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- //Mi primer aporte a Samp Forums
- //Creditos a EliasxD ya que tome la idea de el y tome /minigun y /counter de su fs
- // Si esto da exito are una v3 , este fs estara en mi server desde 0 muy pronto..
- //includes
- #include a_samp
- #include streamer//muy importante debes tener este include
- //defines
- #define BLUE 0x1229FAFF
- #define COLOR_RED 0xAA3333AA
- #define C_Rojo 0xFF0000FF
- #define COLOR_WHITE 0xFFFFFFAA
- #define TuServer "Nombre del server" //cambialo xDDDDDDDDDDDDDDDDDDD
- //pragmas
- #pragma tabsize 0
- //news
- new EstaEnJuego[MAX_PLAYERS];
- //publics
- public OnGameModeInit ()
- {
- CreateDynamicObject(12814, 2959.10009766, -1671.00000000, 0.50000000, 0.00000000, 0.00000000, 251.99993896);
- CreateDynamicObject(12814, 2950.60009766, -1697.69995117, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
- CreateDynamicObject(12814, 2968.30004883, -1642.50000000, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
- CreateDynamicObject(12814, 3015.19995117, -1657.50000000, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
- CreateDynamicObject(12814, 3006.00000000, -1685.40002441, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
- CreateDynamicObject(12814, 2996.69995117, -1712.69995117, 0.50000000, 0.00000000, 0.00000000, 251.99890137);
- CreateDynamicObject(8171, 2944.19995117, -1639.50000000, 18.79999924, 0.00000000, 90.00000000, 341.75061035);
- CreateDynamicObject(8171, 3013.69995117, -1645.59997559, 18.79999924, 0.00000000, 90.00000000, 251.74438477);
- CreateDynamicObject(8171, 3021.00000000, -1717.00000000, 18.50000000, 0.00000000, 90.00000000, 161.48962402);
- CreateDynamicObject(8171, 2988.60009766, -1721.09997559, 18.79999924, 0.00000000, 90.00000000, 75.48718262);
- CreateDynamicObject(8171, 2960.80004883, -1644.30004883, 38.40000153, 0.00000000, 178.75000000, 341.74621582);
- CreateDynamicObject(8171, 2997.30004883, -1654.80004883, 38.90000153, 0.00000000, 178.74755859, 341.74072266);
- CreateDynamicObject(8171, 3022.50000000, -1662.00000000, 39.20000076, 0.00000000, 178.74755859, 341.74072266);
- CreateDynamicObject(3095, 2937.19995117, -1703.90002441, 3.20000005, 0.00000000, 358.00000000, 346.00000000);
- CreateDynamicObject(3095, 2946.50000000, -1705.90002441, 6.50000000, 0.00000000, 357.99499512, 345.99792480);
- CreateDynamicObject(3095, 2955.80004883, -1707.90002441, 10.30000019, 0.00000000, 357.99499512, 345.99792480);
- CreateDynamicObject(3095, 2965.50000000, -1709.59997559, 13.30000019, 0.00000000, 357.99499512, 345.99792480);
- CreateDynamicObject(3279, 2966.10009766, -1710.19995117, 13.39999962, 0.00000000, 0.00000000, 166.00000000);
- CreateDynamicObject(8425, 3019.19995117, -1708.59997559, 3.50000000, 0.00000000, 0.00000000, 342.00000000);
- CreateDynamicObject(2991, 3008.69995117, -1717.30004883, 0.89999998, 0.00000000, 0.00000000, 0.00000000);
- CreateDynamicObject(2991, 3002.30004883, -1710.50000000, 0.89999998, 0.00000000, 0.00000000, 324.00000000);
- CreateDynamicObject(2991, 3011.30004883, -1707.00000000, 0.89999998, 0.00000000, 0.00000000, 355.99780273);
- CreateDynamicObject(2991, 3003.19995117, -1702.00000000, 0.89999998, 0.00000000, 0.00000000, 339.99548340);
- CreateDynamicObject(2991, 2998.30004883, -1718.09997559, 0.89999998, 0.00000000, 0.00000000, 219.99389648);
- CreateDynamicObject(2991, 2993.50000000, -1709.19995117, 0.89999998, 0.00000000, 0.00000000, 53.99023438);
- CreateDynamicObject(2991, 2997.19995117, -1703.50000000, 0.89999998, 0.00000000, 0.00000000, 127.98681641);
- CreateDynamicObject(2991, 2987.80004883, -1713.80004883, 0.89999998, 0.00000000, 0.00000000, 91.98522949);
- CreateDynamicObject(2935, 3010.50000000, -1687.19995117, 2.00000000, 0.00000000, 0.00000000, 0.00000000);
- CreateDynamicObject(2935, 3000.60009766, -1686.19995117, 2.00000000, 0.00000000, 0.00000000, 298.00000000);
- CreateDynamicObject(2935, 2989.60009766, -1698.30004883, 2.00000000, 0.00000000, 0.00000000, 5.99868774);
- CreateDynamicObject(2935, 2979.89990234, -1710.40002441, 2.00000000, 0.00000000, 356.00000000, 319.99853516);
- CreateDynamicObject(2935, 2976.00000000, -1696.00000000, 2.00000000, 0.00000000, 355.99548340, 271.99328613);
- CreateDynamicObject(2935, 2980.10009766, -1686.30004883, 2.00000000, 0.00000000, 355.98999023, 307.98852539);
- CreateDynamicObject(2935, 2991.10009766, -1681.30004883, 2.00000000, 0.00000000, 355.98449707, 333.98522949);
- CreateDynamicObject(18257, 3032.60009766, -1659.30004883, 0.60000002, 0.00000000, 358.00000000, 0.00000000);
- CreateDynamicObject(18257, 3028.19995117, -1672.00000000, 0.60000002, 0.00000000, 357.99499512, 280.00000000);
- CreateDynamicObject(18257, 3016.10009766, -1648.00000000, 0.60000002, 0.00000000, 357.98950195, 125.99755859);
- CreateDynamicObject(18257, 3021.00000000, -1662.50000000, 0.60000002, 0.00000000, 355.98950195, 63.99667358);
- CreateDynamicObject(18257, 3013.19995117, -1659.40002441, 0.60000002, 0.00000000, 355.98449707, 33.99536133);
- CreateDynamicObject(18257, 3025.10009766, -1678.90002441, 0.60000002, 0.00000000, 355.98449707, 359.99169922);
- CreateDynamicObject(18257, 3012.69995117, -1671.40002441, 0.60000002, 0.00000000, 355.98449707, 67.98904419);
- CreateDynamicObject(12990, 2947.00000000, -1637.30004883, 3.90000010, 0.00000000, 358.00000000, 340.25000000);
- CreateDynamicObject(12990, 2938.89990234, -1661.50000000, 3.90000010, 0.00000000, 357.99499512, 340.24658203);
- CreateDynamicObject(12990, 2930.39990234, -1686.00000000, 3.90000010, 0.00000000, 357.99499512, 340.24658203);
- CreateDynamicObject(16135, 2995.39990234, -1662.80004883, 1.00000000, 0.00000000, 0.00000000, 60.00000000);
- CreateDynamicObject(18451, 2979.80004883, -1642.59997559, 1.00000000, 0.00000000, 0.00000000, 0.00000000);
- CreateDynamicObject(18451, 2966.80004883, -1640.19995117, 1.00000000, 0.00000000, 0.00000000, 48.00000000);
- CreateDynamicObject(18451, 2972.00000000, -1647.69995117, 1.00000000, 0.00000000, 0.00000000, 5.99926758);
- CreateDynamicObject(18451, 2974.10009766, -1659.50000000, 1.00000000, 0.00000000, 0.00000000, 283.99853516);
- CreateDynamicObject(18451, 2962.50000000, -1652.09997559, 1.00000000, 0.00000000, 0.00000000, 321.99658203);
- CreateDynamicObject(18451, 2958.50000000, -1642.30004883, 1.00000000, 0.00000000, 0.00000000, 279.99276733);
- CreateDynamicObject(18451, 2955.10009766, -1656.00000000, 1.00000000, 0.00000000, 0.00000000, 319.99206543);
- CreateDynamicObject(18451, 2966.00000000, -1662.59997559, 1.00000000, 0.00000000, 0.00000000, 289.98779297);
- CreateDynamicObject(18451, 2953.19995117, -1664.59997559, 1.00000000, 0.00000000, 0.00000000, 211.98411560);
- CreateDynamicObject(18451, 2959.80004883, -1672.30004883, 1.00000000, 0.00000000, 0.00000000, 259.98120117);
- CreateDynamicObject(18451, 2946.39990234, -1671.19995117, 1.00000000, 0.00000000, 0.00000000, 287.98046875);
- CreateDynamicObject(18451, 2952.69995117, -1681.69995117, 1.00000000, 0.00000000, 2.00000000, 243.97912598);
- CreateDynamicObject(18451, 2943.80004883, -1681.19995117, 1.00000000, 0.00000000, 1.99951172, 285.97888184);
- CreateDynamicObject(18451, 2953.00000000, -1693.59997559, 1.00000000, 0.00000000, 1.99951172, 247.97412109);
- CreateDynamicObject(2935, 2942.30004883, -1691.80004883, 2.00000000, 0.00000000, 355.98449707, 275.98522949);
- CreateDynamicObject(2935, 2961.39990234, -1686.19995117, 2.00000000, 0.00000000, 355.98449707, 195.98199463);
- CreateDynamicObject(2935, 2971.60009766, -1673.09997559, 2.00000000, 0.00000000, 355.98449707, 121.97961426);
- CreateDynamicObject(18257, 2998.80004883, -1650.69995117, 0.60000002, 0.00000000, 355.98449707, 89.98889160);
- CreateDynamicObject(18257, 2965.50000000, -1695.40002441, 0.60000002, 0.00000000, 355.98449707, 89.98352051);
- CreateDynamicObject(18257, 2985.19995117, -1673.19995117, 0.60000002, 0.00000000, 355.98449707, 47.98352051);
- CreateDynamicObject(18451, 2990.89990234, -1672.40002441, 1.00000000, 0.00000000, 0.00000000, 283.99658203);
- CreateDynamicObject(18451, 2971.10009766, -1683.80004883, 1.00000000, 0.00000000, 0.00000000, 235.99655151);
- CreateDynamicObject(18451, 3005.19995117, -1694.80004883, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
- CreateDynamicObject(18451, 3004.30004883, -1670.00000000, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
- CreateDynamicObject(18451, 3024.30004883, -1673.30004883, 1.00000000, 0.00000000, 0.00000000, 235.99182129);
- CreateDynamicObject(11446, 807.186584, -3181.140381, 4.800497, 0.0000, 0.0000, 33.7500);
- return 1;
- }
- public OnPlayerDisconnect (playerid)
- {
- EstaEnJuego[playerid] = 0;//No cambiar
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- EstaEnJuego[playerid] = 0;//No cambiar
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if(EstaEnJuego[playerid] == 1) return SendClientMessage(playerid, 0x0000ffff, "No puedes usar comandos en minijuego,usa /KILL");//Si quieres cambia el mensaje
- if(strcmp(cmdtext,"/minijuegos",true)==0)
- {
- new comandos[1800], lol[128];
- strcat(comandos, "- /minigun \n\n");
- strcat(comandos, "- /isla \n\n");
- strcat(comandos, "- /pro\n\n");
- strcat(comandos, "- /desmadre\n\n");
- strcat(comandos, "- /agua \n\n");
- strcat(comandos, "- /box\n\n");
- strcat(comandos, "- /playa\n\n");
- strcat(comandos, "- /rocket\n\n");
- format(lol, 128, "{00FF00}Minijuegos de %s", TuServer);
- ShowPlayerDialog(playerid,113, DIALOG_STYLE_MSGBOX, lol, comandos, "Gracias", "");
- PlayerPlaySound(playerid,1113,0.0,0.0,0.0);
- return 1;
- }
- if(strcmp(cmdtext,"/counter",true)==0)
- {
- new comandos[1800], lol[128];
- strcat(comandos, "- Elije Tu Bando \n\n");
- strcat(comandos, "- /policias \n\n");
- strcat(comandos, "- /terroristas \n\n");
- format(lol, 128, "{00FF00}Comandos de %s", TuServer);
- ShowPlayerDialog(playerid,112, DIALOG_STYLE_MSGBOX, lol, comandos, "Gracias", "");
- PlayerPlaySound(playerid,1113,0.0,0.0,0.0);
- return 1;
- }
- if(strcmp(cmdtext, "/Playa", true) == 0)
- {
- EstaEnJuego[playerid] = 1;
- SetPlayerPos(playerid,316.2135,-1858.5934,3.1261);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid,0);
- SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}PLAYA DE LS.{FFFFFF}.");
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/playa", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/rocket", true))
- {
- new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
- switch(randomspawn)//Esto crea un switch de "randomspawn".
- {
- case 0: SetPlayerPos(playerid, 2175.0620,1618.8661,999.9766);//Aca van las coordenadas X, Y, y Z.
- case 1: SetPlayerPos(playerid, 2229.9436,1574.7494,999.9707);//Aca van las coordenadas X, Y, y Z.
- case 2: SetPlayerPos(playerid, 2218.0798,1613.5336,999.9827);//Aca van las coordenadas X, Y, y Z.
- }//Se cierra el switch
- EstaEnJuego[playerid] = 1;
- GivePlayerWeapon(playerid,35,100000);
- SetPlayerInterior(playerid, 1);//ID del interior
- SetPlayerArmour(playerid, 100);
- SetPlayerVirtualWorld (playerid, 4);
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/rocket", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/terrorista", true))
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- new randomspawn = random(4);//Esto define que "randomspawn" será un random de hasta 6 spawns.
- switch(randomspawn)//Esto crea un switch de "randomspawn".
- {
- case 0: SetPlayerPos(playerid, 1283.5797,-810.3596,1085.6328);//Aca van las coordenadas X, Y, y Z.
- case 1: SetPlayerPos(playerid, 1236.0885,-809.7466,1084.0078);//Aca van las coordenadas X, Y, y Z.
- case 2: SetPlayerPos(playerid, 1275.3423,-792.3834,1084.0078);//Aca van las coordenadas X, Y, y Z.
- }//Se cierra el switch
- EstaEnJuego[playerid] = 1;
- GivePlayerWeapon(playerid,30,100000);
- GivePlayerWeapon(playerid,29,100000);
- GivePlayerWeapon(playerid,16,1);
- SetPlayerArmour(playerid, 100);
- SetPlayerSkin(playerid,29);
- SetPlayerInterior(playerid, 5);//ID del interior
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/terrorista", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/policias", true))
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
- switch(randomspawn)//Esto crea un switch de "randomspawn".
- {
- case 0: SetPlayerPos(playerid, 1240.4514,-739.3061,95.5821);//Aca van las coordenadas X, Y, y Z.
- case 1: SetPlayerPos(playerid, 1261.5916,-770.4711,92.0313);//Aca van las coordenadas X, Y, y Z.
- case 2: SetPlayerPos(playerid, 1271.2986,-778.1307,95.9629);//Aca van las coordenadas X, Y, y Z.
- }//Se cierra el switch
- EstaEnJuego[playerid] = 1;
- GivePlayerWeapon(playerid,31,100000);
- GivePlayerWeapon(playerid,27,100000);
- GivePlayerWeapon(playerid,16,1);
- SetPlayerArmour(playerid, 100);
- SetPlayerSkin(playerid,285);
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/policias", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/minigun", true))
- {
- new randomspawn = random(4); //Esto define que "randomspawn" será un random de hasta 6 spawns.
- switch(randomspawn)//Esto crea un switch de "randomspawn".
- {
- case 0: SetPlayerPos(playerid, 2175.0620,1618.8661,999.9766);//Aca van las coordenadas X, Y, y Z.
- case 1: SetPlayerPos(playerid, 2229.9436,1574.7494,999.9707);//Aca van las coordenadas X, Y, y Z.
- case 2: SetPlayerPos(playerid, 2218.0798,1613.5336,999.9827);//Aca van las coordenadas X, Y, y Z.
- }//Se cierra el switch
- EstaEnJuego[playerid] = 1;
- GivePlayerWeapon(playerid,38,100000);
- SetPlayerInterior(playerid, 1);//ID del interior
- SetPlayerArmour(playerid, 100);
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/minigun", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/Agua", true))
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- EstaEnJuego[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid, -942.2723,-298.2070,-19.5465);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid, 0);
- GivePlayerWeapon(playerid, 24,999);
- GivePlayerWeapon(playerid, 27,999);
- GivePlayerWeapon(playerid, 31,999);
- SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}Agua DM{FFFFFF}.");
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/desiert", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/Box", true))
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- EstaEnJuego[playerid] = 1;
- ResetPlayerWeapons(playerid);
- SetPlayerPos(playerid, 762.0065,5.4993,1000.7112);
- SetPlayerVirtualWorld(playerid, 0);
- SetPlayerInterior(playerid, 5);
- SetPlayerSkin (playerid, 80);
- SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FF8000}Boxeo DM{FFFFFF}.");
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/box", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(strcmp(cmdtext, "/arenadm1") == 0)
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- EstaEnJuego[playerid] = 1;
- ResetPlayerWeapons (playerid);
- GameTextForPlayer(playerid,"~w~~h~Matalos !",2500,1);
- GivePlayerWeapon(playerid,WEAPON_SNIPER,999999);
- GivePlayerWeapon(playerid,WEAPON_AK47,999999);
- GivePlayerWeapon(playerid,WEAPON_KNIFE,999999);
- GivePlayerWeapon(playerid,WEAPON_GRENADE,999999);
- SetPlayerPos(playerid, 2985.3112792969, -1704.2413330078, 1.5078125);
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/arenadm1", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if (strcmp("/Isla", cmdtext, true, 10) == 0)
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- EstaEnJuego[playerid] = 1;
- ResetPlayerWeapons (playerid);
- GivePlayerWeapon (playerid, 5, 1);
- GivePlayerWeapon (playerid, 16, 10);
- GivePlayerWeapon (playerid, 24, 500);
- GivePlayerWeapon (playerid, 25, 1000);
- GivePlayerWeapon (playerid, 28, 2000);
- GivePlayerWeapon (playerid, 34, 50);
- SetPlayerPos(playerid, 813.9166,-3206.0054,6.6033);
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/isla", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if(!strcmp(cmdtext, "/kill", true)) return SetPlayerHealth(playerid, 0.0);//no borrar
- if(!strcmp(cmdtext, "/desmadre", true))
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- EstaEnJuego[playerid] = 1;
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 24, 9999);
- GivePlayerWeapon(playerid, 25, 9999);
- GivePlayerWeapon(playerid, 34, 9999);
- SetPlayerPos(playerid,1412.639892,-1.787510,1000.924377);
- SetPlayerVirtualWorld(playerid, 3);
- SetPlayerInterior(playerid, 1);
- SendClientMessage(playerid, COLOR_RED, "Te has teletransportado a: {FFFF00}Desmadre");
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/desmadre", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- if (strcmp("/pro", cmdtext, true, 10) == 0)
- {
- if (IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, 0xFFFF0050, "[INFO]: Baja De Tu Vehiculo e Intentalo De Nuevo");
- SetPlayerPos(playerid, 2737.7922,-1760.1836, 44.1509);
- EstaEnJuego[playerid] = 1;
- SetPlayerVirtualWorld(playerid, 1);
- ResetPlayerWeapons(playerid);
- GivePlayerWeapon(playerid, 24,10000);
- GivePlayerWeapon(playerid, 25,10000);
- GivePlayerWeapon(playerid, 34,10000);
- SetPlayerHealth(playerid, 50);
- SetPlayerArmour(playerid, 50);
- SendClientMessage(playerid, COLOR_WHITE,"Has ido a /PRO");
- new name [MAX_PLAYERS];
- new stringa[256];
- GetPlayerName(playerid, name, sizeof(name));
- format(stringa, sizeof(stringa), "{19C0BA}[ ! ]:[%s] Fue a {FF0000}/pro", name);
- SendClientMessageToAll(0xFFFF00FF,stringa);
- return 1;
- }
- return SendClientMessage(playerid, C_Rojo,"[ ! ]El comando no existe!");
- }
- //Siempre que le pongas otro minijuego agregale EstaEnJuego[playerid] = 1; para que no usen comandos
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