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decisions/magic_decisions.txt from Horse Persians campaign

Oct 20th, 2015
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  1. decisions = {
  2. make_kurwa_capital = {
  3. potential = { ai = no }
  4. allow = { ai = no }
  5. effect = {
  6. c_byzantion = {
  7. ROOT = { capital = PREV }
  8. }
  9. }
  10. }
  11.  
  12. # This is basically a bug with ruler designer
  13. refill_levy_start_game = {
  14. potential = { ai = no }
  15. allow = { ai = no }
  16. effect = {
  17. any_demesne_title = {
  18. refill_holding_levy = yes
  19. }
  20. }
  21. }
  22.  
  23. destroy_arabia = {
  24. potential = { ai = no }
  25. allow = { ai = no }
  26. effect = {
  27. e_arabia = {
  28. destroy_landed_title = THIS
  29. }
  30. }
  31. }
  32.  
  33. screw_you_guys_im_going_horse = {
  34. potential = { ai = no }
  35. allow = { ai = no }
  36. effect = {
  37. set_government_type = nomadic_government
  38. # Breaks otherwise
  39. # primary_title = {
  40. # create_title = {
  41. # tier = EMPEROR
  42. # landless = no
  43. # temporary = no
  44. # custom_created = yes
  45. # culture = ROOT
  46. # holder = ROOT
  47. # base_title = THIS
  48. # copy_title_laws = yes
  49. # }
  50. # }
  51. }
  52. ai_will_do = { factor = 0 }
  53. }
  54.  
  55. screw_you_guys_im_going_horse_v2 = {
  56. potential = { ai = no }
  57. allow = { ai = no }
  58. effect = {
  59. set_government_type = nomadic_government
  60. # Breaks otherwise
  61. # primary_title = {
  62. # create_title = {
  63. # tier = EMPEROR
  64. # landless = no
  65. # temporary = no
  66. # custom_created = yes
  67. # culture = ROOT
  68. # holder = ROOT
  69. # base_title = THIS
  70. # copy_title_laws = yes
  71. # }
  72. # }
  73. # 3 times for kings/dukes/counts
  74. any_vassal = {
  75. any_demesne_title = {
  76. if = {
  77. limit = {
  78. is_tribal = yes
  79. mercenary=no
  80. holy_order=no
  81. is_landless_type_title=no
  82. }
  83. gain_title = ROOT
  84. }
  85. }
  86. move_character = ROOT
  87. }
  88. any_vassal = {
  89. any_demesne_title = {
  90. if = {
  91. limit = {
  92. is_tribal = yes
  93. mercenary=no
  94. holy_order=no
  95. is_landless_type_title=no
  96. }
  97. gain_title = ROOT
  98. }
  99. }
  100. move_character = ROOT
  101. }
  102. any_vassal = {
  103. any_demesne_title = {
  104. if = {
  105. limit = {
  106. is_tribal = yes
  107. mercenary=no
  108. holy_order=no
  109. is_landless_type_title=no
  110. }
  111. gain_title = ROOT
  112. }
  113. }
  114. move_character = ROOT
  115. }
  116. any_demesne_title = {
  117. refill_holding_levy = yes
  118. }
  119. }
  120. ai_will_do = { factor = 0 }
  121. }
  122.  
  123.  
  124. form_new_empire_cheaty = {
  125. # is_high_prio = yes
  126. potential = {
  127. ai = no
  128. is_playable = yes
  129. tier = KING
  130. NOT = { tier = EMPEROR }
  131. }
  132. allow = {
  133. ai = no
  134. }
  135. effect = {
  136. primary_title = {
  137. create_title = {
  138. tier = EMPEROR
  139. landless = no
  140. temporary = no
  141. custom_created = yes
  142. culture = ROOT
  143. holder = ROOT
  144. base_title = THIS
  145. copy_title_laws = yes
  146. }
  147. hidden_tooltip = {
  148. ROOT = {
  149. primary_title = {
  150. holder_scope = {
  151. any_title_under = {
  152. limit = {
  153. tier = KING
  154. empire = {
  155. has_holder = no
  156. }
  157. }
  158. de_jure_liege = PREVPREV
  159. }
  160. any_title_under = {
  161. limit = {
  162. tier = DUKE
  163. location = {
  164. kingdom = {
  165. empire = {
  166. has_holder = no
  167. }
  168.  
  169. NOT = { de_jure_liege_or_above = PREVPREVPREVPREV }
  170. ROOT = {
  171. completely_controls = PREV
  172. }
  173. }
  174. }
  175. }
  176. location = {
  177. kingdom = {
  178. de_jure_liege = PREVPREVPREVPREV
  179. }
  180. }
  181. }
  182. }
  183. }
  184. }
  185. }
  186. }
  187. custom_tooltip = { text = form_new_empire_tooltip }
  188. chronicle = {
  189. entry = CHRONICLE_FOUNDED_NEW_KINGDOM_OR_EMPIRE
  190. portrait = [Root.GetID]
  191. }
  192. }
  193. revoke_allowed = {
  194. always = no
  195. }
  196. ai_will_do = {
  197. factor = 0
  198. }
  199. }
  200.  
  201. make_loads_of_babies = {
  202. # is_high_prio = yes
  203. potential = { ai = no }
  204. allow = { ai = no }
  205. effect = {
  206. any_playable_ruler = {
  207. limit = {
  208. OR = {
  209. is_married = yes
  210. can_marry = yes
  211. }
  212. NOT = { trait = celibate }
  213. NOT = { trait = incapable }
  214. NOT = { trait = eunuch }
  215. NOT = { trait = monk }
  216. NOT = { trait = nun }
  217. OR = {
  218. is_ruler = yes
  219. any_heir_title = { always = yes }
  220. }
  221. }
  222. narrative_event = { id = cktweaks.1 }
  223. }
  224. }
  225. ai_will_do = { factor = 0 }
  226. }
  227. }
  228.  
  229. targetted_decisions = {
  230. force_vassalize = {
  231. filter = all
  232. ai_target_filter = all
  233. from_potential = { ai = no }
  234. potential = { always = yes }
  235. effect = {
  236. set_defacto_liege = FROM
  237. }
  238. ai_will_do = { factor = 0 }
  239. }
  240.  
  241. # give_me_your_stuff_1 = {
  242. # filter = all
  243. # ai_target_filter = all
  244. # from_potential = { ai = no }
  245. # potential = { always = yes }
  246. # effect = {
  247. # ROOT = { FROM = { abdicate = yes } }
  248. # }
  249. # ai_will_do = { factor = 0 }
  250. # }
  251.  
  252. # give_me_your_stuff_2 = {
  253. # filter = all
  254. # ai_target_filter = all
  255. # from_potential = { ai = no }
  256. # potential = { always = yes }
  257. # effect = {
  258. # FROM = { ROOT = { abdicate = yes } }
  259. # }
  260. # ai_will_do = { factor = 0 }
  261. # }
  262.  
  263. give_me_your_stuff_3 = {
  264. filter = all
  265. ai_target_filter = all
  266. from_potential = { ai = no }
  267. potential = { always = yes }
  268. effect = {
  269. any_demesne_title = {
  270. grant_title = FROM
  271. }
  272. }
  273. ai_will_do = { factor = 0 }
  274. }
  275.  
  276. give_me_your_stuff_4 = {
  277. filter = all
  278. ai_target_filter = all
  279. from_potential = { ai = no }
  280. potential = { always = yes }
  281. effect = {
  282. any_demesne_title = {
  283. grant_title = FROM
  284. }
  285. move_character = FROM
  286. }
  287. ai_will_do = { factor = 0 }
  288. }
  289.  
  290. go_horse_with_me = {
  291. filter = all
  292. ai_target_filter = all
  293. from_potential = { ai = no }
  294. potential = { always = yes }
  295. effect = {
  296. set_government_type = nomadic_government
  297. set_defacto_liege = FROM
  298. }
  299. ai_will_do = { factor = 0 }
  300. }
  301.  
  302. make_baby = {
  303. filter = all
  304. ai_target_filter = all
  305. from_potential = { ai = no }
  306. potential = { always = yes }
  307. allow = {
  308. OR = {
  309. is_married = yes
  310. can_marry = yes
  311. }
  312. NOT = { trait = celibate }
  313. NOT = { trait = incapable }
  314. NOT = { trait = eunuch }
  315. NOT = { trait = monk }
  316. NOT = { trait = nun }
  317. OR = {
  318. is_ruler = yes
  319. any_heir_title = { always = yes }
  320. }
  321. }
  322. effect = {
  323. if = {
  324. limit = { age = 50 }
  325. random = {
  326. chance = 50
  327. create_character = {
  328. random_traits = yes
  329. dynasty = ROOT
  330. culture = ROOT
  331. religion = ROOT
  332. female = yes
  333. age = 31
  334. }
  335. new_character = { set_father = ROOT }
  336. if = {
  337. limit = { trait = sayyid }
  338. new_character = { add_trait = sayyid }
  339. }
  340. }
  341. }
  342.  
  343. if = {
  344. limit = { age = 45 }
  345. random = {
  346. chance = 50
  347. create_character = {
  348. random_traits = yes
  349. dynasty = ROOT
  350. culture = ROOT
  351. religion = ROOT
  352. female = yes
  353. age = 26
  354. }
  355. new_character = { set_father = ROOT }
  356. if = {
  357. limit = { trait = sayyid }
  358. new_character = { add_trait = sayyid }
  359. }
  360. }
  361. }
  362.  
  363. if = {
  364. limit = { age = 40 }
  365. random = {
  366. chance = 50
  367. create_character = {
  368. random_traits = yes
  369. dynasty = ROOT
  370. culture = ROOT
  371. religion = ROOT
  372. female = yes
  373. age = 21
  374. }
  375. new_character = { set_father = ROOT }
  376. if = {
  377. limit = { trait = sayyid }
  378. new_character = { add_trait = sayyid }
  379. }
  380. }
  381. }
  382.  
  383. if = {
  384. limit = { age = 35 }
  385. random = {
  386. chance = 50
  387. create_character = {
  388. random_traits = yes
  389. dynasty = ROOT
  390. culture = ROOT
  391. religion = ROOT
  392. female = yes
  393. age = 16
  394. }
  395. new_character = { set_father = ROOT }
  396. if = {
  397. limit = { trait = sayyid }
  398. new_character = { add_trait = sayyid }
  399. }
  400. }
  401. }
  402.  
  403. if = {
  404. limit = { age = 30 }
  405. random = {
  406. chance = 50
  407. create_character = {
  408. random_traits = yes
  409. dynasty = ROOT
  410. culture = ROOT
  411. religion = ROOT
  412. female = yes
  413. age = 11
  414. }
  415. new_character = { set_father = ROOT }
  416. if = {
  417. limit = { trait = sayyid }
  418. new_character = { add_trait = sayyid }
  419. }
  420. }
  421. }
  422.  
  423. if = {
  424. limit = { age = 25 }
  425. random = {
  426. chance = 50
  427. create_character = {
  428. random_traits = yes
  429. dynasty = ROOT
  430. culture = ROOT
  431. religion = ROOT
  432. female = yes
  433. age = 6
  434. }
  435. new_character = { set_father = ROOT }
  436. if = {
  437. limit = { trait = sayyid }
  438. new_character = { add_trait = sayyid }
  439. }
  440. }
  441. }
  442.  
  443. if = {
  444. limit = { age = 20 }
  445. random = {
  446. chance = 50
  447. create_character = {
  448. random_traits = yes
  449. dynasty = ROOT
  450. culture = ROOT
  451. religion = ROOT
  452. female = yes
  453. age = 1
  454. }
  455. new_character = { set_father = ROOT }
  456. if = {
  457. limit = { trait = sayyid }
  458. new_character = { add_trait = sayyid }
  459. }
  460. }
  461. }
  462. }
  463. revoke_allowed = { always = no }
  464. ai_will_do = { factor = 0 }
  465. }
  466. }
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