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- private List <string> weaponTampon = new List <string> ();
- if(showingTypeOfWeapon)
- {
- int enumLenght = Enum.GetNames(typeof(ItemDatabaseManager.TypeOfWeapon)).Length;
- for(int j = 0; j< enumLenght; j++)
- {
- string[] weaponTamponArray = new string[j];
- EditorGUILayout.LabelField(((ItemDatabaseManager.TypeOfWeapon) j).ToString());
- weaponTamponArray = Enum.GetValues(typeof(ItemDatabaseManager.TypeOfWeapon));
- weaponTampon = weaponTamponArray.ToList();
- // weaponTampon.Add(((ItemDatabaseManager.TypeOfWeapon) j).ToString());
- if(!weaponTampon.Contains(weapon[i].slot))
- {
- weapon[i].slot = "";
- }
- }
- }
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