MGCYOA

SCS Changelog

Oct 26th, 2016 (edited)
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  1. Ver 2.10
  2. - Engagement description updated for clarity with other mechanics.
  3. - Made Reprieves and Downtimes psuedo-mandatory.
  4. - Removed reference to AMGC’s development, as there currently is nobody to contact for
  5. related queries.
  6. - Berserk - Updated to not be the absolute worst thing to get stuck with.
  7. - Delta Stroke - Updated text for clarity in regards to multi-hit Attack effects.
  8. - Devil Arm - Bonus increased to 3x difference. [Previously 2x difference]
  9. - Fierce Stance - Decreased Critical Damage Bonus to +20%. [Previously +25%]
  10. - Fierce Stance - Decreased Critical Hit Rate bonus to 25%. [Previously +30%]
  11. - Fierce Stance - Decreased DEF penalty to -2. [Previously -3]
  12. - Fierce Stance - Decreased EVA penalty to -5. [Previously -6]
  13. - Flash Rune - Fixed a typo where X was not given an influence on the item.
  14. - Gifted - Changed the effect to be more generally beneficial, instead of an earlygame buff.
  15. - Iai Strike - Added a drawback that reduces the Initiative of the user after use.
  16. - KO'd - Added an effect where applying KO will set the unit's HP to 0 temporarily.
  17. - Lucksteel - Can now be stacked.
  18. - Lucksteel - Increased the DEF ratio to 1p5 LUK. [Previously 1p3 LUK]
  19. - Martial Training (Assassin) - Changed the bonus to +150% Critical Damage Bonus.
  20. [Previously 2x CDB]
  21. - Masculinity - Added an effect to both subperks.
  22. - Monstrous Metamorphosis - Changed the effect to be less harmful to the user and more
  23. tactically oriented.
  24. - Ogre Pressure - Increased DEF ratio to 3x. [Previously 2x]
  25. - Sniping - Bonus reduced to +15%. [Previously +20%]
  26. - Soulbound (O) - Added an effect that allows the original owner to equip when
  27. transforming.
  28. - Soulbound (W) - Added an effect that allows the original owner to equip when
  29. transforming.
  30. - Stand Up - Added an effect that allows Magial Girls to actually benefit from the effect.
  31. - Still Life - User can no longer recover stats while effect is active.
  32. - Sturdy - Break reduced to 20. [Previously Break 30]
  33.  
  34.  
  35. Ver 2.9
  36. - Added Dryad Burs as an expendable item.
  37. - Added Snacks and Drinks as mechanics. Sweet Taiyaki, Takoyaki Boat, Crisp Water, and
  38. Energy Drink added as Snack and Drinks.
  39. - Added the "I can't swim" Starter Pack, Beach Umbrella, Bubble Wand, Cool Trunks, Cute
  40. Swimsuit, Dual Soakers, Folding Lounge Chair, Free Diver, Lifeguard Uniform, Manjuu
  41. Box, Mature Swimsuit, Popsicle Case, Portable Grill, Rad Surfboard, Sandcastle Bucket,
  42. Snowcone Shooter, Solar Spiker, and Swimsuit & Jacket as Relics.
  43. - Clarified that OpT, OpR, and OpE abilities still count as having been used if negated.
  44. - Errata now has its own bookmark.
  45. - Moved Field Effects from the W&W t-this PDF.
  46. - Rearranged Crafting section to be adjacent to the Reprieve/Downtime section. Crafting
  47. section now has a bookmark.
  48. - Removed the Refreshed Condition as it was n-longer being used.
  49. - Reorganized the Expendable Item list.
  50. - Added Flash Rune.
  51. - ATK - Updated the keyword description to avoid further confusion regarding the
  52. keyword's function in specific effect texts vs the basic attack types.
  53. - Auto-Barrier - Changed the effect t-activate at the end of a round where the unit does
  54. not lose HP. (Previously activated on being inflicted no damage).
  55. - Big Backpack - Now also grants +1 RC.
  56. - Big Backpack - Removed a reference to the Starved condition.
  57. - Changed the effects of Blade Rune, Chill Rune, Flint Rune, Shock Rune, Dispel
  58. Rune, and Barrier Rune.
  59. - Cursed Lance - Added an effect that refunds part of the cost if negated.
  60. - Enhanced Sustenance - Now provides an additional effect that prevents VIT loss from Gag
  61. to a degree.
  62. - Firebird Suite - Updated the text for clarity.
  63. - Force Evade – Now triples the value of the Evasion roll. (Previously 2x)
  64. - Fragarach - Changed the activation condition to be based on CST. (Previously compared
  65. to 0)
  66. - Glotta - Updated the text for clarity.
  67. - Hailstorm - Hailstones will no longer break even if the damage inflicted was reduced to
  68. 0.
  69. - Hammerspace Lv 1 - Now also works on the Reload ability.
  70. - Hammerspace Lv 3 - Added a clarification that ATK Charges do not apply nor are
  71. consumed by the ability.
  72. - Hammerspace Lv 3 - Clarified that Mundane Weapons' effects don't apply.
  73. - Hammerspace Lv 3 - Mundane Weapons now lose durability when used for this effect.
  74. - Hammerspace Lv 4 - Mundane Weapons now lose durability when used for this effect.
  75. - Li-Xen Pocketwatch - Fixed an error where the third Use Item effect permanently
  76. nullified an ability.
  77. - Martial Training (Royal Guard) -Fixed an error where "Ignore EVA" was cited instead.
  78. - Nero's Chalice -Now SP 2. (Previously SP 1)
  79. - Nero's Chalice - Scope increased to (0,1,2). (Previously Scope (0,1))
  80. - Power Scroll - Now has a limit to how many different Power Scrolls can be used in a single
  81. encounter.
  82. - Push Guard - Fixed an error where evading an ability wouldn't allow the enhancement to
  83. activate.
  84. - Quickshot I - No longer allows multiple activations via multi-target Ranged Attacks.
  85. - Removed Venom Rune and Battle Rune.
  86. - Reverberate - Fixed an error where X could be any number when used as Active.
  87. - Rune Overhaul
  88. - Sealing Chains - Increased the duration of the Bind to 3t (previously 2t)
  89. - Sealing Chains - Increased the duration of the Seal to 5t (previously 1t)
  90. - Sealing Chains - Now only allows contests vs Target's LUK. (Previously allowed Target's AGI or LUK)
  91. - Sealing Chains - Reduced the cost to 2 VIT/MAG (previously 1 VIT/MAG)
  92. - Sealing Chains - Updated the text to clarify that CP 0 is still CP.
  93. - Soul Jar - Now provides a Soul Gem for each Twin.
  94. - Starlight - Noted that the variable used has t-be a marked variable.
  95. - True Damage - Now notes that it is separate from the Ignore DEF/EVA keywords.
  96. - Wings - Now also applies the Flight condition t-an Engaged unit.
  97. - Z-G Bangle - Decreased the cost of all Use Item effects by 1.
  98. - Z-G Bangle - Replaced the Passive effect with a pair of Boost effects that allow
  99. the user to move Flying units.
  100.  
  101.  
  102. Ver 2.8.1
  103. - Various items that can only be crafted using specific Sorcery methods were rendered
  104. unpurchaseable.
  105. - Increased the user's side of the contest to apply Rune effects by 15 universally.
  106. - Blood Shroud - Now optional activation. (Previously mandatory)
  107. - Blood Shroud - X is now a formula that reduces the value by your own side of the contest.
  108. (Previously only used foe's side of the contest)
  109. - Counter Guard - Can now also be used on abilities that provoke Contests.
  110. - Counter Guard - No longer requires the ability blocked to inflict 0 damage.
  111. - Hexguard III - Now allows the player to choose between MAG or VIT for the bonus DEF
  112. from Force Guarding. (Previously allowed user to add their MAG to their VIT).
  113. - Mediwall - Now requires the Defend ability to be used during your turn to activate.
  114. - Nero's Chalice - 6+ effect now applies the Doom condition. (Previously KO'd the target at
  115. the end of their next turn)
  116. - Purge Blast - Now breaks Engagements.
  117. - Purge Blast - Now deals +3d8 True to units in Engagement with the user.
  118. - Push Guard - Damage reduced to X/2. (Previously X)
  119. - Push Guard - Now requires the ability blocked to inflict 0 damage.
  120. - Sniping - Reduced the Ammo penalty to -3. (Previously -4)
  121. - Sniping - Reduced the bonus Critical Hit Rate and Critical Damage Bonus to 20%.
  122. (Previously +25%)
  123. - Solution 9 - Fixed an error where it listed the Channel effect as being higher than the
  124. actual cost of the spell.
  125. - Sonic Edge - Reduced the damage to 2. (Previously 3)
  126. - Spirit Guardian - Damage increased to 2+Xd10. (Previously 2+Xd8)
  127. - Sturdy - Changed the effect to increase Resistance. (Previously applied flat damage cap)
  128. - Sturdy - Reduced Break requirement to 30. (Previously 40)
  129. - Zero Extra Link - No longer applies Fog.
  130.  
  131.  
  132. Ver 2.8
  133. - Updated the description of Reactive abilities to prevent Reactive stacking.
  134. - Added new Spirit EX Spell, Soul Stream.
  135. - Added new Expendable Items: Marvel Plus and Meru Minus.
  136. - Added the Relic Tag: Artifice.
  137. - Added the ability to craft Artifacts that have the Artifice tag.
  138. - Adaptive Blows - EVA reduction increased to 4. (Previously 2)
  139. - Adversity - DEF bonus increased to 4. (Previously 2)
  140. - Angel Ring - Added an effect that removes Condition from Target.
  141. - Angel Ring - Cost reduced to 2 MAG/VIT. (Previously 3 MAG/VIT)
  142. - Angel Ring - Now applies Grace instead of having a unique effect.
  143. - Blood Magic - Now has "Max 5" as an effect.
  144. - Boost-Up Buster - Updated effect text for clarity on full effects.
  145. - Burning Sword - Changed the effect to allow both conditions to apply their own instance
  146. of Flame Smite.
  147. - Burning Sword - Reduced SP Cost to 1. (Previously SP 2)
  148. - Calm Stance - Resistance penalty reduced to 10%. (Previously 20%)
  149. - Cold Snap - Added a third effect that can be used when the Field Effect is already Blizzard.
  150. - Confrontation - EVA bonus increased to 6. (Previously 4)
  151. - Cracked Armor - Damage decreased to 1d8. (Previously 2d6)
  152. - Cracked Armor - Now inflicts a separate instance of damage. (Previously tagged the extra
  153. damage on to the original damage)
  154. - Crystal Shield - Added an effect that improves the ability of the kit to act defensively.
  155. - Delta Stroke - Changed the effect to be more generally useful.
  156. - Denting Blows - DEF reduction increased to 2. (Previously 1)
  157. - Devil Arm - Damage bonus increased to 2x Difference.
  158. - Dismissal - Abililty is now SP 1. (Previously SP 2)
  159. - Engine Cleave - Critical Rate penalty changed to a Critical Damage penalty.
  160. - Enkindle - Reduced SP Cost to 1. (Previously SP 2)
  161. - Feinting - Activation chance increased to 25%. (Previously 20%)
  162. - Fragarach - Cost reduced to 3 MAG. (Previously 5 MAG)
  163. - Freeze Counter - Added an effect that gives a bonus on a successful dodge.
  164. - Furious 7 - Fixed an error where the ability was listed as an ATK ability.
  165. - Genbu Spike - Added a Sacrifice cost.
  166. - Genbu Spike - Cost Removed. (Previously Cost 1 STR)
  167. - Genbu Spike - Increased the DEF gained by the ATK Charge to 10. (Previously 5)
  168. - Hidden Power - Damage bonus increased to 20. (Previously 15)
  169. - Hurricane Crash - Cost reduced to 4 VIT/MAG. (Previously 5 VIT/MAG)
  170. - Impact - Activation chance increased to 25%. (Previously 20%)
  171. - Jacket Shift - Removed the cost. (Previously 1 MAG)
  172. - Jacket Shift - Removed the effect prohibiting the use on Relic/Legacy equipment.
  173. - Jadis Cloak - Removed the effect that makes it a Mystic Weapon.
  174. - Justice Colors - Fixed an error where the ability was listed as an ATK ability.
  175. - Lightspeed Flurry - Overhauled the ability to be significantly more cohesive with the other
  176. spell in the kit.
  177. - Lucksteel - LUK to DEF scaling increased to +1/3. (Previously +1/5)
  178. - Magic Spice - Refrain increased to 25. (Previously 10)
  179. - Mana Field - Decreased the cost to 1 MAG. (Previously 2 MAG)
  180. - Martial Training - Added Acrobat, Royal Guard, and Opportunist as subtypes.
  181. - Martial Training (Analyst) - Increased Critical Hit Rate bonus to 50%. (Previously 20%)
  182. - Martial's Oath - Changed the effect to be a more useful effect.
  183. - Meteor Guard - Reduced the duration of the effect to 3 hits. (Previously 5 hits)
  184. - Mirror Wall - Reduced stat cost to 6 MAG/VIT. (Previously 8 MAG/VIT)
  185. - Mystic's Oath - Channel effect increased to 3. (Previously 1)
  186. - Patient Mantis - Increases the Target's DEF while the ATK Charge has not been used.
  187. - Purifying - CP Adjustment increased to 5. (Previously 3)
  188. - Quick Guard - Break increased to 30. (Previously 20)
  189. - Revenge - Break reduced to 5. (Previously 25)
  190. - Rewind – Did absolutely nothing to the ability. Prank’d.
  191. - Sand Fissure - Reduced the HP scaling to 50% of Missing HP. (Previously 100% of missing
  192. HP)
  193. - Shutdown - Changed the Contest to User's CST+2X vs Target's CST+MAG. (Previously
  194. User's CST+Xd6 vs Double Target's MAG+LUK)
  195. - Snow Cloak - Eliminated the cost for the second effect. (Previously 2 MAG)
  196. - Solution 9 - Decreased cost to 1 MAG. (Previously 2 MAG)
  197. - Sonic Edge - Damage increased to 3. (Previously 1)
  198. - Sorcery (Astrology) - Can now affect multiple units at once for the cost of 1 CT, at the cost
  199. of 3 Copper each additional unit.
  200. - Sorcery (Astrology) - Overhauled effects to be more generally beneficial.
  201. - Sorcery (Inner Power) - Added an effect that increases Anchor Duration of Augments.
  202. - Sorcery (Inner Power) - Increased the amount of augments that can be retained to
  203. 3/Category. (Previously 2/Category)
  204. - Spectrum Surge - Reduced stat cost to 2 MAG/VIT. (Previously 3 MAG/VIT)
  205. - Spirit Cover - Cost changed to 5 VIT/MAG/Spirits. (Previously 3 VIT/MAG + 3 Spirits)
  206. - Spirit Guardian - Ability is now SP 2. (Previously Active)
  207. - Spirit Guardian - Added an effect that lets the player determine
  208. - Spirit Guardian - Damage changed to Force damage. (Previously Magic)
  209. - Spirit Guardian - Damage increased to 2+Xd8. (Previously 2d8)
  210. - Spirit Gun - Spirit cost increased to 2+X. (Previously X)
  211. - Spirit Gun - Stat cost removed. (Previously 2 VIT)
  212. - Sweeping I - Damage increased to 2X. (Previously X)
  213. - Sweeping I - Damage now scales on AGI. (Previously scaled on STR)
  214. - Sweeping II - Damage now scales on AGI+STR. (Previously scaled on STR*2)
  215. - Synchro Cracker - Fixed an error where the ability's SP cost was not designated.
  216. - Tag Treatment - Healing effect increased to 30. (Previously 10 HP)
  217. - Tag Treatment - Stat cost reduced to 1 Any. (Previously 2 Any)
  218. - Third Eye Lv 4 - Changed the effect to one that improves Force Guard/Evade. (Previously
  219. worked with Defend)
  220. - Third Eye Lv 4 - No longer has a cost. (Previously cost 1 MAG)
  221. - Twinned Soul Lv 2 - Cost reduced to 1 MAG/LUK. (Previously cost 2 MAG/LUK)
  222. - Varia Shrapnel - Reduced the DEF debuff to -1. (Previously -3)
  223. - Varia Shrapnel - Reduced the EVA debuff to -3. (Previously -5)
  224. - Varia Shrapnel - Reduced the HP scaling to 25% of Missing HP. (Previously 100% of
  225. missing HP)
  226.  
  227.  
  228. Ver 2.7
  229. - Added a section on how the defensive formula works.
  230. - Added Resources (RC) to Downtime effects.
  231. - Added Zero Extra Link, Furious 7, Solo Punisher, Hexveil, and Octo Stance as Generic
  232. Spells.
  233. - Clarified how Passives work for Assist units.
  234. - Clarified that Inflicted damage cannot exceed the unit’s current HP.
  235. - Removed all references to "taking damage" and replaced them with the appropriate
  236. Dealt/Inflicted text.
  237. - Removed the CS X keyword.
  238. - Removed the Semi-Auto ability subtype. All abilities that had this subtype have had their
  239. separate effects categorized properly.
  240. - Removed the Stranded, Secluded, and Starved conditions.
  241. - Updated all abilities that grant ATK Charges to indicate who their effects are given to.
  242. - Updated the bookmarks to have fewer dumb/obscure jokes to promote clarity in
  243. navigation.
  244. - Updated the contact section with the Ko-Fi.
  245. - Big Backpack - Added the ability to switch the item granted.
  246. - Blitz Chain – Clarified that Duplicates only count as 1 unit for the purposes of this effect,
  247. even though they are multiple units normally.
  248. - Bullit Dash - Added an effect that allows you to use Mundane Ammo for the Ammo cost.
  249. - Bullit Dash - Ammo cost reduced to 7. (Previously 8)
  250. - Call to Death - Updated text for clarity.
  251. - Chain Trap - Added an effect that allows the user to recycle Blast Cartridges used on a
  252. manually-triggered trap.
  253. - Chain Trap - Changed the damage to be treated as an ATK.
  254. - Chaincasting I - Added CP costs as one of the costs that is doubled.
  255. - Chained - Added elaboration that X cannot be reduced to < 0.
  256. - Chime Trance - ATK Charge's effect changed to apply if damage is not Inflicted.
  257. (Previously damage dealt)
  258. - Clear Mind - Reduced to SP 1. (Previously SP 2)
  259. - Closure - Added an effect that increases Critical Hit Rate under certain conditions.
  260. - Confrontation - Bonus increased to +4 EVA/Foe. (Previously +3/foe)
  261. - Create Cartridge - Added an effect that lets you make and slot in Cartridges using CT.
  262. - Cyclone Rush - Changed the formula for determining if the user gains an extra turn.
  263. - Dead Trigger - Now also applies to Trigger abilities.
  264. - Delta Stroke - Now calculates damage based on Highest Roll - Lowest Roll. (Previously
  265. average of 3 rolls)
  266. - Dizzy - Now treats the unit's EVA as 0.
  267. - Duplication Lv 3 - Clarified that only non-Chaos Enhancements can be used by
  268. Duplicates.
  269. - Duplication Lv 4 - Updated the ability to be a Split ability.
  270. - Eagle's Grasp - Updated the text for clarity.
  271. - Echo Trigger - Updated text for clarity.
  272. - Edge Guard - Increased bonus to 10% (Previously +8% Crit Rate)
  273. - Embody - Now tracks the element applied based on the unit applying the Enhancement.
  274. - Embody (Metal) – Changed the effect to drop mundane ammo. (Previously negated a
  275. single Enhancement on target’s equipment at random)
  276. - Embody Fire - Increased duration to 5 turns (Previously 3 turns)
  277. - Embody Light - Effect now downgrades the dice used for Evasion rolls.
  278. - Embody Reinforcement - Added an effect that allows the unit to instead increase the
  279. strength of an active Barrier effect.
  280. - Embody Stone - Effect is now an ATK Charge.
  281. - Embody Time - Adjusted the effect to apply +20 to an Evasion roll's final result after certain
  282. effects. (Previously +10 to EVA)
  283. - Engine Cleave - Damage bonus increased to 4d6. (Previously 4d4)
  284. - Enhanced Sustenance - Adjusted the effect to account for the removal of
  285. Secluded/Starved/Stranded.
  286. - Enhanced Transformation - Updated effect text to be more in line with current keywords.
  287. - Enhanced Transformation - Updated effect to be match Transform's timing buff.
  288. - Eternal Style - Added an effect that allows you to "promote" outfits made with it to full
  289. outfits.
  290. - Evocation - Clarified how re-using the ability works in relation to the stat gains.
  291. - Fake Parents - Overhauled the effect to account for the removal of
  292. Secluded/Stranded/Starved.
  293. - False Investment - Added an effect that allows the user to recover MAG if spell misfires.
  294. - False Motion - Added an effect that allows the user to recover MAG if spell misfires.
  295. - False Triumph - Added an effect that allows the user to recover MAG if spell misfires.
  296. - False Triumph - EVA boost now applied until the start of the user's next turn. (Previously
  297. permanent)
  298. - False Triumph - Now SP 2. (Previously Active)
  299. - Feint Strike - Activates when you fail to inflict damage. (Previously dealt damage)
  300. - Feint Strike - Added an effect that grants a follow-up attack and provides a refund if the
  301. second attack also fails to inflict damage.
  302. - Fierce Throw - Increased damage bonus to 2d10 (Previously 2d8)
  303. - Foggy Stance - Now multiplies attack target's DEF/EVA by -1. (Previously DEF/EVA -8)
  304. - Fury - Updated text to be more in line with current keywords.
  305. - Gravity Rush - Updated text for clarity.
  306. - Guardian’s Oath – Clarified that units must be deployed to receive or grant the effects of
  307. this Enhancement.
  308. - Heavy Stance - DEF bonus increased to 20. (Previously +10, mistakenly noted as +1)
  309. - Horrified - Fixed a typo that made combat not considered at all as opposed to being
  310. considered over.
  311. - Icebolt - Now a split ability.
  312. - Icebolt - Overhauled the function of the ability to be more useful.
  313. - Interdimensional Home - Adjusted the effect to account for the removal of
  314. Secluded/Stranded/Starved.
  315. - Interdimensional Tourist - Adjusted the effect to account for the removal of
  316. Secluded/Stranded/Starved.
  317. - Killing Blow (Ranged) Lv 2 - Fixed an error where the ability was listed as a Passive
  318. instead of a Boost.
  319. - Killing Blow Ranged Lv 4 - Fixed an error where the ability was designated as a Boost
  320. instead of a Full-Turn ability.
  321. - Lock Off - Ability now Recovers HP. (Previously Gained HP)
  322. - Mana Surge - Fixed a typo that implied subsequent instances of Mana Surge were treated
  323. as stat Gains, not stat Recovery.
  324. - Martial Training - Now split into multiple subcategories.
  325. - Masculinity - Now provides an effect.
  326. - Mecha Booster - Added an effect that allows the user to recycle Blast Cartridges wasted
  327. on a broken Mecha Breaker.
  328. - Mecha Booster - Increased the HP of the Mecha Breaker.
  329. - Money - Now provides an effect.
  330. - Parting Shot - Changed the effect to no longer ignore rolls of 4 in damage rolls.
  331. - Predict Break - Fixed an error where the spell was referred to as a Mystic spell, not a Fist
  332. spell.
  333. - Recall Attack - Added an effect that allows fighters with low MAG to take advantage of
  334. the effect.
  335. - Scrap Bomb - Removed the Optimal notation from the description.
  336. - Shutdown - Updated the Contest formula to actually make sense.
  337. - Slam Fire - Clarified that the reduction can't take X below 0.
  338. - Slashing High I - Ratio decreased to +1/10. (Previously +1/20)
  339. - Slashing High II - Ratio changed to +1/5. (Previously +2/15)
  340. - Slashing High III - Effect now grants +3 HP/5 dmg. (Previously +3 EVA/10 dmg)
  341. - Snare Trap - Added an effect that allows the user to recycle Blast Cartridges used on a
  342. manually-triggered trap.
  343. - Sorcery - Added Numerology as an option.
  344. - Sorcery (Alchemy) - Cost reduced to 4 Copper. (Previously 8 Copper)
  345. - Sorcery (Astrology) - Copper cost removed.
  346. - Sorcery (Astrology) - Now has a CT cost.
  347. - Sorcery (Glyphs) - Cost reduced to 10 Copper & 1 CT. (Previously 20 Copper)
  348. - Sorcery (Glyphs) - Removed the restriction on Glyph use from Perk's description. Artifact
  349. description now only valid description.
  350. - Sorcery (Ofuda) - Can now craft Minor Charms.
  351. - Sorcery (Ofuda) - Cost reduced to 15 Copper & 1 CT. (Previously 25 Copper)
  352. - Sorcery (Runes) - Cost reduced to 10 Copper & 1 CT. (Previously 25 Copper & CT 4)
  353. - Swift Stance - DEF Penalty increased to -25. (Previously -10)
  354. - Swift Stance - MS increase applied to your entire turn, to a maximum of 3. (Previously
  355. only applied to Extra Move)
  356. - Telemetry - Fixed an error where the spell was referred to as a Mystic spell, not a Fist spell.
  357. - The Edge of Dawn - Secondary effect now applied if ability Inflicts no damage. (Previously
  358. damage dealt)
  359. - Transform - Unit no longer skips their next turn.
  360.  
  361. Ver 2.6
  362. - Added a section on Crafting to the How To Play guide.
  363. - Added the ability to buy Enhancements using a Gold Coin.
  364. - Added the Bouncing Throw, Recall Attack, Slam Fire, Critical Load, Mirror Charge,
  365. Rolling Charge, Hidden Power, Wild Talent, Sync Blade, Critical mass, and Fusion Switch
  366. Weapon Enhancements.
  367. - Added the Clustered Wishes, Fusion Tag, and Prime Target Outfit Enhancements.
  368. - Added the Mana Buffer condition.
  369. - Added the Synchro Cracker, Fusion Cancel, and Synchro Gazer generic spells.
  370. - Added the Zwei Breaker as a relic.
  371. - Clarified that Maximum Ammo cannot go below 0.
  372. - Clarified that Reload can be used at any time, not just when the weapon’s ammo is at 0.
  373. - Clarified that Spells that consume Ammo do not have an additional cost for Ranged ATKs
  374. made by that same Spell.
  375. - Default Ammo of Ranged Weapons is now based on the owner’s Default MAG. (Previously
  376. based on the current MAG of the unit in possession of the weapon at the start of the encounter)
  377. - Fixed a formatting error with Outfits.
  378. - Fixed an error with Fire Spells where "damage taken" was listed instead of "damage
  379. inflicted" or "damage dealt".
  380. - Maximum Ammo is now based on the original owner's default Transformed MAG.
  381. - Updated various Crafting references to match properly with the updated Crafting guide.
  382. - Barrage - Ability overhauled to now be significantly more balanced.
  383. - Blast Draw - Dmg increased to 1d6 True. (Previously 1d4 True)
  384. - Brave I - Changed the effect that had the player ignore 4s to reducing the final damage
  385. rolled by 10.
  386. - Brave II - Changed the effect that had the player ignore 1s rolled to increasing the Target's
  387. Resistance VS the Attacks by 50%.
  388. - Chained - Adjusted to work better with the update to Distance Attacks.
  389. - Chained - Can now be taken multiple times.
  390. - Counter Guard - Dmg increased to 2X True. (Previously X True)
  391. - Cross Checkmate - Decreased cost to 2 VIT. (Previously 3 VIT)
  392. - Dawnwalker - Decreased CP reduction to 1. (Previously 2)
  393. - Delta Stroke - Decreased cost to 1 AGI. (Previously 3 AGI)
  394. - Distance Attack – Can now inflict Critical Hits. Applies a special effect when a Critical
  395. Hit is inflicted. (Previously could not apply Crits outside of weapon’s Optimal.)
  396. - Distance Attack – Now has a fixed Reduced Penalty, instead of being based on the chosen
  397. range of the weapon.
  398. - Dragon Fang - Bonus effect now based on Fire damage Dealt. (Previously Fire dmg Taken)
  399. - Duplication - Power overhauled to now be significantly more balanced.
  400. - Edge Guard - Critical Rate bonus increased to 8%. (Previously 4%)
  401. - Embody - Increased both point ratios by 0.5% each.
  402. - Fierce Throw - Given new effect due to old effect being subsumed into Distance Attack
  403. fix.
  404. - Flame Heart – Fire Resistance granted increased to 20% (Previously 10%)
  405. - Focus I - HP restored by ATK Charge decreased to 5. (Previously 15)
  406. - Focus II - Crit Rate gained from ATK Charge decreased to 10%. (Previously 20%)
  407. - Focus III - Bonus damage decreased to Xd6. (Previously Xd8)
  408. - Focused Assault - Ability overhauled to now be significantly more useful.
  409. - Grudge I - Changed the effect to be based on damage dealt. (Previously dmg inflicted)
  410. - Homing I - EVA reduction increased to 20%. (Previously 10%)
  411. - Homing II - EVA reduction increased to 50%. (Previously 20%)
  412. - Homing III - Effect replaced with an effect that increases Crit Rate based on Target's EVA.
  413. - Hyper Dash - MS gain increased to 5. (Previously 3)
  414. - Link Protection - Increased Contest bonus to Xd6. (Previously Xd4)
  415. - Mirror Wall - Cost reduced to 8 MAG/VIT. (Previously 9 MAG/VIT)
  416. - Patience I - Increased X to equal 2*Target's STR. (Previously 1*Target's STR)
  417. - Patience II - Increased multiplier by 1.
  418. - Piercing I - DEF reduction increased to 15%. (Previously 10%)
  419. - Piercing II - DEF reduction increased to 40%. (Previously 25%)
  420. - Piercing III - Effect replaced with an effect that increases Crit Bonus based on Target's
  421. DEF.
  422. - Powerglide - Can no longer be used while you have the Flight condition.
  423. - Provoke - Effect is now based on inflicted damage. (Previously dealt dmg)
  424. - Purifying - Increased the CP change to 3.
  425. - Reload Boost - Ammo restored increased to 3. (Previously 2)
  426. - Slashing High I - Damage threshold decreased to 20. (Previously 30)
  427. - Slashing High II - Damage threshold decreased to 15. (Previously 20)
  428. - Sorcery (Alchemy) – Decreased the Copper cost of upgrading items to 8. (Previously 10)
  429. - Soulbound - Can now be naturally equipped in Civilian Form at an increased SP Cost.
  430. - Spectrum Surge - Effect changed to OpR. (Previously OpE)
  431. - Spellweaver - Increased SR boost to 12. (Previously 10)
  432. - Strong Wall - Decreased HP reduction to 3%. (Previously 4%)
  433. - Tentacles Lv 1 - Added a Focus effect that applies Bind to the Target.
  434. - Tentacles Lv 4 - Added an effect that Binds the unit.
  435. - Veiled - Increased Contest boost to 5. (Previously 4)
  436.  
  437.  
  438. Ver 2.5
  439. - Added the Generic Spells: Double Trouble, Group Blitz, Lethal Quartet, and Solution 9.
  440. - Added the Type-exclusive Enhancements: Speed Ward, Sonic Edge, Swift Stance, Agile’s
  441. Oath, Quick Guard, Ogre Pressure, Fierce Stance, Martial’s Oath, Magic Spice, Revenge,
  442. Calm Stance, Mystic’s Oath, Iron Ward, Sturdy, Heavy Stance, and Guardian’s Oath.
  443. - Big Damn Hero – Fixed a typo where the notation of the Heroism condition was formatted
  444. incorrectly.
  445. - Chaincasting III – Can no longer be used in conjunction with Chaincasting I & II.
  446. - DEF Boost – Now increases the user’s DEF by 20%. [Previously increased DEF by 1.]
  447. - Embody – Can now be acquired multiple times on the same weapon, picking a new
  448. Specialization each time.
  449. - EVA Boost – Now increases the user’s EVA by 20%. [Previously increased EVA by 3.]
  450. - False Motion – Changed the damage base to damage Inflicted. [ Previously damage dealt ]
  451. - False Triumph – Removed the limiter on stacking the ability.
  452. - Familiar – Updated War Familiar to clarify how they interact with items and equipment.
  453. - Familiar – War Familiar no longer needs to have a weapon equipped to cast spells locked
  454. to weapons.
  455. - Flight – Elaborated that the effect applies both Attacking and Defending.
  456. - Hailstorm – Updated the effect text to be more in line with current Keywords.
  457. - Jade Shield – No longer causes a gamestate error where the Engagement is immediately
  458. broken.
  459. - Jade Shield – Now allows the user’s and the unit’s abilities to target the unit properly.
  460. [Previously blocked ALL ability Targeting]
  461. - Tempest – Now clarifies that you select a Target from the units you are moving in relation
  462. to.
  463. - Twinned Soul Lv 3 – Can now deploy your Twin in the same encounter.
  464. - Wings – Fixed a typo where the notation of the Flight condition was formatted incorrectly.
  465. - Yew Purge – Updated the effect text to be more in line with current Keywords.
  466.  
  467.  
  468. Ver 2.4.1
  469. - Quickshot I & II – Changed the criteria for gaining the bonus attack to being based
  470. on a d20 roll. [Previously based on the amount of damage dealt in relation to the
  471. user’s AGI.]
  472. - Quickshot I & II – Changed the damage penalty to a flat % reduction. [Previously
  473. based on the values of individual dice]
  474. - Quickshot III – Added a d20 roll as a condition for upgrading from an Attack to
  475. any Active. [Previously was just a flat activation]
  476. - Added a permanent link to the Discord to the PDF’s contact section.
  477.  
  478.  
  479. Ver 2.4
  480. - Added a variety of notes to the Damage Attribute section that explains how DEF is
  481. applied to varying damage types.
  482. - Amp Up – Replaced with Magnesis.
  483. - Cobra Spike – Replaced with Cobra’s Gambit.
  484. - Cold Blooded – Added an effect that allowed it to be activated as SP 2 to apply a Poison
  485. effect to Attacks.
  486. - Crystal Shield – Changed X to be determined by Damage Dealt.
  487. [Previously determined by damage inflicted.]
  488. - Crystal Shield – Removed the Focus effect.
  489. - Cyclone Rush – Adjusted the damage threshold required to grant an additional turn.
  490. - Cyclone Rush – Adjusted X to be based on 3*AGI. [Previously X = AGI]
  491. - Cyclone Rush – Changed the ATK Charge effect to provide a minimum damage value.
  492. - Distance Attack – Now considered a Melee-Locked ability.
  493. - Dolphin Kick – Applied a damage threshold of 20 to the Stun effect.
  494. [Previously applied Stun if any damage was inflicted]
  495. - Duplicates - Added a note to indicate how Suppressed/Sealed stats worked in relation to
  496. Dupes.
  497. - Foggy Stance – Fixed an error where the ability did not have an SP value listed.
  498. - High Power – Decreased the damage bonus to 3d4 [Previously: +4d4 dmg]
  499. - High Power – Increased the Ammo Penalty to 5. [Previously: -3 Max Ammo]
  500. - Jet Zanber – Overhauled.
  501. - Lose – Fixed a typo.
  502. - Meteor Guard – Added as a Stone/Mystic Spell.
  503. - Nero’s Chalice – Now a Generic Spell. [Previously a Stone/Mystic Spell]
  504. - Reload – Noted that the ability can be used even off-mode.
  505. - Resolved an issue where Venom Purge was not listed in the Conditions list.
  506. - Thunder Rage – Overhauled.
  507. - Tiger Claw – Changed the bonus damage to a variable value equal to the user’s AGI.
  508. [Previously added AGI as damage dice to the Attack]
  509. - Tractor Shot – Added a variable.
  510. - Tractor Shot – Increased the Ammo Cost of the ability to 5. [Previously 4 Ammo]
  511. - Tractor Shot – Increased the MAG cost of the ability to 2 MAG. [Previously 1 MAG]
  512. - Tractor Shot – Now only ignores X EVA.
  513. [Previously could Ignore DEF or Ignore EVA at user’s choice.]
  514. - Varia Shrapnel – Overhauled drastically.
  515. - Viper Strike – Added an effect that applied Venom Purge on inflicted damage.
  516. - Voltage Higher – Adjusted the cost to X AGI or 2X MAG. [Previously was only 2X AGI]
  517. - Voltage Higher – Delayed the Initiative Set to the end of the current turn.
  518. [Previously applied immediately]
  519. - Voltage Higher – Now allows the beneficiary to be a Selected unit
  520. [Previously was only the User]
  521. - Voltage Higher – Removed the Stun effect.
  522.  
  523.  
  524. Ver 2.3
  525. - “Lose” added as an ability keyword.
  526. - Accelerate – Added an effect that prevents the gaining of additional turns during the
  527. bonus turns.
  528. - Added Escort as an Inherent ability.
  529. - Ammo description updated to be more uniform.
  530. - Barrage Lv 1 – Can now only be used to boost Damage-dealing abilities. [Previously worked
  531. on all single-target abilities]
  532. - Compression – Added an effect that prevents the gaining of additional turns during the
  533. bonus turns.
  534. - Duplication Lv 1 – Duplicates can now only be summoned with 1 HP. [Previously could be
  535. summoned at any HP value withinthe cost paid]
  536. - Duplication Lv 1 – Text updated for clarity.
  537. - En Return – Added an effect that delays the main effect’s activation until the start of the
  538. caster’s next turn.
  539. - En Return – Added an effect that skips the next turn of all units that use it.
  540. - En Return – Base ability nullification reduced to 3. [Previously 5]
  541. - En Return – Special ability nullification reduced to 7. [Previously 15]
  542. - Impulse Form – DEF and EVA Penalty reduced to 3 each. [Previously DEF/EVA-5 each]
  543. - KO’d – Added a note clarifying that the condition automatically applies itself if your HP
  544. goes lower than 0 as well. [Previously a loophole existed where HP reduced directly to negative
  545. values could be ignored]
  546. - Linked Concerto – Switched “Conductor” and “Cantor” for clarity.
  547. - Nine Lives – Cost increased to 2 AGI or MAG [Previously 1 AGI or MAG]
  548. - Nine Lives – HP recovery reduced to 25%. [Previously recovered 100% of maximum HP]
  549. - Parting Shot – Fixed an error where a variable was created but unused by the ability itself.
  550. - Pierce Illusion – Now Selects a unit instead. [Previously Targeted]
  551. - Pisces Shot – Fixed a typo in the ability’s name.
  552. - Regeneration Lv 3 – Added an effect that increases the healing while in Civilian Form.
  553. - Reload – Updated to restore Ammo. [Previously set ammo to a semi-fixed value]
  554. - Scrap Polish – No longer stacks. [Previously stacked]
  555. - Snare Trap – Fixed a typo where the condition applied was listed as Blind when it was
  556. meant to be Bind.
  557. - Sonic Form – DEF Penalty reduced to 2. [Previously DEF-4]
  558. - Stand Up – Fixed an error where rounds were required to progress but stacking the ability
  559. only decreased Turns.
  560. - Stand Up – Number of times can be taken reduced to 3. [Previously unlimited]
  561. - Starlight – Can no longer be used to boost Starlight.
  562. - Wings – Now a Semi-Auto Ability. Added an additional effect. [Previously was a Boost
  563. ability]
  564.  
  565.  
  566. Ver 2.2
  567. - Added the Resist, Impulse Form, Holdout, Steelguard, and Windguard Outfit
  568. Enhancements.
  569. - Adjusted the target skewing from Engagement to only affect those outside the
  570. engagement.
  571. - Blood Shroud – Now negates the effect that provoked the contest. [Previously worked only
  572. on abilities that provoked Contests].
  573. - Boost-Up Buster – Added an effect that prevents beneficiaries of the Transform ability to
  574. themselves convey that benefit.
  575. - Boost-Up Buster – Added clarifications on the function of granting a Magical Girl form.
  576. - Broken Sword – Clarified that the effect granted for using it in a Golem does not require
  577. charges.
  578. - Convert – Removed the ability to stack multiple Convert types on a single weapon.
  579. - Convert – Updated the text to be much easier to read.
  580. - Cosmic Band – Fixed an error where there was no Charge cost for the item’s Use Item
  581. effect.
  582. - Counter Force – Fixed an error where the Counterattack effect did not expend a charge.
  583. - Deleted Wrap from the Conditions list.
  584. - Dusty Robe – Clarified that the effect granted for using it in a Golem does not require
  585. charges.
  586. - Dusty Robe – Fixed an error where the EVA multiplier was not clarified.
  587. - Fixed an error in Ranged Weapons’ explanation where an explanation about Ammo Cost
  588. stacking was absent.
  589. - Fixed an error where the Ecstasy condition was incorrectly labelled as the Elation
  590. condition.
  591. - Hurricane Crash – X is now equal to the damage inflicted with a Fist Attack used in the
  592. user’s previous turn. [Previously was based on the amount of damage dealt].
  593. - KO’d – Clarified that you revert to your default form when you are KO’d. [Previously was
  594. left to the CYOA to explain.]
  595. - Life Trade – Fixed an error where the Apply effect did not specify who it was applied to.
  596. - Life Trade – Fixed an error where the SP notation for the second effect was absent.
  597. - Rush Recklessly – X is now equal to your Current HP – 1. [Previously was Maximum HP –
  598. 1].
  599. - Z-G Bangle – Added an effect that reduces the number of charges expended if the user’s
  600. Specialization is Gravity.
  601.  
  602.  
  603. Ver 2.1
  604. - Added a clarification on how Ammo expenditure works in relation to ATK abilities and
  605. secondary effects.
  606. - Added Rush Recklessly as a Generic spell.
  607. - Barrage – Lv 1, 2, 3, and 4 all now have stat costs.
  608. - Beast Specialization – Clarified that the number of Paths you get are based on the starting
  609. weapon types you have.
  610. - Clarified that you need at least 2 HP to activate a Lifesaver effect.
  611. - Clock Speed – Fixed an error where the SP notation wasn’t present.
  612. - Excelion Shield – Fixed a typo.
  613. - Firebird Suite – Fixed a typo in the ability’s name.
  614. - Fixed an error where a number of Craft abilities did not have the proper tag.
  615. - Flare Dash – Fixed a typo.
  616. - Mirror Wall – Fixed a typo.
  617. - Quick – Fixed an error where it was incorrectly marked as Active.
  618. - Raigeki – Changed the secondary effect to relying on inflicted damage, not dealt damage.
  619. - Raigeki – Fixed a typo.
  620. - Refined (W) – Fixed a typo.
  621. - Riot Crash – Fixed an error where the Black enhancement was not noted properly.
  622. - Shutdown – Fixed a typo.
  623. - Spirit Gun – Fixed an error where the SP notation wasn’t present.
  624. - Still Life – Added an effect that prevents the ability from having Channel effects or cost
  625. reduction effects applied.
  626. - Sympathy Spike – Fixed an error where the ability was listed as Active but the effect was
  627. Reactive.
  628. - Updated the Attunement text of Generic Spells to be more consistent.
  629.  
  630.  
  631. Ver 2.0
  632. - Overhauled new version. Enough has changed that you might as well reread the PDF.
  633. - To prepare characters for V2,
  634. Refund all of your generics (other than Sorcery's bonus),
  635. Refund all non-starting Enhancements,
  636. Refund Power upgrades.
  637.  
  638.  
  639. Ver 1.12
  640. - Default Critical Damage Bonus reduced to +50%. [Previously +100%.] Other effect texts
  641. adjusted accordingly.
  642. - Allies now correctly referred to as “Ally”.
  643. - Notes on Mid-Range now indicate that Mystic Weapons attack on that range.
  644. - Calling an Ally as an Assist now only costs 2 MS for Active and abilities that are SP
  645. 2 or higher. [Previously used the same action as the associated ability.]
  646. - Calling an Ally no longer has a limit to the number of uses per encounter.
  647. [Previously maximum of 3 uses.]
  648. - Allies can now always use the Attack ability, even if they had used it previously
  649. in the encounter. [Previously could only use each Ability once in the same encounter.]
  650. - Backlash’s damage increased to 7. [Previously 5.]
  651. - Fusionist’s Sync Rate bonus increased to 18%. [Previously 16%.]
  652. - Added the Weapon Enhancements Sweeping, Quickshot, Hexguard, and Patience.
  653. - Mind Slice’s effect changed to be more flexible and less reliant on Critical Hits.
  654. - Focus Blast replaced with Friendly Fire.
  655. - Mind Fog can now Charm.
  656. - Mind Fog’s cost reduced to 2 MAG. [Previously 3 MAG.]
  657. - Brain Shake’s cost reduced to 3 MAG. [Previously 4 MAG.]
  658. - Panic Gale is now a Speed ability at SP 2. [Previously Active.]
  659. - Bamboo Side is now an SP 1 ability. [Previously SP 2.]
  660. - Wavebreaker’s effect changed to grant an AGI bonus to damage instead of Critical Hits.
  661. - Yew Purge’s MAG cost reduced to 2. [Previously 4 MAG.]
  662. - Arkblast’s damage is now capped if the only Lightning damage taken in the previous
  663. round was due to the user’s Arkblast.
  664. - Lightningbolt is now a Speed ability at SP 3. [Previously Active.]
  665. - Miracle Stone (Spell) is now a Speed ability at SP 2. [Previously Active.]
  666. - Fixed an error in Sunder Duel’s text where it mistakenly referred to the “Disarmed”
  667. condition.
  668. - Disarm can now only be easily removed if the disarmed weapon is one of the character’s
  669. starting weapons.
  670. - Fixed an error in Flame Purge’s wording that allowed it to trigger itself and other
  671. stacks of itself.
  672. - Fixed an error in Molten Heart’s Active effect’s text that prevented it from working
  673. properly with Monster Girls.
  674. - Molten Heart’s Use Item effect now makes the target immune to conditions.
  675. - Molten Heart’s Use Item effect now lasts until the Target’s second turn after activation.
  676. [Previously lasted until the end of the user’s next turn.]
  677. - Hyper Dash’s text updated to clarify that it only allows the listed abilities.
  678. - Hyper Dash now allows Trigger abilities to function.
  679. - Terror Link’s second effect now auto-fails Contests vs Conditions. [Previously halved
  680. Contests vs Conditions.]
  681. - Sand Slash now applies its condition on successful damage. [Previously applied On Crit.]
  682. - Bonus damage from Raging Earth increased to 1d4/2HP. [Previously 1/2HP.]
  683. - Eternal Punishment’s cost reduced to 3/Stat for 2 Stats. [Previously 4/Stat from 2 stats.]
  684. - The Terror Condition now negates the effect based on a roll of 1d8. [Previously 1d20.]
  685. - Grief Condition’s effect now causes the afflicted to lose 10 HP per turn. [Previously 5.]
  686. - Ecstasy Condition’s effect now causes the afflicted to gain 10 HP per turn. [Previously 5.]
  687. - Rage Link, Grief Link, Terror Link, and Ecstasy Link are all now Passive abilities
  688. that trigger at the start of the player’s turn. [Previously SP 1 abilities.]
  689. - Soul Jar is now a Permanent ability. [Previously Passive.]
  690. - Soul Jar’s effect that reduces Evasion/Attack effectiveness now requires the user to
  691. roll the dice 3 times. [Previously rolled twice.]
  692. - Soul Jar now applies the Daze condition at negative HP instead of the KO condition as normal.
  693. [Previously applied the KO rules normally regardless of HP count].
  694. - Familiar can now be upgraded using the Monster Abilities found in the W&W.
  695. - Contact Info updated.
  696. - Innocence’s cost reduced to 8 Stat Points. [Previously 10 Stat Points].
  697. - Iai’s cost reduced to 2 AGI or 4 VIT. [Previously 3 AGI or 5 VIT].
  698. - Iai now has an effect that increases damage if you pay both costs of the spell.
  699. - Killing Blow now specifies that you do not skip turns for a misfire.
  700.  
  701. Ver 1.11
  702. - Dauntless is now a Reactive ability. [Previously Active.]
  703. - Force Rounds now add half of the user’s MAG to damage.
  704. - Serpent Strike now deals bonus damage to Poisoned targets.
  705. - Jackdaw’s Eye replaced with Follow Wing.
  706. - Wolf Strike now ignores DEF equal to the user’s AGI.
  707. - Eagle Talon now ignores DEF equal to the user’s STR.
  708. - Deft Hands added as a relic.
  709. - Lifeline’s effect text updated slightly.
  710. - Woody Tower’s cost reduced to 1 MAG or 2 VIT. [Previously 3 MAG or 2 VIT.]
  711. - Deathstrike and Overkill’s Death Tags now apply the Death Tags to the user, and
  712. activate when the User has the proper number of Death Tags.
  713. - Cost of Ifreeti Cinders, Brine Bubbles, Sylph Pinwheel, Worn Capacitor, GravCON Grenade,
  714. Cursed Pebble, Scrap Knot, Ice Crystals, Crystal Resonator, Moonflower Pollen, and Daylight
  715. Seeds reduced to 2 Copper each. [Previously 3 Copper each.]
  716. - Cost of Concussion Grenade, Shrapnel Grenade, and Needle Grenade reduced to 1 Copper each.
  717. [Previously 2 Copper each.]
  718. - Cost of Minor Charm - Toughness and Minor Charm - Fortune reduced to 15 Copper each.
  719. [Previously 20 Copper each.]
  720. - Cost of Minor Charm - Courage and Minor Charm - Sight reduced to 20 Copper each. [Previously
  721. 25 Copper each.]
  722. - Cost of Minor Charm - Mantra reduced to 25 Copper each. [Previously 30 Copper each.]
  723. - Cost of Phonexian Bouquet reduced to 35 Copper each. [Previously 45 Copper each).]
  724.  
  725. Ver 1.10
  726. - Killing Blow Lv 3 now reduces the cooldown time for use to 1 turn.
  727. - Power of Friendship’s Sync Rate boost now increased to 10%/20%/30%. [Previously
  728. 5%/10%/15%]
  729. - Damage of Tentacles increased to 3d6/2d6 and 3d8/4d8. [Previously 3d4/2d4 and 3d6/4d4]
  730. - Third Eye’s bonus decreased to 50%/100%/200% of the user’s current MAG. [Previously
  731. 100%/200%/300%]
  732. - Familiar can now be called to use any of its abilities with only 1 MS.
  733. - Get out of Jail now has a combat effect.
  734. - Incognito’s Flee chance bonus increased to 30%. [Previously 20%]
  735. - Disguise Artifact, Mystic Artifact, Power Artifact, and Purification Artifact all now have effects
  736. that recover charges if using the item provided by the perk itself.
  737. - Added the Outfit Enhancements: Runner’s High, Pump Up, and Mediwall.
  738. - Dawnwalker’s CP restoration increased to 2 each. [Previously 1 Each]
  739. - EVA Boost’s bonus decreased to +4. [Previously +5]
  740. - Resist’s bonus increased to 30%. [Previously 15%]
  741. - Adversity can now be taken multiple times on the same outfit.
  742. - Share Pain now can be taken multiple times on the same outfit, and does not have to apply the
  743. condition to the original applicant.
  744. - Extend Pain reworked to be more flexible.
  745. - Added the Melee Weapon Enhancement: Pointed Warning
  746. - Added the Ranged Weapon Enhancement: Warning Shot
  747. - Added the Mystic Weapon Enhancement: ReDraw
  748. - Added the Fist Weapon Enhancement: Pressure Blow
  749. - Added the Generic Weapon Enhancements: Solemn Strike, Charge Blitz, Link Slayer
  750. - Avenger’s damage bonus increased to 7d4 per KO’d ally. [Previously 5d4 per KO’d ally]
  751. - Convert’s damage bonus increased to 2d10. [Previously 2d6]
  752. - Eager’s damage bonus increased to 4d6. [Previously 5d4]
  753. - Flame Sweep now has an effect that ignores half of the Evasion roll of the target(s).
  754. - Mind Slice no longer has a stat cost.
  755. - Empathic Spells completely reworked.
  756. - Overfocus, Depression, and Elation removed as Conditions.
  757. - Ecstasy, Grief, and Terror added as Conditions.
  758. - Rage now allows Evasion, but forbids the use of non-Attack Active abilities.
  759. - Heartless Teardrop reworked to function with the new Empath rework.
  760. - Added the Generic Spells: Wild Summon, Linked Strike, Jensen Spike.
  761. - Fixed a number of formatting errors and glitches.
  762.  
  763. Ver 1.9
  764. - Fixed wording in Character conversion that told Oddballs to look for rules that do not exist.
  765. - Rewind can now only be used once per Ability Chain. [Previously unlimited.]
  766. - Invoke now has a hard cap of 40 on its Y value. [Previously unrestricted.]
  767. - Moon Prism’s first Use Item ability no longer affects ANY Moon Prisms. [Previously only did
  768. not affect the activated Prism].
  769. - Suzaku Fan’s first reactive effect now also can be activated if a foe used Multistep.
  770. [Previously overlooked]
  771. - Sand Slash’s Blind application was defined. [Previously undefined due to an oversight.]
  772. - Icebolt’s Variable cost can now be paid with 0. [Previously Min 1.]
  773. - Concerto’s cost for using its reroll effect removed. [Previously costed 1 LUK from the
  774. caster.]
  775. - Enhancements changed to be considered Passive effects. [Previously considered Passive
  776. abilities.]
  777. - When purchasing an Enhancement for a Weapon or Outfit that has all of its Enhancement slots
  778. filled, you can now replace one of the old ones with the new Enhancement.
  779. - Added the Generic Spells: En Return, Soul Crush, Eternal Punishment, Excelion Shield,
  780. Hyper Dash, Double Volley, Meltdown Breaker, and Innocence.
  781. - Eager’s bonus to damage increased to 5d4. [Previously 2d4.]
  782. - Eager’s bonus to Critical Rate increased to 25%. [Previously 10%]
  783. - Mana Charge now uses 2 MS. [Previously used Turn Action]
  784. - Added the Weapon Enhancements: DualSpec, AntiFocus, Pivot Change, and Adrenaline.
  785. - Extend Force’s duration boost increased to 5. [Previously 1.]
  786. - Added the Outfit Enhancements: Dawnwalker, Chaos Within, Order Within, Soul Within.
  787. - Heroism now also fully recovers your stats when its HP restorative effect triggers.
  788. - Fixed a number of errors in bookmarks.
  789. - Fixed the Starting Spell table to be more efficiently updated in future updates.
  790. - Added a series of links to Character Conversion to allow for quicker navigation.
  791.  
  792. Ver 1.8
  793. - Flexibility reworded for better interaction with other abilities.
  794. - Clarified the cost for learning Generic spells in that section.
  795. - Fusionist’s bonus to Sync Rate increased to 16%. [Previously 10%.]
  796. - Aqua Disarm now activates AFTER successfully evading an Attack. [Previously activated on Target.]
  797. - Aqua Disarm now can be used with allies.
  798. - Aqua Disarm now restricts its range of use. [Previously unrestricted]
  799. - Stand Up now activates at the start of the 3rd round its effect applies.
  800. [Previously activated at the end of the 3rd round.]
  801. - Spellweaver now increases SR by 15. [Previously +10 SR.]
  802. - Cost for Holy Bomb and Devil’s Silver decreased to 5 Copper each. [Previously 15 Copper each.]
  803. - Allure Perfume now increases Sync Rate by 14%. [Previously 10%.]
  804. - Cost of Ifreeti Cinders, Brine Bubbles, Sylph Pinwheel, Worn Capacitor, GravCON Grenade,
  805. Cursed Pebble, Scrap Knot, Ice Crystals, Crystal Resonator, Moonflower Pollen, and Daylight
  806. Seeds reduced to 3 Copper each. [Previously 5 Copper each.]
  807. - Cost of Concussion Grenade, Shrapnel Grenade, and Needle Grenade reduced to 2 Copper each.
  808. [Previously 5 Copper each.]
  809. - Added the items Smokescreen and Phonexian Bouquet.
  810. - Aquarius Conch’s second Use Item effect now costs 1 charge to use. [Previously 2 charges.]
  811. - Aquarius Conch’s second Use Item effect now works on the user as well. [Previously only
  812. worked on allies.]
  813. - Aquarius Conch’s second Use Item effect now increases ally AGI by 2. [Previously +1 AGI]
  814. - Cure Drink now restores 1d4+1 HP per VIT to target upon use. [Previously restored 1d4 HP per
  815. VIT]
  816.  
  817. Ver 1.7
  818. - Fixed a few typos.
  819. - Added the “Spellweaver” Enhancement.
  820. - Life Gamble is now a Speed (SP 2) ability [Previously Active]
  821. - Damage-dealing expendable Items now ignore EVA.
  822. - Spell Rating calculation now added to the section regarding Spell Tiers.
  823. - Chilling Blows’ cost changed from “X MAG” to “2 MAG or 3 VIT”.
  824. - Jadis Cloak’s Trigger effect now refunds its charge if it fails to apply the Blind condition
  825. to any combatant.
  826. - Molten Heart’s Active effect now only allows the target to use their Transform ability once.
  827. - Suzaku Fan’s first effect now clarifies that it only works on those that have fulfilled the
  828. conditions within the round the effect is used.
  829. - Purifier’s CP reduction effect increased to 3. [Previously 2]
  830. - Army of One’s Sacrifice cost reduced to 15. [Previously Sacrifice 20]
  831. - Army of One’s effect now requires the user to choose the weapon they want to copy each turn.
  832. [Previously could freely switch as desired]
  833. - Army of One can no longer be channeled at all. [Previously couldn’t channel the ENTIRE cost]
  834. - Cipher Lens’ second Reactive effect removed
  835. - Cipher Lens’ first Reactive effect now works on any and all allies.
  836. - Cipher Lens gains a new Boost effect.
  837. - Kaliedo Crystal’s 4th effect no longer wastes the charge if your Specialization is Illusion.
  838. - Added the Generic Spells: Quick, Vanquish, Crusade, Pummel, Iai, Rapid Draw, and Sap
  839.  
  840. Ver 1.6
  841. - Character Creation/Conversion now has more concise and detailed information on Twinned
  842. Soul.
  843. - Changed the contact info to be more accurate.
  844. - Miracle Stone no longer counts against Relic Equip Limit.
  845. - Relics now recover charges passively even if not equipped.
  846. - Power Rune no longer requires charges to be spent to turn Toggle spells off.
  847. - Twinned Soul now includes clarification on how action economy works in relation to Twins.
  848. - Added fluff descriptions to various Relics at player request.
  849. - Regeneration Lv 1’s wording changed to clarify how improving the power works.
  850. - Regeneration Lv 2’s base value increased to 1d4/VIT (previously half of 1d4/VIT)
  851. - Regeneration Lv 2’s improved value increased to 1d6/VIT (previously 1d4/VIT)
  852. - Regeneration Lv 3’s base value increased to 1d6/VIT (previously 1d4/VIT)
  853. - Regeneration Lv 3’s improved value increased to 1d8/VIT (previously 1d6/VIT)
  854. - Duplicates Lv 1 reworked to address a number of logistical and mechanical problems with the
  855. Power. Lv 2/3 left untouched.
  856. - Soul Jar’s Reincarnation duration reduced to match with a previous change to Reincarnation
  857. Time.
  858. - A Way Out now provides a reduction to Reincarnation time.
  859. - Players can now only activate one Reactive in response to a single event.
  860. - Subsection on Damage Attributes added to section on Ability Descriptions.
  861. - Permanent added as a spell keyword.
  862. - Revert updated to clarify that you can only use it on yourself.
  863. - Section on Civilian Form added to the “How to Play” section.
  864. - Empath Spells “Elation High”, “Rage Impact” and “Focus Volley” added.
  865. - Empathic girls now receive all 12 Empath spells at character creation.
  866. - Cosmic Band updated to now elaborate how it works with Empathic and Beast specializations.
  867. - Added the Generic Spells: First Aid, Last Aid, Life Gamble, Resuscitate, Lullaby, and Expel.
  868. - Elaboration on how Dual Weapon starting ranges work added to the section regarding weapon
  869. starting ranges.
  870.  
  871. Ver 1.5
  872. - Equip now specifically states that the user can recall their starting Weapon/Outfit even if they
  873. are not on their person.
  874. - Equip also now designates that it can be used out of combat.
  875. - Pass Item can now also be used at Near range (previously only Close range).
  876. - Reincarnation now only lasts days equal to TST (previously 2*TST).
  877. - Get Out Of Jail now includes elaboration on its mechanical potential.
  878. - Inferno now deals 20d10 total damage (previously 10d10).
  879. - Relic list has been reorganized and reformatted slightly.
  880. - Relic descriptions have been updated for clarity.
  881. - Graverobber's Ring, Interference Rings, Suzaku Fan, Jadis Cloak, Gale Wings, Spectral Shawl,
  882. Refraction Pendant, Complex Projection, Ling Xen Pocketwatch, Livewire Boots, Double Resonator
  883. Bow, Doomtale Rose, Kaliedo Crystal, Cipher Lens, Warped Wood, Heartless Teardrop,
  884. Aquarius Conch, Z-G Bangle, Moon Prism, Feral Totem, and Molten Heart added as Relics.
  885. - Disguiser now also returns false Patron Scan results.
  886. - Mirror Clay’s Power Copy extension now extends the copy’s duration by 2 rounds (previously 1 round).
  887. - Shifting Cap’s “reset” effect now refunds half of the charges used to apply the effect(s) it resets.
  888. - Allure Purfume, Holy Bomb, and Devil’s Silver added as expendable items.
  889. - Chain Hold (condition) now designates that it is removed if a similarly afflicted foe is KO’d
  890. or removed from combat.
  891. - Twin Soul Lv 3 effect changed to be more in line with the CYOA’s version of Twin Soul.
  892.  
  893. Ver 1.4
  894. - Twin Soul and Familiar removed as a perk and power, respectively
  895. - Twinned Soul and Familiar added as a power and perk, respectively
  896. - Power Relic added as a perk
  897. - Big Friend removed as a perk
  898. - Allies can now be called multiple times in the same encounter, but can only use each ability
  899. they have once per encounter
  900. - Warpstone, Mirror Clay, Void Grasp, Future Lens, Blitz Charm, Howling Ring, Universal Band,
  901. Shifting Cap, Adamant Orb, Crystal Glasses, and Power Rune added as relics
  902.  
  903. Ver 1.3
  904. - Spirit Command now correctly lists its applied condition
  905. - Illusion/Mystic no longer listed twice
  906. - Darkness/Melee no longer listed twice
  907. - Relic perks have been updated to properly refer to their relic items
  908. - Rewind's cost has been made unmodifiable to prevent resource loops
  909. - Summon Spirit's channel effect cannot be modified in any way
  910. - Lightspeed Cut does not refund stats if channeled until the next turn to prevent infinite
  911. attack loops
  912. - Channel effect now clearly states it cannot recover more than the maximum in a stat
  913.  
  914. Ver 1.2
  915. - Fixed an issue where Stone/Fist was labelled as Stone/Ranged
  916. - Added an effect to the Purifier relic that allows it to reduce a target's CP
  917. - Added the Hammerstorm spell
  918. - Fixed an issue where Psychic/Ranged and Light/Mystic were on the table twice
  919. - Changed an removed footnotes related to SCS expansions for patrons, corruption, and fusion
  920. - The Time/Mystic "Rewind" spell now cannot be channeled to prevent unlimited resource recovery
  921. - Updated formatting
  922.  
  923. Ver 1.1
  924. - Conditions list alphabetized
  925. - Miracle Stone item added
  926. - Changed Regeneration Lv1 to prevent potentially recovering 0.5 HP
  927. - Explicit MS costs added to Move and Pass Item actions
  928. - Fixed Speed Shot's wording to "greater than or equal to" instead of "less than or equal to"
  929. - Gifted now prevents using the same spell twice if it has no inherent stat cost
  930. - Text size increased for easier reading
  931. - Starting spells arranged with a table rather than a list
  932. - Several formatting properties changed to increase ease of reading
  933. - Generic spells description fixed to be completed
  934. - Bookmarks added
  935.  
  936. Ver 1.0
  937. Initial release
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