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Aug 31st, 2014
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C# 0.67 KB | None | 0 0
  1. private List <string> weaponTampon = new List <string> ();
  2.  
  3. if(showingTypeOfWeapon)
  4.                 {
  5.                     int enumLenght = Enum.GetNames(typeof(ItemDatabaseManager.TypeOfWeapon)).Length;
  6.                     for(int j = 0; j< enumLenght; j++)
  7.                     {
  8.                         string[] weaponTamponArray = new string[j];
  9.                         EditorGUILayout.LabelField(((ItemDatabaseManager.TypeOfWeapon) j).ToString());
  10.                         weaponTamponArray = Enum.GetValues(typeof(ItemDatabaseManager.TypeOfWeapon));
  11.                         weaponTampon = weaponTamponArray.ToList();
  12.                     //  weaponTampon.Add(((ItemDatabaseManager.TypeOfWeapon) j).ToString());
  13.                         if(!weaponTampon.Contains(weapon[i].slot))
  14.                         {
  15.                             weapon[i].slot = "";
  16.                         }
  17.                     }
  18.                 }
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