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- prontera,3,4,5 script FloatingRates -1,{
- end;
- //add any other HOURS
- OnClock0700:
- OnClock1200:
- OnClock2000:
- OnClock0000:
- OnClock0300:
- set $@brate,550;
- set $@jrate,550;
- set $@drate,550;
- //Base exp
- setbattleflag("base_exp_rate",$@brate);
- //Job exp
- setbattleflag("job_exp_rate",$@jrate);
- //Drops
- setbattleflag("item_rate_common",$@drate);
- setbattleflag("item_rate_heal",$@drate);
- setbattleflag("item_rate_use",$@drate);
- setbattleflag("item_rate_equip",$@drate);
- //we don't change card drops rate, because these values won't change them anyway
- atcommand "@reloadmobdb";
- announce "Sistema de rates flutuantes ativadas(duração de meia hora): 1."+($@brate-100)+"x 1."+($@jrate-100)+"x 1."+($@drate-100)+"x",bc_all,0xFF6060;
- announce "Não afetam as cartas, digite @rates e confira! - Bom jogo a todos",bc_all,0xFF6060;
- end;
- OnClock0730:
- OnClock1230:
- OnClock2030:
- OnClock0030:
- OnClock0330:
- //-------------------
- set $@brate,500;
- set $@jrate,500;
- set $@drate,500;
- //Base exp
- setbattleflag("base_exp_rate",$@brate);
- //Job exp
- setbattleflag("job_exp_rate",$@jrate);
- //Drops
- setbattleflag("item_rate_common",$@drate);
- setbattleflag("item_rate_heal",$@drate);
- setbattleflag("item_rate_use",$@drate);
- setbattleflag("item_rate_equip",$@drate);
- //we don't change card drops rate, because these values won't change them anyway
- atcommand "@reloadmobdb";
- announce "Rates flutuantes Finalizadas!.",bc_all,0xFF6060;
- announce "Bom jogo a todos!",bc_all,0xFF6060;
- end;
- }
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