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- # Number of entries controlls amount to choose from in designer I.E. "mol1" "mol2" "mol3" "mol4"
- # graphical_culture is connected to the looks used for ships and cities, see "common/graphical_culture/"
- # Portraits here are one you can choose from in the character creater. For prescripted races they are grabbed straight from the .gfx file.
- # can specify playable=no to disable people from picking specified class.
- # can specify randomized=no to filter specified class from randomization.
- LIL = {
- playable=yes
- randomized=no
- robotic=no
- portraits = {
- "lilim"
- }
- graphical_culture = mammalian_01
- move_pop_sound_effect = "moving_pop_confirmation"
- }
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