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- decisions = {
- make_kurwa_capital = {
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- c_byzantion = {
- ROOT = { capital = PREV }
- }
- }
- }
- # This is basically a bug with ruler designer
- refill_levy_start_game = {
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- any_demesne_title = {
- refill_holding_levy = yes
- }
- }
- }
- destroy_arabia = {
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- e_arabia = {
- destroy_landed_title = THIS
- }
- }
- }
- screw_you_guys_im_going_horse = {
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- set_government_type = nomadic_government
- # Breaks otherwise
- # primary_title = {
- # create_title = {
- # tier = EMPEROR
- # landless = no
- # temporary = no
- # custom_created = yes
- # culture = ROOT
- # holder = ROOT
- # base_title = THIS
- # copy_title_laws = yes
- # }
- # }
- }
- ai_will_do = { factor = 0 }
- }
- screw_you_guys_im_going_horse_v2 = {
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- set_government_type = nomadic_government
- # Breaks otherwise
- # primary_title = {
- # create_title = {
- # tier = EMPEROR
- # landless = no
- # temporary = no
- # custom_created = yes
- # culture = ROOT
- # holder = ROOT
- # base_title = THIS
- # copy_title_laws = yes
- # }
- # }
- # 3 times for kings/dukes/counts
- any_vassal = {
- any_demesne_title = {
- if = {
- limit = {
- is_tribal = yes
- mercenary=no
- holy_order=no
- is_landless_type_title=no
- }
- gain_title = ROOT
- }
- }
- move_character = ROOT
- }
- any_vassal = {
- any_demesne_title = {
- if = {
- limit = {
- is_tribal = yes
- mercenary=no
- holy_order=no
- is_landless_type_title=no
- }
- gain_title = ROOT
- }
- }
- move_character = ROOT
- }
- any_vassal = {
- any_demesne_title = {
- if = {
- limit = {
- is_tribal = yes
- mercenary=no
- holy_order=no
- is_landless_type_title=no
- }
- gain_title = ROOT
- }
- }
- move_character = ROOT
- }
- any_demesne_title = {
- refill_holding_levy = yes
- }
- }
- ai_will_do = { factor = 0 }
- }
- form_new_empire_cheaty = {
- # is_high_prio = yes
- potential = {
- ai = no
- is_playable = yes
- tier = KING
- NOT = { tier = EMPEROR }
- }
- allow = {
- ai = no
- }
- effect = {
- primary_title = {
- create_title = {
- tier = EMPEROR
- landless = no
- temporary = no
- custom_created = yes
- culture = ROOT
- holder = ROOT
- base_title = THIS
- copy_title_laws = yes
- }
- hidden_tooltip = {
- ROOT = {
- primary_title = {
- holder_scope = {
- any_title_under = {
- limit = {
- tier = KING
- empire = {
- has_holder = no
- }
- }
- de_jure_liege = PREVPREV
- }
- any_title_under = {
- limit = {
- tier = DUKE
- location = {
- kingdom = {
- empire = {
- has_holder = no
- }
- NOT = { de_jure_liege_or_above = PREVPREVPREVPREV }
- ROOT = {
- completely_controls = PREV
- }
- }
- }
- }
- location = {
- kingdom = {
- de_jure_liege = PREVPREVPREVPREV
- }
- }
- }
- }
- }
- }
- }
- }
- custom_tooltip = { text = form_new_empire_tooltip }
- chronicle = {
- entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
- portrait = [Root.GetID]
- }
- }
- revoke_allowed = {
- always = no
- }
- ai_will_do = {
- factor = 0
- }
- }
- make_loads_of_babies = {
- # is_high_prio = yes
- potential = { ai = no }
- allow = { ai = no }
- effect = {
- any_playable_ruler = {
- limit = {
- OR = {
- is_married = yes
- can_marry = yes
- }
- NOT = { trait = celibate }
- NOT = { trait = incapable }
- NOT = { trait = eunuch }
- NOT = { trait = monk }
- NOT = { trait = nun }
- OR = {
- is_ruler = yes
- any_heir_title = { always = yes }
- }
- }
- narrative_event = { id = cktweaks.1 }
- }
- }
- ai_will_do = { factor = 0 }
- }
- }
- targetted_decisions = {
- force_vassalize = {
- filter = all
- ai_target_filter = all
- from_potential = { ai = no }
- potential = { always = yes }
- effect = {
- set_defacto_liege = FROM
- }
- ai_will_do = { factor = 0 }
- }
- # give_me_your_stuff_1 = {
- # filter = all
- # ai_target_filter = all
- # from_potential = { ai = no }
- # potential = { always = yes }
- # effect = {
- # ROOT = { FROM = { abdicate = yes } }
- # }
- # ai_will_do = { factor = 0 }
- # }
- # give_me_your_stuff_2 = {
- # filter = all
- # ai_target_filter = all
- # from_potential = { ai = no }
- # potential = { always = yes }
- # effect = {
- # FROM = { ROOT = { abdicate = yes } }
- # }
- # ai_will_do = { factor = 0 }
- # }
- give_me_your_stuff_3 = {
- filter = all
- ai_target_filter = all
- from_potential = { ai = no }
- potential = { always = yes }
- effect = {
- any_demesne_title = {
- grant_title = FROM
- }
- }
- ai_will_do = { factor = 0 }
- }
- give_me_your_stuff_4 = {
- filter = all
- ai_target_filter = all
- from_potential = { ai = no }
- potential = { always = yes }
- effect = {
- any_demesne_title = {
- grant_title = FROM
- }
- move_character = FROM
- }
- ai_will_do = { factor = 0 }
- }
- go_horse_with_me = {
- filter = all
- ai_target_filter = all
- from_potential = { ai = no }
- potential = { always = yes }
- effect = {
- set_government_type = nomadic_government
- set_defacto_liege = FROM
- }
- ai_will_do = { factor = 0 }
- }
- make_baby = {
- filter = all
- ai_target_filter = all
- from_potential = { ai = no }
- potential = { always = yes }
- allow = {
- OR = {
- is_married = yes
- can_marry = yes
- }
- NOT = { trait = celibate }
- NOT = { trait = incapable }
- NOT = { trait = eunuch }
- NOT = { trait = monk }
- NOT = { trait = nun }
- OR = {
- is_ruler = yes
- any_heir_title = { always = yes }
- }
- }
- effect = {
- if = {
- limit = { age = 50 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 31
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 45 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 26
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 40 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 21
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 35 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 16
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 30 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 11
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 25 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 6
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- if = {
- limit = { age = 20 }
- random = {
- chance = 50
- create_character = {
- random_traits = yes
- dynasty = ROOT
- culture = ROOT
- religion = ROOT
- female = yes
- age = 1
- }
- new_character = { set_father = ROOT }
- if = {
- limit = { trait = sayyid }
- new_character = { add_trait = sayyid }
- }
- }
- }
- }
- revoke_allowed = { always = no }
- ai_will_do = { factor = 0 }
- }
- }
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