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  1. Application path: D:\Games\Doomsday\Bin\Doomsday.exe
  2. Created a new 32.0 MB memory volume.
  3. Config::read: modules/Config matches version [ 2, 0, 0, 1826 ]
  4. Executable: Doomsday Engine 1.15.7 (Stable 32-bit #1826) Jan 1 2016 03:44:30
  5. Command line options:
  6. 0: ..\Bin\Doomsday.exe
  7. 1: -basedir
  8. 2: D:\Games\Doomsday/
  9. 3: -sfxchan
  10. 4: 16
  11. 5: -notexcomp
  12. 6: -game
  13. 7: doom1-ultimate
  14. 8: -iwad
  15. 9: D:\Games\Doomsday\WAD\DOOM.WAD
  16. 10: -userdir
  17. 11: C:\Users\Admin\Documents\Doomsday Frontend\runtime/
  18. RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
  19. shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
  20. shaders.dei"] from archive in read-only "(basedir)\data\
  21. net.dengine.client.pack"
  22. ^ : Loading shader definitions from read-only archive entry "renderer.pack/
  23. lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
  24. lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
  25. net.dengine.client.pack"
  26. OpenGL 3.3 supported
  27. Sys_GLInitialize: OpenGL information:
  28. Version: 4.5.0 NVIDIA 352.86
  29. Renderer: GeForce GTX 970/PCIe/SSE2
  30. Vendor: NVIDIA Corporation
  31. Capabilities:
  32. Compressed texture formats: 51
  33. Use texture compression: no
  34. Available texture units: 4
  35. Maximum texture anisotropy: 16
  36. Maximum texture size: 16384
  37. Line width granularity: 0.125
  38. Line width range: 0.5...10
  39. ^ : OpenGL Extensions:
  40. ^ : AMD extensions:
  41. multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer,
  42. vertex_shader_viewport_index
  43. ^ : ARB extensions:
  44. ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
  45. base_instance, bindless_texture, blend_func_extended, buffer_storage,
  46. clear_buffer_object, clear_texture, clip_control, color_buffer_float,
  47. compatibility, compressed_texture_pixel_storage, compute_shader,
  48. compute_variable_group_size, conditional_render_inverted, conservative_depth,
  49. copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float,
  50. depth_clamp, depth_texture, derivative_control, direct_state_access,
  51. draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
  52. draw_instanced, enhanced_layouts, explicit_attrib_location,
  53. explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
  54. fragment_program, fragment_program_shadow, fragment_shader,
  55. framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
  56. geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5,
  57. gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
  58. indirect_parameters, instanced_arrays, internalformat_query,
  59. internalformat_query2, invalidate_subdata, map_buffer_alignment,
  60. map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
  61. occlusion_query, occlusion_query2, pipeline_statistics_query,
  62. pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
  63. provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
  64. sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
  65. separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
  66. shader_draw_parameters, shader_group_vote, shader_image_load_store,
  67. shader_image_size, shader_objects, shader_precision,
  68. shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
  69. shader_texture_lod, shading_language_100, shading_language_420pack,
  70. shading_language_include, shading_language_packing, shadow, sparse_buffer,
  71. sparse_texture, stencil_texturing, sync, tessellation_shader, texture_barrier,
  72. texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
  73. texture_buffer_range, texture_compression, texture_compression_bptc,
  74. texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
  75. texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
  76. texture_float, texture_gather, texture_mirror_clamp_to_edge,
  77. texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
  78. texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
  79. texture_rgb10_a2ui, texture_stencil8, texture_storage,
  80. texture_storage_multisample, texture_swizzle, texture_view, timer_query,
  81. transform_feedback2, transform_feedback3, transform_feedback_instanced,
  82. transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
  83. vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
  84. vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
  85. vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
  86. window_pos
  87. ^ : ATI extensions:
  88. draw_buffers, texture_float, texture_mirror_once
  89. ^ : EXT extensions:
  90. Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
  91. blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
  92. depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
  93. draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
  94. framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
  95. geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
  96. multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
  97. pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage,
  98. provoking_vertex, raster_multisample, rescale_normal, secondary_color,
  99. separate_shader_objects, separate_specular_color, shader_image_load_formatted,
  100. shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2,
  101. stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
  102. texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
  103. texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
  104. texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
  105. texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias,
  106. texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
  107. texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
  108. transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit
  109. ^ : EXTX extensions:
  110. framebuffer_mixed_formats
  111. ^ : IBM extensions:
  112. rasterpos_clip, texture_mirrored_repeat
  113. ^ : KHR extensions:
  114. blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control,
  115. debug, robust_buffer_access_behavior, robustness
  116. ^ : KTX extensions:
  117. buffer_region
  118. ^ : NV extensions:
  119. ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
  120. bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced,
  121. blend_equation_advanced_coherent, blend_square, command_list, compute_program5,
  122. conditional_render, conservative_raster, conservative_raster_dilate,
  123. copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
  124. explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance,
  125. fragment_coverage_to_color, fragment_program, fragment_program2,
  126. fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples,
  127. framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough,
  128. gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
  129. gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
  130. light_max_exponent, multisample_coverage, multisample_filter_hint,
  131. occlusion_query, packed_depth_stencil, parameter_buffer_object,
  132. parameter_buffer_object2, path_rendering, path_rendering_shared_edge,
  133. pixel_data_range, point_sprite, primitive_restart, register_combiners,
  134. register_combiners2, sample_locations, sample_mask_override_coverage,
  135. shader_atomic_counters, shader_atomic_float, shader_atomic_fp16_vector,
  136. shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object,
  137. shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier,
  138. texture_compression_vtc, texture_env_combine4, texture_multisample,
  139. texture_rectangle, texture_shader, texture_shader2, texture_shader3,
  140. transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
  141. vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit,
  142. vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
  143. vertex_program2_option, vertex_program3, viewport_array2
  144. ^ : NVX extensions:
  145. conditional_render, gpu_memory_info, nvenc_interop
  146. ^ : S3 extensions:
  147. s3tc
  148. ^ : SGIS extensions:
  149. generate_mipmap, texture_lod
  150. ^ : SGIX extensions:
  151. depth_texture, shadow
  152. ^ : SUN extensions:
  153. slice_accum
  154. ^ : WGL extensions:
  155. EXT_swap_control
  156. ^ : WIN extensions:
  157. swap_hint
  158. ^ : Extensions (WGL):
  159. ^ : WGL extensions:
  160. ARB_buffer_region, ARB_context_flush_control, ARB_create_context,
  161. ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string,
  162. ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format,
  163. ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float,
  164. EXT_create_context_es2_profile, EXT_create_context_es_profile,
  165. EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
  166. EXT_swap_control, EXT_swap_control_tear, NVX_DX_interop, NV_DX_interop,
  167. NV_DX_interop2, NV_copy_image, NV_delay_before_swap, NV_float_buffer,
  168. NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
  169. FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
  170. Audio configuration:
  171. CD: FMOD/CD
  172. Music: FMOD/Ext
  173. SFX: FMOD
  174. Initialized 16 sound effect channels
  175. Using SteamApps path: d:\steam\SteamApps\common
  176. User-supplied IWAD path: "D:/Games/Doomsday/WAD/"
  177. Locating "HACX - Twitch 'n Kill"...
  178. ! hacx.wad: missing
  179. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  180. => Not playable (incomplete resources)
  181. Locating "Chex(R) Quest"...
  182. ! chex.wad: missing
  183. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  184. => Not playable (incomplete resources)
  185. Locating "Final DOOM: TNT: Evilution"...
  186. - tnt.wad: "(basedir)\WAD\TNT.WAD"
  187. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  188. => Playable
  189. Locating "Final DOOM: The Plutonia Experiment"...
  190. - plutonia.wad: "(basedir)\WAD\PLUTONIA.WAD"
  191. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  192. => Playable
  193. Locating "FreeDM"...
  194. ! freedm.wad: missing
  195. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  196. => Not playable (incomplete resources)
  197. Locating "DOOM 2: Hell on Earth"...
  198. - doom2.wad or doom2f.wad: "(basedir)\WAD\DOOM2.WAD"
  199. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  200. => Playable
  201. Locating "Ultimate DOOM"...
  202. - doom.wad or doomu.wad: "(basedir)\WAD\DOOM.WAD"
  203. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  204. => Playable
  205. Locating "DOOM Registered"...
  206. - doom.wad: "(basedir)\WAD\DOOM.WAD"
  207. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  208. => Playable
  209. Locating "DOOM Shareware"...
  210. ! doom1.wad: missing
  211. - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
  212. => Not playable (incomplete resources)
  213. Locating "Heretic: Shadow of the Serpent Riders"...
  214. - heretic.wad: "(basedir)\WAD\HERETIC.WAD"
  215. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  216. => Playable
  217. Locating "Heretic Registered"...
  218. - heretic.wad: "(basedir)\WAD\HERETIC.WAD"
  219. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  220. => Playable
  221. Locating "Heretic Shareware"...
  222. ! heretic1.wad: missing
  223. - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
  224. => Not playable (incomplete resources)
  225. Locating "Hexen: Deathkings of the Dark Citadel"...
  226. - hexen.wad: "(basedir)\WAD\HEXEN.WAD"
  227. - hexdd.wad: "(basedir)\WAD\HEXDD.WAD"
  228. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  229. => Playable
  230. Locating "Hexen"...
  231. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  232. - hexen.wad: "(basedir)\WAD\HEXEN.WAD"
  233. => Playable
  234. Locating "Hexen v1.0"...
  235. ! hexen.wad: missing
  236. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  237. => Not playable (incomplete resources)
  238. Locating "Hexen 4-map Demo"...
  239. ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
  240. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  241. => Not playable (incomplete resources)
  242. Locating "Hexen 4-map Beta Demo"...
  243. ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
  244. - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
  245. => Not playable (incomplete resources)
  246. Selecting game 'doom1-ultimate'...
  247. Path "auto" now mapped to "data\jdoom\auto"
  248. Path "auto" now mapped to "defs\jdoom\auto"
  249. Loading game resources...
  250. IWAD identification: 0xdb003a
  251. ResourceSystem > loadCompositeTextureDefs:
  252. Loaded all 125 texture definitions from "(basedir)\WAD\DOOM.WAD:(basedir)\
  253. TEXTURE1.lmp"
  254. ^ : Loaded all 162 texture definitions from "(basedir)\WAD\DOOM.WAD:(basedir)\
  255. TEXTURE2.lmp"
  256. Parsing primary config "configs\doom\game.cfg"...
  257. Def_Read: Parsing definition files...
  258. ^ : Definitions:
  259. ^ : 4 episodes
  260. 28 animation groups
  261. 6 composite fonts
  262. 8 finales
  263. 9 lights
  264. 37 map infos
  265. 7 materials
  266. 19 particle generators
  267. 4 skies
  268. 69 songs
  269. 110 sound effects
  270. 138 sprite names
  271. 974 states
  272. 49 surface decorations
  273. 368 text strings
  274. 8 texture environments
  275. 140 things
  276. ResourceSystem: Model init completed in 0.00 seconds
  277. Known maps:
  278. 0: E1M1 "(basedir)\WAD\DOOM.WAD"
  279. 1: E1M2 "(basedir)\WAD\DOOM.WAD"
  280. 2: E1M3 "(basedir)\WAD\DOOM.WAD"
  281. 3: E1M4 "(basedir)\WAD\DOOM.WAD"
  282. 4: E1M5 "(basedir)\WAD\DOOM.WAD"
  283. 5: E1M6 "(basedir)\WAD\DOOM.WAD"
  284. 6: E1M7 "(basedir)\WAD\DOOM.WAD"
  285. 7: E1M8 "(basedir)\WAD\DOOM.WAD"
  286. 8: E1M9 "(basedir)\WAD\DOOM.WAD"
  287. 9: E2M1 "(basedir)\WAD\DOOM.WAD"
  288. 10: E2M2 "(basedir)\WAD\DOOM.WAD"
  289. 11: E2M3 "(basedir)\WAD\DOOM.WAD"
  290. 12: E2M4 "(basedir)\WAD\DOOM.WAD"
  291. 13: E2M5 "(basedir)\WAD\DOOM.WAD"
  292. 14: E2M6 "(basedir)\WAD\DOOM.WAD"
  293. 15: E2M7 "(basedir)\WAD\DOOM.WAD"
  294. 16: E2M8 "(basedir)\WAD\DOOM.WAD"
  295. 17: E2M9 "(basedir)\WAD\DOOM.WAD"
  296. 18: E3M1 "(basedir)\WAD\DOOM.WAD"
  297. 19: E3M2 "(basedir)\WAD\DOOM.WAD"
  298. 20: E3M3 "(basedir)\WAD\DOOM.WAD"
  299. 21: E3M4 "(basedir)\WAD\DOOM.WAD"
  300. 22: E3M5 "(basedir)\WAD\DOOM.WAD"
  301. 23: E3M6 "(basedir)\WAD\DOOM.WAD"
  302. 24: E3M7 "(basedir)\WAD\DOOM.WAD"
  303. 25: E3M8 "(basedir)\WAD\DOOM.WAD"
  304. 26: E3M9 "(basedir)\WAD\DOOM.WAD"
  305. 27: E4M1 "(basedir)\WAD\DOOM.WAD"
  306. 28: E4M2 "(basedir)\WAD\DOOM.WAD"
  307. 29: E4M3 "(basedir)\WAD\DOOM.WAD"
  308. 30: E4M4 "(basedir)\WAD\DOOM.WAD"
  309. 31: E4M5 "(basedir)\WAD\DOOM.WAD"
  310. 32: E4M6 "(basedir)\WAD\DOOM.WAD"
  311. 33: E4M7 "(basedir)\WAD\DOOM.WAD"
  312. 34: E4M8 "(basedir)\WAD\DOOM.WAD"
  313. 35: E4M9 "(basedir)\WAD\DOOM.WAD"
  314.  
  315. Found 36 maps in total.
  316.  
  317.  
  318. Ultimate DOOM
  319.  
  320.  
  321. InFineSystem > FinaleInterpreter > S_StartMusic:
  322. Starting music 'intro'
  323. MasterWorker: Received 7 servers from master
  324. InFineSystem > FinaleInterpreter > S_StartMusic:
  325. Starting music 'intro'
  326. ^ : Starting music 'intro'
  327. ^ : Starting music 'intro'
  328. ^ : Starting music 'intro'
  329. Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
  330. S_StartMusic: Starting music 'e2m1'
  331. Loading map "E2M1"...
  332. Current map elements:
  333. 415 Lines
  334. 92 Sectors
  335. 409 Vertexes
  336. Forced pause for 28 tics
  337.  
  338. Map: Deimos Anomaly (Uri: Maps:E2M1, warp: 1)
  339. - Author: id Software
  340.  
  341. Game loaded
  342. Picked up a medikit.
  343. Picked up a medikit.
  344. S_StartMusic: Starting music 'inter'
  345. Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
  346. from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
  347. S_StartMusic: Starting music 'e2m2'
  348. Loading map "E2M2"...
  349. Current map elements:
  350. 1610 Lines
  351. 245 Sectors
  352. 1763 Vertexes
  353. Forced pause for 28 tics
  354.  
  355. Map: Containment Area (Uri: Maps:E2M2, warp: 2)
  356. - Author: id Software
  357.  
  358. Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
  359. from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
  360. Picked up the armor.
  361. Picked up a health bonus.
  362. Picked up an armor bonus.
  363. Picked up a box of shotgun shells.
  364. Picked up a clip.
  365. Berserk!
  366. ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
  367. internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
  368. runtime\cache"
  369. Game ended
  370. S_StartMusic: Starting music 'e2m2'
  371. Loading map "E2M2"...
  372. Current map elements:
  373. 1610 Lines
  374. 245 Sectors
  375. 1763 Vertexes
  376. Forced pause for 28 tics
  377.  
  378. Map: Containment Area (Uri: Maps:E2M2, warp: 2)
  379. - Author: id Software
  380.  
  381. GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
  382. internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
  383. runtime\cache"
  384. Picked up the armor.
  385. You got the shotgun!
  386. Picked up a health bonus.
  387. Picked up a health bonus.
  388. Picked up a health bonus.
  389. Picked up a stimpack.
  390. Picked up a box of shotgun shells.
  391. Picked up a medikit.
  392. Picked up a clip.
  393. Picked up a stimpack.
  394. Picked up a health bonus.
  395. Picked up a stimpack.
  396. Picked up a stimpack.
  397. Picked up a clip.
  398. Picked up 4 shotgun shells.
  399. Picked up the armor.
  400. Picked up 4 shotgun shells.
  401. Picked up a health bonus.
  402. Picked up a health bonus.
  403. Picked up a health bonus.
  404. You need a Yellow Keycard to open this door
  405. Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
  406. GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
  407. internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
  408. runtime\cache"
  409. Game saved.
  410. Radiation Shielding Suit
  411. Picked up a stimpack.
  412. Picked up a medikit.
  413. ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
  414. internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
  415. runtime\cache"
  416. Game ended
  417. Unloaded game
  418. Z_Shutdown: Used 1 volumes, total 33554432 bytes.
  419. Restoring original display mode due to shutdown
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