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May 11th, 2016
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  1. # Number of entries controlls amount to choose from in designer I.E. "mol1" "mol2" "mol3" "mol4"
  2. # graphical_culture is connected to the looks used for ships and cities, see "common/graphical_culture/"
  3. # Portraits here are one you can choose from in the character creater. For prescripted races they are grabbed straight from the .gfx file.
  4. # can specify playable=no to disable people from picking specified class.
  5. # can specify randomized=no to filter specified class from randomization.
  6.  
  7. LIL = {
  8. playable=yes
  9. randomized=no
  10. robotic=no
  11. portraits = {
  12. "lilim"
  13. }
  14.  
  15. graphical_culture = mammalian_01
  16. move_pop_sound_effect = "moving_pop_confirmation"
  17. }
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