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- Preloaded type GtkListStore
- Preloaded type GtkWindow
- Preloaded type GtkVBox
- Preloaded type GtkImage
- Preloaded type GtkNotebook
- Preloaded type GtkHBox
- Preloaded type GtkFrame
- Preloaded type GtkAlignment
- Preloaded type GtkTreeView
- Preloaded type GtkLabel
- Preloaded type GtkCheckButton
- Preloaded type GtkScrolledWindow
- Preloaded type GtkComboBox
- (7DaysToDie.x86_64:19626): Gtk-WARNING **: Theme directory of theme oxygen has no size field
- Setting breakpad minidump AppID = 251570
- Steam_SetMinidumpSteamID: Caching Steam ID: XXXXXXXXXXXXXXXXX [API loaded no]
- G_ID=39
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- Desktop is 3600 x 1080 @ 60 Hz
- Initialize engine version: 5.3.4f1 (fdbb5133b820)
- GfxDevice: creating device client; threaded=1
- VBO_FREE_MEMORY_ATI: 1408416
- RENDERBUFFER_FREE_MEMORY_ATI: 1408416
- TEXTURE_FREE_MEMORY_ATI: 1408416
- OpenGL:
- Version: OpenGL 4.5 [4.5.13416 Compatibility Profile Context 15.30.1025]
- Renderer: AMD Radeon HD 7800 Series
- Vendor: ATI Technologies Inc.
- VRAM: 1375 MB
- Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
- GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
- Setting maxVSyncInterval to 4
- GL: Detected 1375 MB VRAM
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/AmplifyMotion.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/AmplifyMotion.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Drawing.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Drawing.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Windows.Forms.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless)
- Loading /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain
- - Completed reload, in 0,053 seconds
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/user/.local/share/Steam/SteamApps/common/7DaysToDie/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- Default vsync count 1
- requesting resize 1024 x 600
- Selecting FBConfig
- GLX_FBCONFIG_ID=43
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=2
- GLX_SAMPLE_BUFFERS_ARB=1
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- requesting fullscreen 1024 x 600 at 0 Hz
- Desktop is 3600 x 1080 @ 60 Hz
- GLContext: failed to activate 0x49159a0
- GLContext: failed to activate 0x49159a0
- Using libudev for joystick management
- Importing game controller configs
- WARNING: Shader Unsupported: 'GUI/Text Shader' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'GUI/Text Shader' - Setting to default shader.
- WARNING: Shader Unsupported: 'Unlit/Transparent Colored Overlay' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Unlit/Transparent Colored Overlay' - Setting to default shader.
- UnloadTime: 1,942000 ms
- WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-Flare' - Setting to default shader.
- 2016-03-29T02:11:32 0,000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2016-03-29T02:11:32 0,034 INF NET: InitCallbacks
- 2016-03-29T02:11:32 0,037 INF [EAC] Initializing ...
- 2016-03-29T02:11:32 0,043 INF Texture quality is set to 2
- 2016-03-29T02:11:32 0,044 INF Precaching...
- 2016-03-29T02:11:32 0,046 INF Precaching file: 7DaysToDie_Data/resources.assets
- Changing real window size to 1024 x 600
- Ignoring window size change to 1024x600 : waiting for fullscreen at 1024x600
- Changing real window size to 1024 x 600
- Changing real window size to 1920 x 1080
- Selecting FBConfig
- GLX_FBCONFIG_ID=39
- GLX_BUFFER_SIZE=32
- GLX_DOUBLEBUFFER=1
- GLX_RED_SIZE=8
- GLX_GREEN_SIZE=8
- GLX_BLUE_SIZE=8
- GLX_ALPHA_SIZE=8
- GLX_DEPTH_SIZE=24
- GLX_STENCIL_SIZE=8
- GLX_SAMPLES_ARB=0
- GLX_SAMPLE_BUFFERS_ARB=0
- GLX_STEREO=0
- GLX_CONFIG_CAVEAT=NONE
- Setting up downscaled viewport at 1024 x 600
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1080
- Changing real window size to 1920 x 1016
- Setting up downscaled viewport at 1024 x 600
- Changing real window size to 1920 x 1016
- 2016-03-29T02:11:32 0,398 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2016-03-29T02:11:32 0,411 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2016-03-29T02:11:32 0,429 INF Precaching file: Data/Bundles/TerrainTextures
- 2016-03-29T02:11:32 0,436 INF Precaching done
- 2016-03-29T02:11:32 0,560 INF [EAC] Initialized :: EasyAntiCheat successfully initialized
- 2016-03-29T02:11:38 5,884 INF Loading main scene
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 3,657000 ms
- 2016-03-29T02:11:38 6,171 INF Awake
- 2016-03-29T02:11:38 6,194 INF Version: Alpha 14 (b92) Compatibility Version: Alpha 14, Build: Linux 64 Bit
- 2016-03-29T02:11:38 6,194 INF System information:
- 2016-03-29T02:11:38 6,233 INF OS: Linux 4.1 SUSE LINUX 42.1 64bit
- 2016-03-29T02:11:38 6,235 INF CPU: AMD FX(tm)-8350 Eight-Core Processor (cores: 8)
- 2016-03-29T02:11:38 6,235 INF RAM: 16008 MB
- 2016-03-29T02:11:38 6,235 INF GPU: AMD Radeon HD 7800 Series (1375 MB)
- 2016-03-29T02:11:38 6,235 INF Graphics API: OpenGL 4.5 [4.5.13416 Compatibility Profile Context 15.30.1025] (shader level 3,0)
- 2016-03-29T02:11:38 6,235 INF Last played version: Alpha 14
- 2016-03-29T02:11:38 6,236 INF Local UTC offset: 2 hours
- 2016-03-29T02:11:38 6,238 INF Command line arguments: ./7DaysToDie.x86_64 -logfile 7DaysToDie_Data/output_log__2016-03-29__02-11-29.txt
- 2016-03-29T02:11:38 6,256 INF Texture quality is set to 2
- 2016-03-29T02:11:38 6,321 INF Load key config check
- 2016-03-29T02:11:38 6,322 INF Load key config
- 2016-03-29T02:11:38 6,333 INF [MODS] No mods folder found
- 2016-03-29T02:11:38 6,367 INF Loading permissions file at '/home/user/.local/share/7DaysToDie/Saves/serveradmin.xml'
- 2016-03-29T02:11:38 6,421 INF Loading permissions file done.
- 2016-03-29T02:11:38 6,421 INF Awake done
- 2016-03-29T02:11:39 6,633 INF Atlas reset took 125 ms
- 2016-03-29T02:11:39 6,633 INF Atlas load took 210 ms
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13924.
- Total: 21,153000 ms (FindLiveObjects: 0,902000 ms CreateObjectMapping: 0,189000 ms MarkObjects: 20,024000 ms DeleteObjects: 0,036000 ms)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 7ff7f6ffd700 -> priority: 1
- Thread -> id: 7ff7f67fc700 -> priority: 1
- requesting resize 1024 x 600
- requesting fullscreen 1024 x 600 at 0 Hz
- Desktop is 3600 x 1080 @ 60 Hz
- UMA Overlay loading took 487 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 3 ms
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Changing real window size to 1920 x 1080
- Setting up downscaled viewport at 1024 x 600
- Changing real window size to 1920 x 1080
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: '7DTD_Unity5/Alpha' - All passes removed
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2016-03-29T02:11:46 14,211 INF XUI loading took 2195ms
- 2016-03-29T02:11:46 14,213 INF WorldStaticData.Init() needed 5,616s
- 2016-03-29T02:11:46 14,230 INF [Steamworks.NET] Login ok.
- Atlas resolution is too small, Textures will be reduced.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- Atlas resolution is too small, Textures will be reduced.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2016-03-29T02:12:50 77,917 INF OnApplicationQuit
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