changed the effect to increase Resistance. (Previously applied flat damage cap)
- - Sturdy - Reduced Break requirement to 30. (Previously 40)
- - Zero Extra Link - No longer applies Fog.
- Ver 2.8
- - Updated the description of Reactive abilities to prevent Reactive stacking.
- - Added new Spirit EX Spell, Soul Stream.
- - Added new Expendable Items: Marvel Plus and Meru Minus.
- - Added the Relic Tag: Artifice.
- - Added the ability to craft Artifacts that have the Artifice tag.
- - Adaptive Blows - EVA reduction increased to 4. (Previously 2)
- - Adversity - DEF bonus increased to 4. (Previously 2)
- - Angel Ring - Added an effect that removes Condition from Target.
- - Angel Ring - Cost reduced to 2 MAG/VIT. (Previously 3 MAG/VIT)
- - Angel Ring - Now applies Grace instead of having a unique effect.
- - Blood Magic - Now has "Max 5" as an effect.
- - Boost-Up Buster - Updated effect text for clarity on full effects.
- - Burning Sword - Changed the effect to allow both conditions to apply their own instance
- of Flame Smite.
- - Burning Sword - Reduced SP Cost to 1. (Previously SP 2)
- - Calm Stance - Resistance penalty reduced to 10%. (Previously 20%)
- - Cold Snap - Added a third effect that can be used when the Field Effect is already Blizzard.
- - Confrontation - EVA bonus increased to 6. (Previously 4)
- - Cracked Armor - Damage decreased to 1d8. (Previously 2d6)
- - Cracked Armor - Now inflicts a separate instance of damage. (Previously tagged the extra
- damage on to the original damage)
- - Crystal Shield - Added an effect that improves the ability of the kit to act defensively.
- - Delta Stroke - Changed the effect to be more generally useful.
- - Denting Blows - DEF reduction increased to 2. (Previously 1)
- - Devil Arm - Damage bonus increased to 2x Difference.
- - Dismissal - Abililty is now SP 1. (Previously SP 2)
- - Engine Cleave - Critical Rate penalty changed to a Critical Damage penalty.
- - Enkindle - Reduced SP Cost to 1. (Previously SP 2)
- - Feinting - Activation chance increased to 25%. (Previously 20%)
- - Fragarach - Cost reduced to 3 MAG. (Previously 5 MAG)
- - Freeze Counter - Added an effect that gives a bonus on a successful dodge.
- - Furious 7 - Fixed an error where the ability was listed as an ATK ability.
- - Genbu Spike - Added a Sacrifice cost.
- - Genbu Spike - Cost Removed. (Previously Cost 1 STR)
- - Genbu Spike - Increased the DEF gained by the ATK Charge to 10. (Previously 5)
- - Hidden Power - Damage bonus increased to 20. (Previously 15)
- - Hurricane Crash - Cost reduced to 4 VIT/MAG. (Previously 5 VIT/MAG)
- - Impact - Activation chance increased to 25%. (Previously 20%)
- - Jacket Shift - Removed the cost. (Previously 1 MAG)
- - Jacket Shift - Removed the effect prohibiting the use on Relic/Legacy equipment.
- - Jadis Cloak - Removed the effect that makes it a Mystic Weapon.
- - Justice Colors - Fixed an error where the ability was listed as an ATK ability.
- - Lightspeed Flurry - Overhauled the ability to be significantly more cohesive with the other
- spell in the kit.
- - Lucksteel - LUK to DEF scaling increased to +1/3. (Previously +1/5)
- - Magic Spice - Refrain increased to 25. (Previously 10)
- - Mana Field - Decreased the cost to 1 MAG. (Previously 2 MAG)
- - Martial Training - Added Acrobat, Royal Guard, and Opportunist as subtypes.
- - Martial Training (Analyst) - Increased Critical Hit Rate bonus to 50%. (Previously 20%)
- - Martial's Oath - Changed the effect to be a more useful effect.
- - Meteor Guard - Reduced the duration of the effect to 3 hits. (Previously 5 hits)
- - Mirror Wall - Reduced stat cost to 6 MAG/VIT. (Previously 8 MAG/VIT)
- - Mystic's Oath - Channel effect increased to 3. (Previously 1)
- - Patient Mantis - Increases the Target's DEF while the ATK Charge has not been used.
- - Purifying - CP Adjustment increased to 5. (Previously 3)
- - Quick Guard - Break increased to 30. (Previously 20)
- - Revenge - Break reduced to 5. (Previously 25)
- - Rewind – Did absolutely nothing to the ability. Prank’d.
- - Sand Fissure - Reduced the HP scaling to 50% of Missing HP. (Previously 100% of missing
- HP)
- - Shutdown - Changed the Contest to User's CST+2X vs Target's CST+MAG. (Previously
- User's CST+Xd6 vs Double Target's MAG+LUK)
- - Snow Cloak - Eliminated the cost for the second effect. (Previously 2 MAG)
- - Solution 9 - Decreased cost to 1 MAG. (Previously 2 MAG)
- - Sonic Edge - Damage increased to 3. (Previously 1)
- - Sorcery (Astrology) - Can now affect multiple units at once for the cost of 1 CT, at the cost
- of 3 Copper each additional unit.
- - Sorcery (Astrology) - Overhauled effects to be more generally beneficial.
- - Sorcery (Inner Power) - Added an effect that increases Anchor Duration of Augments.
- - Sorcery (Inner Power) - Increased the amount of augments that can be retained to
- 3/Category. (Previously 2/Category)
- - Spectrum Surge - Reduced stat cost to 2 MAG/VIT. (Previously 3 MAG/VIT)
- - Spirit Cover - Cost changed to 5 VIT/MAG/Spirits. (Previously 3 VIT/MAG + 3 Spirits)
- - Spirit Guardian - Ability is now SP 2. (Previously Active)
- - Spirit Guardian - Added an effect that lets the player determine
- - Spirit Guardian - Damage changed to Force damage. (Previously Magic)
- - Spirit Guardian - Damage increased to 2+Xd8. (Previously 2d8)
- - Spirit Gun - Spirit cost increased to 2+X. (Previously X)
- - Spirit Gun - Stat cost removed. (Previously 2 VIT)
- - Sweeping I - Damage increased to 2X. (Previously X)
- - Sweeping I - Damage now scales on AGI. (Previously scaled on STR)
- - Sweeping II - Damage now scales on AGI+STR. (Previously scaled on STR*2)
- - Synchro Cracker - Fixed an error where the ability's SP cost was not designated.
- - Tag Treatment - Healing effect increased to 30. (Previously 10 HP)
- - Tag Treatment - Stat cost reduced to 1 Any. (Previously 2 Any)
- - Third Eye Lv 4 - Changed the effect to one that improves Force Guard/Evade. (Previously
- worked with Defend)
- - Third Eye Lv 4 - No longer has a cost. (Previously cost 1 MAG)
- - Twinned Soul Lv 2 - Cost reduced to 1 MAG/LUK. (Previously cost 2 MAG/LUK)
- - Varia Shrapnel - Reduced the DEF debuff to -1. (Previously -3)
- - Varia Shrapnel - Reduced the EVA debuff to -3. (Previously -5)
- - Varia Shrapnel - Reduced the HP scaling to 25% of Missing HP. (Previously 100% of
- missing HP)
- Ver 2.7
- - Added a section on how the defensive formula works.
- - Added Resources (RC) to Downtime effects.
- - Added Zero Extra Link, Furious 7, Solo Punisher, Hexveil, and Octo Stance as Generic
- Spells.
- - Clarified how Passives work for Assist units.
- - Clarified that Inflicted damage cannot exceed the unit’s current HP.
- - Removed all references to "taking damage" and replaced them with the appropriate
- Dealt/Inflicted text.
- - Removed the CS X keyword.
- - Removed the Semi-Auto ability subtype. All abilities that had this subtype have had their
- separate effects categorized properly.
- - Removed the Stranded, Secluded, and Starved conditions.
- - Updated all abilities that grant ATK Charges to indicate who their effects are given to.
- - Updated the bookmarks to have fewer dumb/obscure jokes to promote clarity in
- navigation.
- - Updated the contact section with the Ko-Fi.
- - Big Backpack - Added the ability to switch the item granted.
- - Blitz Chain – Clarified that Duplicates only count as 1 unit for the purposes of this effect,
- even though they are multiple units normally.
- - Bullit Dash - Added an effect that allows you to use Mundane Ammo for the Ammo cost.
- - Bullit Dash - Ammo cost reduced to 7. (Previously 8)
- - Call to Death - Updated text for clarity.
- - Chain Trap - Added an effect that allows the user to recycle Blast Cartridges used on a
- manually-triggered trap.
- - Chain Trap - Changed the damage to be treated as an ATK.
- - Chaincasting I - Added CP costs as one of the costs that is doubled.
- - Chained - Added elaboration that X cannot be reduced to < 0.
- - Chime Trance - ATK Charge's effect changed to apply if damage is not Inflicted.
- (Previously damage dealt)
- - Clear Mind - Reduced to SP 1. (Previously SP 2)
- - Closure - Added an effect that increases Critical Hit Rate under certain conditions.
- - Confrontation - Bonus increased to +4 EVA/Foe. (Previously +3/foe)
- - Create Cartridge - Added an effect that lets you make and slot in Cartridges using CT.
- - Cyclone Rush - Changed the formula for determining if the user gains an extra turn.
- - Dead Trigger - Now also applies to Trigger abilities.
- - Delta Stroke - Now calculates damage based on Highest Roll - Lowest Roll. (Previously
- average of 3 rolls)
- - Dizzy - Now treats the unit's EVA as 0.
- - Duplication Lv 3 - Clarified that only non-Chaos Enhancements can be used by
- Duplicates.
- - Duplication Lv 4 - Updated the ability to be a Split ability.
- - Eagle's Grasp - Updated the text for clarity.
- - Echo Trigger - Updated text for clarity.
- - Edge Guard - Increased bonus to 10% (Previously +8% Crit Rate)
- - Embody - Now tracks the element applied based on the unit applying the Enhancement.
- - Embody (Metal) – Changed the effect to drop mundane ammo. (Previously negated a
- single Enhancement on target’s equipment at random)
- - Embody Fire - Increased duration to 5 turns (Previously 3 turns)
- - Embody Light - Effect now downgrades the dice used for Evasion rolls.
- - Embody Reinforcement - Added an effect that allows the unit to instead increase the
- strength of an active Barrier effect.
- - Embody Stone - Effect is now an ATK Charge.
- - Embody Time - Adjusted the effect to apply +20 to an Evasion roll's final result after certain
- effects. (Previously +10 to EVA)
- - Engine Cleave - Damage bonus increased to 4d6. (Previously 4d4)
- - Enhanced Sustenance - Adjusted the effect to account for the removal of
- Secluded/Starved/Stranded.
- - Enhanced Transformation - Updated effect text to be more in line with current keywords.
- - Enhanced Transformation - Updated effect to be match Transform's timing buff.
- - Eternal Style - Added an effect that allows you to "promote" outfits made with it to full
- outfits.
- - Evocation - Clarified how re-using the ability works in relation to the stat gains.
- - Fake Parents - Overhauled the effect to account for the removal of
- Secluded/Stranded/Starved.
- - False Investment - Added an effect that allows the user to recover MAG if spell misfires.
- - False Motion - Added an effect that allows the user to recover MAG if spell misfires.
- - False Triumph - Added an effect that allows the user to recover MAG if spell misfires.
- - False Triumph - EVA boost now applied until the start of the user's next turn. (Previously
- permanent)
- - False Triumph - Now SP 2. (Previously Active)
- - Feint Strike - Activates when you fail to inflict damage. (Previously dealt damage)
- - Feint Strike - Added an effect that grants a follow-up attack and provides a refund if the
- second attack also fails to inflict damage.
- - Fierce Throw - Increased damage bonus to 2d10 (Previously 2d8)
- - Foggy Stance - Now multiplies attack target's DEF/EVA by -1. (Previously DEF/EVA -8)
- - Fury - Updated text to be more in line with current keywords.
- - Gravity Rush - Updated text for clarity.
- - Guardian’s Oath – Clarified that units must be deployed to receive or grant the effects of
- this Enhancement.
- - Heavy Stance - DEF bonus increased to 20. (Previously +10, mistakenly noted as +1)
- - Horrified - Fixed a typo that made combat not considered at all as opposed to being
- considered over.
- - Icebolt - Now a split ability.
- - Icebolt - Overhauled the function of the ability to be more useful.
- - Interdimensional Home - Adjusted the effect to account for the removal of
- Secluded/Stranded/Starved.
- - Interdimensional Tourist - Adjusted the effect to account for the removal of
- Secluded/Stranded/Starved.
- - Killing Blow (Ranged) Lv 2 - Fixed an error where the ability was listed as a Passive
- instead of a Boost.
- - Killing Blow Ranged Lv 4 - Fixed an error where the ability was designated as a Boost
- instead of a Full-Turn ability.
- - Lock Off - Ability now Recovers HP. (Previously Gained HP)
- - Mana Surge - Fixed a typo that implied subsequent instances of Mana Surge were treated
- as stat Gains, not stat Recovery.
- - Martial Training - Now split into multiple subcategories.
- - Masculinity - Now provides an effect.
- - Mecha Booster - Added an effect that allows the user to recycle Blast Cartridges wasted
- on a broken Mecha Breaker.
- - Mecha Booster - Increased the HP of the Mecha Breaker.
- - Money - Now provides an effect.
- - Parting Shot - Changed the effect to no longer ignore rolls of 4 in damage rolls.
- - Predict Break - Fixed an error where the spell was referred to as a Mystic spell, not a Fist
- spell.
- - Recall Attack - Added an effect that allows fighters with low MAG to take advantage of
- the effect.
- - Scrap Bomb - Removed the Optimal notation from the description.
- - Shutdown - Updated the Contest formula to actually make sense.
- - Slam Fire - Clarified that the reduction can't take X below 0.
- - Slashing High I - Ratio decreased to +1/10. (Previously +1/20)
- - Slashing High II - Ratio changed to +1/5. (Previously +2/15)
- - Slashing High III - Effect now grants +3 HP/5 dmg. (Previously +3 EVA/10 dmg)
- - Snare Trap - Added an effect that allows the user to recycle Blast Cartridges used on a
- manually-triggered trap.
- - Sorcery - Added Numerology as an option.
- - Sorcery (Alchemy) - Cost reduced to 4 Copper. (Previously 8 Copper)
- - Sorcery (Astrology) - Copper cost removed.
- - Sorcery (Astrology) - Now has a CT cost.
- - Sorcery (Glyphs) - Cost reduced to 10 Copper & 1 CT. (Previously 20 Copper)
- - Sorcery (Glyphs) - Removed the restriction on Glyph use from Perk's description. Artifact
- description now only valid description.
- - Sorcery (Ofuda) - Can now craft Minor Charms.
- - Sorcery (Ofuda) - Cost reduced to 15 Copper & 1 CT. (Previously 25 Copper)
- - Sorcery (Runes) - Cost reduced to 10 Copper & 1 CT. (Previously 25 Copper & CT 4)
- - Swift Stance - DEF Penalty increased to -25. (Previously -10)
- - Swift Stance - MS increase applied to your entire turn, to a maximum of 3. (Previously
- only applied to Extra Move)
- - Telemetry - Fixed an error where the spell was referred to as a Mystic spell, not a Fist spell.
- - The Edge of Dawn - Secondary effect now applied if ability Inflicts no damage. (Previously
- damage dealt)
- - Transform - Unit no longer skips their next turn.
- Ver 2.6
- - Added a section on Crafting to the How To Play guide.
- - Added the ability to buy Enhancements using a Gold Coin.
- - Added the Bouncing Throw, Recall Attack, Slam Fire, Critical Load, Mirror Charge,
- Rolling Charge, Hidden Power, Wild Talent, Sync Blade, Critical mass, and Fusion Switch
- Weapon Enhancements.
- - Added the Clustered Wishes, Fusion Tag, and Prime Target Outfit Enhancements.
- - Added the Mana Buffer condition.
- - Added the Synchro Cracker, Fusion Cancel, and Synchro Gazer generic spells.
- - Added the Zwei Breaker as a relic.
- - Clarified that Maximum Ammo cannot go below 0.
- - Clarified that Reload can be used at any time, not just when the weapon’s ammo is at 0.
- - Clarified that Spells that consume Ammo do not have an additional cost for Ranged ATKs
- made by that same Spell.
- - Default Ammo of Ranged Weapons is now based on the owner’s Default MAG. (Previously
- based on the current MAG of the unit in possession of the weapon at the start of the encounter)
- - Fixed a formatting error with Outfits.
- - Fixed an error with Fire Spells where "damage taken" was listed instead of "damage
- inflicted" or "damage dealt".
- - Maximum Ammo is now based on the original owner's default Transformed MAG.
- - Updated various Crafting references to match properly with the updated Crafting guide.
- - Barrage - Ability overhauled to now be significantly more balanced.
- - Blast Draw - Dmg increased to 1d6 True. (Previously 1d4 True)
- - Brave I - Changed the effect that had the player ignore 4s to reducing the final damage
- rolled by 10.
- - Brave II - Changed the effect that had the player ignore 1s rolled to increasing the Target's
- Resistance VS the Attacks by 50%.
- - Chained - Adjusted to work better with the update to Distance Attacks.
- - Chained - Can now be taken multiple times.
- - Counter Guard - Dmg increased to 2X True. (Previously X True)
- - Cross Checkmate - Decreased cost to 2 VIT. (Previously 3 VIT)
- - Dawnwalker - Decreased CP reduction to 1. (Previously 2)
- - Delta Stroke - Decreased cost to 1 AGI. (Previously 3 AGI)
- - Distance Attack – Can now inflict Critical Hits. Applies a special effect when a Critical
- Hit is inflicted. (Previously could not apply Crits outside of weapon’s Optimal.)
- - Distance Attack – Now has a fixed Reduced Penalty, instead of being based on the chosen
- range of the weapon.
- - Dragon Fang - Bonus effect now based on Fire damage Dealt. (Previously Fire dmg Taken)
- - Duplication - Power overhauled to now be significantly more balanced.
- - Edge Guard - Critical Rate bonus increased to 8%. (Previously 4%)
- - Embody - Increased both point ratios by 0.5% each.
- - Fierce Throw - Given new effect due to old effect being subsumed into Distance Attack
- fix.
- - Flame Heart – Fire Resistance granted increased to 20% (Previously 10%)
- - Focus I - HP restored by ATK Charge decreased to 5. (Previously 15)
- - Focus II - Crit Rate gained from ATK Charge decreased to 10%. (Previously 20%)
- - Focus III - Bonus damage decreased to Xd6. (Previously Xd8)
- - Focused Assault - Ability overhauled to now be significantly more useful.
- - Grudge I - Changed the effect to be based on damage dealt. (Previously dmg inflicted)
- - Homing I - EVA reduction increased to 20%. (Previously 10%)
- - Homing II - EVA reduction increased to 50%. (Previously 20%)
- - Homing III - Effect replaced with an effect that increases Crit Rate based on Target's EVA.
- - Hyper Dash - MS gain increased to 5. (Previously 3)
- - Link Protection - Increased Contest bonus to Xd6. (Previously Xd4)
- - Mirror Wall - Cost reduced to 8 MAG/VIT. (Previously 9 MAG/VIT)
- - Patience I - Increased X to equal 2*Target's STR. (Previously 1*Target's STR)
- - Patience II - Increased multiplier by 1.
- - Piercing I - DEF reduction increased to 15%. (Previously 10%)
- - Piercing II - DEF reduction increased to 40%. (Previously 25%)
- - Piercing III - Effect replaced with an effect that increases Crit Bonus based on Target's
- DEF.
- - Powerglide - Can no longer be used while you have the Flight condition.
- - Provoke - Effect is now based on inflicted damage. (Previously dealt dmg)
- - Purifying - Increased the CP change to 3.
- - Reload Boost - Ammo restored increased to 3. (Previously 2)
- - Slashing High I - Damage threshold decreased to 20. (Previously 30)
- - Slashing High II - Damage threshold decreased to 15. (Previously 20)
- - Sorcery (Alchemy) – Decreased the Copper cost of upgrading items to 8. (Previously 10)
- - Soulbound - Can now be naturally equipped in Civilian Form at an increased SP Cost.
- - Spectrum Surge - Effect changed to OpR. (Previously OpE)
- - Spellweaver - Increased SR boost to 12. (Previously 10)
- - Strong Wall - Decreased HP reduction to 3%. (Previously 4%)
- - Tentacles Lv 1 - Added a Focus effect that applies Bind to the Target.
- - Tentacles Lv 4 - Added an effect that Binds the unit.
- - Veiled - Increased Contest boost to 5. (Previously 4)
- Ver 2.5
- - Added the Generic Spells: Double Trouble, Group Blitz, Lethal Quartet, and Solution 9.
- - Added the Type-exclusive Enhancements: Speed Ward, Sonic Edge, Swift Stance, Agile’s
- Oath, Quick Guard, Ogre Pressure, Fierce Stance, Martial’s Oath, Magic Spice, Revenge,
- Calm Stance, Mystic’s Oath, Iron Ward, Sturdy, Heavy Stance, and Guardian’s Oath.
- - Big Damn Hero – Fixed a typo where the notation of the Heroism condition was formatted
- incorrectly.
- - Chaincasting III – Can no longer be used in conjunction with Chaincasting I & II.
- - DEF Boost – Now increases the user’s DEF by 20%. [Previously increased DEF by 1.]
- - Embody – Can now be acquired multiple times on the same weapon, picking a new
- Specialization each time.
- - EVA Boost – Now increases the user’s EVA by 20%. [Previously increased EVA by 3.]
- - False Motion – Changed the damage base to damage Inflicted. [ Previously damage dealt ]
- - False Triumph – Removed the limiter on stacking the ability.
- - Familiar – Updated War Familiar to clarify how they interact with items and equipment.
- - Familiar – War Familiar no longer needs to have a weapon equipped to cast spells locked
- to weapons.
- - Flight – Elaborated that the effect applies both Attacking and Defending.
- - Hailstorm – Updated the effect text to be more in line with current Keywords.
- - Jade Shield – No longer causes a gamestate error where the Engagement is immediately
- broken.
- - Jade Shield – Now allows the user’s and the unit’s abilities to target the unit properly.
- [Previously blocked ALL ability Targeting]
- - Tempest – Now clarifies that you select a Target from the units you are moving in relation
- to.
- - Twinned Soul Lv 3 – Can now deploy your Twin in the same encounter.
- - Wings – Fixed a typo where the notation of the Flight condition was formatted incorrectly.
- - Yew Purge – Updated the effect text to be more in line with current Keywords.
- Ver 2.4.1
- - Quickshot I & II – Changed the criteria for gaining the bonus attack to being based
- on a d20 roll. [Previously based on the amount of damage dealt in relation to the
- user’s AGI.]
- - Quickshot I & II – Changed the damage penalty to a flat % reduction. [Previously
- based on the values of individual dice]
- - Quickshot III – Added a d20 roll as a condition for upgrading from an Attack to
- any Active. [Previously was just a flat activation]
- - Added a permanent link to the Discord to the PDF’s contact section.
- Ver 2.4
- - Added a variety of notes to the Damage Attribute section that explains how DEF is
- applied to varying damage types.
- - Amp Up – Replaced with Magnesis.
- - Cobra Spike – Replaced with Cobra’s Gambit.
- - Cold Blooded – Added an effect that allowed it to be activated as SP 2 to apply a Poison
- effect to Attacks.
- - Crystal Shield – Changed X to be determined by Damage Dealt.
- [Previously determined by damage inflicted.]
- - Crystal Shield – Removed the Focus effect.
- - Cyclone Rush – Adjusted the damage threshold required to grant an additional turn.
- - Cyclone Rush – Adjusted X to be based on 3*AGI. [Previously X = AGI]
- - Cyclone Rush – Changed the ATK Charge effect to provide a minimum damage value.
- - Distance Attack – Now considered a Melee-Locked ability.
- - Dolphin Kick – Applied a damage threshold of 20 to the Stun effect.
- [Previously applied Stun if any damage was inflicted]
- - Duplicates - Added a note to indicate how Suppressed/Sealed stats worked in relation to
- Dupes.
- - Foggy Stance – Fixed an error where the ability did not have an SP value listed.
- - High Power – Decreased the damage bonus to 3d4 [Previously: +4d4 dmg]
- - High Power – Increased the Ammo Penalty to 5. [Previously: -3 Max Ammo]
- - Jet Zanber – Overhauled.
- - Lose – Fixed a typo.
- - Meteor Guard – Added as a Stone/Mystic Spell.
- - Nero’s Chalice – Now a Generic Spell. [Previously a Stone/Mystic Spell]
- - Reload – Noted that the ability can be used even off-mode.
- - Resolved an issue where Venom Purge was not listed in the Conditions list.
- - Thunder Rage – Overhauled.
- - Tiger Claw – Changed the bonus damage to a variable value equal to the user’s AGI.
- [Previously added AGI as damage dice to the Attack]
- - Tractor Shot – Added a variable.
- - Tractor Shot – Increased the Ammo Cost of the ability to 5. [Previously 4 Ammo]
- - Tractor Shot – Increased the MAG cost of the ability to 2 MAG. [Previously 1 MAG]
- - Tractor Shot – Now only ignores X EVA.
- [Previously could Ignore DEF or Ignore EVA at user’s choice.]
- - Varia Shrapnel – Overhauled drastically.
- - Viper Strike – Added an effect that applied Venom Purge on inflicted damage.
- - Voltage Higher – Adjusted the cost to X AGI or 2X MAG. [Previously was only 2X AGI]
- - Voltage Higher – Delayed the Initiative Set to the end of the current turn.
- [Previously applied immediately]
- - Voltage Higher – Now allows the beneficiary to be a Selected unit
- [Previously was only the User]
- - Voltage Higher – Removed the Stun effect.
- Ver 2.3
- - “Lose” added as an ability keyword.
- - Accelerate – Added an effect that prevents the gaining of additional turns during the
- bonus turns.
- - Added Escort as an Inherent ability.
- - Ammo description updated to be more uniform.
- - Barrage Lv 1 – Can now only be used to boost Damage-dealing abilities. [Previously worked
- on all single-target abilities]
- - Compression – Added an effect that prevents the gaining of additional turns during the
- bonus turns.
- - Duplication Lv 1 – Duplicates can now only be summoned with 1 HP. [Previously could be
- summoned at any HP value withinthe cost paid]
- - Duplication Lv 1 – Text updated for clarity.
- - En Return – Added an effect that delays the main effect’s activation until the start of the
- caster’s next turn.
- - En Return – Added an effect that skips the next turn of all units that use it.
- - En Return – Base ability nullification reduced to 3. [Previously 5]
- - En Return – Special ability nullification reduced to 7. [Previously 15]
- - Impulse Form – DEF and EVA Penalty reduced to 3 each. [Previously DEF/EVA-5 each]
- - KO’d – Added a note clarifying that the condition automatically applies itself if your HP
- goes lower than 0 as well. [Previously a loophole existed where HP reduced directly to negative
- values could be ignored]
- - Linked Concerto – Switched “Conductor” and “Cantor” for clarity.
- - Nine Lives – Cost increased to 2 AGI or MAG [Previously 1 AGI or MAG]
- - Nine Lives – HP recovery reduced to 25%. [Previously recovered 100% of maximum HP]
- - Parting Shot – Fixed an error where a variable was created but unused by the ability itself.
- - Pierce Illusion – Now Selects a unit instead. [Previously Targeted]
- - Pisces Shot – Fixed a typo in the ability’s name.
- - Regeneration Lv 3 – Added an effect that increases the healing while in Civilian Form.
- - Reload – Updated to restore Ammo. [Previously set ammo to a semi-fixed value]
- - Scrap Polish – No longer stacks. [Previously stacked]
- - Snare Trap – Fixed a typo where the condition applied was listed as Blind when it was
- meant to be Bind.
- - Sonic Form – DEF Penalty reduced to 2. [Previously DEF-4]
- - Stand Up – Fixed an error where rounds were required to progress but stacking the ability
- only decreased Turns.
- - Stand Up – Number of times can be taken reduced to 3. [Previously unlimited]
- - Starlight – Can no longer be used to boost Starlight.
- - Wings – Now a Semi-Auto Ability. Added an additional effect. [Previously was a Boost
- ability]
- Ver 2.2
- - Added the Resist, Impulse Form, Holdout, Steelguard, and Windguard Outfit
- Enhancements.
- - Adjusted the target skewing from Engagement to only affect those outside the
- engagement.
- - Blood Shroud – Now negates the effect that provoked the contest. [Previously worked only
- on abilities that provoked Contests].
- - Boost-Up Buster – Added an effect that prevents beneficiaries of the Transform ability to
- themselves convey that benefit.
- - Boost-Up Buster – Added clarifications on the function of granting a Magical Girl form.
- - Broken Sword – Clarified that the effect granted for using it in a Golem does not require
- charges.
- - Convert – Removed the ability to stack multiple Convert types on a single weapon.
- - Convert – Updated the text to be much easier to read.
- - Cosmic Band – Fixed an error where there was no Charge cost for the item’s Use Item
- effect.
- - Counter Force – Fixed an error where the Counterattack effect did not expend a charge.
- - Deleted Wrap from the Conditions list.
- - Dusty Robe – Clarified that the effect granted for using it in a Golem does not require
- charges.
- - Dusty Robe – Fixed an error where the EVA multiplier was not clarified.
- - Fixed an error in Ranged Weapons’ explanation where an explanation about Ammo Cost
- stacking was absent.
- - Fixed an error where the Ecstasy condition was incorrectly labelled as the Elation
- condition.
- - Hurricane Crash – X is now equal to the damage inflicted with a Fist Attack used in the
- user’s previous turn. [Previously was based on the amount of damage dealt].
- - KO’d – Clarified that you revert to your default form when you are KO’d. [Previously was
- left to the CYOA to explain.]
- - Life Trade – Fixed an error where the Apply effect did not specify who it was applied to.
- - Life Trade – Fixed an error where the SP notation for the second effect was absent.
- - Rush Recklessly – X is now equal to your Current HP – 1. [Previously was Maximum HP –
- 1].
- - Z-G Bangle – Added an effect that reduces the number of charges expended if the user’s
- Specialization is Gravity.
- Ver 2.1
- - Added a clarification on how Ammo expenditure works in relation to ATK abilities and
- secondary effects.
- - Added Rush Recklessly as a Generic spell.
- - Barrage – Lv 1, 2, 3, and 4 all now have stat costs.
- - Beast Specialization – Clarified that the number of Paths you get are based on the starting
- weapon types you have.
- - Clarified that you need at least 2 HP to activate a Lifesaver effect.
- - Clock Speed – Fixed an error where the SP notation wasn’t present.
- - Excelion Shield – Fixed a typo.
- - Firebird Suite – Fixed a typo in the ability’s name.
- - Fixed an error where a number of Craft abilities did not have the proper tag.
- - Flare Dash – Fixed a typo.
- - Mirror Wall – Fixed a typo.
- - Quick – Fixed an error where it was incorrectly marked as Active.
- - Raigeki – Changed the secondary effect to relying on inflicted damage, not dealt damage.
- - Raigeki – Fixed a typo.
- - Refined (W) – Fixed a typo.
- - Riot Crash – Fixed an error where the Black enhancement was not noted properly.
- - Shutdown – Fixed a typo.
- - Spirit Gun – Fixed an error where the SP notation wasn’t present.
- - Still Life – Added an effect that prevents the ability from having Channel effects or cost
- reduction effects applied.
- - Sympathy Spike – Fixed an error where the ability was listed as Active but the effect was
- Reactive.
- - Updated the Attunement text of Generic Spells to be more consistent.
- Ver 2.0
- - Overhauled new version. Enough has changed that you might as well reread the PDF.
- - To prepare characters for V2,
- Refund all of your generics (other than Sorcery's bonus),
- Refund all non-starting Enhancements,
- Refund Power upgrades.
- Ver 1.12
- - Default Critical Damage Bonus reduced to +50%. [Previously +100%.] Other effect texts
- adjusted accordingly.
- - Allies now correctly referred to as “Ally”.
- - Notes on Mid-Range now indicate that Mystic Weapons attack on that range.
- - Calling an Ally as an Assist now only costs 2 MS for Active and abilities that are SP
- 2 or higher. [Previously used the same action as the associated ability.]
- - Calling an Ally no longer has a limit to the number of uses per encounter.
- [Previously maximum of 3 uses.]
- - Allies can now always use the Attack ability, even if they had used it previously
- in the encounter. [Previously could only use each Ability once in the same encounter.]
- - Backlash’s damage increased to 7. [Previously 5.]
- - Fusionist’s Sync Rate bonus increased to 18%. [Previously 16%.]
- - Added the Weapon Enhancements Sweeping, Quickshot, Hexguard, and Patience.
- - Mind Slice’s effect changed to be more flexible and less reliant on Critical Hits.
- - Focus Blast replaced with Friendly Fire.
- - Mind Fog can now Charm.
- - Mind Fog’s cost reduced to 2 MAG. [Previously 3 MAG.]
- - Brain Shake’s cost reduced to 3 MAG. [Previously 4 MAG.]
- - Panic Gale is now a Speed ability at SP 2. [Previously Active.]
- - Bamboo Side is now an SP 1 ability. [Previously SP 2.]
- - Wavebreaker’s effect changed to grant an AGI bonus to damage instead of Critical Hits.
- - Yew Purge’s MAG cost reduced to 2. [Previously 4 MAG.]
- - Arkblast’s damage is now capped if the only Lightning damage taken in the previous
- round was due to the user’s Arkblast.
- - Lightningbolt is now a Speed ability at SP 3. [Previously Active.]
- - Miracle Stone (Spell) is now a Speed ability at SP 2. [Previously Active.]
- - Fixed an error in Sunder Duel’s text where it mistakenly referred to the “Disarmed”
- condition.
- - Disarm can now only be easily removed if the disarmed weapon is one of the character’s
- starting weapons.
- - Fixed an error in Flame Purge’s wording that allowed it to trigger itself and other
- stacks of itself.
- - Fixed an error in Molten Heart’s Active effect’s text that prevented it from working
- properly with Monster Girls.
- - Molten Heart’s Use Item effect now makes the target immune to conditions.
- - Molten Heart’s Use Item effect now lasts until the Target’s second turn after activation.
- [Previously lasted until the end of the user’s next turn.]
- - Hyper Dash’s text updated to clarify that it only allows the listed abilities.
- - Hyper Dash now allows Trigger abilities to function.
- - Terror Link’s second effect now auto-fails Contests vs Conditions. [Previously halved
- Contests vs Conditions.]
- - Sand Slash now applies its condition on successful damage. [Previously applied On Crit.]
- - Bonus damage from Raging Earth increased to 1d4/2HP. [Previously 1/2HP.]
- - Eternal Punishment’s cost reduced to 3/Stat for 2 Stats. [Previously 4/Stat from 2 stats.]
- - The Terror Condition now negates the effect based on a roll of 1d8. [Previously 1d20.]
- - Grief Condition’s effect now causes the afflicted to lose 10 HP per turn. [Previously 5.]
- - Ecstasy Condition’s effect now causes the afflicted to gain 10 HP per turn. [Previously 5.]
- - Rage Link, Grief Link, Terror Link, and Ecstasy Link are all now Passive abilities
- that trigger at the start of the player’s turn. [Previously SP 1 abilities.]
- - Soul Jar is now a Permanent ability. [Previously Passive.]
- - Soul Jar’s effect that reduces Evasion/Attack effectiveness now requires the user to
- roll the dice 3 times. [Previously rolled twice.]
- - Soul Jar now applies the Daze condition at negative HP instead of the KO condition as normal.
- [Previously applied the KO rules normally regardless of HP count].
- - Familiar can now be upgraded using the Monster Abilities found in the W&W.
- - Contact Info updated.
- - Innocence’s cost reduced to 8 Stat Points. [Previously 10 Stat Points].
- - Iai’s cost reduced to 2 AGI or 4 VIT. [Previously 3 AGI or 5 VIT].
- - Iai now has an effect that increases damage if you pay both costs of the spell.
- - Killing Blow now specifies that you do not skip turns for a misfire.
- Ver 1.11
- - Dauntless is now a Reactive ability. [Previously Active.]
- - Force Rounds now add half of the user’s MAG to damage.
- - Serpent Strike now deals bonus damage to Poisoned targets.
- - Jackdaw’s Eye replaced with Follow Wing.
- - Wolf Strike now ignores DEF equal to the user’s AGI.
- - Eagle Talon now ignores DEF equal to the user’s STR.
- - Deft Hands added as a relic.
- - Lifeline’s effect text updated slightly.
- - Woody Tower’s cost reduced to 1 MAG or 2 VIT. [Previously 3 MAG or 2 VIT.]
- - Deathstrike and Overkill’s Death Tags now apply the Death Tags to the user, and
- activate when the User has the proper number of Death Tags.
- - Cost of Ifreeti Cinders, Brine Bubbles, Sylph Pinwheel, Worn Capacitor, GravCON Grenade,
- Cursed Pebble, Scrap Knot, Ice Crystals, Crystal Resonator, Moonflower Pollen, and Daylight
- Seeds reduced to 2 Copper each. [Previously 3 Copper each.]
- - Cost of Concussion Grenade, Shrapnel Grenade, and Needle Grenade reduced to 1 Copper each.
- [Previously 2 Copper each.]
- - Cost of Minor Charm - Toughness and Minor Charm - Fortune reduced to 15 Copper each.
- [Previously 20 Copper each.]
- - Cost of Minor Charm - Courage and Minor Charm - Sight reduced to 20 Copper each. [Previously
- 25 Copper each.]
- - Cost of Minor Charm - Mantra reduced to 25 Copper each. [Previously 30 Copper each.]
- - Cost of Phonexian Bouquet reduced to 35 Copper each. [Previously 45 Copper each).]
- Ver 1.10
- - Killing Blow Lv 3 now reduces the cooldown time for use to 1 turn.
- - Power of Friendship’s Sync Rate boost now increased to 10%/20%/30%. [Previously
- 5%/10%/15%]
- - Damage of Tentacles increased to 3d6/2d6 and 3d8/4d8. [Previously 3d4/2d4 and 3d6/4d4]
- - Third Eye’s bonus decreased to 50%/100%/200% of the user’s current MAG. [Previously
- 100%/200%/300%]
- - Familiar can now be called to use any of its abilities with only 1 MS.
- - Get out of Jail now has a combat effect.
- - Incognito’s Flee chance bonus increased to 30%. [Previously 20%]
- - Disguise Artifact, Mystic Artifact, Power Artifact, and Purification Artifact all now have effects
- that recover charges if using the item provided by the perk itself.
- - Added the Outfit Enhancements: Runner’s High, Pump Up, and Mediwall.
- - Dawnwalker’s CP restoration increased to 2 each. [Previously 1 Each]
- - EVA Boost’s bonus decreased to +4. [Previously +5]
- - Resist’s bonus increased to 30%. [Previously 15%]
- - Adversity can now be taken multiple times on the same outfit.
- - Share Pain now can be taken multiple times on the same outfit, and does not have to apply the
- condition to the original applicant.
- - Extend Pain reworked to be more flexible.
- - Added the Melee Weapon Enhancement: Pointed Warning
- - Added the Ranged Weapon Enhancement: Warning Shot
- - Added the Mystic Weapon Enhancement: ReDraw
- - Added the Fist Weapon Enhancement: Pressure Blow
- - Added the Generic Weapon Enhancements: Solemn Strike, Charge Blitz, Link Slayer
- - Avenger’s damage bonus increased to 7d4 per KO’d ally. [Previously 5d4 per KO’d ally]
- - Convert’s damage bonus increased to 2d10. [Previously 2d6]
- - Eager’s damage bonus increased to 4d6. [Previously 5d4]
- - Flame Sweep now has an effect that ignores half of the Evasion roll of the target(s).
- - Mind Slice no longer has a stat cost.
- - Empathic Spells completely reworked.
- - Overfocus, Depression, and Elation removed as Conditions.
- - Ecstasy, Grief, and Terror added as Conditions.
- - Rage now allows Evasion, but forbids the use of non-Attack Active abilities.
- - Heartless Teardrop reworked to function with the new Empath rework.
- - Added the Generic Spells: Wild Summon, Linked Strike, Jensen Spike.
- - Fixed a number of formatting errors and glitches.
- Ver 1.9
- - Fixed wording in Character conversion that told Oddballs to look for rules that do not exist.
- - Rewind can now only be used once per Ability Chain. [Previously unlimited.]
- - Invoke now has a hard cap of 40 on its Y value. [Previously unrestricted.]
- - Moon Prism’s first Use Item ability no longer affects ANY Moon Prisms. [Previously only did
- not affect the activated Prism].
- - Suzaku Fan’s first reactive effect now also can be activated if a foe used Multistep.
- [Previously overlooked]
- - Sand Slash’s Blind application was defined. [Previously undefined due to an oversight.]
- - Icebolt’s Variable cost can now be paid with 0. [Previously Min 1.]
- - Concerto’s cost for using its reroll effect removed. [Previously costed 1 LUK from the
- caster.]
- - Enhancements changed to be considered Passive effects. [Previously considered Passive
- abilities.]
- - When purchasing an Enhancement for a Weapon or Outfit that has all of its Enhancement slots
- filled, you can now replace one of the old ones with the new Enhancement.
- - Added the Generic Spells: En Return, Soul Crush, Eternal Punishment, Excelion Shield,
- Hyper Dash, Double Volley, Meltdown Breaker, and Innocence.
- - Eager’s bonus to damage increased to 5d4. [Previously 2d4.]
- - Eager’s bonus to Critical Rate increased to 25%. [Previously 10%]
- - Mana Charge now uses 2 MS. [Previously used Turn Action]
- - Added the Weapon Enhancements: DualSpec, AntiFocus, Pivot Change, and Adrenaline.
- - Extend Force’s duration boost increased to 5. [Previously 1.]
- - Added the Outfit Enhancements: Dawnwalker, Chaos Within, Order Within, Soul Within.
- - Heroism now also fully recovers your stats when its HP restorative effect triggers.
- - Fixed a number of errors in bookmarks.
- - Fixed the Starting Spell table to be more efficiently updated in future updates.
- - Added a series of links to Character Conversion to allow for quicker navigation.
- Ver 1.8
- - Flexibility reworded for better interaction with other abilities.
- - Clarified the cost for learning Generic spells in that section.
- - Fusionist’s bonus to Sync Rate increased to 16%. [Previously 10%.]
- - Aqua Disarm now activates AFTER successfully evading an Attack. [Previously activated on Target.]
- - Aqua Disarm now can be used with allies.
- - Aqua Disarm now restricts its range of use. [Previously unrestricted]
- - Stand Up now activates at the start of the 3rd round its effect applies.
- [Previously activated at the end of the 3rd round.]
- - Spellweaver now increases SR by 15. [Previously +10 SR.]
- - Cost for Holy Bomb and Devil’s Silver decreased to 5 Copper each. [Previously 15 Copper each.]
- - Allure Perfume now increases Sync Rate by 14%. [Previously 10%.]
- - Cost of Ifreeti Cinders, Brine Bubbles, Sylph Pinwheel, Worn Capacitor, GravCON Grenade,
- Cursed Pebble, Scrap Knot, Ice Crystals, Crystal Resonator, Moonflower Pollen, and Daylight
- Seeds reduced to 3 Copper each. [Previously 5 Copper each.]
- - Cost of Concussion Grenade, Shrapnel Grenade, and Needle Grenade reduced to 2 Copper each.
- [Previously 5 Copper each.]
- - Added the items Smokescreen and Phonexian Bouquet.
- - Aquarius Conch’s second Use Item effect now costs 1 charge to use. [Previously 2 charges.]
- - Aquarius Conch’s second Use Item effect now works on the user as well. [Previously only
- worked on allies.]
- - Aquarius Conch’s second Use Item effect now increases ally AGI by 2. [Previously +1 AGI]
- - Cure Drink now restores 1d4+1 HP per VIT to target upon use. [Previously restored 1d4 HP per
- VIT]
- Ver 1.7
- - Fixed a few typos.
- - Added the “Spellweaver” Enhancement.
- - Life Gamble is now a Speed (SP 2) ability [Previously Active]
- - Damage-dealing expendable Items now ignore EVA.
- - Spell Rating calculation now added to the section regarding Spell Tiers.
- - Chilling Blows’ cost changed from “X MAG” to “2 MAG or 3 VIT”.
- - Jadis Cloak’s Trigger effect now refunds its charge if it fails to apply the Blind condition
- to any combatant.
- - Molten Heart’s Active effect now only allows the target to use their Transform ability once.
- - Suzaku Fan’s first effect now clarifies that it only works on those that have fulfilled the
- conditions within the round the effect is used.
- - Purifier’s CP reduction effect increased to 3. [Previously 2]
- - Army of One’s Sacrifice cost reduced to 15. [Previously Sacrifice 20]
- - Army of One’s effect now requires the user to choose the weapon they want to copy each turn.
- [Previously could freely switch as desired]
- - Army of One can no longer be channeled at all. [Previously couldn’t channel the ENTIRE cost]
- - Cipher Lens’ second Reactive effect removed
- - Cipher Lens’ first Reactive effect now works on any and all allies.
- - Cipher Lens gains a new Boost effect.
- - Kaliedo Crystal’s 4th effect no longer wastes the charge if your Specialization is Illusion.
- - Added the Generic Spells: Quick, Vanquish, Crusade, Pummel, Iai, Rapid Draw, and Sap
- Ver 1.6
- - Character Creation/Conversion now has more concise and detailed information on Twinned
- Soul.
- - Changed the contact info to be more accurate.
- - Miracle Stone no longer counts against Relic Equip Limit.
- - Relics now recover charges passively even if not equipped.
- - Power Rune no longer requires charges to be spent to turn Toggle spells off.
- - Twinned Soul now includes clarification on how action economy works in relation to Twins.
- - Added fluff descriptions to various Relics at player request.
- - Regeneration Lv 1’s wording changed to clarify how improving the power works.
- - Regeneration Lv 2’s base value increased to 1d4/VIT (previously half of 1d4/VIT)
- - Regeneration Lv 2’s improved value increased to 1d6/VIT (previously 1d4/VIT)
- - Regeneration Lv 3’s base value increased to 1d6/VIT (previously 1d4/VIT)
- - Regeneration Lv 3’s improved value increased to 1d8/VIT (previously 1d6/VIT)
- - Duplicates Lv 1 reworked to address a number of logistical and mechanical problems with the
- Power. Lv 2/3 left untouched.
- - Soul Jar’s Reincarnation duration reduced to match with a previous change to Reincarnation
- Time.
- - A Way Out now provides a reduction to Reincarnation time.
- - Players can now only activate one Reactive in response to a single event.
- - Subsection on Damage Attributes added to section on Ability Descriptions.
- - Permanent added as a spell keyword.
- - Revert updated to clarify that you can only use it on yourself.
- - Section on Civilian Form added to the “How to Play” section.
- - Empath Spells “Elation High”, “Rage Impact” and “Focus Volley” added.
- - Empathic girls now receive all 12 Empath spells at character creation.
- - Cosmic Band updated to now elaborate how it works with Empathic and Beast specializations.
- - Added the Generic Spells: First Aid, Last Aid, Life Gamble, Resuscitate, Lullaby, and Expel.
- - Elaboration on how Dual Weapon starting ranges work added to the section regarding weapon
- starting ranges.
- Ver 1.5
- - Equip now specifically states that the user can recall their starting Weapon/Outfit even if they
- are not on their person.
- - Equip also now designates that it can be used out of combat.
- - Pass Item can now also be used at Near range (previously only Close range).
- - Reincarnation now only lasts days equal to TST (previously 2*TST).
- - Get Out Of Jail now includes elaboration on its mechanical potential.
- - Inferno now deals 20d10 total damage (previously 10d10).
- - Relic list has been reorganized and reformatted slightly.
- - Relic descriptions have been updated for clarity.
- - Graverobber's Ring, Interference Rings, Suzaku Fan, Jadis Cloak, Gale Wings, Spectral Shawl,
- Refraction Pendant, Complex Projection, Ling Xen Pocketwatch, Livewire Boots, Double Resonator
- Bow, Doomtale Rose, Kaliedo Crystal, Cipher Lens, Warped Wood, Heartless Teardrop,
- Aquarius Conch, Z-G Bangle, Moon Prism, Feral Totem, and Molten Heart added as Relics.
- - Disguiser now also returns false Patron Scan results.
- - Mirror Clay’s Power Copy extension now extends the copy’s duration by 2 rounds (previously 1 round).
- - Shifting Cap’s “reset” effect now refunds half of the charges used to apply the effect(s) it resets.
- - Allure Purfume, Holy Bomb, and Devil’s Silver added as expendable items.
- - Chain Hold (condition) now designates that it is removed if a similarly afflicted foe is KO’d
- or removed from combat.
- - Twin Soul Lv 3 effect changed to be more in line with the CYOA’s version of Twin Soul.
- Ver 1.4
- - Twin Soul and Familiar removed as a perk and power, respectively
- - Twinned Soul and Familiar added as a power and perk, respectively
- - Power Relic added as a perk
- - Big Friend removed as a perk
- - Allies can now be called multiple times in the same encounter, but can only use each ability
- they have once per encounter
- - Warpstone, Mirror Clay, Void Grasp, Future Lens, Blitz Charm, Howling Ring, Universal Band,
- Shifting Cap, Adamant Orb, Crystal Glasses, and Power Rune added as relics
- Ver 1.3
- - Spirit Command now correctly lists its applied condition
- - Illusion/Mystic no longer listed twice
- - Darkness/Melee no longer listed twice
- - Relic perks have been updated to properly refer to their relic items
- - Rewind's cost has been made unmodifiable to prevent resource loops
- - Summon Spirit's channel effect cannot be modified in any way
- - Lightspeed Cut does not refund stats if channeled until the next turn to prevent infinite
- attack loops
- - Channel effect now clearly states it cannot recover more than the maximum in a stat
- Ver 1.2
- - Fixed an issue where Stone/Fist was labelled as Stone/Ranged
- - Added an effect to the Purifier relic that allows it to reduce a target's CP
- - Added the Hammerstorm spell
- - Fixed an issue where Psychic/Ranged and Light/Mystic were on the table twice
- - Changed an removed footnotes related to SCS expansions for patrons, corruption, and fusion
- - The Time/Mystic "Rewind" spell now cannot be channeled to prevent unlimited resource recovery
- - Updated formatting
- Ver 1.1
- - Conditions list alphabetized
- - Miracle Stone item added
- - Changed Regeneration Lv1 to prevent potentially recovering 0.5 HP
- - Explicit MS costs added to Move and Pass Item actions
- - Fixed Speed Shot's wording to "greater than or equal to" instead of "less than or equal to"
- - Gifted now prevents using the same spell twice if it has no inherent stat cost
- - Text size increased for easier reading
- - Starting spells arranged with a table rather than a list
- - Several formatting properties changed to increase ease of reading
- - Generic spells description fixed to be completed
- - Bookmarks added
- Ver 1.0
- Initial release
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