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- Multiverse Crisis MUSH - Application Form 4.0
- A. OOC INFORMATION
- 1a. Who are you?
- What is your name, or if you prefer, online alias? What is your age?
- 2a. Where did you come from?
- Where have you roleplayed before, and who did you play there? If you're new, how did you find out about us? If you play
- here, list all of your current characters. If you have played here before, but do not at present, list your prior
- characters here. If you are requesting a 7th or 8th alt slot with this application, say so here.
- An old, previously retired roleplayer who played on NWN servers and recently started up again with mushes. My previous
- characters and presently inactive is a Final Fantasy 10 Summoner from Final Kingdom and one abandoned ninja like pilot
- from a Gundam mush, neither have gotten much screen time.
- I heard about MCM through a friend of a friend of another friend.
- B. CHARACTER SUMMARY
- Your Profile/+Finger, +Advantages, and +Disadvantages are your face on the MUSH. They tell people who your character is,
- what they are capable of, and what their failings are. Please remove the examples/explanations below each of these
- sections. For example --> Name: Your character's name. 18 character limit, no special letters. <-- Should be trimmed down
- to --> Name: Link <--
- 1b. Profile
- Name: Noiela
- Faction: Union
- Function: Tactician
- Series: Fire Emblem: Awakening
- Rank: 6
- Quote: "We're not pawns of some scripted fate. I believe we're more. Much more...There's something between us all.
- Something that keeps us together...Like...invisible ties, connecting us."
- Profile: A mystery wrapped up in an enigma kept inside a conundrum clinches the rather taciturn strategist who has joined
- the Union, having discovered the multiverse and its rather diverse inhabitants entirely by accident, when fleeing from her
- homeland where she was revered as the human host for a dark dragon deity known as Grima. Thankfully few outside Plegia
- would know about this rather grim(a) destiny and she is not quick to mention it. Within the Union she has fast settled
- into a role of advisor. Within said role she takes every mission as gravely important and has been labelled as an
- incurable workaholic by anyone who knows of her schedule. It will be a rare day she loosens the reins enough to simply
- enjoy life and let herself be guided by 'fate'.
- Despite being trained in both the use of tomes and bladed weaponry, it is outside direct combat where Noiela displays real
- acumen; she bears an unerring sense when it comes to appraising any conflict and what is the most effective course of
- action- all executed with minimal casualties.
- 2b. Character Type
- What kind of character are you applying for? Categories are FCs (Canon Characters), OFCs (AU takes on canon characters),
- and OCs (Original Characters).
- OFC
- 3b. Advantages
- This is a lengthy section divided into four categories: POWERS, SKILLS, ASSETS, and NPCs. If your character doesn't have
- an advantage in a specific category, just write down None or N/A. Some Advantages may fit multiple categories, in which
- case you may choose what category to put the advantage in. Wizards or other characters with many minor sub-powers aren't
- expected to list EVERY spell, but shouldn't have things like Wish, Teleportation, or Resurrection without listing them.
- 3b-1. Advantages: Powers
- Profane Blood- The corrupting influence of Grima exists within Noiela, dormant yet ready to make its appearance when
- called forth. Its presence minor, the heritage of the Fell dragon can be felt in a number of ways. At present, it grants
- Noiela the ability to sense and use dark magic that is carried in magicial tomes and other similiar artifacts dependent on
- the setting.
- Hexes- Noiela knows a few curses useable without using a tome as a focus, such as sending the foe into deep slumber or
- causing their hands to spontaneously jitter that always work sixty percent of the time. Success of any hex is entirely
- consent based and usually minor in effect or duration.
- 3b-2. Advantages: Skills
- List your character's SKILLS. Skills are exactly what they sound like. Things that your character has been taught to do,
- or which they learned to do themselves.
- Tactical Genius- Though technically a skill, the ability Noiela holds to sense patterns in others footwork, their
- strengths and weaknesses plus a whole host of other little factors about her environment borders on seerlike. With this
- talent, Noiela can often see how best to turn the outcome in her teams favour.
- The Art of Swordplay- Taught use of the most commonly coveted weapon of noble and wandering mercenary alike, Noiela is
- proficient enough to hold her own when crossing blades with the enemy. Her personal style tends towards a flowing,
- acrobatic flurry to leave her opponent breathless. If needed, permanently. Needless to say, she is not very talented when
- put up against real swordmasters, as her real strength lies in magic with melee a last resort.
- Wizardly Reading- Noiela has been taught to read, decipher and use items such as scrolls and tomes that either contain
- power or are made for magicians to charge with power to obtain the desired effect. Though this is not applicable to all
- settings, given consent OOCly Noiela may use her skill to handle any object or writings found in scenes. Ones that grant
- significant power may require an upgrade application. Currently, Noiela tends to carry tomes that help channel basic
- elemental magic such as lightning bolts, cutting winds, etc.
- 3b-3. Advantages: Assets
- List your character's ASSETS. Assets can be their Batcave, Stark Enterprises, their Evil Empire, etc. This can sometimes
- overlap a bit with NPCs. You aren't expected to list minor assets like owning a home, but if your character's assets are a
- major part of their advantages, they should definitely be here.
- Coat of Many Pockets- Stitched and dyed in the style of Plegia, this hooded coat Noiela favours is amazingly, inexplicably
- capable of surviving gouts of flesh charring flame, bone crushing collisions and even heavy rain with minor damage. Also,
- it has a number of inner pockets, allowing the wearer to carry up several healing potions at once.
- 3b-4. Advantages: NPCs
- List your character's NPCs, along with a summary of what they can do and the Power Level you would like them to have. This
- is a bit more specialized, and is meant for characters with named subordinates from their own series, or characters like
- pokemon trainers.
- None
- 4b. Disadvantages
- Excepting that these are not divided into sub-categories, these are identical to Advantages and represent a character's
- failings and weaknesses. We would like to see a minimum of three solid Disadvantages, with at least one of them being a
- deficiency in your character's personality.
- No Person Left Behind- Symptomatic of heroes and obsessed over in the extreme by Noiela is her conviction that no one is
- to die under her command. She will eagerly run herself ragged thinking and re analysing the battlefield if there is the
- slightest chance she may spare a life. Such a desire can be desirable, but as it stands such a fixation may arguably be
- what bars her from true tactical glory. It might even cost her lives she held so precious.
- Dark Heritage- Given Noiela is the only suitable host for a giant, murderous dragon considered a deity, her position is
- perilous both within her own universe and outside; anyone willing to summon forth Grima itself likely knows beforehand
- that its awakening sentences the vessel to a living death. With such a fate hanging heavy on her shoulders, Noiela is a
- ticking time bomb.
- Vulnerability: Light Magic- Any powers designed to hit evil doers have a similar effect on Noiela due to Grimas blood bond
- and by extension healing magic that is light based will inflict wounds and reopen old ones, damage varying on the strength
- of said ability.
- 5b. Themelisting
- If a +themelisting does not already exist for your character, you will have to write one yourself. This should be a
- concise description of the setting from which the character comes, and if it is a modified/non-canon theme it should
- usually explain how it diverges from the original.
- C. CHARACTER INFORMATION
- 1c. Personality
- Describe your character's personality, in 500 words or more. Give an overview of their motivations, hopes, fears,
- failings. Why are they in the faction they're in, and why would people enjoy RP with this character? Show that you
- understand how your character acts, and why. If you give us too little, you'll be asked for more. (Need help? Take a look
- at Nathan Hall's Personality Guide.)
- Reflective, eager to learn. Vociferous reader. Tactical mastermind. Many words have been used to describe Noiela, several
- of them unprintable in respectable newspapers. Her most defining and iconic depiction is that of the resolute general,
- marshalling her troops, master of all she surveys. Her motivations are relatively straightforward and differ little from
- the majority-she looks to protect the people she deems family; their companionship a surrogacy for her own lacking
- childhood and is particularly vicious when it comes to defending those she sees as fragile. However, Noiela rarely seeks a
- fight unless there are few other viable options and definitely prefer to play peacemaker over warmonger.
- For her each battle is personal, an emotional and physical investment. Noiela lives to test herself ever further when it
- comes to strategy, leisure hours spent busily engaged in relevant books or penning in her interminable scrawl information
- that might be useful. It can be easily argued the tactician never rests on her laurels and rarely acts outside her role as
- tactician when interacting with others.
- Prone to a humourless demeanour, though occasionally soldiers under her command may be privy to flash of immaturity or
- uncharacteristic fury. Buttons to push are her lack of height, personal history and being called a 'boy with long hair'.
- Any of these repeatedly used can press Noiela into a response that undermines her attempt at a more mature attitude.
- When it comes to Noielas personal dreams, they tie closely into the continued theme of family; what it means to have one.
- For her, to belong and earn new memories to replace a lost childhood is pivotal to understanding the ultimately very
- fallible person behind such estimable titles, talents and heritage. Thus, it is not surprising she gravities towards the
- Union, seeing them as far more in line with her moral view than ruthless Confederate or any other organisation. An easy
- exploit she knows and will attempt to disguise by presenting a stoic front, especially when it comes to those she holds
- close.
- Anyone who does manage to obtain her loyalty would be hard pressed to lose it-she will pursue and seek to redeem them if
- there is the slightest chance of redemption and will befriend the morally dubious that Noiela expects hold inner 'good'
- qualities. Part of this dogged persistence to not give up on others stems from her position as Grimas host and may blindly
- mistake the odd benevolent act commited by a villain as a sign of an inner good person struggling to get out from
- underneath the layers of selfishness and cruelty.
- Overall, she is one of Unions most active members who acts far older than her tender years, anxious to ensure no one under
- her jurisdiction is left empty handed when it comes to their own goals. Self neglect is routine, many nights Noiela will
- simply forego sleep in concerted effort to meet unrealistic standards. By achieving victory despite the odds, she
- subconsciously imagines her own destiny may possibly be averted.
- 2c. Background
- Give us a short and concise overview of your character's background. More thorough backgrounds are expected of non-canon
- takes on characters, high-powered original characters, and some other special cases. Otherwise, keep this shorter than
- your personality section. (Need help? Take a look at our sample applications at News Applications/Sample.)
- Aeons ago the race of dragons flourished, the most powerful of them the Earth and Divine. What civilisation existed during
- the aforementioned period is lost to memory; only the descendants of those who chose to assume human form and seal their
- power within dragonstones remain. The stories known to scholars simply mention a war between the Fell dragon and Divine
- that resulted in the creation of the Falchion-a divine sword capable of sealing away the corrupted soul of the last direct
- descendent of the Earth dragons. However, Grimas influence did not terminate with his death and upon his bones was built a
- cult empire to worship the so named true Divine dragon, protector of humankind. Amongst the first deluded followers rose
- those who had partaken of a blood bond with the beast and sought in secret to strengthen their bloodline and create a
- suitable host for his resurrection.
- The result was Validar, devoted utterly to his masters cause. A twisted sorcerer deeply involved in the dark arts, he soon
- realised a strong taint was not enough to provide a vessel. Dismayed, it was his tireless search that led him to discover
- Noielas mother, who possessed the Heart of Grima itself. From their union, two children were born. One discarded, the
- other embraced.
- It was a less than ideal childhood, blighted early on by a father that saw his offspring as little more than a shell Grima
- would occupy once the vessel had grown into its power and later when her mother defected to spare her daughter, a life
- endlessly threatened by possible discovery. Still, such privilege came with definite benefits for a mind insatiable for
- knowledge- Validar ensured Noielas magical aptitude was refined by tutelage into applicable skill, nor would the avatar
- for the Fell dragon be hampered when it came to directing others, a lesson her mother took upon herself to teach,
- providing the sole bright spot in an otherwise gloomy existence.
- So confident was Validar, he never suspected until afterwards they plotted to run and appeal for asylum. Had been for many
- months, the exact time spent hunting both to little avail. Even after her mothers death from an infected wound, did Noiela
- cease to run far as she could until she reached Ylisse. Instead, she discovered the Gate and after an impromptu crash
- course in politics culminating in a fight where her tactical training proved useful was granted a place within the Union
- with due recognition to her skill at directing others. She also provides training and general advice to any fresh faced
- recruit who requires the extra assistance when time permits it.
- 3c. Power Level
- Put your desired Power Level (see Power Levels) range here, and justify it to us.
- 28-30
- Since the character is relatively strong in terms of being able to bolster allies and impede enemies, the lower than 32
- can be accounted for due to the fact the protagonist is starting out with basic equipment and knowledge-the starting out, bargain basement equipment.
- 4c. Sample Pose
- Include a sample pose here, if you like. This field is mandatory for Guests, optional for standing/returning players. If
- you include a sample pose, it should be at least 150 characters long, should include both action and dialogue, and should
- not focus on how strong your character is. Do a mini-scene with somebody if you want! Staff may occasionally request a
- sample pose during the revisions process (if there is one), so it never hurts to put one in anyway.
- The young man was sweating profusely, enough to lend a wet sheen to his cheeks and brow. He wore the standard regulation
- uniform, like its wearer also beginning to show signs of acute moisture as his guide led him down nondescript hallways
- until they reached the equally unremarkable training room. In fact, a critical eye might label it shabby. Either way, it
- was there he was deposited for pickup by a volunteer. One of the special operatives, beyond that little snippet he knew
- precious few facts.
- Several palm gouged minutes later, his ears caught the telltale creak of a door. Halting mid pace, he spun round to espy a
- rather short, hooded figure. Pale and thin, but appearances were deceiving. Moreso when she-for it transpired the contact
- was female, lowered her hood to grant him an upward flick of the mouth.
- "Hello, Master...was it Renyard?" Although she was by all accounts relatively typical insofar as the formula of two eyes,
- one nose and mouth went the golden flecked eyes and pallid mint coloured hair added a slight additional interest.
- "Excuse me...you are him? It would hardly be unprecedented, for the personnel to have sent the file of another. Inevitable
- in such a sprawling organisation." In her mellifluous tones, her accent spoke of puzzlement as characterised by the angled
- furrow of her brow. He promptly snapped to attention, stammer painfully intruding on a basic affirmative.
- "Y...Y...Yes." A hard gulp. "Yes ma'am...sir." Her mouth again curved, settling back into straight lines with her next
- action, clipboard at the ready and pen clicked.
- "At ease? Anyway, I'd like to assess you." Adding quietly, "Do not feel intimidated. This is more an informal run through,
- since much as the Union likes to emblazon us so named elites with medals to show our favoured status, you make up the bulk
- of the defenders. You and others like you-besides, have you ever tried to organise a bunch of people whose collective egos
- could rival a dragons? I warrant we even host a few of them in our ranks." A gloved hand motions towards the sparring
- circle and he notes with complete, sincere detachment the whitened scars lining her knuckles. "We will begin the first
- simulation."
- For Dontelle Renyard, the day has only just begun.
- 5c. Miscellaneous
- This is just a miscellaneous field. If you have any notes or special requests (potential defection notices, for example),
- this is the place to put them.
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