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  1. Preloaded type GtkListStore
  2. Preloaded type GtkWindow
  3. Preloaded type GtkVBox
  4. Preloaded type GtkImage
  5. Preloaded type GtkNotebook
  6. Preloaded type GtkHBox
  7. Preloaded type GtkFrame
  8. Preloaded type GtkAlignment
  9. Preloaded type GtkTreeView
  10. Preloaded type GtkLabel
  11. Preloaded type GtkCheckButton
  12. Preloaded type GtkScrolledWindow
  13. Preloaded type GtkComboBox
  14.  
  15. (7DaysToDie.x86_64:19626): Gtk-WARNING **: Theme directory of theme oxygen has no size field
  16.  
  17. Setting breakpad minidump AppID = 251570
  18. Steam_SetMinidumpSteamID: Caching Steam ID: XXXXXXXXXXXXXXXXX [API loaded no]
  19. G_ID=39
  20. GLX_BUFFER_SIZE=32
  21. GLX_DOUBLEBUFFER=1
  22. GLX_RED_SIZE=8
  23. GLX_GREEN_SIZE=8
  24. GLX_BLUE_SIZE=8
  25. GLX_ALPHA_SIZE=8
  26. GLX_DEPTH_SIZE=24
  27. GLX_STENCIL_SIZE=8
  28. GLX_SAMPLES_ARB=0
  29. GLX_SAMPLE_BUFFERS_ARB=0
  30. GLX_STEREO=0
  31. GLX_CONFIG_CAVEAT=NONE
  32.  
  33. Desktop is 3600 x 1080 @ 60 Hz
  34. Initialize engine version: 5.3.4f1 (fdbb5133b820)
  35. GfxDevice: creating device client; threaded=1
  36. VBO_FREE_MEMORY_ATI: 1408416
  37. RENDERBUFFER_FREE_MEMORY_ATI: 1408416
  38. TEXTURE_FREE_MEMORY_ATI: 1408416
  39. OpenGL:
  40. Version: OpenGL 4.5 [4.5.13416 Compatibility Profile Context 15.30.1025]
  41. Renderer: AMD Radeon HD 7800 Series
  42. Vendor: ATI Technologies Inc.
  43. VRAM: 1375 MB
  44. Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  45. GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
  46. Setting maxVSyncInterval to 4
  47. GL: Detected 1375 MB VRAM
  48. AudioManager: Using PulseAudio: Default Output Device
  49. Begin MonoManager ReloadAssembly
  50. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
  51. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
  52. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  53. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  54. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  55. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  56. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  57. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  58. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  59. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  60. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  61. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  62. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  63. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  64. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
  65. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
  66. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  67. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  68. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
  69. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
  70. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
  71. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
  72. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
  73. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
  74. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
  75. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
  76. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
  77. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
  78. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
  79. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
  80. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
  81. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
  82. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
  83. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
  84. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
  85. Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
  86. - Completed reload, in 0,053 seconds
  87. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
  88. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.dll (this message is harmless)
  89. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
  90. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  91. Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
  92. Default vsync count 1
  93. requesting resize 1024 x 600
  94.  
  95. Selecting FBConfig
  96. GLX_FBCONFIG_ID=43
  97. GLX_BUFFER_SIZE=32
  98. GLX_DOUBLEBUFFER=1
  99. GLX_RED_SIZE=8
  100. GLX_GREEN_SIZE=8
  101. GLX_BLUE_SIZE=8
  102. GLX_ALPHA_SIZE=8
  103. GLX_DEPTH_SIZE=24
  104. GLX_STENCIL_SIZE=8
  105. GLX_SAMPLES_ARB=2
  106. GLX_SAMPLE_BUFFERS_ARB=1
  107. GLX_STEREO=0
  108. GLX_CONFIG_CAVEAT=NONE
  109.  
  110. requesting fullscreen 1024 x 600 at 0 Hz
  111. Desktop is 3600 x 1080 @ 60 Hz
  112. GLContext: failed to activate 0x49159a0
  113. GLContext: failed to activate 0x49159a0
  114. Using libudev for joystick management
  115.  
  116.  
  117. Importing game controller configs
  118. WARNING: Shader Unsupported: 'GUI/Text Shader' - Pass '' has no vertex shader
  119. WARNING: Shader Unsupported: 'GUI/Text Shader' - Setting to default shader.
  120. WARNING: Shader Unsupported: 'Unlit/Transparent Colored Overlay' - Pass '' has no vertex shader
  121. WARNING: Shader Unsupported: 'Unlit/Transparent Colored Overlay' - Setting to default shader.
  122. UnloadTime: 1,942000 ms
  123. WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
  124. WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default shader.
  125. 2016-03-29T02:11:32 0,000 INF [Steamworks.NET] SteamAPI_Init() ok
  126. 2016-03-29T02:11:32 0,034 INF NET: InitCallbacks
  127. 2016-03-29T02:11:32 0,037 INF [EAC] Initializing ...
  128. 2016-03-29T02:11:32 0,043 INF Texture quality is set to 2
  129. 2016-03-29T02:11:32 0,044 INF Precaching...
  130. 2016-03-29T02:11:32 0,046 INF Precaching file: 7DaysToDie_Data/resources.assets
  131. Changing real window size to 1024 x 600
  132. Ignoring window size change to 1024x600 : waiting for fullscreen at 1024x600
  133. Changing real window size to 1024 x 600
  134. Changing real window size to 1920 x 1080
  135.  
  136. Selecting FBConfig
  137. GLX_FBCONFIG_ID=39
  138. GLX_BUFFER_SIZE=32
  139. GLX_DOUBLEBUFFER=1
  140. GLX_RED_SIZE=8
  141. GLX_GREEN_SIZE=8
  142. GLX_BLUE_SIZE=8
  143. GLX_ALPHA_SIZE=8
  144. GLX_DEPTH_SIZE=24
  145. GLX_STENCIL_SIZE=8
  146. GLX_SAMPLES_ARB=0
  147. GLX_SAMPLE_BUFFERS_ARB=0
  148. GLX_STEREO=0
  149. GLX_CONFIG_CAVEAT=NONE
  150.  
  151. Setting up downscaled viewport at 1024 x 600
  152. Changing real window size to 1920 x 1080
  153. Changing real window size to 1920 x 1080
  154. Changing real window size to 1920 x 1016
  155. Setting up downscaled viewport at 1024 x 600
  156. Changing real window size to 1920 x 1016
  157. 2016-03-29T02:11:32 0,398 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  158. 2016-03-29T02:11:32 0,411 INF Precaching file: Data/Bundles/BlockTextureAtlases
  159. 2016-03-29T02:11:32 0,429 INF Precaching file: Data/Bundles/TerrainTextures
  160. 2016-03-29T02:11:32 0,436 INF Precaching done
  161. 2016-03-29T02:11:32 0,560 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
  162. 2016-03-29T02:11:38 5,884 INF Loading main scene
  163. The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
  164.  
  165. (Filename: Line: 1655)
  166.  
  167. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  168. UnloadTime: 3,657000 ms
  169. 2016-03-29T02:11:38 6,171 INF Awake
  170. 2016-03-29T02:11:38 6,194 INF Version: Alpha 14 (b92) Compatibility Version: Alpha 14, Build: Linux 64 Bit
  171. 2016-03-29T02:11:38 6,194 INF System information:
  172. 2016-03-29T02:11:38 6,233 INF OS: Linux 4.1 SUSE LINUX 42.1 64bit
  173. 2016-03-29T02:11:38 6,235 INF CPU: AMD FX(tm)-8350 Eight-Core Processor (cores: 8)
  174. 2016-03-29T02:11:38 6,235 INF RAM: 16008 MB
  175. 2016-03-29T02:11:38 6,235 INF GPU: AMD Radeon HD 7800 Series (1375 MB)
  176. 2016-03-29T02:11:38 6,235 INF Graphics API: OpenGL 4.5 [4.5.13416 Compatibility Profile Context 15.30.1025] (shader level 3,0)
  177. 2016-03-29T02:11:38 6,235 INF Last played version: Alpha 14
  178. 2016-03-29T02:11:38 6,236 INF Local UTC offset: 2 hours
  179. 2016-03-29T02:11:38 6,238 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-29__02-11-29.txt
  180. 2016-03-29T02:11:38 6,256 INF Texture quality is set to 2
  181. 2016-03-29T02:11:38 6,321 INF Load key config check
  182. 2016-03-29T02:11:38 6,322 INF Load key config
  183. 2016-03-29T02:11:38 6,333 INF [MODS] No mods folder found
  184. 2016-03-29T02:11:38 6,367 INF Loading permissions file at '/home/user/.local/share/7DaysToDie/Saves/serveradmin.xml'
  185. 2016-03-29T02:11:38 6,421 INF Loading permissions file done.
  186. 2016-03-29T02:11:38 6,421 INF Awake done
  187. 2016-03-29T02:11:39 6,633 INF Atlas reset took 125 ms
  188. 2016-03-29T02:11:39 6,633 INF Atlas load took 210 ms
  189.  
  190. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
  191. Total: 21,153000 ms (FindLiveObjects: 0,902000 ms CreateObjectMapping: 0,189000 ms MarkObjects: 20,024000 ms DeleteObjects: 0,036000 ms)
  192.  
  193. Setting up 2 worker threads for Enlighten.
  194. Thread -> id: 7ff7f6ffd700 -> priority: 1
  195. Thread -> id: 7ff7f67fc700 -> priority: 1
  196. requesting resize 1024 x 600
  197. requesting fullscreen 1024 x 600 at 0 Hz
  198. Desktop is 3600 x 1080 @ 60 Hz
  199. UMA Overlay loading took 487 ms
  200.  
  201. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  202.  
  203. UMA Slot loading took 3 ms
  204.  
  205. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  206.  
  207. Changing real window size to 1920 x 1080
  208. Setting up downscaled viewport at 1024 x 600
  209. Changing real window size to 1920 x 1080
  210. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  211. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
  212. WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
  213. WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
  214. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
  215. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
  216. WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
  217. 2016-03-29T02:11:46 14,211 INF XUI loading took 2195ms
  218. 2016-03-29T02:11:46 14,213 INF WorldStaticData.Init() needed 5,616s
  219. 2016-03-29T02:11:46 14,230 INF [Steamworks.NET] Login ok.
  220. Atlas resolution is too small, Textures will be reduced.
  221.  
  222. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  223.  
  224. Atlas resolution is too small, Textures will be reduced.
  225.  
  226. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
  227.  
  228. 2016-03-29T02:12:50 77,917 INF OnApplicationQuit
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