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- Companion
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- Passive Ability
- Unity: When using a skill, you may instead have the skill become a weaker version that affects all allies or enemies
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- HP : 30
- Str: 5
- Def: 5
- Mag: 25
- Res: 10
- Skl: 5
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- Skills
- Identify: Reveals the target's weaknesses and other information. Always used with Unity
- Sharpen: Increases the target's Str by 1/2 of the Companion's Mag for 3 turns
- Barrier: Increases the target's Def by 1/2 of the Companion's Mag for 3 turns
- Cleanse: Removes up to two status effects from the target
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- Level-Up Skills
- (3) Rejuvenate: The target heals for 20% of their max HP for a number of turns equal to 1/10 of the Companion's Mag
- (9) Invigorate: The target takes an extra turn directly after the Companion. Cannot be used with Unity
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- Unity Skills
- Sharpen - Increases the target's Str by 1/3 instead of 1/2
- Barrier - Increases the target's Def by 1/3 instead of 1/2
- Cleanse - Removes up to one status from the target instead of up to two
- Rejuvenate - The target heals for 10% of their max HP instead of 20%
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- Promotion Class
- Contrary - Available at level 13
- +10 Mag
- +10 M.D
- Gains the "Inverse" passive ability
- Gains the "Entropy" skill
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- Contrary Passive Ability
- Inverse: When using a skill, you may instead have it grant reversed effects to the target(s)
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- Contrary Skills
- Entropy: Magical attack that inflicts the target with an inverted version of another skill
- (Feeble (1), Shatter(2), Stain(3), Decay(4), Suppress(5), None(6) - Roll 1d6)
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- Inverted Skills
- "Sharpen" becomes "Feeble" - Decreases the target's Str instead
- "Barrier" becomes "Shatter" - Decreases the target's Def instead
- "Cleanse" becomes "Stain" - Target has up to two status effects locked onto them for two turns
- "Rejuvenate" becomes "Decay" - Target loses 20% max HP per turn instead of healing
- "Invigorate" becomes "Suppress" - Target cannot move this turn. Cannot be used with Unity
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