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- Application path: D:\Games\Doomsday\Bin\Doomsday.exe
- Created a new 32.0 MB memory volume.
- Config::read: modules/Config matches version [ 2, 0, 0, 1826 ]
- Executable: Doomsday Engine 1.15.7 (Stable 32-bit #1826) Jan 1 2016 03:44:30
- Command line options:
- 0: ..\Bin\Doomsday.exe
- 1: -basedir
- 2: D:\Games\Doomsday/
- 3: -sfxchan
- 4: 16
- 5: -notexcomp
- 6: -game
- 7: doom1-ultimate
- 8: -iwad
- 9: D:\Games\Doomsday\WAD\DOOM.WAD
- 10: -userdir
- 11: C:\Users\Admin\Documents\Doomsday Frontend\runtime/
- RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
- shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
- shaders.dei"] from archive in read-only "(basedir)\data\
- net.dengine.client.pack"
- ^ : Loading shader definitions from read-only archive entry "renderer.pack/
- lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
- lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
- net.dengine.client.pack"
- OpenGL 3.3 supported
- Sys_GLInitialize: OpenGL information:
- Version: 4.5.0 NVIDIA 352.86
- Renderer: GeForce GTX 970/PCIe/SSE2
- Vendor: NVIDIA Corporation
- Capabilities:
- Compressed texture formats: 51
- Use texture compression: no
- Available texture units: 4
- Maximum texture anisotropy: 16
- Maximum texture size: 16384
- Line width granularity: 0.125
- Line width range: 0.5...10
- ^ : OpenGL Extensions:
- ^ : AMD extensions:
- multi_draw_indirect, seamless_cubemap_per_texture, vertex_shader_layer,
- vertex_shader_viewport_index
- ^ : ARB extensions:
- ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
- base_instance, bindless_texture, blend_func_extended, buffer_storage,
- clear_buffer_object, clear_texture, clip_control, color_buffer_float,
- compatibility, compressed_texture_pixel_storage, compute_shader,
- compute_variable_group_size, conditional_render_inverted, conservative_depth,
- copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float,
- depth_clamp, depth_texture, derivative_control, direct_state_access,
- draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_indirect,
- draw_instanced, enhanced_layouts, explicit_attrib_location,
- explicit_uniform_location, fragment_coord_conventions, fragment_layer_viewport,
- fragment_program, fragment_program_shadow, fragment_shader,
- framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, get_program_binary, get_texture_sub_image, gpu_shader5,
- gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
- indirect_parameters, instanced_arrays, internalformat_query,
- internalformat_query2, invalidate_subdata, map_buffer_alignment,
- map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
- occlusion_query, occlusion_query2, pipeline_statistics_query,
- pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
- provoking_vertex, query_buffer_object, robust_buffer_access_behavior, robustness,
- sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
- separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
- shader_draw_parameters, shader_group_vote, shader_image_load_store,
- shader_image_size, shader_objects, shader_precision,
- shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
- shader_texture_lod, shading_language_100, shading_language_420pack,
- shading_language_include, shading_language_packing, shadow, sparse_buffer,
- sparse_texture, stencil_texturing, sync, tessellation_shader, texture_barrier,
- texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
- texture_buffer_range, texture_compression, texture_compression_bptc,
- texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
- texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
- texture_float, texture_gather, texture_mirror_clamp_to_edge,
- texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
- texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
- texture_rgb10_a2ui, texture_stencil8, texture_storage,
- texture_storage_multisample, texture_swizzle, texture_view, timer_query,
- transform_feedback2, transform_feedback3, transform_feedback_instanced,
- transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
- vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
- vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
- vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
- window_pos
- ^ : ATI extensions:
- draw_buffers, texture_float, texture_mirror_once
- ^ : EXT extensions:
- Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
- blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
- depth_bounds_test, direct_state_access, draw_buffers2, draw_instanced,
- draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample,
- framebuffer_multisample_blit_scaled, framebuffer_object, framebuffer_sRGB,
- geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
- multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
- pixel_buffer_object, point_parameters, polygon_offset_clamp, post_depth_coverage,
- provoking_vertex, raster_multisample, rescale_normal, secondary_color,
- separate_shader_objects, separate_specular_color, shader_image_load_formatted,
- shader_image_load_store, shader_integer_mix, shadow_funcs, sparse_texture2,
- stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
- texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
- texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
- texture_env_combine, texture_env_dot3, texture_filter_anisotropic,
- texture_filter_minmax, texture_integer, texture_lod, texture_lod_bias,
- texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
- texture_shared_exponent, texture_storage, texture_swizzle, timer_query,
- transform_feedback2, vertex_array, vertex_array_bgra, vertex_attrib_64bit
- ^ : EXTX extensions:
- framebuffer_mixed_formats
- ^ : IBM extensions:
- rasterpos_clip, texture_mirrored_repeat
- ^ : KHR extensions:
- blend_equation_advanced, blend_equation_advanced_coherent, context_flush_control,
- debug, robust_buffer_access_behavior, robustness
- ^ : KTX extensions:
- buffer_region
- ^ : NV extensions:
- ES1_1_compatibility, ES3_1_compatibility, bindless_multi_draw_indirect,
- bindless_multi_draw_indirect_count, bindless_texture, blend_equation_advanced,
- blend_equation_advanced_coherent, blend_square, command_list, compute_program5,
- conditional_render, conservative_raster, conservative_raster_dilate,
- copy_depth_to_color, copy_image, depth_buffer_float, depth_clamp, draw_texture,
- explicit_multisample, fence, fill_rectangle, float_buffer, fog_distance,
- fragment_coverage_to_color, fragment_program, fragment_program2,
- fragment_program_option, fragment_shader_interlock, framebuffer_mixed_samples,
- framebuffer_multisample_coverage, geometry_shader4, geometry_shader_passthrough,
- gpu_program4, gpu_program4_1, gpu_program5, gpu_program5_mem_extended,
- gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
- light_max_exponent, multisample_coverage, multisample_filter_hint,
- occlusion_query, packed_depth_stencil, parameter_buffer_object,
- parameter_buffer_object2, path_rendering, path_rendering_shared_edge,
- pixel_data_range, point_sprite, primitive_restart, register_combiners,
- register_combiners2, sample_locations, sample_mask_override_coverage,
- shader_atomic_counters, shader_atomic_float, shader_atomic_fp16_vector,
- shader_atomic_int64, shader_buffer_load, shader_storage_buffer_object,
- shader_thread_group, shader_thread_shuffle, texgen_reflection, texture_barrier,
- texture_compression_vtc, texture_env_combine4, texture_multisample,
- texture_rectangle, texture_shader, texture_shader2, texture_shader3,
- transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
- vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit,
- vertex_buffer_unified_memory, vertex_program, vertex_program1_1, vertex_program2,
- vertex_program2_option, vertex_program3, viewport_array2
- ^ : NVX extensions:
- conditional_render, gpu_memory_info, nvenc_interop
- ^ : S3 extensions:
- s3tc
- ^ : SGIS extensions:
- generate_mipmap, texture_lod
- ^ : SGIX extensions:
- depth_texture, shadow
- ^ : SUN extensions:
- slice_accum
- ^ : WGL extensions:
- EXT_swap_control
- ^ : WIN extensions:
- swap_hint
- ^ : Extensions (WGL):
- ^ : WGL extensions:
- ARB_buffer_region, ARB_context_flush_control, ARB_create_context,
- ARB_create_context_profile, ARB_create_context_robustness, ARB_extensions_string,
- ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format,
- ARB_pixel_format_float, ARB_render_texture, ATI_pixel_format_float,
- EXT_create_context_es2_profile, EXT_create_context_es_profile,
- EXT_extensions_string, EXT_framebuffer_sRGB, EXT_pixel_format_packed_float,
- EXT_swap_control, EXT_swap_control_tear, NVX_DX_interop, NV_DX_interop,
- NV_DX_interop2, NV_copy_image, NV_delay_before_swap, NV_float_buffer,
- NV_multisample_coverage, NV_render_depth_texture, NV_render_texture_rectangle
- FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
- Audio configuration:
- CD: FMOD/CD
- Music: FMOD/Ext
- SFX: FMOD
- Initialized 16 sound effect channels
- Using SteamApps path: d:\steam\SteamApps\common
- User-supplied IWAD path: "D:/Games/Doomsday/WAD/"
- Locating "HACX - Twitch 'n Kill"...
- ! hacx.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Chex(R) Quest"...
- ! chex.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Final DOOM: TNT: Evilution"...
- - tnt.wad: "(basedir)\WAD\TNT.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "Final DOOM: The Plutonia Experiment"...
- - plutonia.wad: "(basedir)\WAD\PLUTONIA.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "FreeDM"...
- ! freedm.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "DOOM 2: Hell on Earth"...
- - doom2.wad or doom2f.wad: "(basedir)\WAD\DOOM2.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "Ultimate DOOM"...
- - doom.wad or doomu.wad: "(basedir)\WAD\DOOM.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "DOOM Registered"...
- - doom.wad: "(basedir)\WAD\DOOM.WAD"
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Playable
- Locating "DOOM Shareware"...
- ! doom1.wad: missing
- - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
- => Not playable (incomplete resources)
- Locating "Heretic: Shadow of the Serpent Riders"...
- - heretic.wad: "(basedir)\WAD\HERETIC.WAD"
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Playable
- Locating "Heretic Registered"...
- - heretic.wad: "(basedir)\WAD\HERETIC.WAD"
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Playable
- Locating "Heretic Shareware"...
- ! heretic1.wad: missing
- - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen: Deathkings of the Dark Citadel"...
- - hexen.wad: "(basedir)\WAD\HEXEN.WAD"
- - hexdd.wad: "(basedir)\WAD\HEXDD.WAD"
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Playable
- Locating "Hexen"...
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- - hexen.wad: "(basedir)\WAD\HEXEN.WAD"
- => Playable
- Locating "Hexen v1.0"...
- ! hexen.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen 4-map Demo"...
- ! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Locating "Hexen 4-map Beta Demo"...
- ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- => Not playable (incomplete resources)
- Selecting game 'doom1-ultimate'...
- Path "auto" now mapped to "data\jdoom\auto"
- Path "auto" now mapped to "defs\jdoom\auto"
- Loading game resources...
- IWAD identification: 0xdb003a
- ResourceSystem > loadCompositeTextureDefs:
- Loaded all 125 texture definitions from "(basedir)\WAD\DOOM.WAD:(basedir)\
- TEXTURE1.lmp"
- ^ : Loaded all 162 texture definitions from "(basedir)\WAD\DOOM.WAD:(basedir)\
- TEXTURE2.lmp"
- Parsing primary config "configs\doom\game.cfg"...
- Def_Read: Parsing definition files...
- ^ : Definitions:
- ^ : 4 episodes
- 28 animation groups
- 6 composite fonts
- 8 finales
- 9 lights
- 37 map infos
- 7 materials
- 19 particle generators
- 4 skies
- 69 songs
- 110 sound effects
- 138 sprite names
- 974 states
- 49 surface decorations
- 368 text strings
- 8 texture environments
- 140 things
- ResourceSystem: Model init completed in 0.00 seconds
- Known maps:
- 0: E1M1 "(basedir)\WAD\DOOM.WAD"
- 1: E1M2 "(basedir)\WAD\DOOM.WAD"
- 2: E1M3 "(basedir)\WAD\DOOM.WAD"
- 3: E1M4 "(basedir)\WAD\DOOM.WAD"
- 4: E1M5 "(basedir)\WAD\DOOM.WAD"
- 5: E1M6 "(basedir)\WAD\DOOM.WAD"
- 6: E1M7 "(basedir)\WAD\DOOM.WAD"
- 7: E1M8 "(basedir)\WAD\DOOM.WAD"
- 8: E1M9 "(basedir)\WAD\DOOM.WAD"
- 9: E2M1 "(basedir)\WAD\DOOM.WAD"
- 10: E2M2 "(basedir)\WAD\DOOM.WAD"
- 11: E2M3 "(basedir)\WAD\DOOM.WAD"
- 12: E2M4 "(basedir)\WAD\DOOM.WAD"
- 13: E2M5 "(basedir)\WAD\DOOM.WAD"
- 14: E2M6 "(basedir)\WAD\DOOM.WAD"
- 15: E2M7 "(basedir)\WAD\DOOM.WAD"
- 16: E2M8 "(basedir)\WAD\DOOM.WAD"
- 17: E2M9 "(basedir)\WAD\DOOM.WAD"
- 18: E3M1 "(basedir)\WAD\DOOM.WAD"
- 19: E3M2 "(basedir)\WAD\DOOM.WAD"
- 20: E3M3 "(basedir)\WAD\DOOM.WAD"
- 21: E3M4 "(basedir)\WAD\DOOM.WAD"
- 22: E3M5 "(basedir)\WAD\DOOM.WAD"
- 23: E3M6 "(basedir)\WAD\DOOM.WAD"
- 24: E3M7 "(basedir)\WAD\DOOM.WAD"
- 25: E3M8 "(basedir)\WAD\DOOM.WAD"
- 26: E3M9 "(basedir)\WAD\DOOM.WAD"
- 27: E4M1 "(basedir)\WAD\DOOM.WAD"
- 28: E4M2 "(basedir)\WAD\DOOM.WAD"
- 29: E4M3 "(basedir)\WAD\DOOM.WAD"
- 30: E4M4 "(basedir)\WAD\DOOM.WAD"
- 31: E4M5 "(basedir)\WAD\DOOM.WAD"
- 32: E4M6 "(basedir)\WAD\DOOM.WAD"
- 33: E4M7 "(basedir)\WAD\DOOM.WAD"
- 34: E4M8 "(basedir)\WAD\DOOM.WAD"
- 35: E4M9 "(basedir)\WAD\DOOM.WAD"
- Found 36 maps in total.
- Ultimate DOOM
- InFineSystem > FinaleInterpreter > S_StartMusic:
- Starting music 'intro'
- MasterWorker: Received 7 servers from master
- InFineSystem > FinaleInterpreter > S_StartMusic:
- Starting music 'intro'
- ^ : Starting music 'intro'
- ^ : Starting music 'intro'
- ^ : Starting music 'intro'
- Loading game from "/home/savegames/doom1-ultimate/DoomSav0.save"...
- S_StartMusic: Starting music 'e2m1'
- Loading map "E2M1"...
- Current map elements:
- 415 Lines
- 92 Sectors
- 409 Vertexes
- Forced pause for 28 tics
- Map: Deimos Anomaly (Uri: Maps:E2M1, warp: 1)
- - Author: id Software
- Game loaded
- Picked up a medikit.
- Picked up a medikit.
- S_StartMusic: Starting music 'inter'
- Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
- from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
- S_StartMusic: Starting music 'e2m2'
- Loading map "E2M2"...
- Current map elements:
- 1610 Lines
- 245 Sectors
- 1763 Vertexes
- Forced pause for 28 tics
- Map: Containment Area (Uri: Maps:E2M2, warp: 2)
- - Author: id Software
- Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\internal.save"
- from directory "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache"
- Picked up the armor.
- Picked up a health bonus.
- Picked up an armor bonus.
- Picked up a box of shotgun shells.
- Picked up a clip.
- Berserk!
- ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
- internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
- runtime\cache"
- Game ended
- S_StartMusic: Starting music 'e2m2'
- Loading map "E2M2"...
- Current map elements:
- 1610 Lines
- 245 Sectors
- 1763 Vertexes
- Forced pause for 28 tics
- Map: Containment Area (Uri: Maps:E2M2, warp: 2)
- - Author: id Software
- GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
- internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
- runtime\cache"
- Picked up the armor.
- You got the shotgun!
- Picked up a health bonus.
- Picked up a health bonus.
- Picked up a health bonus.
- Picked up a stimpack.
- Picked up a box of shotgun shells.
- Picked up a medikit.
- Picked up a clip.
- Picked up a stimpack.
- Picked up a health bonus.
- Picked up a stimpack.
- Picked up a stimpack.
- Picked up a clip.
- Picked up 4 shotgun shells.
- Picked up the armor.
- Picked up 4 shotgun shells.
- Picked up a health bonus.
- Picked up a health bonus.
- Picked up a health bonus.
- You need a Yellow Keycard to open this door
- Saving game to "/home/savegames/doom1-ultimate/DoomSav0.save"...
- GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
- internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
- runtime\cache"
- Game saved.
- Radiation Shielding Suit
- Picked up a stimpack.
- Picked up a medikit.
- ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
- internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
- runtime\cache"
- Game ended
- Unloaded game
- Z_Shutdown: Used 1 volumes, total 33554432 bytes.
- Restoring original display mode due to shutdown
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