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- <!--
- #############################################################################################################
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- #############################################################################################################
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
- READ THIS BEFORE STARTING
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- -->
- <!--
- Stats Fields
- -->
- <!--
- <stats>
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- !!!!!!!!!!!!!!!!!! READ THIS BEFORE ADDING STATS !!!!!!!!!!!!!!!!!!
- </stats>
- -->
- <!--
- IMPORTANT NOTES
- -->
- <!--
- 1. Level designers should stick to:
- - INT; FLOAT; BOOL; LABEL and STRING.
- 2. The order of the stats dictates the order of the save/load.
- 3. A new stat should always be added at the end of the stats list to make sure it doesnt overlap other stats
- in the savegame.
- 4. In game stats debug:
- .. Commands:
- .. "-nonetstats" - Disable network stats - LEADERBOARDS upload...
- .. "-noTitleStorage" - Disable Title User Storage.
- .. "-statsDebug" - Debug all stats (spew changes; etc) [ Remember to do the same individually use the stats widgets ]
- .. "-stat_tty=debug3" - Get all the goodies from stat debug spew.
- .. "-script_tty=debug3" - Get all the goodies from level design spew for the commands_stats.sch.
- .. "-stat_metric_tty=debug3" - Get all the goodies from playstats spew.
- .. "-ragenet_tus_tty=debug3" - Get all the goodies from title user storage spew.
- -->
- <StatsSetup version="1">
- <stats>
- <!--
- START OF ALL MULTIPLAYER PLAYER STATS
- -->
- <!--
- Name - The string name of the stat value. Has to be unique. Max Size - 32 characters.
- Type - The type of this stat. Possible values are:
- .. Possible values are:
- .. Type = "float" - C++ Float.
- .. Type = "int" - C++ Integer.
- .. Type = "bool" - C++ Boolean.
- .. Type = "label" - C++ Integer.
- .. Type = "string" - C++ String.
- .. Type = "u8" - C++ Unsigned Integer 8.
- .. Type = "u16" - C++ Unsigned Integer 16.
- .. Type = "u32" - C++ Unsigned Integer 32.
- .. Type = "u64" - C++ Unsigned Integer 64.
- .. Type = "date" - C++ Unsigned Integer 64 used in script for dates.
- .. Type = "pos" - C++ Unsigned Integer 64 used in script for map positions.
- .. Type = "userid" - C++ String.
- online - "true" if the stat is a multiplayer stat. "false" if it is a single player stat.
- profile - "true" if the stat is a Profile Stat.
- community - "true" if the stat is a community stats (Stock Market Stat).
- Min - A minimum value of any submitted values. If a submitted value is less than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no minimum.
- Max - A maximum value of any submitted values. If a submitted value is greater than this value then the submitters gamerhandle will be logged as a violator. If not provided the default is no maximum.
- MaxVelocitySeconds - Used in conjunction with the MaxVelocityDelta value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the number of seconds to use in a (delta / seconds) rate calculation.
- MaxVelocityDelta - Used in conjunction with the MaxVelocitySeconds value for stat velocity (rate of change) cheat detection. To define the maximum rate of change possible for a stat, set this value to the the delta to use in a (delta / seconds) rate calculation.
- Owner - Owner of the stat.
- .. Possible values are:
- .. "system" - System stats are those that every game should report for players; and are used for spotting
- trends in hardware and preferences among our player base.
- .. "coder" - Game Stat values are changed in C++ code.
- .. "script" - Game Stat values are maintained in level design.
- Comment - A string which will appear only when the Config CSV downloaded.
- Label - A String that holds the text gxt label (optional)
- Denominator - And int that holds the award denominator for that stat. (optional)
- ReadPriority - Profile stats that have priority set to 1 or 2 will be downloaded during multiplayer game for the remote players.
- FlushPriority - Profile stats need to have flush priorities to that the most important take precenede
- ServerAuthoritative - Profile stats that have this to true are synched with the value on ROS server.
- -->
- <!-- Stats tracked by CODE -->
- <!-- Boolean PACKED stats -->
- <stat Name="MP_PSTAT_BOOL0" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed booleans index 0. Takes up to 64 booleans." />
- <stat Name="MP_PSTAT_BOOL1" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed booleans index 1. Takes up to 64 booleans." />
- <stat Name="MP_PSTAT_BOOL2" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed booleans index 2. Takes up to 64 booleans." />
- <!-- Character Boolean PACKED stats -->
- <stat Name="PSTAT_BOOL0" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed booleans index 0. Takes up to 64 booleans." />
- <stat Name="PSTAT_BOOL1" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed booleans index 1. Takes up to 64 booleans." />
- <stat Name="PSTAT_BOOL2" Type="packed" packed="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed booleans index 2. Takes up to 64 booleans." />
- <!-- Integer PACKED stats -->
- <stat Name="MP_PSTAT_INT0" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed integers index 0. Takes up to 8 integers." />
- <stat Name="MP_PSTAT_INT1" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed integers index 1. Takes up to 8 integers" />
- <stat Name="MP_PSTAT_INT2" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="false" Comment="Stat with Packed integers index 2. Takes up to 8 integers" />
- <!-- Character Integer PACKED stats -->
- <stat Name="PSTAT_INT0" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 0. Takes up to 8 integers." />
- <stat Name="PSTAT_INT1" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 1. Takes up to 8 integers" />
- <stat Name="PSTAT_INT2" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 2. Takes up to 8 integers" />
- <stat Name="PSTAT_INT3" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 3. Takes up to 8 integers" />
- <stat Name="PSTAT_INT4" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
- <stat Name="PSTAT_INT5" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
- <stat Name="PSTAT_INT6" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
- <stat Name="PSTAT_INT7" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
- <stat Name="PSTAT_INT8" Type="packed" packed="int" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="Character Stat with Packed integers index 4. Takes up to 8 integers" />
- <!-- PLAYER PROFILE STATS -->
- <!--PROFILE 0 -->
- <!--RPG STATS -->
- <stat Name="SUCCESSFUL_COUNTERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of melee counter counter" />
- <stat Name="FIRES_EXTINGUISHED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of fires extinguished" />
- <stat Name="FIRES_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of fires started" />
- <stat Name="TIMES_CHEATED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times cheated" />
- <stat Name="MISSION_NAME" Type="label" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Current Mission name" />
- <stat Name="TOTAL_PLAYING_TIME" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Playing time in milliseconds." />
- <stat Name="LONGEST_PLAYING_TIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Playing time since last death." />
- <stat Name="LONGEST_CAM_TIME_DRIVING" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest time spent driving in cinematic camera in milliseconds." />
- <stat Name="MPPLY_LEAST_FAVORITE_STATION" Type="int" SaveCategory="0" online="true" profile="false" Owner="coder" characterStat="false" Comment="Least favorite radio station" />
- <stat Name="MPPLY_MOST_FAVORITE_STATION" Type="int" SaveCategory="0" online="true" profile="true" Owner="coder" characterStat="false" Comment="Most favorite radio station" />
- <stat Name="DIED_IN_DROWNING" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by drowning" />
- <stat Name="DIED_IN_DROWNINGINVEHICLE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times player died by drowning in vehicle" />
- <stat Name="DIED_IN_EXPLOSION" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by explosion" />
- <stat Name="DIED_IN_FALL" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by fall " />
- <stat Name="DIED_IN_FIRE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died by fire" />
- <stat Name="DIED_IN_ROAD" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times player died in a road accident" />
- <stat Name="BUSTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player was arrested" />
- <stat Name="MANUAL_SAVED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times saved the game manually"/>
- <stat Name="AUTO_SAVED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times saved the game automatically"/>
- <stat Name="PLAYER_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Players killed done on spree." />
- <stat Name="COPS_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Cops killed done on spree." />
- <stat Name="PEDS_KILLS_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number Peds killed done on spree." />
- <stat Name="LONGEST_KILLING_SPREE" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest killing count in spree." />
- <stat Name="LONGEST_KILLING_SPREE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest killing time count in spree." />
- <stat Name="KILLS_PLAYERS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of players killed" />
- <stat Name="KILLS_STEALTH" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of stealth kills" />
- <stat Name="KILLS_INNOCENTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of ped's killed" />
- <stat Name="KILLS_COP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Cops killed" />
- <stat Name="KILLS_SWAT" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Swat killed" />
- <stat Name="KILLS_ENEMY_GANG_MEMBERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Enemy Gang members killed" />
- <stat Name="KILLS_FRIENDLY_GANG_MEMBERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Friendly Gang members killed" />
- <stat Name="KILLS_BY_OTHERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Peds killed by other players" />
- <stat Name="LARGE_ACCIDENTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of large accidents." />
- <stat Name="LONGEST_DRIVE_NOCRASH" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Drive Without a crash" />
- <stat Name="DIST_CAR" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance in a car" />
- <stat Name="DIST_DRIVING_CAR" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total Distance driving a car" />
- <stat Name="TIME_DRIVING_CAR" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a car" />
- <stat Name="DIST_PLANE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a plane" />
- <stat Name="DIST_DRIVING_PLANE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a plane" />
- <stat Name="TIME_DRIVING_PLANE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a plane" />
- <stat Name="DIST_QUADBIKE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a quadbike" />
- <stat Name="DIST_DRIVING_QUADBIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a quadbike" />
- <stat Name="TIME_DRIVING_QUADBIKE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a quadbike" />
- <stat Name="DIST_HELI" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a heli" />
- <stat Name="DIST_DRIVING_HELI" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a heli" />
- <stat Name="TIME_DRIVING_HELI" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a heli" />
- <stat Name="DIST_BIKE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a bike" />
- <stat Name="DIST_DRIVING_BIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a bike" />
- <stat Name="TIME_DRIVING_BIKE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a bike" />
- <stat Name="DIST_BICYCLE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a bicycle" />
- <stat Name="DIST_DRIVING_BICYCLE" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a bicycle" />
- <stat Name="TIME_DRIVING_BICYCLE" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a bicycle" />
- <stat Name="DIST_BOAT" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a boat" />
- <stat Name="DIST_DRIVING_BOAT" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a boat" />
- <stat Name="TIME_DRIVING_BOAT" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a boat" />
- <stat Name="DIST_SUBMARINE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a submarine" />
- <stat Name="DIST_DRIVING_SUBMARINE" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a submarine" />
- <stat Name="TIME_DRIVING_SUBMARINE" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time driving a submarine" />
- <stat Name="DIST_SWIMMING" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a swimming" />
- <stat Name="TIME_SWIMMING" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time driving a swimming" />
- <stat Name="DIST_WALKING" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance driving a walking" />
- <stat Name="TIME_WALKING" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time spent walking" />
- <stat Name="DIST_WALK_ST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance walking in Stealth mode" />
- <stat Name="DIST_RUNNING" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Distance running" />
- <stat Name="TIME_UNDERWATER" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time underwater." />
- <stat Name="TIME_IN_WATER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time in water." />
- <stat Name="TIME_IN_COVER" Type="u64" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time spent in cover" />
- <stat Name="ENTERED_COVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player has entered cover" />
- <stat Name="ENTERED_COVER_AND_SHOT" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times the player has entered cover and fired a shot or shots" />
- <stat Name="AVERAGE_SPEED" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Average speed when driving a car or a bike" />
- <stat Name="FLIGHT_TIME" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Average speed when driving a car or a bike" />
- <stat Name="LONGEST_CHASE_TIME" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Duration of the longest cop chase." />
- <stat Name="TOTAL_CHASE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time spent losing cops." />
- <stat Name="LAST_CHASE_TIME" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Duration of the last cop chase." />
- <stat Name="TOTAL_TIME_MAX_STARS" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total time under maximun wanted stars" />
- <stat Name="STARS_ATTAINED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Number of wanted stars the player has been awarded" />
- <stat Name="STARS_EVADED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Total Number of wanted stars the player has evaded" />
- <stat Name="NO_TIMES_WANTED_LEVEL" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="The number of times character obtains a wanted level" />
- <stat Name="PLANE_LANDINGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of good plane landings" />
- <!-- Player stats... -->
- <stat Name="NUMBER_OF_ORANGE_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Money picked up in the street." />
- <stat Name="NUMBER_OF_BOURGE_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Money picked up in the street." />
- <!-- Player stats... -->
- <stat Name="DEFAULT_STATS_SET" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="MP Char 0 - Shop Data" />
- <stat Name="SPECIAL_ABILITY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Special ability" />
- <stat Name="STAMINA" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Stamina" />
- <stat Name="STRENGTH" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Strength" />
- <stat Name="LUNG_CAPACITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Lung capacity modifier" />
- <stat Name="WHEELIE_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Bike skill modifier" />
- <stat Name="FLYING_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Flying modifier" />
- <stat Name="SHOOTING_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Shooting modifier" />
- <stat Name="STEALTH_ABILITY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Min="0" Max="100" FlushPriority="15" Comment="Stealth modifier" />
- <stat Name="SCRIPT_INCREASE_STAM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Stamina" />
- <stat Name="SCRIPT_INCREASE_STRN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Strength" />
- <stat Name="SCRIPT_INCREASE_LUNG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Lung capacity" />
- <stat Name="SCRIPT_INCREASE_DRIV" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Driving" />
- <stat Name="SCRIPT_INCREASE_FLY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Flying" />
- <stat Name="SCRIPT_INCREASE_SHO" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Shooting" />
- <stat Name="SCRIPT_INCREASE_STL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Stealth" />
- <stat Name="SCRIPT_INCREASE_MECH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Min="0" Max="100" Comment="Stat increase - Mechanic" />
- <!-- CASH -->
- <stat Name="PVC_WALLET_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Per-Character Cash that has been PAID for with real money." />
- <stat Name="EVC_WALLET_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Per-Character Cash that has been EARN in game." />
- <stat Name="PVC_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Banked Cash that the player has PAID for with real money." />
- <stat Name="EVC_BANK_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />
- <stat Name="PVC_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Banked Cash that the player has PAID for with real money." />
- <stat Name="EVC_BALANCE" Type="s64" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Banked Cash that the player has EARN, either in game or via other mechanism." />
- <stat Name="EVC_WALLET_BALANCE_CLEARED" Type="s64" SaveCategory="0" online="true" profile="false" characterStat="true" Owner="coder" Comment="Total last Cleared amount for each character stat EVC_WALLET_BALANCE." />
- <stat Name="EVC_BANK_BALANCE_CLEARED" Type="s64" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Total last Cleared amount for stat EVC_BANK_BALANCE." />
- <stat Name="MPPLY_IS_HIGH_EARNER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Flag Player as a HIGH EARNER."/>
- <stat Name="MPPLY_IS_CHEATER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Flag saved with current cheater." />
- <stat Name="MPPLY_IS_CHEATER_TIME" Type="u64" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Posix Time last time the flag changed value." />
- <!-- Store Stats -->
- <stat Name="MPPLY_STORE_MONEY_SPENT" Type="float" SaveCategory="0" online="true" profile="true" Owner="coder" Comment="MPPLAYER - Real money player has spent in store" />
- <stat Name="MPPLY_STORE_MONEY_BOUGHT" Type="s64" SaveCategory="0" online="true" profile="true" Owner="coder" Comment="MPPLAYER - Game Money player has bought in the store" />
- <stat Name="MPPLY_STORE_TOTAL_MONEY_BOUGHT" Type="s64" SaveCategory="0" online="true" profile="true" Owner="coder" Comment="MPPLAYER - Total game money player has bought in store" />
- <stat Name="MPPLY_STORE_PURCHASE_POSIX_TIME" Type="u64" SaveCategory="0" online="true" profile="true" Owner="coder" Comment="MPPLAYER - Last purchase posix time." />
- <stat Name="MPPLY_STORE_CHECKOUTS_CANCELLED" Type="s64" SaveCategory="0" online="true" profile="true" Owner="coder" Comment="MPPLAYER - The number of times a user has cancelled a purchase after going to plaform checkout" />
- <!-- SPEND MONEY -->
- <stat Name="MONEY_SPENT_WEAPON_ARMOR" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in weapons and armor" />
- <stat Name="MONEY_SPENT_VEH_MAINTENANCE" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Vehicles and Maintenance" />
- <stat Name="MONEY_SPENT_STYLE_ENT" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Style and Entertainment " />
- <stat Name="MONEY_SPENT_PROPERTY_UTIL" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Property and Utilities " />
- <stat Name="MONEY_SPENT_JOB_ACTIVITY" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Job and Activity Entry Fees" />
- <stat Name="MONEY_SPENT_BETTING" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Betting" />
- <stat Name="MONEY_SPENT_CONTACT_SERVICE" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Contact Services" />
- <stat Name="MONEY_SPENT_DROPPED_STOLEN" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Dropped or Stolen" />
- <stat Name="MONEY_SPENT_SHARED" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Shared cash" />
- <stat Name="MONEY_SPENT_JOBSHARED" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Job Shared cash" />
- <stat Name="MONEY_SPENT_HEALTHCARE" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Spent in Healthcare" />
- <!-- EARN MONEY -->
- <stat Name="MONEY_EARN_JOBS" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Jobs" />
- <stat Name="MONEY_EARN_SELLING_VEH" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Selling Vehicles" />
- <stat Name="MONEY_EARN_BETTING" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Betting " />
- <stat Name="MONEY_EARN_GOOD_SPORT" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Good Sport Reward" />
- <stat Name="MONEY_EARN_PICKED_UP" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Picked Up" />
- <stat Name="MONEY_EARN_SHARED" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Shared Cash" />
- <stat Name="MONEY_EARN_JOBSHARED" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Shared Cash" />
- <stat Name="MONEY_EARN_ROCKSTAR_AWARD" Type="int" SaveCategory="0" online="true" profile="true" characterStat="true" Owner="coder" Comment="Money Earn in Rockstar Award" />
- <!--VEHICLES -->
- <stat Name="NUMBER_NEAR_MISS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of vehicles near misses." />
- <stat Name="COPCARS_ENTERED_AS_CROOK" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times entered a cop car as a crook." />
- <stat Name="BAILED_FROM_VEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times jumped out of a moving vehicle." />
- <stat Name="THROWNTHROUGH_WINDSCREEN" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times thrown through a windscreen" />
- <stat Name="TOTAL_DAMAGE_CARS" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Cars" />
- <stat Name="TOTAL_DAMAGE_BIKES" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Bikes" />
- <stat Name="TOTAL_DAMAGE_QUADBIKES" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total damage done in Quadbikes" />
- <stat Name="NUMBER_CRASHES_CARS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Cars" />
- <stat Name="NUMBER_CRASHES_BIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Bikes" />
- <stat Name="NUMBER_CRASHES_QUADBIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of crashes done in Quadbikes" />
- <stat Name="NUMBER_STOLEN_COP_VEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars stolen" />
- <stat Name="NUMBER_STOLEN_CARS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars stolen" />
- <stat Name="NUMBER_STOLEN_BIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bikes stolen" />
- <stat Name="NUMBER_STOLEN_BOATS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of boats stolen" />
- <stat Name="NUMBER_STOLEN_HELIS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of helis stolen" />
- <stat Name="NUMBER_STOLEN_PLANES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of planes stolen" />
- <stat Name="NUMBER_STOLEN_QUADBIKES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of quad bikes stolen" />
- <stat Name="NUMBER_STOLEN_BICYCLES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bicycles stolen" />
- <stat Name="TIRES_POPPED_BY_GUNSHOT" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of tires popped by gunshot" />
- <stat Name="VEHICLES_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of vehicles destroyed on spree" />
- <stat Name="COP_VEHI_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of COP vehicles destroyed on spree" />
- <stat Name="TANKS_DESTROYED_ON_SPREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of TANK vehicles destroyed on spree" />
- <stat Name="CARS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cars exploded" />
- <stat Name="CARS_COPS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of cop cars exploded" />
- <stat Name="BIKES_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of bikes exploded" />
- <stat Name="BOATS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of boats exploded" />
- <stat Name="HELIS_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of helis exploded" />
- <stat Name="PLANES_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of planes exploded" />
- <stat Name="QUADBIKE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of quadbike exploded" />
- <stat Name="BICYCLE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of bicycle exploded" />
- <stat Name="SUBMARINE_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of submarine exploded" />
- <stat Name="TRAIN_EXPLODED" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of train exploded" />
- <stat Name="FASTEST_SPEED" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Fastest speed recorded in a vehicle in meters/h" />
- <stat Name="TOP_SPEED_CAR" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Model Index of the fastest speed car" />
- <stat Name="LONGEST_2WHEEL_DIST" Type="float" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest 2 wheel distance in a vehicle" />
- <stat Name="LONGEST_2WHEEL_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest 2 wheel time in a vehicle" />
- <stat Name="LONGEST_STOPPIE_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest stoppie distance in a bike" />
- <stat Name="LONGEST_STOPPIE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest stoppie time in a bike" />
- <stat Name="LONGEST_WHEELIE_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest wheelie time in a bike" />
- <stat Name="LONGEST_WHEELIE_TIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Longest wheelie time in a bike" />
- <stat Name="TOTAL_WHEELIE_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total wheelie time in a bike" />
- <stat Name="LONGEST_SURVIVED_FREEFALL" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest Survived free fall in meters." />
- <stat Name="HIGHEST_SKITTLES" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Peds Run down" />
- <stat Name="MOST_FLIPS_IN_ONE_JUMP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of flips in one vehicle jump" />
- <stat Name="MOST_SPINS_IN_ONE_JUMP" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of spins in one vehicle jump" />
- <stat Name="USJS_FOUND" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of stunt jumps tried" />
- <stat Name="USJS_FOUND_MASK" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Mask of all stunt jumps tried" />
- <stat Name="USJS_COMPLETED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of stunt jumps completed" />
- <stat Name="USJS_COMPLETED_MASK" Type="u64" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Mask of all stunt jumps completed" />
- <stat Name="FARTHEST_JUMP_DIST" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Longest jump distance" />
- <stat Name="HIGHEST_JUMP_REACHED" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Highest jump distance" />
- <stat Name="AIR_LAUNCHES_OVER_5S" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 5 seconds" />
- <stat Name="AIR_LAUNCHES_OVER_5M" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 5 meters" />
- <stat Name="AIR_LAUNCHES_OVER_40M" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches over 40 meters" />
- <stat Name="NUMBER_OF_AIR_LAUNCHES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of air launches" />
- <stat Name="NUMBER_TURBO_STARTS_IN_RACE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of turbo starts at start of race" />
- <stat Name="NUMBER_SLIPSTREAMS_IN_RACE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Number of turbo starts at start of race" />
- <!--WEAPONS -->
- <stat Name="EXPLOSIVE_DAMAGE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of explosive damage weapons hits." />
- <stat Name="EXPLOSIVE_DAMAGE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of explosive damage weapons shots." />
- <stat Name="KILLS_ARMED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Armed kills" />
- <stat Name="KILLS_IN_FREE_AIM" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="number of kills in free aim" />
- <stat Name="KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 died" />
- <stat Name="DEATHS_PLAYER" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of deaths caused by other players" />
- <stat Name="SHOTS" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="WEAPON_ACCURACY" Type="float" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Weapon accuracy" />
- <stat Name="HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="PLAYER_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot done by other players" />
- <stat Name="DB_SHOTTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time shoting a drive by weapon" />
- <stat Name="DB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DB_PLAYER_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="DB_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="DB_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="DB_HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="DB_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="PASS_DB_SHOTTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Total time shoting a drive by weapon" />
- <stat Name="PASS_DB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="PASS_DB_PLAYER_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed" />
- <stat Name="PASS_DB_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired" />
- <stat Name="PASS_DB_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="PASS_DB_HITS_PEDS_VEHICLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit" />
- <stat Name="PASS_DB_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot" />
- <stat Name="EXPLOSIVES_USED" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of Explosives used" />
- <!--Melee -->
- <stat Name="UNARMED_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="UNARMED_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="UNARMED_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="UNARMED_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="KNIFE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="KNIFE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="KNIFE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="KNIFE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="KNIFE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="KNIFE_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="KNIFE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="KNIFE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="KNIFE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="KNIFE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="NIGHTSTICK_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="NIGHTSTICK_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="NIGHTSTICK_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="NIGHTSTICK_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="NIGHTSTICK_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="NIGHTSTICK_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="NIGHTSTICK_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="NIGHTSTICK_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="NIGHTSTICK_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CROWBAR_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="CROWBAR_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="CROWBAR_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="CROWBAR_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="CROWBAR_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="CROWBAR_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CROWBAR_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CROWBAR_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CROWBAR_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SHOVEL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="SHOVEL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="SHOVEL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="SHOVEL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="SHOVEL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="SHOVEL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SHOVEL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SHOVEL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SHOVEL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="WRENCH_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="WRENCH_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="WRENCH_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="WRENCH_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="WRENCH_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="WRENCH_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="WRENCH_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="WRENCH_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="WRENCH_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HAMMER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="HAMMER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="HAMMER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="HAMMER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="HAMMER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="HAMMER_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="HAMMER_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="HAMMER_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HAMMER_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="BAT_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="BAT_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="BAT_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="BAT_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="BAT_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="BAT_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BAT_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BAT_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="BAT_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GCLUB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="GCLUB_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed with weapon" />
- <stat Name="GCLUB_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael killed by weapon" />
- <stat Name="GCLUB_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times Michael hit with weapon" />
- <stat Name="GCLUB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time Michael held weapon (MS)" />
- <stat Name="GCLUB_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GCLUB_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GCLUB_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GCLUB_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <!-- Guns -->
- <stat Name="PISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="PISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CMBTPISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CMBTPISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CMBTPISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CMBTPISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CMBTPISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CMBTPISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CMBTPISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="CMBTPISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CMBTPISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CMBTPISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CMBTPISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CMBTPISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PISTOL50_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PISTOL50_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PISTOL50_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PISTOL50_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PISTOL50_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PISTOL50_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PISTOL50_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="PISTOL50_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL50_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PISTOL50_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PISTOL50_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PISTOL50_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="APPISTOL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="APPISTOL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="APPISTOL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="APPISTOL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="APPISTOL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="APPISTOL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="APPISTOL_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="APPISTOL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="APPISTOL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="APPISTOL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="APPISTOL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="APPISTOL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MICROSMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MICROSMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MICROSMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MICROSMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MICROSMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MICROSMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MICROSMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="MICROSMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MICROSMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MICROSMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MICROSMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MICROSMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="SMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTSMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTSMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTSMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTSMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTSMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTSMG_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time char0 held driveby weapon (MS)" />
- <stat Name="ASLTSMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTSMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CRBNRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CRBNRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CRBNRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CRBNRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CRBNRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CRBNRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CRBNRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CRBNRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CRBNRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CRBNRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CRBNRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ADVRIFLE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ADVRIFLE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ADVRIFLE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ADVRIFLE_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ADVRIFLE_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ADVRIFLE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ADVRIFLE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ADVRIFLE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ADVRIFLE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ADVRIFLE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ADVRIFLE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CMBTMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="CMBTMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="CMBTMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="CMBTMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="CMBTMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="CMBTMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="CMBTMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CMBTMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="CMBTMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="CMBTMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="CMBTMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTMG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTMG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTMG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTMG_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTMG_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTMG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTMG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTMG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTMG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTMG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTMG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PUMP_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="PUMP_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="PUMP_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="PUMP_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="PUMP_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="PUMP_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="PUMP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PUMP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PUMP_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="PUMP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PUMP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SAWNOFF_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SAWNOFF_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SAWNOFF_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SAWNOFF_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SAWNOFF_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SAWNOFF_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SAWNOFF_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SAWNOFF_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SAWNOFF_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SAWNOFF_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SAWNOFF_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SAWNOFF_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="BULLPUP_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="BULLPUP_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="BULLPUP_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="BULLPUP_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="BULLPUP_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="BULLPUP_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="BULLPUP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BULLPUP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="BULLPUP_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="BULLPUP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="BULLPUP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSHTGN_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="ASLTSHTGN_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="ASLTSHTGN_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="ASLTSHTGN_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="ASLTSHTGN_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="ASLTSHTGN_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="ASLTSHTGN_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSHTGN_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSHTGN_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="ASLTSHTGN_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSHTGN_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="STUNGUN_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="STUNGUN_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="STUNGUN_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="STUNGUN_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="STUNGUN_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="STUNGUN_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STUNGUN_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STUNGUN_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="STUNGUN_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="STUNGUN_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="STUNGUN_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="STUNGUN_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SNIPERRFL_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SNIPERRFL_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SNIPERRFL_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SNIPERRFL_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SNIPERRFL_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="SNIPERRFL_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SNIPERRFL_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SNIPERRFL_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SNIPERRFL_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SNIPERRFL_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SNIPERRFL_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HVYSNIPER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="HVYSNIPER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="HVYSNIPER_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="HVYSNIPER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="HVYSNIPER_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="HVYSNIPER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="HVYSNIPER_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="HVYSNIPER_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="HVYSNIPER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="HVYSNIPER_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HVYSNIPER_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSNIP_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSNIP_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="ASLTSNIP_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="ASLTSNIP_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GRNLAUNCH_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="GRNLAUNCH_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="GRNLAUNCH_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="GRNLAUNCH_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRNLAUNCH_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GRNLAUNCH_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GRNLAUNCH_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="GRNLAUNCH_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GRNLAUNCH_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="RPG_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="RPG_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="RPG_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="RPG_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="RPG_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="RPG_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="RPG_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="RPG_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="RPG_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MINIGUNS_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MINIGUNS_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MINIGUNS_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MINIGUNS_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MINIGUNS_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by headshot with weapon" />
- <stat Name="MINIGUNS_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MINIGUNS_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MINIGUNS_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MINIGUNS_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MINIGUNS_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MINIGUNS_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GRENADE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="GRENADE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="GRENADE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="GRENADE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRENADE_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="GRENADE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GRENADE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="GRENADE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="GRENADE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="GRENADE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SMKGRENADE_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="SMKGRENADE_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="SMKGRENADE_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="SMKGRENADE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="SMKGRENADE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMKGRENADE_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="SMKGRENADE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SMKGRENADE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="SMKGRENADE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="SMKGRENADE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="SMKGRENADE_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="STKYBMB_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="STKYBMB_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="STKYBMB_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="STKYBMB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STKYBMB_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="STKYBMB_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="STKYBMB_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="STKYBMB_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="STKYBMB_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="STKYBMB_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MOLOTOV_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed with weapon" />
- <stat Name="MOLOTOV_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 killed by weapon" />
- <stat Name="MOLOTOV_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 0 fired weapon" />
- <stat Name="MOLOTOV_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 0 hit with weapon" />
- <stat Name="MOLOTOV_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MOLOTOV_DB_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="MOLOTOV_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MOLOTOV_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="MOLOTOV_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of enemies killed with weapon (S)" />
- <stat Name="MOLOTOV_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="MOLOTOV_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="EXTINGUISHER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 0 held weapon (MS)" />
- <stat Name="VEHICLE_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="VEHICLE_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="VEHICLE_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="VEHICLE_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="VEHICLE_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="VEHICLE_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="RHINO_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="RHINO_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="RHINO_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="RHINO_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="RHINO_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="RHINO_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="PASS_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="PASS_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="PASS_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="PASS_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="PASS_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="PASS_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="AIRSTRIKE_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="AIRSTRIKE_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="AIRSTRIKE_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="AIRSTRIKE_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="AIRSTRIKE_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="AIRSTRIKE_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="VEH_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="VEH_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="VEH_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="VEH_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="VEH_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="VEH_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="BUZZARD_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="BUZZARD_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="BUZZARD_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="BUZZARD_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="BUZZARD_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="BUZZARD_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="BUZZARD_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="BUZZARD_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="ANNIHL_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="ANNIHL_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="ANNIHL_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="ANNIHL_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="ANNIHL_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="ANNIHL_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="ANNIHL_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="HUNTER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="HUNTER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="HUNTER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="HUNTER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="HUNTER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="HUNTER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="HUNTER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="HUNTER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="LAZER_BULLET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_BULLET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_BULLET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_BULLET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_BULLET_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by headshot with weapon" />
- <stat Name="LAZER_BULLET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_BULLET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="LAZER_ROCKET_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="LAZER_ROCKET_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="LAZER_ROCKET_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="LAZER_ROCKET_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="LAZER_ROCKET_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="LAZER_ROCKET_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="SPPLAYER_LASER_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="SPPLAYER_LASER_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="SPPLAYER_LASER_SHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 fired weapon" />
- <stat Name="SPPLAYER_LASER_HITS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 hit with weapon" />
- <stat Name="SPPLAYER_LASER_HELDTIME" Type="u32" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held weapon (MS)" />
- <stat Name="SPPLAYER_LASER_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Time mp char 1 held inventory weapon (S)" />
- <stat Name="WATER_CANNON_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed with weapon" />
- <stat Name="WATER_CANNON_DEATHS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="Number of times mp char 1 killed by weapon" />
- <stat Name="PARACHUTE_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PARACHUTE_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PARACHUTE_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PARACHUTE_CURRENT_TINT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PETROLCAN_FM_AMMO_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PETROLCAN_FM_AMMO_CURRENT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Ammo bought for weapon" />
- <stat Name="PETROLCAN_IN_POSSESSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="PETROLCAN_AQUIRED_AS_GIFT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <stat Name="HELMET_CURRENT_COLOR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Is weapon in inventory" />
- <!-- SCAR DATA -->
- <!--MP CHARS -->
- <stat Name="DAMAGE_SCAR_NUMBER" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="12" Owner="script" characterStat="true" Comment="Damage Scar Data - Number of Scars" />
- <!-- Scar index 0 -->
- <stat Name="DAMAGE_SCAR_ZONE_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_0" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_0" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_0" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_0" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 1 -->
- <stat Name="DAMAGE_SCAR_ZONE_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_1" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_1" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_1" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_1" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 2 -->
- <stat Name="DAMAGE_SCAR_ZONE_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_2" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_2" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_2" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_2" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 3 -->
- <stat Name="DAMAGE_SCAR_ZONE_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_3" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_3" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_3" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_3" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 4 -->
- <stat Name="DAMAGE_SCAR_ZONE_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_4" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_4" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_4" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_4" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 5 -->
- <stat Name="DAMAGE_SCAR_ZONE_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_5" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_5" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_5" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_5" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 6 -->
- <stat Name="DAMAGE_SCAR_ZONE_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_6" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_6" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_6" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_6" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 7 -->
- <stat Name="DAMAGE_SCAR_ZONE_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_7" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_7" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_7" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_7" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 8 -->
- <stat Name="DAMAGE_SCAR_ZONE_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_8" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_8" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_8" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_8" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 9 -->
- <stat Name="DAMAGE_SCAR_ZONE_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_9" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_9" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_9" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_9" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 10 -->
- <stat Name="DAMAGE_SCAR_ZONE_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_10" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_10" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_10" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_10" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 11 -->
- <stat Name="DAMAGE_SCAR_ZONE_11" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_11" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_11" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_11" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_11" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_11" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_11" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 12 -->
- <stat Name="DAMAGE_SCAR_ZONE_12" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_12" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_12" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_12" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_12" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_12" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_12" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 13 -->
- <stat Name="DAMAGE_SCAR_ZONE_13" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_13" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_13" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_13" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_13" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_13" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_13" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 14 -->
- <stat Name="DAMAGE_SCAR_ZONE_14" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_14" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_14" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_14" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_14" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_14" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_14" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- Scar index 15 -->
- <stat Name="DAMAGE_SCAR_ZONE_15" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - ePedDamageZones zone" />
- <stat Name="DAMAGE_SCAR_HASH_VALUE_15" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Name hashed" />
- <stat Name="DAMAGE_SCAR_SCALE_15" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - scale" />
- <stat Name="DAMAGE_SCAR_ROTATION_15" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - rotation" />
- <stat Name="DAMAGE_SCAR_UVPOS_15" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - uv Position" />
- <stat Name="DAMAGE_SCAR_FORCEFRAME_15" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - force frame" />
- <stat Name="DAMAGE_SCAR_AGE_15" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Damage Scar Data - Age" />
- <!-- STATS TRACKED IN SCRIPT -->
- <!--MP CHARS -->
- <stat Name="CHAR_PREFERRED_CREW" Type="u64" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="preferred crew" />
- <stat Name="CHAR_ISACTIVE" Type="bool" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Is this slot being used?" />
- <stat Name="CHAR_XP_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" Min="0" Max="40000000" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - XP Value" />
- <stat Name="CHAR_RANK_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" Min="0" Max="1001" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="NEXT_RANKXP_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" Min="0" Max="1001" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="PREV_RANKXP_FM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" Min="0" Max="1001" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="CHAR_NAME" Type="string" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - XP Value" />
- <stat Name="CHAR_WEAPON1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapon 1" />
- <stat Name="CHAR_WEAPON2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapon 2" />
- <stat Name="CHAR_EQUIPPED_ADDONS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons" />
- <stat Name="CHAR_WEAP_UNLOCKED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="CHAR_WEAP_UNLOCKED2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset 2" />
- <stat Name="CHAR_WEAP_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="CHAR_WEAP_VIEWED2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset 2" />
- <stat Name="CHAR_WEAP_ADDON_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 1" />
- <stat Name="CHAR_WEAP_ADDON_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 2" />
- <stat Name="CHAR_WEAP_ADDON_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 3" />
- <stat Name="CHAR_WEAP_ADDON_4_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 4" />
- <stat Name="CHAR_WEAP_ADDON_1_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 1" />
- <stat Name="CHAR_WEAP_ADDON_2_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 2" />
- <stat Name="CHAR_WEAP_ADDON_3_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 3" />
- <stat Name="CHAR_WEAP_ADDON_4_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 4" />
- <stat Name="CHAR_WEAP_EQUIPPED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset" />
- <stat Name="CHAR_WEAP_EQUIPPED2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset 2" />
- <stat Name="CHAR_WEAP_ADDON_1_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 1" />
- <stat Name="CHAR_WEAP_ADDON_2_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 2" />
- <stat Name="CHAR_WEAP_ADDON_3_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 3" />
- <stat Name="CHAR_WEAP_ADDON_4_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 4" />
- <stat Name="CHAR_WEAP_FREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset" />
- <stat Name="CHAR_WEAP_FREE2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset 2" />
- <stat Name="CHAR_ABILITY_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_ABILITY_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_ABILITY_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_1_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_2_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_3_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_4_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_5_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_6_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_7_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_PACKAGE_8_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_PACKAGE_9_COLLECT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_NO_FM_PACKAGES_COL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_UNLOCKED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset" />
- <stat Name="CHAR_FM_WEAP_UNLOCKED2" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Weapons unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 1" />
- <stat Name="CHAR_FM_WEAP_ADDON_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 3" />
- <stat Name="CHAR_FM_WEAP_ADDON_4_UNLCK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Addons unlocked bitset 4" />
- <stat Name="CHAR_FM_WEAP_EQUIPPED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset" />
- <stat Name="CHAR_FM_WEAP_EQUIPPED2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped weapons bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_1_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 1" />
- <stat Name="CHAR_FM_WEAP_ADDON_2_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 2" />
- <stat Name="CHAR_FM_WEAP_ADDON_3_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 3" />
- <stat Name="CHAR_FM_WEAP_ADDON_4_EQUIP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Equipped addons bitset 4" />
- <stat Name="CHAR_FM_WEAP_FREE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset" />
- <stat Name="CHAR_FM_WEAP_FREE2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Cost Free weapons bitset 2" />
- <stat Name="CHAR_FM_ABILITY_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 1" />
- <stat Name="CHAR_FM_ABILITY_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_FM_ABILITY_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Ability Unlocked bitset 2" />
- <stat Name="CHAR_KIT_1_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_2_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_3_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_4_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_5_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_6_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_7_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_8_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_9_FM_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_1_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 1" />
- <stat Name="CHAR_KIT_2_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 2" />
- <stat Name="CHAR_KIT_3_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 3" />
- <stat Name="CHAR_KIT_4_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 4" />
- <stat Name="CHAR_KIT_5_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 5" />
- <stat Name="CHAR_KIT_6_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 6" />
- <stat Name="CHAR_KIT_7_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 7" />
- <stat Name="CHAR_KIT_8_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 8" />
- <stat Name="CHAR_KIT_9_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_KIT_1_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_2_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_3_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_4_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_5_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_6_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_7_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_KIT_8_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="CHAR_KIT_9_FM_VIEWED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 2" />
- <stat Name="CHAR_HEIST_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_CREWUNLOCK_1_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_2_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_3_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_4_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_CREWUNLOCK_5_FM_EQUIP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit equipped bitset 9" />
- <stat Name="CHAR_FM_CARMOD_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 1" />
- <stat Name="CHAR_FM_CARMOD_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_CARMOD_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_CARMOD_4_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_CARMOD_5_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_CARMOD_6_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_CARMOD_7_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player CarMod Unlocked bitset 2" />
- <stat Name="CHAR_FM_HEALTH_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Health Unlocked bitset 1" />
- <stat Name="CHAR_FM_HEALTH_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Health Unlocked bitset 2" />
- <stat Name="CHAR_FM_VEHICLE_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Vehicle Unlocked bitset 1" />
- <stat Name="CHAR_FM_VEHICLE_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Vehicle Unlocked bitset 2" />
- <stat Name="CHAR_FM_CLOTHES_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 1" />
- <stat Name="CHAR_FM_CLOTHES_2_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 2" />
- <stat Name="CHAR_FM_CLOTHES_3_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_4_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_5_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_6_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_7_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_8_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_9_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_10_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_CLOTHES_11_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_HAIRCUT_1_UNLCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Clothes Unlocked bitset 3" />
- <stat Name="CHAR_FM_STORED_HAIRDO" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stored player hairdo" />
- <stat Name="CHAR_FM_FORCED_HAIR_ITEM" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Item that force removed players hair" />
- <stat Name="CHAR_FM_FORCED_HAIR_TYPE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Type that force removed players hair" />
- <stat Name="CHAR_FM_PLAT_AWARD_COUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Number Of Platinum Awards a Player has" />
- <stat Name="CHAR_ACH45_TRACKER" Type="int" SaveCategory="1" online="true" profile="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Bitfield for tracking ACH45 - Enjoy your stay" />
- <stat Name="PLATINUM_INTCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_INTCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_INTCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_INTCHAR_3" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_FLOATCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_FLOATCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_FLOATCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_BOOLCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_BOOLCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="PLATINUM_BOOLCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_INTCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_INTCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_INTCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_INTCHAR_3" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_FLOATCHAR_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_FLOATCHAR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_FLOATCHAR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_BOOLCHAR_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_BOOLCHAR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="GOLD_BOOLCHAR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_INTCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_INTCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_INTCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_INTCHAR_3" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_FLOATCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_FLOATCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_FLOATCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_BOOLCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_BOOLCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="SILVER_BOOLCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_INTCHAR_0" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_INTCHAR_1" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_INTCHAR_2" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_INTCHAR_3" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_FLOATCHAR_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_FLOATCHAR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_FLOATCHAR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_BOOLCHAR_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_BOOLCHAR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="BRONZE_BOOLCHAR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_PURCHASED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_PURCHASED2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_FM_PURCHASE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_WEAP_FM_PURCHASE2" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_KIT_FM_PURCHASE9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="WEAP_FM_ADDON_PURCH" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="WEAP_FM_ADDON_PURCH2" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="WEAP_FM_ADDON_PURCH3" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="WEAP_FM_ADDON_PURCH4" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="CHAR_DATE_CREATED" Type="date" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - The Date the player created this character" />
- <stat Name="CHAR_DATE_RANKUP" Type="date" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - The Date the player last ranked up" />
- <stat Name="CHAR_TOTAL_TIME_MISSION" Type="u32" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time spent on missions (time on missions/number of missions completed)" />
- <stat Name="CHAR_CURRENT_HEALTH" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="300" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_CURRENT_ARMOUR" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="60" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_CURRENT_WANTED" Type="int" SaveCategory="1" online="true" profile="true" Min="0" Max="7" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <stat Name="CHAR_LAST_PLAY_TIME" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Players current health" />
- <!-- Player vehicle -->
- <stat Name="RACES_WON_PC" Type="float" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Percentage of Races won" />
- <stat Name="RACES_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- no of Races won" />
- <stat Name="RACES_LOST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- no of Races LOST" />
- <stat Name="NO_CARS_REPAIR" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- No. Cars Repaired" />
- <stat Name="AVERAGE_NO_PASSENGERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Average number of passengers" />
- <stat Name="TIME_DRIVING_PASSENGER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Time driving passengers" />
- <stat Name="TOTAL_ACCUM_PASSENGER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Time driving passengers" />
- <stat Name="VEHICLES_SPRAYED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- No of vehicles resprayed" />
- <stat Name="NO_STOLEN_VEH_SCRIPT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - No cars stolen in script" />
- <!--Shop data -->
- <stat Name="SHOPFM_DEFAULT_INFO_SET" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TYPES_VISITED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_01_BH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_02_SC" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_03_V" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_04_SS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_05_MP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_06_HW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_HAIRDO_07_PB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_01_SC" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_02_GS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_03_DT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_04_CS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_05_GSD" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_06_VC" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_L_07_PB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_M_01_SM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_M_02_PB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_M_03_H" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_M_04_HW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_M_05_GOH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_H_01_BH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_H_02_B" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_H_03_MW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CLOTHES_A_01_VB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_01_HW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_02_SS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_03_PB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_04_VC" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_05_ELS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_TATTOO_06_GOH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_01_DT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_02_SS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_03_HW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_04_ELS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_05_PB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_06_LS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_07_MW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_08_CS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_09_GOH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_10_VWH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_GUN_11_ID1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_01_AP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_02_ID" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_03_HW" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_04_DT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_05_ID2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_06_BT1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_07_CS1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <stat Name="SHOPFM_CARMOD_08_CS6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Shop Data" />
- <!--Clothes data -->
- <!--AVAILABLE-->
- <stat Name="CLTHS_AVAILABLE_HAIR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_HAIR_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_JBIB_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_LEGS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_FEET_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_BERD_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_PROPS_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <stat Name="CLTHS_AVAILABLE_OUTFIT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes Available" />
- <!--ACQUIRED-->
- <stat Name="CLTHS_ACQUIRED_HAIR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_HAIR_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_JBIB_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_LEGS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_FEET_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_BERD_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_PROPS_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <stat Name="CLTHS_ACQUIRED_OUTFIT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes ACQUIRED" />
- <!--NEW-->
- <stat Name="CLTHS_USED_HAIR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_HAIR_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_JBIB_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_LEGS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_FEET_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_BERD_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_6" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_7" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_8" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_9" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_PROPS_10" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <stat Name="CLTHS_USED_OUTFIT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Clothes USED" />
- <!--Clothes Storage for each char -->
- <stat Name="HEADBLEND_OVER_BLEMISH_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_BEARD_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_EYEBRW_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_WETHR_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_MAKEUP_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_DAMAGE_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_OVERLAY_BASE_PC" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Overlay Texture" />
- <stat Name="HEADBLEND_GEOM_BLEND" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Geometry Blend" />
- <stat Name="HEADBLEND_TEX_BLEND" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_VAR_BLEND" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DOM" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Parent Dominance" />
- <stat Name="CHAR_CREATOR_SLEEP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Sleep Value" />
- <stat Name="CHAR_CREATOR_FAMILY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Family Value" />
- <stat Name="CHAR_CREATOR_SPORT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Sport Value" />
- <stat Name="CHAR_CREATOR_LEGAL" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Legal Value" />
- <stat Name="CHAR_CREATOR_TV" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend TV Value" />
- <stat Name="CHAR_CREATOR_PARTY" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Party Value" />
- <stat Name="CHAR_CREATOR_ILLEGAL" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Illegal Value" />
- <stat Name="TATTOO_FM_UNLOCKS_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 0" />
- <stat Name="TATTOO_FM_UNLOCKS_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 1" />
- <stat Name="TATTOO_FM_UNLOCKS_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 2" />
- <stat Name="TATTOO_FM_UNLOCKS_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 3" />
- <stat Name="TATTOO_FM_UNLOCKS_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Unlocked Tattoos 4" />
- <stat Name="TATTOO_FM_VIEWED_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 0" />
- <stat Name="TATTOO_FM_VIEWED_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 1" />
- <stat Name="TATTOO_FM_VIEWED_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 2" />
- <stat Name="TATTOO_FM_VIEWED_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 3" />
- <stat Name="TATTOO_FM_VIEWED_4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Viewed Tattoos 4" />
- <stat Name="TATTOO_FM_CURRENT_0" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 0" />
- <stat Name="TATTOO_FM_CURRENT_1" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 1" />
- <stat Name="TATTOO_FM_CURRENT_2" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 2" />
- <stat Name="TATTOO_FM_CURRENT_3" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 3" />
- <stat Name="TATTOO_FM_CURRENT_4" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 4" />
- <stat Name="TATTOO_FM_CURRENT_5" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="MP Char 0 - Current Tattoos 4" />
- <stat Name="HEADBLEND_DAD_HAIR" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_MUM_HAIR" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DAD_BEARD" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_MUM_MAKEUP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DAD_HAIR_TEX" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_MUM_HAIR_TEX" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DAD_BEARD_TEX" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Texture Blend" />
- <stat Name="HEADBLEND_MUM_MAKEUP_TEX" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Variation Blend" />
- <stat Name="HEADBLEND_DAD_EYEB" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Dads Eyebrow" />
- <stat Name="HEADBLEND_MUM_EYEB" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Head Blend Mums Eyebrow" />
- <!--CHAR ammo used-->
- <stat Name="AMMO_USED_PISTOLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group pistols"/>
- <stat Name="AMMO_USED_SHOTGUNS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group shotgun"/>
- <stat Name="AMMO_USED_SMGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group SMGS"/>
- <stat Name="AMMO_USED_SNIPERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Snipers"/>
- <stat Name="AMMO_USED_RIFLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Rifles"/>
- <stat Name="AMMO_USED_THROWN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Thrown"/>
- <stat Name="AMMO_USED_HEAVY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo used for weapon group Heavy"/>
- <stat Name="AMMO_PURCHASED_PISTOLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group pistols"/>
- <stat Name="AMMO_PURCHASED_SHOTGUNS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group shotgun"/>
- <stat Name="AMMO_PURCHASED_SMGS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group SMGS"/>
- <stat Name="AMMO_PURCHASED_SNIPERS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Snipers"/>
- <stat Name="AMMO_PURCHASED_RIFLES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Rifles"/>
- <stat Name="AMMO_PURCHASED_THROWN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Thrown"/>
- <stat Name="AMMO_PURCHASED_HEAVY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP char 0 - Ammo bought for weapon group Heavy"/>
- <!--General Tracking -->
- <stat Name="CHAR_WANTED_LEVEL_TIME" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="CHAR_WANTED_LEVEL_TIME5STAR" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="CHAR_FM_RACE_RECORD_TIMES" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Wanted Level Time" />
- <stat Name="HIGHEST_NO_MULTIPLE_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Highest number of Miltiple Kills (x kills in x seconds)" />
- <stat Name="TOTAL_NO_DISABLED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Total number of times disabled" />
- <stat Name="TOTAL_NO_WEAPONS_USED" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="50" Owner="script" characterStat="true" Comment="MP Char 0 - COMBAT - Total number of weapons used" />
- <stat Name="AV_TIME_COMPLETE_MISSIONS" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time taken to complete mission(Total time on missions/ total time in game)" />
- <stat Name="SUICIDES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of times player commited suicide" />
- <stat Name="NO_PHOTOS_TAKEN" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of photos taken" />
- <stat Name="NO_OF_OUTFITS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of outfits" />
- <stat Name="PROSTITUTES_FREQUENTED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of prostitutes frequented" />
- <stat Name="LAP_DANCED_BOUGHT" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of lap dances bought" />
- <stat Name="NO_KILLS_DURING_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total Kills during missions" />
- <stat Name="MOST_ARM_WRESTLING_WINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Record of most arm wrestling wins in one arm wrestling sesson" />
- <stat Name="FASTEST_ARM_WRESTLING_WIN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Record of fastest arm wrestling win" />
- <stat Name="MOST_REVENGE_KILL_GLOBAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="MOST_REVENGE_KILL_LOCAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM" Type="userid" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY" Type="userid" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM_NAME" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY_NAME" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BIGGEST_VICTIM_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="ARCHENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="CIGARETTES_BOUGHT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <!--FM General Tracking -->
- <!--MENU CHECKLIST STATS -->
- <stat Name="CL_RACE_MODDED_CAR" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_DRIVE_RALLY" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_GTA_RACE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_BOAT_RACE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_FOOT_RACE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_TEAM_DM" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_VEHICLE_DM" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CL_PLAY_MISSION_CONTACT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="CRHEIST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_PLAY_A_PLAYLIST" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_PLAY_POINT_TO_POINT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_PLAY_ONE_ON_ONE_DM" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_PLAY_ONE_ON_ONE_RACE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_SURV_A_BOUNTY" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_SET_WANTED_LVL_ON_PLAY" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_GANG_BACKUP_GANGS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_GANG_BACKUP_LOST" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_GANG_BACKUP_VAGOS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_CALL_MERCENARIES" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_PHONE_MECH_DROP_CAR" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_GONE_OFF_RADAR" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_FILL_TITAN" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_MOD_CAR_USING_APP" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_BUY_APPARTMENT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_BUY_INSURANCE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP - Stores if player has bought insurance" />
- <stat Name="CL_BUY_GARAGE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_ENTER_FRIENDS_HOUSE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_CALL_STRIPPER_HOUSE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_CALL_FRIEND" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_SEND_FRIEND_REQUEST" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CL_W_WANTED_PLAYER_TV" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--Unlocks -->
- <stat Name="RANKAP_UNLK_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 0" />
- <stat Name="RANKAP_UNLK_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 1" />
- <stat Name="RANKAP_UNLK_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 2" />
- <stat Name="RANKAP_UNLK_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Unlock bitset 3" />
- <stat Name="RANKAP_EQUIP_0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 0" />
- <stat Name="RANKAP_EQUIP_1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 1" />
- <stat Name="RANKAP_EQUIP_2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank Apparel Equipp bitset 2" />
- <stat Name="RANKAP_EQUIP_3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Rank farel Equipp bitset 3" />
- <stat Name="WEAPON_PICKUP_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - weapon unlock bitset" />
- <stat Name="WEAPON_PICKUP_BITSET2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - weapon unlock bitset 2" />
- <!--Mission comp stats -->
- <stat Name="CHAR_MISSION_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started" />
- <stat Name="CHAR_MISSION_PASSED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions passed" />
- <stat Name="CHAR_MISSION_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions over" />
- <stat Name="CHAR_MISSION_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_MISSION_QUIT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions quit" />
- <!--Mission comp stats -->
- <stat Name="CHEAT_MISSION_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started for cheat tracking" />
- <stat Name="CHEAT_MISSION_PASSED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions passed for cheat tracking" />
- <stat Name="CHEAT_MISSION_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions over for cheat tracking" />
- <stat Name="CHEAT_MISSION_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed for cheat tracking" />
- <!--Mission comp stats -->
- <stat Name="CHAR_MC_STARTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions started" />
- <stat Name="CHAR_MC_FAILED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_MC_OVER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="CHAR_JOIN_SOCIAL_CLUB_MSG" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player missions failed" />
- <stat Name="RESPAWN_PICKUP_BITSET0" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For Neils respawn pickups to see if they are on or off" />
- <!--Script mission attempt stats -->
- <stat Name="CP_STOLEN_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started CP_STOLEN_TUT script" />
- <stat Name="CP_WELCOMETUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started CP_WELCOMETUT script" />
- <stat Name="CP_WEA_AMBUSH" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOOKER_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DRUGS_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_RIVAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SELLCARTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOLDUP_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_TRIGGER_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_WELCOME" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GUNSHOPTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_ARMORYTUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_HOSTAGE_STEAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_STEAL_BIKES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_AIRPORTTAKE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_PROP_TUT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_RACES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SHIPMENTSTEAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_SHOWROOM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_STEALVEHICLE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_VANRESCUE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_BANKHEIST1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_COUNTHEIST1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="INCR_DEFAULTMISS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - If the game cannot find a mission to increment this one will do" />
- <stat Name="AM_SECURITYVAN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_CITY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_COUNTRY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_LOST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_GANGATTACK_VAGOS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DIFFERENT_RACES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CR_DIFFERENT_DM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--General Mission stats -->
- <stat Name="HEIST_COMPLETION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Heist Missions completed (%)" />
- <stat Name="HEIST_TOTAL_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Total time spent on Heist" />
- <stat Name="AVERAGE_HEIST_TIME_TAKEN" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average time on a Heist Mission" />
- <stat Name="HEISTS_ORGANISED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Number of Heists Organised" />
- <stat Name="AVERAGE_KILL_ON_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average number of kills on mission" />
- <stat Name="AVERAGE_RANK_GAIN_PER_HOUR" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average Rank/ Respect gained per hour" />
- <stat Name="AVERAGE_XP_ON_MISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - MISSIONS -Average number of XP gained on mission" />
- <stat Name="AVERAGE_WANTED_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level time" />
- <stat Name="HIGHEST_WANTD_LEVEL_ESCAPE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Highest wanted level escaped from" />
- <stat Name="AVERAGE_WANTD_LEVEL_ESCAPE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level escaped from" />
- <stat Name="NUMBER_OF_SESSIONS_FM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average wanted level escaped from" />
- <stat Name="AVERAGE_TIME_PER_SESSON" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average time spent per session" />
- <stat Name="TOTAL_XP_EARNED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)" />
- <stat Name="MISS_XP_EARNED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total XP accumulated (even after Rank 30)" />
- <stat Name="TOTAL_TIMES_ARRESTED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of times arrested" />
- <stat Name="TOTAL_NO_SHOPS_HELD_UP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of shops held up" />
- <stat Name="TOTAL_TIME_SPENT_ON_PHONE" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total time spent on a phone" />
- <stat Name="JOBS_JOINED_ON_PHONE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Total number of jobs joined through the phone" />
- <stat Name="DRUG_DEALING_PROFIT_LOSS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Money made or lost as a drug dealer" />
- <stat Name="AVERAGE_EX_GAIN_PER_MINUTE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Average XP gained per minute" />
- <stat Name="AVERAGE_RESPONSE_TIME" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - COP -Average response time" />
- <stat Name="TIME_LAST_WANTED_LEVEL" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 -The length of time of last wanted level chase" />
- <stat Name="CHEAT_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - stores if the player cheated with this character" />
- <stat Name="BAD_SPORT_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - stores if the player cheated with this character" />
- <stat Name="CHAR_ONMISSION" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Sets to true when the player is on mission" />
- <stat Name="TIME_ON_LOST_BIKE" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - time on a lost bike" />
- <stat Name="PARACHUTE_BLACK_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_RED_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_ORANGE_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_YELLOW_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <stat Name="PARACHUTE_BLUE_DEPLOYED" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks number of times player deploys coloured smoke while parachuting" />
- <!--VEHICLE ACCESS-->
- <stat Name="DOES_PLAYER_HAVE_VEH_ACCESS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="True if the player owns a car." />
- <!-- drug dealing-->
- <stat Name="DDEAL_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke in mp char 0 possession" />
- <stat Name="DDEAL_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin in mp char 0 possession" />
- <stat Name="DDEAL_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed in mp char 0 possession" />
- <stat Name="DDEAL_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth in mp char 0 possession" />
- <stat Name="STASHED_COKE_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of coke stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_HEROIN_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of heroin stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_WEED_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of weed stashed in mp char 0 personal vehicle" />
- <stat Name="STASHED_METH_QUANTITY" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Quantity of meth stashed in mp char 0 personal vehicle" />
- <!-- HOLD UPS -->
- <stat Name="HOLDUPS_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Which hold ups have been done already" />
- <!-- AMBIENT BS -->
- <stat Name="AMBIENT_MIS_BS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="BS to store if player has completed ambient events such as picking up hitchiker" />
- <!-- HELP TEXT -->
- <stat Name="NON_MISSION_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="SPECTATOR_CAM_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FULLSCREEN_TV_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="NEAR_TV_HELP_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="TV_SEAT_TEXT" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- Last Unlocked Weapon -->
- <stat Name="LAST_UNLOCKED_WEAPON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="LAST_UNLOCKED_FM_WEAPON" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- MISSION CONTACT STATS -->
- <stat Name="CONTACT_MISS_0" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_1" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_2" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_3" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_4" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_5" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_6" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_7" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_8" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_9" Type="string" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - For keith to store Mission contact names" />
- <stat Name="CONTACT_MISS_RANK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="For keith to store Mission contact names" />
- <stat Name="DM_COLLECTED_SHARK_TEST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <stat Name="DM_COLLECTED_POWER_PLAYER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <!-- Tutorial BitSet -->
- <stat Name="TUTORIAL_BITSET" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- Should Use Secondary Tutorial Respawn Position -->
- <stat Name="USE_SECOND_TUT_SPAWN_POS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Sets the player to spawn in the secondary position (Boss Room or Locker Room)" />
- <!-- Set when character has watched the Freemode Intro -->
- <stat Name="FM_INTRO_CUT_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character has seen the Freemode Intro" />
- <!-- FM HELP TEXT -->
- <stat Name="FM_NON_MISS_HELP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_NON_MS_HELP_TEXT2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_NON_MS_HELP_TEXT3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_NON_MS_HELP_TEXT4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_NON_MS_HELP_TEXT5" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_NON_MS_HELP_GTA1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if GTA help has been displayed" />
- <stat Name="FM_SPAWN_POSITION" Type="pos" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_SPAWN_FLAG" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_SPAWN_HEADING" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_CHAR_STATS1" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <stat Name="FM_CHAR_STATS2" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Tracks if NMH has been displayed" />
- <!-- CELLPHONE -->
- <stat Name="FM_CELLPHONE_VIBRATE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Import export stats" />
- <stat Name="FM_CELLPHONE_RINGTONE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Import export stats" />
- <!-- FM Import Export -->
- <stat Name="FM_IMP_EXP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Import export stats" />
- <!-- FM Intro Mission -->
- <stat Name="FM_INTRO_MISS_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM intro mission" />
- <!-- FM Activity Phonecall -->
- <stat Name="FM_ACT_PHN" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="FM_ACT_PH2" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="FM_ACT_PH3" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="FM_ACT_PH4" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <stat Name="FM_VEH_TX1" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Freemode activity phonecall" />
- <!-- FM Char Deathmatch Stats -->
- <stat Name="DM_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of death matchs started" />
- <stat Name="DM_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of death matchs ended" />
- <!-- FM Char Race Stats -->
- <stat Name="RACE_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="RACE_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <!-- FM Char Race Stats -->
- <stat Name="MINIGAME_START" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races started" />
- <stat Name="MINIGAME_END" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of races ended" />
- <!-- FM trigger Tut -->
- <stat Name="FM_TRIGTUT_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM trigger tutorial" />
- <!-- FM Hold Up Tut -->
- <stat Name="FM_HOLDTUT_DONE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM Hold Up tutorial" />
- <!-- FM Car Mod Tut -->
- <stat Name="FM_CMODTUT_DONE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM Car Mod tutorial" />
- <!-- FM No Tut -->
- <stat Name="FM_NOTUT_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character chooses not to do the tutorials" />
- <!-- FM Race Tut -->
- <stat Name="FM_RACETUT_DONE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM race tutorial" />
- <stat Name="FM_RACEPOSITION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM race tutorial" />
- <!-- FM garage cut -->
- <stat Name="FM_BUYGAR_DONE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM race tutorial" />
- <!--- HELP TEXT STATS -->
- <stat Name="HELP_THUMB_VOTE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of times help has been displayed" />
- <stat Name="HELP_BASEJUMP_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Min="0" Max="10" Owner="script" characterStat="true" Comment=" No of times help has been displayed" />
- <stat Name="HELP_RACES_TEXT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of times help has been displayed" />
- <!--- FM ask the player to change character once -->
- <stat Name="FM_CHANGECHAR_ASKED" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Set when the character completes the FM race tutorial" />
- <stat Name="PLAYER_ANIM_TYPE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of times help has been displayed" />
- <!--- HELPERS FOR TIMED AWARDS -->
- <stat Name="TIMEINHELI" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent being a passenger in Milliseconds " />
- <stat Name="TIMEWITHOUTCRASHING" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent being a passenger in Milliseconds " />
- <stat Name="TIME_AS_A_PASSENGER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - - Vehicles-Time spent as a passenger" />
- <stat Name="TIME_AS_A_DRIVER" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Vehicles- Time spent as a driver" />
- <stat Name="TIME_SPENT_FLYING" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 -Vehicles- Time spent flying an aircraft" />
- <stat Name="TIME_IN_CAR" Type="u64" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 -Vehicles- Time spent inside your car" />
- <!-- Character Creator Stats -->
- <stat Name="CHAR_CREATOR_STAMINA" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator stamina" />
- <stat Name="CHAR_CREATOR_SHOOTING" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator shooting" />
- <stat Name="CHAR_CREATOR_STRENGTH" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator strength" />
- <stat Name="CHAR_CREATOR_STEALTH" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator stealth" />
- <stat Name="CHAR_CREATOR_FLYING" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator flying" />
- <stat Name="CHAR_CREATOR_BIKE" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator bike" />
- <stat Name="CHAR_CREATOR_LUNG" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator lung" />
- <stat Name="CHAR_CREATOR_MECHANIC" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment=" Character creator mechanic" />
- <!-- UNLOCKS STATS -->
- <stat Name="NO_WEAPONS_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" Min="0" Max="50" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_WEAPON_MODS_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" Min="0" Max="400" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="No of items unlocked" />
- <stat Name="NO_WEAPON_CLR_MOD_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" Min="0" Max="400" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="No of items unlocked" />
- <stat Name="NO_VEHICLE_MODS_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" Min="0" Max="200" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment="No of items unlocked" />
- <stat Name="NO_CLOTHES_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment=" No of items unlocked" />
- <stat Name="NO_HAIR_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_TATTOOS_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_PROPERTIES_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_AWARDS_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_DRUG_CAPACITY_UNLOCK" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_MASKS_UNLOCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <stat Name="NO_MAKEUP_UNLOCK" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment=" No of items unlocked" />
- <!-- AWARDS -->
- <stat Name="AWD_PASSENGERTIME" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - Time spent being a passenger in minutes Award" Denominator="360000" Desc = "282" Label = "282"/>
- <stat Name="AWD_100_KILLS_PISTOL" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a pistol - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "506" Label = "506"/>
- <stat Name="AWD_100_KILLS_SNIPER" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a sniper rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "585" Label = "585" />
- <stat Name="AWD_50_KILLS_GRENADES" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with grenades - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "541" Label = "541" />
- <stat Name="AWD_100_KILLS_SHOTGUN" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with a shotgun rifle - VAGOS - Award LOST MC - Award COP- N/A " Denominator="100" Desc = "584" Label = "584" />
- <stat Name="AWD_100_KILLS_SMG" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 100 Kills with an SMG - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "540" Label = "540" />
- <stat Name="AWD_50_KILLS_ROCKETLAUNCH" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with a Rocketlauncher - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "539" Label = "539" />
- <stat Name="AWD_25_KILLS_STICKYBOMBS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 50 Kills with sticky bombs - VAGOS - Award LOST MC - Award COP- N/A " Denominator="1" Desc = "538" Label = "538" />
- <stat Name="AWD_20_KILLS_MELEE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 20 Kills with melee weapons - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc = "537" Label = "537" />
- <stat Name="AWD_100_HEADSHOTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 100 headshot kills - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="1" Desc = "536" Label = "536"/>
- <stat Name="AWD_50_VEHICLES_BLOWNUP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - 50 vehicles blownup - VAGOS - N/A LOST MC - Award COP- N/A " Denominator="50" Desc = "583" Label = "583" />
- <stat Name="AWD_VEHICLES_JACKEDR" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10/25/50/100 vehicles jacked - VAGOS -AWARD LOST MC - N/A COP- N/A " Denominator="100" Desc = "582" Label = "582" />
- <stat Name="AWD_ENEMYDRIVEBYKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc = "581" Label = "581" />
- <stat Name="AWD_COPS_KILLED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - award given reaching 10/25/50/100/200 enemy driveby kills - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="200" Desc = "580" Label = "580" />
- <stat Name="AWD_BUY_EVERY_GUN" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Award when buying every gun - VAGOS -AWARD LOST MC - AWARD COP- N/A " Denominator="100" Desc = "521" Label = "521" />
- <stat Name="AWD_HOLD_UP_SHOPS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Award for holding up all shops award given reaching 1/6/12/19 - VAGOS -Tattoo LOST MC - Patch COP- N/A " Denominator="20" Desc = "566" Label = "566" />
- <stat Name="AWD_LAPDANCES" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Award for no. Lapdances paid for - VAGOS -Award LOST MC - Award COP- NA " Denominator="20" Desc = "559" Label = "559" />
- <stat Name="AWD_DRIVE_ALL_COP_CARS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Award for driving all cop cars - VAGOS -NA LOST MC - NA COP- AWARD " Denominator="1" Desc = "551" Label = "551" />
- <stat Name="AWD_TIME_IN_HELICOPTER" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for time spent in helicopter Denomitators of 10/25/50/- VAGOS -AWARD LOST MC - AWARD COP- AWARD " Denominator="3000000" Desc = "550" Label = "550" />
- <stat Name="AWD_CARS_EXPORTED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of car deliveries at car export Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc = "535" Label = "535" />
- <stat Name="AWD_SECURITY_CARS_ROBBED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of security cars robbed Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="50" Desc = "571" Label = "571" />
- <stat Name="AWD_5STAR_WANTED_AVOIDANCE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times avoiding 5 star wanted level Denomitators of 1/5/10/25/50/100 VAGOS -AWARD LOST MC - AWARD COP- NA" Denominator="100" Desc = "534" Label = "534" />
- <stat Name="AWD_VEHICLE_JUMP_OVER_40M" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times jumping a vehicle over 40 metres Denomitators of 1/5/10/25/50 VAGOS -AWARD LOST MC - AWARD COP- AWARD" Denominator="1" Desc = "509" Label = "509" />
- <stat Name="AWD_RACES_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times player wins a race Denomitators of 1/5/10/25/50/100 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="100" Desc = "586" Label = "586" />
- <stat Name="AWD_NO_ARMWRESTLING_WINS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 -Awards for number of times you killed every member of a gang in one mission of 1/5/10/20 VAGOS -TATTOO LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "589" Label = "589" />
- <stat Name="AWD_WIN_AT_DARTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 1 - Number of dart wins 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "610" Label = "610" />
- <stat Name="AWD_CAR_BOMBS_ENEMY_KILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of enemies killed using car bombs 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "611" Label = "611" />
- <stat Name="AWD_KILLS_ASSAULT_RIFLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 1 - Award for kills with assualt rifle 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "631" Label = "631" />
- <stat Name="AWD_KILLS_MACHINEGUN" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 1 - Award for machine gun kills 10 25 50 100 VAGOS -TAT LOST MC - PATCH COP- NA" Denominator="20" Desc = "632" Label = "632" />
- <stat Name="AWD_NO_HAIRCUTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 1 - Number of haircuts 1 5 10 25 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "639" Label = "639" />
- <stat Name="AWD_PARACHUTE_JUMPS_50M" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of parachute jumps over 50m 1 10 25 50 VAGOS -TAT LOST MC - PATCH COP- MEDAL" Denominator="20" Desc = "640" Label = "640" />
- <stat Name="AWD_PARACHUTE_JUMPS_20M" Type="int" SaveCategory="1" online="true" profile="true" Owner="coder" characterStat="true" Comment="MP Char 1 - Number of parachute jumps below 20m" Denominator="20" Desc = "640" Label = "640" />
- <!--FM AWARDS -->
- <stat Name="AWD_FM_GOLF_HOLE_IN_1" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_GOLF_BIRDIES" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_GOLF_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_SHOOTRANG_TG_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_SHOOTRANG_RT_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_SHOOTRANG_CT_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_SHOOTRANG_GRAN_WON" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TENNIS_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TENNIS_ACE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TENNIS_5_SET_WINS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TENNIS_STASETWIN" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_GTA_RACES_WON" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_RACES_FASTEST_LAP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_RACE_LAST_FIRST" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_DM_WINS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TDM_WINS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_TDM_MVP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_DM_KILLSTREAK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_DM_TOTALKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_DM_3KILLSAMEGUY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM_DM_STOLENKILL" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FMATTGANGHQ" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Clear all gang hideouts in one game day" />
- <stat Name="AWD_FMBASEJMP" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Land away from the target centre times" />
- <stat Name="AWD_FMHORDWAVESSURVIVE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Reach wave without dying." />
- <stat Name="AWD_FMBBETWIN" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Earn amount of cash from betting" />
- <stat Name="AWD_FMCRATEDROPS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FM6DARTCHKOUT" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_FMWINEVERYGAMEMODE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMPICKUPDLCCRATE1ST" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINALLRACEMODES" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRACEWORLDRECHOLDER" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRALLYWONDRIVE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMRALLYWONNAV" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFITEMSCLOTHES" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMFULLYMODDEDCAR" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINCUSTOMRACE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFFERENTDM" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FM25DIFFERENTRACES" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTKILLSGANGHIDE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTKILLSSURVIVE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMSHOOTDOWNCOPHELI" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLCHEATER" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILL3ANDWINGTARACE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMTATTOOALLBODYPARTS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINRACETOPOINTS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLBOUNTY" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMOVERALLKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINSEARACE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMWINAIRRACE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMREVENGEKILLSDM" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMKILLSTREAKSDM" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMTIME5STARWANTED" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMFURTHESTWHEELIE" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMDRIVEWITHOUTCRASH" Type="u64" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTFLIPSINONEVEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="AWD_FMMOSTSPINSINONEVEHICLE" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Get all the services" />
- <stat Name="BOUNTTARG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Bounties placed on other players by you" />
- <stat Name="BOUNTSONU" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Bounties placed on other players by you" />
- <stat Name="BOUNTPLACED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Bounties placed on you " />
- <stat Name="VEHEXPORTED" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Cars exported" />
- <stat Name="BETAMOUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="GHKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDELVL" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDKILLS" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="UNIQUECRATES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="BJWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="HORDEWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - PERSONAL -Number of silent kills" />
- <stat Name="MCMWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MIssion created mission Wins" />
- <stat Name="GANGHIDWINS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MIssion created mission Wins" />
- <stat Name="CRARMWREST" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRBASEJUMP" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRDARTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRDM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRGANGHIDE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRGOLF" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRHORDE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRMISSION" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRSHOOTRNG" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="CRTENNIS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--FM XP REWARD TRACKING STATS -->
- <stat Name="REW_DAILY_DM" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_RACE" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_MISS" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_DM_WIN" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_RACE_WIN" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_MISS_WIN" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_5_MISS" Type="date" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_DAILY_5_MISS_COUNTER" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_10_CREATOR_MISS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_RSTAR_VER_COMP_COUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_PLAY_OWN_MISS_COUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_PLAY_OTHER_MISS_COUNT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_PLAY_CREATE_1_TYPE" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_BOOL_PLAY_OTHER_MISS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <stat Name="REW_BOOL_PLAY_RSTAR_MISS" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Stores how many times the player has started mission script" />
- <!--FM VEHICLE ACCESS STATS -->
- <stat Name="PLANE_ACCESS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Says if the player has access to a Plane for Heists." />
- <stat Name="BOAT_ACCESS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Says if the player has access to a Boat for Heists." />
- <stat Name="HELI_ACCESS" Type="bool" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <!--FM RACE MOOD FACE -->
- <stat Name="CHAR_MOOD_NORMAL" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <stat Name="CHAR_MOOD_RACES" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <stat Name="CHAR_MOOD_DM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <!--FM SNACKS -->
- <stat Name="NO_BOUGHT_YUM_SNACKS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <stat Name="NO_BOUGHT_HEALTH_SNACKS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <stat Name="NO_BOUGHT_EPIC_SNACKS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Says if the player has access to a Heli for Heists." />
- <!-- Property Stats -->
- <stat Name="PROPERTY_HOUSE" Type="int" SaveCategory="1" Default="0" online="true" profile="FALSE" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="Stores what house player has purchased" />
- <stat Name="AWD_TEMPAWARDINT" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_TEMPAWARDFLOAT" Type="float" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="AWD_TEMPAWARDBOOL" Type="bool" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Assassination attempts stopped" />
- <stat Name="DM_CURRENT_KILLS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM KILLS the player has" />
- <stat Name="DM_CURRENT_ASSISTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
- <stat Name="DM_CURRENT_DEATHS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM DEATHS player has" />
- <stat Name="DM_HIGHEST_KILLSTREAK" Type="int" SaveCategory="1" online="true" profile="true" Owner="script" characterStat="true" Comment="Deathmatch - HIGHEST DM KILLSTREAK the player has" />
- <stat Name="DM_TOTAL_CASH" Type="int" SaveCategory="1" online="true" profile="true" FlushPriority="15" Owner="script" characterStat="true" Comment="Deathmatch - Total DM CASH player has" />
- <stat Name="DM_TOTAL_ASSISTS" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Deathmatch - Total DM ASSISTS player has" />
- <stat Name="FM_PRIM_COLOUR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />
- <stat Name="FM_SECO_COLOUR" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Colour the player set the car at" />
- <stat Name="SHOOTINGRANGE_GRID_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range GRID round" />
- <stat Name="SHOOTINGRANGE_RAND_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" />
- <stat Name="SHOOTINGRANGE_COV_SCORE" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round" />
- <!-- CREW UNLOCKS -->
- <stat Name="CHAR_CREWUNLOCK_1_UNLCK" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MP Char 0 - Player Kit Unlocked bitset 1" />
- <stat Name="FRONT_END_JIP_UNLOCKED" Type="bool" SaveCategory="0" online="true" profile="true" Owner="script" characterStat="true" Comment="True when the character has gotten through the tutorial" />
- <!--GAME SPECIFIC MISSION STATS -->
- <stat Name="MPPLY_FM_CINEMA_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a cinema corona in freemode" />
- <stat Name="MPPLY_FM_DONE_MISS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a mission corona in freemode" />
- <stat Name="MPPLY_FM_DONE_ARMW_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters an arm wrestling corona in freemode" />
- <stat Name="MPPLY_FM_DONE_DARTS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a darts corona in freemode" />
- <stat Name="MPPLY_FM_DONE_SHOOT_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a shooting range corona in freemode" />
- <stat Name="MPPLY_FM_DONE_TNS_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a tennis corona in freemode" />
- <stat Name="MPPLY_FM_DONE_GOLF_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a golf corona in freemode" />
- <stat Name="MPPLY_FM_DONE_HRD_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a horde corona in freemode" />
- <stat Name="MPPLY_FM_DONE_RC_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a race corona in freemode" />
- <stat Name="MPPLY_FM_DONE_DM_CORONA_HELP" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text the first time the player enters a DM corona in freemode" />
- <stat Name="MPPLY_DONE_RACE_CREATOR_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Has player completed the race-creator tutorial" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_DEATHMAT" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Deathmatch" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_FREEMODE" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Freemode" />
- <stat Name="MPPLY_TOTAL_TIME_MISSION_CREATO" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Mission Creator" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_RACES" Type="u64" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent in Races" />
- <stat Name="MPPLY_TOTAL_TIME_SPENT_ON_MISS" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Total time spent on mission" />
- <stat Name="MPPLY_TOTAL_RACES_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total Races won" />
- <stat Name="MPPLY_TOTAL_RACES_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total Races won" />
- <stat Name="MPPLY_TOTAL_CUSTOM_RACES_WON" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Total Races won in a custom vehicle" />
- <stat Name="MPPLY_TOTAL_DEATHMATCH_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_DEATHMATCH_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_TDEATHMATCH_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_TOTAL_TDEATHMATCH_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Total DM won" />
- <stat Name="MPPLY_LAST_REPORT_PENALTY" Type="u32" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_LAST_COMMEND_PENALTY" Type="u32" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a commend strength penalty" />
- <stat Name="MPPLY_LAST_REPORT_RESTORE" Type="u32" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_LAST_COMMEND_RESTORE" Type="u32" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The last time a player took a report strength penalty" />
- <stat Name="MPPLY_REPORT_STRENGTH" Type="int" SaveCategory="0" Default="16" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The amount to be added to the report stats (default of 16)" />
- <stat Name="MPPLY_COMMEND_STRENGTH" Type="int" SaveCategory="0" Default="16" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="The amount to be added to the commend stats (default of 16)" />
- <stat Name="MPPLY_GRIEFING" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total reports of Griefing" />
- <stat Name="MPPLY_VC_ANNOYINGME" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Voice Chat: Annoying Me reports" />
- <stat Name="MPPLY_VC_HATE" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Voice Chat: Using Hate reports" />
- <stat Name="MPPLY_OFFENSIVE_LANGUAGE" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total reports of Offensive Language" />
- <stat Name="MPPLY_OFFENSIVE_TAGPLATE" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <stat Name="MPPLY_OFFENSIVE_UGC" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <stat Name="MPPLY_BAD_CREW_NAME" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports of offensive crew name" />
- <stat Name="MPPLY_BAD_CREW_MOTTO" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for offensive crew motto" />
- <stat Name="MPPLY_BAD_CREW_STATUS" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for offensive crew status" />
- <stat Name="MPPLY_BAD_CREW_EMBLEM" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for offensive emblem" />
- <stat Name="MPPLY_GAME_EXPLOITS" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total reports for offensive emblem, crew, or UGC" />
- <stat Name="MPPLY_EXPLOITS" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for use of exploits" />
- <stat Name="MPPLY_PLAYERMADE_TITLE" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for player made titles (missions)" />
- <stat Name="MPPLY_PLAYERMADE_DESC" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Total reports for Player made description (missions)" />
- <stat Name="MPPLY_FRIENDLY" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total commends for being Friendly" />
- <stat Name="MPPLY_HELPFUL" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" triggerEventValueChanged="true" Comment="Total commends for being Helpful" />
- <stat Name="MPPLY_STARTED_MP" Type="date" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Date the player started playing MP" />
- <stat Name="MPPLY_KILLS_PLAYERS_CHEATER" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Players Kill for cheater ratio" />
- <stat Name="MPPLY_DEATHS_PLAYERS_CHEATER" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="coder" Comment="Players Deaths for cheater ratio" />
- <stat Name="MPPLY_NON_CHEATER_CASH" Type="date" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Date the player started playing MP" />
- <stat Name="MPPLY_DONE_DM_CREATOR_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial" />
- <stat Name="MPPLY_DONE_MISS_CREATOR_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial" />
- <stat Name="MPPLY_FM_ACTIVITY_HELP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text for freemode activities" />
- <stat Name="MPPLY_MISSIONS_CREATED" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MP Char 0 - PERSONAL -Has player completed the DM-creator tutorial" />
- <stat Name="MPPLY_FM_NONMISS_HELP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text for non-mission freemode activities" />
- <stat Name="MPPLY_FM_RACE_MENU_HELP" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Help text for race menu" />
- <!--General Player Stats -->
- <stat Name="MPPLY_ISPUNISHED" Type="bool" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to true when the player is on mission - used for reliability check" />
- <stat Name="MPPLY_LAST_MP_CHAR" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="15" ServerAuthoritative="false" community="false" Min="0" Max="5" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="stores the last character the player went in mp" />
- <stat Name="MPPLY_FM_INTRO_CUT_DONE" Type="bool" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to True when the player has watched the Freemode Intro Cutscene" />
- <stat Name="MPPLY_FM_MISSION_LIKES" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Sets to True when the player has watched the Freemode Intro Cutscene" />
- <!--FM Race Cars Stats -->
- <stat Name="MPPLY_VEHSUPER" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHSPORTS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHMUSCLE" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHEXEC" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHCLASS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIMPORT" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIARMO" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHISWAG" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIOFFRD" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIVANS" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIBIKES" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHICYC" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIPLN" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIHELI" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <stat Name="MPPLY_VEHIBOAT" Type="int" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="Freemode - Shop Data" />
- <!--Permanent Stats -->
- <stat Name="MPPLY_CHAR_DIST_TRAVELLED" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MP Char 0 - Total distance travelled. On Foot, car, boat, bike etc" />
- <stat Name="MPPLY_DEATHS_PLAYER" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Number of deaths caused by other players" />
- <stat Name="MPPLY_KILLS_PLAYERS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="coder" Comment="Number of players killed" />
- <stat Name="MPPLY_DM_TOTAL_KILLS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Deathmatch - Total DM KILLS the player has" />
- <stat Name="MPPLY_DM_TOTAL_DEATHS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Deathmatch - Total DM DEATHS player has" />
- <stat Name="MPPLY_GLOBALXP" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Players Globals XP" />
- <!-- Player Cash -->
- <stat Name="MPPLY_CARAPP_DATA_SENT_0" Type="bool" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot" />
- <stat Name="MPPLY_CARAPP_DATA_SENT_1" Type="bool" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot" />
- <stat Name="MPPLY_CARAPP_DATA_SENT_2" Type="bool" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot" />
- <stat Name="MPPLY_CARAPP_DATA_SENT_3" Type="bool" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot" />
- <stat Name="MPPLY_CARAPP_DATA_SENT_4" Type="bool" SaveCategory="0" Default="-1" online="true" profile="false" Owner="script" Comment="MPPLAYER - CarApp data has been setup for character slot" />
- <!-- Player Cash -->
- <stat Name="MPPLY_TOTAL_SPENT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Players Globals XP" />
- <stat Name="MPPLY_TOTAL_EARNED" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Players Globals XP" />
- <!-- Player Awards -->
- <stat Name="MPPLY_AWD_FM_CR_RACES_MADE" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_AWD_FM_CR_DM_MADE" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_AWD_FM_CR_PLAYED_BY_PEEP" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_AWD_FM_CR_MISSION_SCORE" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Assassination attempts stopped" />
- <!-- Player Gun Club Stats -->
- <stat Name="MPPLY_SHOOTINGRANGE_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Best score achieved in the Shooting Range RANDOM round" />
- <stat Name="MPPLY_SHOOTINGRANGE_LOSSES" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Best score achieved in the Shooting Range COVERED round" />
- <stat Name="MPPLY_SHOOTINGRANGE_TOTAL_MATCH" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total Shooting Games Played" />
- <stat Name="SHOOTINGRANGE_SEEN_TUT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the Range Tutorial" />
- <!-- Player Tennis Stats -->
- <stat Name="TENNIS_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the Tennis Tutorial." />
- <stat Name="MPPLY_TENNIS_MATCHES_WON" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total tennis matches won" />
- <stat Name="MPPLY_TENNIS_MATCHES_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total tennis matches lost" />
- <!-- Player Golf Stats -->
- <stat Name="MPPLY_GOLF_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_GOLF_LOSSES" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <!-- Player Darts Stats -->
- <stat Name="DARTS_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the darts Tutorial." />
- <stat Name="MPPLY_DARTS_TOTAL_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total number of Dart game wins " />
- <stat Name="MPPLY_DARTS_TOTAL_MATCHES" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Total number of Dart matches " />
- <!-- Player Arm Wrestling Stats -->
- <stat Name="ARMWRESTLING_SEEN_TUTORIAL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="MPPLAYER - Checks that the player has seen the arm wrestling Tutorial." />
- <stat Name="MPPLY_ARMWRESTLING_TOTAL_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling wins " />
- <stat Name="MPPLY_ARMWRESTLING_TOTAL_MATCH" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <!-- Crew Challenge Stats -->
- <stat Name="MPPLY_CREW_CHALLENGE_WIN" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <stat Name="MPPLY_CREW_HEAD2HEAD_WIN" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Total number of Arm Wrestling matches " />
- <!-- CREW XP STATS -->
- <stat Name="MPPLY_CREW_LOCAL_XP_0" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 0" />
- <stat Name="MPPLY_CREW_LOCAL_XP_1" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 1" />
- <stat Name="MPPLY_CREW_LOCAL_XP_2" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 2" />
- <stat Name="MPPLY_CREW_LOCAL_XP_3" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 3" />
- <stat Name="MPPLY_CREW_LOCAL_XP_4" Type="int" SaveCategory="0" Default="0" online="true" profile="true" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players local crew xp for team 4" />
- <stat Name="MPPLY_XP_REWARD_PLAYER_IN_CREW" Type="bool" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="MPPLAYER 0 - Players local crew xp for team 4" />
- <!-- JOB STATS -->
- <stat Name="MPPLY_TIMES_FINISH_RACE_TOP_3" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_RACE_LAST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_RACE_BEST_LAP" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_DM_TOP_3" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_TIMES_FINISH_DM_LAST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CRMISSION" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_MCMWIN" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CRHORDE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_HORDEWINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest putt that went in the cup" />
- <stat Name="MPPLY_CURRENT_CREW_RANK" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Rank in the primary crew." />
- <stat Name="MPPLY_NEXT_CREW_RANK" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT_DELTA" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_VOTED_OUT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_WAS_I_BAD_SPORT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_WAS_I_CHEATER" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="The next rank in the primary crew." />
- <stat Name="MPPLY_NEW_CONTENT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Store the content hash so it can be checked for a difference." />
- <!--
- <stat Name="MPPLY_CREW_GLOBAL_XP_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 0" />
- <stat Name="MPPLY_CREW_GLOBAL_XP_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 1" />
- <stat Name="MPPLY_CREW_GLOBAL_XP_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 2" />
- <stat Name="MPPLY_CREW_GLOBAL_XP_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 3" />
- <stat Name="MPPLY_CREW_GLOBAL_XP_4" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 4" />
- -->
- <stat Name="MPPLY_CREW_0_ID" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 0" />
- <stat Name="MPPLY_CREW_1_ID" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER0 - Players GLOBAL crew xp for team 1" />
- <stat Name="MPPLY_CREW_2_ID" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER0 - Players GLOBAL crew xp for team 2" />
- <stat Name="MPPLY_CREW_3_ID" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 3" />
- <stat Name="MPPLY_CREW_4_ID" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" triggerEventValueChanged="true" Comment="MPPLAYER 0 - Players GLOBAL crew xp for team 4" />
- <stat Name="MPPLY_CREW_LOCAL_TIME_0" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_LOCAL_TIME_1" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_LOCAL_TIME_2" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_LOCAL_TIME_3" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_LOCAL_TIME_4" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="CREW_LOCAL_TIME_0" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time in a crew" />
- <stat Name="CREW_LOCAL_TIME_1" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time in a crew" />
- <stat Name="CREW_LOCAL_TIME_2" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time in a crew" />
- <stat Name="CREW_LOCAL_TIME_3" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time in a crew" />
- <stat Name="CREW_LOCAL_TIME_4" Type="u64" SaveCategory="0" online="true" profile="false" Owner="script" characterStat="true" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_NO_HEISTS_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_NO_HEISTS_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_NO_HEISTS_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_NO_HEISTS_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_NO_HEISTS_4" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_HEIST_CASH_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_HEIST_CASH_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_HEIST_CASH_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_HEIST_CASH_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="MPPLY_CREW_HEIST_CASH_4" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time in a crew" />
- <stat Name="SPAWN_LOCATION_SETTING" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP setting, players spawn location" />
- <stat Name="PLAYER_TITLE_SETTING" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP setting, players title" />
- <stat Name="PLAYER_ANIM_SETTING" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP setting, players quick animation" />
- <stat Name="PLAYER_ANIM_VEH_SETTING" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="MP setting, players quick animation" />
- <stat Name="LAST_PLAYED_CORONA_ANIM_TY" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Last type of animation played in corona" />
- <stat Name="LAST_PLAYED_CORONA_ANIM" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Last animation played in corona" />
- <stat Name="LAST_PLAYED_CORONA_RADIO" Type="int" SaveCategory="1" online="true" profile="false" Owner="script" characterStat="true" Comment="Last radio station selected in corona" />
- <!-- BASEJUMP Stats -->
- <stat Name="MPPLY_BJ_WINS" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par" />
- <stat Name="MPPLY_BJ_LOST" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MPPLAYER - Distance of longest drive that stopped on the fairway" />
- <!-- RACE TO POINT Stats -->
- <stat Name="MPPLY_RACE_2_POINT_WINS" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Lowest Score for a Round - Delta vs. Par" />
- <stat Name="MPPLY_RACE_2_POINT_LOST" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Distance of longest drive that stopped on the fairway" />
- <!-- Player award -->
- <stat Name="MPPLY_BRONZE_INTPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_INTPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_INTPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_INTPLY_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_FLOATPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_FLOATPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_BRONZE_FLOATPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_INTPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_INTPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_INTPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_INTPLY_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_FLOATPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_FLOATPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_SILVER_FLOATPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_INTPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_INTPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_INTPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_INTPLY_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_FLOATPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_FLOATPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_GOLD_FLOATPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_INTPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_INTPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_INTPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_INTPLY_3" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_FLOATPLY_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_FLOATPLY_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_PLATINUM_FLOATPLY_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPPLY_FM_VEH_COLOUR_TYPE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - The type of colour last picked by player" />
- <stat Name="MPPLY_FM_VEH_COLOUR" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Colour the player set the car at" />
- <stat Name="MPPLY_DM_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of death matchs started" />
- <stat Name="MPPLY_DM_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of death matchs ended" />
- <stat Name="MPPLY_DM_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="CHEAT TRACKING No of death matchs ended" />
- <stat Name="MPPLY_RACE_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of races started" />
- <stat Name="MPPLY_RACE_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of races ended" />
- <stat Name="MPPLY_RACE_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="CHEAT TRACKING No of races quit" />
- <stat Name="MPPLY_MC_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING No of missions started" />
- <stat Name="MPPLY_MC_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="CHEAT TRACKING no of missions ended" />
- <stat Name="MPPLY_MC_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="CHEAT TRACKING no of missions quit" />
- <stat Name="MPPLY_MGAME_CHEAT_START" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="No of races started" />
- <stat Name="MPPLY_MGAME_CHEAT_END" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="No of races ended" />
- <stat Name="MPPLY_MGAME_CHEAT_QUIT" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="No of races ended" />
- <stat Name="MPPLY_AVERAGE_RTT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Average client RTT with the host." />
- <stat Name="MPPLY_OVERALL_CHEAT" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_OVERALL_BADSPORT" Type="float" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_CHAR_IS_BADSPORT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="coder" Comment="Track when a player has been flaged as a cheater" />
- <stat Name="MPPLY_BECAME_BADSPORT_NUM" Type="int" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_CHEATER_NUM" Type="int" SaveCategory="0" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" triggerEventValueChanged="true" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_CHEATER_DT" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BECAME_BADSPORT_DT" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_STARTED" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_ENDED" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_ACTIVITY_QUIT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_OVERALL_SESSION_COUNT" Type="int" SaveCategory="0" online="true" profile="true" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_BADSPORT_MESSAGE" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Number of times cheated" />
- <stat Name="MPPLY_DESTROYED_PVEHICLES" Type="int" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="Number of times cheated" />
- <!-- Multiplayer Settings -->
- <stat Name="MPPLY_BETTING_ODDS_SETTING" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP setting, players betting odds format" />
- <stat Name="MPPLY_CREW_SETTINGS" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="If settings are set while in a crew" />
- <!-- General award -->
- <stat Name="MPGEN_BRONZE_INTGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_BRONZE_INTGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_BRONZE_INTGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_BRONZE_FLOATGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_BRONZE_FLOATGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_BRONZE_FLOATGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_INTGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_INTGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_INTGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_FLOATGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_FLOATGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_SILVER_FLOATGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_INTGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_INTGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_INTGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_FLOATGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_FLOATGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_GOLD_FLOATGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_INTGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_INTGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_INTGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_FLOATGEN_0" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_FLOATGEN_1" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <stat Name="MPGEN_PLATINUM_FLOATGEN_2" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP Char 0 - Player Int Char Awards Platinum Level bitset" />
- <!-- Spawn Vectors Stats -->
- <stat Name="MPPLY_SPAWN_POSITION_1" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_2" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_3" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_4" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_5" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_6" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_7" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_8" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_9" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_SPAWN_POSITION_10" Type="pos" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Spawn position" />
- <stat Name="MPPLY_AUTOMUTE_MESSAGE" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Real money player has spent in store" />
- <stat Name="MPPLY_INGAMESTORE_MONEYSPENT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MPPLAYER - Real money player has spent in store" />
- <stat Name="MPPLY_KILL_DEATH_RATIO" Type="float" SaveCategory="0" online="true" profile="true" FlushPriority="15" Owner="script" Comment="MP player 0 - COP -kill death percentage ratio." />
- <stat Name="MPPLY_NEED_TO_UPDATE_HEADSHOT" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="MP player 0 - COP kill death percentage ratio." />
- <!-- FM cutscene stat -->
- <stat Name="FM_CUT_DONE" Type="int" SaveCategory="1" Default="0" online="true" profile="false" FlushPriority="0" ServerAuthoritative="false" community="false" UserData="STAT_FLAG_NEVER_SHOW" Owner="script" characterStat="true" triggerEventValueChanged="true" Comment="Track which cutscenes have beend done" />
- <!-- DO NOT DELETE THESE! They are required to test the infulstructure of the the stat system -->
- <stat Name="MPPLY_AWD_TEMPAWARD" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" Denominator="5" Desc = "001" Label = "025"/>
- <stat Name="MPPLY_AWD_TEMPAWARDFLOAT" Type="float" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_AWD_TEMPAWARDBOOL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_AWD_TEMPAWARDDATE" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPGEN_AWD_TEMPAWARDINT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPGEN_AWD_TEMPAWARDFLOAT" Type="float" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPGEN_AWD_TEMPAWARDBOOL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPGEN_AWD_TEMPAWARDDATE" Type="date" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Assassination attempts stopped" />
- <stat Name="MPPLY_TEMPSTATINT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATFLOAT" Type="float" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATBOOL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATLABEL" Type="label" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATSTRING" Type="string" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATVEC" Type="pos" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPPLY_TEMPSTATDATE" Type="date" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATINT" Type="int" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATFLOAT" Type="float" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATBOOL" Type="bool" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATLABEL" Type="label" SaveCategory="0" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATSTRING" Type="string" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATVEC" Type="pos" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="MPGEN_TEMPSTATDATE" Type="date" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="TEMPSTATVEC" Type="pos" SaveCategory="0" Default="Test" online="true" profile="false" Owner="script" characterStat="true" Comment="Time mp char 4 weapon in inventory(S)" />
- <stat Name="PLAYER_MUTED_TALKERS_MET" Type="u32" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" Owner="coder" Comment="Nmber of voice talkers met in game sessions"/>
- <stat Name="PLAYER_MUTED" Type="u32" SaveCategory="0" online="true" profile="true" ServerAuthoritative="true" Owner="coder" Comment="Number of times player has been muted"/>
- </stats>
- </StatsSetup>
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