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- @Override
- public void genTerrainBlocks(World world, Random rand, ChunkPrimer primer, int x, int z, double noiseVal)
- {
- int localX = Math.floorMod(x, 16);
- int localZ = Math.floorMod(z, 16);
- IBlockState state = Blocks.STONE.getDefaultState().withProperty(BlockStone.VARIANT, BlockStone.EnumType.GRANITE);
- for (int y = 0; y < 255; ++y)
- {
- if (primer.getBlockState(localX, y, localZ).getBlock() == Blocks.STONE)
- {
- primer.setBlockState(localX, y, localZ, state);
- }
- }
- }
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